{"data":{"id":18075,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18075-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18075","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18075","channel":"Feedback","category":"Undefined","series":"None","images":[{"id":6376,"name":"Coil_Reclaimer_4K_Render.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/umoyrcvj5uac2r\/source\/Coil_Reclaimer_4K_Render.jpg","alt":"","size":5863466,"mime_type":"image\/jpeg","last_modified":"2017-10-13T14:02:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6376","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/6376\/similar"},{"id":24334,"name":"PrisonExterior_Resized_20032020.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/538bnw3grjdbnr\/source\/PrisonExterior_Resized_20032020.jpg","alt":"","size":2737926,"mime_type":"image\/jpeg","last_modified":"2020-06-30T19:18:42+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24334","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/24334\/similar"},{"id":26905,"name":"Loremakers-Community-Questions.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/d9b436z1ld32wr\/source\/Loremakers-Community-Questions.png","alt":"","size":4182148,"mime_type":"image\/png","last_modified":"2021-04-05T18:27:53+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26905","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26905\/similar"}],"images_count":3,"translations":{"en_EN":"Welcome to Loremakers: Community Questions, a new series focused on answering your lore questions. We\u2019ve done a deep dive through the Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the question and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, July 6th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nAlien Currencies\nQuestion: Will alien races have their own currency or will trade with them only be done in UEC?\n\nAnswer: The Narrative team has touched upon the topic of alien currencies when developing their various languages. The Human translation for the Banu currency is Nus and the Xi'an currency Kuen. We haven't defined a Tevarin currency yet, though they probably used one prior to their integration into the UEE. As for the Vanduul, well, Humanity hasn't really had a chance to ask if their society values anything besides war.\n\nHow this manifests in gameplay is a larger question that would also involve the Design team, as they would need to build and balance the economies associated with the alien currencies. As it stands now, the current plan is to focus on UEC as the initial economy to build, but it's possible that we could expand out to include alien currencies down the road.\n\nAnasazi Sea on Terra\nQuestion: Anasazi. It's a great word. It sounds cool. It's also controversial. I'm an anthropologist and the name has been in my awareness for a long time. I first learned about it in undergrad and it has always served as a case example of not respecting people and their culture. Here's what the Indian Pueblo Cultural Center has to say about it.\n\nWould you consider changing the name of the Anasazi Sea due to the historical misuse and negative cultural associations related to it?\n\nAnswer: Thanks for highlighting the issues surrounding the historical misuse of the word Anasazi. You're right, it's a cool sounding word, but since its usage is controversial, we\u2019ve decided that using a new name would be best. After contemplating a handful of options, we will be changing the name of that sea on Terra to Animas. Our thinking behind this is that it sounds relatively similar while being used and defined in a wider variety of ways. Also, the fact that the Animas River was a water source for some Ancestral Puebloans felt fitting.\n\nThe next issue related to Ancestral Puebloans that the Narrative team needs to tackle, figuring out a way to convince the company we need to take a research trip to Chaco Canyon for the summer solstice. As an anthropologist, do you have any advice on how to convince them of this?\n\nGameplay Justification\nQuestion: What is the lore reason for us being able to zoom in our eyeballs?\n\nAnswer: Wait\u2026 do your eyes not do that?\n\nAt this point, there's no defined lore reason for it. It's just stylistically replicating the notion of focusing your attention on something.\n\nJustification for Trading Merits in Prison\nQuestion: What's the lore justification for Merits being tradeable? It's difficult to envision a modern prison doing this, so what makes prison in Stanton different, and why?\n\nAnswer: Merits are earned through manual labor tasks in rehabilitation facilities. They can be used to reduce your sentence time and buy supplies needed for an extended trip into the maze of mines. Having them tradeable makes sense from a gameplay perspective, including as a way to promote camaraderie and help friends earn their release at the same time.\n\nFrom a lore perspective, the prisons in Stanton are run by Klescher Rehabilitation Facilities. If you've been inside and experienced the conditions, you can probably surmise that the company is less interested in rehabilitating law breakers than the credits generated by their free labor. Originally, merits were tied to the person who earned them, but then Klescher discovered that at one of their centers, an enterprising prisoner had managed to hack the system so that they could swap merits with others. The administrators at the center shut down the exploit when they learned of it, but a review of the statistics from that time period showed that the black market economy had greatly increased the amount of merits accrued and by extension, the amount of work performed. Unsurprisingly, following the review it was decided to embrace the exploit and officially make merits an open economy. In public, Klescher claims that the trading of credits inspires cooperation and teamwork among their residents.\n\nDescendants of the Messer Family\nQuestion: With the Messer having been in power for so long, I'd assume there are many, many descendants that exist in the 'verse. Where did the remaining Messer's run to when the regime fell? Do their descendants still feel the need to hide from the public at this point? If so, how does the modern UEE treat them?\n\nAnswer: This is a really interesting topic and one ripe with Narrative potential. Here's how we've broached the topic so far in lore. First, there's the mystery around what happened to Fiona Messer. She disappeared in 2792 during the anti-Messer revolution that killed her older brother Imperator Linton Messer XI and deposed her family's regime. No one knows where she went or what happened to her, but the mystery surrounding her fate still fascinates the modern UEE, as is evident in the making of a 2947 spectrum vid Sparrow that imagined what might have happened to her after the revolution.