{"data":{"id":18209,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18209-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18209","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18209","channel":"Feedback","category":"Undefined","series":"None","images":[{"id":26780,"name":"Xian-Language-Overview-V6.pdf","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/9f3kqrtzkslfmr\/source\/Xian-Language-Overview-V6.pdf","alt":"","size":9000770,"mime_type":"application\/pdf","last_modified":"2019-11-15T03:48:46+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26780","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26780\/similar"},{"id":26905,"name":"Loremakers-Community-Questions.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/d9b436z1ld32wr\/source\/Loremakers-Community-Questions.png","alt":"","size":4182148,"mime_type":"image\/png","last_modified":"2021-04-05T18:27:53+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26905","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26905\/similar"}],"images_count":6,"translations":{"en_EN":"Welcome to Loremakers: Community Questions, a series focused on answering your lore questions. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, September 7th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nWho was behind the assassination attempt on Imperator Costigan?\nQuestion: Were the perpetrators ever caught or is there still an open bounty out there?\n\nAnswer: Sorry bounty hunters, but there's no open bounty related to the attempted assassination of Imperator Costigan. The Advocacy identified Maurice Vano, who was killed fleeing the scene, as the sole attacker and considers the case closed. Still, some find it hard to believe that Vano acted alone, particularly in circumventing strict security measures, and wonder if accomplices might still be out there.\n\nFor a quick recap, news first broke during an Empire Report that revealed shots were fired at Imperator Costigan during the Banking Federation Summit in New York City. Imperator Costigan escaped unharmed, but one member of his security detail, the elite 1st Marine Combat Battalion, was killed and several Marines and civilians injured in the crossfire. Two weeks later the Advocacy held a press conference where they identified Maurice Vano as the assailant. They didn't reveal much past Vano's name and that his system contained a significant amount of e\u2019t\u00e2m, a Xi'an drug known to produce intense and dangerous side effects in Humans. A New United investigation into Vano revealed him to be a former Navy Starman turned mercenary with ties to several xenophobic organizations. The assassination attempt occurred amidst debate around the Human-Xi'an Trade Initiative (HuXa) leading some to speculate that Imperator Costigan's support for HuXa motivated Vano to attack.\n\nSince the press conference, the Advocacy has remained tight-lipped about the incident and investigation. This silence has only fed conspiracy theories, several which firebrand Parker Terrell floated on an episode of Plain Truth. Could Tevarin separatist or a Xi'an crime syndicate have financed and helped plan the attack? Parker asked the question but doesn't seem too interested in answering it himself. Instead he railed against the Advocacy for using the incident as cover to access financial records and files of businesses or groups that had even a passing association with Vano.\n\nAll that said, the incident is considered closed by the Advocacy, but there's a chance unnamed co-conspirators might be out there. And if their ultimate motivations truly were against the further opening of trade between the UEE and Xi'an Empires, then they're probably even more displeased with current Imperator Addison, who wants to strengthen ties between the two empires even more.\n\n\nHow common are Esperia ships?\nQuestion: Seems weird having a re-creation of a 400-year-old alien ship as one of the most powerful, affordable, and common ships in the game from arguably one of the most expensive and high-end manufacturers.\n\nAnswer: From a narrative perspective, Esperia is definitely still a high-end manufacturer. They began as a small, niche company that collected and archived old ship blueprints until the company transformed in 2877 when Esperia's founders, brothers Jovi and Theo Ingstrom, successfully repaired a broken Glaive. The UEE Navy (UEEN) quickly hired them as consultants to build and repair Vanduul ships to be used in training exercises. When original Tevarin ships models were discovered in Kabal, Esperia was given special access to them, leading to the release of the Prowler and eventually the Talon. So, though they may make specialized ships, the company is definitely big enough and popular enough to produce the large number of replicas seen flying around the empire. As for the price point, while they consider their pieces \u201cfunctional collectables,\u201d the brothers have always wanted to make history as accessible to as many people as possible when the manufacturing allows for it.\n\nExactly how prominent Esperia ships will be in-game is still to be seen. Part of it depends on how popular their ships are with players, which is something we can't predict. It's great if you're seeing a lot of Esperia ships in-game because it means players are attracted to their unique design and function. The variety of ships and frequency with which you see them around the verse will always be in flux, but the goal is to create a diverse group of ships so players aren't encountering the same few over and over again. Esperia's fleet of unique ships definitely helps diversify the field. The hope is to eventually be able to further diversify the ships you will encounter as we continue to expand the presence of NPCs in the universe and the ships they will fly.