{"data":{"id":17336,"title":"Roadmap Roundup - November 1st, 2019","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17336-Roadmap-Roundup-November-1st-2019","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17336","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17336","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHi everyone,\n\nWe\u2019ve already seen very promising results in the overall playability and user experience in Star Citizen in Alpha 3.7 thanks to our recent transition to Staggered Development. While we still have a lot more to do, we plan on maintaining this newfound momentum and pushing for a greater breadth of quality of life changes\/fixes in the patches to come. As we mentioned when we first made this development change, we knew there would be some changes to the Roadmap as we re-prioritized. This re-prioritization is still on-going, which you will notice in the Roadmap Roundups to come. Specifically, we\u2019re in the process of doing some re-calibration in an effort to allocate proper resources to focus on quality of life changes in both 3.8 and 3.9. It\u2019s time to squash some of those longstanding bugs and clean up overall the gameplay experience and playability, so that you can enjoy Star Citizen even more while we continue development.\n\nPlease note that we will look to add some new cards to the Roadmap in the near future to accurately represent some of the new quality of life work being focused on.\n\nWith that, let\u2019s dive into this week\u2019s roundup!\n\n-CIG Community Team Notable Changes for November 1st, 2019\nPU \u2013 New Babbage Landing Zone\n\nThe re-allocation of resources mentioned above resulted in a few changes to the New Babbage landing zone. This landing zone has now been split into two separate cards: exterior & interior. The first will come in Alpha 3.8 as planned, featuring all external structures of New Babbage. The second card will be included in Alpha 3.9, allowing us to give the interior the attention to detail it deserves, which will ultimately provide a great experience when landing and exploring the city. This change will not impact microTech or the various new biomes coming online with this new planet, which are still on track for Alpha 3.8.\n\nPU \u2013 Prison Gameplay\n\nWe\u2019ve made considerable progress on Prison Gameplay, with the associated gameplay activities, missions, and environments nearly complete. We will be adding the Prison Gameplay card to the Roadmap today which covers all the broad content & features contained within the Prison gameplay loop coming in 3.9. As we learn more from the development team, next week, the Prison Gameplay card will be broken into a variety of different cards that accurately represent the development work making this gameplay loop possible.\n\nSQ42 \u2013 Flight: Mission Logic Additional Controls\n\nWe\u2019ve made the decision to move this task to the second quarter of 2020 in order to re-allocate development resources to the following tasks:\n\n3D Pathfinding\n\nTarget Selection\n\nVarious SQ42 improvements\n\nSome unannounced features (see you at CitizenCon.)\n\nYou can expect to see more updates on these following the conclusion of our current planning phase.\n\nSQ42 \u2013 FPS: Stealth v3 & FPS: Realistic Firing v2\n\nWe\u2019ve made the decision to move these tasks to the first and second quarter of 2020, respectively, due to the following tasks involving more feedback and iterations than originally expected:\n\nWeapon Types \u2013 Shotgun & Pistol\n\nCover Usage\n\nDefend Area\n\nServer Meshing Support\n\nSQ42 \u2013 FPS: Navigation v2\n\nWhile development has been going very well on FPS: Navigation v2, to deliver on planet navigation and usage of airlocks\/doors, we\u2019ll require an additional quarter, therefore this task has been moved to the first quarter of 2020. You can expect to see more updates on the subject following the conclusion of our current planning phase.