\n\nSecond, during the 2950 Imperator Primary, where anyone can announce themselves as a candidate by submitting a vid pitching their vision for the Empire, one candidate claimed to be a direct descendant of Ivar Messer. The hosts of Spectrum Spectator found the candidate's ideas to be odious and believed the person wasn't an actual descendant of the Messers, only someone desperate enough to get facial reconstruction surgery to look like Ivar Messer. Whether the candidate was truly a Messer descendant was never conclusively proven, but either way, he didn't get enough support to make the final ten candidates. So the current political climate meant someone felt comfortable enough to campaign as a Messer but struggled to gain widespread support.\n\nOther Messer family members outside of the direct line were either swept up and imprisoned during the anti-Messer revolution or went into hiding. A number of them probably changed their name and obscured their family connections to survive. So, there's definitely numerous Messer descendants still running around the UEE. How this plays out in lore will be a fun thing to keep exploring going forward.\n\nVideo Critique of the Lore\nQuestion: I just watched a video critique of Star Citizen lore and I have to agree with most of what he says. For example, the technology of the UEE doesn\u2019t seem advanced enough and there is no real explanation as to why. Also, the UEE as described would never work. Instead of a Judicial Branch which determines if the laws are fair and fairly applied, the UEE has a police force that seems to be judge, jury and executioner (or at least jailer).\n\nAdditionally, what little we\u2019ve been told of the Vanduul doesn\u2019t make sense. If the Vanduul are tribal or clannish in nature, they are going to have Gods, or some Higher Being that they honor, yet we have been told they do not. There needs to be actual reasons behind what they do, not just because they are \"irredeemable.\"\n\nIt's all well and good to write the \u201cRule of Cool\u201d for current events, but who is tasked with creating the history and verifying that it has real continuity?\n\nAnswer: This is a tricky question to try and answer but will give it a shot. Rather than going point by point, we wanted to have a higher level conversation about the universe and the choices made in its construction.\n\nObviously when creating any fictional universe, you need to make choices to build an environment that complements the story you want to tell. Since the beginning of Star Citizen, there wasn't ever really a goal to try and realistically project exactly where Humanity would be in 900 years. During the initial planning, there was a lot of discussion of what the 30th century would look like and feel like for the game that we were aiming to make. So when sitting down to look at the universe, there were stylistic choices made from the get-go that led to the most tactile gameplay. These creative choices were based on Chris' artistic taste and his vision for the game universe, so we kinda started from there and worked our way backwards, creating Time Capsules, to bridge the gap between present day and then to hit the target.\n\nFor example, Chris wanted to avoid having AI dominate the landscape. He wanted players to be in the pilot seat and in control of the action. Now, is it unlikely that AI wouldn't be piloting ships at this point in the 'real' timeline? Probably, but the game would have a very different tone and feel if all the players could simply entrust their fleet to their AI (that can pilot thousands of times better than they ever could) than having to do it themselves. That's why we littered the history with all those tragedies involving AI, so Humanity would stop pursuing it as a thing (even though they keep trying). Similarly, with advancements in AI targeting computers, it is conceivable to imagine a future (like many sci-fi authors have) where battles would probably take place across hundreds of thousands of kilometers as the combat systems would be able to instantaneously calculate trajectories over those vast distances. However, because Humanity has eschewed AI development, it allowed us to have that desired Wing Commander vibe of pitting your skills against your opponent in a tangling dogfight rather than sniping across a solar system.\n\nAgain, this isn't to say that the criticisms aren't fair. If there are facets of the universe that don\u2019t feel satisfactorily explained, we definitely welcome requests for further clarity or explanations into why the things are the way they are. Nine hundred years is a lot of history to fill in and since the bulk of this stuff won\u2019t affect the day-to-day life of a player in the Star Citizen universe, it does tend to take a back seat when stacked against the other tasks that we have going on, but that shouldn\u2019t stop anyone from bringing them up to discuss.\n\nTo address a couple of the points you outlined, for clarity, the Judicial branch of the government includes a full court system under the Office of Imperial Justice. The Advocacy are simply the Imperial-level police force. You just don't get much of a view of the courts from a player perspective.\n\nAs for the Vanduul, it's not quite clear why a clan structure predisposes them to religion, but otherwise yes, that is correct, you have very little information about how the Vanduul operate, but that doesn't mean that they are lacking complexity. One of the strange hurdles that we've been dealing with is the fact that we're building this universe in tandem with the game, so, as backers, you\u2019re getting access to the written lore sooner than you get to experience it. For that reason, we don't want to just tell you everything. We want to make sure there are things to discover in the universe when you get in there.\n\nStart of the Second Tevarin War\nQuestion: According to currently published lore (Battle for Centauri) the Second Tevarin war started in 2603 with a massive Tevarin fleet entering the Fora system through a \"previously unknown jump point\". Yet, all three of Fora's jump points were known before 2603 and the Tevarin fleet would need to have passed through another UEE system before reaching Fora. Please can you confirm if the Second Tevar War did start in Fora or if this is an error?\n\nAnswer: Good catch. The lore discrepancy happened when we reorganized the layout of the systems and jump points in the early days of the project. In its current layout, Fora would not have been the initial entry point into the UEE for the Tevarin fleet.