{"data":{"id":17270,"title":"Q&A: RSI Mantis","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/17270-Q-A-RSI-Mantis","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17270","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17270","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":21813,"name":"RSI_Mantis_Interdiction_092019.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/nntod771l6osrr\/source\/RSI_Mantis_Interdiction_092019.jpg","alt":"","size":3948760,"mime_type":"image\/jpeg","last_modified":"2019-10-02T12:40:06+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21813","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21813\/similar"},{"id":21814,"name":"RSI_Mantis_Hangar_092019.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kacfa9t3cakkor\/source\/RSI_Mantis_Hangar_092019.jpg","alt":"","size":4942342,"mime_type":"image\/jpeg","last_modified":"2019-10-02T12:40:16+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21814","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21814\/similar"},{"id":21815,"name":"RSI_Mantis_Space_092019.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/jxrkq094hzpclr\/source\/RSI_Mantis_Space_092019.jpg","alt":"","size":3433019,"mime_type":"image\/jpeg","last_modified":"2019-10-02T12:40:31+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21815","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/21815\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25332,"name":"CS_42_METAL_LOGO_FINAL.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/z9s7qz7fkg6unr\/source\/CS_42_METAL_LOGO_FINAL.png","alt":"","size":1520766,"mime_type":"image\/png","last_modified":"2018-08-08T12:51:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25332","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25332\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":22,"translations":{"en_EN":"Q&A: RSI Mantis\n\nFollowing the reveal of the Mantis from Roberts Space Industries, we took your community-voted questions to our designers to provide you with more information on the recently unveiled Quantum Enforcement ship.\n\n\nWill we be able to fit interdiction devices to other ships?\nIn the future, yes, though quantum enforcement devices (QED) are not currently equippable by other player-flyable ships. When available, QEDs will be equipped via the utility item ports. However, they won\u2019t be as powerful as the units built into ships such as the Mantis and may require compromises to loadout. They will also be used by various AI ships and security forces to interrupt player quantum travel.\n\n\nWill we gain a crime-stat for pulling people\/criminals out of quantum travel?\nIt will be illegal to use a QED within certain jurisdictions, though it won\u2019t affect crime-stat at the release of the Mantis.\n\n\nWhy would the UEE allow such a ship to be sold to regular civilians? If interdiction devices are illegal, how is RSI selling them?\nJust as UEE civilians have access to heavy offensive weaponry, they have access to QEDs for personal protection and for use in careers that support the Advocacy and navy. The hope is that we\u2019ll be able to create situations where the use of interdiction is sanctioned, such as working within a security force or defending a homestead from pirates.\n\n\nWhat will the counter to this new feature be?\nFor its initial release, the QED uses power usually allocated to the Mantis\u2019 other systems, such as shields, thrusters, and weapons. Along with this heavy power requirement, a long cooldown period ensures that QEDs aren\u2019t constantly generating snares around the universe. Eventually, greater restrictions around green zones and increased law enforcement patrols will mitigate overuse.