{"data":{"id":17960,"title":"Roadmap Roundup - January 27th, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/17960-Roadmap-Roundup-January-27th-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/17960","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/17960","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":24592,"name":"StarCitizen.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/albozos0cs1a1r\/source\/StarCitizen.png","alt":"","size":6655514,"mime_type":"image\/png","last_modified":"2020-08-17T05:53:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24592","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24592\/similar"},{"id":26630,"name":"RR1.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/rv5xlf0icwi40r\/source\/RR1.png","alt":"Example: In the 3.13 column in the mockup above, New Asteroids \u2013 Stanton System has passed its final review internally and has been committed to the 3.13 column. This image is for example purposes only.","size":801377,"mime_type":"image\/png","last_modified":"2021-01-27T16:33:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26630","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26630\/similar"},{"id":26631,"name":"RR2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/3whxm4elyiwjhr\/source\/RR2.jpg","alt":"","size":436969,"mime_type":"image\/jpeg","last_modified":"2021-01-27T16:34:02+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26631","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26631\/similar"},{"id":26632,"name":"Screenshot-2021-01-27-125748.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xg59u04p962bjr\/source\/Screenshot-2021-01-27-125748.jpg","alt":"","size":114110,"mime_type":"image\/jpeg","last_modified":"2021-01-27T19:48:08+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26632","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26632\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":7,"translations":{"en_EN":"Happy Wednesday, everyone!\nAs mentioned previously, we\u2019re now transitioning to a bi-weekly (once every two weeks) publish on Wednesdays, rather than the Friday publishing schedule we followed previously.\nOur mission is to continue accompanying each Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\nWith our new Roadmap changes, there is also a lot to introduce for the first time. This week, as we unveil our anticipated Core Tech Group in our Progress Tracker and debut our all-new Release View, there is a lot to caveat and explain. Especially with how we are now conveying our expected or tentative quarterly releases, it\u2019s important to pay attention to what we now define as a potential release and how we are presenting that visually.\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\nRelease Tracker Improvements\nIn today\u2019s Roadmap publish, we\u2019ve updated our traditional Release View to introduce new labels (Released, Committed, Tentative) and a color-coding system to help identify the release reliability of each deliverable.\nLet\u2019s start with the new labels underneath each patch number per release card. Tentative: This deliverable is tentatively scheduled for this quarter, but hasn\u2019t gone through the review process and may shift around on the Roadmap\n\nCommitted: This deliverable is scheduled for this quarter and has passed the final review process. There is a very low chance of this deliverable moving.\n\nReleased: This deliverable has been released.\n\n\n\n\nNext, let\u2019s cover the color-coding improvements. Deliverables and columns will now show up colorless and transparent to denote that the estimated delivery times are *Tentative* and could move around on the schedule. That\u2019s because even if we have ~70% confidence a deliverable will hit its intended target, it has not yet had a final review, or in some cases, development on that deliverable hasn\u2019t started yet (this is especially true for deliverables farther out on the schedule).\nPut simply, if it\u2019s colorless and labeled as Tentative, don\u2019t be surprised if it moves\/changes. If it\u2019s solid & blue and labeled as Committed, expect it to stay put (with very rare exception).