{"data":{"id":17352,"title":"Roadmap Roundup - November 15th, 2019","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17352-Roadmap-Roundup-November-15th-2019","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17352","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17352","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHi everyone,\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWe\u2019ve used terms like quality of life and playability a lot in the last few weeks \u2013 most notably in a recently released Roadmap Roundup. While we still have a lot of work to do, we\u2019re very happy with the improvements introduced to the \u2018verse in Alpha 3.7, and we plan on maintaining this momentum and pushing for a greater breadth of quality of life changes\/fixes in the patches to come. As mentioned in a previous Roundup, it\u2019s time to squash some of those longstanding bugs and clean up the overall gameplay experience, so that you can enjoy Star Citizen even more while we continue development.\n\nYou\u2019ll find a lengthier update than usual this week, as we\u2019ve made great progress on our re-prioritization. We\u2019ve made several changes this week as a result of the quality efforts mentioned above, but also because of a condensed Q4 due to both CitizenCon, and the upcoming holiday break for our developers. We\u2019re currently aiming to release Alpha 3.8 earlier in December so that we have time to monitor stability and deliver any needed fixes so that you all can have a great experience over the holiday break.\n\n-CIG Community Team\n\nNotable Changes for November 15th, 2019\nPersistent Universe\n_________________\nPrison Missons\nThis card introduces various missions set within in-game prisons around the universe and has been added to the Roadmap for Alpha 3.9.\n\nKlescher Automated Prison\nThis card introduces the Klescher Automated Prison, which is owned and operated by Klescher Rehabilitation Facilities, a private corrections provider. This fully automated corrections site includes housing, security, and work release opportunities to allow prisoners to be productive while paying their debt to society. This card has been added to the Roadmap for Alpha 3.9.\n\nPrison Uniform\nThis card introduces the Prison Uniform wearable, which has been added to the Roadmap for Alpha 3.9.\n\nRescue Hijacked 890 Jump\nThis card introduces a new mission that takes place on an 890 Jump that has been hijacked by ship-jackers intent on hacking into the ship\u2019s computer. Work on this mission is nearing completion, resulting in the Rescue Hijacked 890 Jump card being added to the Roadmap for Alpha 3.8.\n\nLaw System v2 \u2013 Fines\nThis card introduces the ability for you to be able to pay off your fines at a terminal in your own time, rather than automatic fines. Work on this is nearing completion, resulting in Law System v2 \u2013 Fines being added to the Roadmap for Alpha 3.8.\n\nVehicle Look Ahead Camera\nThis card introduces revised look ahead camera implementation that allows you to look towards the direction you are moving for both space and ground vehicles. In addition the mode can also look towards selected targets to keep them in view and provide some horizon levelling when in atmosphere. Work on this new camera functionality is nearing completion, resulting in the Vehicle Look Ahead Camera card being added to the Roadmap for Alpha 3.8.\n\nVehicle Third Person Camera\nThis card introduces improvements to the third-person camera system for vehicles to provide a more immersive experience by ensuring the camera can orbit cleanly around vehicles, snap towards your movement direction, and react to collisions better. Work on this new camera functionality is nearing completion, resulting in the Vehicle Third Person Camera card being added to the Roadmap for Alpha 3.8.