{"data":{"id":18090,"title":"Star Citizen Alpha 3.13.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/18090-Star-Citizen-Alpha-3130","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18090","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18090","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 3.13.0a Hotfix\nAlpha Patch 3.13.0a has been released and is now available! Patch should now show: VERSION 3.13.0-LIVE.7334707.\n\nMajor Bug Fixes\n\nFixed an issue that could cause a server to spawn doubled assets such as elevator doors\n\nFixed an issue causing players to die when placing boxes on ship lifts\n\nPicking up a weapon off the floor should no longer break some animations such as leaning, crouching & jumping\n\nPlayers should no longer be able to acquire or equip the mounted gun optic attachment and block all bullet damage\n\nTechnical\n\nFixed 1 Server Crash\n\n\nStar Citizen Patch 3.13.0\nAlpha Patch 3.13.0 has been released and is now available! Patch should now show: VERSION 3.13.0-LIVE.7319707.\n\nIt is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nDatabase Reset: YES\nLong Term Persistence: Enabled (Reputation wipe to support the new Reputation manager)\nStarting aUEC: 20,000\n\nKnown Issues\n\nBed logout may cause an infinite loading screen when rejoining the PU (Character Reset may be required to fix)\n\nAbnormaly long delay between pick up storing of fps mineables\/harvestables\/items\n\nClient may crash when loading a second player into a server in Arena Commander\n\nCannot refuel or rearm at New Babbage, services claim to be unavailable\n\nPlayers may not be able to quantum jump with another player in bridge with you\n\nThe customizable nameplates do not appear to be visible on multiple ship skins and variants\n\nOn landing pads, trolleys are unable to be pushed \/ pulled up the entryway \/ cargo ramp, or elevator ramps.\n\nConstellation can despawn when flying 30km away after undocking\n\nDocking with a moving ship lags behind, causing a large snap into the docked position\n\nWallace Klim can spawn away from his table, facing the wrong way and floating\n\nTrolleys found in Area18 hangars are clipping through the floor, removing functionality\n\nPlayers can spawn facing the wrong way at the start of the match or after dying in Arena Commander\n\nThe eclipse spawns with cockpit canopy ladder open with ladder and cover enter \/ exit animations broken\n\nChat HUD is partially off screen when using ultrawide resolutions\n\n\nNew Features\n\nGameplay\n\nHull Visual Degradation\n\nIntroducing visual wear-and-tear to player ships as they age and degrade. Ships will subtly change depending on how long they have existed in the \u2018verse until the ship is repaired using Vehicle Maintenance Services or remade with an insurance claim. With the initial release most ships will have this but the following ships are currently not enabled: Anvil hawk, MISC Reliant, KRUG Archemides, Drake Dragonfly, Origin 600i, Anvil Gladitor, Vanduul Scythe, Drake Caterpillar, Anvil Valkyrie, Aopoa Khart-ul al (Scout), RSI Ursa Rover, Consolidated Outland Mustang variants, and Anvil Terrapin.\n\nVehicle Names and Serial Numbers\n\nAdding the ability for players to display custom-assigned names on the hulls of certain ships. Additionally, to help with identification, all ships will display unique serial numbers (with some ships displaying specially designated serial numbers).\n\nShip to Ship Docking v1\n\nAdding the ability for the Merlin snub ship to dock and undock within the Constellation, along with guidance mode UI to ensure correct alignment during the docking process. Players will be able to use the autoland system and manual flight to dock. To take off from the Constellation, press the landing gear keybind (default N). To start the docking process, target the Constellation then hit the landing gear keybind (default N) to initiate the docking UI. You can do the same to dock with another player\u2019s Constellation but you will need to request permission to dock and have that player approve it after initiating the docking UI with their ship.\n\nReputation \u2013 UI Implementation\n\nThis feature adds the addition of a new mobiGlas app, named \u201cDelphi,\u201d that will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they\u2019re actively working on.\n\nObject Push & Pull\n\nMechanic allowing players to grab some larger objects and move them around an environment by either pushing or pulling them. The initial implementation will have usable trolleys that players can find in the universe at space station cargo decks, landing zone hangars, and underground facilities.\n\nMounted Gun Aiming T0\n\nFurther expanding the player\u2019s arsenal by allowing them to take control of a mounted gun on either a vehicle or the ground. These weapons will offer greater firepower and stability at the cost of mobility. With the initial implementation, players can find these scattered around junksites and underground facilities.\n\nShips and Vehicles\n\nAdded New Vehicle: TUMBRIL Cyclone-MT\n\nAdded New Vehicle: Greycat ROC \u2013 DS (Dual Seat)\n\n\nFeature Updates\n\nCharacters\n\nCharacter Customization\n\nUpdated the character customization options with new eye color choices.\n\nLocations\n\nCaves Entrances \u2013 Drive-in & Sinkhole\n\nAdding two new cave entrances to the PU. The \u2018drive-in\u2019 entrance will allow players to enter using a ground vehicle, while the \u2018sinkhole\u2019 entrance will require players to enter and exit using a ship. These new entrances will replace some of the existing cave entrances as well as adding additional caves onto planets and moons.\n\nNew Asteroids\n\nReplacements for the asteroids currently used in the Stanton system using the new organic asset workflow. These new astroids can currently be found scattered around Lagrange points.\n\nRefinery Station Non-Commercial Room Overlays\n\nIntroducing new non-commercial overlays to the entry areas of refinery stations to add more variety and better suit the theme.\n\nStanton System Polish\n\nVisual improvements for all of the Stanton system which includes updating assets, object presets, planet painting, and the global data of all planetary bodies.\n\nDegnous Root Harvestable\n\nAddition of the harvestable Degnous root which is a macroalgae found in the shallow coastlines of Hurston.