{"data":{"id":18009,"title":"Q&A: Tumbril Cyclone MT","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/18009-Q-A-Tumbril-Cyclone-MT","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18009","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18009","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25091,"name":"Tumbril_logo.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/dewm8ujnbki20r\/source\/Tumbril_logo.png","alt":"","size":57809,"mime_type":"image\/png","last_modified":"2017-07-25T18:49:01+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25091","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25091\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":26865,"name":"MT_QA_1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6na76nse401gzr\/source\/MT_QA_1.jpg","alt":"","size":4573617,"mime_type":"image\/jpeg","last_modified":"2021-02-25T11:35:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26865","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26865\/similar"},{"id":26866,"name":"MT_QA_2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/9a83yhaf053u9r\/source\/MT_QA_2.jpg","alt":"","size":3147393,"mime_type":"image\/jpeg","last_modified":"2021-02-25T12:51:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26866","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26866\/similar"},{"id":26867,"name":"CycloneInCutlass2.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qiup1m9wblz50r\/source\/CycloneInCutlass2.png","alt":"","size":1717844,"mime_type":"image\/png","last_modified":"2021-03-10T15:38:15+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26867","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26867\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":22,"translations":{"en_EN":"Q&A: Tumbril Cyclone MT\n\nFollowing the reveal of the Cyclone MT from Tumbril Land Systems, we gathered questions about this latest variant. Here are the answers, straight from the designers themselves. The Tumbril Cyclone MT is due to release in Star Citizen Alpha 3.13.\n\n\nWhat are the advantages and disadvantages of the Cyclone MT compared to the TR and AA variants?\nThe MT takes the best bits of both the TR and AA and combines them into a single chassis. The downsides are that it requires multiple crew members to operate (unlike the AA) and is a larger target for enemies.\n\n\nHow well is the MT armored compared to the other Cyclones?\nThe MT has the same armor as the TR and AA variants.\n\n\nWhen will the Cyclone MT become drivable?\nThe MT is due to release in Star Citizen Alpha 3.13.\n\n\nWhere do you think the MT fits in the overall lineup of combat ground vehicles, and did you imagine a specific use-case during the concept phase?\nThe MT is a solid competitor to the Cyclone TR in terms of small, multi-role ground vehicles. However, it sits beneath dedicated military fighting vehicles such as the Ballista or Nova.\n\n\nWill the MT be competitive against a Tumbril Nova? (Tank-Hunter?)\nThe Nova will likely come out on top in a one-on-one scenario, though multiple MTs versus a single Nova will make it a tough fight.\n\n\nCan the missiles be dumb-fired or is a target-lock needed?\nWith Missile Operator Mode, which is coming in Alpha 3.14, all missiles can be fired \u201cdumb\u201d or guided.\n\n\nWill the Cyclone MT\u2019s missiles be able to attack ground targets?\nProviding you can get a lock-on, you\u2019ll be able to attack them with guided missiles. Failing that, simply dumb fire at them!\n\n\nWill we be able to manually reload rockets and gun ammunition?\nLike all other vehicles, reloading is only currently possible at designated repair\/refuel\/rearm areas.\n\n\nThe Cyclone MT looks a bit top-heavy and possibly prone to rollovers. Has this been taken into consideration?\nThe suspension and handling of the MT have been adjusted to reduce the chances of this happening but, as handling is simulated, it will be more liable to roll over than vehicles with a lower center of gravity.\n\n\nWhat types of missiles can be fired? For example, HE, AP, anti-tank, TOW, incendiary, anti-personnel, surface-to-air, EMP, stun, smoke, grapple gun?\nAny type of S2 missile available in-game can be attached to the launcher and fired.\n\n\nWhat secondary ammunition storage is available on the Cyclone MT?\nThere is no secondary ammunition storage beyond a personal gun rack, which will be available on all Cyclones in the future.