{"data":{"id":18124,"title":"Q&A: RSI Scorpius","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/engineering\/18124-Q-A-RSI-Scorpius","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18124","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18124","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[{"id":25004,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/w0shv2sobeaiw\/source.jpg","alt":"","size":927693,"mime_type":"image\/jpeg","last_modified":"2019-05-09T20:01:24+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25004\/similar"},{"id":25332,"name":"CS_42_METAL_LOGO_FINAL.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/z9s7qz7fkg6unr\/source\/CS_42_METAL_LOGO_FINAL.png","alt":"","size":1520766,"mime_type":"image\/png","last_modified":"2018-08-08T12:51:03+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25332","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/25332\/similar"},{"id":26482,"name":"Shipdetail-Concept-Bg_bw.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/c2ae7q1c7cg63r\/source\/Shipdetail-Concept-Bg_bw.jpg","alt":"","size":1111159,"mime_type":"image\/jpeg","last_modified":"2017-05-24T19:35:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26482\/similar"},{"id":38062,"name":"source.jpg","rsi_url":"https:\/\/media.robertsspaceindustries.com\/huwhfjtdvra4r\/source.jpg","alt":"","size":3377215,"mime_type":"image\/jpeg","last_modified":"2025-03-21T15:18:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38062\/similar"}],"images_count":22,"translations":{"en_EN":"Q&A: RSI Scorpius\n\nFollowing the concept release of the RSI Scorpius, we gathered questions about the latest fighter. Here are the answers, straight from the designers themselves.\n\n\nCan the turret be controlled by the pilot? If so, does it fire in conjunction with the forward-facing weapons or is it controlled separately?\nNot by default. However, as it\u2019s a remote turret, it will be able to be \u2018slaved\u2019 by a computer blade in the future, where it will be locked facing forward in the upper position.\n\n\nIs the turret fixed to one of two positions (upper, forward-facing\/lower, rear-facing), or is it freely movable between the two extremes?\nIt can only be used in the two positions. During transition, it is unable to fire, though that transition is relatively quick to minimize downtime.\n\n\nHow long does it take the turret to move from one end of its rail to the other, and does it move fast enough to accurately follow a small dogfighter like the Gladius?\nThe current time taken is less than five seconds. Whether or not that\u2019s fast enough to follow a Gladius is hard to say as there are so many variables, but we intend for it to be quick enough to not hinder combat.\n\n\nCan I equip the remote turret with an AI blade?\nYes. Like all remote turrets on vehicles, we plan for this to be the case if you have the blade capacity on board.\n\n\nIs there a way for the pilot and gunner to quickly escape in an emergency? For example, ejection seats, escape pod, or something similar?\nThe ship comes as standard with two ejection seats that can fire independently.\n\n\nCan you fire the wing weapons when the fighter is in its landed state?\nWhen in the landed state, the weapons are folded away to reduce the ship\u2019s overall size, so they are unable to be fired.\n\n\nDoes the unique turret benefit from any special target assistance, such as additional auto-gimbal assistance?\nNo, it\u2019s just a regular remotely controlled turret and has all the features existing turrets have.\n\n\nWhat size of ships does it fit into?\nWe designed the landed state to make sure it fits the metrics for \u2018extra small\u2019 or Size 2 landing pads. This is in line with the majority of our other fighters and allows it to fit inside a Polaris.\n\n\nWill the turret\u2019s degree of freedom be restricted differently depending on the wing state?