\n\nIt looks like a slight adjustment might work. The Tevarin fleet could've first entered the UEE via Banshee and then made their way into Fora. Since Banshee has a pulsar at its center, it's sparsely populated, so it makes a lot of strategic sense for the Tevarin incursion to begin there and then move into Fora to fulfill the demands laid out in the article. So, technically, the first confrontation could still have happened in Fora but the Tevarin passed through another UEE system first and used an already known jump point.\n\nWe'll be updating the lore linked above to reflect this change. Thanks again for calling this out!\n\nWhat year was Aegis Reclaimer introduced?\nQuestion: I've gone through Galactapedia and various wikis but couldn't find anything about the ship's age or history in general, like if it was produced already during the Messer era or something that came into fruition afterwards when Aegis had to seek out alternative sources of income. Also, what generation is the one we have in game?\n\nAnswer: An official introduction date for the Aegis Reclaimer has not been publicly announced yet, but the current idea is that Aegis first introduced the Reclaimer in the second half of the 28th century. At the time, the Messer regime was on their last legs and Aegis, a brand beloved and propped up by the regime, was already looking to rework their image and expand their ship line away from military craft. We tend to keep origin dates a little looser until we do a fully detailed write up like the ones featured in our Whitley\u2019s Guides.\n\nHmm\u2026 maybe a deeper dive into the Reclaimer history would be the perfect subject for a future Whitley's Guide...\n\nCrusader's Environment\nQuestion: What keeps the lattice work of platforms on Crusader buoyant? If we turn off our ship, will it float in the gas clouds?\n\nAnswer: The platforms in Orison are all equipped with large thrusters that fire periodically to help the city maintain its precise orbital height. Without the thrusters, Orison would be pulled down into the dangerous cloud layer below. While the lower gravity found at Orison\u2019s elevation makes it ideal for Crusader\u2019s shipyards (the platforms themselves have artificial gravity) exactly how this affects ships is a bigger question that involves other departments. It's too early for us to say definitively how it'll be handled but we're just as excited as you are to try it out ourselves.\n\nImperator Line of Succession\nQuestion: Pretty straight forward, I'm curious how the UEE Imperator line of succession works?\n\nAnswer: Great question. That was actually something we hadn't discussed before, so some of us had a brainstorm session and came up with this:\n\nIf the current Imperator is no longer able to perform their duties, the order of succession would be:\n\nHigh-Secretary\n\nSenate Speaker\n\nSenate Witness\n\nImperator Chief of Staff\n\nNote that the successor does not become the next Imperator, but temporarily takes over the responsibilities of the office until a special election can be held the following year (or the normal election in the case of a succession event occurring in the ninth year of the Imperator\u2019s term). The new Imperator elected will then serve until the end of the original term. No matter the length of time they serve, they are still subject to the one term limit and will not be allowed to run for imperator again. To protect the line of succession, typically if there is an event where all of them would be in attendance together, one person in the line will serve as the designated survivor and be protected offsite. If the worst case scenario happens and the entire line is unable to serve, the senate will then vote a current senator to assume the duties of the office. If the senate is unable to vote (If this ever happens, things must be going really wrong in the UEE!) the High-Command will temporarily assume the responsibilities of the government until such a time when an election can be held.","de_DE":"Willkommen bei Loremakers: Community Questions, einer neuen Serie, die sich auf die Beantwortung eurer Fragen zur Spielwelt konzentriert. Wir haben den Ask A Dev Bereich durchforstet und zehn Fragen zum Star Citizen Universum ausgew\u00e4hlt, die wir beantworten. Alle Fragen wurden leicht bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zur Frage zu gelangen und dich an der Konversation zu beteiligen. Au\u00dferdem plant das Narrative Team, eine Folge von Loremakers zu erstellen: Die n\u00e4chste Ausgabe ist f\u00fcr Dienstag, den 6. Juli geplant, also bitte beteilige dich an der Diskussion und stelle alle anderen Fragen, die du \u00fcber das Universum hast, in unserem Ask A Dev Forum.\n\n\n\nAlien-W\u00e4hrungen\nFrage: Werden au\u00dferirdische V\u00f6lker ihre eigene W\u00e4hrung haben oder wird der Handel mit ihnen nur in UEC abgewickelt?\n\nAntwort: Das Narrative Team hat das Thema der Alienw\u00e4hrungen bei der Entwicklung ihrer verschiedenen Sprachen angesprochen. Die menschliche \u00dcbersetzung f\u00fcr die Banu-W\u00e4hrung ist Nus und die Xi'an-W\u00e4hrung Kuen. Wir haben noch keine Tevarin-W\u00e4hrung definiert, obwohl sie wahrscheinlich eine vor ihrer Integration in die UEE benutzt haben. Was die Vanduul angeht, so hatte die Menschheit noch keine Gelegenheit zu fragen, ob ihre Gesellschaft noch etwas anderes als Krieg sch\u00e4tzt.\n\nWie sich das im Gameplay manifestiert, ist eine gr\u00f6\u00dfere Frage, die auch das Designteam einbeziehen w\u00fcrde, da sie die Wirtschaft, die mit den fremden W\u00e4hrungen verbunden ist, aufbauen und ausbalancieren m\u00fcssten. Im Moment ist der Plan, sich auf die UEC zu konzentrieren, aber es ist m\u00f6glich, dass wir das Spiel sp\u00e4ter auf Alien-W\u00e4hrungen ausweiten.\n\n\n\nAnasazi Meer auf Terra\nFrage: Anasazi. Das ist ein tolles Wort. Es klingt cool. Es ist auch umstritten. Ich bin Anthropologin und der Name ist mir schon lange im Bewusstsein. Ich habe zum ersten Mal w\u00e4hrend meines Studiums davon erfahren und es war immer ein Beispiel daf\u00fcr, dass Menschen und ihre Kultur nicht respektiert werden. Hier ist, was das Indian Pueblo Cultural Center dar\u00fcber zu sagen hat.\n\nW\u00fcrdest du in Betracht ziehen, den Namen des Anasazi Sees zu \u00e4ndern, weil er historisch missbraucht wurde und negative kulturelle Assoziationen damit verbunden sind?