{"data":{"id":17727,"title":"Star Citizen & Squadron 42 Roadmap Update","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/17727-Star-Citizen-Squadron-42-Roadmap-Update","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17727","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17727","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":22574,"name":"Misc.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/vfkyf0zbkq2sur\/source\/Misc.png","alt":"","size":3788,"mime_type":"image\/png","last_modified":"2016-12-14T20:45:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22574","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22574\/similar"},{"id":24592,"name":"StarCitizen.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/albozos0cs1a1r\/source\/StarCitizen.png","alt":"","size":6655514,"mime_type":"image\/png","last_modified":"2020-08-17T05:53:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24592","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24592\/similar"},{"id":24593,"name":"RMSS2020.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/5sulsofsq3ifcr\/source\/RMSS2020.png","alt":"","size":141911,"mime_type":"image\/png","last_modified":"2020-08-18T17:24:05+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24593","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24593\/similar"}],"images_count":3,"translations":{"en_EN":"Hi everyone,\nStar Citizen has always been predicated on open and transparent development. From day one, we vowed to share our progress with the community and open our doors to present the journey of creating the Best Damn Space Sim Ever. In the early days, that was much easier when we were one studio with a small group of developers. But as we\u2019ve grown and expanded, so too have the challenges in showing our team and our work in a timely manner without disrupting the actual development itself.\nYou\u2019ve seen us adapt to continue to show you our development progress: in the early days we spoke more and had less game to show. As the Star Citizen Persistent Universe Alpha became ready to show and you could check out and test our progress yourself, we spoke less and let the game speak more. But when you are literally doing what no one has ever done before and charting new territory in creating a universe of unprecedented scale and fidelity, there is no ready playbook and the reality is it takes time.\nThe Current Roadmap: Limitations\nSeveral years ago, we unveiled the Public Roadmap \u2013 alongside our evolution to regular Alpha releases of more content, tech, and features \u2013 so that we could show you our estimated delivery of Alpha updates. However, in the two years since, the Public Roadmap, as an estimation of what will be delivered by a certain time, has become less representative of our actual progress. We have over 450 developers working tirelessly every day on Star Citizen and Squadron 42. And we are only showing a fraction of that because this current roadmap is predicated on an estimate of delivery.\n\n\nCurrently, features and content that we do not have a definitive release date for, even when they are being actively worked on, do not get displayed on the Public Roadmap. Some who follow us understand that just because something is not on the roadmap does not mean it\u2019s not being actively developed. Others, however, believe that if something is not on the roadmap then it means that it is \u201cdelayed\u201d or \u201ccancelled.\u201d This creates confusion in some cases and leaves us unable to properly communicate or present the actual work, simply because we don\u2019t display something unless we have a good idea of when it\u2019ll be ready for public consumption. Even then, because these are estimates, we still have to push things a quarter or two due to unforeseen issues or necessary pivots. It\u2019s been unsatisfactory for us to be unable to show you more of our development progress because of that quirk of the roadmap. We have decided to change that.