{"data":{"id":17697,"title":"Roadmap Roundup - July 24th 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17697-Roadmap-Roundup-July-24th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17697","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17697","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for July 24th, 2020\nCrusader & Orison Landing Zone\nPreviously, we\u2019ve communicated that our goal was to release Crusader & Orison in the Alpha 3.12 patch, however we\u2019ve made the decision to hold Orison\/Crusader for a two-part release for Q1\/Q2 of the new year. Since our original goal was set, the team has worked hard to bring existing locations up to standard, and has iterated on both existing locales and our planetary tech. In addition to updating existing locales, we\u2019re also happy to share that the team will be working on developing the art and relevant gameplay for hospitals at major landing zones, which will introduce additional depth that we\u2019re looking forward to you experiencing.\n\nWe\u2019re aware that many of you are eager to visit Orison, and we\u2019re equally eager to welcome you. If you have followed along as the Stanton system has progressed, you\u2019ve likely noticed how the quality bar has been raised each time we release a new location. From Lorville, to Area18, to New Babbage, and now Orison. The team plans on creating an unforgettable landing zone that continues to raise the bar; the swan song of the Stanton system!\n\nWe know you likely have more questions, and we\u2019d like to go straight to the source to provide you more information! Next week (July 31), we\u2019ll welcome SC Art Director Ian Leyland and SC Live Director Todd Papy on a special episode of Calling All Devs where we\u2019ll discuss Orison\/Crusader and the road to wrapping up the Stanton system.\n\nSpace Station \u2013 Refinery Deck\nAfter we finalized the breakdown of tasks in this card, we found that initial estimates (prior to finalized concepts) were not robust enough for the work needed, and new estimations put the date of completion past the cutoff date for Alpha 3.11. This card has been moved to the Alpha 3.12 column.\n\nThe following cards have been added to the Roadmap under the Alpha 3.11 Column: Ground Cover Buoyancy | Seaweeds and other ground cover elements on water will simulate buoyancy, floating and reacting realistically to water waves to further enhance the visuals of water on planets.\n\nThe 3.12 column has been added to the Roadmap. This is just the first iteration of the 3.12 column and you can expect to see more cards populate this column in the near future.\n\nThe following cards have been added to the Roadmap under the Alpha 3.12 Column: Mystery Armor | An upcoming player armor set that we\u2019re keeping under wraps for the time being.\n\nStation-based Refining | Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity. Once one or multiple jobs are completed, the player can pick up the refined materials which can be sold for a lot more than the unrefined ore.\n\nWeapon Zeroing \u2013 T0 | This system provides the player with a way to change the zeroing on their weapon sights. This allows shots at further distances without having to alter aim to account for bullet drop.\n\nMulti-tool Tractor Beam \u2013 T0 | The Tractor Beam is a device that allows the control (movement) of an object without the need for an actor or other entity to be in physical contact.\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Fahrplan-Roundup\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu irgendwelchen \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 24. Juli 2020\nKreuzritter & Orison-Landezone\nZuvor haben wir mitgeteilt, dass es unser Ziel war, Crusader & Orison im Patch Alpha 3.12 zu ver\u00f6ffentlichen, aber wir haben die Entscheidung getroffen, Orison\/Crusader f\u00fcr eine zweiteilige Ver\u00f6ffentlichung f\u00fcr Q1\/Q2 des neuen Jahres zur\u00fcckzuhalten. Seitdem unser urspr\u00fcngliches Ziel gesetzt wurde, hat das Team hart daran gearbeitet, die bestehenden Standorte auf den neuesten Stand zu bringen, und hat sowohl an den bestehenden Standorten als auch an unserer planetaren Technologie wiederholt \u00dcbungen durchgef\u00fchrt. Wir freuen uns, Ihnen mitteilen zu k\u00f6nnen, dass das Team neben der Aktualisierung der bestehenden Schaupl\u00e4tze auch an der Entwicklung der Kunst und des relevanten Gameplays f\u00fcr Krankenh\u00e4user an den gro\u00dfen Landezonen arbeiten wird, wodurch zus\u00e4tzliche Tiefe eingef\u00fchrt wird, auf die wir uns freuen, dass Sie sie erleben werden.\n\nWir sind uns bewusst, dass viele von Ihnen Orison unbedingt besuchen m\u00f6chten, und wir freuen uns ebenso sehr darauf, Sie willkommen zu hei\u00dfen. Wenn Sie die Entwicklung des Stanton-Systems mitverfolgt haben, haben Sie wahrscheinlich bemerkt, wie die Qualit\u00e4tsma\u00dfst\u00e4be jedes Mal angehoben wurden, wenn wir einen neuen Standort freigeben. Von Lorville nach Area18, nach New Babbage und jetzt Orison. Das Team plant die Schaffung einer unvergesslichen Landezone, die die Messlatte weiter anhebt; der Abgesang des Stanton-Systems!\n\nWir wissen, dass Sie wahrscheinlich noch weitere Fragen haben, und wir w\u00fcrden gerne direkt zur Quelle gehen, um Ihnen weitere Informationen zu geben! N\u00e4chste Woche (31. Juli) werden wir SC Art Director Ian Leyland und SC Live Director Todd Papy in einer speziellen Folge von Calling All Devs begr\u00fc\u00dfen, in der wir \u00fcber Orison\/Crusader und den Weg zur Vollendung des Stanton-Systems diskutieren werden.\n\nRaumstation - Raffineriedeck\nNachdem wir die Aufschl\u00fcsselung der Aufgaben in dieser Karte fertiggestellt hatten, stellten wir fest, dass die ersten Sch\u00e4tzungen (vor den endg\u00fcltigen Konzepten) nicht robust genug f\u00fcr die erforderliche Arbeit waren, und neue Sch\u00e4tzungen setzten das Datum der Fertigstellung \u00fcber den Stichtag f\u00fcr Alpha 3.11 hinaus. Diese Karte wurde in die Spalte Alpha 3.12 verschoben.