\nProgress Tracker Improvements\nIn addition to the changes to the Release View, we\u2019ve also introduced some additional functionality to the Progress Tracker.\nExpand\/Collapse All\nFunctionality in the top left corner of the Progress Tracker has been added to easily expand and collapse all content.\nYear View\nIn the initial release, you were restricted to only viewing one or two quarters at a time. For this update, we have added functionality in the top right corner to expand duration to view a full year.\nPartial Time\nSome tasks will now appear striped to denote that they are a part-time resource, splitting their time between this task and one or more other deliverables.\nNotable Changes for January 27th, 2021\nHacking \u2013 Tech\nWhile work on this feature will be complete in time, the mission team won\u2019t have enough time to implement it properly into the game, resulting in this deliverable moving from the 3.13 column to the 3.14 column.\nObject Push & Pull\nAfter evaluating the work for Object Push & Pull, we have found it feasible to target a release this quarter, therefore we have added this feature to the 3.13 column.\nMounted Guns\nWe have moved the Mounted Guns deliverable from the Weapons category to the Gameplay category, as this is a feature the Actor Feature Team is working on.\nTumbril Nova Tonk\nThe Nova Tonk has moved up in the schedule and is now slated to release earlier than initially planned. For this reason, you will now find this deliverable in the 3.13 column.\nPersistent Streaming & Server Meshing\nServer Meshing is an on-going initiative that includes a variety of features and technology that help unlock the ability to expand the content and player counts in the Star Citizen Universe. Tasks associated with this deliverable span across multiple teams and disciplines, and you\u2019ll find work being done on all four quarters currently visible on the Roadmap. While you may not see Server Meshing or Pyro in the release view at the moment, this doesn\u2019t necessarily rule anything out. This merely means we\u2019re still working out a timeline and have not currently met that threshold (~70% confidence) to target a specific quarter yet.\niCache\nSome of you may have noticed that iCache is not present as a standalone deliverable on the Roadmap. It\u2019s still there, but it\u2019s gotten a name change. This is because iCache and other similar technologies are now wrapped up within the Persistent Streaming & Server Meshing deliverable mentioned above. In addition, we have removed the Convert Legacy Data Management to iCache from the Release View as there are pending dependencies involved in the work for this. This means the fruits of these efforts won\u2019t be seen until later on in the year.\nWeapon Content Team\nThe Weapon Content Team has wrapped their planning just barely outside of the window to add their deliverables to the release view for today\u2019s publish. You can expect this team\u2019s deliverables for the year to be added to the Release View in the next publish.\nCore Tech Group \u2013 Downstream Content\nAs we mentioned when we released the new Roadmap in December, once we start adding downstream teams, there content will only go out two quarters. This is because content beyond that is too unreliable and dependent on upstream team\u2019s schedules. This is an important reminder because now that we\u2019re adding the Core Tech Group teams listed below, some of them are downstream teams, meaning you will only see two quarters of scheduled content.