{"data":{"id":18148,"title":"Roadmap Roundup - May 19th, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18148-Roadmap-Roundup-May-19th-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18148","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18148","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for May 19th, 2021\nProgress Tracker\nThe Progress Tracker has had its horizon extended into Q1 2022 for all Upstream teams with this publish. Downstream teams will be updated with their schedules extending into Q3 in a publish near the start of that quarter.\n\nThe following deliverables have been added to the Progress Tracker:\n\nIdentity Service\nIdentity service will be a proxy service that will relay information about accounts between the RSI platform, Tavern (Spectrum) and the game client.\n\nAI \u2013 Untrained Combat\nFirst iteration for untrained characters (such as civilians) to react in battle scenarios. Civilian AI will be able to use weapons to defend themselves in threatening situations, and will try to preserve their lives using cover or surrendering when necessary.\n\nAI \u2013 Planetary Navigation\nFirst pass at a system that allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficient process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing us to use all the existing functionalities on planets.\n\nSpace Station Clinics \u2013 Hospital Interior Location\nClinics throughout the \u2018verse where players can heal, revive, and purchase medical supplies and life insurance.\n\nGrimHEX \u2013 Hospital Interior Location\nGrimHEX hospital interior where players can heal, revive, and purchase medical supplies and life insurance.\n\nUnified Login Queue\nCreating a shared login queue to prevent massive login waves from negatively affecting backend services.\n\nCockpit Button Animations\nFinalize Gladius dashboard buttons with multi-states and fully demonstrable with a procedural animations for each state.\n\nDerelict Spaceships \u2013 Points of Interest\nPoints of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.\n\nMission Manager Updates\nAlongside converting to Building Blocks, this feature includes an updated UI in support of the dynamic mission system. Also includes the ability for players to see the reputational requirements of mission content.\n\nMISC Hull D\nBuilding, implementing, and balancing MISC\u2019s heavy cargo hauler, the Hull D, as a flight-ready vehicle.\n\nMISC Hull E\nBuilding, implementing, and balancing MISC\u2019s heavy cargo hauler, the Hull E, as a flight-ready vehicle.\n\nOrigin 600i Gold Standard\nImplementing, polishing, and optimizing all features required to bring the Origin 600i to gold standard.\n\nGreycat PTV Gold Standard\nImplementing, polishing, and optimizing all features required to bring the Greycat PTV to gold standard.\n\nLava Tech\nModifying and tuning river tech to produce impressive lava rivers and lakes.\n\nEcosystem Enhancements\nEnhancing the realism of plants and animals in their aspects and behaviors, to better immerse them in their respective environments.\n\nThese deliverables were previously taken off the roadmap temporarily, and are now returning:\n\nBounty Hunter V2\n\nMultiGrid SDF \u2013 Capital Ship Destruction\n\nWeapon Misfire & Wear\n\n\u2014\u2014\n\nSmall Home \u2013 Outpost\nThis deliverable has been renamed to Outpost Homestead \u2013 Independent & Outlaw, encompassing several additional modules as well as rundown variants.\n\nPreviously marked as Unannounced, this deliverable has now been revealed on the Progress Tracker:\n\nRSI Scorpius\nBuilding, implementing, and balancing RSI\u2019s heavy fighter, the Scorpius, as a flight-ready vehicle. You\u2019ll learn more about RSI\u2019s secret fighter tomorrow and at it\u2019s unveiling at this year\u2019s Invictus Launch Week.\n\n\nRelease View\nRelease view has also been given a new horizon of Q1 2022, with the addition of the 3.17 column. Now, the column may look a little light right now, but rest assured many more cards will be added to the 3.17 column in Roadmap updates to come.