{"data":{"id":18272,"title":"Roadmap Roundup - August 11th, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18272-Roadmap-Roundup-August-11th-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18272","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18272","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith this publish, we\u2019re extending the horizon of the Progress Tracker to Q2 2022. We\u2019re also planning to add a column for Alpha 3.18 soon.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for August 11th, 2021\nProgress Tracker\nLive Mission Content Team\nYou\u2019ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.\n\nThis means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. The Live Mission Content Team\u2019s data will now end in Q3 2021, but will be maintained on the roadmap as a reference.\n\nLocation Teams \u2013 New Names\nThe existing location teams on the roadmap have also gotten new names:\n\nLZ-1 Content Team \u2013 renamed to EU Landing Zone\n\nMTL Modular \u2013 renamed to MTL Sandbox 1\n\nModular \u2013 renamed to EU Sandbox 1\n\nThere will also be a new team added to the roadmap very soon, named EU Sandbox 2. Keep an eye out for them in a future publish.\n\n\u2014\u2014\n\nProgress Tracker \u2013 Newly Added Deliverables:\nTargeting v2\nExpansion of the Targeting System to support missiles with improved management of targets for both the pilot and crew of the ship.\n\nPlasma Ammunition\nFurther work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future.\n\nIncendiary Ammunition\nThis is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire.\n\nDisarray Ammunition\nThis is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems.\n\nSpace Mines\nIn space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.\n\nSave\/Load\nThis feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.\n\nAerodynamic Control Surfaces\nShips with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.\n\nCrusader Genesis Starliner\nBuilding, implementing, and balancing Crusader\u2019s passenger transport, the Genesis Star Liner, as a flight-ready vehicle.\n\nRSI Orion\nBuilding, implementing, and balancing RSI\u2019s mining platform, the Orion, as a flight-ready vehicle.\n\nRSI Lynx\nBuilding, implementing, and balancing RSI\u2019s planetary rover, the Lynx, as a game-ready vehicle.\n\n\u2014\u2014\n\nThese deliverables are being temporarily removed from the Progress Tracker as the location teams calibrate their planning after the aforementioned changes:\n\nCutting T2\n\nCharge\/Drain T0\n\nGround Vehicles V2\n\nAkiro Cluster\n\nGround Scramble Race\n\nReputation Gates for Missions\n\nCounterfeiting \/ Data Download Mission\n\nThese deliverables were previously taken off of the Progress Tracker, and are now returning:\n\nDynamic Population\n\nLadders T1\n\nActor Status T2\n\n\u2014\u2014\n\nRelease View\nThe following cards have been added to Release View:\n\n3.15\nNew Babbage Hospital\nImplementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\nOrison Hospital\nImplementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\nRest Stops: Space Station Clinics\nImplementation of working Clinics throughout the \u2018verse, where players can be healed, as well as purchase medical supplies and life insurance.\n\nGrimHex Clinic\nImplementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.\n\nLoot Generation T0\nImplementing the systems that generate containers throughout the persistent universe (crates\/lockers\/boxes) that contain dynamically populated, randomized loot.\n\nAsset Manager mobiGlas app\nIn support of localized inventories, the Asset Manager keeps track of all player-owned items, where they\u2019re stored, and where they need to go to pick up, transfer, and equip them.