\nThere will be different fire arcs depending on the position, but we only envisage you to be using the turret in the deployed wing state.\n\n\nAre the turret guns bespoke and can they be customized\/swapped out? What is the maximum weapon size it accepts?\nThe turret guns are standard Size 3 weapons and can be customized like any other.\n\n\nHow does its flight range compare to that of the Vanguard or Hurricane?\nIt\u2019s closer in flight range and style to the Hurricane, but slower in SCM due to its larger mass. As part of the work to introduce the Scorpius to the game, we\u2019ll re-evaluate the speed and handling of this type of ship to ensure they all fit their desired goals, as we noticed some irregularities in the existing tunings. The Vanguard remains a long-range, heavy fighter and benefits from larger fuel tanks and onboard living to support extended duration flight.\n\n\nHow does its armor compare to the Vanguard, Hurricane, Super Hornet?\nIt has equal armor levels to the Hurricane, slightly less than the Super Hornet, and less than the Vanguard.\n\n\nWhere does the ship sit compared to other fighters like the Super Hornet, Vanguard, and Hurricane?\nIt very much sits in the mix with them all, and all have pluses and minuses when compared to each other. The Scorpius is most closely compared to the Hurricane, though trades a manned turret for a remote one. Compared to the Super Hornet, it\u2019s slightly stronger offensively but doesn\u2019t benefit from the Hornet chassis\u2019 modularity. Compared to the Vanguard, the Scorpius provides less forward-facing offensive firepower in favor of greater coverage.\n\nWhy would I pick the Scorpius over the Hurricane?\nBoth ships have the same role, but if you want a slightly more flexible turret position providing more fire angles independent of the pilot\u2019s control, then the Scorpius provides that.\n\n\n\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Q&A: RSI Scorpius\n\nNach der Konzeptver\u00f6ffentlichung des RSI Scorpius haben wir Fragen \u00fcber den neuesten Fighter gesammelt. Hier sind die Antworten, direkt von den Designern selbst.\n\n\nKann der Gesch\u00fctzturm vom Piloten gesteuert werden? Wenn ja, feuert er in Verbindung mit den nach vorne gerichteten Waffen oder wird er separat gesteuert?\nStandardm\u00e4\u00dfig nicht. Da es sich jedoch um einen ferngesteuerten Turm handelt, wird er in Zukunft von einer Computerklinge 'geslaved' werden k\u00f6nnen, wobei er in der oberen Position nach vorne gerichtet verriegelt wird.\n\n\nIst der Revolver auf eine von zwei Positionen fixiert (oben, nach vorne gerichtet\/unten, nach hinten gerichtet) oder ist er frei zwischen den beiden Extremen beweglich?\nEr kann nur in den beiden Positionen verwendet werden. In der \u00dcbergangsphase kann er nicht feuern, allerdings ist dieser \u00dcbergang relativ schnell, um die Ausfallzeit zu minimieren.\n\n\nWie lange braucht der Turm, um sich von einem Ende der Schiene zum anderen zu bewegen, und ist er schnell genug, um einem kleinen Dogfighter wie dem Gladius genau zu folgen?\nDie aktuelle Zeit betr\u00e4gt weniger als f\u00fcnf Sekunden. Ob das schnell genug ist, um einem Gladius zu folgen, ist schwer zu sagen, da es so viele Variablen gibt, aber wir wollen, dass er schnell genug ist, um den Kampf nicht zu behindern.\n\n\nKann ich den ferngesteuerten Gesch\u00fctzturm mit einer KI-Klinge ausstatten?\nJa. Wie bei allen ferngesteuerten Gesch\u00fctzt\u00fcrmen auf Fahrzeugen, planen wir, dass dies der Fall sein wird, wenn du die Klingenkapazit\u00e4t an Bord hast.\n\n\nGibt es eine M\u00f6glichkeit f\u00fcr den Piloten und den Richtsch\u00fctzen, im Notfall schnell zu entkommen? Zum Beispiel Schleudersitze, eine Rettungskapsel oder etwas \u00c4hnliches?\nDas Schiff kommt standardm\u00e4\u00dfig mit zwei Schleudersitzen, die unabh\u00e4ngig voneinander feuern k\u00f6nnen.\n\n\nKannst du die Fl\u00fcgelwaffen abfeuern, wenn sich der J\u00e4ger im gelandeten Zustand befindet?