\n\nThe following deliverables have been added to Release View:\n\nWeapon Capacitors V1\nPlayers will have the ability to manage the amount of extra energy that goes into the weapons, making critical decisions on the distribution of energy in order to defend, attack or just run away.\n\nThruster Capacitors V1\nPlayers will have the ability to manage the amount of extra energy that goes into the thrusters, making critical decisions on the distribution of energy in order to defend, attack or just run away.\n\nShield Capacitors V1\nPlayers will have the ability to manage the amount of extra energy distributed to shields, allowing them to choose between maximizing defenses or using that power to attack or escape.\n\nPlanetary Volumetric Clouds v1\nInitial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres.\n\nRSI Scorpius\nBuilding, implementing, and balancing RSI\u2019s heavy fighter, the Scorpius, as a flight-ready vehicle.\n\nMISC Hull C\nEncompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU.\n\nMISC Hull A\nEncompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull-A cargo hauler in the PU.\n\nHangar Manager App\nCreating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships.\n\n\u2014\u2014\n\nActor Teams\nDuring the planning and review process last month, the Actor teams have come to the conclusion that additional time for polish and refinement is necessary for the following features, and have therefore been adjusted to accommodate.\n\nMoved to 3.15: Personal Inventory\n\nTech \u2013 Healing T0\n\nFPS Radar & Scanning\n\nHacking \u2013 Tech\n\nNPC Healing\n\nCurelife Medical Tool\n\nGreycat Multi-tool Healing Attachment\n\nMoved to 3.16: Weapon Charge\/Drain T0 \u2013 Tech\n\nActor Feature \u2013 EVA T2\n\nSalvage T0 \u2013 Tech\n\nZero-G Push & Pull\n\nGreycat Multi-tool Salvage Attachment\n\nMoved to 3.17: Ladders T1\n\nPlayer Interaction Experience\n\nCutting T2\n\nTemporarily Removed (these items are actively being discussed and will be re-added when discussions\/timing are decided): Weapons \u2013 Magazine Stripping \/ Refilling\n\nActor Feature \u2013 Lockers and Inventory\n\nFire Extinguisher \u2013 Tech\n\nFire Extinguisher\n\nWeapon Misfire & Wear\n\nVehicle Module Swapping\n\nMigrating Legacy Vehicle XMLs to Datacore\nAfter planning meetings, this task has been reevaluated to be a more gradual process than initially anticipated, and therefore doesn\u2019t have a set release date. For this reason, this deliverable is being removed from Release View.\n\nShield Systems Tech Replacement\nOriginally planned to be a two-part release, this work was completed for the release of Alpha 3.13 in tandem with Shield Effects v2. Therefore, this deliverable is being removed from Release View.\n\nSmall Home \u2013 Outpost \u2013 Colonialism\nAs mentioned above in the Progress Tracker section, this feature has had a change in scope and is being temporarily removed from Release view until it has been properly scheduled out.\n\n\u2014\u2014\n\nWe know there is a lot of content moving around today, and we strive to communicate changes clearly as soon as we can (even if it means sharing polarizing changes the week of a big event). When we set out to share more info with our new Roadmap earlier this year, we talked a lot about tentative vs. committed. As a reminder, a feature marked as \u201cTentative\u201d on the Roadmap should be considered fluid, meaning it has higher likelihood of moving around on the schedule. It is our goal to set proper expectations on this front, so you can expect to hear us repeat this a few more times.\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Roadmap-Roundup\nSch\u00f6nen Mittwoch, allerseits!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 19. Mai 2021\nFortschritts-Tracker\nDer Progress Tracker wurde mit dieser Ver\u00f6ffentlichung f\u00fcr alle Upstream-Teams bis ins Q1 2022 verl\u00e4ngert. Downstream-Teams werden mit ihren Zeitpl\u00e4nen, die sich bis ins 3. Quartal erstrecken, in einer Ver\u00f6ffentlichung zu Beginn dieses Quartals aktualisiert.\n\nDie folgenden Deliverables wurden zum Progress Tracker hinzugef\u00fcgt:\n\nIdentit\u00e4tsdienst\nDer Identity Service wird ein Proxy-Dienst sein, der Informationen \u00fcber Accounts zwischen der RSI-Plattform, Tavern (Spectrum) und dem Spiel-Client weiterleitet.