{"data":{"id":17763,"title":"Roadmap Roundup - September 4th, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17763-Roadmap-Roundup-September-4th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17763","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17763","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nBefore we jump in, we wanted to give you a quick update. When a card is present in a specific column on our Roadmap (i.e., Alpha 3.9, 3.10, etc.), this can sometimes mean that the feature or vehicle will release at some point during that patch\u2019s quarter. As seen with the Argo Mole or the Esperia Prowler, we\u2019ve occasionally released content in a point patch in the same targeted quarter instead of day one. It\u2019s no secret that the Mercury Star Runner has GIB Carrack levels of anticipation, and we really want to be sure the ship meets our (and your!) expectations. Don\u2019t worry, the Star Runner is not being pushed back to 3.12, however, we want to let you know that we\u2019re targeting a point patch release for the ship (3.11.X).\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for September 4th, 2020\nA series of environment cards have been added to Alpha 3.11 column. These changes will improve the look of planets overall: Repainting Existing Planets & Moons | Utilising the new planetary painting tools we\u2019ve gone through all planets and moons in the Stanton System and repainted the ground surfaces and object presets. This also futureproofs ourselves and allows us to take advantage of new tech in legacy locations.\n\nUpdated Ground Textures | Updating and expanding our current terrain texture library by adding scanned data.\n\nUpdated Geology | On a per object basis we are now able to support HW tessellation displacement on geology distributed across terrain to give it a more organic appearance.\n\nAdditionally, two more cards have been added to the added to Alpha 3.11 column: Force Reactions | Using the physics system, visible reactions are systemically triggered for Players and NPCs when punched, shot, and caught in explosions. Actors are made to lean when experiencing strong winds, or the G-forces of an accelerating ship, with extreme shifts in wind and ship velocity knocking actors down.\n\nPlayer & External Inventory This card has been added to the Roadmap in \u201cPolishing.\u201d | Visually manage food, drink, mined rocks and harvested items stored in your personal inventory, moving them between your backpack and suit pockets and any external storage devices (such as the cargo access on certain vehicles).\n\nFPS: Combat Improvements and Polishing\nWe\u2019ve decided that this this card should be released alongside additional updates to FPS AI support, expected to come in a coming update. As we work to determine where that additional work will fall on our schedule, this card has been removed from the Roadmap for the time being.\n\nLaw System v2: Surrender\nIn our final review, we decided that the current version of this card only made minor improvements to the existing system and the feature overall would benefit from having a more complete experience. This card has been moved to the Alpha 3.12 column to allow for further iteration and improvements to be made to the system.\n\nWe needed additional support to complete higher priority features like Body Dragging, Force Reactions, and certain high-priority bug fixes. As a result of these shifts, the following two cards will not make the cutoff for Alpha 3.11, and will be need to be shifted to the Alpha 3.12 column. Server to Client Actor Networking Rework\n\nDeath Animation Improvements\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Zusammenfassung der Roadmap\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nBevor wir einsteigen, wollten wir Ihnen ein kurzes Update geben. Wenn eine Karte in einer bestimmten Spalte unserer Roadmap (d.h. Alpha 3.9, 3.10 usw.) vorhanden ist, kann das manchmal bedeuten, dass die Funktion oder das Fahrzeug irgendwann w\u00e4hrend des Quartals, in dem der Patch erscheint, ver\u00f6ffentlicht wird. Wie bei der Argo Mole oder dem Esperia Prowler zu sehen ist, haben wir gelegentlich Inhalte in einem Punkt-Patch im gleichen Zielquartal statt am ersten Tag ver\u00f6ffentlicht. Es ist kein Geheimnis, dass der Mercury Star Runner einen GIB Carrack Vorlauf hat, und wir wollen wirklich sicher sein, dass das Schiff unseren (und Ihren!) Erwartungen entspricht. Keine Sorge, der Star Runner wird nicht auf 3.12 zur\u00fcckgedr\u00e4ngt, aber wir m\u00f6chten Sie wissen lassen, dass wir eine Punkt-Patch-Ver\u00f6ffentlichung f\u00fcr das Schiff anstreben (3.11.X).\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 4. September 2020\nEine Reihe von Umgebungskarten wurde der Spalte Alpha 3.11 hinzugef\u00fcgt. Diese \u00c4nderungen werden das Aussehen der Planeten insgesamt verbessern:\n\n\nRepainting Existing Planets & Moons | Unter Verwendung der neuen Planetenmalwerkzeuge haben wir alle Planeten und Monde im Stanton-System durchlaufen und die Grundfl\u00e4chen und Objektvoreinstellungen neu gemalt. Damit sind wir auch zukunftssicher und k\u00f6nnen die Vorteile der neuen Technologie an alten Standorten nutzen. Aktualisierte Bodentexturen | Aktualisierung und Erweiterung unserer aktuellen Bodentextur-Bibliothek durch Hinzuf\u00fcgen gescannter Daten. Aktualisierte Geologie | Auf einer Pro-Objekt-Basis sind wir jetzt in der Lage, die Verschiebung von HW-Mosaiken auf einer \u00fcber das Gel\u00e4nde verteilten Geologie zu unterst\u00fctzen, um ihr ein organischeres Aussehen zu verleihen.