\n\nSQ42 \u2013 Flight: Ace Pilot\n\nIn an effort to re-prioritize resources, we\u2019ve made the decision to temporarily remove this card from the Public Roadmap\u202f until we\u2019ve concluded where it will land back in our timeline. Some of the priorities that this change will allow us to focus more on are:\n\n3D Pathfinding\n\nQT Linking\n\nVarious SQ42 improvements\n\nTarget Selection\n\nFormations\n\nPlayer vs. Average AI\n\nAtmospheric Combat\n\nSome unannounced content\u2026 (see you at CitizenCon!)\n\nKeep in mind that further prioritization sessions for AI will happen this quarter, so it is possible additional updates may follow.\n\nPU \u2013 FPS: Cover Usage v1 & SQ42 \u2013 FPS: Cover Usage v2\n\nFeedback and review for the following bulleted items have taken longer than expected, and because of that, FPS: Cover Usage v1 is now expected to come in following the cutoff date for the Alpha 3.8 release. Due to this, we have moved both v1 & v2 cards, with v1 now expected in Q1 and v2 expected in Q2.\n\nWeapon Types \u2013 Shotgun & Pistol\n\nCover Usage\n\nDefend Area\n\nServer Meshing Support\n\nPU \u2013 Flight AI: Improvements and Polishing & PU \u2013 FPS: Combat Improvements and Polishing\n\nThese cards reference crucial work that move us towards our completed flight & combat AI experiences. With the more-preliminary AI tasks mentioned above being a big focus, we\u2019ll need to shift these two tasks to 4.0.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum","de_DE":"Zusammenstellung der Roadmap\nHallo zusammen,\n\nWir haben bereits sehr vielversprechende Ergebnisse in der gesamten Spielbarkeit und Benutzerfreundlichkeit von Star Citizen in Alpha 3.7 gesehen, dank unseres k\u00fcrzlichen \u00dcbergangs zu Staggered Development. Obwohl wir noch viel mehr zu tun haben, planen wir, diese neu gewonnene Dynamik aufrechtzuerhalten und auf eine gr\u00f6\u00dfere Bandbreite an \u00c4nderungen und Korrekturen der Lebensqualit\u00e4t in den kommenden Patches hinzuarbeiten. Wie wir bereits bei der ersten \u00c4nderung dieser Entwicklung erw\u00e4hnt haben, wussten wir, dass es einige \u00c4nderungen an der Roadmap geben w\u00fcrde, wenn wir sie neu priorisieren. Diese Neupriorisierung ist noch nicht abgeschlossen, was Sie in den n\u00e4chsten Roadmap-Roundups sehen werden. Insbesondere sind wir dabei, eine Neukalibrierung durchzuf\u00fchren, um die richtigen Ressourcen zuzuweisen, um uns auf die Ver\u00e4nderungen der Lebensqualit\u00e4t in 3.8 und 3.9 zu konzentrieren. Es ist an der Zeit, einige dieser langj\u00e4hrigen Fehler zu beseitigen und das Spielerlebnis und die Spielbarkeit insgesamt zu verbessern, damit Sie Star Citizen noch mehr genie\u00dfen k\u00f6nnen, w\u00e4hrend wir die Entwicklung fortsetzen.\n\nBitte beachten Sie, dass wir in naher Zukunft einige neue Karten in die Roadmap aufnehmen werden, um einen Teil der neuen Lebensqualit\u00e4t, auf die sich die Arbeit konzentriert, genau darzustellen.\n\nLassen Sie uns damit in die Zusammenfassung dieser Woche eintauchen!\n\n-CIG Community Team\n\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 1. November 2019\nPU - Neue M\u00fclllandungszone\n\nDie oben genannte Neuzuweisung von Ressourcen f\u00fchrte zu einigen \u00c4nderungen in der Landezone von New Babbage. Diese Landezone wurde nun in zwei getrennte Karten aufgeteilt: au\u00dfen und innen. Der erste wird wie geplant in Alpha 3.8 erscheinen, mit allen \u00e4u\u00dferen Strukturen von New Babbage. Die zweite Karte wird in Alpha 3.9 enthalten sein, so dass wir dem Interieur die Aufmerksamkeit schenken k\u00f6nnen, die es verdient, was letztendlich eine gro\u00dfartige Erfahrung bei der Landung und Erkundung der Stadt sein wird. Diese \u00c4nderung wird sich nicht auf die microTech oder die verschiedenen neuen Biome auswirken, die mit diesem neuen Planeten online gehen und die noch auf dem Weg zu Alpha 3.8 sind.\n\nPU - Gef\u00e4ngnis-Gameplay\n\nWir haben erhebliche Fortschritte im Gef\u00e4ngnis-Gameplay gemacht, mit den damit verbundenen Gameplay-Aktivit\u00e4ten, Missionen und Umgebungen, die fast abgeschlossen sind. Wir werden heute die Prison Gameplay-Karte in die Roadmap aufnehmen, die alle wesentlichen Inhalte und Funktionen der Prison Gameplay-Loop vom 3.9. abdeckt. Wenn wir mehr vom Entwicklungsteam erfahren, wird n\u00e4chste Woche die Prison Gameplay-Karte in eine Vielzahl von verschiedenen Karten zerlegt, die die Entwicklungsarbeit genau darstellen, die diese Gameplay-Schleife erm\u00f6glicht.