{"data":{"id":18054,"title":"Roadmap Roundup - April 7, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18054-Roadmap-Roundup-April-7-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18054","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18054","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":26906,"name":"Search.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/6ov0ks9i1pau1r\/source\/Search.jpg","alt":"The new Search function and Deliverables Tab","size":51643,"mime_type":"image\/jpeg","last_modified":"2021-04-07T03:54:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26906","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26906\/similar"},{"id":26907,"name":"Link.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/p4jtif29crkh4r\/source\/Link.jpg","alt":"An example of Release View\/Progress Tracker Navigation","size":80047,"mime_type":"image\/jpeg","last_modified":"2021-04-07T03:54:13+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26907","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26907\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":5,"translations":{"en_EN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nAs we mentioned earlier this year, we\u2019re now ready to add additional downstream teams to the Public Roadmap. More specifically, this means we\u2019ve got a whole lot to share this week, but before we jump into that though, we wanted to take the opportunity to set proper expectations and remind folks what they can expect to see each Roadmap Roundup. While there\u2019s been a few significant updates as we\u2019ve looked to populate the Roadmap for the first time, you will find that this is not the norm. Now that we have the upstream and downstream teams populated, these Roadmap Roundups will likely be much shorter (akin to last week), as these are intended to call out significant changes to the schedule, such as a shift in priority, new or removed features, or anything else we think is a notable callout. That said, the Roadmap is a living document that grants you access into what our developers around the globe are working on, and the Roadmap itself will always be the best tool to follow along with progress.\n\nWe\u2019re bringing the Progress Tracker to v1.0 with this update, and there\u2019s a lot of notable updates this week! Along with new functionality and improvements to the roadmap itself, there are more than 100 new deliverables with this week\u2019s update. Be sure to check out the full list of new teams below to help you explore which deliverables are new.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for April 7th, 2021\nBefore jumping into the new game content, we\u2019d like to call attention to a few new features to the functionality of the roadmap itself. These aim to make navigating the Roadmap an easier and more enjoyable experience.\n\nDeliverables View\nYou can now view the Progress Tracker sorted by Deliverable, rather than by Team. When viewing the Roadmap within this view, if you click on any specific deliverable, it will expand and show you all teams working on said particular deliverable. If you click on a team, it\u2019ll take you to the respective team\u2019s schedule on the Teams view. This is meant to give you multiple perspectives of the various work being worked on.\n\nSearch\nOur new Search functionality allows the search of both deliverables and their descriptions, letting you easily find your favorite features even if you can\u2019t remember exactly what it\u2019s called.\n\n\nSort\/Filters\nOn the right-hand side of the Progress Tracker is a new expandable menu called Filters. Here you have the option to sort deliverables either alphabetically or when they\u2019re due to begin work, filter deliverables by project, or filter them by disciplines assigned to them.\n\nRelease View\/Progress Tracker Navigation\nOn some deliverables, you\u2019ll see a new section next to their description. If a deliverable on Progress Tracker also appears on Release View, you\u2019ll see this section appear, which includes the image and category from the respective card, its release window, and a link to take you to the card on Release View as well.