\n\nAntwort: Danke f\u00fcr den Hinweis auf die Problematik des historischen Missbrauchs des Wortes Anasazi. Du hast Recht, es ist ein cool klingendes Wort, aber da seine Verwendung umstritten ist, haben wir beschlossen, dass ein neuer Name das Beste w\u00e4re. Nachdem wir eine Handvoll Optionen in Erw\u00e4gung gezogen haben, werden wir den Namen des Meeres auf Terra in Animas \u00e4ndern. Wir sind der Meinung, dass der Name Animas relativ \u00e4hnlich klingt, aber in einer gr\u00f6\u00dferen Vielfalt verwendet und definiert werden kann. Auch die Tatsache, dass der Animas River eine Wasserquelle f\u00fcr einige Pueblo-Ureinwohner war, erschien uns passend.\n\nDas n\u00e4chste Thema in Bezug auf die Ancestral Puebloans, das das Narrative Team angehen muss, ist einen Weg zu finden, die Firma zu \u00fcberzeugen, dass wir zur Sommersonnenwende eine Forschungsreise zum Chaco Canyon machen m\u00fcssen. Hast du als Anthropologe einen Rat, wie man sie davon \u00fcberzeugen kann?\n\n\n\nGameplay Rechtfertigung\nFrage: Was ist der Lore-Grund daf\u00fcr, dass wir unsere Aug\u00e4pfel heranzoomen k\u00f6nnen?\n\nAntwort: Warte... k\u00f6nnen deine Augen das nicht?\n\nAn diesem Punkt gibt es keinen definierten Grund f\u00fcr die Lore. Es ist nur eine stilistische Replikation der Idee, deine Aufmerksamkeit auf etwas zu richten.\n\nRechtfertigung f\u00fcr den Handel mit Verdiensten im Gef\u00e4ngnis\nFrage: Was ist die Rechtfertigung daf\u00fcr, dass Verdienste gehandelt werden k\u00f6nnen? Es ist schwierig, sich ein modernes Gef\u00e4ngnis vorzustellen, das dies tut. Was macht das Gef\u00e4ngnis in Stanton anders und warum?\n\nAntwort: Verdienste werden durch Arbeitseins\u00e4tze in Rehabilitationseinrichtungen verdient. Sie k\u00f6nnen verwendet werden, um die Strafzeit zu verk\u00fcrzen und um Vorr\u00e4te zu kaufen, die f\u00fcr eine l\u00e4ngere Reise in das Labyrinth der Minen ben\u00f6tigt werden. Dass sie handelbar sind, macht aus Gameplay-Perspektive Sinn, auch als M\u00f6glichkeit, die Kameradschaft zu f\u00f6rdern und Freunden dabei zu helfen, ihre Entlassung zu verdienen.\n\nAus der Perspektive der Geschichte werden die Gef\u00e4ngnisse in Stanton von der Klescher Rehabilitationseinrichtung betrieben. Wenn du schon einmal drinnen warst und die Bedingungen erlebt hast, kannst du wahrscheinlich vermuten, dass das Unternehmen weniger an der Rehabilitierung von Gesetzesbrechern interessiert ist, als an den Credits, die durch deren kostenlose Arbeit generiert werden. Urspr\u00fcnglich waren die Verdienste an die Person gebunden, die sie verdiente, aber dann entdeckte Klescher, dass in einem ihrer Zentren ein unternehmungslustiger Gefangener es geschafft hatte, das System zu hacken, so dass er seine Verdienste mit anderen tauschen konnte. Die Administratoren des Zentrums schalteten den Exploit ab, als sie davon erfuhren, aber eine \u00dcberpr\u00fcfung der Statistiken aus dieser Zeitspanne zeigte, dass die Schwarzmarkt\u00f6konomie die Menge der erworbenen Verdienste und damit auch die Menge der geleisteten Arbeit stark erh\u00f6ht hatte. Es \u00fcberrascht nicht, dass nach der \u00dcberpr\u00fcfung beschlossen wurde, den Exploit zu \u00fcbernehmen und die Verdienste offiziell zu einer offenen Wirtschaft zu machen. In der \u00d6ffentlichkeit behauptet Klescher, dass der Handel mit Credits die Zusammenarbeit und das Teamwork unter den Bewohnern inspiriert.\n\n\n\nNachkommen der Familie Messer\nFrage: Da die Messer so lange an der Macht waren, nehme ich an, dass es viele, viele Nachkommen gibt, die im Vers existieren. Wohin sind die verbliebenen Messer gefl\u00fcchtet, als das Regime fiel? Haben ihre Nachkommen immer noch das Bed\u00fcrfnis, sich vor der \u00d6ffentlichkeit zu verstecken? Wenn ja, wie geht die moderne UEE mit ihnen um?\n\nAntwort: Dies ist ein wirklich interessantes Thema und eines, das reif f\u00fcr eine Erz\u00e4hlung ist. Hier ist, wie wir das Thema bisher in der Lore angegangen sind. Zun\u00e4chst einmal gibt es das Geheimnis, was mit Fiona Messer passiert ist. Sie verschwand 2792 w\u00e4hrend der Anti-Messer-Revolution, die ihren \u00e4lteren Bruder Imperator Linton Messer XI. t\u00f6tete und das Regime ihrer Familie st\u00fcrzte. Niemand wei\u00df, wohin sie ging oder was mit ihr geschah, aber das Mysterium um ihr Schicksal fasziniert die moderne UEE immer noch, was sich auch in der Entstehung eines Vid Sparrows aus dem Jahr 2947 zeigt, der sich vorstellte, was mit ihr nach der Revolution geschehen sein k\u00f6nnte.\n\nZweitens, w\u00e4hrend der Imperator-Vorwahl 2950, bei der sich jeder als Kandidat bewerben kann, indem er ein Vid einreicht, in dem er seine Vision f\u00fcr das Imperium pr\u00e4sentiert, behauptete ein Kandidat, ein direkter Nachfahre von Ivar Messer zu sein. Die Moderatoren des Spectrum Spectator fanden die Ideen des Kandidaten abscheulich und glaubten, dass die Person kein wirklicher Nachfahre der Messers war, sondern nur jemand, der verzweifelt genug war, sich einer Gesichtsrekonstruktion zu unterziehen, um wie Ivar Messer auszusehen. Ob der Kandidat wirklich ein Nachfahre der Messers war, wurde nie endg\u00fcltig bewiesen, aber so oder so bekam er nicht genug Unterst\u00fctzung, um es in die letzten zehn Kandidaten zu schaffen. Das aktuelle politische Klima bedeutete also, dass sich jemand wohl genug f\u00fchlte, um als Messer in den Wahlkampf zu ziehen, aber er k\u00e4mpfte darum, breite Unterst\u00fctzung zu bekommen.\n\nAndere Messer-Familienmitglieder au\u00dferhalb der direkten Linie wurden entweder w\u00e4hrend der Anti-Messer-Revolution verhaftet oder tauchten unter. Einige von ihnen \u00e4nderten wahrscheinlich ihren Namen und verschleierten ihre Familienverbindungen, um zu \u00fcberleben. Es gibt also definitiv zahlreiche Messer-Nachfahren, die noch in der UEE herumlaufen. Wie sich das in der Geschichte auswirkt, wird eine spannende Sache sein, die wir in Zukunft weiter erforschen werden.\n\n\n\nVideo-Kritik an der Lore\nFrage: Ich habe mir gerade eine Videokritik der Star Citizen Lore angesehen und ich muss dem meisten zustimmen, was er sagt. Zum Beispiel scheint die Technologie der UEE nicht fortschrittlich genug zu sein und es gibt keine wirkliche Erkl\u00e4rung daf\u00fcr, warum. Au\u00dferdem w\u00fcrde die UEE, wie beschrieben, niemals funktionieren. Anstelle einer Judikative, die bestimmt, ob die Gesetze fair und gerecht angewendet werden, hat die UEE eine Polizei, die Richter, Jury und Henker (oder zumindest Kerkermeister) zu sein scheint.\n\nAu\u00dferdem macht das Wenige, was wir \u00fcber die Vanduul erfahren haben, keinen Sinn. Wenn die Vanduul ein Stammes- oder Sippenwesen sind, werden sie G\u00f6tter oder ein h\u00f6heres Wesen haben, das sie ehren, aber uns wurde gesagt, dass sie keine haben. Es muss tats\u00e4chliche Gr\u00fcnde f\u00fcr ihr Handeln geben, nicht nur weil sie \"unverbesserlich\" sind.