{"data":{"id":17309,"title":"Star Citizen Alpha 3.7.1","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/17309-Star-Citizen-Alpha-371","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17309","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17309","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 3.7.1\nAlpha Patch 3.7.1 has been released and is now available! The launcher version number should read: VERSION 3.7.1-LIVE.3313125.\n\nIt is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nWe have wiped the database for this patch to fix the myriad of account reset issues discovered in 3.7.1. We take the decision to perform a reset very seriously, and try to do them as infrequently as possible. We don\u2019t perform unscheduled wipes unless we have exhausted all alternative options, and are sure it will make your experience significantly better, and this is one of those cases.\n\nWe were actually able to gather a lot of meaningful data on some of the various issues that would not have been possible if we had performed a wipe initially. This will help us better understand what is going wrong and implement long-term fixes. As a reminder, we are working on solutions that will reduce the frequency of these wipes, and eventually plan to phase them out altogether. In the meantime, we appreciate your patience.\n\nDatabase Persistence Wipe: YES\n\nKnown Issues\n\nQuantum travel target selection does not always update when aligned.\n\nThe quantum travel HUD will be lost of the player exits the seat during travel.\n\nCRU-L5 may be currently missing.\n\nRefueling may get stuck in a loop at full and prevent repair\/rearm. Work around: Do each service one at a time with refuel last.\n\n\n\nThe Defender\u2019s Tachyon cannons are not landing hits correctly on moving targets.\n\nPlayers may crash when in a party doing a second quantum linked jump.\n\nThe quantum travel HUD will vanish if the player exits the seat while in quantum travel.\n\nThe Combine cannon does function correctly in multiplayer.\n\nMissile countermeasures are not working consistently.\n\nDistortion damage does not apply correctly.\n\nIn Star Marine enemy indicators can sometimes be seen through walls.\n\nPlayers may experience a stall when loading and firing weapons in Star Marine.\n\nAI ships can get stuck and not continue on their route.\n\nNPC beacons will sometimes display an incorrect distance.\n\nShips can spin excessively out of control when their wing is clipped.\n\nLanding illegally and having your ship despawn while a mission box is inside will break mission progress.\n\nThe 890 Jump currently has an incorrect cargo value.\n\nPlanets\/moons are invisible the first time a player opens the StarMap.\n\nSometimes when quickly scrolling on the ASOP the last ship on the list will not appear.\n\nPlayers will crash if they adjust target screen orientation on the MFD.\n\nInitiating a direct call from over 200 meters can cause one or both players to stop hearing the other\n\nLive.3367344 Updates\n\nBug Fixes\n\nThe player lens should now respect aspect ratio.\n\nPersonal inner-thought should now display correctly at wider aspect ratios.\n\nPlayer ships should no longer spawn without components.\n\nShip reclaims should now work consistently.\n\nThe Pirate Gladius should now be available.\n\nTechnical Fixed a server crash.\n\nPlayers will now see an error message if they are unable to connect to the game on initial load.\n\nFeature Updates\n\nGameplay\n\nRemoved asteroid interdictions.\n\nAdjusted interdiction rates.\n\nShips and Vehicles\n\nFixed numerous collision and seat position bugs on the Mantis.\n\nMade the Mantis QT jammer and snare count as a hostile act against affected ships.\n\nTemporarily removed quantum drive overheat to avoid unintentionally amplifying interdictions.\n\nRe-positioned ship status screens to avoid overlap with chat.\n\nRaised the health on some of the Defender\u2019s parts.\n\nBug Fixes\n\nThe retro thruster VFX should now be lined up properly on the Banu Defender.\n\nSpeaking UI indicators for VOIP should no longer get stuck.\n\nThe female character should no longer snap awkwardly into the Freelancer turret seat.\n\nVOIP connected counter should now display the appropriate value.\n\nThere should no longer be invisible rocks blocking havestables.\n\nUltra wide monitors should no longer see an offset personal inventory marker.