\n\nLonger term, there are plans to give players the opportunity to escape interdiction by dynamically adjusting their quantum drives. For example, adjusting velocity would, in turn, require the interdictor to adjust their behavior.\n\n\nDo you plan to allow more flexibility with quantum travel so that we can better avoid the main travel lanes? Like quantum traveling in any direction without first setting a destination?\nWhile being able to create safer routes on your own is a planned feature, it\u2019s not scheduled with the release of the Mantis. Currently, connecting existing quantum nav-points will be your best bet at avoiding a quantum snare.\n\n\nThe player-versus-player (PvP) implications are obvious, but what examples of player-versus-environment (PvE) gameplay for the Mantis can you give us?\nYou\u2019ll be able to interdict any passing AI unlucky enough to get caught by the QED, giving you potential targets to attack whenever it\u2019s used.\n\n\nWhen you fire off your interdiction device, will it negatively impact your allies too?\nAnyone caught by a QED will be pulled out of quantum travel and be unable to initiate it again for a short period, be they friend or foe.\n\n\nIs the RSI Mantis designed to fit inside the hangar of the Polaris? Any details on which ships it can fit in?\nThe Mantis was not designed to fit inside the hangar of the Polaris. The Aegis Sabre was planned to be the upper limit of the Polaris\u2019 capacity and, as such, the Mantis is too long and tall. However, once the Polaris goes into production, we\u2019ll look at its hangar size (like we did with the 890J) and potentially bring it up to the standard landing pad metrics, which would allow the Mantis and other ships to land properly.\n\n\nWill it have a bed, toilet, or living space inside?\nThere is both a bed and toilet to ease the burden of long quantum-travel-related activities.\n\n\nIs Interdiction gameplay complete, or will there be more iteration on the mechanic?\nAs with many features as complex as interdiction, the first implementation you see in our game is never the last, and is frequently subject to change. Players already experienced an early version of interdiction via NPCs in 3.6, and this is the very first implementation for player interdiction. It will definitely improve and be iterated on over time, and we intend to make those improvements fairly quickly. Specifically, we expect to make the following improvements to interdiction over the coming patches:\n\nMore aggressive law enforcement response to the activation of such devices in prohibited zones\n\nLaw enforcement dialogue related to the various infractions\n\nDialogue to support a variety of NPC character types that have been pulled from QT\n\nLarger area of interdiction\n\nImproved tracking of ships that have been pulled from QT\n\nMission content involving interdiction\/QT-dampening devices\n\nAs we gain visibility on expected delivery, we\u2019ll update the Public Roadmap accordingly so you can follow along with development and track the progress.\n\n\nWill the disruption field work inside a ship? Like, if it\u2019s activated inside a Polaris, will it still work as if it was outside the hangar?\nNo. The disruption field will not fire correctly when the Mantis is inside another ship.\n\n\nCan an EMP disable the interdiction bubbles set off by the mantis?\nNot directly, though an EMP should disrupt the Mantis\u2019 power plant long enough to prevent the QED from functioning.\n\n\nWhat does an interdiction cost for a mantis pilot? Fuel, energy drain, crime-stat, time?\nA QED requires a lot of energy and generates a lot of heat, so it isn\u2019t a very stealthy weapon. When jurisdiction laws are enabled, crime-stat increase and direct retaliation by law enforcement will be the cost.\n\n\nWill there be a size limitation to the ships the RSI mantis can stop?