{"data":{"id":18176,"title":"Roadmap Roundup - June 2nd, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18176-Roadmap-Roundup-June-2nd-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18176","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18176","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for June 2nd, 2021\nProgress Tracker\nThe following deliverables have been added to the Progress Tracker:\n\nQuantum Travel Experience\nUpdating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling\/calibrating, interdictions and entering\/exiting work.\n\nLogin Flow\nImproving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.\n\nReward Service\nDeveloping and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.\n\n\u2014\u2014\n\nSpace Mines\/Bombs\nThis deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You\u2019ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.\n\nGarages \u2013 Utilitarian\nAdditional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.\n\nThese deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:\n\nLadders T1\n\nProne T1\n\nActor Status T2\n\n\nRelease View\nThe following deliverables have been added to Release View:\n\nCanvas Sliced Ship HUDs\nUpdating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.\n\nPower Management V2\nRebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue\/evade.\n\nThe above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.\n\nThe following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to \u201cCommitted\u201d and changed their color to blue.\n\nPower Management v2\n\nCanvas Sliced Ship HUDs\n\nLaw System v2: Surrender\n\nRadar, Scanning, and Ping\n\nMissile Operator Mode\n\nMissiles \u2013 Guidance & Control Rework\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Roadmap-Roundup\nSch\u00f6nen Mittwoch, allerseits!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 2. Juni 2021\nFortschritts-Tracker\nDie folgenden Deliverables wurden zum Progress Tracker hinzugef\u00fcgt:\n\nQuantenreise-Erfahrung\nAktualisierung der Quantenreise-Mechanik, um Spieler auf physikalisch realistischere Weise zu bewegen und das allgemeine QT-Erlebnis zu verbessern, indem angepasst wird, wie Spulen\/Kalibrieren, Verbote und Betreten\/Austreten funktionieren.\n\nLogin-Fluss\nVerbesserung des Login-Prozesses, um mehr Stabilit\u00e4t und eine einfachere Analyse von Fehlern zu erm\u00f6glichen, sowie Verbesserungen an der Warteschlange, die helfen werden, den Login-Prozess zu rationalisieren, besonders in F\u00e4llen von hoher Gleichzeitigkeit.\n\nBelohnungs-Service\nEntwicklung und Implementierung von Back-End-Systemen, die in der Lage sind, Statistiken und Daten pro Spieler zu verfolgen und Belohnungen im Spiel zu vergeben, sowie diese Spieler-Belohnungen zu sammeln, zu speichern und abzufragen.\n\n--\n\nWeltraumminen\/Bomben\nDieser Beitrag wurde in zwei Teile aufgeteilt, da die Arbeit an den Bomben vor den Minen abgeschlossen wird. Sie finden das neue Projekt \"Bomben\" jetzt im Progress Tracker, w\u00e4hrend \"Minen\" vor\u00fcbergehend entfernt wurde, bis es ausgeplant ist.\n\nGaragen - Utilit\u00e4r\nZus\u00e4tzliche Zeit und Ressourcen wurden vom LZ-1-Team f\u00fcr die Pyro-Raumstationen und die kommende Ruinenstation ben\u00f6tigt, daher wurde dieses Deliverable aus dem Progress Tracker entfernt. Au\u00dferdem betrifft der Gro\u00dfteil der Arbeit f\u00fcr diesen Deliverable die Levski-Landezone und wird daher n\u00e4her an der Ver\u00f6ffentlichung des Nyx-Systems eingeplant.\n\nDiese Leistungen wurden vor\u00fcbergehend aus dem Progress Tracker entfernt, da das Actor Feature-Team seinen Zeitplan neu kalibriert, um die zus\u00e4tzliche Zeit, die f\u00fcr Actor Status T1, Healing T0 und andere Inhalte in 3.15 ben\u00f6tigt wird, unterzubringen:\n\nLeitern T1\n\nLiegend T1\n\nAkteur Status T2\n\n\nAnsicht freigeben\nDie folgenden Deliverables wurden zur Release-Ansicht hinzugef\u00fcgt:\n\nCanvas Sliced Schiffs-HUDs\nAktualisierung aller Schiffs-HUDs zur Verwendung des neuen Canvas-Slice-Systems, das ein verbessertes Layout bietet, das die Bildschirmfl\u00e4che maximiert und den Piloten mehr Informationen und Tiefe bietet.\n\nEnergieverwaltung V2\nDas bestehende Energiesystem wird neu ausbalanciert und Kondensatoren werden in das System integriert. Die Spieler werden die M\u00f6glichkeit haben, die Menge an zus\u00e4tzlicher Energie, die in die Triebwerke, Waffen und Schilde flie\u00dft, zu verwalten und kritische Entscheidungen \u00fcber die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder zu verfolgen\/ausweichen.\n\nDas obige Deliverable ersetzt auch die drei Kondensator-Karten in der Release-Ansicht, da es nicht nur Kondensatoren, sondern mehrere Balance-Updates f\u00fcr das Energiemanagement insgesamt umfasst.\n\nDie folgenden Deliverables haben ihre abschlie\u00dfende Pr\u00fcfung erfolgreich bestanden. Aus diesem Grund haben wir die Beschriftung dieser Karten auf \"Committed\" aktualisiert und ihre Farbe auf blau ge\u00e4ndert.\n\nEnergieverwaltung v2\n\nCanvas Sliced Ship HUDs\n\nGesetzessystem v2: Aufgeben\n\nRadar, Scannen und Ping\n\nRaketenbediener-Modus\n\nRaketen - Lenkung & Steuerung \u00dcberarbeitung\n\n--\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum","zh_CN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for June 2nd, 2021\nProgress Tracker\nThe following deliverables have been added to the Progress Tracker:\n\nQuantum Travel Experience\nUpdating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling\/calibrating, interdictions and entering\/exiting work.\n\nLogin Flow\nImproving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.\n\nReward Service\nDeveloping and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.\n\n\u2014\u2014\n\nSpace Mines\/Bombs\nThis deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You\u2019ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.\n\nGarages \u2013 Utilitarian\nAdditional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.\n\nThese deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:\n\nLadders T1\n\nProne T1\n\nActor Status T2\n\n\nRelease View\nThe following deliverables have been added to Release View:\n\nCanvas Sliced Ship HUDs\nUpdating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.\n\nPower Management V2\nRebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue\/evade.\n\nThe above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.\n\nThe following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to \u201cCommitted\u201d and changed their color to blue.\n\nPower Management v2\n\nCanvas Sliced Ship HUDs\n\nLaw System v2: Surrender\n\nRadar, Scanning, and Ping\n\nMissile Operator Mode\n\nMissiles \u2013 Guidance & Control Rework\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":2,"comment_count":0,"created_at":"2021-06-03T00:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 20:04:04","valid_relations":["images","links"],"prev_id":18175,"next_id":18177}}