\nZus\u00e4tzlich wurden der Spalte Alpha 3.11 zwei weitere Karten hinzugef\u00fcgt:\n\n\nKraftreaktionen | Mit Hilfe des Physiksystems werden sichtbare Reaktionen f\u00fcr Spieler und NPCs systemisch ausgel\u00f6st, wenn sie geschlagen, geschossen und in Explosionen gefangen werden. Bei starkem Wind oder den G-Kr\u00e4ften eines sich beschleunigenden Schiffes werden die Spieler in eine Schr\u00e4glage gebracht, wobei extreme Wind- und Schiffsgeschwindigkeitsverschiebungen die Spieler zu Boden werfen. Spieler & Externe Bestandsaufnahme Diese Karte wurde der Roadmap unter \"Polieren\" hinzugef\u00fcgt. | Verwalten Sie visuell Lebensmittel, Getr\u00e4nke, abgebautes Gestein und geerntete Gegenst\u00e4nde, die in Ihrem pers\u00f6nlichen Inventar gelagert sind, indem Sie sie zwischen den Taschen Ihres Rucksacks und Ihres Anzugs und allen externen Speichermedien (wie z.B. den Zugang zur Ladung auf bestimmten Fahrzeugen) bewegen.\nFPS: Kampfverbesserungen und Polieren\nWir haben beschlossen, dass diese Karte zusammen mit zus\u00e4tzlichen Aktualisierungen des FPS AI-Supports, die in einer kommenden Aktualisierung erwartet werden, herausgegeben werden soll. Da wir daran arbeiten, festzustellen, wo diese zus\u00e4tzlichen Arbeiten in unseren Zeitplan fallen, wurde diese Karte vorerst aus der Roadmap gestrichen.\n\nRechtssystem v2: Kapitulation\nIn unserer abschlie\u00dfenden \u00dcberpr\u00fcfung haben wir entschieden, dass die aktuelle Version dieser Karte nur geringf\u00fcgige Verbesserungen des bestehenden Systems enth\u00e4lt und die Funktion insgesamt von einer vollst\u00e4ndigeren Erfahrung profitieren w\u00fcrde. Diese Karte wurde in die Spalte Alpha 3.12 verschoben, um weitere Iterationen und Verbesserungen des Systems zu erm\u00f6glichen.\n\nWir brauchten zus\u00e4tzliche Unterst\u00fctzung, um Funktionen mit h\u00f6herer Priorit\u00e4t wie Body-Dragging, Force-Reactions und bestimmte Fehlerbehebungen mit hoher Priorit\u00e4t durchzuf\u00fchren. Infolge dieser Verschiebungen werden die folgenden beiden Karten nicht die Grenze f\u00fcr Alpha 3.11 erreichen und m\u00fcssen in die Spalte Alpha 3.12 verschoben werden.\n\n\nServer-zu-Client-Akteur-Netzwerk-\u00dcberarbeitung Verbesserungen der Todesanimation\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spektrum","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nBefore we jump in, we wanted to give you a quick update. When a card is present in a specific column on our Roadmap (i.e., Alpha 3.9, 3.10, etc.), this can sometimes mean that the feature or vehicle will release at some point during that patch\u2019s quarter. As seen with the Argo Mole or the Esperia Prowler, we\u2019ve occasionally released content in a point patch in the same targeted quarter instead of day one. It\u2019s no secret that the Mercury Star Runner has GIB Carrack levels of anticipation, and we really want to be sure the ship meets our (and your!) expectations. Don\u2019t worry, the Star Runner is not being pushed back to 3.12, however, we want to let you know that we\u2019re targeting a point patch release for the ship (3.11.X).\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for September 4th, 2020\nA series of environment cards have been added to Alpha 3.11 column. These changes will improve the look of planets overall: Repainting Existing Planets & Moons | Utilising the new planetary painting tools we\u2019ve gone through all planets and moons in the Stanton System and repainted the ground surfaces and object presets. This also futureproofs ourselves and allows us to take advantage of new tech in legacy locations.\n\nUpdated Ground Textures | Updating and expanding our current terrain texture library by adding scanned data.\n\nUpdated Geology | On a per object basis we are now able to support HW tessellation displacement on geology distributed across terrain to give it a more organic appearance.\n\nAdditionally, two more cards have been added to the added to Alpha 3.11 column: Force Reactions | Using the physics system, visible reactions are systemically triggered for Players and NPCs when punched, shot, and caught in explosions. Actors are made to lean when experiencing strong winds, or the G-forces of an accelerating ship, with extreme shifts in wind and ship velocity knocking actors down.\n\nPlayer & External Inventory This card has been added to the Roadmap in \u201cPolishing.\u201d | Visually manage food, drink, mined rocks and harvested items stored in your personal inventory, moving them between your backpack and suit pockets and any external storage devices (such as the cargo access on certain vehicles).\n\nFPS: Combat Improvements and Polishing\nWe\u2019ve decided that this this card should be released alongside additional updates to FPS AI support, expected to come in a coming update. As we work to determine where that additional work will fall on our schedule, this card has been removed from the Roadmap for the time being.\n\nLaw System v2: Surrender\nIn our final review, we decided that the current version of this card only made minor improvements to the existing system and the feature overall would benefit from having a more complete experience. This card has been moved to the Alpha 3.12 column to allow for further iteration and improvements to be made to the system.\n\nWe needed additional support to complete higher priority features like Body Dragging, Force Reactions, and certain high-priority bug fixes. As a result of these shifts, the following two cards will not make the cutoff for Alpha 3.11, and will be need to be shifted to the Alpha 3.12 column. Server to Client Actor Networking Rework\n\nDeath Animation Improvements\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":2,"comment_count":0,"created_at":"2020-09-04T23:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 20:52:24","valid_relations":["images","links"],"prev_id":17762,"next_id":17764}}