\n\nVoting in the last Imperator election\nQuestion: Since I voted in the Imperator elections, does that mean I am a citizen of the United Empire of Earth? From what I understood, I thought we had to do something to earn citizenship? Have those plans changed?\n\nAnswer: Plans have not changed. Only citizens will be able to vote for Imperator in-game, though specifics around how this will be handled still need to be determined. Still, we just thought it would be an opportunity for players to participate in the recent Imperator election and help shape the future of the UEE. Holding a vote on the RSI website was a fun way to get the community engaged without the election being held in the game world where that pesky citizenship rule would be enforced. Hopefully, the process was something people enjoyed and might even motivate some to attain citizenship in-game to participate in future elections.\n\nImperial Cartography Center & the Carrack\nQuestion: The Imperial Cartography Center (ICC) is described as being a government organization that's responsible for overseeing virtually all of the major mapmaking operations in the verse, including charting newly discovered jump points & star systems. Was the Carrack strictly a UEE Navy pathfinder before it was declassified or did the ICC also use it for their cartography needs?\n\nAnswer: The UEE Navy (UEEN) exclusively used the Carrack until a civilian variant was released in 2938. Leaving the ICC to use other exploration ships for all their cartography needs until then. The ICC is an extremely vital government organization though, so the Navy would have most likely shared new mapping data with them until they landed their own Carrack.\n\nIf you're interested in more Carrack lore, we published a Whitley's Guide focused on the Carrack in Jump Point 8.2. It touched upon the complications of bringing the ship to the civilian marketing, which included a complete rewrite of the ship's sensor suite, and mentions several notable Carracks and their discoveries.\n\nFood flavors\nQuestion: I have been working on replicating food from the game for fun and there are three fruits I can't find any flavor details on. Can you describe the flavors of lunes, chibanzoo, and blue bilva?\n\nAnswer: Of course! To say the Narrative team took great joy in developing new food for the game would be a gross understatement. Here's the specific flavors called out for each fruit.\n\nLunes: When ripe, the Lunes is a very sweet and juicy flavor and have become a very popular summer delicacy, commonly found in ice cream and other desserts.\n\nChibanzoo: It is a sweet, extremely tart berry that is high in tannins and has a mouth drying effect when eaten. The cluster of small black, pointy seeds in each berry\u2019s center are not eaten as they are very bitter.\n\nBlue Bilva: The Blue Bilva is known for its distinctive rich flavor; which is highly astringent, aromatic and very high in fructose. It is commonly eaten dried or turned into brandy.\n\nEnjoy your culinary journey through the Empire!\n\nQuantum sensitive materials\nQuestion: As a game mechanic, quantum sensitive materials make sense, but I'm curious what its role is in the universe. Can we get more lore behind quantum sensitive materials?\n\nAnswer: Here's the lore behind the quantum sensitive material currently being slowboated around Stanton:\n\nDiluthermex: An extremely heat resistant epoxy often used in the mounting and repair of ship thrusters. It is considered very difficult to transport in its uncured state as it becomes explosively unstable when exposed to Chan-Eisen fields during quantum travel. Specialized containers must be used to safely transport the epoxy long distances. Once set and cured, the Diluthermex is no longer reactive.\n\nSo items using a processed version of diluthermex have no issues with quantum travel. As development continues, the narrative team will keep working with design to create materials that lead to diverse and interesting gameplay scenarios.\n\n\nWhy is the Xi'an ship named the San'tok.y\u0101i not San'tok.y\u0101i-al?\nQuestion: Aopoa gave the Qhuire Khartu the \"al\" designation to distinguish the Human export version of the ship. Why wasn't \"al\" also used for the San'tok.y\u0101i?\n\nAnswer: This is an interesting question because it gives insight into how the Xi'an language was developed. The Khartu was named prior to the development of the Xi'an language and the \"al\" added to make a clear distinction between the Human and Xi'an variants. When the language was developed, we shared everything established in lore with Britton Watkins, who developed the language and produced the extensive Xi'an Language Overview. Check out page 117 and you'll see that \"al\" can be written and used in several ways including \"outgoing; external; projecting externally; depart; exit; export.\" So \"al\" can mean \"export\" but is also used in a lot of different ways. One of the team\u2019s personal favorites being \"\u0101l\" with the macron over the \"a\" denoting a slightly different pronunciation and meaning \"subconscious meditation; fuge meditation; reverie.