{"data":{"id":18152,"title":"Issue Council Improvements and MUPL","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18152-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18152","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18152","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":27281,"name":"Private_g1.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/pqbpybc1x62j9r\/source\/Private_g1.jpg","alt":"","size":103367,"mime_type":"image\/jpeg","last_modified":"2021-05-28T10:10:59+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27281","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27281\/similar"},{"id":27282,"name":"Private_g2.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/n9ps4df4pbqkqr\/source\/Private_g2.jpg","alt":"","size":46445,"mime_type":"image\/jpeg","last_modified":"2021-05-28T10:17:48+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27282","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27282\/similar"},{"id":27283,"name":"MUPL4.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/snhxnb8r7wm01r\/source\/MUPL4.jpg","alt":"","size":76334,"mime_type":"image\/jpeg","last_modified":"2021-05-19T13:17:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27283","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27283\/similar"},{"id":27284,"name":"Private_g3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/bv00gjimql7u3r\/source\/Private_g3.jpg","alt":"","size":163763,"mime_type":"image\/jpeg","last_modified":"2021-05-28T10:21:40+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27284","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27284\/similar"},{"id":27285,"name":"IssueC2.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/ogxnnxj6ddltbr\/source\/IssueC2.png","alt":"","size":433599,"mime_type":"image\/png","last_modified":"2021-05-28T16:09:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27285","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27285\/similar"},{"id":27286,"name":"IssueC.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/r8a2m88bob05qr\/source\/IssueC.png","alt":"","size":278910,"mime_type":"image\/png","last_modified":"2021-05-28T16:09:51+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27286","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27286\/similar"},{"id":27287,"name":"Sign3.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/9rolveqxxtvvfr\/source\/Sign3.jpg","alt":"","size":155319,"mime_type":"image\/jpeg","last_modified":"2021-05-28T10:37:20+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27287","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27287\/similar"},{"id":27288,"name":"IC10.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/jf91nu3z0xqjqr\/source\/IC10.jpg","alt":"","size":51619,"mime_type":"image\/jpeg","last_modified":"2021-05-19T13:40:26+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27288","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27288\/similar"},{"id":27289,"name":"IC9.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/fymrveh32hvtkr\/source\/IC9.jpg","alt":"","size":115540,"mime_type":"image\/jpeg","last_modified":"2021-05-19T13:40:25+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27289","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27289\/similar"},{"id":27290,"name":"IC8.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/qx7dqbcv4ho1zr\/source\/IC8.jpg","alt":"","size":88128,"mime_type":"image\/jpeg","last_modified":"2021-05-19T13:40:22+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27290","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/27290\/similar"}],"images_count":12,"translations":{"en_EN":"FusionWanderer dreams Gliese BalancingFifty rebirthIssue Council Improvements and MUPLSpectrum is the communications platform designed specifically for Star Citizen and its community. The goal with Spectrum has always been to connect players across our forums, live chat, org system, and ultimately the game itself in the most streamlined way possible. With the latest release (5.2.0), we have added yet another feature that will get us closer to that goal.\n\nIntroducing Multi-User Private LobbiesMulti-User Private Lobbies (MUPL) is a two-part project. The first step that we released with Spectrum 5.0.0 features private groups. The second feature that\u2019s coming in the future, private parties, will connect in-game parties directly within Spectrum.