\n\nGameplay\n\nForce Reactions T2\n\nUpdates to the Force Reactions system to add staggers based on the severity and direction of the received force. The distance and duration of a stagger increases relative to the received force until the force is great enough to trigger a knock down instead. When staggering into a wall without a weapon, the character will raise their hands, or shoulder (depending on direction vs. surface) to momentarily brace \/ halt themselves. G-force blackouts are now experienced by actors attached to something in the ship interior (usables, ladders, operator seats, weapon mounts etc.) and actors in prone front or prone back.\n\nShields v2\n\nImplementing improvements including the use of particles with signed distance fields (SDF) to allow shields to more closely conform to the shape of the hull of the vehicle, providing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health. While SDF shields are designed to protect the hull and main parts of the ship, they may not extend to cover attached items beyond the hull such as weapons that stick out farther than the shields\u2019 reach.\n\nMining Components\n\nMining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere. These can be purchased in-game at shops on refinery decks.\n\nLaw System Improvements\n\nSeveral improvements have been made to the law system. All players aboard a ship will now receive a proxy crime when one player commits a criminal act. There is now an option to hide notifications and criminal rating updates. The \u201cUnmonitored\u201d bounty marker now updates when the bounty spends UEC, when the bounty\u2019s mobiGlas remains in use for a period of time, when the bounty destroys a ship, when the bounty kills a player or AI, and when the bounty dies without being arrested.\n\nQuantum Sensitive Cargo Delivery Missions\n\nAddition of local delivery missions that have quantum sensitive cargo which will explode and damage ships if taken into quantum.\n\nTimed Multi-Drop Delivery Missions\n\nAddition of missions with time sensitive cargo in which players are expected to deliver multiple packages each with slightly varied timers meaning players will have to prioritize which box to drop off first.\n\nFPS Missions to Caves\n\nWe have added 3 new mission types aimed at FPS combat inside cave s which introduces more NPCs into caves and FPS mission reputation.\n\nFPS Cave Assassination: The player must navigate their way to a cave and find a civilian target. The player must kill them when they find them. If the player is in a monitored zone this target will count as a murder victim. This mission will become available to players upon completing one Vaughn Assassination mission.\n\nFPS Cave Bounty: The player must navigate their way to a cave and find a criminal target. The target is protected by armed guards who will attempt to kill the player on sight. This mission will become available upon completing the Crusader Bounty introduction mission for missions around Stanton 2 and available upon completing the Hurston Bounty introduction mission around Stanton 1.\n\nFPS Cave ClearAll: The player must navigate their way to a cave and kill all the criminals they find there. This mission will become available upon completing the Crusader Bounty introduction mission for missions around Stanton 2 and available upon completing the Hurston Bounty introduction mission around Stanton 1.\n\nUpdated Bounty Missions\n\nBounty Missions have been updated so that are more equally spread about the available mission locations.\n\nUpdated Mission Descriptions\n\nUpdated several mission descriptions to provide more specific location information.\n\nGriefing Prevention\n\nUpdated the law system to prevent griefing where players position themselves over a ship taking off or under a vehicle landing.\n\nTurret Accuracy\n\nIncreased the accuracy of all AI S6 & S10 turrets around rest stops and space stations.\n\nShips and Vehicles\n\nAegis Gladius Visual Updates\n\nWe have made many changes to updates to increase the visual standards of the Aegis Gladius. This includes many level of detail, decal, geometry, material, and paint changes inside the cockpit and on the exterior of the ship.\n\nIncreased Terrapin Base Health\n\nSmoothed Ramp Collision\n\nSmoothed the ramp collision proxies for ships to help improve the experience of interacting with pushables and vehicles aboard them.\n\nTurret Clipping Fixes\n\nRemoved access to Carrack and MOLE turrets when landing gear deployed\/landed to prevent clipping issues.\n\nEsperia Prowler Pricing\n\nIncreased in-game price of the Esperia Prowler to be more in line with ships of a similar role and size.\n\nVehicles Added to Shops\n\nCrusader Mercury Star Runner, Esperia Talon, Esperia Talon Shrike, and CO Nomad have been added to in-game shops.\n\nWeapons and Items\n\nEquipable MedPen\n\nReplaces the previous functionality of immediately using a FPS consumable (to heal or oxygenate). Medical Pens are equipped by pressing the consume action (C key), or by interacting with a pen and selecting the \u201cEquip\u201d interaction, or when selecting a pen from the FPS Consumable Quick Select Wheel. Pen use on self is triggered by clicking mouse1 (left mouse button), after which the pen is automatically discarded (dropped). FPS Consumable Quick Select Wheel can be opened by holding the C key. Medical Pens can be holstered (re-attached to the suit attachment) by holding R, or by selecting the holster action from the FPS Consumable Quick Select Wheel. Medical Pens can now be interacted with in the same manner as other equippable carryables (e.g. grenades, weapons etc.) via the interaction system, and can be carried, equipped, inspected and stowed.\n\nAdded Drake Buccaneer Spinal Mount Turret to In-Game Shops \/ AC Rental\n\nCore Tech\n\nTobii Eye Tracker Improvements\n\nAdded new profile options for the Tobii Eye Tracker to differentiate between flight and on-foot.