\n\nCave audio reverb should no longer be applied outside of the cave.\n\nThe rock highlight for fractured shards of mineable rocks should no longer be inside of the rock rather than as an outline.\n\nThe VOIP menu should properly register the player\u2019s microphone\/headset options.\n\nStar Marine REC rentals should now work properly.\n\nThe inner-thought prompt for compatible NPCs should no longer persist into longer distances away.\n\nThe Pirate Gladius should now be usable.\n\nThe Prospector should no longer show the wrong cargo value.\n\nThe hotkey for closing the mobiGlas should now work consistently\n\nThe QT UI should no longer be shown immediately after activating \u201cflight ready\u201d on some ships.\n\nDerelict recovery missions around Hurston should now properly generate a drop off location.\n\nThe interior doors of the Reclaimer should consistently work.\n\nInvisible collision should no longer block the player path in caves.\n\nEntering seats should no longer have a high chance of confiscating whatever is the player\u2019s hands at the time.\n\nFixed missing sounds for Mantis interdicting another ship.\n\nThe Banu Defender should now be able to quantum travel with a party member in the copilot seat.\n\nThe mobiGlas should now be able to be opened while in a bed.\n\nMFDs on the 600i should no longer be replaceme textures.\n\nKiosk and ASOP screens should no longer flicker.\n\nThe Warlock\u2019s EMP should no longer get stuck in a loop by adjusting power.\n\nFix for the ghost train at Area18.\n\nExpediting short claim time ships should no longer confuse the ASOP UI.\n\nPressing \u201cTab\u201d to enter scan mode should no longer disable the quantum snare for the Mantis.\n\nThe keybind should now show properly for the UI prompt of a party invite.\n\nDuplicate items from the PU or AC ship list should no longer show in the VMA.\n\nPlayer ships should no longer occasionally get frozen when exiting quantum travel.\n\nFixed an issue in the Mantis where interdictions were shown at far away distances if other players were interdicted by AI.\n\nFixed an issue with startup\/shutdown sounds on some ships being abruptly cutoff.\n\nFixed some ships playing engine shutdown sounds when entering quantum travel.\n\nFixed the Aegis Gladius Pirate not appearing in the PU and Arena Commander.\n\nFixed an issue causing multiple locations in caves to show outside light.\n\nFixed an issue where claiming destroyed ships was causing them to spawn without components.\n\nBed logout should now work more consistently.\n\nThe comms direct call video feed should now hide properly when switching channels on the mobiGlas.\n\nReliant series ramps should no longer get stuck shut.\n\nFixed an issue where the created character was not initially shown on the customization screen after exiting from the game.\n\nThe UI sliders on the character customizer should now work correctly after selecting hair options.\n\nBack to top","de_DE":"Star Citizen Patch 3.7.1\nAlpha Patch 3.7.1 wurde ver\u00f6ffentlicht und ist ab sofort verf\u00fcgbar! Die Versionsnummer des Starters sollte lauten: VERSION 3.7.0- LIVE.331312125.\n\nEs wird dringend empfohlen, dass Spieler ihren USER-Ordner f\u00fcr den Public-Client nach dem Patchen l\u00f6schen, insbesondere wenn Sie beginnen, Probleme mit ungew\u00f6hnlichen Zeichen in der Grafik zu haben oder beim Laden abst\u00fcrzen. Der USER-Ordner befindet sich (in der Standardinstallation) unter C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nWir haben keine Reset-Datenbank f\u00fcr diesen Patch.\n\nBekannte Probleme\n\nDie Zielauswahl f\u00fcr die Quantenfahrt wird nicht immer aktualisiert, wenn sie ausgerichtet ist. Der Quantenweg HUD geht verloren, wenn der Spieler w\u00e4hrend der Fahrt den Sitz verl\u00e4sst. CRU-L5 kann derzeit fehlen. Das Tanken kann sich in einer Schleife vollst\u00e4ndig verfangen und eine Reparatur\/Aufr\u00fcstung verhindern. Arbeite herum: F\u00fchren Sie jeden Service einzeln durch und tanken Sie zuletzt. Die Tachyon-Kanonen des Verteidigers sind keine richtigen Treffer auf bewegliche Ziele. Spieler k\u00f6nnen abst\u00fcrzen, wenn sie in einer Gruppe einen zweiten quantenverkn\u00fcpften Sprung machen. Der Quantenweg HUD verschwindet, wenn der Spieler den Sitz verl\u00e4sst, w\u00e4hrend er sich im Quantenweg befindet. Die