{"data":{"id":17638,"title":"Roadmap Roundup - June 5th 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17638-Roadmap-Roundup-June-5th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17638","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17638","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for June 5th, 2020\nLaw System v2: Surrender\nTasks in this card required work from the AI team. Due to other work taking longer than expected, the AI team will not be able to get to the needed work on Surrender by the 3.10 cutoff, so we\u2019ve shifted the card to the Alpha 3.11 column.\n\nNPC Improvements: Bartender\nThis card has been returned to the PU Roadmap under the Alpha 3.10 column. | Improvements to the Bartender AI archetype, including additional interactions for the player as well as other NPCs. This will include passes from animation and audio.\n\nThe following cards are new to the Roadmap in the Alpha 3.10 column: Turret and Gunnery Improvements | New controls and functional UI will be added for turrets. Fixed weapons (on ships and turrets) get more computer assists, which will make them viable choices, especially for multicrew. Additionally, tweaks to PIP calculation improve the stability for hitting targets in all aiming modes.\n\nElectron Damage | Electron is comprised of energy, distortion and stun damage. Targets hit by an electron projectile will retain a charge for a brief amount of time, and if hit again will discharge damage in the area.\n\nLaw System v2: Impounding Improvements | Impoundment has been developed so that infractions can have different fines and durations, allowing light penalties for blocking pads versus harsher penalties for pad ramming. Players lingering over landing areas without permission will now see a countdown timer warning them of imminent impoundment, should they not withdraw.\n\nKruger Intergalactic P-72 Archimedes Emerald | Building, balancing, and implementing Kruger\u2019s snub craft into the game.\n\nThe following cards are new to the Roadmap in the Alpha 3.11 column: Origin 100i | Building, implementing, and balancing the Origin 100i as a flight-ready ship.\n\nOrigin 125a | Building, implementing, and balancing the Origin 125a as a flight-ready ship.\n\nOrigin 135c | Building, implementing, and balancing the Origin 135c as a flight-ready ship.\n\nThe following cards have moved into polishing: M50 Improvements\n\nRestricted Area Rework\n\nKruger Intergalactic P-72 Archimedes Emerald\n\nThruster Efficiency Curves and Aerodynamics\n\nHigh Speed Combat\n\nThat\u2019s all for this week! Join the discussion on Spectrum.","de_DE":"Fahrplan-Roundup\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu irgendwelchen \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 5. Juni 2020\nRechtssystem v2: Verzicht\nDie Aufgaben in dieser Karte erforderten die Arbeit des KI-Teams. Da andere Arbeiten l\u00e4nger als erwartet dauern, wird das KI-Team nicht in der Lage sein, bis zum Cutoff von 3.10 die erforderliche Arbeit an Kapitulation zu erledigen, deshalb haben wir die Karte in die Spalte Alpha 3.11 verschoben.\n\nNPC-Verbesserungen: Barkeeper\nDiese Karte wurde an die PU-Roadmap unter der Spalte Alpha 3.10 zur\u00fcckgegeben. | Verbesserungen des Barkeeper-KI-Archetyps, einschlie\u00dflich zus\u00e4tzlicher Interaktionen f\u00fcr den Spieler wie auch f\u00fcr andere NPCs. Dazu geh\u00f6ren P\u00e4sse aus Animation und Audio.\n\nDie folgenden Karten sind neu in der Roadmap in der Spalte Alpha 3.10:\n\n\nVerbesserungen an Revolverkopf und Schusswaffen | F\u00fcr Revolverk\u00f6pfe werden neue Bedienelemente und eine funktionale Benutzeroberfl\u00e4che hinzugef\u00fcgt. Feste Waffen (auf Schiffen und Gesch\u00fctzt\u00fcrmen) erhalten mehr Computerunterst\u00fctzung, was sie zu einer praktikablen Wahl macht, insbesondere f\u00fcr Mehrfachbesatzungen. Dar\u00fcber hinaus wird die Stabilit\u00e4t f\u00fcr das Treffen von Zielen in allen Zielmodi durch Optimierungen der PIP-Berechnung verbessert. Elektronensch\u00e4den | Elektronen bestehen aus