{"data":{"id":17414,"title":"Q&A: CRUSADER ARES","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/17414-Q-A-CRUSADER-ARES","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17414","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17414","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":23391,"name":"Concept-Piece-1-Energy-Landed-Group-CLOSED-V011_optimized.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vw55rpz7wgfbtr\/source\/Concept-Piece-1-Energy-Landed-Group-CLOSED-V011_optimized.jpg","alt":"","size":1016323,"mime_type":"image\/jpeg","last_modified":"2019-12-23T16:48:16+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23391","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23391\/similar"},{"id":23392,"name":"Concept-Piece-2-Ballistic-Landed-V011_optimized.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pp5lgwg4ce5i7r\/source\/Concept-Piece-2-Ballistic-Landed-V011_optimized.jpg","alt":"","size":1071001,"mime_type":"image\/jpeg","last_modified":"2019-12-23T16:48:10+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23392","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23392\/similar"},{"id":23393,"name":"CRUS_Ares_Promo_Ballistic_FLying_PJ01_optimized.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/meo1oj0n47x29r\/source\/CRUS_Ares_Promo_Ballistic_FLying_PJ01_optimized.jpg","alt":"","size":973606,"mime_type":"image\/jpeg","last_modified":"2019-12-23T16:47:49+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23393","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23393\/similar"},{"id":23394,"name":"CRUS_Ares_Promo_Action_Banner_PJ04_min.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ipr4s74iqysr8r\/source\/CRUS_Ares_Promo_Action_Banner_PJ04_min.jpg","alt":"","size":193912,"mime_type":"image\/jpeg","last_modified":"2019-12-23T16:47:43+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23394","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/23394\/similar"},{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25281,"name":"Logo-Crusaders.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3ce5s5phvbm41r\/source\/Logo-Crusaders.png","alt":"","size":17406,"mime_type":"image\/png","last_modified":"2018-05-23T22:07:35+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25281","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25281\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":23,"translations":{"en_EN":"Q&A: CRUSADER ARES\n\nFollowing the concept release of the CRUSADER ARES Star Fighter, we took your community-voted questions to our designers to provide you with more information on the recently unveiled high-powered fighter.\n\n\nHow fast and nimble is the Ares compared to ships like the Sabre, Hornet, or Vanguard?\nUnlike other Crusader ships the Ares is not as nimble for its size due to the significant compensation required to carry the S7 weapon. As a result, the handling characteristics are closer to a Vanguard or Freelancer than Sabre or Hornet.\n\n\n\nWhat benefits does a S7 cannon give you over multiple smaller weapons with the same DPS? Does the larger weapon have higher armor penetration, range, etc?\nLarger weapons do more than just higher damage or DPS, they also tend to have higher penetration rates (when physicalized damage comes in) and the weapons themselves are more durable, with enhanced resistance to distortion and damage. As a result, the DPS of a single S7 may on paper be equal to multiple smaller weapons, the increased range and penetration provide a significant benefit against certain targets.\n\n\n\nHow much ammo can the Inferno carry?\nThe Inferno has dedicated ammo storage beyond the norm, allowing it to allocate addition ammo to the default ammo box. This works out to be 2-3 times the normal capacity of a ballistic weapon.\n\n\n\nAccording to the brochure, the Ares will have long-range capabilities. Could you please clarify what you mean by that? Will it have a bed and bathroom?