\n\nMining Heads\nThis card introduces 5 new mining lasers to the game, all with different stats \u00b1. Some will transfer power faster but induce a lot more instability into the rock, while others will make mining more stable but slow down transfer. Some mining lasers will reduce the resistance levels of the rocks, making them ideal for cooperative gameplay, or will be incredibly powerful but more expensive. Work on these new components is nearing completion, resulting in the Mining Heads card being added to the Roadmap for Alpha 3.8.\n\nPlanet Tech v4\nThis card introduces new planetary improvements: improved tools, workflows, planet surface blending, objects scattering and transitions, generation driven by climate data, and more. Work on this new tech is nearing completion, resulting in the Planet Tech v4 card being added to the Roadmap for Alpha 3.8.\n\nmicroTech Moons: Clio, Euterpe, Calliope\nThe team working on these moons is spending additional time polishing the v4 Planet Tech, which will debut in Alpha 3.8. This additional time will result in Clio, Euterpe, and Calliope moving on the Roadmap to Alpha 3.9.\n\nDeath Animation Improvements\nWhile great progress has been made on this feature, and it\u2019s still on track to be completed by the end of Q4, it will just miss the cut-off date for go\/no-go reviews, resulting in this card moving on the Roadmap to Alpha 3.9.\n\nNPC Healing\nAfter re-evaluating priorities, the team working on this card will focus on improving the Personal Inner Thought and Personal Interaction System before moving on to improving medpens, grenades, and throwing t1 functionality. This shift in focus will result in this card moving back one quarter to Q2, 2020.\n\nPlayer Status System v2\nAfter re-evaluating priorities, Tier 2 EVA functionality has been prioritized over the Player Status System v2 that\u2019s currently slated for 4.0, resulting in this card temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon.\n\nCockpit Experience\nAfter re-evaluating priorities, the decision was made to shift focus onto the previously mentioned camera improvements, which we feel will deliver more impactful improvements. The result is that this card will be temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon.\n\nNPC Improvements: Shopkeeper & Bartender\nAfter re-evaluating priorities, the decision was made to temporarily remove these off of the Roadmap until discussions wrap up and a new target date is decided upon.\n\nFPS Combat: Weapon Types\nThe developers focused on this task were pulled to assist with AI Perception for Squadron 42. Additionally, the development work for this card involved more feedback and adjustments than originally anticipated. For both of these reasons, after additional evaluation, this card has been moved back on quarter to Alpha 3.9.\n\nProcedural Asteroids\nThis card has since become fairly legacy as it contained a lot of general subtasks that have since been duplicated into new tasks. The Graphics team is still looking to make further progress on this in the new year, however that would be subject to planning in Q1. For these reasons, this card has been temporarily removed from the Roadmap while we work out the best way to represent the work that will be completed.\n\nPlanetary Ground Fog Tech and Improved Terrain Shadows\nWhile great progress has been made on these features, and work will continue on them both, they will not be ready in time for Alpha 3.8; therefore they are temporarily being removed from the Roadmap until discussions wrap up and a new target date is decided upon.\n\n\nSquadron 42\n___________\nBody Dragging\nNow that previously mentioned discussions have concluded, this card has been re-added to the Roadmap for Q1, 2020.\n\nFPS: Realistic Firing v2\nAfter re-evaluating priorities, this will now be completed one quarter earlier than originally planned, resulting in the card moving up to Q1, 2020.