\nNew Public Roadmap: More Transparency\nOur new Public Roadmap will instead do what we intended to do when we first deployed the current one: show you more of what we are doing. That means we intend to show you what our developers are working on every sprint. This is a big sea change. Instead of a curated set of features, tech, or content we have confidence in delivering by a set time, we want to show you everything\u2026or nearly everything. There will obviously be things we keep behind closed doors, such as big spoilers like the [REDACTED] and [REDACTED] for Squadron 42. Plus, there will be some teams that are in R&D or ideation for things that are just way too early to talk about, and we feel revealing that would just create unhelpful noise and speculation. But our intention is to show you what every team at CIG is working on if we can.\nOne key point we want to emphasize with this new Public Roadmap is that this is a progress tracker. We are showing you what our teams are working on right now, and what sprints look like in the weeks, months, and quarters ahead. It is not a promise. With agile development, all of that is subject to change. Sometimes, as we develop things and we iterate and see the results of a sprint, we need to go back to rework code or design, or we find new challenges or opportunities that we didn\u2019t see at the outset of the project, and need to pivot. We say it in the current roadmap, but need to reiterate it again, for the new Public Roadmap, the progress tracker will be fluid. It is not a promise of what we will work on. It\u2019s our best estimate at the time we make it, based on the information we have at hand. It also indicates our strategic intentions and priorities, which themselves are also subject to change.\nOne of our overarching goals of this Public Roadmap overhaul is to show you what all our teams are working on so you can see the scale and breadth of work on our plates. You will also see our priorities, as obviously what is most important, urgent, or needed will be our immediate sprints, while after that will be what is next most important, urgent, or needed, and so on and so forth down the quarter or quarters. We know we have passionate and emotionally invested backers who are riding right alongside us on this exciting journey, and so we know that some of you will agree with our priority calls and some of you won\u2019t. We know that and expect that. Internally, we have the same debates about what we want or need to tackle next. It\u2019s an easy call to tell our Ship Team to work on the Prowler and our Actor Feature Team to work on actor status, two larger projects that both delivered in Alpha 3.9. Those resources largely don\u2019t compete. But the call is a little (or a lot) harder when it comes to professions or careers: do we leave mining where it\u2019s at and move onto a Tier 0 implementation of another path, or flesh out the mining loop more so it\u2019s more robust? Mining fans will rejoice if we choose the latter. While they\u2019ll be disappointed if we don\u2019t. Once we expose to you all of what we\u2019re working on, you will see just how much there is to develop and what our priorities are.\nA Work-In-Progress Look at our New Public Roadmap\nWe are very excited about what this unlocks for the community in terms of open development, but we think a picture is worth a thousand words.\nIn the image below, you\u2019ll find this means we\u2019re pulling back the curtain farther than ever before and inviting you in to explore what our teams around the globe are working on, down to a sprint level. We understand the risks associated with this level of transparency, as it\u2019s all a process that is very rarely seen by the general public. Despite that, we are excited to give you additive functionality to review our internal sprint schedules, identify if a feature is for SC, SQ42 or both, discover what happens to content that moves around, what feature took its place, and much more. Get ready to see how the sausage is made!\nIn addition to the Roadmap we\u2019ve been using for some time now, we started accompanying the weekly publish with a blog post dubbed Roadmap Roundup. While Roadmap Roundup serves a great purpose in offering additional insight into why content may move around, it didn\u2019t sit right with us that when we moved a feature, it just disappeared, without a persistent visualization that demonstrated where the feature moved to and that it was still important (just deprioritized). We also don\u2019t visualize what features may have caused a change, or what content may have gained a higher priority causing the shift. This has been a problem that we\u2019ve wanted to solve.