\" A really wonderful way to tie the word to the Xi'an tradition of deep meditation taking them out of space and time.\n\nNow, the in-lore reason behind the ship being named the San'tok.y\u0101i instead of the San'tok.y\u0101i-al is pretty simple. That's how Aopoa's marketing team decided to sell it to the UEE. Having now spent years exporting ships to the UEE market, Aopoa seems content to move away from using \"al\" on their export models, as neither the Nox or the Nox Kue carry the designation either. This could be a sign that the Xi'an and their language are becoming more entrenched in UEE life, or that they simply wanted the literal translation of San'tok.y\u0101i (ship that creates genuine fear) to stand on its own.\n\nFounding date of Whammer's?\nQuestion: Whammer's makes delicious food and was founded in 2801. That makes this year its 150 year anniversary. What was the exact date that Whammer's was founded so that we can celebrate in style?\n\nAnswer: Being in business for 150 years is definitely worth celebrating. Since we haven't established a founding date, now seems like the perfect time to do it:\n\nAugust 7, 2801\n\nTo celebrate Whammer\u2019s sesquicentennial, be sure to visit a location and grab some grub. Know I'll be enjoying #2 Cravin' Meal, which comes with a Whamburger D-Lux, Zesty Whirls, and a soda.\n\nWho or what is Lorville named after?\nQuestion: How'd Lorville get its name?\n\nAnswer: Good question. First, the name Lorville was picked because we thought it sounded cool while also evoking the idea of company towns that inspired the location. Once we had chosen something that captured the feel we were after, we went ahead and explored why Hurston Dynamics would have made the same choice. Here is the never before seen history of how the city got its name:\n\nIn 2865, Hurston Dynamics purchased the planet that would come to bear its name, and thoroughly scanned it to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or in the case of one particular large swath of land, filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for \"Local Occupational Residency\" and required all on-world workers to live there. No one knows who first called the location LOR-ville but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.\n\nBy 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and\/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.\n\n\nThe Indefatigable-class battleship\nQuestion: This post mentions the UEE Navy having an indefatigable-class of battleships. Is that still a thing or just a myth?\n\nAnswer: The Indefatigable-class of battleships were used by the UEE Navy against the Vanduul early in the conflict, but are now outdated and no longer in service. Which goes to prove that the ships themselves were not in fact indefatigable.","de_DE":"Willkommen bei Loremakers: Community Questions, einer Serie, die sich auf die Beantwortung eurer Fragen zur Geschichte konzentriert. Wir haben einen tiefen Blick in den Bereich \"Ask A Dev\" geworfen und zehn Fragen \u00fcber das Star Citizen Universum ausgew\u00e4hlt, die wir beantworten werden. Alle Fragen wurden leicht bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und an der Konversation teilzunehmen. Das Narrative Team plant au\u00dferdem, eine Folge von Loremakers zu ver\u00f6ffentlichen: Die n\u00e4chste Ausgabe ist f\u00fcr Dienstag, den 7. September geplant, also bitte beteilige dich an der Diskussion und stelle alle anderen Fragen, die du \u00fcber das Universum hast, in unserem Ask A Dev Forum.\n\n\n\nWer steckt hinter dem Attentat auf Imperator Costigan?\nFrage: Wurden die T\u00e4ter jemals gefasst oder gibt es immer noch ein offenes Kopfgeld auf sie?\n\nAntwort: Tut mir leid, Kopfgeldj\u00e4ger, aber es gibt kein offenes Kopfgeld im Zusammenhang mit dem versuchten Attentat auf Imperator Costigan. Die Staatsanwaltschaft hat Maurice Vano, der auf der Flucht get\u00f6tet wurde, als den einzigen Angreifer identifiziert und betrachtet den Fall als abgeschlossen. Dennoch f\u00e4llt es einigen schwer zu glauben, dass Vano allein gehandelt hat, vor allem, weil er die strengen Sicherheitsma\u00dfnahmen umgangen hat, und sie fragen sich, ob es noch Komplizen gibt.\n\nUm es kurz zusammenzufassen, die Nachricht wurde zuerst w\u00e4hrend eines Empire Reports bekannt, der enth\u00fcllte, dass w\u00e4hrend des Gipfels der Bankenvereinigung in New York City Sch\u00fcsse auf Imperator Costigan abgefeuert wurden. Imperator Costigan entkam unverletzt, aber ein Mitglied seines Sicherheitskommandos, der Eliteeinheit 1st Marine Combat Battalion, wurde get\u00f6tet und mehrere Marines und Zivilisten wurden im Kreuzfeuer verletzt. Zwei Wochen sp\u00e4ter hielt die Advocacy eine Pressekonferenz ab, auf der sie Maurice Vano als den Angreifer identifizierte. Sie enth\u00fcllten nicht viel mehr als Vanos Namen und dass sein System eine signifikante Menge an e't\u00e2m enthielt, eine Xi'an-Droge, die daf\u00fcr bekannt ist, intensive und gef\u00e4hrliche Nebenwirkungen bei Menschen zu erzeugen. Eine Untersuchung der New United \u00fcber Vano ergab, dass er ein ehemaliger Navy Starman war, der zum S\u00f6ldner wurde und Verbindungen zu mehreren fremdenfeindlichen Organisationen hatte. Der Attentatsversuch fand inmitten der Debatte um die Human-Xi'an Trade Initiative (HuXa) statt, was einige zu der Spekulation veranlasste, dass Imperator Costigans Unterst\u00fctzung f\u00fcr HuXa Vano zu dem Angriff motivierte.