{"data":{"id":17437,"title":"Roadmap Roundup - January 24th, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17437-Roadmap-Roundup-January-24th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17437","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17437","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that, let\u2019s dive into this week\u2019s roundup!\n\n-CIG Community Team\n\nNotable Changes for January 24th, 2020\nPU\nThe following cards have transitioned into polishing under the Alpha 3.9 Column:\nPVP Bounties\n\nBounty Mission NPC Improvements\n\n\nThe following cards have been added to the Roadmap under the Alpha 3.9 Column:\nHigh Speed Combat\nShip systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds.\n\nNew Targeting Methodology\nFundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.\n\nLaw System v2: Surrender\nIn order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.\n\nPlayer Interaction System Improvements\nContinued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can\u2019t be used, adjusting UI elements to scale\/place correctly with geometry, and bind commonly used actions to hotkeys.\n\nShip AI: 3D Pathfinding \u2013 Planet Side\nBuilding the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming.\n\nShip AI: 3D Navigation \u2013 Collision Avoidance\nBuilding a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.\n\nWeather Locomotion\nThe player and other characters will show improvements in locomotion when moving in inclement weather.\n\n\n\nThe following cards have been added to the Roadmap under the Alpha 4.0 Column:\nBody Dragging\nImplementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.\n\nShip HUD Rework\nAs we adapt all our in-game UI to use the new building blocks UI system, we\u2019ve taken the opportunity to re-design the ship HUD and make many much needed improvements.\n\n\nThe following cards have moved or been removed from the Star Citizen Roadmap.\nGemini C54 Ballistic SMG\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nLightning Bolt Co. Yubarev Electron Pistol\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nRepair\/Refuel\/Restock Kiosk\nAfter re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on.\n\nKlaus & Werner Sledge Mass Driver Revision\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nLightning Bolt Co. Atzkav Electron Sniper Rifle\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nDeath Animation Improvements\nPriorities have changed following Director discussion resulting in this card moving to 4.0.\n\nGP-33 Grenade Launcher\nAfter re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added.\n\nCommodity Transfer Timers\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nAccounting App\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nEconomy Display Terminal\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nDynamic Missions System: Economy Generated Missions\nWork on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.\n\nDynamic Mission System: Mission Generation along QT Routes\nWork on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.\n\nFPS Combat: Weapon Types\nFeedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we\u2019ve shifted this card to the Alpha 4.0 column.\n\nFPS: Cover Usage v1\nFollowing discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks.\n\nNPC Improvements: Civilian\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nEsperia Prowler\nThe Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we\u2019ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we\u2019ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process.\n\nCutlass Blue\nThere are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.\n\nMulticrew \u2013 Expanded Pilot Role\nThis task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we\u2019ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.\n\nMulticrew \u2013 Expanded Turret Gunner Role\nThis task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we\u2019ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.\n\nDoor System Improvements\nThis card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.\n\nAtmospheric Combat\nThis card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.