\n\nPhysical\/Local Inventory Support\nAdjusting shops and VMA to support the required API changes for players\u2019 local\/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship\u2019s loadout if they are in a location where they are currently storing other ship related items.\n\nInfiltrate and Defend Missions\nUnderground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.\n\nUpdates \u2013 Broken Moon Map\nUpdating Arena Commander\u2019s Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.\n\nShops and Patrons\nVastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the \u2018vendor\u2019 behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.\n\nDoctor, Nurse AI Behaviors\nWhen the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables \u2013 The \u2018medical tray\u2019 \u2013 The \u2018IV Drip\u2019 \u2013 and inspecting the \u2018Medicine Cabinet\u2019. This will add life and movement to the patient\u2019s room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.\n\nOrison V2\nThis feature, originally slated for a Q4 release window, has been moved up to release during the 3.15 patch cycle.\n\n3.16\nArea 18 Hospital\nImplementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\n3.17\nLorville Hospital: Maria Pure of Heart\nImplementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\n\u2014\u2014\n\nThe following cards have been removed from Release View:\n\n3.15\nShip Interior OC Streaming\nThis feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we\u2019re removing this card from Release View until plans for the feature have been finalized.\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Roadmap-Roundup\nSch\u00f6nen Mittwoch, allerseits!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nMit dieser Ver\u00f6ffentlichung verl\u00e4ngern wir den Zeithorizont des Progress Trackers bis zum 2. Quartal 2022. Wir planen au\u00dferdem, bald eine Spalte f\u00fcr Alpha 3.18 hinzuzuf\u00fcgen.\n\nIn diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 11. August 2021\nFortschritts-Tracker\nTeam f\u00fcr Live-Missionsinhalte\nAuf dem Progress Tracker werden Sie feststellen, dass es einige neue Namen auf der Teamliste gibt, und dies ist ein Hinweis auf einige interne Team\u00e4nderungen, die k\u00fcrzlich stattgefunden haben. In der Vergangenheit bestand der Inhalt, der von den Star Citizen Location Teams (Modular, LZ-1, MTL-Modular) produziert wurde, aus den Disziplinen Environment Art und Level Design. Dies \u00e4ndert sich in Zukunft, indem die Disziplin Mission Design sowie zus\u00e4tzliche Unterst\u00fctzung durch das AI Content Team in die Locations-Pipeline aufgenommen wird. Sie werden mit dem Level-Design und der Kunst zusammenarbeiten, um die Orte zum Leben zu erwecken und das Gameplay von Moment zu Moment zu verbessern.\n\nDas bedeutet, dass das Live Mission Content Team nicht l\u00e4nger ein eigenes Team ist und stattdessen in die Locations-Teams integriert wird, einschlie\u00dflich deren Ergebnisse. Die Daten des Live Mission Content Teams enden nun in Q3 2021, werden aber als Referenz auf der Roadmap beibehalten.\n\nLocation-Teams - Neue Namen\nDie bestehenden Location-Teams auf der Roadmap haben ebenfalls neue Namen erhalten:\n\nLZ-1 Content Team - umbenannt in EU Landing Zone\n\nMTL Modular - umbenannt in MTL Sandbox 1\n\nModular - umbenannt in EU-Sandkasten 1\n\nAu\u00dferdem wird in K\u00fcrze ein neues Team mit dem Namen EU Sandbox 2 der Roadmap hinzugef\u00fcgt. Halten Sie in einer zuk\u00fcnftigen Ver\u00f6ffentlichung Ausschau nach ihnen.\n\n--\n\nProgress Tracker - Neu hinzugef\u00fcgte Deliverables:\nTargeting v2\nErweiterung des Targeting-Systems zur Unterst\u00fctzung von Raketen mit verbesserter Verwaltung von Zielen f\u00fcr den Piloten und die Schiffsbesatzung.