\n\nSQ42 - Flug: Missionslogik Zus\u00e4tzliche Kontrollen\n\nWir haben beschlossen, diese Aufgabe auf das zweite Quartal 2020 zu verschieben, um die Entwicklungsressourcen f\u00fcr die folgenden Aufgaben neu zuzuordnen:\n\n3D Pfadfindung Zielauswahl Verschiedene SQ42-Verbesserungen Einige unangek\u00fcndigte Funktionen (siehe Sie bei CitizenCon.) Sie k\u00f6nnen erwarten, dass Sie nach Abschluss unserer aktuellen Planungsphase weitere Updates zu diesen Themen erhalten.\n\nSQ42 - FPS: Stealth v3 & FPS: Realistischer Schuss v2\n\nWir haben uns entschieden, diese Aufgaben auf das erste bzw. zweite Quartal 2020 zu verschieben, da die folgenden Aufgaben mehr Feedback und Iterationen beinhalten als urspr\u00fcnglich erwartet:\n\nWaffentypen - Schrotflinte & Pistolenabdeckung Gebrauch Schutzbereich Server Meshing Support SQ42 - FPS: Navigation v2\n\nW\u00e4hrend die Entwicklung bei FPS: Navigation v2 sehr gut gelaufen ist, um die Satellitennavigation und die Nutzung von Schleusen\/T\u00fcren zu erm\u00f6glichen, werden wir ein zus\u00e4tzliches Quartal ben\u00f6tigen, weshalb diese Aufgabe auf das erste Quartal 2020 verschoben wurde. Nach Abschluss unserer aktuellen Planungsphase k\u00f6nnen Sie mit weiteren Updates zu diesem Thema rechnen.\n\nSQ42 - Flug: Ass-Pilot\n\nIn dem Bestreben, Ressourcen neu zu priorisieren, haben wir beschlossen, diese Karte vor\u00fcbergehend aus der \u00d6ffentlichkeit Roadmap\u202f zu entfernen, bis wir festgestellt haben, wo sie in unserer Zeitleiste landen wird. Einige der Priorit\u00e4ten, auf die wir uns mit dieser \u00c4nderung st\u00e4rker konzentrieren k\u00f6nnen, sind:\n\n3D Pathfinding QT Linking Various SQ42 improvements Target Selection Formations Player vs. Average AI Atmospheric Combat Some unangek\u00fcndigte Inhalte.... (siehe Sie bei CitizenCon!) Beachten Sie, dass weitere Priorisierungssitzungen f\u00fcr AI in diesem Quartal stattfinden werden, so dass es m\u00f6glich ist, dass weitere Updates folgen k\u00f6nnen.\n\nPU - FPS: Cover Usage v1 & SQ42 - FPS: Cover Usage v2\n\nDas Feedback und die \u00dcberpr\u00fcfung der folgenden Punkte hat l\u00e4nger gedauert als erwartet, und deshalb wird FPS: Cover Usage v1 nun voraussichtlich nach dem Stichtag f\u00fcr die Alpha 3.8-Version eintreffen. Aus diesem Grund haben wir sowohl v1- als auch v2-Karten verschoben, wobei v1 nun in Q1 und v2 in Q2 erwartet wird.\n\nWaffentypen - Schrotflinte & Pistolenabdeckung Verwendung Verteidigungsbereich Server Meshing Support PU - Flight AI: Verbesserungen und Polieren & PU - FPS: Kampfverbesserungen und Polieren\n\nDiese Karten beziehen sich auf wichtige Arbeiten, die uns zu unseren abgeschlossenen Flug- und Kampf-KI-Erfahrungen f\u00fchren. Da die oben genannten vorbereitenden KI-Aufgaben einen gro\u00dfen Schwerpunkt darstellen, m\u00fcssen wir diese beiden Aufgaben auf 4.0 verschieben.\n\nDas ist alles f\u00fcr das Roundup dieser Woche - nehmen Sie an der Diskussion \u00fcber Spectrum teil.","zh_CN":"Roadmap Roundup\nHi everyone,\n\nWe\u2019ve already seen very promising results in the overall playability and user experience in Star Citizen in Alpha 3.7 thanks to our recent transition to Staggered Development. While we still have a lot more to do, we plan on maintaining this newfound momentum and pushing for a greater breadth of quality of life changes\/fixes in the patches to come. As we mentioned when we first made this development change, we knew there would be some changes to the Roadmap as we re-prioritized. This re-prioritization is still on-going, which you will notice in the Roadmap Roundups to come. Specifically, we\u2019re in the process of doing some re-calibration in an effort to allocate proper resources to focus on quality of life changes in both 3.8 and 3.9. It\u2019s time to squash some of those longstanding bugs and clean up overall the gameplay experience and playability, so that you can enjoy Star Citizen even more while we continue development.\n\nPlease note that we will look to add some new cards to the Roadmap in the near future to accurately represent some of the new quality of life work being focused on.