\n\nUser Folder Location Change\n\nWith this update, the USER folder structure has changed a slight amount. This adds a couple of extra layers of subfolders inside the original USER folder compared to previous releases. User folder location change: -install-\\USER\\Client\\0\\\n\n\nMajor Bug Fixes\n\nFixed an issue that could sometimes cause large, moving polygon spikes around Hurston\n\nAudio over VOIP should no longer be significantly quiet and hard to discern in the mix, for both proximity chat and party channels\n\nFixed multiple asteroids and rocks in areas inside and out of Grim Hex where players could clips through them and get stuck\n\nFixed low gravity that was occurring inside some of the underground facilities\n\nFixed an issue causing thrown objects to not follow their trajectory line\n\nElevator Location display should no longer show an incorrect current floor location\n\nMined rock deposits should no longer shatter violently, causing them to be flung far away, during a controlled shatter\n\nFixed an issue causing ground vehicles to clip through\/fall out of cargo bays of ships\n\nFixed an issue causing ships to fall through a planet surface collision after entering the pilot\u2019s seat upon return from logout\n\nFixed an issue that could cause players to drop weapons on the ground when swapping weapons\n\nPlayers should no longer be able to Equip the MISC Prospector\u2019s Mining Laser Gimbal Mount and the Mining Laser onto other Ships\n\nPlayers should no longer be wrongly awarded \u201c Ace \u201c and \u201c Killing Spree \u201c when killing only 1 or 2 enemies in Arena Commander\n\n\u201cReplace Me\u201d ball should no longer be present at the Customer Service in Trade & Development Division of Area18\n\nFixed multiple areas around seats on refinery decks where players could get stuck\n\nFixed multiple Visarea issues around New Deal in Lorville\n\nThere should no longer be any chairs inside of tables at Grim HEX\n\nThere should no longer be missing barstools at bar counter in Grim HEX\n\nFixed geometry around Miles Eckhart that allowed players to get stuck between the table and the wall\n\nFixed an issue causing windows and glass displays to become blurry when the player is very close to them\n\nThe Ursa rover\u2019s Power On \/ Off interaction should now correctly appear in Interaction Mode\n\nPlayers should no longer be able to clip into the Cutlass bunk bed and become stuck\n\nThe Elevator call button should stay lit, when pressed, until the elevator arrives\n\nPlayers should no longer be able to clip through the Rest Stop viewing area glass windows from EVA\n\nFixed various floating lights on outpost landing pads\n\nEmergency lights in ships should no longer flash on and off excessively fast\n\nMIC-L1 Shallow Frontier station should now be in the correct location at MIC-L1\n\nFixed an issue causing players not to get a prompt to call ATC when approaching a station\n\nDeath \u201cblack screen\u201d should now fully stretch to cover ultrawide displays\n\nDying mid-race in Arena Commander should now return players to the last checkpoint they passed through instead of returning them to the start of the race\n\nFixed an issue that allowed an escaped player to be able to put minerals mined on the exterior in their inventory and then log out and back in to spawn in prison with the minerals still in their inventory\n\nTechnical\n\nFixed 2 Client crashes\n\nFixed 3 Server crash\n\nBack to top","de_DE":"Star Citizen Patch 3.13.0\nDer Alpha Patch 3.13.0 wurde ver\u00f6ffentlicht und ist nun verf\u00fcgbar! Der Patch sollte nun anzeigen: VERSION 3.13.0-LIVE.7319707.\n\nEs wird den Spielern dringend empfohlen, ihren USER-Ordner f\u00fcr den Public-Client nach dem Patch zu l\u00f6schen, vor allem, wenn ihr seltsame Probleme mit der Charaktergrafik oder Abst\u00fcrze beim Laden habt. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\\Programme\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nDatenbank-Reset: YES\nLong Term Persistence (Langzeitpersistenz): Enabled (Reputationswisch, um den neuen Reputationsmanager zu unterst\u00fctzen)\nStart aUEC: 20.000\n\nBekannte Probleme\n\nDas Ausloggen aus dem Bett kann zu einem unendlichen Ladebildschirm f\u00fchren, wenn man dem PU wieder beitritt (ein Charakter-Reset kann erforderlich sein, um das Problem zu beheben) Das Aufheben einer Waffe auf dem Boden kann einige Animationen unterbrechen, wie z.B. das Anlehnen, Hocken und Springen Unnormal lange Verz\u00f6gerung zwischen dem Aufheben und dem Speichern von FPS-Mineng\u00fctern\/Ernteg\u00fctern\/Gegenst\u00e4nden Der Client kann abst\u00fcrzen, wenn ein zweiter Spieler im Arena Commander auf einen Server geladen wird Kann in New Babbage nicht auftanken oder aufr\u00fcsten, Dienste behaupten, nicht verf\u00fcgbar zu sein Spieler k\u00f6nnen m\u00f6glicherweise nicht mit einem anderen Spieler auf der Br\u00fccke einen Quantensprung durchf\u00fchren Die anpassbaren Namensschilder scheinen auf mehreren Schiffsskins und -varianten nicht sichtbar zu sein Auf Landepl\u00e4tzen k\u00f6nnen Trolleys nicht den Eingang \/ die Frachtrampe oder die Aufzugsrampen hinaufgeschoben \/ gezogen werden. Die Constellation kann despawnen, wenn sie nach dem Abdocken 30km weit weg fliegt Das Andocken mit einem sich bewegenden Schiff verz\u00f6gert sich und verursacht ein gro\u00dfes Einrasten in der angedockten Position Wallace Klim kann von seinem Tisch weg spawnen, mit dem Gesicht in die falsche Richtung und schwebende Trolleys in Area18-Hangars schneiden durch den Boden, Spieler k\u00f6nnen zu Beginn des Matches oder nach dem Sterben im Arena Commander in die falsche Richtung spawnen Die Eclipse spawnt mit offener Cockpithaube, wobei die Animationen zum Betreten und Verlassen des Cockpits unterbrochen sind Die Aufz\u00fcge in Grim Hex schlie\u00dfen die Animationen nicht ab und der Aufzug kann seine Funktionalit\u00e4t verlieren Das Platzieren von Kisten auf den Schiffsliften ist nicht m\u00f6glich Das Chat-HUD ist teilweise au\u00dferhalb des Bildschirms, wenn ultrabreite Aufl\u00f6sungen verwendet werden\nNeue Features\n\nGameplay\n\nVisuelle Verschlechterung des Schiffsrumpfes Einf\u00fchrung von visuellem Verschlei\u00df an Spielerschiffen, w\u00e4hrend sie altern und sich abnutzen. Schiffe werden sich subtil ver\u00e4ndern, je nachdem, wie lange sie schon im Verse existieren, bis das Schiff mit Hilfe des Fahrzeugwartungsdienstes repariert oder mit einem Versicherungsanspruch neu gebaut wird. Mit dem ersten Release werden die meisten Schiffe dies haben, aber die folgenden Schiffe sind derzeit nicht aktiviert: Anvil Hawk, MISC Reliant, KRUG Archemides, Drake Dragonfly, Origin 600i, Anvil Gladitor, Vanduul Scythe, Drake Caterpillar, Anvil Valkyrie, Aopoa Khart-ul al (Scout), RSI Ursa Rover, Consolidated Outland Mustang Varianten, und Anvil Terrapin.