{"data":{"id":17840,"title":"Roadmap Roundup - October 23rd, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17840-Roadmap-Roundup-October-23rd-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17840","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17840","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for October 23rd, 2020\nThe Following Cards have been added to the Alpha 3.12 column: Behring A03 Sniper Rifle | Designing and creating the Behring A03 sniper rifle. Includes asset creation, animation, and balancing.\n\nBehring FS-9 LMG | Designing and creating the Behring FS-9 LMG. Includes asset creation, animation, and balancing.\n\nVehicle Entry Identification | This feature adds dynamic markers when in close proximity to your vehicle to aid in entry. These contextually change depending on whether the vehicle is landed or in space to only show valid entry methods.\n\nGrin Multi-tool Tractor Beam Attachment (Multi-Tool Tractor Beam \u2013 T0)\nThis card\u2019s name, image, and description has been updated. | The Tractor Beam is a device that allows the control (movement) of an object without the need for an actor or other entity to be in physical contact. The first implementation of this feature will primarily be used for quickly and remotely moving cargo and miscellaneous material in space.\n\nObject Push and Pull\nThe turnaround between 3.11 and 3.12 was too tight for us to get the feature in a spot where we\u2019re happy with it. We need more time to get it right, and because of this, we\u2019ve moved this card to allow for more time to finish their side of the feature. It has been removed from the roadmap for the time being, with the intention to return it when the Alpha 3.13 column is added.\n\nDeath Animation Improvements\nInitially, we were hoping to make updates and polish improvements to the Death Animations in Alpha 3.12, but work required for Force Reactions took priority and ate up the time we had originally allotted for these improvements. In the end, it was a decision between a visual improvement and Force Reactions, which we thought were much more important overall. This card has been removed from the roadmap for the time being and will be returned when we find a place for it in our schedule.\n\nShip AI: Hazard Awareness and Avoidance\nWork on Hazard Awareness and Avoidance will not be complete by the 3.12 branch date. This card has been removed from the roadmap for the time being and will be returned when we find a place for it in our schedule.\n\nServer to Client Actor Networking Rework\nAs we\u2019ve made progress towards improving the server to client actor networking, we\u2019ve realized that this isn\u2019t a task-set we\u2019ll be considering \u201ccomplete\u201d like we do with other cards currently on the roadmap. More specifically, this is a task-set that we want to iterate on every release, continually refining our synchronization handling, and for this to be something that can and will be improving with each patch. We began this process of iteration with improvements in 3.9.1, and continued in 3.11, replacing a static latency buffer with a dynamic buffer. Meaning, the better your connection and frame rate is, the more up-to-date other players and NPCs positions and actions will appear. Ultimately, our focus is on making the player experience better and more stable, which means iterations on this alongside development rather than all at once.\n\nMystery Armor\nThe Character team splits time between work on SQ42 and work on the PU, and in this case, work needed for a piece on Squadron took priority and required us to pull multiple artists to support it. Because of this shift, and factoring in the complicated nature of this armor (cloth simulation and rigging, animations), and the fact that we\u2019re waiting on upcoming back-end tech, it would be cutting it too close to branch day to confidently include this card in Alpha 3.12. It has been removed from the roadmap for the time being, with the intention of including it in the Alpha 3.13 column when it is added. This card has been designated as \u201cMystery Armor\u201d because the character team is excited to surprise you with a popular armor-set that you\u2019ve actually already seen concepts of\u2026 While we\u2019re also looking forward to this new set, we want to dispel the rumor that this is the Titan Suit. Not yet folks.