\n\nKI - Untrainierter Kampf\nErste Iteration f\u00fcr untrainierte Charaktere (wie z.B. Zivilisten), um in Kampfszenarien zu reagieren. Die zivile KI wird in der Lage sein, Waffen zu benutzen, um sich in bedrohlichen Situationen zu verteidigen, und wird versuchen, ihr Leben zu bewahren, indem sie sich in Deckung begibt oder sich, wenn n\u00f6tig, ergibt.\n\nKI - Planetarische Navigation\nErster Durchlauf eines Systems, das es NPCs erlaubt, sich auf planetaren Oberfl\u00e4chen zu bewegen, indem ein dynamisch generiertes Navigationsnetz verwendet wird. Dies wird das planetare Terrain und Objekte effizient verarbeiten, um die Umgebung um die Spieler herum vorrangig in ein Navmesh zu verarbeiten, was uns erlaubt, alle existierenden Funktionalit\u00e4ten auf Planeten zu nutzen.\n\nRaumstationskliniken - Krankenhaus im Inneren der Station\nKliniken im gesamten 'Verse, wo Spieler heilen, wiederbeleben und medizinische Versorgung und Lebensversicherungen kaufen k\u00f6nnen.\n\nGrimHEX - Krankenhaus-Innenbereich\nDas Innere des GrimHEX-Krankenhauses, wo Spieler heilen, wiederbeleben und medizinische Hilfsmittel und Lebensversicherungen kaufen k\u00f6nnen.\n\nVereinheitlichte Login-Warteschlange\nErstellung einer gemeinsamen Login-Warteschlange, um zu verhindern, dass massive Login-Wellen die Backend-Dienste negativ beeinflussen.\n\nCockpit-Schaltfl\u00e4chen-Animationen\nFertigstellung von Gladius Dashboard-Schaltfl\u00e4chen mit mehreren Zust\u00e4nden und vollst\u00e4ndig vorzeigbar mit einer prozeduralen Animation f\u00fcr jeden Zustand.\n\nVerlassene Raumschiffe - Points of Interest\nPoints of Interest, die auf Planeten verstreut sein werden. Es handelt sich dabei um verlassene Raumschiffe mit einer Art von Aktivit\u00e4t (R\u00e4tsel, Durchquerung, feindliche KI) und einer Art von Belohnung f\u00fcr das L\u00f6sen dieser Aktivit\u00e4t.\n\nUpdates f\u00fcr den Missionsmanager\nNeben der Umstellung auf Building Blocks beinhaltet dieses Feature eine aktualisierte UI zur Unterst\u00fctzung des dynamischen Missionssystems. Enth\u00e4lt auch die M\u00f6glichkeit f\u00fcr Spieler, die Reputationsanforderungen von Missionsinhalten zu sehen.\n\nMISC-Rumpf D\nBau, Implementierung und Balancierung von MISCs schwerem Frachttransporter, dem Hull D, als flugf\u00e4higes Fahrzeug.\n\nMISC Rumpf E\nBau, Implementierung und Balancierung des MISC-Schwergutfrachters Hull E als flugf\u00e4higes Fahrzeug.\n\nOrigin 600i Gold Standard\nImplementieren, Polieren und Optimieren aller Funktionen, die erforderlich sind, um die Origin 600i auf Gold-Standard zu bringen.\n\nGreycat PTV Gold-Standard\nImplementieren, Polieren und Optimieren aller Funktionen, die erforderlich sind, um den Greycat PTV auf den Gold Standard zu bringen.\n\nLava-Technik\nModifizierung und Tuning der Fluss-Tech, um beeindruckende Lava-Fl\u00fcsse und Seen zu erzeugen.\n\n\u00d6kosystem-Verbesserungen\nVerbesserung des Realismus von Pflanzen und Tieren in ihren Aspekten und Verhaltensweisen, um sie besser in ihre jeweilige Umgebung einzuf\u00fcgen.\n\nDiese Leistungen wurden zuvor vor\u00fcbergehend von der Roadmap genommen und kehren nun zur\u00fcck:\n\nBounty Hunter V2 MultiGrid SDF - Capital Ship Destruction Waffenfehlz\u00fcndung & Verschlei\u00df --\n\nKleines Haus - Au\u00dfenposten\nDieses Deliverable wurde umbenannt in Outpost Homestead - Independent & Outlaw und umfasst mehrere zus\u00e4tzliche Module sowie heruntergefahrene Varianten.\n\nZuvor als \"Unangek\u00fcndigt\" markiert, wurde dieses Deliverable jetzt im Progress Tracker enth\u00fcllt:\n\nRSI Scorpius\nBau, Implementierung und Balancierung von RSIs schwerem Kampfflugzeug, dem Scorpius, als flugf\u00e4higes Fahrzeug. Mehr \u00fcber den geheimen J\u00e4ger von RSI erfahren Sie morgen und bei seiner Enth\u00fcllung auf der diesj\u00e4hrigen Invictus Launch Week.\n\n\nFreigabe-Ansicht\nDie Release-Ansicht hat mit der Hinzuf\u00fcgung der Spalte 3.17 ebenfalls einen neuen Zeithorizont von Q1 2022 erhalten. Nun, die Spalte mag im Moment noch etwas d\u00fcnn aussehen, aber seien Sie versichert, dass viele weitere Karten in den kommenden Roadmap-Updates zur 3.17-Spalte hinzugef\u00fcgt werden.