\n\nEs ist sch\u00f6n und gut, die \"Rule of Cool\" f\u00fcr aktuelle Ereignisse zu schreiben, aber wer hat die Aufgabe, die Geschichte zu erschaffen und zu \u00fcberpr\u00fcfen, dass sie eine echte Kontinuit\u00e4t hat?\n\nAntwort: Das ist eine knifflige Frage, aber wir werden es versuchen. Anstatt Punkt f\u00fcr Punkt zu gehen, wollten wir ein Gespr\u00e4ch auf h\u00f6herer Ebene \u00fcber das Universum und die Entscheidungen, die bei seiner Konstruktion getroffen wurden, f\u00fchren.\n\nWenn man ein fiktives Universum erschafft, muss man nat\u00fcrlich Entscheidungen treffen, um eine Umgebung zu erschaffen, die die Geschichte, die man erz\u00e4hlen m\u00f6chte, erg\u00e4nzt. Seit dem Beginn von Star Citizen gab es nie wirklich ein Ziel, zu versuchen, realistisch zu projizieren, wo die Menschheit in 900 Jahren sein w\u00fcrde. W\u00e4hrend der anf\u00e4nglichen Planung gab es eine Menge Diskussionen dar\u00fcber, wie das 30. Jahrhundert aussehen und sich anf\u00fchlen w\u00fcrde f\u00fcr das Spiel, das wir machen wollten. Als wir uns also hinsetzten, um uns das Universum anzuschauen, gab es von Anfang an stilistische Entscheidungen, die zu einem m\u00f6glichst greifbaren Gameplay f\u00fchrten. Diese kreativen Entscheidungen basierten auf Chris' k\u00fcnstlerischem Geschmack und seiner Vision f\u00fcr das Spieluniversum, also haben wir irgendwie von dort angefangen und uns r\u00fcckw\u00e4rts gearbeitet, indem wir Zeitkapseln erschaffen haben, um die L\u00fccke zwischen der Gegenwart und dem Ziel zu \u00fcberbr\u00fccken.\n\nChris wollte zum Beispiel vermeiden, dass die KI die Landschaft dominiert. Er wollte, dass die Spieler auf dem Pilotensitz sitzen und die Kontrolle \u00fcber das Geschehen haben. Nun, ist es unwahrscheinlich, dass die KI zu diesem Zeitpunkt in der \"echten\" Zeitlinie keine Schiffe steuern w\u00fcrde? Wahrscheinlich, aber das Spiel h\u00e4tte einen ganz anderen Ton und ein ganz anderes Spielgef\u00fchl, wenn alle Spieler ihre Flotte einfach der KI anvertrauen k\u00f6nnten (die tausendmal besser pilotieren kann, als sie es jemals k\u00f6nnten), als wenn sie es selbst tun m\u00fcssten. Das ist der Grund, warum wir die Geschichte mit all den Trag\u00f6dien rund um die KI \u00fcbers\u00e4t haben, damit die Menschheit aufh\u00f6rt, sie als Sache zu verfolgen (auch wenn sie es immer wieder versucht). In \u00e4hnlicher Weise ist es mit den Fortschritten in der KI, die Computer ansteuert, denkbar, sich eine Zukunft vorzustellen (wie es viele Science-Fiction-Autoren getan haben), in der Schlachten wahrscheinlich \u00fcber Hunderttausende von Kilometern stattfinden w\u00fcrden, da die Kampfsysteme in der Lage w\u00e4ren, Flugbahnen \u00fcber diese riesigen Entfernungen augenblicklich zu berechnen. Da die Menschheit jedoch die Entwicklung der KI gescheut hat, konnten wir die gew\u00fcnschte Wing Commander-Atmosph\u00e4re erleben, in der man seine F\u00e4higkeiten mit dem Gegner in einem kniffligen Dogfight messen kann, anstatt \u00fcber ein Sonnensystem zu schie\u00dfen.\n\nDas soll wiederum nicht hei\u00dfen, dass die Kritik nicht fair ist. Wenn es Facetten des Universums gibt, die sich nicht zufriedenstellend erkl\u00e4rt anf\u00fchlen, begr\u00fc\u00dfen wir definitiv Anfragen nach mehr Klarheit oder Erkl\u00e4rungen, warum die Dinge so sind, wie sie sind. Neunhundert Jahre sind eine Menge Geschichte, die es auszuf\u00fcllen gilt, und da der Gro\u00dfteil dieser Dinge keinen Einfluss auf das t\u00e4gliche Leben eines Spielers im Star Citizen Universum hat, wird es im Vergleich zu den anderen Aufgaben, die wir zu erledigen haben, eher in den Hintergrund gestellt, aber das sollte niemanden davon abhalten, sie zur Diskussion zu stellen.\n\nUm ein paar der Punkte anzusprechen, die du genannt hast: Der Justizzweig der Regierung beinhaltet ein komplettes Gerichtssystem unter dem Office of Imperial Justice. Die Advocacy ist einfach die Polizei auf imperialer Ebene. Aus der Spielerperspektive bekommst du nicht viel von den Gerichten zu sehen.\n\nWas die Vanduul angeht, so ist nicht ganz klar, warum eine Clanstruktur sie zur Religion pr\u00e4destiniert, aber ansonsten ja, das ist richtig, man hat sehr wenig Informationen dar\u00fcber, wie die Vanduul agieren, aber das bedeutet nicht, dass es ihnen an Komplexit\u00e4t mangelt. Eine der seltsamen H\u00fcrden, mit denen wir zu k\u00e4mpfen haben, ist die Tatsache, dass wir dieses Universum parallel zum Spiel aufbauen, so dass ihr als Unterst\u00fctzer eher Zugang zur geschriebenen Geschichte erhaltet, als ihr sie erleben k\u00f6nnt. Aus diesem Grund wollen wir euch nicht einfach alles erz\u00e4hlen. Wir wollen sicherstellen, dass es Dinge im Universum zu entdecken gibt, wenn ihr dort einsteigt.\n\n\n\nBeginn des zweiten Tevarin-Krieges\nFrage: Laut der aktuell ver\u00f6ffentlichten \u00dcberlieferung (Schlacht um Centauri) begann der Zweite Tevarin-Krieg im Jahr 2603 mit einer massiven Tevarin-Flotte, die das Fora-System durch einen \"bisher unbekannten Sprungpunkt\" erreichte. Jedoch waren alle drei Sprungpunkte von Fora vor 2603 bekannt und die Tevarin-Flotte h\u00e4tte ein anderes UEE-System durchqueren m\u00fcssen, bevor sie Fora erreichte. Kannst du bitte best\u00e4tigen, ob der Zweite Tevar-Krieg tats\u00e4chlich in Fora begann oder ob dies ein Fehler ist?\n\nAntwort: Good catch. Die Diskrepanz in den \u00dcberlieferungen entstand, als wir das Layout der Systeme und Sprungpunkte in den fr\u00fchen Tagen des Projekts umgestaltet haben. Im aktuellen Layout w\u00e4re Fora nicht der erste Eintrittspunkt in die UEE f\u00fcr die Tevarin-Flotte gewesen.\n\nEs sieht so aus, als ob eine leichte Anpassung funktionieren k\u00f6nnte. Die Tevarin-Flotte k\u00f6nnte zuerst \u00fcber Banshee in die UEE gelangt sein und dann ihren Weg nach Fora gemacht haben. Da Banshee einen Pulsar in seinem Zentrum hat, ist es nur d\u00fcnn besiedelt, so dass es strategisch sehr sinnvoll ist, dass die Tevarin-Invasion dort beginnt und sich dann nach Fora bewegt, um die Forderungen aus dem Artikel zu erf\u00fcllen. Technisch gesehen h\u00e4tte die erste Konfrontation also auch in Fora stattfinden k\u00f6nnen, aber die Tevarin sind zuerst durch ein anderes UEE-System geflogen und haben einen bereits bekannten Sprungpunkt benutzt.\n\nWir werden die oben verlinkte \u00dcberlieferung aktualisieren, um diese \u00c4nderung zu ber\u00fccksichtigen. Danke nochmal f\u00fcr den Hinweis!\n\nIn welchem Jahr wurde Aegis Reclaimer eingef\u00fchrt?