M\u00e4hdrescherkanone funktioniert im Mehrspieler-Modus korrekt. Raketenabwehrma\u00dfnahmen funktionieren nicht konsequent. Verformungssch\u00e4den gelten nicht korrekt. In Star Marine k\u00f6nnen feindliche Indikatoren manchmal durch W\u00e4nde hindurch gesehen werden. Spieler k\u00f6nnen beim Laden und Abfeuern von Waffen in Star Marine einen Stall erleben. KI-Schiffe k\u00f6nnen stecken bleiben und nicht auf ihrer Route weiterfahren. NSC-Baken zeigen manchmal einen falschen Abstand an. Schiffe k\u00f6nnen sich beim Einklappen ihres Fl\u00fcgels zu sehr au\u00dfer Kontrolle bringen. Illegales Landen und das Entschlafen des Schiffes, w\u00e4hrend sich eine Missionsbox im Inneren befindet, wird den Missionsfortschritt brechen. Der 890 Jump hat derzeit einen falschen Ladungswert. Planeten\/Monde sind beim ersten \u00d6ffnen der StarMap durch einen Spieler unsichtbar. Manchmal, wenn man schnell auf dem ASOP scrollt, erscheint das letzte Schiff auf der Liste nicht. Spieler st\u00fcrzen ab, wenn sie die Zielbildschirmorientierung auf dem MFD anpassen. Funktions-Updates\n\nGameplay\n\nAsteroidenverbote wurden entfernt. Angepasste Verbotsraten. Schiffe und Fahrzeuge\n\nZahlreiche Kollisions- und Sitzpositionsfehler am Mantis behoben. Der Mantis QT Jammer und die Snare galten als feindliche Handlung gegen die betroffenen Schiffe. Tempor\u00e4r entfernte \u00dcberhitzung des Quantenantriebs, um unbeabsichtigtes Verst\u00e4rken von Verurteilungen zu vermeiden. Die Bildschirme f\u00fcr den Schiffsstatus wurden neu positioniert, um \u00dcberschneidungen mit dem Chat zu vermeiden. Die Gesundheit einiger Teile des Verteidigers wurde verbessert. Fehlerbehebungen\n\nDas Retro-Triebwerk VFX sollte nun richtig auf dem Banu Defender ausgerichtet sein. Sprechende UI-Indikatoren f\u00fcr VOIP sollten nicht mehr stecken bleiben. Die weibliche Figur sollte nicht mehr ungeschickt in den Freelancer-Turmsitz einrasten. Der am VOIP angeschlossene Z\u00e4hler sollte nun den entsprechenden Wert anzeigen. Es sollte keine unsichtbaren Steine mehr geben, die das Vorhandene blockieren. Ultrabreite Monitore sollten keine versetzten pers\u00f6nlichen Inventarmarkierungen mehr sehen. Cave Audio Reverb sollte nicht mehr au\u00dferhalb der H\u00f6hle angewendet werden. Das Felshighlight f\u00fcr gebrochene Bruchst\u00fccke von abbaubaren Gesteinen sollte nicht mehr im Inneren des Felsens liegen, sondern als Umriss. Das VOIP-Men\u00fc sollte die Mikrofon-\/Headset-Optionen des Players korrekt registrieren. Star Marine REC-Vermietungen sollten nun einwandfrei funktionieren. Die innergedankliche Aufforderung f\u00fcr kompatible NSCs sollte nicht mehr in gr\u00f6\u00dferen Entfernungen bestehen bleiben. Der Pirat Gladius sollte nun nutzbar sein. Der Prospektor sollte nicht mehr den falschen Ladungswert anzeigen. Der Hotkey zum Schlie\u00dfen des mobiGlas sollte nun konsequent funktionieren Die QT-Oberfl\u00e4che sollte nicht mehr unmittelbar nach der Aktivierung von \"flight ready\" auf einigen Schiffen angezeigt werden. Verlassene Bergungsmissionen um Hurston herum sollten nun ordnungsgem\u00e4\u00df einen Abtransportort erzeugen. Die Innent\u00fcren des Reclaimers sollten konsequent funktionieren. Unsichtbare Kollisionen sollten den Spielerpfad in H\u00f6hlen nicht mehr blockieren. Das Betreten von Sitzen sollte keine hohe Chance mehr haben, das zu beschlagnahmen, was auch immer die H\u00e4nde des Spielers zu diesem Zeitpunkt sind. Fehlende Ger\u00e4usche behoben, die dazu f\u00fchrten, dass Mantis ein anderes Schiff verbot. Der Banu Defender sollte nun in der Lage sein, mit einem Gruppenmitglied auf dem Copilotenplatz Quantenreisen durchzuf\u00fchren. Das mobiGlas sollte nun im Bett ge\u00f6ffnet werden k\u00f6nnen. MFDs auf dem 600i sollten keine Ersatz-Texturen mehr sein. Kiosk- und ASOP-Bildschirme sollten nicht mehr flackern. Der EMP des Hexenmeisters sollte nicht l\u00e4nger in einer Schleife stecken bleiben, indem er die Leistung anpasst. Fix f\u00fcr den Geisterzug in Area18. Die Beschleunigung von Schiffen mit kurzer Reklamationszeit sollte die ASOP-Oberfl\u00e4che nicht mehr verwirren. Das Dr\u00fccken von \"Tab\" zum Aufrufen des Scan-Modus sollte die Quantensnare f\u00fcr die Mantis nicht mehr deaktivieren. Die Tastaturbelegung sollte nun f\u00fcr die Benutzeroberfl\u00e4che einer Gruppeneinladung korrekt angezeigt