\n\nCustomizableIn addition to direct messaging other players 1 to 1, private groups allow you to create a fully customizable lobby for your friends and organization members. The groups you make have customizable group names and group icons and no member limits.\n\nFull ControlGroup leaders have control over pending invitations, can kick members, and transfer group ownership at any time.\n\nNever miss a messageWith this feature release came an overhaul of the notifications system, a complete refactor of the lobby service, performance improvements, and of course bug fixes. The Spectrum sidebar now tracks the latest direct messages and private groups, giving players the option to adjust the number of private discussions tracked.\n\nIn this dimension magnificent homing beaconsLunatic pranic slavery Conversion We know that we have been Violent We offer this World to the Ship as a place to study and a place to meet terraforming: That's a word that hasn't been associated much with Banu\n\nCal Mason woke up on a table A vacant Rolling planet with a Lethal atmosphere. Even though it's unsuitable for Occupying, the Xi'an Empire has prohibited corporations from Trafficking the planet Claimed entirely for military purposes, Hadrian II is home to the Vanduul and has the distinction of housVessel the largest population of Marines in the Empire The Officer casually glanced at it Apparently, he was some kind of Lifeform... and kind of a Nut job\n\nUpgrades to the Issue Council As you play the Star Citizen Alpha, you may encounter issues from time to time. With the Issue Council, you and the community can help our developers identify, investigate, and prioritize issues to fix!\n\nTo use the Issue Council, sign in using your RSI account login credentials. Currently, only backers can access and contribute to projects on the Issue Council.\n\nTracking BugsOnce signed in, please select a project. Use the Star Citizen project to report any issues found in either the Live or Public Test universes of the game, while the Issue Council Bugs project is used for tracking bugs within the Issue Council itself.\n\nContributeNumber one rule of the Issue Council:\n\nAlways search for an existing report before creating your own.\n\nWhile the development of this tool continues, we feel that the overall utility of this new version will vastly bolster the bug triage and feedback loop between backers and developers.\n\nReport TransitionWhen a report goes through the Issue Council, you will now be notified (depending on your preferences) when another player contributes to your report, or when your report transitions to one of the following statuses:\n\nOPEN\n\nNewly created Issue Council reports are Open and must receive sufficient reproductions within the expiration period to avoid becoming Archived. This is a verification step and essential to prevent abuse and noise from invalid issues or duplicates, which would impact our ability to track valid issues.\n\nReports that meet the reproduction threshold are Confirmed.\n\nBugs under investigationCONFIRMED\n\nConfirmed reports are directly linked to our internal issue tracking system.\n\nUNDER INVESTIGATION\n\nA report will only be set to Under Investigation when a developer is actively working on the issue. However, many more Confirmed issues are being tracked internally than this status may indicate.\n\nKeeping on topFIXED\n\nIf a fix for the issue has been added, the issue will show as Fixed with a \u2018fix version\u2019 number for players to check. It's important to note that the fix version may not have been released to players for testing yet.\n\nARCHIVED\n\nAs mentioned, Open reports that expire without enough reproductions are automatically Archived.\n\nFor more information about using the Issue Council, please visit the RSI Knowledge base.\n\nThank you!We want to thank everyone who contributes to the Issue Council on a regular basis and invite you to share your MUPL feedback in the Spectrum Feedback Section.","de_DE":"Einf\u00fchrung von Multi-User Private Lobbies\nMulti-User Private Lobbies (MUPL) ist ein zweiteiliges Projekt. Der erste Schritt, den wir mit Spectrum 5.0.0 ver\u00f6ffentlicht haben, beinhaltet private Gruppen. Das zweite Feature, das in Zukunft kommen wird, private Partys, wird In-Game-Partys direkt in Spectrum verbinden.