{"data":{"id":17587,"title":"Roadmap Roundup - May 8th, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17587-Roadmap-Roundup-May-8th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17587","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17587","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for May 8th, 2020\nNaming conventions have been updated for upcoming quarterly patches. Patch 2.0 introduced a universe, while 3.0 introduced explorable planetary bodies, so it only makes sense that 4.0 be reserved for a similar landmark moment, such as heading to a new system. For this reason, Alpha 4.0 and 4.1 have been renamed to Alpha 3.10 and 3.11 respectively.\n\nNPC Scheduler\nAs time has passed, the work needed for this card has changed and grown, and the original approach to these tasks will need to be adjusted to accommodate those changes. We\u2019ve removed this card from the roadmap for the time being, and are planning to return it in a series of new cards in an upcoming column.\n\nShield System Tech Replacement\nAdditional VFX work is needed on tasks in this card, and the VFX team does not have the bandwidth to complete those tasks within the current timeline. We\u2019ve temporarily removed this card from the roadmap until we are able to determine exactly where it will fall on our schedule.\n\nFPS: Realistic Weapon Handling\nThe scope of the tasks involved in this card has increased, and we\u2019ve adjusted the deadline to give the team ample time to complete these tasks up to standard. We\u2019ve temporarily removed this card from the roadmap until we are able to determine exactly where it will fall on our schedule.\n\nOcean Shader Improvements\nThis card has been added to the Alpha 3.10 column and has been marked as Polishing. | Adding support for in-game oceans to react to flares and local lights using screen-space and cubemap reflection. Upgraded shading to include a Fresnel component and Sub-surface scattering term, and new shader features, to enhance the realism of oceans with improved refraction and additional detail layers.\n\nImages have been updated for the following cards: Lightning Bolt Co. Atzkav Electron Sniper Rifle\n\nLightning Bolt Co. Yubarev Electron Pistol\n\nKlaus & Werner Sledge Mass Driver Revision\n\nMission Giver: Eddie Parr\n\nThe following cards have moved into Polishing FPS: Cover Usage V1\n\nFPS Combat: Weapon Types\n\nThat\u2019s all for this week! Join the discussion on Spectrum.","de_DE":"Fahrplan-Roundup\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu irgendwelchen \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 8. Mai 2020\nDie Namenskonventionen wurden f\u00fcr die kommenden viertelj\u00e4hrlichen Patches aktualisiert. Mit Patch 2.0 wurde ein Universum eingef\u00fchrt, w\u00e4hrend mit 3.0 erforschbare Planetenk\u00f6rper eingef\u00fchrt wurden, so dass es nur Sinn macht, dass 4.0 f\u00fcr einen \u00e4hnlichen Meilenstein reserviert wird, z.B. f\u00fcr den Weg zu einem neuen System. Aus diesem Grund wurden Alpha 4.0 und 4.1 in Alpha 3.10 bzw. 3.11 umbenannt.\n\nNPC-Zeitplaner\nIm Laufe der Zeit hat sich der Arbeitsaufwand f\u00fcr diese Karte ver\u00e4ndert und ist gewachsen, und der urspr\u00fcngliche Ansatz f\u00fcr diese Aufgaben muss angepasst werden, um diesen Ver\u00e4nderungen Rechnung zu tragen. Wir haben diese Karte vorl\u00e4ufig aus der Roadmap gestrichen und planen, sie in einer Reihe neuer Epen in einer kommenden Kolumne zur\u00fcckzugeben.\n\nTechnischer Ersatz f\u00fcr Schildsysteme\nF\u00fcr die Aufgaben in dieser Karte sind zus\u00e4tzliche VFX-Arbeiten erforderlich, und das VFX-Team hat nicht die Bandbreite, um diese Aufgaben innerhalb der aktuellen Zeitachse zu erledigen. Wir haben diese Karte vor\u00fcbergehend aus der Roadmap herausgenommen, bis wir genau bestimmen k\u00f6nnen, wo sie in unseren Zeitplan fallen wird.