werden. Duplikate aus der PU- oder AC-Liste sollten nicht mehr im VMA erscheinen. Spielerschiffe sollten nicht mehr gelegentlich eingefroren werden, wenn sie Quantenreisen verlassen. Es wurde ein Problem im Mantis behoben, bei dem Verbote aus gro\u00dfer Entfernung angezeigt wurden, wenn andere Spieler von der KI verboten wurden. Es wurde ein Problem behoben, bei dem Start-\/Stopp-Sounds auf einigen Schiffen abrupt unterbrochen wurden. Einige Schiffe, die beim Eingeben von Quantenbewegungen Motorabschaltger\u00e4usche ausgaben, wurden korrigiert. Es wurde behoben, dass der Aegis Gladius Pirat nicht in der PU und dem Arena Commander erschien. Es wurde ein Problem behoben, das dazu f\u00fchrte, dass mehrere Stellen in H\u00f6hlen das Au\u00dfenlicht zeigten. Es wurde ein Problem behoben, bei dem die Behauptung, zerst\u00f6rte Schiffe w\u00fcrden sie dazu bringen, ohne Komponenten zu spawnen. Das Abmelden von Betten sollte nun einheitlicher funktionieren. Die Comms-Direktruf-Videozuf\u00fchrung sollte sich nun beim Umschalten der Kan\u00e4le auf das mobiGlas richtig verbergen. Zuverl\u00e4ssige Serienrampen sollten sich nicht mehr festsetzen. Es wurde ein Problem behoben, bei dem der erstellte Charakter nach dem Verlassen des Spiels zun\u00e4chst nicht auf dem Anpassungsbildschirm angezeigt wurde. Die UI-Schieberegler auf dem Charakter-Customizer sollten nun nach der Auswahl der Haaroptionen korrekt funktionieren. Zur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 3.7.1\nAlpha Patch 3.7.1 has been released and is now available! The launcher version number should read: VERSION 3.7.1-LIVE.3313125.\n\nIt is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nWe have wiped the database for this patch to fix the myriad of account reset issues discovered in 3.7.1. We take the decision to perform a reset very seriously, and try to do them as infrequently as possible. We don\u2019t perform unscheduled wipes unless we have exhausted all alternative options, and are sure it will make your experience significantly better, and this is one of those cases.\n\nWe were actually able to gather a lot of meaningful data on some of the various issues that would not have been possible if we had performed a wipe initially. This will help us better understand what is going wrong and implement long-term fixes. As a reminder, we are working on solutions that will reduce the frequency of these wipes, and eventually plan to phase them out altogether. In the meantime, we appreciate your patience.\n\nDatabase Persistence Wipe: YES\n\nKnown Issues\n\nQuantum travel target selection does not always update when aligned.\n\nThe quantum travel HUD will be lost of the player exits the seat during travel.\n\nCRU-L5 may be currently missing.\n\nRefueling may get stuck in a loop at full and prevent repair\/rearm. Work around: Do each service one at a time with refuel last.\n\n\n\nThe Defender\u2019s Tachyon cannons are not landing hits correctly on moving targets.\n\nPlayers may crash when in a party doing a second quantum linked jump.\n\nThe quantum travel HUD will vanish if the player exits the seat while in quantum travel.\n\nThe Combine cannon does function correctly in multiplayer.\n\nMissile countermeasures are not working consistently.\n\nDistortion damage does not apply correctly.\n\nIn Star Marine enemy indicators can sometimes be seen through walls.\n\nPlayers may experience a stall when loading and firing weapons in Star Marine.\n\nAI ships can get stuck and not continue on their route.\n\nNPC beacons will sometimes display an incorrect distance.\n\nShips can spin excessively out of control when their wing is clipped.\n\nLanding illegally and having your ship despawn while a mission box is inside will break mission progress.\n\nThe 890 Jump currently has an incorrect cargo value.\n\nPlanets\/moons are invisible the first time a player opens the StarMap.\n\nSometimes when quickly scrolling on the ASOP the last ship on the list will not appear.\n\nPlayers will crash if they adjust target screen orientation on the MFD.\n\nInitiating a direct call from over 200 meters can cause one or both players to stop hearing the other\n\nLive.3367344 Updates\n\nBug Fixes\n\nThe player lens should now respect aspect ratio.\n\nPersonal inner-thought should now display correctly at wider aspect ratios.\n\nPlayer ships should no longer spawn without components.