{"data":{"id":17915,"title":"Q&A: RSI Perseus","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/17915-Q-A-RSI-Perseus","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17915","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17915","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25332,"name":"CS_42_METAL_LOGO_FINAL.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/z9s7qz7fkg6unr\/source\/CS_42_METAL_LOGO_FINAL.png","alt":"","size":1520766,"mime_type":"image\/png","last_modified":"2018-08-08T12:51:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25332","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25332\/similar"},{"id":26480,"name":"Q8image.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/kfjzmnm4mx8fgr\/source\/Q8image.png","alt":"","size":1352077,"mime_type":"image\/png","last_modified":"2020-12-09T13:33:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26480","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26480\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":23,"translations":{"en_EN":"Q&A: RSI Perseus\n\nFollowing the concept release of the RSI Perseus, we took your community-voted questions to our designers to provide you with more information on the recently unveiled gunship.\n\n\nDo the Size-7 guns use bespoke ammunition, and how much ammo can the gunboat carry? The brochure\u2019s picture implies dedicated \u2018ballistic\u2019 ammo-loaders below the turret: can we customize the rounds to be either high-explosive or armor-penetrating rounds like IRL battle tanks can choose between during battle? Will the Size-7 guns be swappable, or are they locked like on the Ares?\nThe main turret weapons on the Perseus are currently planned to be bespoke S7 ballistics, with customizable ammo types to provide flexibility.\n\n\nHow far along is this ship? What\u2019s the current stage within the pipeline?\nThe Perseus is at the concept stage and isn\u2019t in production in the vehicle pipeline at this time.\n\n\nHow heavily is it armored?\nIt\u2019s heavily armored for its size and designed to take a beating from other ships, but it isn\u2019t as strong as a capital ship.\n\n\nWhat are those \u201cpylons\u201d on each side of the ship (right next to the docking collar) supposed to be for?\nCurrently, they\u2019re decorative. It was the rule of cool at the time and in keeping with the aggressive vibe of the ship. Maybe we\u2019ll look at them later and alter them to be more like buffer bars or additional sensor technology.\n\n\nWhat\u2019s the largest ship that the Size-7 guns will be effective against? For example, how effective will they be against larger ships like a Polaris, 890, Idris, or a Javelin if they hit?\nThey\u2019re expected to be effective against all large-size ships. If targeting critical areas on capital ships, they should provide similar effectiveness as the Crusader Ares\u2019 Size-7 weaponry.\n\n\nDoes it have an armory or weapon racks, medical facilities, and facilities for troop-carrying? Otherwise, what is the point of a patrol ship being able to carry a rover?\nIn lore, the ship was not designed to carry a rover, it\u2019s more a happy accident that it can and is a good representation of the general cargo volume. It has no armory or troop-carrying abilities as that is not its role. Its typical role is fleet defense, so it would rely on other ships in the fleet for its medical needs.\n\n\nIs the cargo elevator the only entrance into a landed Perseus, or is there a dedicated entrance for personnel?\nThere is a dedicated personnel entrance located on the bottom of the ship to the rear behind the cargo elevator.\n\n\nWhy does the exterior appear to have two \u201cdoors\u201d whilst only one airlock? Is it meant to only have one airlock (and it was just for symmetry), or does that other side have a function?\nThere is no functionality there and was purely done for symmetry.\n\n\nWhy is the SCM speed for a 100m ship set at a sedate 92 m\/s?\nThe SCM speed is broadly in-line with other ships of its size, class, and weight, particularly given its heavily armored nature. Though, as always, speed will be revisited as the ship progresses through the pipeline.