\n\n\n\n\nNow, onto the roadmap content updates:\nProgress Tracker\nPhysics Team We\u2019re currently re-evaluating the Physics Team schedule, resulting in the following three deliverables temporarily coming off the Progress Tracker until this process is complete. Physical QT Movement\n\nPhysArea Refactoring\n\nWater Physics \u2013 Large Object Buoyancy\n\nMission Feature Team Additional resources were needed for higher priority features this team has scheduled, therefore these deliverables are being removed from the Progress Tracker temporarily. Grim Hex Race\n\nPrisons V3\n\nDynamic Population\n\nBounty Hunter V2\n\nUS PU Gameplay Feature Team Additional resources were needed for higher priority features this team has scheduled, therefore these deliverables are being removed from the Progress Tracker temporarily. Mission Manager App\n\nGrim Hex Race\n\nOrg Perks & Benefits\n\nNotification System T0\n\nSome of the new priorities for the US PU team are the following three deliverables, which have been newly added to the Progress Tracker.\n\nSelling\nThis feature deals with the ability to sell items back to the shops. Players will have the ability to sell items from their local inventory to the shop using our Building Blocks Tech. This will also support a generalized loot system that will fill lockers and enemy\u2019s backpacks with a random assortment of items that can be looted and then taken back to shops to sell for money.\n\nPersistent Hangars\nWork that grants players the ability to have their own Persistent Hangars. This will also bring changes to the Cargo gameplay loop by allowing players to pack their grids manually.\n\nPersistent Habs\nWork that grants players the ability to have their own Persistent Habs.\n\n\nDev Tools Team\nThis team has been removed, but fear not, the team hasn\u2019t gone anywhere! Dev Tools has split into two new teams, the Tools Team and the Editor Team, which are now both present on the Progress Tracker.\n\n\n\nIn addition we\u2019re adding 20 teams to the Public Roadmap today. Within those 20 teams is more than 100 new deliverables. You can use the list below of new teams to go and browse new deliverables. Happy hunting!\nNEW TEAMS: AI Content Team\n\nAI Tech and Feature Team\n\nAudio\n\nCharacter Art and Tech Team\n\nCinematics Team\n\nEU PU Gameplay Feature Team\n\nFacial Animation Team\n\nFiresprite Team\n\nGameplay Story\n\nLighting Team\n\nLocation Concept Art\n\nModular \u2013 MTL\n\nMotion Capture Team\n\nNarrative\n\nProps Team\n\nSQ42 Feature Team\n\nTech Animation Team\n\nUI Feature Team\n\nUI Tech Team\n\nVFX Team\n\nGreycat ROC-DS\nPreviously labelled as Unannounced, this deliverable has now been revealed on the Progress Tracker.\n\nPersistent Streaming and Server Meshing\nAs this deliverable continues to make progress, we\u2019re able to more accurately define tasks required in the short term that are needed for its completion. Therefore, new deliverables have been added to both the Network Team and the Persistent Tech Team to represent this.\n\n\nRelease View\nAs a reminder, each column on release view represents an entire quarter\u2019s worth of releases, not just the initial release. For example, we previously mentioned that the Starlifters, along with the Tonk, will be in an incremental 3.13.x update rather than its initial launch. We\u2019ve got a few more deliverables in the same boat that are scheduled to come in an incremental 3.13.x patch: Missions \u2013 Spawn Closets\n\nShip to Station Docking\n\nTumbril Nova Tonk\n\nCrusader M2 Hercules Starlifter\n\nCrusader C2 Hercules Starlifter\n\n\u2014\u2014\n\nThe following deliverable has been added to the Release view:\n\nGreycat ROC-DS\nBuilding, implementing, and balancing the Greycat ROC-DS as a drivable vehicle.\n\n\nAs a final note, you\u2019re probably wondering when we\u2019ll be updating the roadmap to show additional quarters in the Release View. We\u2019re going to be entering a regular cadence for these updates that coincides with the planning meetings that happen as a quarter comes to a close. These meetings wrap near the end of the month following the end of a quarter, so expect the horizon to push out after these are complete. For example, planning meetings for this quarter wrap near the end of April, so we\u2019ll look to add the next column in a Roadmap update in May. And of course, the roadmap will continue its normal schedule of updates every two weeks, as well.