\nSo, how do we address these needs? The updated Roadmap will focus more on breaking out teams and features so you can interactively see what is being worked on across all teams, as opposed to what features will make X release. We want to empower you with the tools to explore this information for yourself. It\u2019s worth noting that the older style of Roadmap cards for Star Citizen patch releases will still remain, in addition of the new sprint-focused version, but it will be used specifically to highlight what features\/content\/tech we are aiming to release in each quarterly patch. Our intention is that this new view of our sprints will be the primary Roadmap we want you to visit regularly to watch development progress.\n\nIn this image, we\u2019ve opted to use the Actor Feature Team as example. You\u2019ll know this team best from features such as the Player Status System (hunger\/thirst\/etc.), the personal inventory system, body dragging, unarmed combat, and more.\n\n\n\nWe\u2019ve broken up sections by teams, which when expanded reveal the various projects on their plate, the game the work is being developed for, disciplines involved, and a breakdown of their current and upcoming sprint schedule.\n\n\n\nWhile this is a mockup of the new Sprint View for our development, what we are showing here is the actual current development roadmap for the Actor Feature Team. You\u2019ll note that you can see the projects they are working on, the estimated duration of the work, and a short description. Disciplines refers to such development departments as engineering, art, design, and so forth.\n\n\n\nAs you can see from the tabs at the bottom, we plan to present to you an immediate quarter view to see all the upcoming work within a quarter for the dev teams, a half-year view (2 quarters), and a full year view (4 quarters), where that is available. Note that some teams, which are downstream from core feature teams, don\u2019t know what they will work on until the core feature or tech teams commit to their sprints. So these dependency teams naturally will not have as much long-term visibility into their development roadmap as the more far-reaching core teams.\n\n\n\nWe of course want to get this out to you in a timely manner, so we\u2019re currently aiming for the first iteration of the Roadmap to look similar to what you see in the image above. However, it\u2019s worth noting that we\u2019re exploring additional functionality to go even deeper \u2013 we look forward to sharing more on that with you as we get closer.\n\n\nWhile you can see the format is going to change (we hope for the better!), our goal remains the same: build the best damn games ever alongside the best damn community ever. No compromise. We\u2019re committed to that.\n\n\n\nHead over to Spectrum to join the discussion and we\u2019ll see you in the \u2018verse!\n\n- Cloud Imperium Team","de_DE":"Hallo zusammen,\nStar Citizen hat schon immer auf eine offene und transparente Entwicklung gesetzt. Vom ersten Tag an haben wir uns geschworen, unseren Fortschritt mit der Community zu teilen und unsere T\u00fcren zu \u00f6ffnen, um die Reise zur Erschaffung des besten verdammten Weltraumsimulators aller Zeiten zu pr\u00e4sentieren. In den fr\u00fchen Tagen war das viel einfacher, als wir noch ein Studio mit einer kleinen Gruppe von Entwicklern waren. Aber so wie wir gewachsen sind und expandiert haben, so sind auch die Herausforderungen gewachsen, unser Team und unsere Arbeit zeitnah zu zeigen, ohne die eigentliche Entwicklung selbst zu st\u00f6ren.\nIhr habt gesehen, wie wir uns angepasst haben, um euch weiterhin unseren Entwicklungsfortschritt zu zeigen: In den fr\u00fchen Tagen sprachen wir mehr und hatten weniger Spiel zu zeigen. Als der Sternenb\u00fcrger Persistent Universe Alpha bereit war, es zu zeigen und ihr unsere Fortschritte selbst \u00fcberpr\u00fcfen und testen konntet, sprachen wir weniger und lie\u00dfen das Spiel mehr sprechen. Aber wenn man buchst\u00e4blich das tut, was noch nie jemand zuvor getan hat, und Neuland betritt, indem man ein Universum von beispielloser Gr\u00f6\u00dfe und Treue erschafft, gibt es kein fertiges Spielbuch und die Realit\u00e4t ist, dass es Zeit braucht.