\n\nCockpit Interaction\nAfter re-evaluating priorities, the team working on this card will focus on improving the Personal Inner Thought and Personal Interaction System, before moving on to improving medpens, grenades, and throwing t1 functionality. This shift in focus will result in this card moving back one quarter to Q2, 2020.\n\nLocomotion v2\nThis card consists of general improvement, polish, and tweaking tasks for locomotion, which is lower priority than previous tasks which still focus on core locomotion functionality and needs. In an effort to put more focus on core functionality, this card will move back one quarter to Q2, 2020.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum","de_DE":"Zusammenstellung der Roadmap\nHallo zusammen,\n\nJede Woche begleiten wir das Update der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungen zu geben, die zu Ver\u00e4nderungen gef\u00fchrt haben. Dies ist Teil der Bem\u00fchungen, unsere Kommunikation f\u00fcr Sie alle, die dazu beitragen, Star Citizen und Squadron 42 m\u00f6glich zu machen, transparenter, spezifischer und aufschlussreicher zu gestalten.\n\nWir haben in den letzten Wochen viel mit Begriffen wie Lebensqualit\u00e4t und Spielbarkeit gearbeitet - vor allem in einem k\u00fcrzlich ver\u00f6ffentlichten Roadmap-Roundup. Obwohl wir noch viel zu tun haben, sind wir sehr zufrieden mit den Verbesserungen, die in Alpha 3.7 in den Versen eingef\u00fchrt wurden, und wir planen, diese Dynamik aufrechtzuerhalten und auf eine gr\u00f6\u00dfere Bandbreite von \u00c4nderungen\/Fixierungen der Lebensqualit\u00e4t in den kommenden Patches hinzuarbeiten. Wie bereits in einer fr\u00fcheren Roundup erw\u00e4hnt, ist es an der Zeit, einige dieser langj\u00e4hrigen Fehler zu beseitigen und das gesamte Gameplay-Erlebnis zu bereinigen, so dass Sie Star Citizen noch mehr genie\u00dfen k\u00f6nnen, w\u00e4hrend wir die Entwicklung fortsetzen.\n\nSie werden diese Woche ein l\u00e4ngeres Update als sonst finden, da wir bei unserer Neupriorisierung gro\u00dfe Fortschritte gemacht haben. Wir haben diese Woche mehrere \u00c4nderungen vorgenommen, die auf die oben genannten Qualit\u00e4tsbem\u00fchungen zur\u00fcckzuf\u00fchren sind, aber auch auf ein verk\u00fcrztes Q4 aufgrund von CitizenCon und die bevorstehende Ferienpause f\u00fcr unsere Entwickler. Wir planen derzeit, Alpha 3.8 Anfang Dezember zu ver\u00f6ffentlichen, damit wir Zeit haben, die Stabilit\u00e4t zu \u00fcberwachen und alle notwendigen Korrekturen zu liefern, damit Sie alle eine gro\u00dfartige Erfahrung w\u00e4hrend der Ferienzeit machen k\u00f6nnen.\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 15. November 2019\nPersistentes Universum\n_________________\nGef\u00e4ngnis-Misswaffen\nDiese Karte stellt verschiedene Missionen vor, die in Spielgef\u00e4ngnissen im ganzen Universum stattfinden, und wurde in die Roadmap f\u00fcr Alpha 3.9 aufgenommen.\n\nKlescher Automatisiertes Gef\u00e4ngnis\nDiese Karte stellt das Klescher Automated Prison vor, das sich im Besitz von Klescher Rehabilitation Facilities befindet und von Klescher Rehabilitation Facilities, einem privaten Korrekturdienstleister, betrieben wird. Diese vollautomatische Korrekturseite beinhaltet M\u00f6glichkeiten zur Unterbringung, Sicherheit und Arbeitsfreigabe, damit Gefangene produktiv sein k\u00f6nnen, w\u00e4hrend sie ihre Schulden gegen\u00fcber der Gesellschaft begleichen. Diese Karte wurde in die Roadmap f\u00fcr Alpha 3.9 aufgenommen.\n\nGef\u00e4ngnisuniform\nDiese Karte stellt die Prison Uniform wearable vor, die der Roadmap f\u00fcr Alpha 3.9 hinzugef\u00fcgt wurde.\n\nRettung entf\u00fchrt 890 Sprung\nDiese Karte stellt eine neue Mission vor, die auf einem 890 Jump stattfindet, der von Schiffsr\u00e4ubern entf\u00fchrt wurde, die sich in den Computer des Schiffes hacken wollen. Die Arbeiten an dieser Mission stehen kurz vor dem Abschluss, so dass die Rescue Hijacked 890 Jump Card der Roadmap f\u00fcr Alpha 3.8 hinzugef\u00fcgt wurde.