\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Roadmap-Roundup\nSch\u00f6nen Mittwoch, allerseits!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nWie wir bereits fr\u00fcher in diesem Jahr erw\u00e4hnt haben, sind wir nun bereit, weitere Downstream-Teams in die Public Roadmap aufzunehmen. Genauer gesagt bedeutet das, dass wir diese Woche eine ganze Menge mitzuteilen haben, aber bevor wir uns darauf st\u00fcrzen, wollten wir die Gelegenheit nutzen, um die richtigen Erwartungen zu setzen und die Leute daran zu erinnern, was sie in jedem Roadmap-Roundup erwarten k\u00f6nnen. Es gab zwar ein paar wichtige Updates, als wir die Roadmap zum ersten Mal bef\u00fcllt haben, aber Sie werden feststellen, dass dies nicht die Norm ist. Jetzt, wo wir die vor- und nachgelagerten Teams bef\u00fcllt haben, werden diese Roadmap-Roundups wahrscheinlich viel k\u00fcrzer sein (\u00e4hnlich wie letzte Woche), da diese dazu gedacht sind, auf signifikante \u00c4nderungen im Zeitplan hinzuweisen, wie z.B. eine Verschiebung der Priorit\u00e4t, neue oder entfernte Funktionen oder alles andere, was wir f\u00fcr einen bemerkenswerten Hinweis halten. Abgesehen davon ist die Roadmap ein lebendiges Dokument, das Ihnen Zugang zu dem gew\u00e4hrt, woran unsere Entwickler rund um den Globus arbeiten, und die Roadmap selbst wird immer das beste Werkzeug sein, um den Fortschritt zu verfolgen.\n\nMit diesem Update bringen wir den Progress Tracker auf v1.0, und diese Woche gibt es eine Menge bemerkenswerter Updates! Neben neuen Funktionen und Verbesserungen an der Roadmap selbst, gibt es mit dem Update dieser Woche mehr als 100 neue Deliverables. Schauen Sie sich die vollst\u00e4ndige Liste der neuen Teams unten an, um zu sehen, welche Aufgaben neu sind.\n\nDann lassen Sie uns jetzt in das Roadmap-Roundup dieser Woche eintauchen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 10. M\u00e4rz 2021\nBevor wir uns auf die neuen Spielinhalte st\u00fcrzen, m\u00f6chten wir Sie auf ein paar neue Funktionen in der Roadmap selbst aufmerksam machen. Diese zielen darauf ab, das Navigieren in der Roadmap einfacher und angenehmer zu gestalten.\n\nDeliverables-Ansicht\nSie k\u00f6nnen den Progress Tracker jetzt nach Deliverables und nicht mehr nach Teams sortiert anzeigen. Wenn Sie bei der Anzeige der Roadmap in dieser Ansicht auf ein bestimmtes Deliverable klicken, wird es erweitert und zeigt Ihnen alle Teams, die an diesem bestimmten Deliverable arbeiten. Wenn Sie auf ein Team klicken, werden Sie zum Zeitplan des jeweiligen Teams in der Ansicht Teams weitergeleitet. Dies ist dazu gedacht, Ihnen mehrere Perspektiven auf die verschiedenen Arbeiten zu geben, an denen gearbeitet wird.\n\nSuche\nUnsere neue Suchfunktion erm\u00f6glicht das Durchsuchen sowohl von Deliverables als auch deren Beschreibungen, so dass Sie Ihre Lieblingsfunktionen leicht finden k\u00f6nnen, auch wenn Sie sich nicht mehr genau erinnern k\u00f6nnen, wie sie hei\u00dfen.\n\n\nSortieren\/Filtern\nAuf der rechten Seite des Progress Trackers gibt es ein neues erweiterbares Men\u00fc namens Filter. Hier haben Sie die M\u00f6glichkeit, Deliverables entweder alphabetisch oder nach dem Zeitpunkt des Arbeitsbeginns zu sortieren, Deliverables nach Projekt zu filtern oder sie nach den ihnen zugewiesenen Disziplinen zu filtern.\n\nFreigabeansicht\/Fortschrittsanzeige Navigation\nBei einigen Deliverables sehen Sie einen neuen Abschnitt neben der Beschreibung. Wenn ein Deliverable im Progress Tracker auch in der Freigabeansicht erscheint, sehen Sie diesen Abschnitt, der das Bild und die Kategorie der jeweiligen Karte, das Freigabefenster und einen Link enth\u00e4lt, der Sie auch in der Freigabeansicht zu der Karte f\u00fchrt.\n\n\nNun zu den Aktualisierungen der Roadmap-Inhalte:\nFortschritts-Tracker\nPhysik-Team\nWir sind gerade dabei, den Zeitplan des Physik-Teams neu zu bewerten, was dazu f\u00fchrt, dass die folgenden drei Aufgaben vor\u00fcbergehend aus dem Progress Tracker entfernt werden, bis dieser Prozess abgeschlossen ist.