\n\n\nWill it have pilot-controlled weapons? Will both big manned turrets be able to link to the pilot via computer blades if the crew gets sick?\nThe pilot will have access to the torpedoes, and some of the other bridge stations will be able to control weapons. Like other ships with manned turrets, they\u2019re designed to be human-operated. However, as a fallback, they will be able to be NPC-crewed or equipped with a computer blade.\n\n\nPeople speculate that this ship will be able to ram enemy ships, as seen in one of the concept-art images. Is this the plan? Will the front feature heavy-duty armor?\nThe concept art depicts the Perseus moving through the wreck of a hammerhead after destroying it, not actually ramming it. Like other ships, it\u2019s capable of it but it\u2019s not recommended nor designed to do so.\n\n\nAccording to the Perseus IAE page, it states: \u201cNearly identical to the historic military original, get to know the new Perseus.\u201d What makes this Perseus different from the military original, and will players be able to acquire the military original in-game in the future?\nRegarding the \u201cmilitary original\u201d referenced in the brochure\/lore, we wouldn\u2019t ever see the originals, as they are VERY old, predating the Tevarin wars and the Xi\u2019an cold war. The lore does allude to a modern military version, which the in-game model is based on, but this is much the same as the Hornet, the Idris, or any other ship available to players also used by the UEE military. The implication is that the civilian model available to players is a slightly nerfed version of its theoretical military counterpart (\u2018cause, you know, laws).\n\n\nWhat are the expected weaknesses of the Perseus versus a ship such as the Hammerhead? Specifically, blind spots, speed, armor, etc. And, can the manned turrets turn quickly enough to easily follow fast targets like dogfighters, medium fighters, etc., or do they turn slowly?\nThe big weakness of this ship is a swarm of fighters, so exactly what the hammerhead is designed to combat. It may have two Size-7 turrets, but they aren\u2019t enough to defend against a determined group as they don\u2019t rotate quickly enough to catch anything but larger targets.\n\n\nIn the brochure, it states that \u201cTwin ballistic Gatling guns can be fully automated or remotely controlled to keep incoming ordnance at bay.\u201d Will it require AI blades to automate these, or is automation part of the ship design as this line of the text seems to imply?\nThese turrets will come equipped with blades, so can be automated by default. In addition, they will be controllable remotely from the bridge if a player wishes to manually control them.\n\n\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"FRAGEN UND ANTWORTEN: RSI Perseus\n\nNach der Konzeptver\u00f6ffentlichung des RSI Perseus haben wir uns mit euren von der Community gestellten Fragen an unsere Designer gewandt, um euch mehr Informationen \u00fcber das k\u00fcrzlich enth\u00fcllte Kanonenboot zu geben.\n\n\nBenutzen die Waffen der Gr\u00f6\u00dfe 7 ma\u00dfgeschneiderte Munition, und wie viel Munition kann das Kanonenboot transportieren? Das Bild in der Brosch\u00fcre deutet auf spezielle 'ballistische' Munitionslader unterhalb des Turms hin: K\u00f6nnen wir die Geschosse so anpassen, dass sie entweder hochexplosiv oder panzerbrechend sind, wie die IRL-Kampfpanzer w\u00e4hrend des Kampfes w\u00e4hlen k\u00f6nnen? Werden die Gesch\u00fctze der Gr\u00f6\u00dfe 7 austauschbar sein, oder sind sie wie am Ares verschlossen?\nDie Waffen des Hauptturms des Perseus sind derzeit f\u00fcr eine ma\u00dfgeschneiderte S7-Ballistik geplant, mit anpassbaren Munitionstypen, um Flexibilit\u00e4t zu gew\u00e4hrleisten.\n\n\nWie weit ist dieses Schiff entfernt? Wie ist der aktuelle Stand innerhalb der Pipeline?\nDer Perseus befindet sich im Konzeptstadium und ist derzeit nicht in der Produktion in der Fahrzeugpipeline.\n\n\nWie schwer ist es gepanzert?\nF\u00fcr seine Gr\u00f6\u00dfe ist es schwer gepanzert und daf\u00fcr ausgelegt, von anderen Schiffen geschlagen zu werden, aber es ist nicht so stark wie ein Gro\u00dfkampfschiff.