\n\nPlasma-Munition\nWeitere Arbeiten an diesem Schadenstyp werden mit der Zeit Schaden an Akteuren, Fahrzeugen und Schiffen verursachen. Gr\u00f6\u00dfere Waffen dieses Typs werden auch eine Gefahr hinterlassen, die weiteren Schaden an allem verursacht, was sich in ihrer N\u00e4he befindet. Dies wird die urspr\u00fcngliche Vision erf\u00fcllen, die wir f\u00fcr die Plasmawaffen hatten, die wir bereits im Spiel haben, und die wir f\u00fcr die Zukunft geplant haben.\n\nBrandgeschoss-Munition\nHierbei handelt es sich um ein neues ballistisches Projektil, das beim Aufprall brennt, wodurch das Ziel mit der Zeit Schaden nimmt und m\u00f6glicherweise Gegenst\u00e4nde in der Umgebung in Brand geraten.\n\nVerwirrungsmunition\nDies ist ein neues aufgeladenes ballistisches Geschoss, das elektromagnetische Impulse aussendet, die nicht nur das Ziel besch\u00e4digen, sondern auch Energiesysteme st\u00f6ren k\u00f6nnen.\n\nWeltraum-Minen\nIm Weltraum erhalten Spieler in bestimmten Schiffen die M\u00f6glichkeit, verschiedene Arten von Weltraumminen auf koordinierte Weise freizusetzen, um Gegner in Fallen zu locken, zu besch\u00e4digen und gefangen zu nehmen oder Verteidigungsperimeter zu errichten.\n\nSpeichern\/Laden\nDiese Funktion wird die Erstellung des Speichersystems in Squadron 42 \u00fcbernehmen, einschlie\u00dflich der Spielerdaten, Checkpoints und der Benutzeroberfl\u00e4che. Ein Teil dieses Systems wird auch dynamische Entit\u00e4ten, NPC-Positionen und Daten in Verbindung mit Objekt-Containern speichern und laden.\n\nAerodynamische Steueroberfl\u00e4chen\nSchiffe mit Steuerfl\u00e4chen werden in der Lage sein, diese in Atmosph\u00e4ren zu verwenden, um ihre Man\u00f6vrierf\u00e4higkeit zu unterst\u00fctzen. Dies wird eine verbesserte Leistung von Schiffen erm\u00f6glichen, die in der Atmosph\u00e4re schwache Man\u00f6vriertriebwerke haben, und dem aerodynamischen Flug im Spiel eine neue Tiefe verleihen.\n\nCrusader Genesis Star Liner\nBau, Implementierung und Balancierung von Crusaders Passagiertransporter, dem Genesis Star Liner, als flugf\u00e4higes Fahrzeug.\n\nRSI Orion\nBau, Implementierung und Balancierung von RSIs Bergbauplattform, der Orion, als flugf\u00e4higes Fahrzeug.\n\nRSI Lynx\nBau, Implementierung und Balancierung von RSIs planetarem Rover, dem Lynx, als spielf\u00e4higes Fahrzeug.\n\n--\n\nDiese Deliverables werden vor\u00fcbergehend aus dem Progress Tracker entfernt, da die Standortteams ihre Planung nach den oben genannten \u00c4nderungen kalibrieren:\n\nSchneiden T2\n\nAufladen\/Entleeren T0\n\nBodenfahrzeuge V2\n\nAkiro Cluster\n\nGround Scramble Rennen\n\nRuf-Tore f\u00fcr Missionen\n\nF\u00e4lschungs-\/Daten-Download-Mission\n\nDiese Leistungen wurden zuvor aus dem Progress Tracker genommen und kehren nun zur\u00fcck:\n\nDynamische Population\n\nLeitern T1\n\nAkteursstatus T2\n\n--\n\nFreigabe-Ansicht\nDie folgenden Karten wurden der Freigabeansicht hinzugef\u00fcgt:\n\n3.15\nNew Babbage Krankenhaus\nImplementierung eines funktionierenden Krankenhauses in New Babbage, in dem Spieler geheilt und wiederbelebt werden k\u00f6nnen, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen k\u00f6nnen.\n\nOrison-Krankenhaus\nImplementierung eines funktionierenden Krankenhauses in Orison, in dem Spieler geheilt und wiederbelebt werden sowie medizinische Hilfsmittel und Lebensversicherungen erwerben k\u00f6nnen.\n\nRastst\u00e4tten: Raumstation-Kliniken\nImplementierung von funktionierenden Kliniken im gesamten 'Verse, in denen Spieler geheilt werden k\u00f6nnen, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen k\u00f6nnen.