\nFrage: Ich habe Galactapedia und verschiedene Wikis durchforstet, konnte aber nichts \u00fcber das Alter des Schiffes oder die Geschichte im Allgemeinen finden, z.B. ob es bereits w\u00e4hrend der Messer-\u00c4ra produziert wurde oder erst sp\u00e4ter entstand, als Aegis nach alternativen Einnahmequellen suchen musste. Au\u00dferdem, welche Generation ist die, die wir im Spiel haben?\n\nAntwort: Ein offizielles Einf\u00fchrungsdatum f\u00fcr den Aegis Reclaimer wurde noch nicht \u00f6ffentlich bekannt gegeben, aber die derzeitige Idee ist, dass Aegis den Reclaimer erstmals in der zweiten H\u00e4lfte des 28. Zu dieser Zeit lag das Messer-Regime in den letzten Z\u00fcgen und Aegis, eine vom Regime geliebte und gest\u00fctzte Marke, war bereits dabei, ihr Image zu \u00fcberarbeiten und ihre Schiffslinie weg von Milit\u00e4rschiffen zu erweitern. Wir tendieren dazu, die Entstehungsdaten ein wenig lockerer zu halten, bis wir einen detaillierten Bericht wie in unseren Whitley's Guides verfasst haben.\n\nHmm... vielleicht w\u00e4re ein tieferer Einblick in die Geschichte der Reclaimer das perfekte Thema f\u00fcr einen zuk\u00fcnftigen Whitley's Guide...\n\n\n\nDie Umgebung des Kreuzritters\nFrage: Was h\u00e4lt das Gitterwerk der Plattformen auf Crusader schwimmf\u00e4hig? Wenn wir unser Schiff ausschalten, wird es dann in den Gaswolken schweben?\n\nAntwort: Die Plattformen in Orison sind alle mit gro\u00dfen Schubd\u00fcsen ausgestattet, die periodisch feuern, um der Stadt zu helfen, ihre genaue Orbitalh\u00f6he zu halten. Ohne die Schubd\u00fcsen w\u00fcrde Orison in die gef\u00e4hrliche Wolkenschicht darunter hinabgezogen werden. W\u00e4hrend die geringere Schwerkraft auf Orisons H\u00f6he ideal f\u00fcr Crusaders Schiffswerften ist (die Plattformen selbst haben k\u00fcnstliche Schwerkraft), ist die genaue Auswirkung auf die Schiffe eine gr\u00f6\u00dfere Frage, die andere Abteilungen betrifft. Es ist noch zu fr\u00fch f\u00fcr uns, um definitiv zu sagen, wie es gehandhabt werden wird, aber wir sind genauso gespannt wie ihr, es selbst auszuprobieren.\n\n\n\nImperator Nachfolgelinie\nFrage: Ich bin neugierig, wie die UEE Imperator Line of Succession funktioniert?\n\nAntwort: Gute Frage. Das war eigentlich etwas, was wir vorher noch nicht besprochen hatten, also hatten einige von uns ein Brainstorming und kamen auf diese Idee:\n\nWenn der aktuelle Imperator nicht mehr in der Lage ist, seine Pflichten zu erf\u00fcllen, w\u00e4re die Reihenfolge der Nachfolge folgende:\n\nHoher Sekret\u00e4rSenatssprecherSenatssprecherZeugeImperator StabschefBitte beachte, dass der Nachfolger nicht der n\u00e4chste Imperator wird, sondern vor\u00fcbergehend die Verantwortlichkeiten des Amtes \u00fcbernimmt, bis im folgenden Jahr eine besondere Wahl abgehalten werden kann (oder die normale Wahl im Falle eines Nachfolgeereignisses, das im neunten Jahr der Amtszeit des Imperators stattfindet). Der neu gew\u00e4hlte Imperator wird dann bis zum Ende der urspr\u00fcnglichen Amtszeit dienen. Unabh\u00e4ngig davon, wie lange er im Amt ist, unterliegt er immer noch dem Limit von einer Amtszeit und kann nicht erneut f\u00fcr das Amt des Imperators kandidieren. Um die Nachfolgeregelung zu sch\u00fctzen, wird normalerweise, wenn es ein Ereignis gibt, bei dem alle zusammen anwesend w\u00e4ren, eine Person in der Reihe als designierter \u00dcberlebender dienen und au\u00dferhalb des Gel\u00e4ndes gesch\u00fctzt werden. Wenn der schlimmste Fall eintritt und die gesamte Linie nicht in der Lage ist zu dienen, wird der Senat einen aktuellen Senator w\u00e4hlen, der die Pflichten des Amtes \u00fcbernimmt. Wenn der Senat nicht in der Lage ist zu w\u00e4hlen (Wenn das jemals passiert, m\u00fcssen die Dinge in der UEE wirklich schief laufen!), wird das Oberkommando vor\u00fcbergehend die Verantwortung f\u00fcr die Regierung \u00fcbernehmen, bis eine Wahl abgehalten werden kann.","zh_CN":"Welcome to Loremakers: Community Questions, a new series focused on answering your lore questions. We\u2019ve done a deep dive through the Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the question and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, July 6th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nAlien Currencies\nQuestion: Will alien races have their own currency or will trade with them only be done in UEC?\n\nAnswer: The Narrative team has touched upon the topic of alien currencies when developing their various languages. The Human translation for the Banu currency is Nus and the Xi'an currency Kuen. We haven't defined a Tevarin currency yet, though they probably used one prior to their integration into the UEE. As for the Vanduul, well, Humanity hasn't really had a chance to ask if their society values anything besides war.\n\nHow this manifests in gameplay is a larger question that would also involve the Design team, as they would need to build and balance the economies associated with the alien currencies. As it stands now, the current plan is to focus on UEC as the initial economy to build, but it's possible that we could expand out to include alien currencies down the road.\n\nAnasazi Sea on Terra\nQuestion: Anasazi. It's a great word. It sounds cool. It's also controversial. I'm an anthropologist and the name has been in my awareness for a long time. I first learned about it in undergrad and it has always served as a case example of not respecting people and their culture. Here's what the Indian Pueblo Cultural Center has to say about it.\n\nWould you consider changing the name of the Anasazi Sea due to the historical misuse and negative cultural associations related to it?\n\nAnswer: Thanks for highlighting the issues surrounding the historical misuse of the word Anasazi. You're right, it's a cool sounding word, but since its usage is controversial, we\u2019ve decided that using a new name would be best. After contemplating a handful of options, we will be changing the name of that sea on Terra to Animas. Our thinking behind this is that it sounds relatively similar while being used and defined in a wider variety of ways. Also, the fact that the Animas River was a water source for some Ancestral Puebloans felt fitting.\n\nThe next issue related to Ancestral Puebloans that the Narrative team needs to tackle, figuring out a way to convince the company we need to take a research trip to Chaco Canyon for the summer solstice. As an anthropologist, do you have any advice on how to convince them of this?\n\nGameplay Justification\nQuestion: What is the lore reason for us being able to zoom in our eyeballs?\n\nAnswer: Wait\u2026 do your eyes not do that?\n\nAt this point, there's no defined lore reason for it. It's just stylistically replicating the notion of focusing your attention on something.