\n\nSeit der Pressekonferenz hat sich die Advocacy \u00fcber den Vorfall und die Ermittlungen in Schweigen geh\u00fcllt. Dieses Schweigen hat nur Verschw\u00f6rungstheorien gen\u00e4hrt, von denen Parker Terrell in einer Episode von Plain Truth einige in die Welt setzte. K\u00f6nnten Tevarin Separatisten oder ein Verbrechersyndikat aus Xi'an den Anschlag finanziert und mitgeplant haben? Parker stellte die Frage, schien aber nicht allzu sehr daran interessiert, sie selbst zu beantworten. Stattdessen wetterte er gegen die Advocacy, weil sie den Vorfall als Deckmantel nutzte, um auf Finanzunterlagen und Akten von Unternehmen oder Gruppen zuzugreifen, die auch nur eine fl\u00fcchtige Verbindung zu Vano hatten.\n\nDer Vorfall wird von der Advocacy als abgeschlossen betrachtet, aber es besteht die M\u00f6glichkeit, dass ungenannte Mitverschw\u00f6rer da drau\u00dfen sind. Und wenn ihre Beweggr\u00fcnde wirklich gegen die weitere \u00d6ffnung des Handels zwischen dem UEE und dem Xi'an-Reich waren, dann sind sie wahrscheinlich noch unzufriedener mit dem aktuellen Imperator Addison, der die Beziehungen zwischen den beiden Reichen noch weiter st\u00e4rken m\u00f6chte.\n\n\nWie verbreitet sind Esperia-Schiffe?\nFrage: Es scheint seltsam zu sein, eine Nachbildung eines 400 Jahre alten Alien-Schiffes als eines der m\u00e4chtigsten, erschwinglichsten und g\u00e4ngigsten Schiffe im Spiel von einem der wohl teuersten und hochwertigsten Hersteller zu haben.\n\nAntwort: Aus erz\u00e4hlerischer Sicht ist Esperia definitiv immer noch ein High-End-Hersteller. Sie begannen als kleines Nischenunternehmen, das alte Schiffsblaupausen sammelte und archivierte, bis sich das Unternehmen im Jahr 2877 wandelte, als die Gr\u00fcnder von Esperia, die Br\u00fcder Jovi und Theo Ingstrom, erfolgreich eine defekte Glaive reparierten. Die UEE Navy (UEEN) heuerte sie schnell als Berater an, um Vanduul-Schiffe zu bauen und zu reparieren, die in Trainings\u00fcbungen eingesetzt werden sollten. Als Originalmodelle der Tevarin-Schiffe in Kabal entdeckt wurden, erhielt Esperia besonderen Zugang zu ihnen, was zur Ver\u00f6ffentlichung des Prowlers und schlie\u00dflich der Talon f\u00fchrte. Auch wenn es sich um spezialisierte Schiffe handelt, ist das Unternehmen gro\u00df genug und beliebt genug, um eine gro\u00dfe Anzahl von Repliken zu produzieren, die im Imperium herumfliegen. Was den Preis angeht, so betrachten sie ihre St\u00fccke zwar als \"funktionale Sammlerst\u00fccke\", aber die Br\u00fcder wollten die Geschichte schon immer so vielen Menschen wie m\u00f6glich zug\u00e4nglich machen, wenn die Herstellung es zul\u00e4sst.\n\nWie prominent die Esperia-Schiffe im Spiel sein werden, wird sich erst noch zeigen. Ein Teil davon h\u00e4ngt davon ab, wie beliebt ihre Schiffe bei den Spielern sind, was wir nicht vorhersagen k\u00f6nnen. Es ist gro\u00dfartig, wenn man viele Esperia-Schiffe im Spiel sieht, denn es bedeutet, dass die Spieler von ihrem einzigartigen Design und ihrer Funktion angezogen werden. Die Vielfalt der Schiffe und die H\u00e4ufigkeit, mit der man sie im Verse sieht, wird immer im Fluss sein, aber das Ziel ist es, eine vielf\u00e4ltige Gruppe von Schiffen zu erschaffen, damit die Spieler nicht immer wieder auf die gleichen wenigen treffen. Esperias Flotte von einzigartigen Schiffen hilft definitiv, das Feld zu diversifizieren. Die Hoffnung ist, dass wir die Schiffe, denen du begegnest, noch weiter diversifizieren k\u00f6nnen, wenn wir die Pr\u00e4senz der NSCs im Universum und die Schiffe, die sie fliegen, weiter ausbauen.\n\n\n\nStimmabgabe bei der letzten Imperator-Wahl\nFrage: Da ich bei den Imperatorwahlen gew\u00e4hlt habe, bedeutet das, dass ich ein B\u00fcrger des Vereinigten Imperiums der Erde bin? So wie ich es verstanden habe, dachte ich, dass man etwas tun muss, um die Staatsb\u00fcrgerschaft zu erhalten? Haben sich diese Pl\u00e4ne ge\u00e4ndert?\n\nAntwort: Die Pl\u00e4ne haben sich nicht ge\u00e4ndert. Nur B\u00fcrger werden im Spiel f\u00fcr den Imperator stimmen k\u00f6nnen, obwohl die Details, wie das gehandhabt werden soll, noch festgelegt werden m\u00fcssen. Dennoch dachten wir, dass es eine M\u00f6glichkeit f\u00fcr die Spieler w\u00e4re, an der letzten Imperator-Wahl teilzunehmen und die Zukunft der UEE mitzugestalten. Die Abstimmung auf der RSI-Webseite war ein lustiger Weg, die Community einzubinden, ohne dass die Wahl in der Spielwelt stattfand, wo die l\u00e4stige Staatsb\u00fcrgerschaftsregel durchgesetzt werden w\u00fcrde. Wir hoffen, dass der Prozess den Leuten Spa\u00df gemacht hat und vielleicht sogar einige dazu motiviert, die Staatsb\u00fcrgerschaft im Spiel zu erlangen, um an zuk\u00fcnftigen Wahlen teilzunehmen.\n\nDas kaiserliche Kartographiezentrum & die Kaserne\nFrage: Das Imperiale Kartographiezentrum (ICC) wird als eine Regierungsorganisation beschrieben, die f\u00fcr die \u00dcberwachung praktisch aller wichtigen Kartenerstellungsoperationen im Verse verantwortlich ist, einschlie\u00dflich der Kartierung neu entdeckter Sprungpunkte und Sternensysteme. War die Carrack vor ihrer Deklassierung ein reiner Pfadfinder der UEE Navy oder hat das ICC sie auch f\u00fcr ihre kartographischen Aufgaben genutzt?