\n\n\nPhysikalische QT-Bewegung PhysArea Refactoring Wasserphysik - Auftrieb f\u00fcr gro\u00dfe Objekte\nMission Feature Team\nEs wurden zus\u00e4tzliche Ressourcen f\u00fcr Funktionen mit h\u00f6herer Priorit\u00e4t ben\u00f6tigt, die dieses Team geplant hat, daher werden diese Leistungen vor\u00fcbergehend aus dem Progress Tracker entfernt.\n\n\nGrim Hex Race Gef\u00e4ngnisse V3 Dynamische Bev\u00f6lkerung Kopfgeldj\u00e4ger V2\nUS PU Gameplay-Funktions-Team\nEs wurden zus\u00e4tzliche Ressourcen f\u00fcr Funktionen mit h\u00f6herer Priorit\u00e4t ben\u00f6tigt, die dieses Team geplant hat. Daher werden diese Ergebnisse vor\u00fcbergehend aus dem Progress Tracker entfernt.\n\n\nMission Manager App Grim Hex Race Org Perks & Benefits Benachrichtigungssystem T0\nZu den neuen Priorit\u00e4ten des US PU-Teams geh\u00f6ren die folgenden drei Deliverables, die neu in den Progress Tracker aufgenommen wurden.\n\nVerkaufen\nBei diesem Feature geht es um die M\u00f6glichkeit, Gegenst\u00e4nde in den L\u00e4den zu verkaufen. Spieler werden die M\u00f6glichkeit haben, mit Hilfe unserer Building Blocks Tech Gegenst\u00e4nde aus ihrem lokalen Inventar an den Shop zu verkaufen. Dies wird auch ein allgemeines Beutesystem unterst\u00fctzen, das Schlie\u00dff\u00e4cher und Rucks\u00e4cke von Gegnern mit einer zuf\u00e4lligen Auswahl von Gegenst\u00e4nden f\u00fcllt, die gepl\u00fcndert und dann zur\u00fcck in die L\u00e4den gebracht werden k\u00f6nnen, um sie gegen Geld zu verkaufen.\n\nDauerhafte Hangars\nArbeiten, die den Spielern die M\u00f6glichkeit geben, ihre eigenen persistenten Hangars zu haben. Dies wird auch \u00c4nderungen am Cargo-Gameplay bringen, indem es den Spielern erlaubt, ihre Raster manuell zu packen.\n\nPersistente Habs\nArbeit, die den Spielern die M\u00f6glichkeit gibt, ihre eigenen persistenten Habs zu haben.\n\n\nDev-Tools-Team\nDieses Team wurde entfernt, aber keine Angst, das Team ist nicht verschwunden! Dev Tools hat sich in zwei neue Teams aufgeteilt, das Tools Team und das Editor Team, die nun beide im Progress Tracker zu finden sind.\n\n\nAu\u00dferdem f\u00fcgen wir heute 20 Teams zur \u00f6ffentlichen Roadmap hinzu. Innerhalb dieser 20 Teams gibt es mehr als 100 neue Deliverables. Sie k\u00f6nnen die Liste der neuen Teams unten verwenden, um die neuen Deliverables zu durchsuchen. Viel Spa\u00df beim St\u00f6bern!\nNEUE TEAMS:\n\n\nAI Content Team AI Tech und Feature Team Audio Character Art und Tech Team Cinematics Team EU PU Gameplay Feature Team Facial Animation Team Firesprite Team Gameplay Story Lighting Team Location Concept Art Modular - MTL Motion Capture Team Narrative Requisite Team SQ42 Feature Team Tech Animation Team UI Feature Team UI Tech Team VFX Team\nGraukatze ROC-DS\nZuvor als unangek\u00fcndigt gekennzeichnet, wurde diese Leistung nun im Progress Tracker enth\u00fcllt.\n\nPersistentes Streaming und Server-Meshing\nDa dieses Deliverable weiter Fortschritte macht, k\u00f6nnen wir die Aufgaben, die kurzfristig f\u00fcr seine Fertigstellung erforderlich sind, genauer definieren. Daher wurden sowohl dem Network Team als auch dem Persistent Tech Team neue Deliverables hinzugef\u00fcgt, um dies zu repr\u00e4sentieren.\n\n\nRelease-Ansicht\nZur Erinnerung: Jede Spalte in der Release-Ansicht steht f\u00fcr ein ganzes Quartal an Releases, nicht nur f\u00fcr das erste Release. Zum Beispiel haben wir bereits erw\u00e4hnt, dass die Starlifter, zusammen mit dem Tonk, in einem inkrementellen Update 3.13.x enthalten sein werden und nicht in der urspr\u00fcnglichen Version. Wir haben noch ein paar weitere Produkte im selben Boot, die in einem inkrementellen 3.13.x-Patch enthalten sein werden:\n\n\nMissionen - Spawn Closets Schiff zur Station Andocken Tumbril Nova Tonk Crusader M2 Hercules Starlifter Crusader C2 Hercules Starlifter\n--\n\nDie folgende Lieferung wurde zur Ansicht \"Release\" hinzugef\u00fcgt:\n\nGreycat ROC-DS\nBau, Implementierung und Balancierung des Greycat ROC-DS als fahrf\u00e4higes Fahrzeug.