\n\nRechtssystem v2 - Bu\u00dfgelder\nDiese Karte f\u00fchrt die M\u00f6glichkeit ein, dass Sie Ihre Bu\u00dfgelder an einem Terminal in Ihrer eigenen Zeit auszahlen k\u00f6nnen, anstatt sie automatisch zu bezahlen. Die Arbeiten daran stehen kurz vor dem Abschluss, so dass das Law System v2 - Bu\u00dfgelder in die Roadmap f\u00fcr Alpha 3.8 aufgenommen wurde.\n\nFahrzeugblick nach vorne Kamera\nDiese Karte stellt eine \u00fcberarbeitete Look-Ahead-Kamera-Implementierung vor, die es Ihnen erm\u00f6glicht, in Richtung der Richtung zu schauen, in die Sie sich bewegen, sowohl f\u00fcr Raum- als auch f\u00fcr Bodenfahrzeuge. Dar\u00fcber hinaus kann der Modus auch auf ausgew\u00e4hlte Ziele blicken, um sie im Blick zu behalten und eine gewisse Horizontnivellierung in der Atmosph\u00e4re zu erm\u00f6glichen. Die Arbeiten an dieser neuen Kamerafunktionalit\u00e4t stehen kurz vor dem Abschluss, so dass die Vehicle Look Ahead Kamerakarte in die Roadmap f\u00fcr Alpha 3.8 aufgenommen wurde.\n\nFahrzeug-Drittpersonenkamera\nDiese Karte f\u00fchrt Verbesserungen am Kamerasystem der dritten Person f\u00fcr Fahrzeuge ein, um ein immersiveres Erlebnis zu bieten, indem sie sicherstellt, dass die Kamera sauber um die Fahrzeuge kreisen kann, in Richtung Ihrer Bewegungsrichtung einrastet und besser auf Kollisionen reagiert. Die Arbeiten an dieser neuen Kamerafunktionalit\u00e4t stehen kurz vor dem Abschluss, so dass die Roadmap f\u00fcr Alpha 3.8 um die Kamerakarte Fahrzeug Dritte Person erweitert wurde.\n\nMining-K\u00f6pfe\nDiese Karte f\u00fchrt 5 neue Mining-Laser in das Spiel ein, alle mit unterschiedlichen Werten \u00b1. Einige werden die Energie schneller \u00fcbertragen, verursachen aber viel mehr Instabilit\u00e4t im Gestein, w\u00e4hrend andere den Abbau stabiler machen, den Transfer aber verlangsamen. Einige Mining-Laser reduzieren die Widerstandswerte der Felsen, was sie ideal f\u00fcr kooperatives Gameplay macht, oder sie sind unglaublich leistungsstark, aber teurer. Die Arbeiten an diesen neuen Komponenten stehen kurz vor dem Abschluss, so dass die Karte Mining Heads in die Roadmap f\u00fcr Alpha 3.8 aufgenommen wurde.\n\nPlanet Tech v4\nDiese Karte f\u00fchrt neue planetarische Verbesserungen ein: verbesserte Werkzeuge, Workflows, Planetenoberfl\u00e4chenmischung, Objektstreuung und \u00dcberg\u00e4nge, Generierung basierend auf Klimadaten und mehr. Die Arbeiten an dieser neuen Technologie stehen kurz vor dem Abschluss, so dass die Planet Tech v4-Karte in die Roadmap f\u00fcr Alpha 3.8 aufgenommen wurde.\n\nmicroTech Monde: Clio, Euterpe, Kalliope, Kalliope\nDas Team, das an diesen Monden arbeitet, verbringt zus\u00e4tzliche Zeit damit, die v4 Planet Tech zu polieren, die in Alpha 3.8 deb\u00fctieren wird. Diese zus\u00e4tzliche Zeit wird dazu f\u00fchren, dass Clio, Euterpe und Calliope auf der Roadmap zu Alpha 3.9 wechseln.\n\nVerbesserungen bei der Todesanimation\nObwohl gro\u00dfe Fortschritte bei diesem Feature gemacht wurden und es noch auf dem richtigen Weg ist, bis zum Ende des vierten Quartals abgeschlossen zu sein, wird es nur den Stichtag f\u00fcr Go\/No-Go-Reviews verpassen, was dazu f\u00fchrt, dass diese Karte auf der Roadmap zu Alpha 3.9 verschoben wird.\n\nNSC-Heilung\nNach der Neubewertung der Priorit\u00e4ten wird sich das Team, das an dieser Karte arbeitet, auf die Verbesserung des pers\u00f6nlichen inneren Denkens und des pers\u00f6nlichen Interaktionssystems konzentrieren, bevor es mit der Verbesserung von Medpen, Granaten und der t1-Funktionalit\u00e4t weitermacht. Diese Fokusverlagerung wird dazu f\u00fchren, dass diese Karte um ein Viertel auf Q2, 2020, zur\u00fcckf\u00e4llt.\n\nSpieler-Status-System v2\nNach der Neubewertung der Priorit\u00e4ten wurde die Tier-2-EVA-Funktionalit\u00e4t gegen\u00fcber dem Player Status System v2, das derzeit f\u00fcr 4.0 vorgesehen ist, priorisiert, was dazu f\u00fchrte, dass diese Karte vor\u00fcbergehend von der Roadmap abgezogen wurde, bis die Diskussionen abgeschlossen sind und ein neuer Zieltermin festgelegt wird.