\nNew teams added to the Progress Tracker\nPlanet Tech Team\n\nNetwork Team\n\nPersistent Tech Team\n\nGraphics Team\n\nPhysics Team\n\nDev Tools Team\n\nEngine Team\n\nGame Services\n\nLive Tools\n\n\nNew Deliverables added to the Release View\n3.13 Object Push & Pull\n\nTumbril Nova\n\n3.14 Crusader\n\nOrison Landing Zone\n\nHacking \u2013 Tech\n\nNPC Healing\n\nRadar & Scanning\n\nMissions \u2013 Spawn Closets\n\nActor Feature \u2013 Physical Inventory\n\nTech \u2013 Healing T0\n\nWeapon Charge\/Drain T0 \u2013 Tech\n\nRSI Constellation Taurus\n\nShield Systems Tech Replacement\n\nMigrating Legacy Vehicle XMLs to Datacore\n\nVehicle Module Swapping\n\n3.15 Small Home \u2013 Outpost \u2013 Colonialism\n\nSalvage T0 \u2013 Tech\n\nPlayer Interaction Experience\n\nActor Feature \u2013 EVA T2\n\nZero-G Push & Pull\n\nWeapons \u2013 Magazine Stripping \/ Refilling\n\nCutting T0\n\nBombs and Space Mines\n\nCrusader Ares Starfighter Inferno\n\nCrusader Ares Starfighter Ion\n\nCrusader A2 Hercules Starlifter\n\nAegis Redeemer\n\nShip Interior\/Exterior Culling\n\n3.16 Orison v2\n\nFire Extinguisher \u2013 Tech\n\nActor Feature \u2013 Lockers & Inventory\n\nActor Tech \u2013 Physicalized Weapon Handling\n\nActor Feature \u2013 Ladders T1\n\nProne\n\nPlayer Slide\n\nWeapon Misfire & Wear\n\nShip Shield-Emitters\n\nOrigin M50 Engine Swapping\n\nDynamic Door Alignment \u2013 Vehicles","de_DE":"Einen sch\u00f6nen Mittwoch, allerseits!\nWie bereits erw\u00e4hnt, stellen wir nun auf eine zweiw\u00f6chentliche (alle zwei Wochen) Ver\u00f6ffentlichung am Mittwoch um, statt wie bisher am Freitag.\nUnser Ziel ist es, weiterhin jedes Roadmap-Update mit einer kurzen Erl\u00e4uterung zu begleiten, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\nMit unseren neuen Roadmap-\u00c4nderungen gibt es auch eine Menge zum ersten Mal vorzustellen. In dieser Woche, in der wir unsere erwartete Core Tech Group in unserem Progress Tracker enth\u00fcllen und unser Deb\u00fct in der brandneuen Release-Ansicht geben, gibt es viel zu bedenken und zu erkl\u00e4ren. Vor allem bei der Art und Weise, wie wir jetzt unsere erwarteten oder vorl\u00e4ufigen viertelj\u00e4hrlichen Releases vermitteln, ist es wichtig, darauf zu achten, was wir jetzt als potenzielles Release definieren und wie wir das visuell darstellen.\nIn diesem Sinne, lassen Sie uns mit dem Roadmap-Roundup dieser Woche beginnen!\nVerbesserungen im Release Tracker\nIn der heutigen Roadmap-Ver\u00f6ffentlichung haben wir unsere traditionelle Release-Ansicht aktualisiert und neue Bezeichnungen (Released, Committed, Tentative) sowie ein Farbcodierungssystem eingef\u00fchrt, um die Release-Zuverl\u00e4ssigkeit der einzelnen Deliverables zu erkennen.\nBeginnen wir mit den neuen Bezeichnungen unter jeder Patch-Nummer pro Release-Karte. Tentativ: Diese Lieferung ist vorl\u00e4ufig f\u00fcr dieses Quartal geplant, hat aber den \u00dcberpr\u00fcfungsprozess noch nicht durchlaufen und kann sich auf der Roadmap verschieben Committed: Diese Lieferung ist f\u00fcr dieses Quartal geplant und hat den endg\u00fcltigen \u00dcberpr\u00fcfungsprozess durchlaufen. Es besteht eine sehr geringe Wahrscheinlichkeit, dass sich dieser Deliverable verschiebt. Freigegeben: Dieser Deliverable wurde freigegeben.\nAls n\u00e4chstes kommen wir zu den Verbesserungen bei der Farbcodierung. Deliverables und Spalten werden jetzt farblos und transparent angezeigt, um zu verdeutlichen, dass die gesch\u00e4tzten Lieferzeiten *vorl\u00e4ufig* sind und sich im Zeitplan verschieben k\u00f6nnen. Das liegt daran, dass selbst wenn wir ~70% Zuversicht haben, dass ein Deliverable sein angestrebtes Ziel erreichen wird, es noch nicht abschlie\u00dfend gepr\u00fcft wurde oder in einigen F\u00e4llen die Entwicklung an diesem Deliverable noch nicht begonnen hat (das gilt besonders f\u00fcr Deliverables, die weiter drau\u00dfen im Zeitplan liegen).\nEinfach ausgedr\u00fcckt: Wenn es farblos und als Tentativ gekennzeichnet ist, sollten Sie nicht \u00fcberrascht sein, wenn es sich verschiebt\/ver\u00e4ndert. Wenn es einfarbig und blau ist und als Committed gekennzeichnet ist, erwarten Sie, dass es an Ort und Stelle bleibt (mit sehr seltenen Ausnahmen).\nVerbesserungen im Progress Tracker\nZus\u00e4tzlich zu den \u00c4nderungen in der Release-Ansicht haben wir auch einige zus\u00e4tzliche Funktionen im Progress Tracker eingef\u00fchrt.\nAlles aufklappen\/zusammenklappen\nIn der linken oberen Ecke des Progress Trackers wurde eine Funktionalit\u00e4t hinzugef\u00fcgt, mit der Sie den gesamten Inhalt einfach auf- und zuklappen k\u00f6nnen.