\n\nJustification for Trading Merits in Prison\nQuestion: What's the lore justification for Merits being tradeable? It's difficult to envision a modern prison doing this, so what makes prison in Stanton different, and why?\n\nAnswer: Merits are earned through manual labor tasks in rehabilitation facilities. They can be used to reduce your sentence time and buy supplies needed for an extended trip into the maze of mines. Having them tradeable makes sense from a gameplay perspective, including as a way to promote camaraderie and help friends earn their release at the same time.\n\nFrom a lore perspective, the prisons in Stanton are run by Klescher Rehabilitation Facilities. If you've been inside and experienced the conditions, you can probably surmise that the company is less interested in rehabilitating law breakers than the credits generated by their free labor. Originally, merits were tied to the person who earned them, but then Klescher discovered that at one of their centers, an enterprising prisoner had managed to hack the system so that they could swap merits with others. The administrators at the center shut down the exploit when they learned of it, but a review of the statistics from that time period showed that the black market economy had greatly increased the amount of merits accrued and by extension, the amount of work performed. Unsurprisingly, following the review it was decided to embrace the exploit and officially make merits an open economy. In public, Klescher claims that the trading of credits inspires cooperation and teamwork among their residents.\n\nDescendants of the Messer Family\nQuestion: With the Messer having been in power for so long, I'd assume there are many, many descendants that exist in the 'verse. Where did the remaining Messer's run to when the regime fell? Do their descendants still feel the need to hide from the public at this point? If so, how does the modern UEE treat them?\n\nAnswer: This is a really interesting topic and one ripe with Narrative potential. Here's how we've broached the topic so far in lore. First, there's the mystery around what happened to Fiona Messer. She disappeared in 2792 during the anti-Messer revolution that killed her older brother Imperator Linton Messer XI and deposed her family's regime. No one knows where she went or what happened to her, but the mystery surrounding her fate still fascinates the modern UEE, as is evident in the making of a 2947 spectrum vid Sparrow that imagined what might have happened to her after the revolution.\n\nSecond, during the 2950 Imperator Primary, where anyone can announce themselves as a candidate by submitting a vid pitching their vision for the Empire, one candidate claimed to be a direct descendant of Ivar Messer. The hosts of Spectrum Spectator found the candidate's ideas to be odious and believed the person wasn't an actual descendant of the Messers, only someone desperate enough to get facial reconstruction surgery to look like Ivar Messer. Whether the candidate was truly a Messer descendant was never conclusively proven, but either way, he didn't get enough support to make the final ten candidates. So the current political climate meant someone felt comfortable enough to campaign as a Messer but struggled to gain widespread support.\n\nOther Messer family members outside of the direct line were either swept up and imprisoned during the anti-Messer revolution or went into hiding. A number of them probably changed their name and obscured their family connections to survive. So, there's definitely numerous Messer descendants still running around the UEE. How this plays out in lore will be a fun thing to keep exploring going forward.\n\nVideo Critique of the Lore\nQuestion: I just watched a video critique of Star Citizen lore and I have to agree with most of what he says. For example, the technology of the UEE doesn\u2019t seem advanced enough and there is no real explanation as to why. Also, the UEE as described would never work. Instead of a Judicial Branch which determines if the laws are fair and fairly applied, the UEE has a police force that seems to be judge, jury and executioner (or at least jailer).\n\nAdditionally, what little we\u2019ve been told of the Vanduul doesn\u2019t make sense. If the Vanduul are tribal or clannish in nature, they are going to have Gods, or some Higher Being that they honor, yet we have been told they do not. There needs to be actual reasons behind what they do, not just because they are \"irredeemable.\"\n\nIt's all well and good to write the \u201cRule of Cool\u201d for current events, but who is tasked with creating the history and verifying that it has real continuity?\n\nAnswer: This is a tricky question to try and answer but will give it a shot. Rather than going point by point, we wanted to have a higher level conversation about the universe and the choices made in its construction.\n\nObviously when creating any fictional universe, you need to make choices to build an environment that complements the story you want to tell. Since the beginning of Star Citizen, there wasn't ever really a goal to try and realistically project exactly where Humanity would be in 900 years. During the initial planning, there was a lot of discussion of what the 30th century would look like and feel like for the game that we were aiming to make. So when sitting down to look at the universe, there were stylistic choices made from the get-go that led to the most tactile gameplay. These creative choices were based on Chris' artistic taste and his vision for the game universe, so we kinda started from there and worked our way backwards, creating Time Capsules, to bridge the gap between present day and then to hit the target.\n\nFor example, Chris wanted to avoid having AI dominate the landscape. He wanted players to be in the pilot seat and in control of the action. Now, is it unlikely that AI wouldn't be piloting ships at this point in the 'real' timeline? Probably, but the game would have a very different tone and feel if all the players could simply entrust their fleet to their AI (that can pilot thousands of times better than they ever could) than having to do it themselves. That's why we littered the history with all those tragedies involving AI, so Humanity would stop pursuing it as a thing (even though they keep trying). Similarly, with advancements in AI targeting computers, it is conceivable to imagine a future (like many sci-fi authors have) where battles would probably take place across hundreds of thousands of kilometers as the combat systems would be able to instantaneously calculate trajectories over those vast distances. However, because Humanity has eschewed AI development, it allowed us to have that desired Wing Commander vibe of pitting your skills against your opponent in a tangling dogfight rather than sniping across a solar system.