\n\nCockpit-Erlebnis\nNach der Neubewertung der Priorit\u00e4ten wurde beschlossen, den Fokus auf die bereits erw\u00e4hnten Kameraverbesserungen zu verlagern, von denen wir glauben, dass sie zu wirksameren Verbesserungen f\u00fchren werden. Das Ergebnis ist, dass diese Karte vor\u00fcbergehend aus der Roadmap herausgenommen wird, bis die Diskussionen abgeschlossen sind und ein neuer Zieltermin festgelegt wird.\n\nNSC-Verbesserungen: Ladenbesitzer & Barkeeper\nNach der Neubewertung der Priorit\u00e4ten wurde beschlossen, diese vor\u00fcbergehend aus der Roadmap zu entfernen, bis die Diskussionen abgeschlossen sind und ein neuer Zieltermin festgelegt wird.\n\nFPS-Kampf: Waffentypen\nDie Entwickler, die sich auf diese Aufgabe konzentrierten, wurden angezogen, um bei der KI Perception f\u00fcr Staffel 42 zu helfen. Dar\u00fcber hinaus erforderte die Entwicklungsarbeit f\u00fcr diese Karte mehr Feedback und Anpassungen als urspr\u00fcnglich erwartet. Aus diesen beiden Gr\u00fcnden wurde diese Karte nach zus\u00e4tzlicher Auswertung wieder auf Alpha 3.9 verschoben.\n\nProzedurale Asteroiden\nDiese Karte ist inzwischen ziemlich veraltet, da sie viele allgemeine Teilaufgaben enthielt, die inzwischen in neue Aufgaben dupliziert wurden. Das Grafikteam ist weiterhin bestrebt, im neuen Jahr weitere Fortschritte zu erzielen, die jedoch im ersten Quartal geplant sind. Aus diesen Gr\u00fcnden wurde diese Karte vor\u00fcbergehend aus der Roadmap entfernt, w\u00e4hrend wir den besten Weg finden, um die zu erledigenden Arbeiten darzustellen.\n\nPlanetare Bodennebeltechnik und verbesserte Gel\u00e4ndeschatten\nObwohl gro\u00dfe Fortschritte bei diesen Merkmalen erzielt wurden und die Arbeiten an beiden fortgef\u00fchrt werden, werden sie nicht rechtzeitig f\u00fcr Alpha 3.8 fertig sein; deshalb werden sie vor\u00fcbergehend aus der Roadmap entfernt, bis die Diskussionen abgeschlossen sind und ein neuer Zieltermin festgelegt wird.\n\n\nGeschwader 42\n___________\nBody Dragging\nNachdem die bereits erw\u00e4hnten Diskussionen abgeschlossen sind, wurde diese Karte wieder in die Roadmap f\u00fcr Q1, 2020 aufgenommen.\n\nFPS: Realistisches Feuer v2\nNach der Neubewertung der Priorit\u00e4ten wird diese nun ein Viertel fr\u00fcher als urspr\u00fcnglich geplant abgeschlossen sein, so dass sich die Karte bis zum Q1 2020 bewegt.\n\nCockpit-Interaktion\nNach der Neubewertung der Priorit\u00e4ten wird sich das Team, das an dieser Karte arbeitet, auf die Verbesserung des Personal Inner Thought und des Personal Interaction System konzentrieren, bevor es mit der Verbesserung von Medpen, Granaten und der t1-Funktionalit\u00e4t weitermacht. Diese Fokusverlagerung wird dazu f\u00fchren, dass diese Karte um ein Viertel auf Q2, 2020, zur\u00fcckf\u00e4llt.\n\nFortbewegung v2\nDiese Karte besteht aus allgemeinen Verbesserungs-, Polier- und Optimierungsaufgaben f\u00fcr die Fortbewegung, was eine geringere Priorit\u00e4t hat als fr\u00fchere Aufgaben, die sich immer noch auf die Kernfunktionen und -bed\u00fcrfnisse der Fortbewegung konzentrieren. Um sich st\u00e4rker auf die Kernfunktionalit\u00e4t zu konzentrieren, wird diese Karte um ein Viertel auf Q2, 2020, zur\u00fcckgehen.\n\nDas ist alles f\u00fcr das Roundup dieser Woche - nehmen Sie an der Diskussion \u00fcber Spectrum teil.","zh_CN":"Roadmap Roundup\nHi everyone,\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWe\u2019ve used terms like quality of life and playability a lot in the last few weeks \u2013 most notably in a recently released Roadmap Roundup. While we still have a lot of work to do, we\u2019re very happy with the improvements introduced to the \u2018verse in Alpha 3.7, and we plan on maintaining this momentum and pushing for a greater breadth of quality of life changes\/fixes in the patches to come. As mentioned in a previous Roundup, it\u2019s time to squash some of those longstanding bugs and clean up the overall gameplay experience, so that you can enjoy Star Citizen even more while we continue development.