\nJahresansicht\nIn der ersten Version konnten Sie nur ein oder zwei Quartale auf einmal betrachten. F\u00fcr dieses Update haben wir eine Funktionalit\u00e4t in der oberen rechten Ecke hinzugef\u00fcgt, mit der Sie die Dauer erweitern k\u00f6nnen, um ein ganzes Jahr zu sehen.\nTeilweise Zeit\nEinige Aufgaben werden jetzt gestreift angezeigt, um anzuzeigen, dass es sich um eine Teilzeitressource handelt, die ihre Zeit zwischen dieser Aufgabe und einer oder mehreren anderen Leistungen aufteilt.\nBemerkenswerte \u00c4nderungen f\u00fcr den 27. Januar 2021\nHacken - Technik\nW\u00e4hrend die Arbeit an diesem Feature rechtzeitig abgeschlossen sein wird, wird das Missionsteam nicht genug Zeit haben, um es richtig in das Spiel zu implementieren, was dazu f\u00fchrt, dass dieses Deliverable von der Spalte 3.13 in die Spalte 3.14 verschoben wird.\nObjekt Push & Pull\nNach Auswertung der Arbeiten f\u00fcr Object Push & Pull haben wir festgestellt, dass es machbar ist, eine Ver\u00f6ffentlichung in diesem Quartal anzustreben, daher haben wir dieses Feature in die Spalte 3.13 verschoben.\nMounted Guns\nWir haben die Mounted Guns von der Kategorie Weapons in die Kategorie Gameplay verschoben, da dies ein Feature ist, an dem das Actor Feature Team arbeitet.\nTumbril Nova Tonk\nDie Nova Tonk wurde im Zeitplan vorverlegt und soll nun fr\u00fcher als urspr\u00fcnglich geplant erscheinen. Aus diesem Grund finden Sie dieses Deliverable jetzt in der Spalte 3.13.\nDauerhaftes Streaming & Server-Meshing\nServer Meshing ist eine fortlaufende Initiative, die eine Vielzahl von Features und Technologien beinhaltet, die dabei helfen, den Inhalt und die Spieleranzahl im Star Citizen Universum zu erweitern. Die Aufgaben, die mit diesem Projekt verbunden sind, erstrecken sich \u00fcber mehrere Teams und Disziplinen, und Sie werden Arbeiten an allen vier Quartalen finden, die derzeit auf der Roadmap zu sehen sind. Auch wenn Sie Server Meshing oder Pyro im Moment nicht in der Release-Ansicht sehen, schlie\u00dft das nicht unbedingt etwas aus. Es bedeutet lediglich, dass wir noch an einem Zeitplan arbeiten und derzeit noch nicht die Schwelle (~70% Zuversicht) erreicht haben, um ein bestimmtes Quartal anzuvisieren.\niCache\nEinigen von Ihnen ist vielleicht aufgefallen, dass iCache nicht als eigenst\u00e4ndige Leistung in der Roadmap enthalten ist. Es ist immer noch da, aber es hat einen anderen Namen bekommen. Der Grund daf\u00fcr ist, dass iCache und andere \u00e4hnliche Technologien jetzt in der oben erw\u00e4hnten Bereitstellung von Persistent Streaming & Server Meshing enthalten sind. Au\u00dferdem haben wir den Punkt Convert Legacy Data Management to iCache aus der Release-Ansicht entfernt, da die Arbeiten hierf\u00fcr noch nicht abgeschlossen sind. Das bedeutet, dass die Fr\u00fcchte dieser Bem\u00fchungen erst sp\u00e4ter im Jahr zu sehen sein werden.\nWeapon Content Team\nDas Weapon Content Team hat seine Planung knapp au\u00dferhalb des Zeitfensters abgeschlossen, um seine Deliverables in die Release-Ansicht f\u00fcr die heutige Ver\u00f6ffentlichung aufzunehmen. Sie k\u00f6nnen davon ausgehen, dass die Ergebnisse dieses Teams f\u00fcr das Jahr in der n\u00e4chsten Ver\u00f6ffentlichung zur Release-Ansicht hinzugef\u00fcgt werden.\nCore Tech Group - Nachgelagerte Inhalte\nWie wir bereits bei der Ver\u00f6ffentlichung der neuen Roadmap im Dezember erw\u00e4hnt haben, werden die Inhalte der Downstream-Teams nur noch zwei Quartale lang ver\u00f6ffentlicht. Das liegt daran, dass Inhalte dar\u00fcber hinaus zu unzuverl\u00e4ssig und abh\u00e4ngig von den Zeitpl\u00e4nen der Upstream-Teams sind. Dies ist eine wichtige Erinnerung, denn jetzt, wo wir die unten aufgef\u00fchrten Core Tech Group-Teams hinzuf\u00fcgen, sind einige von ihnen Downstream-Teams, was bedeutet, dass Sie nur zwei Quartale an geplanten Inhalten sehen werden.