{"data":{"id":17430,"title":"Roadmap Roundup - January 17th, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17430-Roadmap-Roundup-January-17th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17430","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17430","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHello everyone,\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nLast Friday, we mentioned the team was in the middle of planning week. As of now, some meetings are still ongoing and starting to wrap up. Keep an eye out in the next few weeks for any potential changes from these meetings to be reflected on the Roadmap. We\u2019ll also look to add additional columns to represent our goals beyond 4.0 in the near future as discussions surrounding those wrap up.\n\nWith that, let\u2019s dive into this week\u2019s roundup!\n\n-CIG Community Team\n\nNotable Changes for January 17th, 2020\nThe following cards have been marked as \u201cCompleted\u201d on the SQ42 Roadmap: FPS: Cover Usage v1\n\nWalk and Talk\n\nFPS Combat Weapon Types\n\nVents\/Hatches\n\nConversation System Improvements\n\nGas Cloud VFX Improvements\n\nRest Stop Space Station \u2013 Unoccupied\nIn light of the PU location priorities shifting to focus on ground locations instead of space locations, Rest Stop Space Station \u2013 Unoccupied has been removed from the PU roadmap for the time being. Expect this task to return when the team decides on a new target date for these tasks.\u2003\n\nThe following cards have been marked as \u201cReleased\u201d on the PU Roadmap: microTech Planet\n\nNew Babbage Landing Zone \u2013 Exteriors\n\nRest Stop Space Station: Interior Variants\n\nShip AI: 3D Pathfinding v2\n\nAdvanced Gunship Defensive Maneuvers\n\nVehicle Look Ahead Camera\n\nVehicle Third Person Camera\n\nRescue Hijacked 890 Jump\n\nLaw System v2: Fines\n\nMining Heads\n\nAnnunciator Panels\n\nFPS: Close Combat\n\nApocalypse Arms Animus Missile Launcher\n\nBehring P6-LR Ballistic Sniper Rifle\n\nPlanetary Weather Effects\n\nServer-side Object Container Streaming (SOCS)\n\nPlanet Tech V4\n\nAtmosphere Tech Improvements\n\nPerformance Optimization\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum","de_DE":"Fahrplan-Roundup\nHallo allerseits,\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungen zu geben, die zu den \u00c4nderungen gef\u00fchrt haben. Dies ist Teil eines Bestrebens, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle zu machen, die dazu beitragen, dass Star Citizen und Squadron 42 m\u00f6glich werden.\n\nLetzten Freitag erw\u00e4hnten wir, dass das Team mitten in der Planungswoche ist. Derzeit laufen noch einige Treffen, die sich langsam dem Ende zuneigen. Halten Sie in den n\u00e4chsten Wochen Ausschau nach m\u00f6glichen \u00c4nderungen aus diesen Treffen, die in der Roadmap ber\u00fccksichtigt werden sollen. Wir werden auch zus\u00e4tzliche Spalten hinzuf\u00fcgen, um unsere Ziele jenseits von 4.0 in naher Zukunft zu repr\u00e4sentieren, w\u00e4hrend die Diskussionen um diese Ziele abgeschlossen werden.\n\nDamit tauchen wir in die Zusammenfassung dieser Woche ein!\n\n-CIG Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 17. Januar 2020\nDie folgenden Karten wurden auf der SQ42 Roadmap als \"Completed\" markiert:\n\n\nFPS: Cover Usage v1 Walk and Talk FPS Combat Weapon Types Vents\/Hatches Conversation System Improvements Gas Cloud VFX Verbesserungen\nRastplatz Raumstation - unbesetzt\nDa sich die Standortpriorit\u00e4ten der PU auf Bodenstandorte statt auf Weltraumstandorte verlagert haben, wurde Rest Stop Space Station - Unoccupied vorerst aus der PU-Roadmap gestrichen. Erwarten Sie, dass diese Aufgabe zur\u00fcckkehren wird, wenn das Team einen neuen Termin f\u00fcr diese Aufgaben festlegt.\n\nDie folgenden Karten wurden auf der PU-Roadmap als \"freigegeben\" markiert:\n\n\nmicroTech Planet New Babbage Landing Zone - Au\u00dfenbereich Rastplatz Raumstation: Interieur-Varianten Schiff KI: 3D Pathfinding v2 Advanced Gunship Defensive Man\u00f6ver Fahrzeug Look Ahead Kamera Fahrzeug Third Person Camera Rescue Hijacked 890 Jump Law System v2: Fines Mining Heads Annunciator Panels FPS: Nahkampf Apocalypse Arms Animus Missile Launcher Behring P6-LR Ballistic Sniper Rifle Planet Weather Effects Server-Side Object Container Streaming (SOCS) Planet Tech V4 Atmosphere Tech Improvements Leistungsoptimierung\nDas ist alles f\u00fcr das Roundup dieser Woche - nehmen Sie an der Diskussion \u00fcber Spectrum","zh_CN":"Roadmap Roundup\nHello everyone,\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nLast Friday, we mentioned the team was in the middle of planning week. As of now, some meetings are still ongoing and starting to wrap up. Keep an eye out in the next few weeks for any potential changes from these meetings to be reflected on the Roadmap. We\u2019ll also look to add additional columns to represent our goals beyond 4.0 in the near future as discussions surrounding those wrap up.\n\nWith that, let\u2019s dive into this week\u2019s roundup!\n\n-CIG Community Team\n\nNotable Changes for January 17th, 2020\nThe following cards have been marked as \u201cCompleted\u201d on the SQ42 Roadmap: FPS: Cover Usage v1\n\nWalk and Talk\n\nFPS Combat Weapon Types\n\nVents\/Hatches\n\nConversation System Improvements\n\nGas Cloud VFX Improvements\n\nRest Stop Space Station \u2013 Unoccupied\nIn light of the PU location priorities shifting to focus on ground locations instead of space locations, Rest Stop Space Station \u2013 Unoccupied has been removed from the PU roadmap for the time being. Expect this task to return when the team decides on a new target date for these tasks.\u2003\n\nThe following cards have been marked as \u201cReleased\u201d on the PU Roadmap: microTech Planet\n\nNew Babbage Landing Zone \u2013 Exteriors\n\nRest Stop Space Station: Interior Variants\n\nShip AI: 3D Pathfinding v2\n\nAdvanced Gunship Defensive Maneuvers\n\nVehicle Look Ahead Camera\n\nVehicle Third Person Camera\n\nRescue Hijacked 890 Jump\n\nLaw System v2: Fines\n\nMining Heads\n\nAnnunciator Panels\n\nFPS: Close Combat\n\nApocalypse Arms Animus Missile Launcher\n\nBehring P6-LR Ballistic Sniper Rifle\n\nPlanetary Weather Effects\n\nServer-side Object Container Streaming (SOCS)\n\nPlanet Tech V4\n\nAtmosphere Tech Improvements\n\nPerformance Optimization\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum"},"links_count":1,"comment_count":0,"created_at":"2020-01-17T22:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:34:30","valid_relations":["images","links"],"prev_id":17428,"next_id":17431}}