\nIm gelandeten Zustand sind die Waffen weggeklappt, um die Gesamtgr\u00f6\u00dfe des Schiffes zu reduzieren, daher k\u00f6nnen sie nicht abgefeuert werden.\n\n\nProfitiert der einzigartige Gesch\u00fctzturm von einer speziellen Zielhilfe, wie z.B. einer zus\u00e4tzlichen Auto-Gimbal-Unterst\u00fctzung?\nNein, er ist nur ein normaler ferngesteuerter Turm und hat alle Funktionen, die bestehende T\u00fcrme haben.\n\n\nIn welche Schiffsgr\u00f6\u00dfe passt er?\nWir haben den Landezustand so entworfen, dass er den Metriken f\u00fcr 'extra kleine' oder Gr\u00f6\u00dfe 2 Landepl\u00e4tze entspricht. Dies steht im Einklang mit den meisten unserer anderen J\u00e4ger und erm\u00f6glicht es, dass er in eine Polaris passt.\n\n\nWird der Freiheitsgrad des Turms je nach Fl\u00fcgelzustand unterschiedlich eingeschr\u00e4nkt sein?\nEs wird je nach Position unterschiedliche Feuerb\u00f6gen geben, aber wir sehen vor, dass du den Turm nur im ausgefahrenen Fl\u00fcgelzustand benutzt.\n\n\nSind die Gesch\u00fctze des Turms ma\u00dfgefertigt und k\u00f6nnen sie angepasst\/ausgetauscht werden? Was ist die maximale Waffengr\u00f6\u00dfe, die der Turm aufnehmen kann?\nDie Gesch\u00fctzt\u00fcrme sind Standardwaffen der Gr\u00f6\u00dfe 3 und k\u00f6nnen wie jede andere Waffe angepasst werden.\n\n\nWie ist die Flugreichweite im Vergleich zu der des Vanguard oder Hurricane?\nEr ist in Flugreichweite und Stil n\u00e4her am Hurricane, aber langsamer im SCM aufgrund seiner gr\u00f6\u00dferen Masse. Als Teil der Arbeit zur Einf\u00fchrung des Scorpius ins Spiel werden wir die Geschwindigkeit und das Handling dieses Schiffstyps neu bewerten, um sicherzustellen, dass sie alle den gew\u00fcnschten Zielen entsprechen, da wir einige Unregelm\u00e4\u00dfigkeiten in den bestehenden Abstimmungen festgestellt haben. Die Vanguard bleibt ein schwerer Langstreckenj\u00e4ger und profitiert von gr\u00f6\u00dferen Treibstofftanks und Bordleben, um eine l\u00e4ngere Flugdauer zu unterst\u00fctzen.\n\n\nWie ist seine Panzerung im Vergleich zur Vanguard, Hurricane und Super Hornet?\nSie hat die gleiche Panzerung wie die Hurricane, etwas weniger als die Super Hornet und weniger als die Vanguard.\n\n\nWo steht das Schiff im Vergleich zu anderen J\u00e4gern wie der Super Hornet, Vanguard und Hurricane?\nDie Scorpius kann mit ihnen allen mithalten und alle haben Vor- und Nachteile im Vergleich zueinander. Die Scorpius ist am ehesten mit der Hurricane zu vergleichen, allerdings tauscht sie den bemannten Turm gegen einen ferngesteuerten. Verglichen mit der Super Hornet ist sie offensiv etwas st\u00e4rker, profitiert aber nicht von der Modularit\u00e4t des Hornet-Chassis. Im Vergleich zum Vanguard bietet der Scorpius weniger offensive Feuerkraft nach vorne, daf\u00fcr aber mehr Deckung.\n\nWarum w\u00fcrde ich die Scorpius der Hurricane vorziehen?\nBeide Schiffe haben die gleiche Rolle, aber wenn du eine etwas flexiblere Turmposition willst, die mehr Feuerwinkel unabh\u00e4ngig von der Kontrolle des Piloten bietet, dann bietet die Scorpius das.\n\n\nHaftungsausschluss\nDie Antworten spiegeln genau die Absichten der Entwickler zum Zeitpunkt des Schreibens wider, aber das Unternehmen und das Entwicklerteam behalten sich das Recht vor, Features und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu ver\u00e4ndern.","zh_CN":"Q&A: RSI Scorpius\n\nFollowing the concept release of the RSI Scorpius, we gathered questions about the latest fighter. Here are the answers, straight from the designers themselves.\n\n\nCan the turret be controlled by the pilot? If so, does it fire in conjunction with the forward-facing weapons or is it controlled separately?\nNot by default. However, as it\u2019s a remote turret, it will be able to be \u2018slaved\u2019 by a computer blade in the future, where it will be locked facing forward in the upper position.