\n\nZero-G Push & Pull\nFollowing Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.\n\nNPC Healing\nFollowing Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.\n\nFPS: Combat Improvements and Polishing\nAs this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving.\n\nFlight AI: Improvements and Polishing\nTasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap.\n\nSQ42\nFPS: Cover Usage v1\nAfter reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.\n\nFPS Combat Weapon Types\nAfter reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum","de_DE":"Fahrplan-Roundup\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil der Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und die Staffel 42 zu erm\u00f6glichen.\n\nLassen Sie uns damit in die Zusammenfassung dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 24. Januar 2020\nPU\nDie folgenden Karten sind unter der Alpha 3.9-Spalte in die Politur \u00fcbergegangen:\nVerbesserungen bei der PVP-Kopfgeld-Bounty-Mission NPC\nDie folgenden Karten wurden der Roadmap unter der Alpha 3.9-Spalte hinzugef\u00fcgt:\nHochgeschwindigkeits-Kampf\nSchiffssysteme werden unter den Folgen von Hochgeschwindigkeitsreisen leiden, wodurch einige der Optionen, die den Spielern bei maximaler Geschwindigkeit zur Verf\u00fcgung stehen, eingeschr\u00e4nkt werden, was zu einer Schwachstelle f\u00fchrt, die die Spieler dazu zwingt, bei niedrigeren Geschwindigkeiten zu handeln. Neue Targeting-Methodik\nGrundlegende \u00c4nderungen an der Art und Weise, wie Ziele auf dem Bildschirm und au\u00dferhalb des Bildschirms verfolgt werden, mit UI-Updates zur Verbesserung der Sichtbarkeit von gesperrten, verfolgten und angehefteten Zielen. Rechtssystem v2: Kapitulation\nDamit die Spieler verhaftet werden k\u00f6nnen, ohne ihr Leben zu verlieren, werden wir ihnen die M\u00f6glichkeit geben, sich zu ergeben, indem sie zum Stillstand kommen und ihre Schiffe auf Befehl der Sicherheitskr\u00e4fte abschalten. Die Sicherheitskr\u00e4fte werden ihren Angriff einstellen und kriminelle Spieler an Bord des Schiffes festnehmen und das Schiff beschlagnahmen, wenn es sich im Besitz eines Kriminellen befindet. Verbesserungen des Spieler-Interaktionssystems\nWeiterentwicklung des Interaktionssystems, mit dem der Spieler Dialogoptionen ausw\u00e4hlen, mit den Requisiten in der Umgebung interagieren und generell mit dem Spiel interagieren kann. Zu den Aufgaben in dieser Arbeit geh\u00f6ren die Bereitstellung von Spieler-Feedback f\u00fcr den Fall, dass Elemente nicht verwendet werden k\u00f6nnen, die Anpassung von UI-Elementen zur korrekten Skalierung\/Platzierung mit der Geometrie und die Bindung h\u00e4ufig verwendeter Aktionen an Hotkeys. Schiff KI: 3D-Pfadfindung - Planet Side\nDer Bau der grundlegenden Technologie, die es KI-gesteuerten Schiffen erm\u00f6glicht, in der Atmosph\u00e4re zu navigieren, unter Verwendung von Informationen aus der Physik und der planetarischen Technologie. Bei der Pfadsuche werden Daten aus der H\u00f6henkarte des Planeten und die physikalischen Informationen \u00fcber das zus\u00e4tzliche Objekt in der Karte (Geb\u00e4ude, Felsen usw.) verwendet, um einen hindernisfreien Weg zur\u00fcckzugeben. Dies wird auf dem derzeitigen neuen Ansatz f\u00fcr die 3D-Pfadfindung aufbauen, der es einem Unternehmen erm\u00f6glicht, nicht nur einen Pfad im Raum zu finden, sondern im Laufe der Zeit zu bauen, um die Berechnung und den Ma\u00dfstab unter Verwendung aller Motorfunktionen als Streaming zu optimieren. Schiffs-KI: 3D-Navigation - Kollisionsvermeidung\nErstellen eines ersten Durchgangs f\u00fcr das System, um Kollisionsvermeidung zwischen sich bewegenden Einheiten korrekt zu handhaben. Die Idee ist, ein System bereitzustellen, das es KI-Einheiten erm\u00f6glicht, sich gegenseitig zu vermeiden und gleichzeitig Kollisionen mit der Umwelt zu vermeiden. Das System ber\u00fccksichtigt die zeitliche Projektion der Position der Agenten, ihrer Gr\u00f6\u00dfe und ihrer Zielgeschwindigkeit und liefert einen Lenkbefehl, der der urspr\u00fcnglichen Absicht jedes Agenten so nahe wie m\u00f6glich kommt. Wetter-Bewegung\nDer Spieler und die anderen Charaktere zeigen Verbesserungen in der Fortbewegung, wenn sie sich bei schlechtem Wetter bewegen.