\n\nDie folgenden Leistungen wurden zur Release-Ansicht hinzugef\u00fcgt:\n\nWaffenkondensatoren V1\nSpieler werden die M\u00f6glichkeit haben, die Menge an zus\u00e4tzlicher Energie, die in die Waffen flie\u00dft, zu verwalten und kritische Entscheidungen \u00fcber die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder einfach wegzulaufen.\n\nThruster-Kondensatoren V1\nDie Spieler haben die M\u00f6glichkeit, die Menge an zus\u00e4tzlicher Energie, die in die Triebwerke flie\u00dft, zu verwalten und kritische Entscheidungen \u00fcber die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder einfach wegzulaufen.\n\nSchildkondensatoren V1\nDie Spieler werden die M\u00f6glichkeit haben, die Menge an zus\u00e4tzlicher Energie zu verwalten, die in die Schilde flie\u00dft, und k\u00f6nnen so entscheiden, ob sie die Verteidigung maximieren oder diese Energie zum Angriff oder zur Flucht nutzen.\n\nPlanetare volumetrische Wolken v1\nErste Version eines ma\u00dfgeschneiderten Systems zur \u00fcberzeugenden Darstellung von mehrschichtigen, volumetrischen Wolken unterschiedlichen Ausma\u00dfes in planetarischen Atmosph\u00e4ren.\n\nRSI Scorpius\nBau, Implementierung und Balancierung von RSI's schwerem Kampfflugzeug, dem Scorpius, als flugf\u00e4higes Fahrzeug.\n\nMISC Rumpf C\nUmfasst alle Aufgaben, einschlie\u00dflich Design, Art, Audio und Tech, die f\u00fcr die Implementierung des MISC Hull-C Schwerlasttransporters in die PU erforderlich sind.\n\nMISC Rumpf A\nUmfasst alle Aufgaben, einschlie\u00dflich Design, Kunst, Audio und Technik, die f\u00fcr die Implementierung des MISC Hull-A-Schwergutfrachters in die PU erforderlich sind.\n\nHangar-Manager-App\nErstellung einer mobiGlas-App, die die Funktionalit\u00e4t der ASOP-Terminals emuliert und es den Spielern erm\u00f6glicht, Schiffe zu spawnen, Versicherungen in Anspruch zu nehmen und auf eine Reihe von Landediensten zuzugreifen, um ihre Schiffe zu warten.\n\n--\n\nSchauspieler-Teams\nW\u00e4hrend des Planungs- und \u00dcberpr\u00fcfungsprozesses im letzten Monat sind die Actor-Teams zu dem Schluss gekommen, dass f\u00fcr die folgenden Funktionen zus\u00e4tzliche Zeit f\u00fcr den Feinschliff und die Verfeinerung erforderlich ist, und wurden daher entsprechend angepasst.\n\nVerschoben auf 3.15:\n\n\nPers\u00f6nliches Inventar Tech - Healing T0 FPS Radar & Scanning Hacking - Tech NPC Healing Curelife Medical Tool Greycat Multi-Tool Healing Attachment\nVerschoben nach 3.16:\n\n\nWaffe aufladen\/entleeren T0 - Tech Schauspieler Eigenschaft - EVA T2 Bergung T0 - Tech Zero-G Schieben & Ziehen Greycat Multi-Werkzeug Bergung Aufsatz\n\u00dcbertragen auf 3.17:\n\n\nLeitern T1 - Spielerinteraktionserfahrung Schneiden T2\nVor\u00fcbergehend entfernt (diese Punkte werden aktiv diskutiert und werden wieder hinzugef\u00fcgt, wenn die Diskussionen\/Zeitpunkte entschieden sind):\n\n\nWaffen - Magazin ausbauen\/nachf\u00fcllen Schauspieler-Feature - Schlie\u00dff\u00e4cher und Inventar Feuerl\u00f6scher - Tech-Feuerl\u00f6scher Waffen-Fehlz\u00fcndung & Verschlei\u00df Fahrzeug-Modul-Tausch\nMigrieren von Legacy Vehicle XMLs nach Datacore\nNach Planungsbesprechungen wurde diese Aufgabe neu bewertet, da sie ein schrittweiser Prozess ist, als urspr\u00fcnglich angenommen, und daher kein festes Ver\u00f6ffentlichungsdatum hat. Aus diesem Grund wird dieses Deliverable aus der Release-Ansicht entfernt.\n\nShield Systems Tech Replacement\nUrspr\u00fcnglich als zweiteiliges Release geplant, wurde diese Arbeit f\u00fcr die Freigabe von Alpha 3.13 zusammen mit Shield Effects v2 abgeschlossen. Daher wird dieses Deliverable aus der Release-Ansicht entfernt.\n\nKleines Haus - Au\u00dfenposten - Kolonialismus\nWie oben im Abschnitt \"Progress Tracker\" erw\u00e4hnt, hat sich der Umfang dieser Funktion ge\u00e4ndert und sie wird vor\u00fcbergehend aus der Release-Ansicht entfernt, bis sie ordnungsgem\u00e4\u00df eingeplant ist.