\nNeue Teams, die dem Progress Tracker hinzugef\u00fcgt wurden\nPlanet Tech Team Network Team Persistent Tech Team Graphics Team Physics Team Dev Tools Team Engine Team Game Services Live Tools\nNeue Deliverables in der Release-Ansicht hinzugef\u00fcgt\n3.13\n\n\nObjekt Push & Pull Tumbril Nova\n3.14\n\n\nCrusader Orison Landing Zone Hacking - Tech NPC Healing Radar & Scanning Missions - Spawn Closets Actor Feature - Physical Inventory Tech - Healing T0 Weapon Charge\/Drain T0 - Tech RSI Constellation Taurus Shield Systems Tech Replacement Migrating Legacy Vehicle XMLs to Datacore Vehicle Module Swapping\n3.15\n\n\nKleines Haus - Au\u00dfenposten - Kolonialismus Bergung T0 - Tech Spielerinteraktionserfahrung Akteursmerkmal - EVA T2 Zero-G Push & Pull Waffen - Magazin ausbauen\/nachf\u00fcllen Schneiden von T0-Bomben und Weltraumminen Crusader Ares Starfighter Inferno Crusader Ares Starfighter Ion Crusader A2 Hercules Starlifter Aegis Redeemer Schiffsinterieur\/-exterieur Culling\n3.16\n\n\nOrison v2 Feuerl\u00f6scher - Tech Akteursfunktion - Schlie\u00dff\u00e4cher & Inventar Akteursfunktion - Physicalized Weapon Handling Akteursfunktion - Leitern T1 Prone Player Slide Weapon Misfire & Wear Ship Shield-Emitters Origin M50 Engine Swapping Dynamic Door Alignment - Vehicles","zh_CN":"Happy Wednesday, everyone!\nAs mentioned previously, we\u2019re now transitioning to a bi-weekly (once every two weeks) publish on Wednesdays, rather than the Friday publishing schedule we followed previously.\nOur mission is to continue accompanying each Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\nWith our new Roadmap changes, there is also a lot to introduce for the first time. This week, as we unveil our anticipated Core Tech Group in our Progress Tracker and debut our all-new Release View, there is a lot to caveat and explain. Especially with how we are now conveying our expected or tentative quarterly releases, it\u2019s important to pay attention to what we now define as a potential release and how we are presenting that visually.\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\nRelease Tracker Improvements\nIn today\u2019s Roadmap publish, we\u2019ve updated our traditional Release View to introduce new labels (Released, Committed, Tentative) and a color-coding system to help identify the release reliability of each deliverable.\nLet\u2019s start with the new labels underneath each patch number per release card. Tentative: This deliverable is tentatively scheduled for this quarter, but hasn\u2019t gone through the review process and may shift around on the Roadmap\n\nCommitted: This deliverable is scheduled for this quarter and has passed the final review process. There is a very low chance of this deliverable moving.\n\nReleased: This deliverable has been released.\n\n\n\n\nNext, let\u2019s cover the color-coding improvements. Deliverables and columns will now show up colorless and transparent to denote that the estimated delivery times are *Tentative* and could move around on the schedule. That\u2019s because even if we have ~70% confidence a deliverable will hit its intended target, it has not yet had a final review, or in some cases, development on that deliverable hasn\u2019t started yet (this is especially true for deliverables farther out on the schedule).\nPut simply, if it\u2019s colorless and labeled as Tentative, don\u2019t be surprised if it moves\/changes. If it\u2019s solid & blue and labeled as Committed, expect it to stay put (with very rare exception).\nProgress Tracker Improvements\nIn addition to the changes to the Release View, we\u2019ve also introduced some additional functionality to the Progress Tracker.\nExpand\/Collapse All\nFunctionality in the top left corner of the Progress Tracker has been added to easily expand and collapse all content.\nYear View\nIn the initial release, you were restricted to only viewing one or two quarters at a time. For this update, we have added functionality in the top right corner to expand duration to view a full year.\nPartial Time\nSome tasks will now appear striped to denote that they are a part-time resource, splitting their time between this task and one or more other deliverables.\nNotable Changes for January 27th, 2021\nHacking \u2013 Tech\nWhile work on this feature will be complete in time, the mission team won\u2019t have enough time to implement it properly into the game, resulting in this deliverable moving from the 3.13 column to the 3.14 column.