\n\nWith that, let\u2019s dive into this week\u2019s roundup!\n\n-CIG Community Team Notable Changes for November 1st, 2019\nPU \u2013 New Babbage Landing Zone\n\nThe re-allocation of resources mentioned above resulted in a few changes to the New Babbage landing zone. This landing zone has now been split into two separate cards: exterior & interior. The first will come in Alpha 3.8 as planned, featuring all external structures of New Babbage. The second card will be included in Alpha 3.9, allowing us to give the interior the attention to detail it deserves, which will ultimately provide a great experience when landing and exploring the city. This change will not impact microTech or the various new biomes coming online with this new planet, which are still on track for Alpha 3.8.\n\nPU \u2013 Prison Gameplay\n\nWe\u2019ve made considerable progress on Prison Gameplay, with the associated gameplay activities, missions, and environments nearly complete. We will be adding the Prison Gameplay card to the Roadmap today which covers all the broad content & features contained within the Prison gameplay loop coming in 3.9. As we learn more from the development team, next week, the Prison Gameplay card will be broken into a variety of different cards that accurately represent the development work making this gameplay loop possible.\n\nSQ42 \u2013 Flight: Mission Logic Additional Controls\n\nWe\u2019ve made the decision to move this task to the second quarter of 2020 in order to re-allocate development resources to the following tasks:\n\n3D Pathfinding\n\nTarget Selection\n\nVarious SQ42 improvements\n\nSome unannounced features (see you at CitizenCon.)\n\nYou can expect to see more updates on these following the conclusion of our current planning phase.\n\nSQ42 \u2013 FPS: Stealth v3 & FPS: Realistic Firing v2\n\nWe\u2019ve made the decision to move these tasks to the first and second quarter of 2020, respectively, due to the following tasks involving more feedback and iterations than originally expected:\n\nWeapon Types \u2013 Shotgun & Pistol\n\nCover Usage\n\nDefend Area\n\nServer Meshing Support\n\nSQ42 \u2013 FPS: Navigation v2\n\nWhile development has been going very well on FPS: Navigation v2, to deliver on planet navigation and usage of airlocks\/doors, we\u2019ll require an additional quarter, therefore this task has been moved to the first quarter of 2020. You can expect to see more updates on the subject following the conclusion of our current planning phase.\n\nSQ42 \u2013 Flight: Ace Pilot\n\nIn an effort to re-prioritize resources, we\u2019ve made the decision to temporarily remove this card from the Public Roadmap\u202f until we\u2019ve concluded where it will land back in our timeline. Some of the priorities that this change will allow us to focus more on are:\n\n3D Pathfinding\n\nQT Linking\n\nVarious SQ42 improvements\n\nTarget Selection\n\nFormations\n\nPlayer vs. Average AI\n\nAtmospheric Combat\n\nSome unannounced content\u2026 (see you at CitizenCon!)\n\nKeep in mind that further prioritization sessions for AI will happen this quarter, so it is possible additional updates may follow.\n\nPU \u2013 FPS: Cover Usage v1 & SQ42 \u2013 FPS: Cover Usage v2\n\nFeedback and review for the following bulleted items have taken longer than expected, and because of that, FPS: Cover Usage v1 is now expected to come in following the cutoff date for the Alpha 3.8 release. Due to this, we have moved both v1 & v2 cards, with v1 now expected in Q1 and v2 expected in Q2.\n\nWeapon Types \u2013 Shotgun & Pistol\n\nCover Usage\n\nDefend Area\n\nServer Meshing Support\n\nPU \u2013 Flight AI: Improvements and Polishing & PU \u2013 FPS: Combat Improvements and Polishing\n\nThese cards reference crucial work that move us towards our completed flight & combat AI experiences. With the more-preliminary AI tasks mentioned above being a big focus, we\u2019ll need to shift these two tasks to 4.0.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum"},"links_count":1,"comment_count":0,"created_at":"2019-11-01T22:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:48:52","valid_relations":["images","links"],"prev_id":17335,"next_id":17337}}