\n\nFahrzeugnamen und Seriennummern Hinzuf\u00fcgen der M\u00f6glichkeit f\u00fcr Spieler, individuell zugewiesene Namen auf den R\u00fcmpfen bestimmter Schiffe anzuzeigen. Um die Identifikation zu erleichtern, werden alle Schiffe mit eindeutigen Seriennummern versehen (einige Schiffe mit speziell gekennzeichneten Seriennummern).\n\nSchiff-zu-Schiff-Docking v1 Das Merlin Snub-Schiff kann nun innerhalb der Constellation an- und abdocken, zusammen mit dem F\u00fchrungsmodus, um die korrekte Ausrichtung w\u00e4hrend des Andockvorgangs sicherzustellen. Die Spieler k\u00f6nnen das Autoland-System und den manuellen Flug zum Andocken nutzen. Um von der Constellation abzuheben, dr\u00fccke die Fahrwerkstaste (Standard N). Um den Andockvorgang zu starten, ziele auf die Constellation und dr\u00fccke dann die Fahrwerkstaste (standardm\u00e4\u00dfig N), um die Andockoberfl\u00e4che zu starten. Du kannst dasselbe tun, um an die Constellation eines anderen Spielers anzudocken, aber du musst die Erlaubnis zum Andocken einholen und den Spieler dazu bringen, es zu genehmigen, nachdem du das Andock-UI mit seinem Schiff gestartet hast.\n\nReputation - UI-Implementierung Dieses Feature f\u00fcgt eine neue mobiGlas-App mit dem Namen \"Delphi\" hinzu, die den Spielern einen Einblick in ihre Reputation bei den wichtigen NPCs und Organisationen gibt, mit denen sie interagiert haben. Dies beinhaltet auch eine Gesamtliste der Ruf-R\u00e4nge, einschlie\u00dflich derer, die bereits abgeschlossen wurden und derer, an denen sie aktiv arbeiten.\n\nObjekt Push & Pull Mechanik, die es den Spielern erlaubt, einige gr\u00f6\u00dfere Objekte zu ergreifen und sie in der Umgebung zu bewegen, indem sie sie entweder schieben oder ziehen. Die anf\u00e4ngliche Implementierung wird nutzbare Trolleys haben, die Spieler im Universum auf den Frachtdecks der Raumstationen, in den Hangars der Landezonen und in unterirdischen Einrichtungen finden k\u00f6nnen.\n\nMounted Gun Aiming T0 Erweitert das Arsenal des Spielers, indem es ihm erlaubt, die Kontrolle \u00fcber eine montierte Waffe entweder auf einem Fahrzeug oder auf dem Boden zu \u00fcbernehmen. Diese Waffen bieten eine gr\u00f6\u00dfere Feuerkraft und Stabilit\u00e4t auf Kosten der Mobilit\u00e4t. In der anf\u00e4nglichen Implementierung finden die Spieler diese Waffen verstreut auf Schrottpl\u00e4tzen und in unterirdischen Anlagen.\n\nSchiffe und Fahrzeuge\n\nNeues Fahrzeug hinzugef\u00fcgt: TUMBRIL Cyclone-MT Neues Fahrzeug hinzugef\u00fcgt: Greycat ROC - DS (Doppelsitz)\nFeature Updates\n\nCharaktere\n\nCharakteranpassung Aktualisierte die Optionen zur Charakteranpassung mit einer neuen Auswahl an Augenfarben.\n\nOrte\n\nH\u00f6hleneing\u00e4nge - Drive-in & Sinkhole Es wurden zwei neue H\u00f6hleneing\u00e4nge zur PU hinzugef\u00fcgt. Der \"Drive-in\"-Eingang erlaubt es den Spielern, die H\u00f6hle mit einem Bodenfahrzeug zu betreten, w\u00e4hrend der \"Sinkhole\"-Eingang erfordert, dass die Spieler mit einem Schiff ein- und aussteigen. Diese neuen Eing\u00e4nge werden einige der bestehenden H\u00f6hleneing\u00e4nge ersetzen und zus\u00e4tzliche H\u00f6hlen auf Planeten und Monden hinzuf\u00fcgen.\n\nNeue Asteroiden Ersatz f\u00fcr die Asteroiden, die derzeit im Stanton-System verwendet werden, unter Verwendung des neuen organischen Asset-Workflows. Diese neuen Asteroiden k\u00f6nnen derzeit um Lagrange-Punkte verstreut gefunden werden.\n\nNicht-kommerzielle Raum-Overlays f\u00fcr Raffineriestationen Einf\u00fchrung neuer nicht-kommerzieller Overlays f\u00fcr die Eingangsbereiche von Raffineriestationen, um mehr Abwechslung zu schaffen und besser zum Thema zu passen.\n\nStanton System Polish Visuelle Verbesserungen f\u00fcr das gesamte Stanton System, was die Aktualisierung von Assets, Objektvoreinstellungen, Planetenbemalung und die globalen Daten aller Planetenk\u00f6rper beinhaltet.\n\nErntbare Degnous-Wurzel Hinzuf\u00fcgung der erntbaren Degnous-Wurzel, einer Makroalge, die in den flachen K\u00fcstenlinien von Hurston zu finden ist.\n\nGameplay\n\nKraftreaktionen T2 Aktualisierungen des Kraftreaktionssystems, um Taumel basierend auf der Schwere und Richtung der empfangenen Kraft hinzuzuf\u00fcgen. Der Abstand und die Dauer eines Taumels nimmt relativ zur empfangenen Kraft zu, bis die Kraft gro\u00df genug ist, um stattdessen einen Niederschlag auszul\u00f6sen. Wenn der Charakter ohne Waffe gegen eine Wand taumelt, hebt er die H\u00e4nde oder die Schulter (abh\u00e4ngig von der Richtung gegen die Oberfl\u00e4che), um sich kurzzeitig abzust\u00fctzen\/zu halten. Blackouts durch die G-Kraft werden nun von Spielern erlebt, die an etwas im Schiffsinneren befestigt sind (Nutzbare, Leitern, Bedienersitze, Waffenhalterungen usw.) und von Spielern in Bauchlage vorne oder R\u00fcckenlage.\n\nSchilde v2 Implementierung von Verbesserungen, einschlie\u00dflich der Verwendung von Partikeln mit signierten Abstandsfeldern (SDF), die es den Schilden erm\u00f6glichen, sich besser an die Form des Fahrzeugrumpfes anzupassen, was zu einer besseren Sichtbarkeit auf Distanz f\u00fchrt und klarere visuelle Hinweise darauf gibt, dass der Schild besch\u00e4digt wird, sowie auf seinen allgemeinen Zustand. W\u00e4hrend SDF-Schilde so konzipiert sind, dass sie den Rumpf und die Hauptteile des Schiffes sch\u00fctzen, k\u00f6nnen sie nicht so weit reichen, dass sie angebrachte Gegenst\u00e4nde au\u00dferhalb des Rumpfes abdecken, wie z.B. Waffen, die weiter herausragen als die Reichweite der Schilde.\n\nBergbau-Komponenten Bergbau-Subkomponenten erlauben es den Spielern, ihre Laser an bestimmte Aufgaben und Begegnungen anzupassen. Einige machen den Bergbau einfacher, andere schneller, und wieder andere verbessern die Werte auf Kosten von anderen Dingen. Diese k\u00f6nnen im Spiel in den L\u00e4den auf den Raffinerie-Decks gekauft werden.\n\nVerbesserungen am Rechtssystem Es wurden mehrere Verbesserungen am Rechtssystem vorgenommen. Alle Spieler an Bord eines Schiffes erhalten nun ein Proxy-Verbrechen, wenn ein Spieler eine kriminelle Handlung begeht. Es gibt nun eine Option, um Benachrichtigungen und Aktualisierungen der Verbrecherwertung auszublenden. Der \"Unbeobachtet\"-Kopfgeldmarker wird nun aktualisiert, wenn das Kopfgeld UEC ausgibt, wenn das MobiGlas des Kopfgeldes f\u00fcr eine gewisse Zeit in Gebrauch bleibt, wenn das Kopfgeld ein Schiff zerst\u00f6rt, wenn das Kopfgeld einen Spieler oder eine KI t\u00f6tet und wenn das Kopfgeld stirbt, ohne verhaftet zu werden.