\nObject Push & Pull\nAfter evaluating the work for Object Push & Pull, we have found it feasible to target a release this quarter, therefore we have added this feature to the 3.13 column.\nMounted Guns\nWe have moved the Mounted Guns deliverable from the Weapons category to the Gameplay category, as this is a feature the Actor Feature Team is working on.\nTumbril Nova Tonk\nThe Nova Tonk has moved up in the schedule and is now slated to release earlier than initially planned. For this reason, you will now find this deliverable in the 3.13 column.\nPersistent Streaming & Server Meshing\nServer Meshing is an on-going initiative that includes a variety of features and technology that help unlock the ability to expand the content and player counts in the Star Citizen Universe. Tasks associated with this deliverable span across multiple teams and disciplines, and you\u2019ll find work being done on all four quarters currently visible on the Roadmap. While you may not see Server Meshing or Pyro in the release view at the moment, this doesn\u2019t necessarily rule anything out. This merely means we\u2019re still working out a timeline and have not currently met that threshold (~70% confidence) to target a specific quarter yet.\niCache\nSome of you may have noticed that iCache is not present as a standalone deliverable on the Roadmap. It\u2019s still there, but it\u2019s gotten a name change. This is because iCache and other similar technologies are now wrapped up within the Persistent Streaming & Server Meshing deliverable mentioned above. In addition, we have removed the Convert Legacy Data Management to iCache from the Release View as there are pending dependencies involved in the work for this. This means the fruits of these efforts won\u2019t be seen until later on in the year.\nWeapon Content Team\nThe Weapon Content Team has wrapped their planning just barely outside of the window to add their deliverables to the release view for today\u2019s publish. You can expect this team\u2019s deliverables for the year to be added to the Release View in the next publish.\nCore Tech Group \u2013 Downstream Content\nAs we mentioned when we released the new Roadmap in December, once we start adding downstream teams, there content will only go out two quarters. This is because content beyond that is too unreliable and dependent on upstream team\u2019s schedules. This is an important reminder because now that we\u2019re adding the Core Tech Group teams listed below, some of them are downstream teams, meaning you will only see two quarters of scheduled content.\nNew teams added to the Progress Tracker\nPlanet Tech Team\n\nNetwork Team\n\nPersistent Tech Team\n\nGraphics Team\n\nPhysics Team\n\nDev Tools Team\n\nEngine Team\n\nGame Services\n\nLive Tools\n\n\nNew Deliverables added to the Release View\n3.13 Object Push & Pull\n\nTumbril Nova\n\n3.14 Crusader\n\nOrison Landing Zone\n\nHacking \u2013 Tech\n\nNPC Healing\n\nRadar & Scanning\n\nMissions \u2013 Spawn Closets\n\nActor Feature \u2013 Physical Inventory\n\nTech \u2013 Healing T0\n\nWeapon Charge\/Drain T0 \u2013 Tech\n\nRSI Constellation Taurus\n\nShield Systems Tech Replacement\n\nMigrating Legacy Vehicle XMLs to Datacore\n\nVehicle Module Swapping\n\n3.15 Small Home \u2013 Outpost \u2013 Colonialism\n\nSalvage T0 \u2013 Tech\n\nPlayer Interaction Experience\n\nActor Feature \u2013 EVA T2\n\nZero-G Push & Pull\n\nWeapons \u2013 Magazine Stripping \/ Refilling\n\nCutting T0\n\nBombs and Space Mines\n\nCrusader Ares Starfighter Inferno\n\nCrusader Ares Starfighter Ion\n\nCrusader A2 Hercules Starlifter\n\nAegis Redeemer\n\nShip Interior\/Exterior Culling\n\n3.16 Orison v2\n\nFire Extinguisher \u2013 Tech\n\nActor Feature \u2013 Lockers & Inventory\n\nActor Tech \u2013 Physicalized Weapon Handling\n\nActor Feature \u2013 Ladders T1\n\nProne\n\nPlayer Slide\n\nWeapon Misfire & Wear\n\nShip Shield-Emitters\n\nOrigin M50 Engine Swapping\n\nDynamic Door Alignment \u2013 Vehicles"},"links_count":1,"comment_count":0,"created_at":"2021-01-27T22:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 20:26:56","valid_relations":["images","links"],"prev_id":17959,"next_id":17962}}