\n\nGrimHex-Klinik\nImplementierung einer funktionierenden Klinik in GrimHex, in der Spieler geheilt werden sowie medizinische Hilfsmittel und Lebensversicherungen erwerben k\u00f6nnen.\n\nBeute-Erzeugung T0\nImplementierung der Systeme, die im gesamten persistenten Universum Container (Kisten\/Schlie\u00dff\u00e4cher\/Boxen) generieren, die dynamisch best\u00fcckte, randomisierte Beute enthalten.\n\nAsset Manager mobiGlas-App\nZur Unterst\u00fctzung von lokalisierten Inventaren beh\u00e4lt der Asset Manager den \u00dcberblick \u00fcber alle Gegenst\u00e4nde, die sich im Besitz des Spielers befinden, wo sie gelagert sind und wohin sie gebracht werden m\u00fcssen, um sie abzuholen, zu \u00fcbertragen und auszur\u00fcsten.\n\nUnterst\u00fctzung f\u00fcr physische\/lokale Inventare\nAnpassung von Shops und VMA zur Unterst\u00fctzung der erforderlichen API-\u00c4nderungen f\u00fcr das lokale\/physische Inventar der Spieler. Ein Teil des Transaktionscodes wird ebenfalls \u00fcberarbeitet, und es werden mehrere zus\u00e4tzliche Debugging-Optionen hinzugef\u00fcgt, damit wir Probleme schneller identifizieren und Bugs beheben k\u00f6nnen. Der VMA wird aktualisiert, so dass ein Spieler die Beladung seines Schiffes nur anpassen kann, wenn er sich an einem Ort befindet, an dem er gerade andere schiffsbezogene Gegenst\u00e4nde lagert.\n\nInfiltrations- und Verteidigungsmissionen\nUnterirdische Einrichtungen sind der erste Ort, der von der Hinzuf\u00fcgung von Spawn-Schr\u00e4nken profitiert, die es uns erm\u00f6glichen, die Reihe der dort stattfindenden Missionen zu erweitern. Die Missionen reichen von totalen Angriffen bis hin zu Situationen, in denen Sie in der Lage sind, Ziele zu erreichen, ohne sich \u00fcberhaupt auf einen Kampf einlassen zu m\u00fcssen, und umfassen sowohl legale als auch illegale Varianten.\n\nUpdates - Karte Broken Moon\nAktualisierung der Karte \"Broken Moon\" des Arena Commanders durch Vergr\u00f6\u00dferung der Gesamtgr\u00f6\u00dfe, Hinzuf\u00fcgen neuer spielbarer Bereiche, mehr Deckungsm\u00f6glichkeiten und neue Weltraum-Assets.\n\nGesch\u00e4fte und G\u00f6nner\nErweitern Sie die interaktiven Nutzungsm\u00f6glichkeiten f\u00fcr eine Reihe von Gesch\u00e4ften und Besuchern. Wir werden Dutzende von Gesch\u00e4ften mit dem \"Verk\u00e4ufer\"-Verhalten ausstatten, das zuvor im Barkeeper zu sehen war. Dazu geh\u00f6ren der Kaffeestand, die Pizza-Bar, Kioske und mehr.\n\nKI-Verhalten von Arzt und Krankenschwester\nWenn der Spieler im Krankenbett respawnt, wird er von einem Arzt mit einem Dialog begr\u00fc\u00dft, und eine Krankenschwester ist im Hintergrund zu sehen, die mit verschiedenen medizinischen Gebrauchsgegenst\u00e4nden interagiert - dem 'medizinischen Tablett' - dem 'Infusionstropf' - und den 'Medizinschrank' inspiziert. Dies bringt Leben und Bewegung in das Zimmer des Patienten, wenn er erwacht. Verletzte Spieler, die das Zimmer betreten, werden au\u00dferdem vom Arzt begr\u00fc\u00dft und ermutigt, sich im Krankenbett zu heilen.\n\nOrison V2\nDieses Feature, das urspr\u00fcnglich f\u00fcr das 4. Quartal geplant war, wurde auf die Ver\u00f6ffentlichung w\u00e4hrend des 3.15 Patch-Zyklus vorverlegt.\n\n3.16\nGebiet 18 Krankenhaus\nImplementierung eines funktionierenden Krankenhauses in Gebiet 18, in dem Spieler geheilt und wiederbelebt werden k\u00f6nnen, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen k\u00f6nnen.\n\n3.17\nLorville-Krankenhaus: Maria mit dem reinen Herzen\nImplementierung eines funktionierenden Krankenhauses in Lorville, in dem Spieler geheilt und wiederbelebt werden k\u00f6nnen, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen k\u00f6nnen.