\n\nShip reclaims should now work consistently.\n\nThe Pirate Gladius should now be available.\n\nTechnical Fixed a server crash.\n\nPlayers will now see an error message if they are unable to connect to the game on initial load.\n\nFeature Updates\n\nGameplay\n\nRemoved asteroid interdictions.\n\nAdjusted interdiction rates.\n\nShips and Vehicles\n\nFixed numerous collision and seat position bugs on the Mantis.\n\nMade the Mantis QT jammer and snare count as a hostile act against affected ships.\n\nTemporarily removed quantum drive overheat to avoid unintentionally amplifying interdictions.\n\nRe-positioned ship status screens to avoid overlap with chat.\n\nRaised the health on some of the Defender\u2019s parts.\n\nBug Fixes\n\nThe retro thruster VFX should now be lined up properly on the Banu Defender.\n\nSpeaking UI indicators for VOIP should no longer get stuck.\n\nThe female character should no longer snap awkwardly into the Freelancer turret seat.\n\nVOIP connected counter should now display the appropriate value.\n\nThere should no longer be invisible rocks blocking havestables.\n\nUltra wide monitors should no longer see an offset personal inventory marker.\n\nCave audio reverb should no longer be applied outside of the cave.\n\nThe rock highlight for fractured shards of mineable rocks should no longer be inside of the rock rather than as an outline.\n\nThe VOIP menu should properly register the player\u2019s microphone\/headset options.\n\nStar Marine REC rentals should now work properly.\n\nThe inner-thought prompt for compatible NPCs should no longer persist into longer distances away.\n\nThe Pirate Gladius should now be usable.\n\nThe Prospector should no longer show the wrong cargo value.\n\nThe hotkey for closing the mobiGlas should now work consistently\n\nThe QT UI should no longer be shown immediately after activating \u201cflight ready\u201d on some ships.\n\nDerelict recovery missions around Hurston should now properly generate a drop off location.\n\nThe interior doors of the Reclaimer should consistently work.\n\nInvisible collision should no longer block the player path in caves.\n\nEntering seats should no longer have a high chance of confiscating whatever is the player\u2019s hands at the time.\n\nFixed missing sounds for Mantis interdicting another ship.\n\nThe Banu Defender should now be able to quantum travel with a party member in the copilot seat.\n\nThe mobiGlas should now be able to be opened while in a bed.\n\nMFDs on the 600i should no longer be replaceme textures.\n\nKiosk and ASOP screens should no longer flicker.\n\nThe Warlock\u2019s EMP should no longer get stuck in a loop by adjusting power.\n\nFix for the ghost train at Area18.\n\nExpediting short claim time ships should no longer confuse the ASOP UI.\n\nPressing \u201cTab\u201d to enter scan mode should no longer disable the quantum snare for the Mantis.\n\nThe keybind should now show properly for the UI prompt of a party invite.\n\nDuplicate items from the PU or AC ship list should no longer show in the VMA.\n\nPlayer ships should no longer occasionally get frozen when exiting quantum travel.\n\nFixed an issue in the Mantis where interdictions were shown at far away distances if other players were interdicted by AI.\n\nFixed an issue with startup\/shutdown sounds on some ships being abruptly cutoff.\n\nFixed some ships playing engine shutdown sounds when entering quantum travel.\n\nFixed the Aegis Gladius Pirate not appearing in the PU and Arena Commander.\n\nFixed an issue causing multiple locations in caves to show outside light.\n\nFixed an issue where claiming destroyed ships was causing them to spawn without components.\n\nBed logout should now work more consistently.\n\nThe comms direct call video feed should now hide properly when switching channels on the mobiGlas.\n\nReliant series ramps should no longer get stuck shut.\n\nFixed an issue where the created character was not initially shown on the customization screen after exiting from the game.\n\nThe UI sliders on the character customizer should now work correctly after selecting hair options.\n\nBack to top"},"links_count":0,"comment_count":37,"created_at":"2019-10-22T00:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-04-27 01:59:14","valid_relations":["images","links","translations"],"prev_id":17308,"next_id":17310}}