\n\n\nAls letzte Anmerkung fragen Sie sich wahrscheinlich, wann wir die Roadmap aktualisieren werden, um weitere Quartale in der Release-Ansicht anzuzeigen. Wir werden eine regelm\u00e4\u00dfige Kadenz f\u00fcr diese Updates einf\u00fchren, die mit den Planungsmeetings zusammenf\u00e4llt, die am Ende eines Quartals stattfinden. Diese Meetings enden gegen Ende des Monats, der auf das Ende eines Quartals folgt, also erwarten Sie, dass der Horizont nach Abschluss dieser Meetings ver\u00f6ffentlicht wird. Zum Beispiel enden die Planungsmeetings f\u00fcr dieses Quartal gegen Ende April, so dass wir die n\u00e4chste Spalte in einem Roadmap-Update im Mai hinzuf\u00fcgen werden. Und nat\u00fcrlich wird die Roadmap auch weiterhin im normalen Rhythmus von zwei Wochen aktualisiert.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum","zh_CN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nAs we mentioned earlier this year, we\u2019re now ready to add additional downstream teams to the Public Roadmap. More specifically, this means we\u2019ve got a whole lot to share this week, but before we jump into that though, we wanted to take the opportunity to set proper expectations and remind folks what they can expect to see each Roadmap Roundup. While there\u2019s been a few significant updates as we\u2019ve looked to populate the Roadmap for the first time, you will find that this is not the norm. Now that we have the upstream and downstream teams populated, these Roadmap Roundups will likely be much shorter (akin to last week), as these are intended to call out significant changes to the schedule, such as a shift in priority, new or removed features, or anything else we think is a notable callout. That said, the Roadmap is a living document that grants you access into what our developers around the globe are working on, and the Roadmap itself will always be the best tool to follow along with progress.\n\nWe\u2019re bringing the Progress Tracker to v1.0 with this update, and there\u2019s a lot of notable updates this week! Along with new functionality and improvements to the roadmap itself, there are more than 100 new deliverables with this week\u2019s update. Be sure to check out the full list of new teams below to help you explore which deliverables are new.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for April 7th, 2021\nBefore jumping into the new game content, we\u2019d like to call attention to a few new features to the functionality of the roadmap itself. These aim to make navigating the Roadmap an easier and more enjoyable experience.\n\nDeliverables View\nYou can now view the Progress Tracker sorted by Deliverable, rather than by Team. When viewing the Roadmap within this view, if you click on any specific deliverable, it will expand and show you all teams working on said particular deliverable. If you click on a team, it\u2019ll take you to the respective team\u2019s schedule on the Teams view. This is meant to give you multiple perspectives of the various work being worked on.\n\nSearch\nOur new Search functionality allows the search of both deliverables and their descriptions, letting you easily find your favorite features even if you can\u2019t remember exactly what it\u2019s called.\n\n\nSort\/Filters\nOn the right-hand side of the Progress Tracker is a new expandable menu called Filters. Here you have the option to sort deliverables either alphabetically or when they\u2019re due to begin work, filter deliverables by project, or filter them by disciplines assigned to them.\n\nRelease View\/Progress Tracker Navigation\nOn some deliverables, you\u2019ll see a new section next to their description. If a deliverable on Progress Tracker also appears on Release View, you\u2019ll see this section appear, which includes the image and category from the respective card, its release window, and a link to take you to the card on Release View as well.