\n\nFPS: Realistische Waffenhandhabung\nDer Umfang der Aufgaben, die mit dieser Karte verbunden sind, hat sich vergr\u00f6\u00dfert, und wir haben die Frist angepasst, um dem Team gen\u00fcgend Zeit zu geben, diese Aufgaben dem Standard entsprechend zu erledigen. Wir haben diese Karte vor\u00fcbergehend aus der Roadmap gestrichen, bis wir genau bestimmen k\u00f6nnen, wo sie in unseren Zeitplan f\u00e4llt.\n\nOcean Shader-Verbesserungen\nDiese Karte wurde der Spalte Alpha 3.10 hinzugef\u00fcgt und als Polieren markiert. | Hinzuf\u00fcgen von Unterst\u00fctzung f\u00fcr Ozeane im Spiel, um auf Flares und lokale Lichter mit Hilfe von Screen-Space- und Cubemap-Reflexion zu reagieren. Verbesserte Schattierung mit einer Fresnel-Komponente und einem Begriff f\u00fcr die Streuung unter der Oberfl\u00e4che sowie neue Schattierungsfunktionen, um den Realismus der Ozeane mit verbesserter Brechung und zus\u00e4tzlichen Detailebenen zu erh\u00f6hen.\n\nDie Bilder wurden f\u00fcr die folgenden Karten aktualisiert:\n\n\nLightning Bolt Co. Atzkav Electron Sniper Rifle Lightning Bolt Co. Yubarev Electron Pistol Klaus & Werner Sledge Mass Driver Revision Mission Giver: Eddie Parr\nDie folgenden Karten sind in Polieren eingezogen\n\n\nFPS: Deckungseinsatz V1 FPS-Kampf: Waffentypen\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spektrum.","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for May 8th, 2020\nNaming conventions have been updated for upcoming quarterly patches. Patch 2.0 introduced a universe, while 3.0 introduced explorable planetary bodies, so it only makes sense that 4.0 be reserved for a similar landmark moment, such as heading to a new system. For this reason, Alpha 4.0 and 4.1 have been renamed to Alpha 3.10 and 3.11 respectively.\n\nNPC Scheduler\nAs time has passed, the work needed for this card has changed and grown, and the original approach to these tasks will need to be adjusted to accommodate those changes. We\u2019ve removed this card from the roadmap for the time being, and are planning to return it in a series of new cards in an upcoming column.\n\nShield System Tech Replacement\nAdditional VFX work is needed on tasks in this card, and the VFX team does not have the bandwidth to complete those tasks within the current timeline. We\u2019ve temporarily removed this card from the roadmap until we are able to determine exactly where it will fall on our schedule.\n\nFPS: Realistic Weapon Handling\nThe scope of the tasks involved in this card has increased, and we\u2019ve adjusted the deadline to give the team ample time to complete these tasks up to standard. We\u2019ve temporarily removed this card from the roadmap until we are able to determine exactly where it will fall on our schedule.\n\nOcean Shader Improvements\nThis card has been added to the Alpha 3.10 column and has been marked as Polishing. | Adding support for in-game oceans to react to flares and local lights using screen-space and cubemap reflection. Upgraded shading to include a Fresnel component and Sub-surface scattering term, and new shader features, to enhance the realism of oceans with improved refraction and additional detail layers.\n\nImages have been updated for the following cards: Lightning Bolt Co. Atzkav Electron Sniper Rifle\n\nLightning Bolt Co. Yubarev Electron Pistol\n\nKlaus & Werner Sledge Mass Driver Revision\n\nMission Giver: Eddie Parr\n\nThe following cards have moved into Polishing FPS: Cover Usage V1\n\nFPS Combat: Weapon Types\n\nThat\u2019s all for this week! Join the discussion on Spectrum."},"links_count":1,"comment_count":1,"created_at":"2020-05-08T22:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-04-24 22:02:30","valid_relations":["images","links","translations"],"prev_id":17586,"next_id":17588}}