\n\nQuantensensitive Frachtlieferungsmissionen Hinzuf\u00fcgung von lokalen Liefermissionen, die quantensensitive Fracht haben, die explodiert und Schiffe besch\u00e4digt, wenn sie ins Quantum genommen wird.\n\nZeitgesteuerte Multi-Drop-Liefermissionen Hinzuf\u00fcgung von Missionen mit zeitempfindlicher Fracht, in denen die Spieler mehrere Pakete abliefern m\u00fcssen, von denen jedes einen leicht unterschiedlichen Zeitrahmen hat, was bedeutet, dass die Spieler priorisieren m\u00fcssen, welche Kiste sie zuerst abliefern.\n\nFPS-Missionen in H\u00f6hlen Wir haben 3 neue Missionstypen hinzugef\u00fcgt, die auf FPS-K\u00e4mpfe in H\u00f6hlen abzielen, was mehr NPCs in H\u00f6hlen und FPS-Missionsreputation einf\u00fchrt.\n\nFPS-H\u00f6hlen-Attentat: Der Spieler muss sich den Weg zu einer H\u00f6hle bahnen und ein ziviles Ziel finden. Der Spieler muss sie t\u00f6ten, wenn er sie findet. Wenn sich der Spieler in einer \u00fcberwachten Zone befindet, z\u00e4hlt dieses Ziel als Mordopfer. Diese Mission wird f\u00fcr Spieler verf\u00fcgbar, nachdem sie eine Vaughn-Attentat-Mission abgeschlossen haben.\n\nFPS Cave Bounty: Der Spieler muss sich den Weg zu einer H\u00f6hle bahnen und ein kriminelles Ziel finden. Das Ziel wird von bewaffneten Wachen besch\u00fctzt, die versuchen werden, den Spieler bei Sichtkontakt zu t\u00f6ten. Diese Mission wird nach Abschluss der Einf\u00fchrungsmission des Kreuzritter-Kopfgeldes f\u00fcr Missionen rund um Stanton 2 und nach Abschluss der Einf\u00fchrungsmission des Hurston-Kopfgeldes rund um Stanton 1 verf\u00fcgbar.\n\nFPS Cave ClearAll: Der Spieler muss sich den Weg zu einer H\u00f6hle bahnen und alle Kriminellen t\u00f6ten, die er dort findet. Diese Mission wird nach dem Abschluss der Crusader Bounty Einf\u00fchrungsmission f\u00fcr Missionen um Stanton 2 und nach dem Abschluss der Hurston Bounty Einf\u00fchrungsmission um Stanton 1 verf\u00fcgbar.\n\nAktualisierte Kopfgeldmissionen Die Kopfgeldmissionen wurden aktualisiert, sodass sie nun gleichm\u00e4\u00dfiger \u00fcber die verf\u00fcgbaren Missionsorte verteilt sind.\n\nAktualisierte Missionsbeschreibungen Mehrere Missionsbeschreibungen wurden aktualisiert, um genauere Informationen \u00fcber die Standorte zu liefern.\n\nGriefing-Pr\u00e4vention Das Gesetzessystem wurde aktualisiert, um Griefing zu verhindern, bei dem sich Spieler \u00fcber einem startenden Schiff oder unter einem landenden Fahrzeug positionieren.\n\nGesch\u00fctzturm-Genauigkeit Erh\u00f6hte die Genauigkeit aller KI S6 & S10 Gesch\u00fctzt\u00fcrme um Rastpl\u00e4tze und Raumstationen.\n\nSchiffe und Fahrzeuge\n\nAegis Gladius Visuelle Updates Wir haben viele \u00c4nderungen an den Updates vorgenommen, um den visuellen Standard der Aegis Gladius zu erh\u00f6hen. Dies beinhaltet viele Detailstufen, Abziehbilder, Geometrie-, Material- und Farb\u00e4nderungen im Cockpit und an der Au\u00dfenseite des Schiffes.\n\nErh\u00f6hte Terrapin-Basis-Gesundheit Gegl\u00e4ttete Rampenkollisionen Gegl\u00e4ttete Rampenkollisions-Proxys f\u00fcr Schiffe, um das Erlebnis der Interaktion mit Pushables und Fahrzeugen an Bord der Schiffe zu verbessern.\n\nTurret Clipping Fixes Der Zugang zu Carrack- und MOLE-T\u00fcrmen wurde entfernt, wenn das Fahrwerk ausgefahren\/gelandet ist, um Clipping-Probleme zu vermeiden.\n\nPreise f\u00fcr den Esperia Prowler Der Preis des Esperia Prowlers wurde im Spiel erh\u00f6ht, um ihn an Schiffe mit \u00e4hnlicher Rolle und Gr\u00f6\u00dfe anzupassen.\n\nFahrzeuge wurden zu den Shops hinzugef\u00fcgt Crusader Mercury Star Runner, Esperia Talon, Esperia Talon Shrike und CO Nomad wurden zu den In-Game Shops hinzugef\u00fcgt.\n\nWaffen und Gegenst\u00e4nde\n\nAusr\u00fcstbarer MedPen Ersetzt die bisherige Funktionalit\u00e4t der sofortigen Verwendung eines FPS-Verbrauchsmaterials (zur Heilung oder Sauerstoffversorgung). Medizinische Stifte werden durch Dr\u00fccken der Aktion \"Verbrauchen\" (Taste C) oder durch Interaktion mit einem Stift und Auswahl der Interaktion \"Ausr\u00fcsten\" oder bei der Auswahl eines Stifts aus dem FPS-Verbrauchsmaterial-Schnellauswahlrad ausger\u00fcstet. Das Benutzen des Stifts auf sich selbst wird durch Klicken der Maus1 (linke Maustaste) ausgel\u00f6st, woraufhin der Stift automatisch abgelegt (fallen gelassen) wird. Das FPS-Verbrauchsmaterial-Schnellauswahlrad kann durch Halten der C-Taste ge\u00f6ffnet werden. Medizinische Stifte k\u00f6nnen durch Halten von R oder durch Auswahl der Holster-Aktion aus dem FPS-Verbrauchsmaterial-Schnellwahlrad geholstert (wieder an der Anzugsbefestigung befestigt) werden. Medizinische Stifte k\u00f6nnen nun auf die gleiche Weise wie andere ausr\u00fcstbare Gegenst\u00e4nde (z.B. Granaten, Waffen etc.) \u00fcber das Interaktionssystem interagiert werden und k\u00f6nnen getragen, ausger\u00fcstet, inspiziert und verstaut werden.\n\nDrake Buccaneer Spinal Mount Turret zu In-Game Shops \/ AC Rental Core Tech hinzugef\u00fcgt.\n\nVerbesserungen am Tobii Eye Tracker Es wurden neue Profiloptionen f\u00fcr den Tobii Eye Tracker hinzugef\u00fcgt, um zwischen Flug und zu Fu\u00df unterscheiden zu k\u00f6nnen.\n\n\u00c4nderung des Speicherorts der Benutzerordner Mit diesem Update hat sich die Struktur der USER-Ordner ein wenig ge\u00e4ndert. Dies f\u00fcgt ein paar zus\u00e4tzliche Ebenen von Unterordnern innerhalb des urspr\u00fcnglichen USER-Ordners im Vergleich zu fr\u00fcheren Versionen hinzu. Speicherort des Benutzerordners ge\u00e4ndert: -install-\\USER\\Client\\0\\\n\n\nGr\u00f6\u00dfere Fehlerbehebungen\n\nEin Problem wurde behoben, das manchmal gro\u00dfe, sich bewegende Polygonspitzen um Hurston herum verursachen konnte Audio \u00fcber VOIP sollte nicht mehr deutlich leiser und im Mix schwer zu erkennen sein, sowohl f\u00fcr den Proximity-Chat als auch f\u00fcr die Party-Kan\u00e4le Behebung mehrerer Asteroiden und Felsen in Gebieten innerhalb und au\u00dferhalb von Grim Hex, durch die Spieler hindurchclippen und steckenbleiben konnten Behebung der geringen Schwerkraft, die in einigen der unterirdischen Einrichtungen auftrat Behebung eines Problems, das dazu f\u00fchrte, dass geworfene Objekte nicht ihrer Flugbahnlinie folgten Die Standortanzeige des Aufzugs sollte nicht mehr eine falsche Position im