\nThe ARES is a single-seat fighter with no interior. The stated long-range \u201ccapability\u201d comes from the large size of the weapon with its inherent longer range of engagement, in addition to its complement of missiles.\n\n\nWhat are the \u201cBatteries\u201d mentioned in the Ares brochure?\nBatteries are a component that most of our ships will feature. Specifically, these function like real world batteries and can be charged up and used whilst the power plant is offline for both redundancy and lower signature performance.\n\n\nCan the S7 weapons be swapped?\nThe S7 weapons for the Ares are bespoke to the ship. They cannot be swapped between the variants or with other S7 weapons.\n\n\n\nWhere is the Ares in the ship pipeline?\nThe Ares is currently Concept Complete and not in active development, it will be shown on the RSI Roadmap when the quarter it is scheduled for release is present.\n\n\n\nHow different is the Inferno\u2019s armor variant compared to the Ion variant?\nThe Inferno\u2019s armor will be significantly more effective and thicker. In the short term, before physicalized damage is introduced, this will come in the form of extra health, but once physicalized damage comes in the armor will be thicker and tougher to get through. The Ion has relatively thin armor due to other components taking up a roughly equal amount of mass, equalizing the flight performance of the two variants.\n\n\n\nWhat is the range and damage of each gun on the Ares?\nExact numbers are subject to change due to balance and the introduction of larger ships and weapons, but if the ship was to be released tomorrow the damage would be over 2400 per second with a range of over 8 km.\n\n\n\nThe DPS of a single S7 is not expected to be much greater than the combined DPS of many smaller weapons on other, smaller ships. What makes the Ares better against larger ships than, say, the Vanguard?\nAs mentioned above, the current damage system is based purely on numerical hit points, but with the introduction of physicalized damage, larger weapons will have increased penetration. With this future addition, ship armor will essentially \u201cshrug off\u201d smaller rounds as they won\u2019t have enough kinetic energy to penetrate the armor. Whilst the Vanguard may have equal DPS on paper, the S2 nose guns may not be able to penetrate larger\/capital ship hulls.\n\n\nHow many Ares would be needed to disable a capital shield, can a single S7 do the job?\nCapital ships and their shields come in many shapes, sizes and types. Capital items are tailored to their ship due to lack of modularity, so there is no \u201cstandard\u201d capital shield to measure against. Both the 890 and the Javelin are considered capital ships, but as you can imagine, they demand very different numbers to kill their shield emitters.\n\nSpeaking in more general terms, the Ares will not be able to kill a capital ship alone, but would be a good choice to bring in your fleet when trying.\n\n\nIn the preview video you showed an Ares with two smaller cannons. Will there be weapon variants?\nThe preview video showed a placeholder weapon scaled up to size 7 as a reference when the ship was being designed.\n\n\n\nCan you make the Inferno go \u201cBRRRRRRRRRRRRT!\u201d please?\nWe\u2019ll do our best, however, the RPM of the Inferno is less than an A10\u2019s main gun, so it will feature a unique sound to Star Citizen.\n\n\n\nThe brochure says the Ares is being \u201cdesigned to be scrambled from an orbiting carrier or ground base.\u201d Does this mean that the Ares can be launched from a Polaris, 890 Jump, Idris, Javelin, or Kraken?\nThe Javelin is currently the only Capital ship that could accommodate the Ares based on its current dimensions. The Ares is too wide to fit in the Idris, Polaris and 890 but would be able to land on the larger Kraken pads.","de_DE":"FRAGEN UND ANTWORTEN: KREUZKRUZEREIN\n\nNach der Konzeptver\u00f6ffentlichung des CRUSADER ARES Star Fighter haben wir uns mit den von der Community gestellten Fragen an unsere Designer gewandt, um euch weitere Informationen \u00fcber den k\u00fcrzlich vorgestellten High-Power-K\u00e4mpfer zu geben.