\nDie folgenden Karten wurden der Roadmap unter der Alpha 4.0-Spalte hinzugef\u00fcgt:\nZiehen des K\u00f6rpers\nImplementierung der anf\u00e4nglichen Funktionalit\u00e4t, mit der der Spieler einen behinderten oder toten NPC durch Ziehen des K\u00f6rpers in einer Umgebung bewegen kann. Schiffs-HUD-\u00dcberarbeitung\nW\u00e4hrend wir unsere gesamte In-Game-UI an das neue Baustein-UI-System anpassen, haben wir die Gelegenheit genutzt, das Schiffs-HUD neu zu gestalten und viele dringend ben\u00f6tigte Verbesserungen vorzunehmen.\nDie folgenden Karten wurden verschoben oder aus der Star Citizen Roadmap entfernt.\nGemini C54 Ballistische SMG\nUm den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollst\u00e4ndig abzuschlie\u00dfen, wurde diese Karte auf 4.0 verschoben. Blitzbolzen Co. Yubarev Elektronenpistole\nUm den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollst\u00e4ndig abzuschlie\u00dfen, wurde diese Karte auf 4.0 verschoben. Reparatur\/Tanken\/Best\u00fcckung des Kiosks\nNach einer Neubewertung der Priorit\u00e4ten wurde beschlossen, diese Karte vor\u00fcbergehend aus dem Fahrplan zu streichen, bis ein Zieldatum festgelegt wird. Klaus & Werner Sledge Mass Driver Revision\nUm den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollst\u00e4ndig abzuschlie\u00dfen, wurde diese Karte auf 4.0 verschoben. Lightning Bolt Co. Atzkav-Elektronenscharfsch\u00fctzen-Gewehr\nUm den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollst\u00e4ndig abzuschlie\u00dfen, wurde diese Karte auf 4.0 verschoben. Verbesserungen der Todesanimation\nDie Priorit\u00e4ten haben sich nach der Diskussion mit dem Direktor ge\u00e4ndert, was dazu f\u00fchrte, dass diese Karte auf 4.0 umgestellt wurde. GP-33 Granatwerfer\nNach einer Neubewertung der Priorit\u00e4ten landet diese Karte jenseits der 4.0-Spalte, was dazu f\u00fchrt, dass sie erst sichtbar wird, wenn weitere Spalten hinzugef\u00fcgt werden. Zeitgeber f\u00fcr den Warentransfer\nNach Diskussionen wurde beschlossen, diese Karte vor\u00fcbergehend aus dem Fahrplan zu streichen, bis ein neues Zieldatum festgelegt wird. Buchhaltungs-Anwendung\nNach Diskussionen wurde beschlossen, diese Karte vor\u00fcbergehend aus der Roadmap zu streichen, bis ein neues Zieldatum festgelegt wird. Economy-Anzeige-Terminal\nNach Diskussionen wurde beschlossen, diese Karte vor\u00fcbergehend aus dem Fahrplan zu streichen, bis ein neues Zieldatum festgelegt wird. Dynamisches Missionssystem: Wirtschaftlich generierte Missionen\nDie Arbeit an dieser Karte wurde einem anderen Team \u00fcbertragen, was dazu f\u00fchrte, dass sie aus der Roadmap gestrichen wurde, bis das Team feststellt, wo sie am besten in ihre Priorit\u00e4ten passt, und ein neues Zieldatum festgelegt wird. Dynamisches Missionssystem: Missionsgenerierung entlang von QT-Routen\nDie Arbeit an dieser Karte wurde einem anderen Team \u00fcbertragen, was dazu f\u00fchrte, dass sie aus der Roadmap gestrichen wurde, bis das Team feststellt, wo sie am besten in ihre Priorit\u00e4ten passt, und ein neues Zieldatum festgelegt wird. F\u00d6D Kampf: Waffentypen\nDie R\u00fcckmeldungen und die \u00dcberpr\u00fcfung ergaben, dass noch mehr Arbeit erforderlich war, um diese Karte auf unseren Standard zu bringen. Um dem Team zu erm\u00f6glichen, bei diesen Aufgaben weiter zu iterieren, haben wir diese Karte in die Spalte Alpha 4.0 verschoben. FPS: Cover-Verwendung v1\nIm Anschluss an die Diskussionen und die \u00dcberpr\u00fcfung wird diese Karte um weitere Arbeiten erg\u00e4nzt. Diese Karte wurde in die Spalte Alpha 4.0 verschoben, um dem Team mehr Zeit f\u00fcr die neuen Aufgaben zu geben. Verbesserungen des NPC: Zivile\nNach Diskussionen wurde beschlossen, diese Karte vor\u00fcbergehend aus dem Fahrplan zu streichen, bis ein neues Zieldatum festgelegt wird. Esperia Prowler\nDer Prowler sollte in einem 3.8.X-Patch in der zweiten M\u00e4rzh\u00e4lfte ver\u00f6ffentlicht werden. Nach der Auswertung dieser Zeitlinie sind wir zu der Feststellung gelangt, dass ein 3.8.X-Patch in der zweiten M\u00e4rzh\u00e4lfte nicht ideal w\u00e4re, da wir uns sehr wahrscheinlich in der Mitte der PTU-Phase