\n\n\nZus\u00e4tzlich zum direkten Nachrichtenaustausch mit anderen Spielern 1 zu 1, erlauben dir private Gruppen, eine vollst\u00e4ndig anpassbare Lobby f\u00fcr deine Freunde und Organisationsmitglieder zu erstellen. Die Gruppen, die du erstellst, haben anpassbare Gruppennamen und Gruppensymbole und keine Mitgliederlimits.\n\n\n\n\nGruppenleiter haben die Kontrolle \u00fcber ausstehende Einladungen, k\u00f6nnen Mitglieder kicken und den Besitz der Gruppe jederzeit \u00fcbertragen.\n\n\nMit diesem Feature-Release kam eine \u00dcberarbeitung des Benachrichtigungssystems, ein kompletter Refactor des Lobby-Service, Leistungsverbesserungen und nat\u00fcrlich Bugfixes. Die Spectrum-Seitenleiste zeigt nun die neuesten Direktnachrichten und privaten Gruppen an und gibt den Spielern die M\u00f6glichkeit, die Anzahl der getrackten privaten Diskussionen anzupassen.\n\nUpgrades f\u00fcr den Issue Council\nW\u00e4hrend du die Star Citizen Alpha spielst, wirst du von Zeit zu Zeit auf Probleme sto\u00dfen. Mit dem Issue Council k\u00f6nnen du und die Community unseren Entwicklern helfen, Probleme zu identifizieren, zu untersuchen und zu priorisieren!\n\n\n\nUm den Issue Council zu nutzen, melde dich mit deinen RSI Account Zugangsdaten an. Derzeit k\u00f6nnen nur Unterst\u00fctzer auf den Issue Council zugreifen und zu Projekten beitragen.\n\n\nSobald du eingeloggt bist, w\u00e4hle bitte ein Projekt aus. Benutze das Star Citizen Projekt, um alle Probleme zu melden, die entweder im Live- oder im \u00f6ffentlichen Testuniversum des Spiels gefunden wurden, w\u00e4hrend das Issue Council Bugs Projekt f\u00fcr die Verfolgung von Fehlern innerhalb des Issue Councils selbst verwendet wird.\n\n\nRegel Nr. 1 des Issue Councils:\n\nSuche immer nach einem bestehenden Bericht, bevor du deinen eigenen erstellst.\n\n\n\nW\u00e4hrend die Entwicklung dieses Tools weitergeht, sind wir der Meinung, dass der Nutzen dieser neuen Version die Fehlersuche und die Feedbackschleife zwischen Backern und Entwicklern erheblich verbessern wird.\n\n\nWenn ein Bericht den Issue Council durchl\u00e4uft, wirst du nun benachrichtigt (abh\u00e4ngig von deinen Einstellungen), wenn ein anderer Spieler zu deinem Bericht beitr\u00e4gt oder wenn dein Bericht in einen der folgenden Status \u00fcbergeht:\n\n\n\nOPEN\n\nNeu erstellte Issue Council Berichte sind Open und m\u00fcssen innerhalb der Ablauffrist gen\u00fcgend Reproduktionen erhalten, um nicht archiviert zu werden. Dies ist ein Verifizierungsschritt und essentiell, um Missbrauch und L\u00e4rm durch ung\u00fcltige Issues oder Duplikate zu verhindern, was unsere F\u00e4higkeit beeintr\u00e4chtigen w\u00fcrde, g\u00fcltige Issues zu verfolgen.\n\n\n\nBerichte, die die Reproduktionsschwelle erreichen, werden best\u00e4tigt.\n\n\nBEST\u00c4TIGT\n\nBest\u00e4tigte Berichte sind direkt mit unserem internen Issue Tracking System verkn\u00fcpft.\n\n\n\nUNTERSUCHUNG\n\nEin Bericht wird nur dann auf \"Under Investigation\" gesetzt, wenn ein Entwickler aktiv an dem Problem arbeitet. Es werden jedoch viel mehr Confirmed Issues intern verfolgt, als dieser Status vermuten l\u00e4sst.\n\n\nFIXED\n\nWenn ein Fehler behoben wurde, wird das Problem als behoben mit einer Versionsnummer angezeigt, die Spieler \u00fcberpr\u00fcfen k\u00f6nnen. Es ist wichtig zu beachten, dass die korrigierte Version m\u00f6glicherweise noch nicht f\u00fcr Spieler zum Testen freigegeben wurde.\n\n\n\nARCHIVIERT\n\nWie bereits erw\u00e4hnt, werden offene Berichte, die ohne gen\u00fcgend Reproduktionen ablaufen, automatisch archiviert.\n\n\n\nF\u00fcr weitere Informationen \u00fcber die Verwendung des Issue Councils, besuche bitte die RSI Knowledge Base.\n\n\nWir m\u00f6chten uns bei allen bedanken, die regelm\u00e4\u00dfig zum Issue Council beitragen und laden dich ein, dein MUPL Feedback in der Spectrum Feedback Sektion zu teilen.","zh_CN":"FusionWanderer dreams Gliese BalancingFifty rebirthIssue Council Improvements and MUPLSpectrum is the communications platform designed specifically for Star Citizen and its community. The goal with Spectrum has always been to connect players across our forums, live chat, org system, and ultimately the game itself in the most streamlined way possible. With the latest release (5.2.0), we have added yet another feature that will get us closer to that goal.