\n\n\nWie schnell und wendig ist das Ares im Vergleich zu Schiffen wie dem Sabre, der Hornet oder der Vanguard?\nIm Gegensatz zu anderen Kreuzfahrtschiffen ist die Ares aufgrund ihrer Gr\u00f6\u00dfe nicht so wendig, da sie die S7-Waffe erheblich kompensieren muss. Dadurch sind die Fahreigenschaften n\u00e4her an einem Vanguard oder Freelancer als bei Sabre oder Hornet.\n\n\nWelche Vorteile bietet eine S7-Kanone gegen\u00fcber mehreren kleineren Waffen mit der gleichen DPS? Hat die gr\u00f6\u00dfere Waffe eine h\u00f6here Panzerdurchdringung, Reichweite usw.?\nGr\u00f6\u00dfere Waffen verursachen mehr als nur h\u00f6heren Schaden oder DPS, sie neigen auch zu h\u00f6heren Durchdringungsraten (wenn physischer Schaden eintritt) und die Waffen selbst sind haltbarer, mit verbesserter Resistenz gegen Verzerrung und Schaden. Als Ergebnis kann die DPS einer einzelnen S7 auf dem Papier gleich sein mit mehreren kleineren Waffen, die erh\u00f6hte Reichweite und Durchdringung bieten einen erheblichen Vorteil gegen bestimmte Ziele.\n\n\nWie viel Munition kann das Inferno transportieren?\nDas Inferno verf\u00fcgt \u00fcber ein \u00fcber die Norm hinausgehendes Munitionslager, das es erm\u00f6glicht, der Standardmunitionskiste zus\u00e4tzliche Munition zuzuordnen. Dies entspricht der 2-3fachen Kapazit\u00e4t einer ballistischen Waffe.\n\n\nDer Brosch\u00fcre zufolge wird die Ares \u00fcber eine gro\u00dfe Reichweite verf\u00fcgen. K\u00f6nnten Sie bitte klarstellen, was Sie damit meinen? Wird es ein Bett und ein Bad haben?\nDie ARES ist ein einsitziges Jagdflugzeug ohne Innenausstattung. Die erkl\u00e4rte Langstreckenf\u00e4higkeit\" ergibt sich aus der gro\u00dfen Gr\u00f6\u00dfe der Waffe mit der ihr innewohnenden gr\u00f6\u00dferen Reichweite, in Abh\u00e4ngigkeit von der Komplimentarit\u00e4t mit den Raketen.\n\n\n\n\nWelche \"Batterien\" werden in der Ares Brosch\u00fcre erw\u00e4hnt?\nBatterien sind eine Komponente, die in den meisten unserer Schiffe enthalten sein wird. Insbesondere funktionieren diese wie echte Batterien und k\u00f6nnen aufgeladen und verwendet werden, w\u00e4hrend das Kraftwerk offline ist, um sowohl Redundanz als auch eine geringere Signaturleistung zu erreichen.\n\n\nK\u00f6nnen die S7-Waffen ausgetauscht werden?\nDie S7-Waffen f\u00fcr die Ares sind auf das Schiff zugeschnitten. Sie k\u00f6nnen nicht zwischen den Varianten oder mit anderen S7-Waffen getauscht werden.\n\n\nWo ist die Ares in der Schiffsleitung?\nDas Ares ist derzeit Concept Complete und nicht in aktiver Entwicklung, es wird auf der RSI Roadmap gezeigt, wenn das Quartal, in dem es ver\u00f6ffentlicht werden soll, vorliegt.\n\n\nWie unterscheidet sich die Panzerungsvariante des Inferno von der Ion-Variante?\nDie Panzerung des Inferno wird deutlich effektiver und dicker sein. Kurzfristig, bevor der physische Schaden eingef\u00fchrt wird, wird dieser in Form von zus\u00e4tzlichen Lebenspunkten kommen, aber sobald der physische Schaden in die R\u00fcstung kommt, wird die R\u00fcstung dicker und schwieriger zu durchdringen sein. Das Ion hat eine relativ d\u00fcnne Panzerung, da die anderen Komponenten etwa die gleiche Masse einnehmen, was die Flugleistung der beiden Varianten ausgleicht.\n\n\n\n\nWie gro\u00df ist die Reichweite und der Schaden der einzelnen Gesch\u00fctze auf der Ares?\nDie genauen Zahlen k\u00f6nnen sich aufgrund der Ausgewogenheit und der Einf\u00fchrung gr\u00f6\u00dferer Schiffe und Waffen noch \u00e4ndern, aber wenn das Schiff morgen freigegeben w\u00fcrde, w\u00fcrde der Schaden \u00fcber 2400 pro Sekunde betragen, bei einer Reichweite von \u00fcber 8 km.\n\n\nDie DPS einer einzelnen S7 wird voraussichtlich nicht viel gr\u00f6\u00dfer sein als die DPS vieler kleinerer Waffen auf anderen, kleineren Schiffen zusammen. Was macht die Ares besser gegen gr\u00f6\u00dfere Schiffe als, sagen wir, die Vorhut?