{"data":{"id":17557,"title":"Roadmap Roundup - April 17th, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17557-Roadmap-Roundup-April-17th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17557","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17557","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for April 17th, 2020\nServer to Client Actor Networking Rework\nSupport for Server Meshing development has been highlighted as high priority across all involved teams. As a result, Server Meshing support work was prioritized and scheduled for Q2, resulting in Server to Client Actor Networking Rework tasks to be shifted back one quarter to Alpha 4.1.\n\nDeath Animation Improvements\nFurther work was required on the physics side for these improvements, and physics support priority was given to Body Dragging. While Body Dragging will maintain its intended release in Alpha 4.0, Death Animation Improvements will move back one quarter to Alpha 4.1.\n\nPVP Bounties\nAfter confirming with the team working on this card, we\u2019ve determined the tasks included largely consist of preliminary work for Bounty Hunting improvements that are coming in a later quarter. This Epic was not intended to be displayed publicly at this time, resulting in its removal from the Roadmap. We expect to add additional Bounty Hunter themed cards in the future as front-facing features release dates are decided upon.\n\nCrusader & Orison Landing Zone\nWe have had to move both Crusader and its landing zone, Orison, back to the end of the year as the team required more time to create these locations. The reasons for this move are threefold: 1) the re-prioritization with focus on GrimHex and other environmental work in progress, 2) the additional time it took to complete New Babbage, and 3) delays from transitioning to a new work-from-home environment due to the current COVID-19 pandemic. As Alpha 4.2 is not yet visible on the roadmap, we will be removing these cards for the time being, but we expect to re-surface them for the 4th quarter in the near future.\n\nThese cards have shifted to align with the Crusader & Orison Landing Zone moves: Mission Giver: Lisa Gibbs\n\nMission Giver: Devin Bautista\n\nThe following cards have been added to the PU Roadmap under the Alpha 4.0 column: New Babbage \u2013 Shop Additions | Introducing a novelty Kiosk in the New Babbage spaceport interior which will sell souvenirs and knick-knacks. Also coming to the spaceport is The Factory Line, a flagship store for microTech, which sells their top of the line products, such as mobiGlas, simpods and various computer-related items.\n\nElevator Panel Updates | The utilitarian elevator panels are being updated to use interactable screens, as previously this was done through player inner thought.\n\nHeightmap Improvements | Updates are being made to all the heightmaps used on planets and moons to fully take advantage of their higher resolution. This will mean more detail can be utilized during the painting process.\n\nCutlass Blue | Building, balancing, and implementing the reworked police\/militia patrol variant of the Drake Cutlass into the game.\n\nThat\u2019s all for this week! Join the discussion on Spectrum.","de_DE":"Fahrplan-Roundup\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu irgendwelchen \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 17. April 2020\nNetzwerk\u00fcberarbeitung von Server zu Client-Akteur\nDie Unterst\u00fctzung der Server-Meshing-Entwicklung wurde von allen beteiligten Teams als hohe Priorit\u00e4t hervorgehoben. Infolgedessen wurden die Support-Arbeiten f\u00fcr Server Meshing priorisiert und f\u00fcr das zweite Quartal geplant, was dazu f\u00fchrte, dass die Netzwerk\u00fcberarbeitungsaufgaben f\u00fcr die Server-zu-Client-Vernetzung um ein Viertel auf Alpha 4.1 zur\u00fcckverlegt wurden.\n\nVerbesserungen bei der Todesanimation\nF\u00fcr diese Verbesserungen waren weitere Arbeiten auf der physikalischen Seite erforderlich, und der Schwerpunkt der Unterst\u00fctzung der Physik lag auf Body Dragging. W\u00e4hrend Body Dragging seine beabsichtigte Ver\u00f6ffentlichung in Alpha 4.0 beibeh\u00e4lt, werden die Verbesserungen bei der Death Animation um ein Viertel auf Alpha 4.1 zur\u00fcckgehen.\n\nPVP-Kopfgelder\nNach R\u00fccksprache mit dem Team, das an dieser Karte arbeitet, haben wir festgestellt, dass die darin enthaltenen Aufgaben gr\u00f6\u00dftenteils aus Vorarbeiten f\u00fcr Verbesserungen im Bereich Kopfgeldjagd bestehen, die in einem sp\u00e4teren Quartal anstehen. Dieses Epos sollte zu diesem Zeitpunkt nicht \u00f6ffentlich gezeigt werden, was dazu f\u00fchrte, dass es von der Roadmap gestrichen wurde. Wir gehen davon aus, dass wir in Zukunft weitere Themenkarten zum Thema Kopfgeldj\u00e4ger hinzuf\u00fcgen werden, wenn die Ver\u00f6ffentlichungstermine f\u00fcr die Frontfunktionen festgelegt werden.