\nIn its first implementation, it will be able to stop any ship of any size. As we iterate on the feature and develop more versions of QED, we\u2019ll determine the \u2018QED to quantum drive size\u2018 balance.\n\n\nIs there any cargo capacity on the RSI Mantis?\nThe Mantis has no cargo capacity. Players planning to ambush cargo-laden ships should consider bringing support.\n\n\nIs the Mantis immune to its own interdiction effects?\nA QED prevents quantum travel for all ships in its effective zone, including the ship that fired it.\n\n\nWhat\u2019s the cooldown on using the device?\nWhile we\u2019re still balancing the QED, expect a cooldown of at least several minutes.","de_DE":"F&A: RSI Mantis\n\nNach der Enth\u00fcllung der Mantis von Roberts Space Industries haben wir Ihre Fragen an unsere Designer weitergeleitet, um Ihnen weitere Informationen \u00fcber das k\u00fcrzlich vorgestellte Quantum Enforcement Schiff zu geben.\n\n\nWerden wir in der Lage sein, Verbotsvorrichtungen an andere Schiffe anzubringen?\nIn Zukunft ja, obwohl Quantendurchsetzungsvorrichtungen (QED) derzeit nicht von anderen spielerf\u00e4higen Schiffen ausger\u00fcstet werden k\u00f6nnen. Wenn verf\u00fcgbar, werden QEDs \u00fcber die Anschl\u00fcsse der Versorgungselemente ausgestattet. Sie werden jedoch nicht so leistungsf\u00e4hig sein wie die in Schiffen wie der Mantis eingebauten Einheiten und k\u00f6nnen Kompromisse bei der Verladung erfordern. Sie werden auch von verschiedenen KI-Schiffen und Sicherheitskr\u00e4ften eingesetzt, um die Quantenreise der Spieler zu unterbrechen.\n\n\n\nWerden wir einen Kriminalit\u00e4tsstatus erhalten, um Menschen\/Kriminelle aus dem Quantenverkehr herauszuholen?\nEs wird illegal sein, eine QED in bestimmten Jurisdiktionen zu verwenden, obwohl sie die Kriminalit\u00e4tslage bei der Ver\u00f6ffentlichung der Gottesanbeterin nicht beeinflusst.\n\n\n\nWarum sollte die UEE zulassen, dass ein solches Schiff an normale Zivilisten verkauft wird? Wenn Verbotsvorrichtungen illegal sind, wie verkauft RSI sie dann?\nSo wie UEE-Zivilisten Zugang zu schweren Offensivwaffen haben, haben sie Zugang zu QEDs f\u00fcr den pers\u00f6nlichen Schutz und f\u00fcr den Einsatz in Berufen, die die Advocacy und die Marine unterst\u00fctzen. Die Hoffnung ist, dass wir in der Lage sein werden, Situationen zu schaffen, in denen die Anwendung von Verboten sanktioniert wird, wie z.B. die Arbeit innerhalb einer Sicherheitskr\u00e4fte oder die Verteidigung eines Geh\u00f6fts vor Piraten.\n\n\n\nWas wird der Z\u00e4hler f\u00fcr dieses neue Feature sein?\nF\u00fcr seine erste Ver\u00f6ffentlichung verwendet die QED Energie, die normalerweise den anderen Systemen der Mantis zugeordnet ist, wie Schilden, Triebwerken und Waffen. Zusammen mit diesem hohen Energiebedarf sorgt eine lange Abklingzeit daf\u00fcr, dass QEDs nicht st\u00e4ndig Schlingen im Universum erzeugen. Schlie\u00dflich werden gr\u00f6\u00dfere Einschr\u00e4nkungen in den Gr\u00fcnzonen und verst\u00e4rkte Streifen der Strafverfolgungsbeh\u00f6rden die \u00dcbernutzung mildern.\n\nL\u00e4ngerfristig ist geplant, den Spielern die M\u00f6glichkeit zu geben, dem Verbot zu entkommen, indem sie ihre Quantentriebe dynamisch anpassen. Beispielsweise w\u00fcrde die Einstellung der Geschwindigkeit wiederum erfordern, dass der Interdictor sein Verhalten anpasst.\n\n\n\nPlanen Sie, mehr Flexibilit\u00e4t bei Quantenfahrten zu erm\u00f6glichen, damit wir die Hauptfahrspuren besser umgehen k\u00f6nnen? Wie Quanten, die in eine beliebige Richtung reisen, ohne vorher ein Ziel zu setzen?\nW\u00e4hrend die M\u00f6glichkeit, sicherere Routen selbst zu erstellen, ein geplantes Feature ist, ist es mit der Ver\u00f6ffentlichung des Mantis nicht geplant. Derzeit ist die Verbindung bestehender Quanten-Navigationspunkte die beste M\u00f6glichkeit, eine Quantensnare zu vermeiden.