\n\nThat\u2019s all for this week! Join the discussion on Spectrum.","de_DE":"Zusammenfassung der Roadmap\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 23. Oktober 2020\nDie folgenden Karten wurden der Spalte Alpha 3.12 hinzugef\u00fcgt:\n\n\nBehring A03 Scharfsch\u00fctzengewehr | Entwicklung und Herstellung des Behring A03 Scharfsch\u00fctzengewehrs. Umfasst die Erstellung, Animation und Balance. Behring FS-9 LMG | Entwurf und Erstellung des Behring FS-9 LMG. Umfasst die Erstellung, Animation und das Ausbalancieren von Objekten. Vehicle Entry Identification | Diese Funktion f\u00fcgt dynamische Markierungen hinzu, wenn sie sich in unmittelbarer N\u00e4he Ihres Fahrzeugs befinden, um die Einfahrt zu erleichtern. Diese \u00e4ndern sich kontextabh\u00e4ngig, je nachdem, ob das Fahrzeug gelandet ist oder sich im Raum befindet, um nur g\u00fcltige Einfahrtmethoden anzuzeigen.\nGrinsende Multi-Tool-Traktortr\u00e4gerbefestigung (Multi-Tool-Traktortr\u00e4ger - T0)\nDer Name, das Bild und die Beschreibung dieser Karte wurden aktualisiert. | Der Traktorstrahl ist eine Vorrichtung, die die Steuerung (Bewegung) eines Objekts erm\u00f6glicht, ohne dass ein Akteur oder eine andere Einheit in physischem Kontakt sein muss. Die erste Implementierung dieser Funktion wird in erster Linie f\u00fcr die schnelle und ferngesteuerte Bewegung von Fracht und verschiedenem Material im Weltraum verwendet werden.\n\nObjekt schieben und ziehen\nDer Umschwung zwischen 3.11 und 3.12 war zu knapp, als dass wir das Feature an einer Stelle platzieren konnten, an der wir mit ihm zufrieden sind. Wir brauchen mehr Zeit, um es richtig hinzubekommen, und aus diesem Grund haben wir diese Karte verschoben, um mehr Zeit f\u00fcr die Fertigstellung ihrer Seite des Features zu haben. Sie wurde vorerst von der Roadmap entfernt, mit der Absicht, sie zur\u00fcckzugeben, wenn die Spalte Alpha 3.13 hinzugef\u00fcgt wird.\n\nVerbesserungen der Todesanimation\nUrspr\u00fcnglich hatten wir gehofft, Aktualisierungen und Verbesserungen an den Todesanimationen in Alpha 3.12 vornehmen zu k\u00f6nnen, aber die f\u00fcr Force Reactions erforderliche Arbeit hatte Priorit\u00e4t und verschlang die Zeit, die wir urspr\u00fcnglich f\u00fcr diese Verbesserungen vorgesehen hatten. Letztendlich war es eine Entscheidung zwischen einer visuellen Verbesserung und Force Reactions, die wir insgesamt f\u00fcr viel wichtiger hielten. Diese Karte wurde vorerst aus der Roadmap gestrichen und wird zur\u00fcckgegeben, sobald wir einen Platz daf\u00fcr in unserem Zeitplan gefunden haben.\n\nSchiffs-KI: Gefahrenbewusstsein und -vermeidung\nDie Arbeiten zu Gefahrenbewusstsein und -vermeidung werden nicht bis zum 3.12. Diese Karte wurde vorerst von der Roadmap entfernt und wird zur\u00fcckgegeben, sobald wir einen Platz daf\u00fcr in unserem Zeitplan gefunden haben.\n\nServer-Client-Akteur-Netzwerk-\u00dcberarbeitung\nW\u00e4hrend wir Fortschritte bei der Verbesserung der Vernetzung von Server zu Client-Akteuren gemacht haben, wurde uns klar, dass dies keine Aufgabe ist, die wir als \"vollst\u00e4ndig\" betrachten, wie wir es bei anderen Karten auf der Roadmap tun. Genauer gesagt handelt es sich um eine Aufgabe, die wir bei jeder neuen Version wiederholen wollen, wobei wir die Handhabung der Synchronisierung st\u00e4ndig verfeinern wollen und dies mit jedem Patch verbessern k\u00f6nnen und werden. Wir begannen diesen Iterationsprozess mit Verbesserungen in 3.9.1 und setzten ihn in 3.11 fort, indem wir einen statischen Latenzpuffer durch einen dynamischen Puffer ersetzten. Das hei\u00dft, je besser Ihre Verbindung und Bildrate ist, desto aktueller erscheinen die Positionen und Aktionen anderer Spieler und NPCs. Letztendlich konzentrieren wir uns darauf, die Spielerfahrung besser und stabiler zu machen, was bedeutet, dass wir dies in Iterationen parallel zur Entwicklung und nicht auf einmal tun.\n\nMysteri\u00f6se R\u00fcstung\nDas Character-Team teilt die Zeit zwischen der Arbeit an SQ42 und der Arbeit an der PU auf, und in diesem Fall hatte die Arbeit f\u00fcr ein St\u00fcck \u00fcber Squadron Priorit\u00e4t und erforderte, dass wir mehrere K\u00fcnstler zur Unterst\u00fctzung hinzuziehen mussten. Aufgrund dieser Verschiebung und unter Ber\u00fccksichtigung der komplizierten Natur dieser Panzerung (Stoffsimulation und Takelage, Animationen) und der Tatsache, dass wir auf die kommende Back-End-Technologie warten, w\u00e4re es zu kurz vor dem Tag der Verzweigung, um diese Karte getrost in Alpha 3.12 aufzunehmen. Sie wurde vorerst von der Roadmap entfernt, mit der Absicht, sie in die Spalte Alpha 3.13 aufzunehmen, wenn sie hinzugef\u00fcgt wird. Diese Karte wurde als \"Mystery Armor\" bezeichnet, weil das Charakterteam sich darauf freut, Sie mit einem beliebten R\u00fcstungsset zu \u00fcberraschen, von dem Sie eigentlich schon Konzepte gesehen haben... W\u00e4hrend wir uns auch auf dieses neue Set freuen, wollen wir das Ger\u00fccht zerstreuen, dass es sich um die Titanen-Anzugfarbe handelt. Noch nicht, Leute.