\n\nDie folgenden Karten wurden der Roadmap unter der Alpha 3.11-Spalte hinzugef\u00fcgt:\n\n\nBodendeckungsauftrieb | Algen und andere Bodendeckungselemente auf dem Wasser simulieren den Auftrieb, schwimmend und realistisch auf Wasserwellen reagierend, um die Darstellung von Wasser auf Planeten weiter zu verbessern.\nDie Spalte 3.12 wurde der Roadmap hinzugef\u00fcgt. Dies ist nur die erste Iteration der 3.12-Spalte, und Sie k\u00f6nnen davon ausgehen, dass in naher Zukunft weitere Karten diese Spalte bev\u00f6lkern werden.\n\nDie folgenden Karten wurden der Roadmap unter der Alpha 3.12-Spalte hinzugef\u00fcgt:\n\n\nMystery Armor | Ein kommendes Spieler-R\u00fcstungsset, das wir vorerst unter Verschluss halten. Stationsbasierte Veredelung | Um die Veredelungsstufen herum werden Kioske aufgestellt, die es den Spielern erm\u00f6glichen, ihr rohes, gemischtes Grunderz, das sie in ihrem Schiff abgebaut haben, zu nehmen und zu veredeln. Der Spieler kann diese Kioske nutzen, um mehrere Veredelungsauftr\u00e4ge zu erstellen, die je nach Menge und Komplexit\u00e4t \u00fcber einen bestimmten Zeitraum hinweg best\u00e4ndig und vollst\u00e4ndig sind. Sobald ein oder mehrere Auftr\u00e4ge abgeschlossen sind, kann der Spieler die raffinierten Materialien abholen, die f\u00fcr viel mehr als das unraffinierte Erz verkauft werden k\u00f6nnen. Waffen-Nullung - T0 | Dieses System bietet dem Spieler die M\u00f6glichkeit, die Nullstellung seines Waffenzielger\u00e4tes zu \u00e4ndern. Dadurch k\u00f6nnen Sch\u00fcsse auf weitere Entfernungen abgegeben werden, ohne dass das Ziel ge\u00e4ndert werden muss, um dem Geschossabfall Rechnung zu tragen. Multi-Tool Tractor Beam - T0 | Der Tractor Beam ist eine Vorrichtung, die die Steuerung (Bewegung) eines Objekts erm\u00f6glicht, ohne dass ein Akteur oder eine andere Einheit in physischem Kontakt sein muss.\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spektrum","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for July 24th, 2020\nCrusader & Orison Landing Zone\nPreviously, we\u2019ve communicated that our goal was to release Crusader & Orison in the Alpha 3.12 patch, however we\u2019ve made the decision to hold Orison\/Crusader for a two-part release for Q1\/Q2 of the new year. Since our original goal was set, the team has worked hard to bring existing locations up to standard, and has iterated on both existing locales and our planetary tech. In addition to updating existing locales, we\u2019re also happy to share that the team will be working on developing the art and relevant gameplay for hospitals at major landing zones, which will introduce additional depth that we\u2019re looking forward to you experiencing.\n\nWe\u2019re aware that many of you are eager to visit Orison, and we\u2019re equally eager to welcome you. If you have followed along as the Stanton system has progressed, you\u2019ve likely noticed how the quality bar has been raised each time we release a new location. From Lorville, to Area18, to New Babbage, and now Orison. The team plans on creating an unforgettable landing zone that continues to raise the bar; the swan song of the Stanton system!\n\nWe know you likely have more questions, and we\u2019d like to go straight to the source to provide you more information! Next week (July 31), we\u2019ll welcome SC Art Director Ian Leyland and SC Live Director Todd Papy on a special episode of Calling All Devs where we\u2019ll discuss Orison\/Crusader and the road to wrapping up the Stanton system.\n\nSpace Station \u2013 Refinery Deck\nAfter we finalized the breakdown of tasks in this card, we found that initial estimates (prior to finalized concepts) were not robust enough for the work needed, and new estimations put the date of completion past the cutoff date for Alpha 3.11. This card has been moved to the Alpha 3.12 column.\n\nThe following cards have been added to the Roadmap under the Alpha 3.11 Column: Ground Cover Buoyancy | Seaweeds and other ground cover elements on water will simulate buoyancy, floating and reacting realistically to water waves to further enhance the visuals of water on planets.\n\nThe 3.12 column has been added to the Roadmap. This is just the first iteration of the 3.12 column and you can expect to see more cards populate this column in the near future.\n\nThe following cards have been added to the Roadmap under the Alpha 3.12 Column: Mystery Armor | An upcoming player armor set that we\u2019re keeping under wraps for the time being.\n\nStation-based Refining | Kiosks will be placed around the Refining levels that allow players to take their raw mixed mining ore that they mined in their ship and refine it. The player can use these kiosks to create multiple refining jobs which are persistent and complete over a period of time, based on quantity and complexity. Once one or multiple jobs are completed, the player can pick up the refined materials which can be sold for a lot more than the unrefined ore.\n\nWeapon Zeroing \u2013 T0 | This system provides the player with a way to change the zeroing on their weapon sights. This allows shots at further distances without having to alter aim to account for bullet drop.\n\nMulti-tool Tractor Beam \u2013 T0 | The Tractor Beam is a device that allows the control (movement) of an object without the need for an actor or other entity to be in physical contact.\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":1,"comment_count":0,"created_at":"2020-07-24T22:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 20:57:50","valid_relations":["images","links"],"prev_id":17696,"next_id":17699}}