{"data":{"id":17860,"title":"Roadmap Roundup - November 6th, 2020","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17860-Roadmap-Roundup-November-6th-2020","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17860","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17860","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for November 6th, 2020\nLanding Services Update \u2013 Ordnance Replenishment\nThis card is a new addition that has been added to the Alpha 3.12 column. | We have now hooked up key ordnance on ships (Missiles\/Chaffs\/Flares) in the Rest Stop functionality to run through the shop service, allowing for proper pricing differentials between items when restocking your ships. This will also require some re-balancing for our current insurance and item prices. Overall, this is a major step forward towards getting a fully dynamic set of prices for the landing service functionality.\n\nBefore this change, ordnance like missiles, chaffs, and flares had the same price across the \u2018Verse. For example, all missiles regardless of size were costing you 100aUEC. With this functionality, ordnance prices will take a step to a realistic pricing model driven by the PU shop service. As mentioned in the card description, insurance prices will be adjusted along with this, as we don\u2019t want to incentivize players to simply self-destruct & reclaim their ships to restock a loadout. Yes, restocking your ship will cost more, but this will be one step towards the economic model we have planned for Star Citizen.\n\nThe description on the following cards has been updated: Capital Ships, Turrets and Torpedoes VFX\/SFX Improvements | Improvements to destruction deathmasks, turret firing, missile trails, torpedo visual and sound effects, to enhance the look and feel of combat against and destruction of capital ships. Combat with capital ships will also be visually improved with changes to shield impacts to provide a more visually appealing combat experience.\n\nCapital Ship Combat Behavior Improvements | Improvements to capital ship AI, focused on maneuvering, targeting and weapon use. This involves ensuring that the Ship has full awareness of its loadout, available turrets and the size\/number of combatants it is facing. The pilot will react and position the ship accordingly to each combat scenario. This will be properly utilized when a player enters a Rest Stop Armistice Zone with a high CrimeStat, and finds themselves coming up against a Navy Idris that has been called to help enforce the law.\n\nNew Images have been added for the following cards: Gemini A03 Sniper Rifle\n\nBehring FS-9 LMG\n\nWeapon Zeroing \u2013 T0\nThis card has been moved to polishing.\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Zusammenfassung der Roadmap\nAlles Gute zum Freitag!\n\nJede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu gestalten, die dazu beitragen, den Sternenb\u00fcrger und das Geschwader 42 zu erm\u00f6glichen.\n\nLassen Sie uns mit dieser Feststellung fortfahren und in das Roundup der Roadmap dieser Woche eintauchen!\n\n-CIG-Gemeinschaftsteam\n\nNennenswerte \u00c4nderungen f\u00fcr den 6. November 2020\nAktualisierung der Landedienste - Auff\u00fcllen der Gesch\u00fctze\nDiese Karte ist eine neue Erg\u00e4nzung, die der Spalte Alpha 3.12 hinzugef\u00fcgt wurde. | Wir haben jetzt Schl\u00fcsselgesch\u00fctze auf Schiffen (Raketen\/Chaffs\/Flotten) in der Rastst\u00e4ttenfunktionalit\u00e4t angeschlossen, um den Shop-Service zu durchlaufen, so dass bei der Wiederauff\u00fcllung Ihrer Schiffe angemessene Preisunterschiede zwischen den Artikeln m\u00f6glich sind. Dies erfordert auch einen gewissen Ausgleich f\u00fcr unsere aktuellen Versicherungs- und Artikelpreise. Alles in allem ist dies ein gro\u00dfer Schritt nach vorn auf dem Weg zu einem vollst\u00e4ndig dynamischen Preissatz f\u00fcr die Landungsservice-Funktionalit\u00e4t.\n\nVor dieser \u00c4nderung hatten Gesch\u00fctze wie Raketen, D\u00fcppel und Fackeln auf der gesamten 'Verse' den gleichen Preis. Beispielsweise kosteten alle Raketen unabh\u00e4ngig von ihrer Gr\u00f6\u00dfe 100 AEEC. Mit dieser Funktionalit\u00e4t werden die Munitionspreise einen Schritt hin zu einem realistischen Preismodell machen, das durch den PU-Shop-Service gesteuert wird. Wie in der Beschreibung der Karte erw\u00e4hnt, werden die Versicherungspreise zusammen mit diesem Modell angepasst, da wir die Spieler nicht dazu verleiten wollen, ihre Schiffe einfach selbst zu zerst\u00f6ren und zur\u00fcckzufordern, um eine Ladung aufzuf\u00fcllen. Ja, die Wiederauff\u00fcllung Ihres Schiffes wird mehr kosten, aber dies wird ein Schritt in Richtung des Wirtschaftsmodells sein, das wir f\u00fcr Star Citizen geplant haben.