\n\n\n\nDie Auswirkungen auf den Spieler gegen den Spieler (PvP) sind offensichtlich, aber welche Beispiele f\u00fcr das Spieler gegen Spieler-Umwelt (PvE) Gameplay f\u00fcr die Mantis k\u00f6nnen Sie uns geben?\nDu wirst in der Lage sein, jede vorbeiziehende KI zu verbieten, die ungl\u00fccklicherweise genug ist, um vom QED erwischt zu werden, was dir potenzielle Ziele gibt, die du angreifen kannst, wann immer sie benutzt wird.\n\n\n\nWenn du dein Verbrecherger\u00e4t abfeuerst, wird es sich dann auch negativ auf deine Verb\u00fcndeten auswirken?\n\nJeder, der von einem QED erwischt wird, wird aus dem Quantenreiseverkehr herausgeholt und kann ihn f\u00fcr kurze Zeit nicht wieder einleiten, sei es Freund oder Feind.\n\n\n\nIst der RSI Mantis so konzipiert, dass er in den Hangar des Polaris passt? Gibt es Details dar\u00fcber, in welche Schiffe es passen kann?\nDas Mantis wurde nicht f\u00fcr den Einbau in den Hangar der Polaris entwickelt. Der \u00c4giss\u00e4bel sollte die Obergrenze der Polaris sein, und als solches ist der Mantis zu lang und hoch. Sobald die Polaris jedoch in Produktion geht, werden wir uns ihre Hangargr\u00f6\u00dfe ansehen (wie beim 890J) und sie m\u00f6glicherweise auf die Standard-Landeplatzmetriken bringen, die es der Mantis und anderen Schiffen erm\u00f6glichen w\u00fcrden, ordnungsgem\u00e4\u00df zu landen.\n\n\n\nWird es ein Bett, eine Toilette oder einen Wohnraum im Inneren geben?\nEs gibt sowohl ein Bett als auch eine Toilette, um die Belastung durch lange Aktivit\u00e4ten im Zusammenhang mit Quantenreisen zu verringern.\n\n\n\nIst das Verbot des Gameplays abgeschlossen, oder wird es mehr Wiederholungen auf der Mechanik geben?\nWie bei vielen so komplexen Funktionen wie dem Verbot ist die erste Implementierung, die Sie in unserem Spiel sehen, nie die letzte und unterliegt h\u00e4ufig \u00c4nderungen. Spieler erlebten bereits in 3.6 eine fr\u00fche Version des Verbots \u00fcber NSCs, und dies ist die allererste Implementierung des Spielerverbotes. Es wird sich definitiv verbessern und im Laufe der Zeit wiederholt werden, und wir beabsichtigen, diese Verbesserungen relativ schnell vorzunehmen. Konkret gehen wir davon aus, dass wir die folgenden Verbesserungen des Verbots f\u00fcr die kommenden Patches vornehmen werden:\n\nAggressivere Reaktion der Strafverfolgungsbeh\u00f6rden auf die Aktivierung solcher Ger\u00e4te in Sperrzonen Dialog der Strafverfolgungsbeh\u00f6rden im Zusammenhang mit den verschiedenen Verst\u00f6\u00dfen Dialog zur Unterst\u00fctzung einer Vielzahl von NSC-Zeichentypen, die aus QT gezogen wurden Gr\u00f6\u00dferes Gebiet des Verbots Verbesserte Verfolgung von Schiffen, die aus dem Inhalt der QT-Mission gezogen wurden, einschlie\u00dflich Verbots- und QT-D\u00e4mpfungsger\u00e4te Da wir bei der erwarteten Lieferung an Sichtbarkeit gewinnen, werden wir die \u00d6ffentliche Roadmap entsprechend aktualisieren, damit Sie die Entwicklung verfolgen und den Fortschritt verfolgen k\u00f6nnen.\n\n\n\nWird das St\u00f6rfeld innerhalb eines Schiffes funktionieren? Wenn es beispielsweise in einem Polaris aktiviert wird, wird es dann immer noch so funktionieren, als w\u00e4re es au\u00dferhalb des Hangars?\nNein. Das St\u00f6rfeld wird nicht richtig ausgel\u00f6st, wenn sich die Mantis in einem anderen Schiff befindet.\n\n\n\nKann ein EMP die durch die Mantis verursachten Verbotenen Blasen deaktivieren?\nNicht direkt, obwohl ein EMP das Kraftwerk des Mantis lange genug st\u00f6ren sollte, um zu verhindern, dass die QED funktioniert.\n\n\n\nWas kostet ein Verbot f\u00fcr einen Mantis-Piloten? Treibstoff, Energieverlust, Kriminalit\u00e4tszustand, Zeit?\nEin QED ben\u00f6tigt viel Energie und erzeugt viel W\u00e4rme, so dass es keine sehr heimliche Waffe ist. Wenn Gerichtsbarkeitsgesetze aktiviert werden, sind die Kosten f\u00fcr die Erh\u00f6hung der Kriminalit\u00e4tsrate und die direkte Vergeltung durch die Strafverfolgung die Folge.