\nDie aktuelle Roadmap: Begrenzungen\nVor einigen Jahren haben wir die \u00f6ffentliche Roadmap enth\u00fcllt - neben unserer Entwicklung zu regelm\u00e4\u00dfigen Alpha-Ver\u00f6ffentlichungen mit mehr Inhalt, Tech und Features - damit wir euch unsere gesch\u00e4tzte Lieferung von Alpha-Updates zeigen konnten. In den zwei Jahren seitdem ist die Public Roadmap, als eine Sch\u00e4tzung dessen, was bis zu einem bestimmten Zeitpunkt geliefert wird, jedoch weniger repr\u00e4sentativ f\u00fcr unseren tats\u00e4chlichen Fortschritt geworden. Wir haben \u00fcber 450 Entwickler, die jeden Tag unerm\u00fcdlich an Star Citizen und Squadron 42 arbeiten. Und wir zeigen nur einen Bruchteil davon, weil diese aktuelle Roadmap auf einer Sch\u00e4tzung der Lieferung basiert.\n\n\nDerzeit werden Features und Inhalte, f\u00fcr die wir noch kein endg\u00fcltiges Ver\u00f6ffentlichungsdatum haben, auch wenn aktiv an ihnen gearbeitet wird, nicht auf der Public Roadmap angezeigt. Einige, die uns folgen, verstehen, dass nur weil etwas nicht auf der Roadmap steht, nicht bedeutet, dass es nicht aktiv entwickelt wird. Andere glauben jedoch, dass wenn etwas nicht auf der Roadmap steht, bedeutet das, dass es \"verz\u00f6gert\" oder \"abgesagt\" wird. Das f\u00fchrt in manchen F\u00e4llen zu Verwirrung und l\u00e4sst uns nicht in der Lage, die eigentliche Arbeit richtig zu kommunizieren oder zu pr\u00e4sentieren, einfach weil wir etwas nicht zeigen, wenn wir nicht eine gute Vorstellung davon haben, wann es f\u00fcr den \u00f6ffentlichen Verbrauch bereit ist. Sogar dann, weil es sich um Sch\u00e4tzungen handelt, m\u00fcssen wir die Dinge immer noch um ein oder zwei Viertel verschieben, wegen unvorhergesehener Probleme oder notwendiger Pivots. Es war unbefriedigend f\u00fcr uns, dass wir wegen dieser Schrulle der Roadmap nicht in der Lage waren, euch mehr von unseren Entwicklungsfortschritten zu zeigen. Wir haben beschlossen, das zu \u00e4ndern.\nNeue \u00f6ffentliche Roadmap: Mehr Transparenz\nUnsere neue \u00f6ffentliche Roadmap wird stattdessen das tun, was wir vorhatten, als wir die aktuelle zum ersten Mal eingesetzt haben: euch mehr von dem zeigen, was wir tun. Das bedeutet, dass wir euch zeigen wollen, woran unsere Entwickler bei jedem Sprint arbeiten. Das ist eine gro\u00dfe Ver\u00e4nderung. Statt eines kuratierten Sets von Features, Tech oder Inhalten, die wir uns zutrauen, zu einer bestimmten Zeit zu liefern, wollen wir euch alles zeigen... oder fast alles. Es wird nat\u00fcrlich Dinge geben, die wir hinter verschlossenen T\u00fcren aufbewahren, wie zum Beispiel gro\u00dfe Spoiler wie die [REDACTED] und [REDACTED] f\u00fcr Squadron 42. Au\u00dferdem wird es einige Teams geben, die sich in der Forschung und Entwicklung oder in der Ideenfindung f\u00fcr Dinge befinden, die einfach viel zu fr\u00fch sind, um dar\u00fcber zu sprechen, und wir finden, dass eine Enth\u00fcllung nur wenig hilfreichen L\u00e4rm und Spekulationen verursachen w\u00fcrde. Aber unsere Absicht ist es, euch zu zeigen, woran jedes Team bei CIG arbeitet, wenn wir k\u00f6nnen.\nEin Schl\u00fcsselpunkt, den wir mit dieser neuen \u00f6ffentlichen Roadmap hervorheben wollen, ist, dass es sich um einen Fortschrittsverfolger handelt. Wir zeigen euch, woran unsere Teams im Moment arbeiten und wie die Sprints in den kommenden Wochen, Monaten und Quartalen aussehen. Das ist kein Versprechen. Mit einer agilen Entwicklung unterliegt all das Ver\u00e4nderungen. Manchmal, wenn wir Dinge entwickeln und wir iterieren und die Ergebnisse eines Sprints sehen, m\u00fcssen wir zur\u00fcckgehen, um den Code oder das Design zu \u00fcberarbeiten, oder wir finden neue Herausforderungen oder M\u00f6glichkeiten, die wir zu Beginn des Projekts nicht gesehen haben, und m\u00fcssen uns drehen. Wir sagen es in der aktuellen Roadmap, aber wir m\u00fcssen es noch einmal wiederholen, f\u00fcr die neue \u00f6ffentliche Roadmap wird der Fortschrittsverfolger fl\u00fcssig sein. Es ist kein Versprechen von dem, woran wir arbeiten werden. Es ist unsere beste Sch\u00e4tzung zu dem Zeitpunkt, an dem wir es machen, basierend auf den Informationen, die uns zur Verf\u00fcgung stehen. Er zeigt auch unsere strategischen Absichten und Priorit\u00e4ten auf, die ebenfalls \u00c4nderungen unterworfen sind.