\n\nYou\u2019ll find a lengthier update than usual this week, as we\u2019ve made great progress on our re-prioritization. We\u2019ve made several changes this week as a result of the quality efforts mentioned above, but also because of a condensed Q4 due to both CitizenCon, and the upcoming holiday break for our developers. We\u2019re currently aiming to release Alpha 3.8 earlier in December so that we have time to monitor stability and deliver any needed fixes so that you all can have a great experience over the holiday break.\n\n-CIG Community Team\n\nNotable Changes for November 15th, 2019\nPersistent Universe\n_________________\nPrison Missons\nThis card introduces various missions set within in-game prisons around the universe and has been added to the Roadmap for Alpha 3.9.\n\nKlescher Automated Prison\nThis card introduces the Klescher Automated Prison, which is owned and operated by Klescher Rehabilitation Facilities, a private corrections provider. This fully automated corrections site includes housing, security, and work release opportunities to allow prisoners to be productive while paying their debt to society. This card has been added to the Roadmap for Alpha 3.9.\n\nPrison Uniform\nThis card introduces the Prison Uniform wearable, which has been added to the Roadmap for Alpha 3.9.\n\nRescue Hijacked 890 Jump\nThis card introduces a new mission that takes place on an 890 Jump that has been hijacked by ship-jackers intent on hacking into the ship\u2019s computer. Work on this mission is nearing completion, resulting in the Rescue Hijacked 890 Jump card being added to the Roadmap for Alpha 3.8.\n\nLaw System v2 \u2013 Fines\nThis card introduces the ability for you to be able to pay off your fines at a terminal in your own time, rather than automatic fines. Work on this is nearing completion, resulting in Law System v2 \u2013 Fines being added to the Roadmap for Alpha 3.8.\n\nVehicle Look Ahead Camera\nThis card introduces revised look ahead camera implementation that allows you to look towards the direction you are moving for both space and ground vehicles. In addition the mode can also look towards selected targets to keep them in view and provide some horizon levelling when in atmosphere. Work on this new camera functionality is nearing completion, resulting in the Vehicle Look Ahead Camera card being added to the Roadmap for Alpha 3.8.\n\nVehicle Third Person Camera\nThis card introduces improvements to the third-person camera system for vehicles to provide a more immersive experience by ensuring the camera can orbit cleanly around vehicles, snap towards your movement direction, and react to collisions better. Work on this new camera functionality is nearing completion, resulting in the Vehicle Third Person Camera card being added to the Roadmap for Alpha 3.8.\n\nMining Heads\nThis card introduces 5 new mining lasers to the game, all with different stats \u00b1. Some will transfer power faster but induce a lot more instability into the rock, while others will make mining more stable but slow down transfer. Some mining lasers will reduce the resistance levels of the rocks, making them ideal for cooperative gameplay, or will be incredibly powerful but more expensive. Work on these new components is nearing completion, resulting in the Mining Heads card being added to the Roadmap for Alpha 3.8.\n\nPlanet Tech v4\nThis card introduces new planetary improvements: improved tools, workflows, planet surface blending, objects scattering and transitions, generation driven by climate data, and more. Work on this new tech is nearing completion, resulting in the Planet Tech v4 card being added to the Roadmap for Alpha 3.8.