\nWie bereits erw\u00e4hnt, basiert das derzeitige Schadenssystem auf rein numerischen Trefferpunkten, aber mit der Einf\u00fchrung des physischen Schadens werden gr\u00f6\u00dfere Waffen eine h\u00f6here Durchdringung haben. Mit dieser zuk\u00fcnftigen Erg\u00e4nzung wird die Schiffspanzerung im Wesentlichen kleinere Sch\u00fcsse \"achselzuckend\" absto\u00dfen, da sie nicht genug kinetische Energie haben werden, um die Panzerung zu durchdringen. W\u00e4hrend die Vanguard auf dem Papier die gleiche DPS haben mag, k\u00f6nnen die S2-Buggesch\u00fctze vielleicht nicht in der Lage sein, gr\u00f6\u00dfere\/gro\u00dfe Schiffsr\u00fcmpfe zu durchdringen.\n\n\nWie viele Ares w\u00e4ren n\u00f6tig, um einen Kapitalschutz zu deaktivieren, kann eine einzige S7 den Job erledigen?\nGro\u00dfkampfschiffe und ihre Schilde gibt es in vielen Formen, Gr\u00f6\u00dfen und Typen. Die Kapitalg\u00fcter sind aufgrund der fehlenden Modularit\u00e4t auf ihr Schiff zugeschnitten, so dass es keinen \"normalen\" Kapitalschutz gibt, an dem man sich messen k\u00f6nnte. Sowohl die 890 als auch die Javelin gelten als Gro\u00dfkampfschiffe, aber wie Sie sich vorstellen k\u00f6nnen, verlangen sie sehr unterschiedliche Zahlen, um ihre Schildemitter zu t\u00f6ten.\n\nGanz allgemein gesprochen, die Ares k\u00f6nnen ein Gro\u00dfkampfschiff nicht alleine t\u00f6ten, aber sie w\u00e4ren eine gute Wahl, wenn du es versuchst, deine Flotte mitzunehmen.\n\n\n\n\nIm Vorschauvideo hast du eine Ares mit zwei kleineren Kanonen gezeigt. Wird es Waffenvarianten geben?\nDas Vorschauvideo zeigte eine bis zur Gr\u00f6\u00dfe 7 skalierte Platzhalterwaffe als Referenz beim Entwurf des Schiffes.\n\n\nKannst du das Inferno bitte auf \"BRRRRRRRRRRRRT!\" stellen?\nWir werden unser Bestes tun, aber die Drehzahl des Inferno ist geringer als die einer A10-Hauptkanone, also wird es einen einzigartigen Sound f\u00fcr Star Citizen bieten.\n\n\nIn der Brosch\u00fcre hei\u00dft es, dass der Ares \"so konstruiert ist, dass er von einem umlaufenden Tr\u00e4ger oder einer Bodenbasis aus verschl\u00fcsselt werden kann\". Hei\u00dft das, dass die Ares von einem Polaris, 890er Sprung, Idris, Speer oder Krake gestartet werden kann?\nDer Javelin ist derzeit das einzige Kapitalschiff, das die Ares auf Grund seiner derzeitigen Abmessungen aufnehmen k\u00f6nnte. Die Ares ist zu breit, um in die Idris, Polaris und 890 zu passen, k\u00f6nnte aber auf den gr\u00f6\u00dferen Kraken-Pads landen.","zh_CN":"Q&A: CRUSADER ARES\n\nFollowing the concept release of the CRUSADER ARES Star Fighter, we took your community-voted questions to our designers to provide you with more information on the recently unveiled high-powered fighter.\n\n\nHow fast and nimble is the Ares compared to ships like the Sabre, Hornet, or Vanguard?\nUnlike other Crusader ships the Ares is not as nimble for its size due to the significant compensation required to carry the S7 weapon. As a result, the handling characteristics are closer to a Vanguard or Freelancer than Sabre or Hornet.\n\n\n\nWhat benefits does a S7 cannon give you over multiple smaller weapons with the same DPS? Does the larger weapon have higher armor penetration, range, etc?\nLarger weapons do more than just higher damage or DPS, they also tend to have higher penetration rates (when physicalized damage comes in) and the weapons themselves are more durable, with enhanced resistance to distortion and damage. As a result, the DPS of a single S7 may on paper be equal to multiple smaller weapons, the increased range and penetration provide a significant benefit against certain targets.\n\n\n\nHow much ammo can the Inferno carry?\nThe Inferno has dedicated ammo storage beyond the norm, allowing it to allocate addition ammo to the default ammo box. This works out to be 2-3 times the normal capacity of a ballistic weapon.\n\n\n\nAccording to the brochure, the Ares will have long-range capabilities. Could you please clarify what you mean by that? Will it have a bed and bathroom?