\n\n\nWof\u00fcr sind diese \"Pylonen\" auf jeder Seite des Schiffes (direkt neben der Andockmanschette) gedacht?\nMomentan sind sie nur dekorativ. Das war damals die Regel der Coolness und passte zu der aggressiven Ausstrahlung des Schiffes. Vielleicht sehen wir sie uns sp\u00e4ter an und \u00e4ndern sie so, dass sie eher wie Pufferstangen oder zus\u00e4tzliche Sensortechnologie aussehen.\n\n\nWelches ist das gr\u00f6\u00dfte Schiff, gegen das die Kanonen der Gr\u00f6\u00dfe 7 wirksam sind? Zum Beispiel, wie effektiv werden sie gegen gr\u00f6\u00dfere Schiffe wie eine Polaris, 890, Idris oder einen Javelin sein, wenn sie treffen?\nEs wird erwartet, dass sie gegen alle gro\u00dfen Schiffe effektiv sind. Wenn sie kritische Bereiche auf Gro\u00dfkampfschiffen anvisieren, sollten sie eine \u00e4hnliche Effektivit\u00e4t bieten wie die Waffen der Gr\u00f6\u00dfe 7 der Kreuzfahrer-Aren.\n\n\nHat es ein Waffenarsenal oder Waffenregale, medizinische Einrichtungen und Einrichtungen zum Truppentransport? Welchen Sinn hat es sonst, dass ein Patrouillenschiff einen Rover transportieren kann?\nIn der \u00dcberlieferung wurde das Schiff nicht f\u00fcr den Transport eines Rovers konzipiert, es ist eher ein gl\u00fccklicher Zufall, dass es einen Rover transportieren kann und ist ein gutes Beispiel f\u00fcr das allgemeine Frachtvolumen. Es hat keine Waffenkammer oder Truppentransportf\u00e4higkeiten, da dies nicht seine Aufgabe ist. Seine typische Rolle ist die Flottenverteidigung, daher w\u00fcrde es f\u00fcr seine medizinischen Bed\u00fcrfnisse auf andere Schiffe der Flotte angewiesen sein.\n\n\nIst der Lastenaufzug der einzige Eingang zu einem gelandeten Perseus, oder gibt es einen eigenen Eingang f\u00fcr das Personal?\nEs gibt einen eigenen Personaleingang, der sich am Boden des Schiffes auf der R\u00fcckseite hinter dem Lastenaufzug befindet.\n\n\nWarum scheint das \u00c4u\u00dfere zwei \"T\u00fcren\" zu haben und nur eine Luftschleuse? Ist es so gemeint, dass es nur eine Luftschleuse hat (und es war nur aus Symmetriegr\u00fcnden), oder hat diese andere Seite eine Funktion?\nEs gibt dort keine Funktion und wurde nur f\u00fcr die Symmetrie gemacht.\n\n\nWarum ist die SCM-Geschwindigkeit f\u00fcr ein 100m-Schiff auf ruhige 92 m\/s eingestellt?\nDie Geschwindigkeit des SCM entspricht im Gro\u00dfen und Ganzen der Geschwindigkeit anderer Schiffe seiner Gr\u00f6\u00dfe, Klasse und seines Gewichts, besonders angesichts seiner schwer gepanzerten Natur. Allerdings wird die Geschwindigkeit wie immer angepasst, wenn das Schiff durch die Pipeline f\u00e4hrt.\n\n\nWird es pilotengesteuerte Waffen haben? Werden die beiden gro\u00dfen bemannten Gesch\u00fctzt\u00fcrme in der Lage sein, sich \u00fcber Computerklingen mit dem Piloten zu verbinden, falls die Besatzung krank wird?\nDer Pilot wird Zugang zu den Torpedos haben, und einige der anderen Br\u00fcckenstationen werden die Waffen kontrollieren k\u00f6nnen. Wie andere Schiffe mit bemannten Gesch\u00fctzt\u00fcrmen sind sie so konstruiert, dass sie von Menschen bedient werden k\u00f6nnen. Als Ausweichl\u00f6sung k\u00f6nnen sie jedoch mit NPC-Crew oder einer Computerklinge ausger\u00fcstet werden.\n\n\nDie Leute spekulieren, dass dieses Schiff in der Lage sein wird, feindliche Schiffe zu rammen, wie auf einem der Konzeptkunst-Bilder zu sehen ist. Ist das der Plan? Wird die Front schwer gepanzert sein?\nDie Konzeptkunst zeigt, wie sich der Perseus durch das Wrack eines Hammerkopfs bewegt, nachdem er es zerst\u00f6rt hat, und es nicht wirklich rammt. Wie andere Schiffe auch, ist er dazu in der Lage, aber es wird weder empfohlen noch ist er daf\u00fcr ausgelegt.\n\n\nLaut der Seite von Perseus IAE steht dort: \"Nahezu identisch mit dem historischen milit\u00e4rischen Original, lerne den neuen Perseus kennen. Was unterscheidet diesen Perseus vom milit\u00e4rischen Original, und werden die Spieler in Zukunft das milit\u00e4rische Original im Spiel erwerben k\u00f6nnen?