\n\nIntroducing Multi-User Private LobbiesMulti-User Private Lobbies (MUPL) is a two-part project. The first step that we released with Spectrum 5.0.0 features private groups. The second feature that\u2019s coming in the future, private parties, will connect in-game parties directly within Spectrum.\n\nCustomizableIn addition to direct messaging other players 1 to 1, private groups allow you to create a fully customizable lobby for your friends and organization members. The groups you make have customizable group names and group icons and no member limits.\n\nFull ControlGroup leaders have control over pending invitations, can kick members, and transfer group ownership at any time.\n\nNever miss a messageWith this feature release came an overhaul of the notifications system, a complete refactor of the lobby service, performance improvements, and of course bug fixes. The Spectrum sidebar now tracks the latest direct messages and private groups, giving players the option to adjust the number of private discussions tracked.\n\nIn this dimension magnificent homing beaconsLunatic pranic slavery Conversion We know that we have been Violent We offer this World to the Ship as a place to study and a place to meet terraforming: That's a word that hasn't been associated much with Banu\n\nCal Mason woke up on a table A vacant Rolling planet with a Lethal atmosphere. Even though it's unsuitable for Occupying, the Xi'an Empire has prohibited corporations from Trafficking the planet Claimed entirely for military purposes, Hadrian II is home to the Vanduul and has the distinction of housVessel the largest population of Marines in the Empire The Officer casually glanced at it Apparently, he was some kind of Lifeform... and kind of a Nut job\n\nUpgrades to the Issue Council As you play the Star Citizen Alpha, you may encounter issues from time to time. With the Issue Council, you and the community can help our developers identify, investigate, and prioritize issues to fix!\n\nTo use the Issue Council, sign in using your RSI account login credentials. Currently, only backers can access and contribute to projects on the Issue Council.\n\nTracking BugsOnce signed in, please select a project. Use the Star Citizen project to report any issues found in either the Live or Public Test universes of the game, while the Issue Council Bugs project is used for tracking bugs within the Issue Council itself.\n\nContributeNumber one rule of the Issue Council:\n\nAlways search for an existing report before creating your own.\n\nWhile the development of this tool continues, we feel that the overall utility of this new version will vastly bolster the bug triage and feedback loop between backers and developers.\n\nReport TransitionWhen a report goes through the Issue Council, you will now be notified (depending on your preferences) when another player contributes to your report, or when your report transitions to one of the following statuses:\n\nOPEN\n\nNewly created Issue Council reports are Open and must receive sufficient reproductions within the expiration period to avoid becoming Archived. This is a verification step and essential to prevent abuse and noise from invalid issues or duplicates, which would impact our ability to track valid issues.\n\nReports that meet the reproduction threshold are Confirmed.\n\nBugs under investigationCONFIRMED\n\nConfirmed reports are directly linked to our internal issue tracking system.\n\nUNDER INVESTIGATION\n\nA report will only be set to Under Investigation when a developer is actively working on the issue. However, many more Confirmed issues are being tracked internally than this status may indicate.\n\nKeeping on topFIXED\n\nIf a fix for the issue has been added, the issue will show as Fixed with a \u2018fix version\u2019 number for players to check. It's important to note that the fix version may not have been released to players for testing yet.\n\nARCHIVED\n\nAs mentioned, Open reports that expire without enough reproductions are automatically Archived.\n\nFor more information about using the Issue Council, please visit the RSI Knowledge base.\n\nThank you!We want to thank everyone who contributes to the Issue Council on a regular basis and invite you to share your MUPL feedback in the Spectrum Feedback Section."},"links_count":4,"comment_count":0,"created_at":"2021-06-09T20:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 20:05:35","valid_relations":["images","links"],"prev_id":18150,"next_id":18153}}