\n\nAntwort: Die UEE Navy (UEEN) nutzte die Carrack exklusiv, bis eine zivile Variante im Jahr 2938 freigegeben wurde. Die ICC musste bis dahin andere Forschungsschiffe f\u00fcr ihre kartographischen Aufgaben verwenden. Die ICC ist jedoch eine extrem wichtige Regierungsorganisation, so dass die Marine h\u00f6chstwahrscheinlich neue Kartierungsdaten mit ihr geteilt h\u00e4tte, bis sie ihre eigene Carrack an Land gebracht h\u00e4tte.\n\nWenn du dich f\u00fcr mehr Carrack-Lore interessierst, haben wir einen Whitley's Guide ver\u00f6ffentlicht, der sich auf die Carrack in Jump Point 8.2 konzentriert. Darin wird auf die Komplikationen bei der Einf\u00fchrung des Schiffes in die zivile Vermarktung eingegangen, was eine komplette \u00dcberarbeitung der Sensorensuite des Schiffes beinhaltete, und es werden einige bemerkenswerte Carracks und ihre Entdeckungen erw\u00e4hnt.\n\n\n\nLebensmittel-Aromen\nFrage: Ich habe zum Spa\u00df daran gearbeitet, Essen aus dem Spiel zu replizieren und es gibt drei Fr\u00fcchte, zu denen ich keine Geschmacksangaben finden kann. Kannst du die Geschmacksrichtungen von Lunes, Chibanzoo und Blue Bilva beschreiben?\n\nAntwort: Ja, nat\u00fcrlich! Zu sagen, dass das Narrative Team gro\u00dfe Freude an der Entwicklung neuer Lebensmittel f\u00fcr das Spiel hatte, w\u00e4re eine grobe Untertreibung. Hier sind die spezifischen Aromen, die f\u00fcr jede Frucht genannt werden.\n\nLunes: Wenn die Lunes reif sind, haben sie einen sehr s\u00fc\u00dfen und saftigen Geschmack und sind zu einer sehr beliebten Sommerdelikatesse geworden, die man h\u00e4ufig in Eiscreme und anderen Desserts findet.\n\nChibanzoo: Es ist eine s\u00fc\u00dfe, extrem s\u00e4uerliche Beere, die einen hohen Gerbstoffgehalt hat und beim Verzehr einen mundtrocknenden Effekt hat. Die kleinen schwarzen, spitzen Kerne in der Mitte der Beeren werden nicht gegessen, da sie sehr bitter sind.\n\nBlaue Bilva: Die Blaue Bilva ist bekannt f\u00fcr ihren unverwechselbaren, reichhaltigen Geschmack, der stark adstringierend, aromatisch und sehr fructosereich ist. Sie wird \u00fcblicherweise getrocknet gegessen oder zu Schnaps verarbeitet.\n\nGenie\u00dfe deine kulinarische Reise durch das Empire!\n\n\n\nQuantensensible Materialien\nFrage: Als Spielmechanik machen quantensensitive Materialien Sinn, aber ich bin neugierig, was ihre Rolle im Universum ist. K\u00f6nnen wir mehr Informationen \u00fcber quantensensitive Materialien bekommen?\n\nAntwort: Hier ist die Geschichte hinter dem quantensensitiven Material, das derzeit in Stanton herumgeschleppt wird:\n\nDiluthermex: Ein extrem hitzebest\u00e4ndiges Epoxidharz, das oft bei der Montage und Reparatur von Schiffstriebwerken verwendet wird. Es gilt als sehr schwierig, es in seinem unausgeh\u00e4rteten Zustand zu transportieren, da es explosiv instabil wird, wenn es w\u00e4hrend der Quantenreise Chan-Eisen-Feldern ausgesetzt wird. Spezielle Beh\u00e4lter m\u00fcssen verwendet werden, um das Epoxid sicher \u00fcber lange Strecken zu transportieren. Sobald es ausgeh\u00e4rtet ist, ist das Diluthermex nicht mehr reaktiv.\n\nDaher haben Gegenst\u00e4nde, die eine verarbeitete Version von Diluthermex verwenden, keine Probleme mit Quantenreisen. Im weiteren Verlauf der Entwicklung wird das Narrative Team weiterhin mit dem Design zusammenarbeiten, um Materialien zu schaffen, die zu vielf\u00e4ltigen und interessanten Gameplay-Szenarien f\u00fchren.\n\n\nWarum hei\u00dft das Xi'an-Schiff San'tok.y\u0101i und nicht San'tok.y\u0101i-al?\nFrage: Aopoa gab der Qhuire Khartu die Bezeichnung \"al\", um die menschliche Exportversion des Schiffes zu unterscheiden. Warum wurde \"al\" nicht auch f\u00fcr die San'tok.y\u0101i verwendet?\n\nAntwort: Dies ist eine interessante Frage, weil sie einen Einblick in die Entwicklung der Xi'an-Sprache gibt. Das Khartu wurde vor der Entwicklung der Xi'an Sprache benannt und das \"al\" hinzugef\u00fcgt, um eine klare Unterscheidung zwischen der menschlichen und der Xi'an Variante zu machen. Als die Sprache entwickelt wurde, haben wir alles, was in den \u00dcberlieferungen festgelegt wurde, mit Britton Watkins geteilt, der die Sprache entwickelt und die umfangreiche Xi'an-Sprach\u00fcbersicht erstellt hat. Schau dir Seite 117 an und du wirst sehen, dass \"al\" auf verschiedene Arten geschrieben und verwendet werden kann, einschlie\u00dflich \"ausgehend; extern; nach au\u00dfen projizierend; abreisen; Ausgang; Export.\" \"al\" kann also \"exportieren\" bedeuten, wird aber auch auf viele verschiedene Arten verwendet. Einer der pers\u00f6nlichen Favoriten des Teams ist \"\u0101l\" mit dem Makron \u00fcber dem \"a\", das eine etwas andere Aussprache bezeichnet und \"unterbewusste Meditation; Fuge-Meditation; Tr\u00e4umerei\" bedeutet. Eine wirklich wunderbare Art, das Wort mit der Xi'an-Tradition der tiefen Meditation zu verbinden, die sie aus Raum und Zeit entf\u00fchrt.\n\nDer Grund, warum das Schiff San'tok.y\u0101i und nicht San'tok.y\u0101i-al hei\u00dft, ist ziemlich einfach. So hat Aopoas Marketingteam beschlossen, es an die UEE zu verkaufen. Nachdem Aopoa nun Jahre damit verbracht hat, Schiffe in den UEE-Markt zu exportieren, scheint es zufrieden zu sein, von der Verwendung von \"al\" auf ihren Exportmodellen wegzukommen, da weder die Nox noch die Nox Kue diese Bezeichnung tragen. Dies k\u00f6nnte ein Zeichen daf\u00fcr sein, dass die Xi'an und ihre Sprache immer mehr im Leben der UEE verwurzelt sind, oder dass sie einfach die w\u00f6rtliche \u00dcbersetzung von San'tok.y\u0101i (Schiff, das echte Angst erzeugt) f\u00fcr sich stehen lassen wollten.