\n\nmicroTech Moons: Clio, Euterpe, Calliope\nThe team working on these moons is spending additional time polishing the v4 Planet Tech, which will debut in Alpha 3.8. This additional time will result in Clio, Euterpe, and Calliope moving on the Roadmap to Alpha 3.9.\n\nDeath Animation Improvements\nWhile great progress has been made on this feature, and it\u2019s still on track to be completed by the end of Q4, it will just miss the cut-off date for go\/no-go reviews, resulting in this card moving on the Roadmap to Alpha 3.9.\n\nNPC Healing\nAfter re-evaluating priorities, the team working on this card will focus on improving the Personal Inner Thought and Personal Interaction System before moving on to improving medpens, grenades, and throwing t1 functionality. This shift in focus will result in this card moving back one quarter to Q2, 2020.\n\nPlayer Status System v2\nAfter re-evaluating priorities, Tier 2 EVA functionality has been prioritized over the Player Status System v2 that\u2019s currently slated for 4.0, resulting in this card temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon.\n\nCockpit Experience\nAfter re-evaluating priorities, the decision was made to shift focus onto the previously mentioned camera improvements, which we feel will deliver more impactful improvements. The result is that this card will be temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon.\n\nNPC Improvements: Shopkeeper & Bartender\nAfter re-evaluating priorities, the decision was made to temporarily remove these off of the Roadmap until discussions wrap up and a new target date is decided upon.\n\nFPS Combat: Weapon Types\nThe developers focused on this task were pulled to assist with AI Perception for Squadron 42. Additionally, the development work for this card involved more feedback and adjustments than originally anticipated. For both of these reasons, after additional evaluation, this card has been moved back on quarter to Alpha 3.9.\n\nProcedural Asteroids\nThis card has since become fairly legacy as it contained a lot of general subtasks that have since been duplicated into new tasks. The Graphics team is still looking to make further progress on this in the new year, however that would be subject to planning in Q1. For these reasons, this card has been temporarily removed from the Roadmap while we work out the best way to represent the work that will be completed.\n\nPlanetary Ground Fog Tech and Improved Terrain Shadows\nWhile great progress has been made on these features, and work will continue on them both, they will not be ready in time for Alpha 3.8; therefore they are temporarily being removed from the Roadmap until discussions wrap up and a new target date is decided upon.\n\n\nSquadron 42\n___________\nBody Dragging\nNow that previously mentioned discussions have concluded, this card has been re-added to the Roadmap for Q1, 2020.\n\nFPS: Realistic Firing v2\nAfter re-evaluating priorities, this will now be completed one quarter earlier than originally planned, resulting in the card moving up to Q1, 2020.\n\nCockpit Interaction\nAfter re-evaluating priorities, the team working on this card will focus on improving the Personal Inner Thought and Personal Interaction System, before moving on to improving medpens, grenades, and throwing t1 functionality. This shift in focus will result in this card moving back one quarter to Q2, 2020.\n\nLocomotion v2\nThis card consists of general improvement, polish, and tweaking tasks for locomotion, which is lower priority than previous tasks which still focus on core locomotion functionality and needs. In an effort to put more focus on core functionality, this card will move back one quarter to Q2, 2020.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum"},"links_count":1,"comment_count":0,"created_at":"2019-11-15T00:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:46:47","valid_relations":["images","links"],"prev_id":17351,"next_id":17354}}