\n\nKreuzritter & Orison-Landezone\nWir mussten sowohl Crusader als auch seine Landezone Orison bis zum Jahresende zur\u00fcckverlegen, da das Team mehr Zeit ben\u00f6tigte, um diese Standorte zu schaffen. Die Gr\u00fcnde f\u00fcr diesen Umzug sind dreierlei: 1) die Neupriorisierung mit Schwerpunkt auf GrimHex und anderen laufenden Arbeiten im Umweltbereich, 2) die zus\u00e4tzliche Zeit, die f\u00fcr die Fertigstellung von New Babbage ben\u00f6tigt wurde, und 3) Verz\u00f6gerungen beim \u00dcbergang zu einer neuen Umgebung, in der von zu Hause aus gearbeitet werden kann, aufgrund der aktuellen COVID-19-Pandemie. Da Alpha 4.2 auf der Roadmap noch nicht sichtbar ist, werden wir diese Karten vorl\u00e4ufig entfernen, aber wir gehen davon aus, dass sie f\u00fcr das 4. Quartal in naher Zukunft wieder auftauchen werden.\n\nDiese Karten haben sich verschoben, um sich den Z\u00fcgen der Kreuzfahrer- & Orison-Landezone anzugleichen:\n\n\nMissionsgeber: Missionsgeberin: Lisa Gibbs: Devin Bautista\nDie folgenden Karten wurden der PU-Roadmap unter der Spalte Alpha 4.0 hinzugef\u00fcgt:\n\n\nNew Babbage - Shop Additions | Einf\u00fchrung eines neuartigen Kiosks im Inneren des New Babbage-Raumflughafens, an dem Souvenirs und Nippes verkauft werden. Auch The Factory Line, ein Flagship-Store f\u00fcr die Mikrotechnik, die ihre Spitzenprodukte wie mobiGlas, simpods und verschiedene computerbezogene Artikel verkauft, kommt in den Raumhafen. Elevator Panel Updates | Die utilitaristischen Aufzugspaneele werden aktualisiert, um interaktive Bildschirme zu verwenden, wie dies bisher durch das innere Denken der Spieler geschah. H\u00f6henkarten-Verbesserungen | Alle auf Planeten und Monden verwendeten H\u00f6henkarten werden aktualisiert, um die Vorteile ihrer h\u00f6heren Aufl\u00f6sung voll auszunutzen. Dies bedeutet, dass mehr Details w\u00e4hrend des Malprozesses genutzt werden k\u00f6nnen. Cutlass Blue | Die \u00fcberarbeitete Variante des Drake Cutlass f\u00fcr Polizei- und Milizpatrouilleneins\u00e4tze wird gebaut, ausbalanciert und in das Spiel integriert.\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spectrum.","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for April 17th, 2020\nServer to Client Actor Networking Rework\nSupport for Server Meshing development has been highlighted as high priority across all involved teams. As a result, Server Meshing support work was prioritized and scheduled for Q2, resulting in Server to Client Actor Networking Rework tasks to be shifted back one quarter to Alpha 4.1.\n\nDeath Animation Improvements\nFurther work was required on the physics side for these improvements, and physics support priority was given to Body Dragging. While Body Dragging will maintain its intended release in Alpha 4.0, Death Animation Improvements will move back one quarter to Alpha 4.1.\n\nPVP Bounties\nAfter confirming with the team working on this card, we\u2019ve determined the tasks included largely consist of preliminary work for Bounty Hunting improvements that are coming in a later quarter. This Epic was not intended to be displayed publicly at this time, resulting in its removal from the Roadmap. We expect to add additional Bounty Hunter themed cards in the future as front-facing features release dates are decided upon.\n\nCrusader & Orison Landing Zone\nWe have had to move both Crusader and its landing zone, Orison, back to the end of the year as the team required more time to create these locations. The reasons for this move are threefold: 1) the re-prioritization with focus on GrimHex and other environmental work in progress, 2) the additional time it took to complete New Babbage, and 3) delays from transitioning to a new work-from-home environment due to the current COVID-19 pandemic. As Alpha 4.2 is not yet visible on the roadmap, we will be removing these cards for the time being, but we expect to re-surface them for the 4th quarter in the near future.\n\nThese cards have shifted to align with the Crusader & Orison Landing Zone moves: Mission Giver: Lisa Gibbs\n\nMission Giver: Devin Bautista\n\nThe following cards have been added to the PU Roadmap under the Alpha 4.0 column: New Babbage \u2013 Shop Additions | Introducing a novelty Kiosk in the New Babbage spaceport interior which will sell souvenirs and knick-knacks. Also coming to the spaceport is The Factory Line, a flagship store for microTech, which sells their top of the line products, such as mobiGlas, simpods and various computer-related items.\n\nElevator Panel Updates | The utilitarian elevator panels are being updated to use interactable screens, as previously this was done through player inner thought.\n\nHeightmap Improvements | Updates are being made to all the heightmaps used on planets and moons to fully take advantage of their higher resolution. This will mean more detail can be utilized during the painting process.\n\nCutlass Blue | Building, balancing, and implementing the reworked police\/militia patrol variant of the Drake Cutlass into the game.\n\nThat\u2019s all for this week! Join the discussion on Spectrum."},"links_count":1,"comment_count":0,"created_at":"2020-04-17T23:00:00+00:00","created_at_human":"6 years ago"},"meta":{"processed_at":"2026-05-07 21:15:28","valid_relations":["images","links"],"prev_id":17556,"next_id":17558}}