\n\n--\n\nWir wissen, dass sich derzeit eine Menge Inhalte bewegen, und wir bem\u00fchen uns, \u00c4nderungen so schnell wie m\u00f6glich klar zu kommunizieren (auch wenn das bedeutet, polarisierende \u00c4nderungen in der Woche eines gro\u00dfen Ereignisses zu teilen). Als wir Anfang des Jahres mit unserer neuen Roadmap mehr Informationen teilen wollten, haben wir viel \u00fcber tentative vs. committed gesprochen. Zur Erinnerung: Ein Feature, das auf der Roadmap als \"Tentativ\" markiert ist, sollte als flie\u00dfend betrachtet werden, was bedeutet, dass es eine h\u00f6here Wahrscheinlichkeit hat, sich im Zeitplan zu bewegen. Unser Ziel ist es, die richtigen Erwartungen an dieser Front zu setzen, also k\u00f6nnen Sie erwarten, dass wir dies noch ein paar Mal wiederholen.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion \u00fcber Spectrum","zh_CN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for May 19th, 2021\nProgress Tracker\nThe Progress Tracker has had its horizon extended into Q1 2022 for all Upstream teams with this publish. Downstream teams will be updated with their schedules extending into Q3 in a publish near the start of that quarter.\n\nThe following deliverables have been added to the Progress Tracker:\n\nIdentity Service\nIdentity service will be a proxy service that will relay information about accounts between the RSI platform, Tavern (Spectrum) and the game client.\n\nAI \u2013 Untrained Combat\nFirst iteration for untrained characters (such as civilians) to react in battle scenarios. Civilian AI will be able to use weapons to defend themselves in threatening situations, and will try to preserve their lives using cover or surrendering when necessary.\n\nAI \u2013 Planetary Navigation\nFirst pass at a system that allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficient process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing us to use all the existing functionalities on planets.\n\nSpace Station Clinics \u2013 Hospital Interior Location\nClinics throughout the \u2018verse where players can heal, revive, and purchase medical supplies and life insurance.\n\nGrimHEX \u2013 Hospital Interior Location\nGrimHEX hospital interior where players can heal, revive, and purchase medical supplies and life insurance.\n\nUnified Login Queue\nCreating a shared login queue to prevent massive login waves from negatively affecting backend services.\n\nCockpit Button Animations\nFinalize Gladius dashboard buttons with multi-states and fully demonstrable with a procedural animations for each state.\n\nDerelict Spaceships \u2013 Points of Interest\nPoints of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.\n\nMission Manager Updates\nAlongside converting to Building Blocks, this feature includes an updated UI in support of the dynamic mission system. Also includes the ability for players to see the reputational requirements of mission content.\n\nMISC Hull D\nBuilding, implementing, and balancing MISC\u2019s heavy cargo hauler, the Hull D, as a flight-ready vehicle.\n\nMISC Hull E\nBuilding, implementing, and balancing MISC\u2019s heavy cargo hauler, the Hull E, as a flight-ready vehicle.\n\nOrigin 600i Gold Standard\nImplementing, polishing, and optimizing all features required to bring the Origin 600i to gold standard.\n\nGreycat PTV Gold Standard\nImplementing, polishing, and optimizing all features required to bring the Greycat PTV to gold standard.\n\nLava Tech\nModifying and tuning river tech to produce impressive lava rivers and lakes.\n\nEcosystem Enhancements\nEnhancing the realism of plants and animals in their aspects and behaviors, to better immerse them in their respective environments.\n\nThese deliverables were previously taken off the roadmap temporarily, and are now returning:\n\nBounty Hunter V2\n\nMultiGrid SDF \u2013 Capital Ship Destruction\n\nWeapon Misfire & Wear\n\n\u2014\u2014\n\nSmall Home \u2013 Outpost\nThis deliverable has been renamed to Outpost Homestead \u2013 Independent & Outlaw, encompassing several additional modules as well as rundown variants.\n\nPreviously marked as Unannounced, this deliverable has now been revealed on the Progress Tracker:\n\nRSI Scorpius\nBuilding, implementing, and balancing RSI\u2019s heavy fighter, the Scorpius, as a flight-ready vehicle. You\u2019ll learn more about RSI\u2019s secret fighter tomorrow and at it\u2019s unveiling at this year\u2019s Invictus Launch Week.