\n\nGr\u00fcndungsdatum des Whammer's?\nFrage: Whammer's macht leckeres Essen und wurde im Jahr 2801 gegr\u00fcndet. Das macht dieses Jahr sein 150-j\u00e4hriges Jubil\u00e4um. Welches war das genaue Gr\u00fcndungsdatum von Whammer's, damit wir stilvoll feiern k\u00f6nnen?\n\nAntwort: 150 Jahre im Gesch\u00e4ft zu sein, ist es definitiv wert, gefeiert zu werden. Da wir noch kein Gr\u00fcndungsdatum festgelegt haben, scheint jetzt der perfekte Zeitpunkt zu sein, dies zu tun:\n\n7. August 2801\n\nUm das hundertj\u00e4hrige Bestehen von Whammer zu feiern, solltest du auf jeden Fall eine der Filialen besuchen und etwas essen gehen. Ich werde das #2 Cravin' Meal genie\u00dfen, das einen Whamburger D-Lux, Zesty Whirls und eine Limonade enth\u00e4lt.\n\nNach wem oder was ist Lorville benannt?\nFrage: Wie kam Lorville zu seinem Namen?\n\nAntwort: Gute Frage. Zuerst haben wir den Namen Lorville gew\u00e4hlt, weil wir dachten, dass er cool klingt und gleichzeitig an die Idee der Firmenst\u00e4dte erinnert, die den Ort inspiriert haben. Nachdem wir uns f\u00fcr etwas entschieden hatten, das das Gef\u00fchl einfing, nach dem wir suchten, gingen wir weiter und erforschten, warum Hurston Dynamics die gleiche Wahl getroffen h\u00e4tte. Hier ist die nie zuvor gesehene Geschichte, wie die Stadt zu ihrem Namen kam:\n\nIm Jahr 2865 kaufte Hurston Dynamics den Planeten, der sp\u00e4ter seinen Namen tragen sollte, und begann mit dem Terraforming, um ihn bewohnbar zu machen. In der Zwischenzeit wurde der Planet gr\u00fcndlich gescannt, um die ressourcenreichsten Sektoren ausfindig zu machen. Gebiete mit geringem Ressourcenwert wurden f\u00fcr Fabriken, Forschungszentren und Waffentests umgewidmet oder, wie im Fall eines bestimmten gro\u00dfen Landstrichs, mit billigen Strukturen gef\u00fcllt, um Arbeiter auf der Welt unterzubringen. Hurston gab diesem Gebiet die dreistellige Bezeichnung LOR f\u00fcr \"Local Occupational Residency\" und verlangte von allen Arbeitern auf der Welt, dort zu leben. Niemand wei\u00df, wer den Ort zuerst LOR-ville nannte, aber der Begriff wurde schnell popul\u00e4r unter den Arbeitern, von denen viele in langfristigen Arbeitsvertr\u00e4gen gebunden waren und wussten, dass sie ihn nicht so bald verlassen w\u00fcrden.\n\nIm Jahr 2877 erkannte die Hurston-Familie, dass ihre Vision, gro\u00dfe, \u00fcppige Anwesen f\u00fcr die Mitglieder der Familie auf dem ganzen Planeten zu bauen, ihre M\u00f6glichkeiten, Ressourcen abzubauen, zu verschmutzen und\/oder Waffen auf dem Land zu testen, erheblich einschr\u00e4nken w\u00fcrde. Stattdessen beschloss die Familie, das LOR sowohl zum Gesch\u00e4fts- als auch zum Wohnzentrum f\u00fcr den gesamten Planeten zu machen, und der Bau des Central Towers begann. Zu diesem Zeitpunkt war der Name Lorville bereits so allgegenw\u00e4rtig, dass er sogar in den Firmenunterlagen verwendet wurde, und soweit bekannt ist, wurde nicht wirklich dar\u00fcber nachgedacht, ihn zu \u00e4ndern.\n\n\nDas Schlachtschiff der Indefatigable-Klasse\nFrage: In diesem Beitrag wird erw\u00e4hnt, dass die UEE Navy eine Indefatigable-Klasse von Schlachtschiffen hatte. Ist das immer noch so oder nur ein Mythos?\n\nAntwort: Die Schlachtschiffe der Indefatigable-Klasse wurden von der UEE Navy zu Beginn des Konflikts gegen die Vanduul eingesetzt, sind aber mittlerweile veraltet und nicht mehr im Einsatz. Was beweist, dass die Schiffe selbst nicht wirklich unerm\u00fcdlich waren.","zh_CN":"Welcome to Loremakers: Community Questions, a series focused on answering your lore questions. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, September 7th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nWho was behind the assassination attempt on Imperator Costigan?\nQuestion: Were the perpetrators ever caught or is there still an open bounty out there?\n\nAnswer: Sorry bounty hunters, but there's no open bounty related to the attempted assassination of Imperator Costigan. The Advocacy identified Maurice Vano, who was killed fleeing the scene, as the sole attacker and considers the case closed. Still, some find it hard to believe that Vano acted alone, particularly in circumventing strict security measures, and wonder if accomplices might still be out there.\n\nFor a quick recap, news first broke during an Empire Report that revealed shots were fired at Imperator Costigan during the Banking Federation Summit in New York City. Imperator Costigan escaped unharmed, but one member of his security detail, the elite 1st Marine Combat Battalion, was killed and several Marines and civilians injured in the crossfire. Two weeks later the Advocacy held a press conference where they identified Maurice Vano as the assailant. They didn't reveal much past Vano's name and that his system contained a significant amount of e\u2019t\u00e2m, a Xi'an drug known to produce intense and dangerous side effects in Humans. A New United investigation into Vano revealed him to be a former Navy Starman turned mercenary with ties to several xenophobic organizations. The assassination attempt occurred amidst debate around the Human-Xi'an Trade Initiative (HuXa) leading some to speculate that Imperator Costigan's support for HuXa motivated Vano to attack.