\n\n\nAny plans to allow the main turret to be swapped out for a ballistic, Revenant, or SF7B Gatling gun?\nThe turret itself cannot be swapped out, but the S1 weapon can be exchanged for any valid S1 weapon and the missiles in the launcher can be exchanged for other S2 variants.\n\n\nWill the tow-hooks be usable in-game or are they just a visual detail and not functional?\nThey are just a visual detail as we envisage future vehicle recovery to be done via tractor beam.\n\n\nAre there any issues with the Cyclone MT fitting in ships due to the increased height of the turret and missile pods?\nThe overall height increase is minimal and, from testing, it still fits in any spaceship that an original Cyclone does. Additionally, the increased height of the MT still makes it shorter than an Ursa rover.\n\n\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Q&A: Tumbril Cyclone MT\n\nNach der Enth\u00fcllung des Cyclone MT von Tumbril Land Systems haben wir Fragen zu dieser neuesten Variante gesammelt. Hier sind die Antworten, direkt von den Designern selbst. Der Tumbril Cyclone MT soll in Star Citizen Alpha 3.13 erscheinen.\n\n\nWas sind die Vor- und Nachteile des Cyclone MT im Vergleich zu den TR und AA Varianten?\nDer MT nimmt die besten Teile des TR und AA und kombiniert sie in einem einzigen Chassis. Die Nachteile sind, dass er mehrere Crewmitglieder ben\u00f6tigt (im Gegensatz zum AA) und ein gr\u00f6\u00dferes Ziel f\u00fcr Feinde darstellt.\n\n\nWie gut ist der MT im Vergleich zu den anderen Cyclones gepanzert?\nDer MT hat die gleiche Panzerung wie die TR und AA Varianten.\n\n\nWann wird der Cyclone MT fahrbar werden?\nDie MT soll in Star Citizen Alpha 3.13 ver\u00f6ffentlicht werden.\n\n\nWas denkst du, wo passt der MT in das Gesamt-Lineup der Bodenfahrzeuge und hast du dir w\u00e4hrend der Konzeptphase einen bestimmten Anwendungsfall vorgestellt?\nDer MT ist ein solider Konkurrent f\u00fcr den Cyclone TR in Bezug auf kleine Mehrzweck-Bodenfahrzeuge. Allerdings ist er unter den milit\u00e4rischen Kampffahrzeugen wie dem Ballista oder Nova angesiedelt.\n\n\nWird der MT konkurrenzf\u00e4hig gegen einen Tumbril Nova sein? (Panzer-J\u00e4ger?)\nDer Nova wird wahrscheinlich in einem Eins-gegen-Eins-Szenario die Oberhand behalten, obwohl mehrere MTs gegen einen einzelnen Nova ein harter Kampf sein werden.\n\n\nK\u00f6nnen die Raketen einfach abgefeuert werden oder ist eine Zielerfassung erforderlich?\nMit dem Missile Operator Mode, der in Alpha 3.14 kommt, k\u00f6nnen alle Raketen \"dumb\" oder gelenkt abgefeuert werden.\n\n\nWerden die Raketen des Cyclone MT in der Lage sein, Bodenziele anzugreifen?\nVorausgesetzt, du kannst ein Ziel anvisieren, kannst du sie mit gelenkten Raketen angreifen. Wenn das nicht m\u00f6glich ist, feuere einfach stumm auf sie!\n\n\nWerden wir in der Lage sein, Raketen und Kanonenmunition manuell nachzuladen?\nWie bei allen anderen Fahrzeugen auch, ist das Nachladen derzeit nur an ausgewiesenen Reparatur-\/Tank-\/Aufr\u00fcstungsstellen m\u00f6glich.\n\n\nDer Cyclone MT sieht ein wenig kopflastig und m\u00f6glicherweise anf\u00e4llig f\u00fcr \u00dcberschl\u00e4ge aus. Wurde dies ber\u00fccksichtigt?\nDie Aufh\u00e4ngung und das Handling des MT wurden angepasst, um die Wahrscheinlichkeit zu verringern, dass dies passiert, aber da das Handling simuliert wird, wird er eher zum \u00dcberschlagen neigen als Fahrzeuge mit einem niedrigeren Schwerpunkt.\n\n\nWelche Arten von Raketen k\u00f6nnen abgefeuert werden? Zum Beispiel HE, AP, Panzerabwehr, TOW, Brandbomben, Anti-Personen, Boden-Luft, EMP, Bet\u00e4ubung, Rauch, Enterhaken?\nJede Art von S2-Rakete, die im Spiel verf\u00fcgbar ist, kann am Launcher befestigt und abgefeuert werden.\n\n\nWelches sekund\u00e4re Munitionslager ist auf dem Cyclone MT verf\u00fcgbar?\nEs gibt kein sekund\u00e4res Munitionslager au\u00dfer einem pers\u00f6nlichen Waffenst\u00e4nder, der in Zukunft auf allen Cyclones verf\u00fcgbar sein wird.\n\n\nGibt es Pl\u00e4ne, den Hauptturm gegen eine ballistische, Revenant- oder SF7B-Gatlingkanone auszutauschen?\nDer Turm selbst kann nicht ausgetauscht werden, aber die S1-Waffe kann gegen jede g\u00fcltige S1-Waffe ausgetauscht werden und die Raketen im Werfer k\u00f6nnen gegen andere S2-Varianten ausgetauscht werden.\n\n\nWerden die Abschlepphaken im Spiel nutzbar sein oder sind sie nur ein optisches Detail und nicht funktional?