\nEines unserer \u00fcbergreifenden Ziele dieser \u00f6ffentlichen Roadmap-\u00dcberarbeitung ist es, euch zu zeigen, woran alle unsere Teams arbeiten, damit ihr das Ausma\u00df und die Breite der Arbeit auf unseren Tellern sehen k\u00f6nnt. Ihr werdet auch unsere Priorit\u00e4ten sehen, denn das Wichtigste, Dringlichste oder N\u00f6tigste werden nat\u00fcrlich unsere unmittelbaren Sprints sein, w\u00e4hrend danach das N\u00e4chstwichtigste, Dringlichste oder N\u00f6tigste kommt, und so weiter und so fort das Viertel oder die Viertel hinunter. Wir wissen, dass wir leidenschaftliche und emotional engagierte Unterst\u00fctzer haben, die uns auf dieser aufregenden Reise direkt zur Seite stehen, und so wissen wir, dass einige von euch mit unseren Priorit\u00e4tsaufrufen einverstanden sein werden und einige von euch nicht. Wir wissen das und erwarten das. Intern f\u00fchren wir die gleichen Debatten dar\u00fcber, was wir als n\u00e4chstes in Angriff nehmen wollen oder m\u00fcssen. Es ist ein einfacher Aufruf, unserem Schiffsteam zu sagen, dass es am Prowler arbeiten soll und unserem Schauspieler-Feature-Team, dass es am Schauspieler-Status arbeiten soll, zwei gr\u00f6\u00dfere Projekte, die beide in Alpha 3.9 geliefert wurden. Diese Ressourcen konkurrieren gr\u00f6\u00dftenteils nicht miteinander. Aber der Aufruf ist ein wenig (oder viel) schwieriger, wenn es um Berufe oder Karrieren geht: lassen wir den Bergbau, wo er ist, und gehen zu einer Tier 0-Implementierung eines anderen Pfades \u00fcber, oder erweitern wir die Bergbau-Schleife mehr, damit sie robuster ist? Bergbau-Fans werden sich freuen, wenn wir das Letztere w\u00e4hlen. W\u00e4hrend sie entt\u00e4uscht sein werden, wenn wir es nicht tun. Wenn wir euch erst einmal alles offengelegt haben, woran wir arbeiten, werdet ihr sehen, wie viel es noch zu entwickeln gibt und was unsere Priorit\u00e4ten sind.\nEin in Arbeit befindlicher Blick auf unsere neue \u00f6ffentliche Roadmap\nWir sind sehr gespannt, was das f\u00fcr die Community in Bezug auf die offene Entwicklung freischaltet, aber wir denken, ein Bild sagt mehr als tausend Worte.\nIm Bild unten seht ihr, dass dies bedeutet, dass wir den Vorhang weiter als je zuvor zur\u00fcckziehen und euch einladen, das zu erkunden, woran unsere Teams rund um den Globus arbeiten, bis hinunter auf eine Sprint-Ebene. Wir verstehen die Risiken, die mit diesem Grad an Transparenz verbunden sind, da dies alles ein Prozess ist, der von der \u00d6ffentlichkeit nur sehr selten gesehen wird. Trotzdem freuen wir uns, euch zus\u00e4tzliche Funktionen zur Verf\u00fcgung zu stellen, mit denen ihr unsere internen Sprintzeitpl\u00e4ne durchsehen k\u00f6nnt, herausfinden k\u00f6nnt, ob ein Feature f\u00fcr SC, SQ42 oder beides ist, herausfinden k\u00f6nnt, was mit dem Inhalt passiert, der sich bewegt, welches Feature seinen Platz eingenommen hat und vieles mehr. Mach dich bereit, um zu sehen, wie die Wurst hergestellt wird!\nZus\u00e4tzlich zu der Roadmap, die wir schon seit einiger Zeit benutzen, haben wir die w\u00f6chentliche Ver\u00f6ffentlichung mit einem Blog-Post namens Roadmap Roundup begleitet. Roadmap Roundup dient zwar dazu, zus\u00e4tzliche Einblicke zu geben, warum Inhalte sich bewegen k\u00f6nnen, aber es hat uns nicht gefallen, dass, wenn wir ein Feature verschoben haben, es einfach verschwunden ist, ohne eine dauerhafte Visualisierung, die zeigt, wohin das Feature sich bewegt hat und dass es immer noch wichtig ist (nur depriorisiert). Wir visualisieren auch nicht, welche Features eine \u00c4nderung verursacht haben k\u00f6nnten, oder welche Inhalte eine h\u00f6here Priorit\u00e4t erhalten haben k\u00f6nnten, die die Verschiebung verursacht haben. Dies war ein Problem, das wir l\u00f6sen wollten.\nAlso, wie gehen wir auf diese Bed\u00fcrfnisse ein? Die aktualisierte Roadmap wird sich mehr auf die Aufteilung der Teams und Features konzentrieren, damit ihr interaktiv sehen k\u00f6nnt, woran in allen Teams gearbeitet wird, als darauf, welche Features X ver\u00f6ffentlichen wird. Wir m\u00f6chten euch die Werkzeuge an die Hand geben, mit denen ihr diese Informationen selbst erkunden k\u00f6nnt. Es ist erw\u00e4hnenswert, dass der \u00e4ltere Stil der Roadmap-Karten f\u00fcr die Star Citizen-Patch-Ver\u00f6ffentlichungen neben der neuen sprintfokussierten Version beibehalten wird, aber er wird speziell dazu verwendet, um hervorzuheben, welche Features\/Inhalte\/Technik wir in jedem viertelj\u00e4hrlichen Patch ver\u00f6ffentlichen wollen. Unsere Absicht ist es, dass diese neue Ansicht unserer Sprints die prim\u00e4re Roadmap sein wird, die ihr regelm\u00e4\u00dfig besuchen sollt, um den Fortschritt der Entwicklung zu beobachten.