f\u00fcr Alpha 3.9 befinden werden. Aufgrund dieser Logik war es sinnvoll, die Prowler-Ver\u00f6ffentlichung einfach in die Version 3.9.0 zu verschieben, die es immer noch erlaubt, das Prowler-Deb\u00fct etwa zur gleichen Zeit durchzuf\u00fchren, ohne den Ver\u00f6ffentlichungsprozess zu st\u00f6ren. Entermesser Blau\nEs gibt laufende Diskussionen dar\u00fcber, wann die mit dem Cutlass Blue verbundene Spielfunktionalit\u00e4t online gehen wird, was zu unserer Entscheidung f\u00fchrte, diese Karte vor\u00fcbergehend aus der Roadmap zu streichen, bis die Diskussionen abgeschlossen sind. Multicrew - Erweiterte Pilotrolle\nDiese Aufgabenstellung (Epos) ist veraltet und repr\u00e4sentiert nicht genau die Arbeit, die das Team erledigen muss, deshalb haben wir sie vorerst aus dem Fahrplan gestrichen. Sie k\u00f6nnen erwarten, dass eine genauere Version dieser Karte wieder auftaucht, wenn das Team die erforderliche Neubewertung der Arbeit abgeschlossen hat. Multicrew - Erweiterte Turmsch\u00fctze-Rolle\nDiese Aufgabenstellung (Epos) ist veraltet und repr\u00e4sentiert nicht genau die Arbeit, die das Team erledigen muss, deshalb haben wir sie vorerst aus dem Fahrplan gestrichen. Sie k\u00f6nnen erwarten, dass eine genauere Version dieser Karte wieder auftaucht, wenn das Team die erforderliche Neubewertung der Arbeit abgeschlossen hat. Verbesserungen des T\u00fcrsystems\nDiese Karte wurde zugunsten anderer Arbeiten zur\u00fcckgestellt, was dazu f\u00fchrte, dass diese Karte vor\u00fcbergehend aus dem Fahrplan gestrichen wurde, bis ein neues Zieldatum festgelegt wird. Atmosph\u00e4rischer Kampf\nDiese Karte wurde zugunsten anderer Arbeiten zur\u00fcckgestellt, was dazu f\u00fchrte, dass diese Karte vor\u00fcbergehend aus dem Fahrplan gestrichen wurde, bis ein neues Zieldatum festgelegt wird. Zero-G Push & Pull\nNach den Diskussionen mit dem Direktor haben sich die Priorit\u00e4ten ge\u00e4ndert, und diese Karte wurde vor\u00fcbergehend aus der Roadmap entfernt. NPC-Heilung\nNach den Diskussionen mit dem Direktor haben sich die Priorit\u00e4ten ge\u00e4ndert, und diese Karte wurde vor\u00fcbergehend aus der Roadmap entfernt. FPS: Kampfverbesserungen und Polieren\nDa dies ein letzter Schritt hin zu einer vollst\u00e4ndigeren Kampf-KI-Erfahrung ist, wurde diese Karte vor\u00fcbergehend aus der Roadmap entfernt, um eine angemessene Planung zu erm\u00f6glichen, wenn sie aufgrund der Bewegung anderer Kampf-KI-Aufgaben passt. Flug AI: Verbesserungen und Polieren\nAufgaben, die in diese Karte gesetzt werden sollten, haben sich in verschiedenen Karten als besser geeignet erwiesen. Das bedeutet, dass diese Karte \u00fcberfl\u00fcssig ist und aus der Roadmap entfernt wurde. SQ42\nFPS: Cover-Verwendung v1\nNach der \u00dcberpr\u00fcfung dieses Systems ergaben sich zus\u00e4tzliche R\u00fcckmeldungen, die dazu f\u00fchrten, dass wir die Karte wieder ge\u00f6ffnet und auf das 1. Quartal 2020 verschoben haben. Dies erm\u00f6glicht es dem Team, weiter zu arbeiten und das System zu polieren, um die von uns angestrebte Qualit\u00e4t zu erreichen. FPS-Kampfwaffentypen\nNach der \u00dcberpr\u00fcfung dieses Systems ergaben sich zus\u00e4tzliche R\u00fcckmeldungen, die dazu f\u00fchrten, dass wir die Karte wieder ge\u00f6ffnet und auf das 1. Quartal 2020 verschoben haben. Dies erm\u00f6glicht es dem Team, weiter zu arbeiten und das System zu polieren, um die von uns angestrebte Qualit\u00e4t zu erreichen. Das ist alles f\u00fcr das Roundup dieser Woche - nehmen Sie an der Diskussion \u00fcber das Spektrum teil","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that, let\u2019s dive into this week\u2019s roundup!\n\n-CIG Community Team\n\nNotable Changes for January 24th, 2020\nPU\nThe following cards have transitioned into polishing under the Alpha 3.9 Column:\nPVP Bounties\n\nBounty Mission NPC Improvements\n\n\nThe following cards have been added to the Roadmap under the Alpha 3.9 Column:\nHigh Speed Combat\nShip systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds.\n\nNew Targeting Methodology\nFundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets.\n\nLaw System v2: Surrender\nIn order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal.