{"data":{"id":17755,"title":"Calling All Devs","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/transmission\/17755-Calling-All-Devs","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17755","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17755","channel":"Transmission","category":"General","series":"Calling All Devs","images":[],"images_count":0,"translations":{"en_EN":"Lead Gameplay Engineer Chad McKinney and Lead Network Programmer Clive Johnson join us to talk core tech including iCache, global persistence and server meshing, and their impact on gameplay in the Star Citizen Universe.\nTo watch previous episodes of Calling All Devs, visit CALLING ALL DEVS.","de_DE":"Chad McKinney, Lead Gameplay Engineer, und Clive Johnson, Lead Network Programmer, schlie\u00dfen sich uns an, um \u00fcber Kerntechnologien wie iCache, globale Persistenz und Server-Meshing und deren Einfluss auf das Gameplay im Star Citizen Universum zu sprechen.\nUm fr\u00fchere Episoden von Calling All Devs zu sehen, besucht CALLING ALL DEVS.","zh_CN":"Lead Gameplay Engineer Chad McKinney and Lead Network Programmer Clive Johnson join us to talk core tech including iCache, global persistence and server meshing, and their impact on gameplay in the Star Citizen Universe.\nTo watch previous episodes of Calling All Devs, visit CALLING ALL DEVS."},"links_count":1,"comment_count":30,"created_at":"2020-08-28T23:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-08 15:36:01","valid_relations":["images","links"],"prev_id":17753,"next_id":17756}}