\n\nIn diesem Bild haben wir uns f\u00fcr das Schauspieler-Feature-Team als Beispiel entschieden. Ihr kennt dieses Team am besten von Features wie dem Spieler-Status-System (Hunger\/Durst\/etc.), dem pers\u00f6nlichen Inventarsystem, Body-Dragging, unbewaffneten K\u00e4mpfen und vielem mehr.\nWir haben Abschnitte nach Teams aufgeteilt, die, wenn sie erweitert werden, die verschiedenen Projekte auf ihrem Teller offenbaren, das Spiel, f\u00fcr das die Arbeit entwickelt wird, die beteiligten Disziplinen und eine Aufschl\u00fcsselung ihres aktuellen und kommenden Sprintzeitplans.\nW\u00e4hrend dies ein Mockup der neuen Sprint-Ansicht f\u00fcr unsere Entwicklung ist, zeigen wir hier den aktuellen Entwicklungsfahrplan f\u00fcr das Actor Feature Team. Ihr werdet bemerken, dass ihr die Projekte sehen k\u00f6nnt, an denen sie arbeiten, die gesch\u00e4tzte Dauer der Arbeit und eine kurze Beschreibung. Disziplinen bezieht sich auf solche Entwicklungsabteilungen wie Technik, Kunst, Design und so weiter.\nWie ihr an den Reitern am unteren Rand sehen k\u00f6nnt, planen wir, euch eine sofortige Quartalsansicht zu pr\u00e4sentieren, um alle anstehenden Arbeiten innerhalb eines Quartals f\u00fcr die Entwicklerteams zu sehen, eine Halbjahresansicht (2 Quartale) und eine Gesamtjahresansicht (4 Quartale), wo dies verf\u00fcgbar ist. Beachte, dass einige Teams, die den Core-Feature-Teams nachgelagert sind, nicht wissen, woran sie arbeiten werden, bis die Core-Feature- oder Tech-Teams sich zu ihren Sprints verpflichten. Daher werden diese Abh\u00e4ngigkeitsteams auf lange Sicht nat\u00fcrlich nicht so viel Einblick in ihre Entwicklungs-Roadmap haben wie die weitreichenderen Kernteams.\nWir wollen das nat\u00fcrlich zeitnah an euch weitergeben, deshalb streben wir derzeit an, dass die erste Iteration der Roadmap \u00e4hnlich aussieht wie das Bild oben. Es ist jedoch erw\u00e4hnenswert, dass wir zus\u00e4tzliche Funktionen erforschen, um noch tiefer zu gehen - wir freuen uns darauf, mehr dar\u00fcber mit euch zu teilen, je n\u00e4her wir kommen.\nAuch wenn ihr seht, dass sich das Format \u00e4ndern wird (wir hoffen auf das Bessere!), unser Ziel bleibt dasselbe: die besten verdammten Spiele aller Zeiten zusammen mit der besten verdammten Community aller Zeiten zu entwickeln. Keine Kompromisse. Dem sind wir verpflichtet.\nGeht r\u00fcber zu Spectrum, um euch an der Diskussion zu beteiligen, und wir sehen euch dann im 'Vers!\n\n- Wolkenimperium-Team","zh_CN":"Hi everyone,\nStar Citizen has always been predicated on open and transparent development. From day one, we vowed to share our progress with the community and open our doors to present the journey of creating the Best Damn Space Sim Ever. In the early days, that was much easier when we were one studio with a small group of developers. But as we\u2019ve grown and expanded, so too have the challenges in showing our team and our work in a timely manner without disrupting the actual development itself.\nYou\u2019ve seen us adapt to continue to show you our development progress: in the early days we spoke more and had less game to show. As the Star Citizen Persistent Universe Alpha became ready to show and you could check out and test our progress yourself, we spoke less and let the game speak more. But when you are literally doing what no one has ever done before and charting new territory in creating a universe of unprecedented scale and fidelity, there is no ready playbook and the reality is it takes time.\nThe Current Roadmap: Limitations\nSeveral years ago, we unveiled the Public Roadmap \u2013 alongside our evolution to regular Alpha releases of more content, tech, and features \u2013 so that we could show you our estimated delivery of Alpha updates. However, in the two years since, the Public Roadmap, as an estimation of what will be delivered by a certain time, has become less representative of our actual progress. We have over 450 developers working tirelessly every day on Star Citizen and Squadron 42. And we are only showing a fraction of that because this current roadmap is predicated on an estimate of delivery.