\nWas das \"Milit\u00e4roriginal\" betrifft, auf das in der Brosch\u00fcre\/den \u00dcberlieferungen Bezug genommen wird, w\u00fcrden wir die Originale nie sehen, da sie SEHR alt sind und aus der Zeit vor den Tevarin-Kriegen und dem Kalten Krieg von Xi'an stammen. Die \u00dcberlieferungen spielen zwar auf eine moderne Milit\u00e4rversion an, auf der das In-Game-Modell basiert, aber das ist so ziemlich dasselbe wie die Hornet, die Idris oder jedes andere Schiff, das den Spielern zur Verf\u00fcgung steht und auch vom UEE-Milit\u00e4r benutzt wird. Die Implikation ist, dass das zivile Modell, das den Spielern zur Verf\u00fcgung steht, eine leicht abgeschw\u00e4chte Version seines theoretischen milit\u00e4rischen Gegenst\u00fccks ist ('cause, you know, laws').\n\n\nWas sind die erwarteten Schw\u00e4chen des Perseus gegen\u00fcber einem Schiff wie der Hammerhead? Insbesondere tote Winkel, Geschwindigkeit, Panzerung, etc. Und, k\u00f6nnen sich die bemannten Gesch\u00fctzt\u00fcrme schnell genug drehen, um schnellen Zielen wie Hundek\u00e4mpfern, mittelschweren K\u00e4mpfern usw. leicht zu folgen, oder drehen sie sich langsam?\nDie gro\u00dfe Schw\u00e4che dieses Schiffes ist ein Schwarm von K\u00e4mpfern, also genau das, wof\u00fcr der Hammerkopf ausgelegt ist. Es mag zwei Gesch\u00fctzt\u00fcrme der Gr\u00f6\u00dfe 7 haben, aber sie reichen nicht aus, um sich gegen eine entschlossene Gruppe zu verteidigen, da sie sich nicht schnell genug drehen, um etwas anderes als gr\u00f6\u00dfere Ziele zu fangen.\n\n\nIn der Brosch\u00fcre hei\u00dft es: \"Zwillingsballistische Gatling-Gesch\u00fctze k\u00f6nnen voll automatisiert oder ferngesteuert werden, um ankommende Gesch\u00fctze in Schach zu halten\". Wird es KI-Klingen ben\u00f6tigen, um diese zu automatisieren, oder ist die Automatisierung Teil des Schiffsdesigns, wie diese Textzeile anzudeuten scheint?\nDiese Gesch\u00fctzt\u00fcrme werden mit Klingen ausgestattet sein, k\u00f6nnen also standardm\u00e4\u00dfig automatisiert werden. Au\u00dferdem werden sie von der Br\u00fccke aus ferngesteuert werden k\u00f6nnen, falls ein Spieler sie manuell steuern m\u00f6chte.\n\n\nHaftungsausschluss\nDie Antworten geben die Absichten der Entwicklung zum Zeitpunkt des Schreibens genau wieder, aber die Firma und das Entwicklerteam behalten sich das Recht vor, Feature- und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen anzupassen, zu verbessern oder zu \u00e4ndern, um die Balance oder die Qualit\u00e4t des Spiels insgesamt zu verbessern.","zh_CN":"Q&A: RSI Perseus\n\nFollowing the concept release of the RSI Perseus, we took your community-voted questions to our designers to provide you with more information on the recently unveiled gunship.\n\n\nDo the Size-7 guns use bespoke ammunition, and how much ammo can the gunboat carry? The brochure\u2019s picture implies dedicated \u2018ballistic\u2019 ammo-loaders below the turret: can we customize the rounds to be either high-explosive or armor-penetrating rounds like IRL battle tanks can choose between during battle? Will the Size-7 guns be swappable, or are they locked like on the Ares?\nThe main turret weapons on the Perseus are currently planned to be bespoke S7 ballistics, with customizable ammo types to provide flexibility.\n\n\nHow far along is this ship? What\u2019s the current stage within the pipeline?\nThe Perseus is at the concept stage and isn\u2019t in production in the vehicle pipeline at this time.\n\n\nHow heavily is it armored?\nIt\u2019s heavily armored for its size and designed to take a beating from other ships, but it isn\u2019t as strong as a capital ship.\n\n\nWhat are those \u201cpylons\u201d on each side of the ship (right next to the docking collar) supposed to be for?\nCurrently, they\u2019re decorative. It was the rule of cool at the time and in keeping with the aggressive vibe of the ship. Maybe we\u2019ll look at them later and alter them to be more like buffer bars or additional sensor technology.\n\n\nWhat\u2019s the largest ship that the Size-7 guns will be effective against? For example, how effective will they be against larger ships like a Polaris, 890, Idris, or a Javelin if they hit?\nThey\u2019re expected to be effective against all large-size ships. If targeting critical areas on capital ships, they should provide similar effectiveness as the Crusader Ares\u2019 Size-7 weaponry.