Energie-, Verzerrungs- und Bet\u00e4ubungssch\u00e4den. Ziele, die von einem Elektronenprojektil getroffen werden, behalten f\u00fcr kurze Zeit eine Ladung und entladen bei einem erneuten Treffer Sch\u00e4den in der Umgebung. Rechtssystem v2: Impounding Improvements | Impoundment wurde so entwickelt, dass Verst\u00f6\u00dfe unterschiedliche Strafen und Dauer haben k\u00f6nnen, wobei leichte Strafen f\u00fcr das Blockieren von Kissen gegen\u00fcber h\u00e4rteren Strafen f\u00fcr das Rammen von Kissen m\u00f6glich sind. Spieler, die sich unerlaubt \u00fcber Landepl\u00e4tze aufhalten, sehen nun einen Countdown-Timer, der sie vor einem bevorstehenden Aufstauen warnt, sollten sie sich nicht zur\u00fcckziehen. Kruger Intergalactic P-72 Archimedes Emerald | Bauen, Balancieren und Einsetzen von Kr\u00fcgers Sturmbannern in das Spiel.\nDie folgenden Karten sind neu auf der Roadmap in der Spalte Alpha 3.11:\n\n\nOrigin 100i | Bau, Implementierung und Bilanzierung der Origin 100i als flugbereites Schiff. Origin 125a | Bau, Implementierung und Balancierung der Origin 125a als flugbereites Schiff. Origin 135c | Bau, Implementierung und Balancierung der Origin 135c als flugf\u00e4higes Schiff.\nDie folgenden Karten sind ins Polieren \u00fcbergegangen:\n\n\nM50 Verbesserungen im beschr\u00e4nkten Bereich Nacharbeit Kr\u00fcger Intergalaktische P-72 Archimedes Emerald Thruster Effizienzkurven und Aerodynamik Hochgeschwindigkeitskampf\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spektrum.","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for June 5th, 2020\nLaw System v2: Surrender\nTasks in this card required work from the AI team. Due to other work taking longer than expected, the AI team will not be able to get to the needed work on Surrender by the 3.10 cutoff, so we\u2019ve shifted the card to the Alpha 3.11 column.\n\nNPC Improvements: Bartender\nThis card has been returned to the PU Roadmap under the Alpha 3.10 column. | Improvements to the Bartender AI archetype, including additional interactions for the player as well as other NPCs. This will include passes from animation and audio.\n\nThe following cards are new to the Roadmap in the Alpha 3.10 column: Turret and Gunnery Improvements | New controls and functional UI will be added for turrets. Fixed weapons (on ships and turrets) get more computer assists, which will make them viable choices, especially for multicrew. Additionally, tweaks to PIP calculation improve the stability for hitting targets in all aiming modes.\n\nElectron Damage | Electron is comprised of energy, distortion and stun damage. Targets hit by an electron projectile will retain a charge for a brief amount of time, and if hit again will discharge damage in the area.\n\nLaw System v2: Impounding Improvements | Impoundment has been developed so that infractions can have different fines and durations, allowing light penalties for blocking pads versus harsher penalties for pad ramming. Players lingering over landing areas without permission will now see a countdown timer warning them of imminent impoundment, should they not withdraw.\n\nKruger Intergalactic P-72 Archimedes Emerald | Building, balancing, and implementing Kruger\u2019s snub craft into the game.\n\nThe following cards are new to the Roadmap in the Alpha 3.11 column: Origin 100i | Building, implementing, and balancing the Origin 100i as a flight-ready ship.\n\nOrigin 125a | Building, implementing, and balancing the Origin 125a as a flight-ready ship.\n\nOrigin 135c | Building, implementing, and balancing the Origin 135c as a flight-ready ship.\n\nThe following cards have moved into polishing: M50 Improvements\n\nRestricted Area Rework\n\nKruger Intergalactic P-72 Archimedes Emerald\n\nThruster Efficiency Curves and Aerodynamics\n\nHigh Speed Combat\n\nThat\u2019s all for this week! Join the discussion on Spectrum."},"links_count":1,"comment_count":0,"created_at":"2020-06-05T00:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 21:06:46","valid_relations":["images","links"],"prev_id":17637,"next_id":17640}}