aktuellen Stockwerk anzeigen Abgebaute Gesteinsvorkommen sollten nicht mehr heftig zerschmettert werden, wodurch sie weit weggeschleudert werden, Ein Problem wurde behoben, das dazu f\u00fchrte, dass Bodenfahrzeuge durch die Lader\u00e4ume von Schiffen schnitten\/aus ihnen herausfielen. Ein Problem wurde behoben, das dazu f\u00fchrte, dass Schiffe durch eine Kollision mit der Planetenoberfl\u00e4che fielen, nachdem sie den Pilotensitz nach der R\u00fcckkehr vom Logout betreten hatten. Spieler sollten nicht mehr in der Lage sein, die MISC Prospector's Mining Laser Gimbal Mount und den Mining Laser auf anderen Schiffen auszur\u00fcsten Spieler sollten nicht mehr f\u00e4lschlicherweise mit \" Ace \" und \" Killing Spree \" belohnt werden, wenn sie nur 1 oder 2 Gegner im Arena Commander \"Replace Me\" t\u00f6ten Kugel sollte nicht mehr beim Kundenservice in der Trade & Development Division von Area18 Mehrere Bereiche um die Sitze auf den Raffinerie-Decks behoben, in denen Spieler stecken bleiben konnten Mehrere Visarea-Probleme um den New Deal in Lorville behoben Es sollten keine St\u00fchle mehr in den Tischen im Grim HEX vorhanden sein Es sollten keine fehlenden Barhocker mehr am Bartresen im Grim HEX vorhanden sein Behobene Geometrie um Miles Eckhart, die es Spielern erm\u00f6glichte, stecken zu bleiben zwischen Tisch und Wand Ein Problem wurde behoben, das dazu f\u00fchrte, dass Fenster und Glasdisplays unscharf wurden, wenn sich der Spieler sehr nahe an ihnen befand Die Ein\/Aus-Interaktion des Ursa-Rovers sollte nun im Interaktionsmodus korrekt angezeigt werden Spieler sollten nicht mehr in der Lage sein, sich in das Etagenbett der Cutlass einzuklinken und stecken zu bleiben Der Rufknopf des Fahrstuhls sollte beleuchtet bleiben, wenn er gedr\u00fcckt wird, Spieler sollten nicht mehr durch die Glasfenster des Rastplatzes klippen k\u00f6nnen, wenn sie EVA machen Verschiedene schwebende Lichter auf Au\u00dfenposten-Landepl\u00e4tzen behoben Die Notbeleuchtung in Schiffen sollte nun nicht mehr \u00fcberm\u00e4\u00dfig schnell an- und ausgehen Die Station MIC-L1 Shallow Frontier sollte sich nun an der richtigen Stelle bei MIC-L1 befinden Ein Problem wurde behoben, das dazu f\u00fchrte, dass Spieler keine Aufforderung erhielten, ATC zu rufen, wenn sie sich einer Station n\u00e4herten Der \"schwarze Bildschirm\" des Todes sollte sich nun vollst\u00e4ndig ausdehnen, um ultrabreite Bildschirme abzudecken.Rennens in Arena Commander sollten Spieler nun zum letzten Checkpoint zur\u00fcckkehren, den sie passiert haben, anstatt zum Start des Rennens zur\u00fcckzukehren. Ein Problem wurde behoben, durch das ein entkommener Spieler Mineralien, die er drau\u00dfen abgebaut hat, in sein Inventar legen konnte und sich dann ausloggte und wieder einloggte, um im Gef\u00e4ngnis zu spawnen, wobei sich die Mineralien immer noch in seinem Inventar befanden Technik\n\n2 Client-Abst\u00fcrze behoben 3 Server-Abst\u00fcrze behoben Zur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 3.13.0a Hotfix\nAlpha Patch 3.13.0a has been released and is now available! Patch should now show: VERSION 3.13.0-LIVE.7334707.\n\nMajor Bug Fixes\n\nFixed an issue that could cause a server to spawn doubled assets such as elevator doors\n\nFixed an issue causing players to die when placing boxes on ship lifts\n\nPicking up a weapon off the floor should no longer break some animations such as leaning, crouching & jumping\n\nPlayers should no longer be able to acquire or equip the mounted gun optic attachment and block all bullet damage\n\nTechnical\n\nFixed 1 Server Crash\n\n\nStar Citizen Patch 3.13.0\nAlpha Patch 3.13.0 has been released and is now available! Patch should now show: VERSION 3.13.0-LIVE.7319707.\n\nIt is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE.\n\nDatabase Reset: YES\nLong Term Persistence: Enabled (Reputation wipe to support the new Reputation manager)\nStarting aUEC: 20,000\n\nKnown Issues\n\nBed logout may cause an infinite loading screen when rejoining the PU (Character Reset may be required to fix)\n\nAbnormaly long delay between pick up storing of fps mineables\/harvestables\/items\n\nClient may crash when loading a second player into a server in Arena Commander\n\nCannot refuel or rearm at New Babbage, services claim to be unavailable\n\nPlayers may not be able to quantum jump with another player in bridge with you\n\nThe customizable nameplates do not appear to be visible on multiple ship skins and variants\n\nOn landing pads, trolleys are unable to be pushed \/ pulled up the entryway \/ cargo ramp, or elevator ramps.\n\nConstellation can despawn when flying 30km away after undocking\n\nDocking with a moving ship lags behind, causing a large snap into the docked position\n\nWallace Klim can spawn away from his table, facing the wrong way and floating\n\nTrolleys found in Area18 hangars are clipping through the floor, removing functionality\n\nPlayers can spawn facing the wrong way at the start of the match or after dying in Arena Commander\n\nThe eclipse spawns with cockpit canopy ladder open with ladder and cover enter \/ exit animations broken\n\nChat HUD is partially off screen when using ultrawide resolutions\n\n\nNew Features\n\nGameplay\n\nHull Visual Degradation\n\nIntroducing visual wear-and-tear to player ships as they age and degrade. Ships will subtly change depending on how long they have existed in the \u2018verse until the ship is repaired using Vehicle Maintenance Services or remade with an insurance claim. With the initial release most ships will have this but the following ships are currently not enabled: Anvil hawk, MISC Reliant, KRUG Archemides, Drake Dragonfly, Origin 600i, Anvil Gladitor, Vanduul Scythe, Drake Caterpillar, Anvil Valkyrie, Aopoa Khart-ul al (Scout), RSI Ursa Rover, Consolidated Outland Mustang variants, and Anvil Terrapin.\n\nVehicle Names and Serial Numbers\n\nAdding the ability for players to display custom-assigned names on the hulls of certain ships. Additionally, to help with identification, all ships will display unique serial numbers (with some ships displaying specially designated serial numbers).