\n\n\nDoes it have an armory or weapon racks, medical facilities, and facilities for troop-carrying? Otherwise, what is the point of a patrol ship being able to carry a rover?\nIn lore, the ship was not designed to carry a rover, it\u2019s more a happy accident that it can and is a good representation of the general cargo volume. It has no armory or troop-carrying abilities as that is not its role. Its typical role is fleet defense, so it would rely on other ships in the fleet for its medical needs.\n\n\nIs the cargo elevator the only entrance into a landed Perseus, or is there a dedicated entrance for personnel?\nThere is a dedicated personnel entrance located on the bottom of the ship to the rear behind the cargo elevator.\n\n\nWhy does the exterior appear to have two \u201cdoors\u201d whilst only one airlock? Is it meant to only have one airlock (and it was just for symmetry), or does that other side have a function?\nThere is no functionality there and was purely done for symmetry.\n\n\nWhy is the SCM speed for a 100m ship set at a sedate 92 m\/s?\nThe SCM speed is broadly in-line with other ships of its size, class, and weight, particularly given its heavily armored nature. Though, as always, speed will be revisited as the ship progresses through the pipeline.\n\n\nWill it have pilot-controlled weapons? Will both big manned turrets be able to link to the pilot via computer blades if the crew gets sick?\nThe pilot will have access to the torpedoes, and some of the other bridge stations will be able to control weapons. Like other ships with manned turrets, they\u2019re designed to be human-operated. However, as a fallback, they will be able to be NPC-crewed or equipped with a computer blade.\n\n\nPeople speculate that this ship will be able to ram enemy ships, as seen in one of the concept-art images. Is this the plan? Will the front feature heavy-duty armor?\nThe concept art depicts the Perseus moving through the wreck of a hammerhead after destroying it, not actually ramming it. Like other ships, it\u2019s capable of it but it\u2019s not recommended nor designed to do so.\n\n\nAccording to the Perseus IAE page, it states: \u201cNearly identical to the historic military original, get to know the new Perseus.\u201d What makes this Perseus different from the military original, and will players be able to acquire the military original in-game in the future?\nRegarding the \u201cmilitary original\u201d referenced in the brochure\/lore, we wouldn\u2019t ever see the originals, as they are VERY old, predating the Tevarin wars and the Xi\u2019an cold war. The lore does allude to a modern military version, which the in-game model is based on, but this is much the same as the Hornet, the Idris, or any other ship available to players also used by the UEE military. The implication is that the civilian model available to players is a slightly nerfed version of its theoretical military counterpart (\u2018cause, you know, laws).\n\n\nWhat are the expected weaknesses of the Perseus versus a ship such as the Hammerhead? Specifically, blind spots, speed, armor, etc. And, can the manned turrets turn quickly enough to easily follow fast targets like dogfighters, medium fighters, etc., or do they turn slowly?\nThe big weakness of this ship is a swarm of fighters, so exactly what the hammerhead is designed to combat. It may have two Size-7 turrets, but they aren\u2019t enough to defend against a determined group as they don\u2019t rotate quickly enough to catch anything but larger targets.\n\n\nIn the brochure, it states that \u201cTwin ballistic Gatling guns can be fully automated or remotely controlled to keep incoming ordnance at bay.\u201d Will it require AI blades to automate these, or is automation part of the ship design as this line of the text seems to imply?\nThese turrets will come equipped with blades, so can be automated by default. In addition, they will be controllable remotely from the bridge if a player wishes to manually control them.\n\n\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":1,"comment_count":140,"created_at":"2020-12-09T19:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-08 05:18:30","valid_relations":["images","links"],"prev_id":17914,"next_id":17917}}