\n\nSince the press conference, the Advocacy has remained tight-lipped about the incident and investigation. This silence has only fed conspiracy theories, several which firebrand Parker Terrell floated on an episode of Plain Truth. Could Tevarin separatist or a Xi'an crime syndicate have financed and helped plan the attack? Parker asked the question but doesn't seem too interested in answering it himself. Instead he railed against the Advocacy for using the incident as cover to access financial records and files of businesses or groups that had even a passing association with Vano.\n\nAll that said, the incident is considered closed by the Advocacy, but there's a chance unnamed co-conspirators might be out there. And if their ultimate motivations truly were against the further opening of trade between the UEE and Xi'an Empires, then they're probably even more displeased with current Imperator Addison, who wants to strengthen ties between the two empires even more.\n\n\nHow common are Esperia ships?\nQuestion: Seems weird having a re-creation of a 400-year-old alien ship as one of the most powerful, affordable, and common ships in the game from arguably one of the most expensive and high-end manufacturers.\n\nAnswer: From a narrative perspective, Esperia is definitely still a high-end manufacturer. They began as a small, niche company that collected and archived old ship blueprints until the company transformed in 2877 when Esperia's founders, brothers Jovi and Theo Ingstrom, successfully repaired a broken Glaive. The UEE Navy (UEEN) quickly hired them as consultants to build and repair Vanduul ships to be used in training exercises. When original Tevarin ships models were discovered in Kabal, Esperia was given special access to them, leading to the release of the Prowler and eventually the Talon. So, though they may make specialized ships, the company is definitely big enough and popular enough to produce the large number of replicas seen flying around the empire. As for the price point, while they consider their pieces \u201cfunctional collectables,\u201d the brothers have always wanted to make history as accessible to as many people as possible when the manufacturing allows for it.\n\nExactly how prominent Esperia ships will be in-game is still to be seen. Part of it depends on how popular their ships are with players, which is something we can't predict. It's great if you're seeing a lot of Esperia ships in-game because it means players are attracted to their unique design and function. The variety of ships and frequency with which you see them around the verse will always be in flux, but the goal is to create a diverse group of ships so players aren't encountering the same few over and over again. Esperia's fleet of unique ships definitely helps diversify the field. The hope is to eventually be able to further diversify the ships you will encounter as we continue to expand the presence of NPCs in the universe and the ships they will fly.\n\nVoting in the last Imperator election\nQuestion: Since I voted in the Imperator elections, does that mean I am a citizen of the United Empire of Earth? From what I understood, I thought we had to do something to earn citizenship? Have those plans changed?\n\nAnswer: Plans have not changed. Only citizens will be able to vote for Imperator in-game, though specifics around how this will be handled still need to be determined. Still, we just thought it would be an opportunity for players to participate in the recent Imperator election and help shape the future of the UEE. Holding a vote on the RSI website was a fun way to get the community engaged without the election being held in the game world where that pesky citizenship rule would be enforced. Hopefully, the process was something people enjoyed and might even motivate some to attain citizenship in-game to participate in future elections.\n\nImperial Cartography Center & the Carrack\nQuestion: The Imperial Cartography Center (ICC) is described as being a government organization that's responsible for overseeing virtually all of the major mapmaking operations in the verse, including charting newly discovered jump points & star systems. Was the Carrack strictly a UEE Navy pathfinder before it was declassified or did the ICC also use it for their cartography needs?\n\nAnswer: The UEE Navy (UEEN) exclusively used the Carrack until a civilian variant was released in 2938. Leaving the ICC to use other exploration ships for all their cartography needs until then. The ICC is an extremely vital government organization though, so the Navy would have most likely shared new mapping data with them until they landed their own Carrack.\n\nIf you're interested in more Carrack lore, we published a Whitley's Guide focused on the Carrack in Jump Point 8.2. It touched upon the complications of bringing the ship to the civilian marketing, which included a complete rewrite of the ship's sensor suite, and mentions several notable Carracks and their discoveries.\n\nFood flavors\nQuestion: I have been working on replicating food from the game for fun and there are three fruits I can't find any flavor details on. Can you describe the flavors of lunes, chibanzoo, and blue bilva?\n\nAnswer: Of course! To say the Narrative team took great joy in developing new food for the game would be a gross understatement. Here's the specific flavors called out for each fruit.\n\nLunes: When ripe, the Lunes is a very sweet and juicy flavor and have become a very popular summer delicacy, commonly found in ice cream and other desserts.