\n\nShip to Ship Docking v1\n\nAdding the ability for the Merlin snub ship to dock and undock within the Constellation, along with guidance mode UI to ensure correct alignment during the docking process. Players will be able to use the autoland system and manual flight to dock. To take off from the Constellation, press the landing gear keybind (default N). To start the docking process, target the Constellation then hit the landing gear keybind (default N) to initiate the docking UI. You can do the same to dock with another player\u2019s Constellation but you will need to request permission to dock and have that player approve it after initiating the docking UI with their ship.\n\nReputation \u2013 UI Implementation\n\nThis feature adds the addition of a new mobiGlas app, named \u201cDelphi,\u201d that will give players insight into their reputation with the important NPCs and organizations they have interacted with. This will also include a total list of reputation ranks, including those that have been completed and the ones they\u2019re actively working on.\n\nObject Push & Pull\n\nMechanic allowing players to grab some larger objects and move them around an environment by either pushing or pulling them. The initial implementation will have usable trolleys that players can find in the universe at space station cargo decks, landing zone hangars, and underground facilities.\n\nMounted Gun Aiming T0\n\nFurther expanding the player\u2019s arsenal by allowing them to take control of a mounted gun on either a vehicle or the ground. These weapons will offer greater firepower and stability at the cost of mobility. With the initial implementation, players can find these scattered around junksites and underground facilities.\n\nShips and Vehicles\n\nAdded New Vehicle: TUMBRIL Cyclone-MT\n\nAdded New Vehicle: Greycat ROC \u2013 DS (Dual Seat)\n\n\nFeature Updates\n\nCharacters\n\nCharacter Customization\n\nUpdated the character customization options with new eye color choices.\n\nLocations\n\nCaves Entrances \u2013 Drive-in & Sinkhole\n\nAdding two new cave entrances to the PU. The \u2018drive-in\u2019 entrance will allow players to enter using a ground vehicle, while the \u2018sinkhole\u2019 entrance will require players to enter and exit using a ship. These new entrances will replace some of the existing cave entrances as well as adding additional caves onto planets and moons.\n\nNew Asteroids\n\nReplacements for the asteroids currently used in the Stanton system using the new organic asset workflow. These new astroids can currently be found scattered around Lagrange points.\n\nRefinery Station Non-Commercial Room Overlays\n\nIntroducing new non-commercial overlays to the entry areas of refinery stations to add more variety and better suit the theme.\n\nStanton System Polish\n\nVisual improvements for all of the Stanton system which includes updating assets, object presets, planet painting, and the global data of all planetary bodies.\n\nDegnous Root Harvestable\n\nAddition of the harvestable Degnous root which is a macroalgae found in the shallow coastlines of Hurston.\n\nGameplay\n\nForce Reactions T2\n\nUpdates to the Force Reactions system to add staggers based on the severity and direction of the received force. The distance and duration of a stagger increases relative to the received force until the force is great enough to trigger a knock down instead. When staggering into a wall without a weapon, the character will raise their hands, or shoulder (depending on direction vs. surface) to momentarily brace \/ halt themselves. G-force blackouts are now experienced by actors attached to something in the ship interior (usables, ladders, operator seats, weapon mounts etc.) and actors in prone front or prone back.\n\nShields v2\n\nImplementing improvements including the use of particles with signed distance fields (SDF) to allow shields to more closely conform to the shape of the hull of the vehicle, providing better visibility at distance, creating clearer visual cues that the shield is being damaged, and its overall health. While SDF shields are designed to protect the hull and main parts of the ship, they may not extend to cover attached items beyond the hull such as weapons that stick out farther than the shields\u2019 reach.\n\nMining Components\n\nMining sub-components will allow players to customize their lasers to suit specific jobs and encounters. For example, some will make mining easier, some will make it faster, and some will have great stat boosts at the cost of serious trade-offs elsewhere. These can be purchased in-game at shops on refinery decks.\n\nLaw System Improvements\n\nSeveral improvements have been made to the law system. All players aboard a ship will now receive a proxy crime when one player commits a criminal act. There is now an option to hide notifications and criminal rating updates. The \u201cUnmonitored\u201d bounty marker now updates when the bounty spends UEC, when the bounty\u2019s mobiGlas remains in use for a period of time, when the bounty destroys a ship, when the bounty kills a player or AI, and when the bounty dies without being arrested.\n\nQuantum Sensitive Cargo Delivery Missions\n\nAddition of local delivery missions that have quantum sensitive cargo which will explode and damage ships if taken into quantum.\n\nTimed Multi-Drop Delivery Missions\n\nAddition of missions with time sensitive cargo in which players are expected to deliver multiple packages each with slightly varied timers meaning players will have to prioritize which box to drop off first.\n\nFPS Missions to Caves\n\nWe have added 3 new mission types aimed at FPS combat inside cave s which introduces more NPCs into caves and FPS mission reputation.\n\nFPS Cave Assassination: The player must navigate their way to a cave and find a civilian target. The player must kill them when they find them. If the player is in a monitored zone this target will count as a murder victim. This mission will become available to players upon completing one Vaughn Assassination mission.\n\nFPS Cave Bounty: The player must navigate their way to a cave and find a criminal target. The target is protected by armed guards who will attempt to kill the player on sight. This mission will become available upon completing the Crusader Bounty introduction mission for missions around Stanton 2 and available upon completing the Hurston Bounty introduction mission around Stanton 1.\n\nFPS Cave ClearAll: The player must navigate their way to a cave and kill all the criminals they find there. This mission will become available upon completing the Crusader Bounty introduction mission for missions around Stanton 2 and available upon completing the Hurston Bounty introduction mission around Stanton 1.