\nThe ARES is a single-seat fighter with no interior. The stated long-range \u201ccapability\u201d comes from the large size of the weapon with its inherent longer range of engagement, in addition to its complement of missiles.\n\n\nWhat are the \u201cBatteries\u201d mentioned in the Ares brochure?\nBatteries are a component that most of our ships will feature. Specifically, these function like real world batteries and can be charged up and used whilst the power plant is offline for both redundancy and lower signature performance.\n\n\nCan the S7 weapons be swapped?\nThe S7 weapons for the Ares are bespoke to the ship. They cannot be swapped between the variants or with other S7 weapons.\n\n\n\nWhere is the Ares in the ship pipeline?\nThe Ares is currently Concept Complete and not in active development, it will be shown on the RSI Roadmap when the quarter it is scheduled for release is present.\n\n\n\nHow different is the Inferno\u2019s armor variant compared to the Ion variant?\nThe Inferno\u2019s armor will be significantly more effective and thicker. In the short term, before physicalized damage is introduced, this will come in the form of extra health, but once physicalized damage comes in the armor will be thicker and tougher to get through. The Ion has relatively thin armor due to other components taking up a roughly equal amount of mass, equalizing the flight performance of the two variants.\n\n\n\nWhat is the range and damage of each gun on the Ares?\nExact numbers are subject to change due to balance and the introduction of larger ships and weapons, but if the ship was to be released tomorrow the damage would be over 2400 per second with a range of over 8 km.\n\n\n\nThe DPS of a single S7 is not expected to be much greater than the combined DPS of many smaller weapons on other, smaller ships. What makes the Ares better against larger ships than, say, the Vanguard?\nAs mentioned above, the current damage system is based purely on numerical hit points, but with the introduction of physicalized damage, larger weapons will have increased penetration. With this future addition, ship armor will essentially \u201cshrug off\u201d smaller rounds as they won\u2019t have enough kinetic energy to penetrate the armor. Whilst the Vanguard may have equal DPS on paper, the S2 nose guns may not be able to penetrate larger\/capital ship hulls.\n\n\nHow many Ares would be needed to disable a capital shield, can a single S7 do the job?\nCapital ships and their shields come in many shapes, sizes and types. Capital items are tailored to their ship due to lack of modularity, so there is no \u201cstandard\u201d capital shield to measure against. Both the 890 and the Javelin are considered capital ships, but as you can imagine, they demand very different numbers to kill their shield emitters.\n\nSpeaking in more general terms, the Ares will not be able to kill a capital ship alone, but would be a good choice to bring in your fleet when trying.\n\n\nIn the preview video you showed an Ares with two smaller cannons. Will there be weapon variants?\nThe preview video showed a placeholder weapon scaled up to size 7 as a reference when the ship was being designed.\n\n\n\nCan you make the Inferno go \u201cBRRRRRRRRRRRRT!\u201d please?\nWe\u2019ll do our best, however, the RPM of the Inferno is less than an A10\u2019s main gun, so it will feature a unique sound to Star Citizen.\n\n\n\nThe brochure says the Ares is being \u201cdesigned to be scrambled from an orbiting carrier or ground base.\u201d Does this mean that the Ares can be launched from a Polaris, 890 Jump, Idris, Javelin, or Kraken?\nThe Javelin is currently the only Capital ship that could accommodate the Ares based on its current dimensions. The Ares is too wide to fit in the Idris, Polaris and 890 but would be able to land on the larger Kraken pads."},"links_count":1,"comment_count":145,"created_at":"2019-12-23T22:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-04-25 05:45:48","valid_relations":["images","links","translations"],"prev_id":17413,"next_id":17416}}