\n\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spektrum.","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for October 23rd, 2020\nThe Following Cards have been added to the Alpha 3.12 column: Behring A03 Sniper Rifle | Designing and creating the Behring A03 sniper rifle. Includes asset creation, animation, and balancing.\n\nBehring FS-9 LMG | Designing and creating the Behring FS-9 LMG. Includes asset creation, animation, and balancing.\n\nVehicle Entry Identification | This feature adds dynamic markers when in close proximity to your vehicle to aid in entry. These contextually change depending on whether the vehicle is landed or in space to only show valid entry methods.\n\nGrin Multi-tool Tractor Beam Attachment (Multi-Tool Tractor Beam \u2013 T0)\nThis card\u2019s name, image, and description has been updated. | The Tractor Beam is a device that allows the control (movement) of an object without the need for an actor or other entity to be in physical contact. The first implementation of this feature will primarily be used for quickly and remotely moving cargo and miscellaneous material in space.\n\nObject Push and Pull\nThe turnaround between 3.11 and 3.12 was too tight for us to get the feature in a spot where we\u2019re happy with it. We need more time to get it right, and because of this, we\u2019ve moved this card to allow for more time to finish their side of the feature. It has been removed from the roadmap for the time being, with the intention to return it when the Alpha 3.13 column is added.\n\nDeath Animation Improvements\nInitially, we were hoping to make updates and polish improvements to the Death Animations in Alpha 3.12, but work required for Force Reactions took priority and ate up the time we had originally allotted for these improvements. In the end, it was a decision between a visual improvement and Force Reactions, which we thought were much more important overall. This card has been removed from the roadmap for the time being and will be returned when we find a place for it in our schedule.\n\nShip AI: Hazard Awareness and Avoidance\nWork on Hazard Awareness and Avoidance will not be complete by the 3.12 branch date. This card has been removed from the roadmap for the time being and will be returned when we find a place for it in our schedule.\n\nServer to Client Actor Networking Rework\nAs we\u2019ve made progress towards improving the server to client actor networking, we\u2019ve realized that this isn\u2019t a task-set we\u2019ll be considering \u201ccomplete\u201d like we do with other cards currently on the roadmap. More specifically, this is a task-set that we want to iterate on every release, continually refining our synchronization handling, and for this to be something that can and will be improving with each patch. We began this process of iteration with improvements in 3.9.1, and continued in 3.11, replacing a static latency buffer with a dynamic buffer. Meaning, the better your connection and frame rate is, the more up-to-date other players and NPCs positions and actions will appear. Ultimately, our focus is on making the player experience better and more stable, which means iterations on this alongside development rather than all at once.\n\nMystery Armor\nThe Character team splits time between work on SQ42 and work on the PU, and in this case, work needed for a piece on Squadron took priority and required us to pull multiple artists to support it. Because of this shift, and factoring in the complicated nature of this armor (cloth simulation and rigging, animations), and the fact that we\u2019re waiting on upcoming back-end tech, it would be cutting it too close to branch day to confidently include this card in Alpha 3.12. It has been removed from the roadmap for the time being, with the intention of including it in the Alpha 3.13 column when it is added. This card has been designated as \u201cMystery Armor\u201d because the character team is excited to surprise you with a popular armor-set that you\u2019ve actually already seen concepts of\u2026 While we\u2019re also looking forward to this new set, we want to dispel the rumor that this is the Titan Suit. Not yet folks.\n\nThat\u2019s all for this week! Join the discussion on Spectrum."},"links_count":2,"comment_count":0,"created_at":"2020-10-24T00:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-04-24 22:02:31","valid_relations":["images","links","translations"],"prev_id":17838,"next_id":17841}}