\n\nDie Beschreibung auf den folgenden Karten wurde aktualisiert:\n\n\nCapital Ships, Turrets and Torpedoes VFX\/SFX Improvements | Verbesserungen bei den Zerst\u00f6rungsmasken, dem Abfeuern von Gesch\u00fctzt\u00fcrmen, Raketenspuren, visuellen und akustischen Torpedo-Effekten, um das Erscheinungsbild und das Gef\u00fchl des Kampfes gegen und der Zerst\u00f6rung von Gro\u00dfkampfschiffen zu verbessern. Der Kampf gegen Gro\u00dfkampfschiffe wird durch \u00c4nderungen an den Schildeinschl\u00e4gen auch visuell verbessert, um ein optisch ansprechenderes Kampferlebnis zu bieten. Verbesserungen des Kampfverhaltens von Gro\u00dfkampfschiffen | Verbesserungen der KI von Gro\u00dfkampfschiffen, mit Schwerpunkt auf Man\u00f6vrieren, Zielen und Waffeneinsatz. Dabei muss sichergestellt werden, dass das Schiff \u00fcber seine Beladung, die verf\u00fcgbaren Gesch\u00fctzt\u00fcrme und die Gr\u00f6\u00dfe\/Anzahl der K\u00e4mpfer, denen es gegen\u00fcbersteht, vollst\u00e4ndig informiert ist. Der Pilot reagiert und positioniert das Schiff entsprechend dem jeweiligen Kampfszenario. Dies wird richtig eingesetzt, wenn ein Spieler eine Rest Stop Armistice Zone mit einem hohen CrimeStat-Wert betritt und auf eine Navy Idris trifft, die gerufen wurde, um bei der Durchsetzung des Gesetzes zu helfen.\nF\u00fcr die folgenden Karten wurden neue Bilder hinzugef\u00fcgt:\n\n\nGemini A03 Scharfsch\u00fctzengewehr Behring FS-9 LMG\nNullsetzung der Waffe - T0\nDiese Karte wurde zum Polieren verschoben.\n\nDas ist alles f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spektrum","zh_CN":"Roadmap Roundup\nHappy Friday, everyone!\n\nEach and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for November 6th, 2020\nLanding Services Update \u2013 Ordnance Replenishment\nThis card is a new addition that has been added to the Alpha 3.12 column. | We have now hooked up key ordnance on ships (Missiles\/Chaffs\/Flares) in the Rest Stop functionality to run through the shop service, allowing for proper pricing differentials between items when restocking your ships. This will also require some re-balancing for our current insurance and item prices. Overall, this is a major step forward towards getting a fully dynamic set of prices for the landing service functionality.\n\nBefore this change, ordnance like missiles, chaffs, and flares had the same price across the \u2018Verse. For example, all missiles regardless of size were costing you 100aUEC. With this functionality, ordnance prices will take a step to a realistic pricing model driven by the PU shop service. As mentioned in the card description, insurance prices will be adjusted along with this, as we don\u2019t want to incentivize players to simply self-destruct & reclaim their ships to restock a loadout. Yes, restocking your ship will cost more, but this will be one step towards the economic model we have planned for Star Citizen.\n\nThe description on the following cards has been updated: Capital Ships, Turrets and Torpedoes VFX\/SFX Improvements | Improvements to destruction deathmasks, turret firing, missile trails, torpedo visual and sound effects, to enhance the look and feel of combat against and destruction of capital ships. Combat with capital ships will also be visually improved with changes to shield impacts to provide a more visually appealing combat experience.\n\nCapital Ship Combat Behavior Improvements | Improvements to capital ship AI, focused on maneuvering, targeting and weapon use. This involves ensuring that the Ship has full awareness of its loadout, available turrets and the size\/number of combatants it is facing. The pilot will react and position the ship accordingly to each combat scenario. This will be properly utilized when a player enters a Rest Stop Armistice Zone with a high CrimeStat, and finds themselves coming up against a Navy Idris that has been called to help enforce the law.\n\nNew Images have been added for the following cards: Gemini A03 Sniper Rifle\n\nBehring FS-9 LMG\n\nWeapon Zeroing \u2013 T0\nThis card has been moved to polishing.\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":2,"comment_count":0,"created_at":"2020-11-06T23:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 20:43:53","valid_relations":["images","links"],"prev_id":17859,"next_id":17861}}