\n\nAgain, this isn't to say that the criticisms aren't fair. If there are facets of the universe that don\u2019t feel satisfactorily explained, we definitely welcome requests for further clarity or explanations into why the things are the way they are. Nine hundred years is a lot of history to fill in and since the bulk of this stuff won\u2019t affect the day-to-day life of a player in the Star Citizen universe, it does tend to take a back seat when stacked against the other tasks that we have going on, but that shouldn\u2019t stop anyone from bringing them up to discuss.\n\nTo address a couple of the points you outlined, for clarity, the Judicial branch of the government includes a full court system under the Office of Imperial Justice. The Advocacy are simply the Imperial-level police force. You just don't get much of a view of the courts from a player perspective.\n\nAs for the Vanduul, it's not quite clear why a clan structure predisposes them to religion, but otherwise yes, that is correct, you have very little information about how the Vanduul operate, but that doesn't mean that they are lacking complexity. One of the strange hurdles that we've been dealing with is the fact that we're building this universe in tandem with the game, so, as backers, you\u2019re getting access to the written lore sooner than you get to experience it. For that reason, we don't want to just tell you everything. We want to make sure there are things to discover in the universe when you get in there.\n\nStart of the Second Tevarin War\nQuestion: According to currently published lore (Battle for Centauri) the Second Tevarin war started in 2603 with a massive Tevarin fleet entering the Fora system through a \"previously unknown jump point\". Yet, all three of Fora's jump points were known before 2603 and the Tevarin fleet would need to have passed through another UEE system before reaching Fora. Please can you confirm if the Second Tevar War did start in Fora or if this is an error?\n\nAnswer: Good catch. The lore discrepancy happened when we reorganized the layout of the systems and jump points in the early days of the project. In its current layout, Fora would not have been the initial entry point into the UEE for the Tevarin fleet.\n\nIt looks like a slight adjustment might work. The Tevarin fleet could've first entered the UEE via Banshee and then made their way into Fora. Since Banshee has a pulsar at its center, it's sparsely populated, so it makes a lot of strategic sense for the Tevarin incursion to begin there and then move into Fora to fulfill the demands laid out in the article. So, technically, the first confrontation could still have happened in Fora but the Tevarin passed through another UEE system first and used an already known jump point.\n\nWe'll be updating the lore linked above to reflect this change. Thanks again for calling this out!\n\nWhat year was Aegis Reclaimer introduced?\nQuestion: I've gone through Galactapedia and various wikis but couldn't find anything about the ship's age or history in general, like if it was produced already during the Messer era or something that came into fruition afterwards when Aegis had to seek out alternative sources of income. Also, what generation is the one we have in game?\n\nAnswer: An official introduction date for the Aegis Reclaimer has not been publicly announced yet, but the current idea is that Aegis first introduced the Reclaimer in the second half of the 28th century. At the time, the Messer regime was on their last legs and Aegis, a brand beloved and propped up by the regime, was already looking to rework their image and expand their ship line away from military craft. We tend to keep origin dates a little looser until we do a fully detailed write up like the ones featured in our Whitley\u2019s Guides.\n\nHmm\u2026 maybe a deeper dive into the Reclaimer history would be the perfect subject for a future Whitley's Guide...\n\nCrusader's Environment\nQuestion: What keeps the lattice work of platforms on Crusader buoyant? If we turn off our ship, will it float in the gas clouds?\n\nAnswer: The platforms in Orison are all equipped with large thrusters that fire periodically to help the city maintain its precise orbital height. Without the thrusters, Orison would be pulled down into the dangerous cloud layer below. While the lower gravity found at Orison\u2019s elevation makes it ideal for Crusader\u2019s shipyards (the platforms themselves have artificial gravity) exactly how this affects ships is a bigger question that involves other departments. It's too early for us to say definitively how it'll be handled but we're just as excited as you are to try it out ourselves.\n\nImperator Line of Succession\nQuestion: Pretty straight forward, I'm curious how the UEE Imperator line of succession works?\n\nAnswer: Great question. That was actually something we hadn't discussed before, so some of us had a brainstorm session and came up with this:\n\nIf the current Imperator is no longer able to perform their duties, the order of succession would be:\n\nHigh-Secretary\n\nSenate Speaker\n\nSenate Witness\n\nImperator Chief of Staff\n\nNote that the successor does not become the next Imperator, but temporarily takes over the responsibilities of the office until a special election can be held the following year (or the normal election in the case of a succession event occurring in the ninth year of the Imperator\u2019s term). The new Imperator elected will then serve until the end of the original term. No matter the length of time they serve, they are still subject to the one term limit and will not be allowed to run for imperator again. To protect the line of succession, typically if there is an event where all of them would be in attendance together, one person in the line will serve as the designated survivor and be protected offsite. If the worst case scenario happens and the entire line is unable to serve, the senate will then vote a current senator to assume the duties of the office. If the senate is unable to vote (If this ever happens, things must be going really wrong in the UEE!) the High-Command will temporarily assume the responsibilities of the government until such a time when an election can be held."},"links_count":0,"comment_count":0,"created_at":"2021-04-07T02:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-07 20:16:38","valid_relations":["images","links"],"prev_id":18074,"next_id":18076}}