\n\n\nCurrently, features and content that we do not have a definitive release date for, even when they are being actively worked on, do not get displayed on the Public Roadmap. Some who follow us understand that just because something is not on the roadmap does not mean it\u2019s not being actively developed. Others, however, believe that if something is not on the roadmap then it means that it is \u201cdelayed\u201d or \u201ccancelled.\u201d This creates confusion in some cases and leaves us unable to properly communicate or present the actual work, simply because we don\u2019t display something unless we have a good idea of when it\u2019ll be ready for public consumption. Even then, because these are estimates, we still have to push things a quarter or two due to unforeseen issues or necessary pivots. It\u2019s been unsatisfactory for us to be unable to show you more of our development progress because of that quirk of the roadmap. We have decided to change that.\nNew Public Roadmap: More Transparency\nOur new Public Roadmap will instead do what we intended to do when we first deployed the current one: show you more of what we are doing. That means we intend to show you what our developers are working on every sprint. This is a big sea change. Instead of a curated set of features, tech, or content we have confidence in delivering by a set time, we want to show you everything\u2026or nearly everything. There will obviously be things we keep behind closed doors, such as big spoilers like the [REDACTED] and [REDACTED] for Squadron 42. Plus, there will be some teams that are in R&D or ideation for things that are just way too early to talk about, and we feel revealing that would just create unhelpful noise and speculation. But our intention is to show you what every team at CIG is working on if we can.\nOne key point we want to emphasize with this new Public Roadmap is that this is a progress tracker. We are showing you what our teams are working on right now, and what sprints look like in the weeks, months, and quarters ahead. It is not a promise. With agile development, all of that is subject to change. Sometimes, as we develop things and we iterate and see the results of a sprint, we need to go back to rework code or design, or we find new challenges or opportunities that we didn\u2019t see at the outset of the project, and need to pivot. We say it in the current roadmap, but need to reiterate it again, for the new Public Roadmap, the progress tracker will be fluid. It is not a promise of what we will work on. It\u2019s our best estimate at the time we make it, based on the information we have at hand. It also indicates our strategic intentions and priorities, which themselves are also subject to change.\nOne of our overarching goals of this Public Roadmap overhaul is to show you what all our teams are working on so you can see the scale and breadth of work on our plates. You will also see our priorities, as obviously what is most important, urgent, or needed will be our immediate sprints, while after that will be what is next most important, urgent, or needed, and so on and so forth down the quarter or quarters. We know we have passionate and emotionally invested backers who are riding right alongside us on this exciting journey, and so we know that some of you will agree with our priority calls and some of you won\u2019t. We know that and expect that. Internally, we have the same debates about what we want or need to tackle next. It\u2019s an easy call to tell our Ship Team to work on the Prowler and our Actor Feature Team to work on actor status, two larger projects that both delivered in Alpha 3.9. Those resources largely don\u2019t compete. But the call is a little (or a lot) harder when it comes to professions or careers: do we leave mining where it\u2019s at and move onto a Tier 0 implementation of another path, or flesh out the mining loop more so it\u2019s more robust? Mining fans will rejoice if we choose the latter. While they\u2019ll be disappointed if we don\u2019t. Once we expose to you all of what we\u2019re working on, you will see just how much there is to develop and what our priorities are.\nA Work-In-Progress Look at our New Public Roadmap\nWe are very excited about what this unlocks for the community in terms of open development, but we think a picture is worth a thousand words.