\n\n\n\n\nNow, onto the roadmap content updates:\nProgress Tracker\nPhysics Team We\u2019re currently re-evaluating the Physics Team schedule, resulting in the following three deliverables temporarily coming off the Progress Tracker until this process is complete. Physical QT Movement\n\nPhysArea Refactoring\n\nWater Physics \u2013 Large Object Buoyancy\n\nMission Feature Team Additional resources were needed for higher priority features this team has scheduled, therefore these deliverables are being removed from the Progress Tracker temporarily. Grim Hex Race\n\nPrisons V3\n\nDynamic Population\n\nBounty Hunter V2\n\nUS PU Gameplay Feature Team Additional resources were needed for higher priority features this team has scheduled, therefore these deliverables are being removed from the Progress Tracker temporarily. Mission Manager App\n\nGrim Hex Race\n\nOrg Perks & Benefits\n\nNotification System T0\n\nSome of the new priorities for the US PU team are the following three deliverables, which have been newly added to the Progress Tracker.\n\nSelling\nThis feature deals with the ability to sell items back to the shops. Players will have the ability to sell items from their local inventory to the shop using our Building Blocks Tech. This will also support a generalized loot system that will fill lockers and enemy\u2019s backpacks with a random assortment of items that can be looted and then taken back to shops to sell for money.\n\nPersistent Hangars\nWork that grants players the ability to have their own Persistent Hangars. This will also bring changes to the Cargo gameplay loop by allowing players to pack their grids manually.\n\nPersistent Habs\nWork that grants players the ability to have their own Persistent Habs.\n\n\nDev Tools Team\nThis team has been removed, but fear not, the team hasn\u2019t gone anywhere! Dev Tools has split into two new teams, the Tools Team and the Editor Team, which are now both present on the Progress Tracker.\n\n\n\nIn addition we\u2019re adding 20 teams to the Public Roadmap today. Within those 20 teams is more than 100 new deliverables. You can use the list below of new teams to go and browse new deliverables. Happy hunting!\nNEW TEAMS: AI Content Team\n\nAI Tech and Feature Team\n\nAudio\n\nCharacter Art and Tech Team\n\nCinematics Team\n\nEU PU Gameplay Feature Team\n\nFacial Animation Team\n\nFiresprite Team\n\nGameplay Story\n\nLighting Team\n\nLocation Concept Art\n\nModular \u2013 MTL\n\nMotion Capture Team\n\nNarrative\n\nProps Team\n\nSQ42 Feature Team\n\nTech Animation Team\n\nUI Feature Team\n\nUI Tech Team\n\nVFX Team\n\nGreycat ROC-DS\nPreviously labelled as Unannounced, this deliverable has now been revealed on the Progress Tracker.\n\nPersistent Streaming and Server Meshing\nAs this deliverable continues to make progress, we\u2019re able to more accurately define tasks required in the short term that are needed for its completion. Therefore, new deliverables have been added to both the Network Team and the Persistent Tech Team to represent this.\n\n\nRelease View\nAs a reminder, each column on release view represents an entire quarter\u2019s worth of releases, not just the initial release. For example, we previously mentioned that the Starlifters, along with the Tonk, will be in an incremental 3.13.x update rather than its initial launch. We\u2019ve got a few more deliverables in the same boat that are scheduled to come in an incremental 3.13.x patch: Missions \u2013 Spawn Closets\n\nShip to Station Docking\n\nTumbril Nova Tonk\n\nCrusader M2 Hercules Starlifter\n\nCrusader C2 Hercules Starlifter\n\n\u2014\u2014\n\nThe following deliverable has been added to the Release view:\n\nGreycat ROC-DS\nBuilding, implementing, and balancing the Greycat ROC-DS as a drivable vehicle.\n\n\nAs a final note, you\u2019re probably wondering when we\u2019ll be updating the roadmap to show additional quarters in the Release View. We\u2019re going to be entering a regular cadence for these updates that coincides with the planning meetings that happen as a quarter comes to a close. These meetings wrap near the end of the month following the end of a quarter, so expect the horizon to push out after these are complete. For example, planning meetings for this quarter wrap near the end of April, so we\u2019ll look to add the next column in a Roadmap update in May. And of course, the roadmap will continue its normal schedule of updates every two weeks, as well.\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":3,"comment_count":0,"created_at":"2021-04-08T00:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-04-25 14:36:52","valid_relations":["images","links","translations"],"prev_id":18053,"next_id":18055}}