\n\n\n\nWird es eine Gr\u00f6\u00dfenbeschr\u00e4nkung f\u00fcr die Schiffe geben, die die RSI-Mantis stoppen kann?\nIn seiner ersten Implementierung wird es in der Lage sein, jedes Schiff jeder Gr\u00f6\u00dfe zu stoppen. W\u00e4hrend wir auf dem Feature iterieren und weitere Versionen von QED entwickeln, werden wir die Balance zwischen'QED und Quantenantriebgr\u00f6\u00dfe' bestimmen.\n\n\n\nGibt es eine Ladekapazit\u00e4t auf dem RSI Mantis?\n\n\nDie Mantis hat keine Ladekapazit\u00e4t. Spieler, die planen, Frachtschiffe zu \u00fcberfallen, sollten erw\u00e4gen, Unterst\u00fctzung zu bringen.\n\n\n\nIst das Mantis immun gegen seine eigenen Verbotenen Effekte?\nEine QED verhindert Quantenreisen f\u00fcr alle Schiffe in ihrer effektiven Zone, einschlie\u00dflich des Schiffes, das sie abgefeuert hat.\n\n\n\nWie hoch ist die Abklingzeit bei der Verwendung des Ger\u00e4ts?\nW\u00e4hrend wir immer noch die QED balancieren, erwarten Sie eine Abklingzeit von mindestens einigen Minuten.","zh_CN":"Q&A: RSI Mantis\n\nFollowing the reveal of the Mantis from Roberts Space Industries, we took your community-voted questions to our designers to provide you with more information on the recently unveiled Quantum Enforcement ship.\n\n\nWill we be able to fit interdiction devices to other ships?\nIn the future, yes, though quantum enforcement devices (QED) are not currently equippable by other player-flyable ships. When available, QEDs will be equipped via the utility item ports. However, they won\u2019t be as powerful as the units built into ships such as the Mantis and may require compromises to loadout. They will also be used by various AI ships and security forces to interrupt player quantum travel.\n\n\nWill we gain a crime-stat for pulling people\/criminals out of quantum travel?\nIt will be illegal to use a QED within certain jurisdictions, though it won\u2019t affect crime-stat at the release of the Mantis.\n\n\nWhy would the UEE allow such a ship to be sold to regular civilians? If interdiction devices are illegal, how is RSI selling them?\nJust as UEE civilians have access to heavy offensive weaponry, they have access to QEDs for personal protection and for use in careers that support the Advocacy and navy. The hope is that we\u2019ll be able to create situations where the use of interdiction is sanctioned, such as working within a security force or defending a homestead from pirates.\n\n\nWhat will the counter to this new feature be?\nFor its initial release, the QED uses power usually allocated to the Mantis\u2019 other systems, such as shields, thrusters, and weapons. Along with this heavy power requirement, a long cooldown period ensures that QEDs aren\u2019t constantly generating snares around the universe. Eventually, greater restrictions around green zones and increased law enforcement patrols will mitigate overuse.\n\nLonger term, there are plans to give players the opportunity to escape interdiction by dynamically adjusting their quantum drives. For example, adjusting velocity would, in turn, require the interdictor to adjust their behavior.\n\n\nDo you plan to allow more flexibility with quantum travel so that we can better avoid the main travel lanes? Like quantum traveling in any direction without first setting a destination?\nWhile being able to create safer routes on your own is a planned feature, it\u2019s not scheduled with the release of the Mantis. Currently, connecting existing quantum nav-points will be your best bet at avoiding a quantum snare.\n\n\nThe player-versus-player (PvP) implications are obvious, but what examples of player-versus-environment (PvE) gameplay for the Mantis can you give us?\nYou\u2019ll be able to interdict any passing AI unlucky enough to get caught by the QED, giving you potential targets to attack whenever it\u2019s used.