\n\nPlayer Interaction System Improvements\nContinued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can\u2019t be used, adjusting UI elements to scale\/place correctly with geometry, and bind commonly used actions to hotkeys.\n\nShip AI: 3D Pathfinding \u2013 Planet Side\nBuilding the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming.\n\nShip AI: 3D Navigation \u2013 Collision Avoidance\nBuilding a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent.\n\nWeather Locomotion\nThe player and other characters will show improvements in locomotion when moving in inclement weather.\n\n\n\nThe following cards have been added to the Roadmap under the Alpha 4.0 Column:\nBody Dragging\nImplementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment.\n\nShip HUD Rework\nAs we adapt all our in-game UI to use the new building blocks UI system, we\u2019ve taken the opportunity to re-design the ship HUD and make many much needed improvements.\n\n\nThe following cards have moved or been removed from the Star Citizen Roadmap.\nGemini C54 Ballistic SMG\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nLightning Bolt Co. Yubarev Electron Pistol\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nRepair\/Refuel\/Restock Kiosk\nAfter re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on.\n\nKlaus & Werner Sledge Mass Driver Revision\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nLightning Bolt Co. Atzkav Electron Sniper Rifle\nIn order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0.\n\nDeath Animation Improvements\nPriorities have changed following Director discussion resulting in this card moving to 4.0.\n\nGP-33 Grenade Launcher\nAfter re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added.\n\nCommodity Transfer Timers\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nAccounting App\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nEconomy Display Terminal\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nDynamic Missions System: Economy Generated Missions\nWork on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.\n\nDynamic Mission System: Mission Generation along QT Routes\nWork on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon.\n\nFPS Combat: Weapon Types\nFeedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we\u2019ve shifted this card to the Alpha 4.0 column.\n\nFPS: Cover Usage v1\nFollowing discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks.\n\nNPC Improvements: Civilian\nFollowing discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon.\n\nEsperia Prowler\nThe Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we\u2019ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we\u2019ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process.\n\nCutlass Blue\nThere are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude.\n\nMulticrew \u2013 Expanded Pilot Role\nThis task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we\u2019ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.\n\nMulticrew \u2013 Expanded Turret Gunner Role\nThis task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we\u2019ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed.\n\nDoor System Improvements\nThis card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.\n\nAtmospheric Combat\nThis card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set.\n\nZero-G Push & Pull\nFollowing Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.\n\nNPC Healing\nFollowing Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily.\n\nFPS: Combat Improvements and Polishing\nAs this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving.\n\nFlight AI: Improvements and Polishing\nTasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap.\n\nSQ42\nFPS: Cover Usage v1\nAfter reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.\n\nFPS Combat Weapon Types\nAfter reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for.\n\nThat\u2019s all for this week\u2019s Roundup \u2013 join the discussion on Spectrum"},"links_count":1,"comment_count":0,"created_at":"2020-01-24T00:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:33:36","valid_relations":["images","links"],"prev_id":17436,"next_id":17438}}