\n\n\nIs the turret fixed to one of two positions (upper, forward-facing\/lower, rear-facing), or is it freely movable between the two extremes?\nIt can only be used in the two positions. During transition, it is unable to fire, though that transition is relatively quick to minimize downtime.\n\n\nHow long does it take the turret to move from one end of its rail to the other, and does it move fast enough to accurately follow a small dogfighter like the Gladius?\nThe current time taken is less than five seconds. Whether or not that\u2019s fast enough to follow a Gladius is hard to say as there are so many variables, but we intend for it to be quick enough to not hinder combat.\n\n\nCan I equip the remote turret with an AI blade?\nYes. Like all remote turrets on vehicles, we plan for this to be the case if you have the blade capacity on board.\n\n\nIs there a way for the pilot and gunner to quickly escape in an emergency? For example, ejection seats, escape pod, or something similar?\nThe ship comes as standard with two ejection seats that can fire independently.\n\n\nCan you fire the wing weapons when the fighter is in its landed state?\nWhen in the landed state, the weapons are folded away to reduce the ship\u2019s overall size, so they are unable to be fired.\n\n\nDoes the unique turret benefit from any special target assistance, such as additional auto-gimbal assistance?\nNo, it\u2019s just a regular remotely controlled turret and has all the features existing turrets have.\n\n\nWhat size of ships does it fit into?\nWe designed the landed state to make sure it fits the metrics for \u2018extra small\u2019 or Size 2 landing pads. This is in line with the majority of our other fighters and allows it to fit inside a Polaris.\n\n\nWill the turret\u2019s degree of freedom be restricted differently depending on the wing state?\nThere will be different fire arcs depending on the position, but we only envisage you to be using the turret in the deployed wing state.\n\n\nAre the turret guns bespoke and can they be customized\/swapped out? What is the maximum weapon size it accepts?\nThe turret guns are standard Size 3 weapons and can be customized like any other.\n\n\nHow does its flight range compare to that of the Vanguard or Hurricane?\nIt\u2019s closer in flight range and style to the Hurricane, but slower in SCM due to its larger mass. As part of the work to introduce the Scorpius to the game, we\u2019ll re-evaluate the speed and handling of this type of ship to ensure they all fit their desired goals, as we noticed some irregularities in the existing tunings. The Vanguard remains a long-range, heavy fighter and benefits from larger fuel tanks and onboard living to support extended duration flight.\n\n\nHow does its armor compare to the Vanguard, Hurricane, Super Hornet?\nIt has equal armor levels to the Hurricane, slightly less than the Super Hornet, and less than the Vanguard.\n\n\nWhere does the ship sit compared to other fighters like the Super Hornet, Vanguard, and Hurricane?\nIt very much sits in the mix with them all, and all have pluses and minuses when compared to each other. The Scorpius is most closely compared to the Hurricane, though trades a manned turret for a remote one. Compared to the Super Hornet, it\u2019s slightly stronger offensively but doesn\u2019t benefit from the Hornet chassis\u2019 modularity. Compared to the Vanguard, the Scorpius provides less forward-facing offensive firepower in favor of greater coverage.\n\nWhy would I pick the Scorpius over the Hurricane?\nBoth ships have the same role, but if you want a slightly more flexible turret position providing more fire angles independent of the pilot\u2019s control, then the Scorpius provides that.\n\n\n\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":1,"comment_count":63,"created_at":"2021-05-21T19:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 20:09:48","valid_relations":["images","links"],"prev_id":18123,"next_id":18125}}