\n\n\nWhen you fire off your interdiction device, will it negatively impact your allies too?\nAnyone caught by a QED will be pulled out of quantum travel and be unable to initiate it again for a short period, be they friend or foe.\n\n\nIs the RSI Mantis designed to fit inside the hangar of the Polaris? Any details on which ships it can fit in?\nThe Mantis was not designed to fit inside the hangar of the Polaris. The Aegis Sabre was planned to be the upper limit of the Polaris\u2019 capacity and, as such, the Mantis is too long and tall. However, once the Polaris goes into production, we\u2019ll look at its hangar size (like we did with the 890J) and potentially bring it up to the standard landing pad metrics, which would allow the Mantis and other ships to land properly.\n\n\nWill it have a bed, toilet, or living space inside?\nThere is both a bed and toilet to ease the burden of long quantum-travel-related activities.\n\n\nIs Interdiction gameplay complete, or will there be more iteration on the mechanic?\nAs with many features as complex as interdiction, the first implementation you see in our game is never the last, and is frequently subject to change. Players already experienced an early version of interdiction via NPCs in 3.6, and this is the very first implementation for player interdiction. It will definitely improve and be iterated on over time, and we intend to make those improvements fairly quickly. Specifically, we expect to make the following improvements to interdiction over the coming patches:\n\nMore aggressive law enforcement response to the activation of such devices in prohibited zones\n\nLaw enforcement dialogue related to the various infractions\n\nDialogue to support a variety of NPC character types that have been pulled from QT\n\nLarger area of interdiction\n\nImproved tracking of ships that have been pulled from QT\n\nMission content involving interdiction\/QT-dampening devices\n\nAs we gain visibility on expected delivery, we\u2019ll update the Public Roadmap accordingly so you can follow along with development and track the progress.\n\n\nWill the disruption field work inside a ship? Like, if it\u2019s activated inside a Polaris, will it still work as if it was outside the hangar?\nNo. The disruption field will not fire correctly when the Mantis is inside another ship.\n\n\nCan an EMP disable the interdiction bubbles set off by the mantis?\nNot directly, though an EMP should disrupt the Mantis\u2019 power plant long enough to prevent the QED from functioning.\n\n\nWhat does an interdiction cost for a mantis pilot? Fuel, energy drain, crime-stat, time?\nA QED requires a lot of energy and generates a lot of heat, so it isn\u2019t a very stealthy weapon. When jurisdiction laws are enabled, crime-stat increase and direct retaliation by law enforcement will be the cost.\n\n\nWill there be a size limitation to the ships the RSI mantis can stop?\nIn its first implementation, it will be able to stop any ship of any size. As we iterate on the feature and develop more versions of QED, we\u2019ll determine the \u2018QED to quantum drive size\u2018 balance.\n\n\nIs there any cargo capacity on the RSI Mantis?\nThe Mantis has no cargo capacity. Players planning to ambush cargo-laden ships should consider bringing support.\n\n\nIs the Mantis immune to its own interdiction effects?\nA QED prevents quantum travel for all ships in its effective zone, including the ship that fired it.\n\n\nWhat\u2019s the cooldown on using the device?\nWhile we\u2019re still balancing the QED, expect a cooldown of at least several minutes."},"links_count":1,"comment_count":84,"created_at":"2019-10-02T00:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:53:52","valid_relations":["images","links"],"prev_id":17268,"next_id":17271}}