\n\nUpdated Bounty Missions\n\nBounty Missions have been updated so that are more equally spread about the available mission locations.\n\nUpdated Mission Descriptions\n\nUpdated several mission descriptions to provide more specific location information.\n\nGriefing Prevention\n\nUpdated the law system to prevent griefing where players position themselves over a ship taking off or under a vehicle landing.\n\nTurret Accuracy\n\nIncreased the accuracy of all AI S6 & S10 turrets around rest stops and space stations.\n\nShips and Vehicles\n\nAegis Gladius Visual Updates\n\nWe have made many changes to updates to increase the visual standards of the Aegis Gladius. This includes many level of detail, decal, geometry, material, and paint changes inside the cockpit and on the exterior of the ship.\n\nIncreased Terrapin Base Health\n\nSmoothed Ramp Collision\n\nSmoothed the ramp collision proxies for ships to help improve the experience of interacting with pushables and vehicles aboard them.\n\nTurret Clipping Fixes\n\nRemoved access to Carrack and MOLE turrets when landing gear deployed\/landed to prevent clipping issues.\n\nEsperia Prowler Pricing\n\nIncreased in-game price of the Esperia Prowler to be more in line with ships of a similar role and size.\n\nVehicles Added to Shops\n\nCrusader Mercury Star Runner, Esperia Talon, Esperia Talon Shrike, and CO Nomad have been added to in-game shops.\n\nWeapons and Items\n\nEquipable MedPen\n\nReplaces the previous functionality of immediately using a FPS consumable (to heal or oxygenate). Medical Pens are equipped by pressing the consume action (C key), or by interacting with a pen and selecting the \u201cEquip\u201d interaction, or when selecting a pen from the FPS Consumable Quick Select Wheel. Pen use on self is triggered by clicking mouse1 (left mouse button), after which the pen is automatically discarded (dropped). FPS Consumable Quick Select Wheel can be opened by holding the C key. Medical Pens can be holstered (re-attached to the suit attachment) by holding R, or by selecting the holster action from the FPS Consumable Quick Select Wheel. Medical Pens can now be interacted with in the same manner as other equippable carryables (e.g. grenades, weapons etc.) via the interaction system, and can be carried, equipped, inspected and stowed.\n\nAdded Drake Buccaneer Spinal Mount Turret to In-Game Shops \/ AC Rental\n\nCore Tech\n\nTobii Eye Tracker Improvements\n\nAdded new profile options for the Tobii Eye Tracker to differentiate between flight and on-foot.\n\nUser Folder Location Change\n\nWith this update, the USER folder structure has changed a slight amount. This adds a couple of extra layers of subfolders inside the original USER folder compared to previous releases. User folder location change: -install-\\USER\\Client\\0\\\n\n\nMajor Bug Fixes\n\nFixed an issue that could sometimes cause large, moving polygon spikes around Hurston\n\nAudio over VOIP should no longer be significantly quiet and hard to discern in the mix, for both proximity chat and party channels\n\nFixed multiple asteroids and rocks in areas inside and out of Grim Hex where players could clips through them and get stuck\n\nFixed low gravity that was occurring inside some of the underground facilities\n\nFixed an issue causing thrown objects to not follow their trajectory line\n\nElevator Location display should no longer show an incorrect current floor location\n\nMined rock deposits should no longer shatter violently, causing them to be flung far away, during a controlled shatter\n\nFixed an issue causing ground vehicles to clip through\/fall out of cargo bays of ships\n\nFixed an issue causing ships to fall through a planet surface collision after entering the pilot\u2019s seat upon return from logout\n\nFixed an issue that could cause players to drop weapons on the ground when swapping weapons\n\nPlayers should no longer be able to Equip the MISC Prospector\u2019s Mining Laser Gimbal Mount and the Mining Laser onto other Ships\n\nPlayers should no longer be wrongly awarded \u201c Ace \u201c and \u201c Killing Spree \u201c when killing only 1 or 2 enemies in Arena Commander\n\n\u201cReplace Me\u201d ball should no longer be present at the Customer Service in Trade & Development Division of Area18\n\nFixed multiple areas around seats on refinery decks where players could get stuck\n\nFixed multiple Visarea issues around New Deal in Lorville\n\nThere should no longer be any chairs inside of tables at Grim HEX\n\nThere should no longer be missing barstools at bar counter in Grim HEX\n\nFixed geometry around Miles Eckhart that allowed players to get stuck between the table and the wall\n\nFixed an issue causing windows and glass displays to become blurry when the player is very close to them\n\nThe Ursa rover\u2019s Power On \/ Off interaction should now correctly appear in Interaction Mode\n\nPlayers should no longer be able to clip into the Cutlass bunk bed and become stuck\n\nThe Elevator call button should stay lit, when pressed, until the elevator arrives\n\nPlayers should no longer be able to clip through the Rest Stop viewing area glass windows from EVA\n\nFixed various floating lights on outpost landing pads\n\nEmergency lights in ships should no longer flash on and off excessively fast\n\nMIC-L1 Shallow Frontier station should now be in the correct location at MIC-L1\n\nFixed an issue causing players not to get a prompt to call ATC when approaching a station\n\nDeath \u201cblack screen\u201d should now fully stretch to cover ultrawide displays\n\nDying mid-race in Arena Commander should now return players to the last checkpoint they passed through instead of returning them to the start of the race\n\nFixed an issue that allowed an escaped player to be able to put minerals mined on the exterior in their inventory and then log out and back in to spawn in prison with the minerals still in their inventory\n\nTechnical\n\nFixed 2 Client crashes\n\nFixed 3 Server crash\n\nBack to top"},"links_count":0,"comment_count":71,"created_at":"2021-04-22T00:00:00+00:00","created_at_human":"5 years ago"},"meta":{"processed_at":"2026-05-08 11:04:57","valid_relations":["images","links"],"prev_id":18089,"next_id":18091}}