\n\n\nRelease View\nRelease view has also been given a new horizon of Q1 2022, with the addition of the 3.17 column. Now, the column may look a little light right now, but rest assured many more cards will be added to the 3.17 column in Roadmap updates to come.\n\nThe following deliverables have been added to Release View:\n\nWeapon Capacitors V1\nPlayers will have the ability to manage the amount of extra energy that goes into the weapons, making critical decisions on the distribution of energy in order to defend, attack or just run away.\n\nThruster Capacitors V1\nPlayers will have the ability to manage the amount of extra energy that goes into the thrusters, making critical decisions on the distribution of energy in order to defend, attack or just run away.\n\nShield Capacitors V1\nPlayers will have the ability to manage the amount of extra energy distributed to shields, allowing them to choose between maximizing defenses or using that power to attack or escape.\n\nPlanetary Volumetric Clouds v1\nInitial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres.\n\nRSI Scorpius\nBuilding, implementing, and balancing RSI\u2019s heavy fighter, the Scorpius, as a flight-ready vehicle.\n\nMISC Hull C\nEncompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU.\n\nMISC Hull A\nEncompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull-A cargo hauler in the PU.\n\nHangar Manager App\nCreating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships.\n\n\u2014\u2014\n\nActor Teams\nDuring the planning and review process last month, the Actor teams have come to the conclusion that additional time for polish and refinement is necessary for the following features, and have therefore been adjusted to accommodate.\n\nMoved to 3.15: Personal Inventory\n\nTech \u2013 Healing T0\n\nFPS Radar & Scanning\n\nHacking \u2013 Tech\n\nNPC Healing\n\nCurelife Medical Tool\n\nGreycat Multi-tool Healing Attachment\n\nMoved to 3.16: Weapon Charge\/Drain T0 \u2013 Tech\n\nActor Feature \u2013 EVA T2\n\nSalvage T0 \u2013 Tech\n\nZero-G Push & Pull\n\nGreycat Multi-tool Salvage Attachment\n\nMoved to 3.17: Ladders T1\n\nPlayer Interaction Experience\n\nCutting T2\n\nTemporarily Removed (these items are actively being discussed and will be re-added when discussions\/timing are decided): Weapons \u2013 Magazine Stripping \/ Refilling\n\nActor Feature \u2013 Lockers and Inventory\n\nFire Extinguisher \u2013 Tech\n\nFire Extinguisher\n\nWeapon Misfire & Wear\n\nVehicle Module Swapping\n\nMigrating Legacy Vehicle XMLs to Datacore\nAfter planning meetings, this task has been reevaluated to be a more gradual process than initially anticipated, and therefore doesn\u2019t have a set release date. For this reason, this deliverable is being removed from Release View.\n\nShield Systems Tech Replacement\nOriginally planned to be a two-part release, this work was completed for the release of Alpha 3.13 in tandem with Shield Effects v2. Therefore, this deliverable is being removed from Release View.\n\nSmall Home \u2013 Outpost \u2013 Colonialism\nAs mentioned above in the Progress Tracker section, this feature has had a change in scope and is being temporarily removed from Release view until it has been properly scheduled out.\n\n\u2014\u2014\n\nWe know there is a lot of content moving around today, and we strive to communicate changes clearly as soon as we can (even if it means sharing polarizing changes the week of a big event). When we set out to share more info with our new Roadmap earlier this year, we talked a lot about tentative vs. committed. As a reminder, a feature marked as \u201cTentative\u201d on the Roadmap should be considered fluid, meaning it has higher likelihood of moving around on the schedule. It is our goal to set proper expectations on this front, so you can expect to hear us repeat this a few more times.\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":2,"comment_count":0,"created_at":"2021-05-19T22:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-08 15:42:20","valid_relations":["images","links"],"prev_id":18147,"next_id":18149}}