\n\nChibanzoo: It is a sweet, extremely tart berry that is high in tannins and has a mouth drying effect when eaten. The cluster of small black, pointy seeds in each berry\u2019s center are not eaten as they are very bitter.\n\nBlue Bilva: The Blue Bilva is known for its distinctive rich flavor; which is highly astringent, aromatic and very high in fructose. It is commonly eaten dried or turned into brandy.\n\nEnjoy your culinary journey through the Empire!\n\nQuantum sensitive materials\nQuestion: As a game mechanic, quantum sensitive materials make sense, but I'm curious what its role is in the universe. Can we get more lore behind quantum sensitive materials?\n\nAnswer: Here's the lore behind the quantum sensitive material currently being slowboated around Stanton:\n\nDiluthermex: An extremely heat resistant epoxy often used in the mounting and repair of ship thrusters. It is considered very difficult to transport in its uncured state as it becomes explosively unstable when exposed to Chan-Eisen fields during quantum travel. Specialized containers must be used to safely transport the epoxy long distances. Once set and cured, the Diluthermex is no longer reactive.\n\nSo items using a processed version of diluthermex have no issues with quantum travel. As development continues, the narrative team will keep working with design to create materials that lead to diverse and interesting gameplay scenarios.\n\n\nWhy is the Xi'an ship named the San'tok.y\u0101i not San'tok.y\u0101i-al?\nQuestion: Aopoa gave the Qhuire Khartu the \"al\" designation to distinguish the Human export version of the ship. Why wasn't \"al\" also used for the San'tok.y\u0101i?\n\nAnswer: This is an interesting question because it gives insight into how the Xi'an language was developed. The Khartu was named prior to the development of the Xi'an language and the \"al\" added to make a clear distinction between the Human and Xi'an variants. When the language was developed, we shared everything established in lore with Britton Watkins, who developed the language and produced the extensive Xi'an Language Overview. Check out page 117 and you'll see that \"al\" can be written and used in several ways including \"outgoing; external; projecting externally; depart; exit; export.\" So \"al\" can mean \"export\" but is also used in a lot of different ways. One of the team\u2019s personal favorites being \"\u0101l\" with the macron over the \"a\" denoting a slightly different pronunciation and meaning \"subconscious meditation; fuge meditation; reverie.\" A really wonderful way to tie the word to the Xi'an tradition of deep meditation taking them out of space and time.\n\nNow, the in-lore reason behind the ship being named the San'tok.y\u0101i instead of the San'tok.y\u0101i-al is pretty simple. That's how Aopoa's marketing team decided to sell it to the UEE. Having now spent years exporting ships to the UEE market, Aopoa seems content to move away from using \"al\" on their export models, as neither the Nox or the Nox Kue carry the designation either. This could be a sign that the Xi'an and their language are becoming more entrenched in UEE life, or that they simply wanted the literal translation of San'tok.y\u0101i (ship that creates genuine fear) to stand on its own.\n\nFounding date of Whammer's?\nQuestion: Whammer's makes delicious food and was founded in 2801. That makes this year its 150 year anniversary. What was the exact date that Whammer's was founded so that we can celebrate in style?\n\nAnswer: Being in business for 150 years is definitely worth celebrating. Since we haven't established a founding date, now seems like the perfect time to do it:\n\nAugust 7, 2801\n\nTo celebrate Whammer\u2019s sesquicentennial, be sure to visit a location and grab some grub. Know I'll be enjoying #2 Cravin' Meal, which comes with a Whamburger D-Lux, Zesty Whirls, and a soda.\n\nWho or what is Lorville named after?\nQuestion: How'd Lorville get its name?\n\nAnswer: Good question. First, the name Lorville was picked because we thought it sounded cool while also evoking the idea of company towns that inspired the location. Once we had chosen something that captured the feel we were after, we went ahead and explored why Hurston Dynamics would have made the same choice. Here is the never before seen history of how the city got its name:\n\nIn 2865, Hurston Dynamics purchased the planet that would come to bear its name, and thoroughly scanned it to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or in the case of one particular large swath of land, filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for \"Local Occupational Residency\" and required all on-world workers to live there. No one knows who first called the location LOR-ville but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.\n\nBy 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and\/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.\n\n\nThe Indefatigable-class battleship\nQuestion: This post mentions the UEE Navy having an indefatigable-class of battleships. Is that still a thing or just a myth?\n\nAnswer: The Indefatigable-class of battleships were used by the UEE Navy against the Vanduul early in the conflict, but are now outdated and no longer in service. Which goes to prove that the ships themselves were not in fact indefatigable."},"links_count":0,"comment_count":0,"created_at":"2021-07-07T02:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 20:00:39","valid_relations":["images","links"],"prev_id":18208,"next_id":18210}}