\nIn the image below, you\u2019ll find this means we\u2019re pulling back the curtain farther than ever before and inviting you in to explore what our teams around the globe are working on, down to a sprint level. We understand the risks associated with this level of transparency, as it\u2019s all a process that is very rarely seen by the general public. Despite that, we are excited to give you additive functionality to review our internal sprint schedules, identify if a feature is for SC, SQ42 or both, discover what happens to content that moves around, what feature took its place, and much more. Get ready to see how the sausage is made!\nIn addition to the Roadmap we\u2019ve been using for some time now, we started accompanying the weekly publish with a blog post dubbed Roadmap Roundup. While Roadmap Roundup serves a great purpose in offering additional insight into why content may move around, it didn\u2019t sit right with us that when we moved a feature, it just disappeared, without a persistent visualization that demonstrated where the feature moved to and that it was still important (just deprioritized). We also don\u2019t visualize what features may have caused a change, or what content may have gained a higher priority causing the shift. This has been a problem that we\u2019ve wanted to solve.\nSo, how do we address these needs? The updated Roadmap will focus more on breaking out teams and features so you can interactively see what is being worked on across all teams, as opposed to what features will make X release. We want to empower you with the tools to explore this information for yourself. It\u2019s worth noting that the older style of Roadmap cards for Star Citizen patch releases will still remain, in addition of the new sprint-focused version, but it will be used specifically to highlight what features\/content\/tech we are aiming to release in each quarterly patch. Our intention is that this new view of our sprints will be the primary Roadmap we want you to visit regularly to watch development progress.\n\nIn this image, we\u2019ve opted to use the Actor Feature Team as example. You\u2019ll know this team best from features such as the Player Status System (hunger\/thirst\/etc.), the personal inventory system, body dragging, unarmed combat, and more.\n\n\n\nWe\u2019ve broken up sections by teams, which when expanded reveal the various projects on their plate, the game the work is being developed for, disciplines involved, and a breakdown of their current and upcoming sprint schedule.\n\n\n\nWhile this is a mockup of the new Sprint View for our development, what we are showing here is the actual current development roadmap for the Actor Feature Team. You\u2019ll note that you can see the projects they are working on, the estimated duration of the work, and a short description. Disciplines refers to such development departments as engineering, art, design, and so forth.\n\n\n\nAs you can see from the tabs at the bottom, we plan to present to you an immediate quarter view to see all the upcoming work within a quarter for the dev teams, a half-year view (2 quarters), and a full year view (4 quarters), where that is available. Note that some teams, which are downstream from core feature teams, don\u2019t know what they will work on until the core feature or tech teams commit to their sprints. So these dependency teams naturally will not have as much long-term visibility into their development roadmap as the more far-reaching core teams.\n\n\n\nWe of course want to get this out to you in a timely manner, so we\u2019re currently aiming for the first iteration of the Roadmap to look similar to what you see in the image above. However, it\u2019s worth noting that we\u2019re exploring additional functionality to go even deeper \u2013 we look forward to sharing more on that with you as we get closer.\n\n\nWhile you can see the format is going to change (we hope for the better!), our goal remains the same: build the best damn games ever alongside the best damn community ever. No compromise. We\u2019re committed to that.\n\n\n\nHead over to Spectrum to join the discussion and we\u2019ll see you in the \u2018verse!\n\n- Cloud Imperium Team"},"links_count":1,"comment_count":183,"created_at":"2020-08-19T00:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 20:55:23","valid_relations":["images","links"],"prev_id":17725,"next_id":17728}}