\nSie sind nur ein visuelles Detail, da wir uns vorstellen, dass die Fahrzeugbergung in Zukunft per Traktorstrahl erfolgen wird.\n\n\nGibt es irgendwelche Probleme mit dem Einbau des Cyclone MT in Schiffe aufgrund der gr\u00f6\u00dferen H\u00f6he des Turms und der Raketenkapseln?\nDie Gesamth\u00f6he ist minimal erh\u00f6ht und nach unseren Tests passt der Cyclone MT immer noch in jedes Raumschiff, das einen originalen Cyclone hat. Au\u00dferdem ist der MT durch die gr\u00f6\u00dfere H\u00f6he immer noch k\u00fcrzer als ein Ursa Rover.\n\n\nHaftungsausschluss\nDie Antworten spiegeln genau die Absichten der Entwickler zum Zeitpunkt des Schreibens wieder, aber das Unternehmen und das Entwicklerteam behalten sich das Recht vor, Features und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"Q&A: Tumbril Cyclone MT\n\nFollowing the reveal of the Cyclone MT from Tumbril Land Systems, we gathered questions about this latest variant. Here are the answers, straight from the designers themselves. The Tumbril Cyclone MT is due to release in Star Citizen Alpha 3.13.\n\n\nWhat are the advantages and disadvantages of the Cyclone MT compared to the TR and AA variants?\nThe MT takes the best bits of both the TR and AA and combines them into a single chassis. The downsides are that it requires multiple crew members to operate (unlike the AA) and is a larger target for enemies.\n\n\nHow well is the MT armored compared to the other Cyclones?\nThe MT has the same armor as the TR and AA variants.\n\n\nWhen will the Cyclone MT become drivable?\nThe MT is due to release in Star Citizen Alpha 3.13.\n\n\nWhere do you think the MT fits in the overall lineup of combat ground vehicles, and did you imagine a specific use-case during the concept phase?\nThe MT is a solid competitor to the Cyclone TR in terms of small, multi-role ground vehicles. However, it sits beneath dedicated military fighting vehicles such as the Ballista or Nova.\n\n\nWill the MT be competitive against a Tumbril Nova? (Tank-Hunter?)\nThe Nova will likely come out on top in a one-on-one scenario, though multiple MTs versus a single Nova will make it a tough fight.\n\n\nCan the missiles be dumb-fired or is a target-lock needed?\nWith Missile Operator Mode, which is coming in Alpha 3.14, all missiles can be fired \u201cdumb\u201d or guided.\n\n\nWill the Cyclone MT\u2019s missiles be able to attack ground targets?\nProviding you can get a lock-on, you\u2019ll be able to attack them with guided missiles. Failing that, simply dumb fire at them!\n\n\nWill we be able to manually reload rockets and gun ammunition?\nLike all other vehicles, reloading is only currently possible at designated repair\/refuel\/rearm areas.\n\n\nThe Cyclone MT looks a bit top-heavy and possibly prone to rollovers. Has this been taken into consideration?\nThe suspension and handling of the MT have been adjusted to reduce the chances of this happening but, as handling is simulated, it will be more liable to roll over than vehicles with a lower center of gravity.\n\n\nWhat types of missiles can be fired? For example, HE, AP, anti-tank, TOW, incendiary, anti-personnel, surface-to-air, EMP, stun, smoke, grapple gun?\nAny type of S2 missile available in-game can be attached to the launcher and fired.\n\n\nWhat secondary ammunition storage is available on the Cyclone MT?\nThere is no secondary ammunition storage beyond a personal gun rack, which will be available on all Cyclones in the future.\n\n\nAny plans to allow the main turret to be swapped out for a ballistic, Revenant, or SF7B Gatling gun?\nThe turret itself cannot be swapped out, but the S1 weapon can be exchanged for any valid S1 weapon and the missiles in the launcher can be exchanged for other S2 variants.\n\n\nWill the tow-hooks be usable in-game or are they just a visual detail and not functional?\nThey are just a visual detail as we envisage future vehicle recovery to be done via tractor beam.\n\n\nAre there any issues with the Cyclone MT fitting in ships due to the increased height of the turret and missile pods?\nThe overall height increase is minimal and, from testing, it still fits in any spaceship that an original Cyclone does. Additionally, the increased height of the MT still makes it shorter than an Ursa rover.\n\n\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":1,"comment_count":56,"created_at":"2021-03-12T17:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-12 05:18:18","valid_relations":["images","links"],"prev_id":18007,"next_id":18010}}