\n\n--\n\nDie folgenden Karten wurden aus der Release-Ansicht entfernt:\n\n3.15\nSchiffsinnenraum OC-Streaming\nDiese Funktion wird verschoben, da andere technische Kernaufgaben eine h\u00f6here Priorit\u00e4t haben. Aus diesem Grund entfernen wir diese Karte aus der Release-Ansicht, bis die Pl\u00e4ne f\u00fcr das Feature abgeschlossen sind.\n\n--\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum","zh_CN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith this publish, we\u2019re extending the horizon of the Progress Tracker to Q2 2022. We\u2019re also planning to add a column for Alpha 3.18 soon.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for August 11th, 2021\nProgress Tracker\nLive Mission Content Team\nYou\u2019ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.\n\nThis means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. The Live Mission Content Team\u2019s data will now end in Q3 2021, but will be maintained on the roadmap as a reference.\n\nLocation Teams \u2013 New Names\nThe existing location teams on the roadmap have also gotten new names:\n\nLZ-1 Content Team \u2013 renamed to EU Landing Zone\n\nMTL Modular \u2013 renamed to MTL Sandbox 1\n\nModular \u2013 renamed to EU Sandbox 1\n\nThere will also be a new team added to the roadmap very soon, named EU Sandbox 2. Keep an eye out for them in a future publish.\n\n\u2014\u2014\n\nProgress Tracker \u2013 Newly Added Deliverables:\nTargeting v2\nExpansion of the Targeting System to support missiles with improved management of targets for both the pilot and crew of the ship.\n\nPlasma Ammunition\nFurther work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future.\n\nIncendiary Ammunition\nThis is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire.\n\nDisarray Ammunition\nThis is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems.\n\nSpace Mines\nIn space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.\n\nSave\/Load\nThis feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.\n\nAerodynamic Control Surfaces\nShips with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.\n\nCrusader Genesis Starliner\nBuilding, implementing, and balancing Crusader\u2019s passenger transport, the Genesis Star Liner, as a flight-ready vehicle.\n\nRSI Orion\nBuilding, implementing, and balancing RSI\u2019s mining platform, the Orion, as a flight-ready vehicle.\n\nRSI Lynx\nBuilding, implementing, and balancing RSI\u2019s planetary rover, the Lynx, as a game-ready vehicle.\n\n\u2014\u2014\n\nThese deliverables are being temporarily removed from the Progress Tracker as the location teams calibrate their planning after the aforementioned changes:\n\nCutting T2\n\nCharge\/Drain T0\n\nGround Vehicles V2\n\nAkiro Cluster\n\nGround Scramble Race\n\nReputation Gates for Missions\n\nCounterfeiting \/ Data Download Mission\n\nThese deliverables were previously taken off of the Progress Tracker, and are now returning:\n\nDynamic Population\n\nLadders T1\n\nActor Status T2\n\n\u2014\u2014\n\nRelease View\nThe following cards have been added to Release View:\n\n3.15\nNew Babbage Hospital\nImplementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\nOrison Hospital\nImplementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\nRest Stops: Space Station Clinics\nImplementation of working Clinics throughout the \u2018verse, where players can be healed, as well as purchase medical supplies and life insurance.\n\nGrimHex Clinic\nImplementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.\n\nLoot Generation T0\nImplementing the systems that generate containers throughout the persistent universe (crates\/lockers\/boxes) that contain dynamically populated, randomized loot.\n\nAsset Manager mobiGlas app\nIn support of localized inventories, the Asset Manager keeps track of all player-owned items, where they\u2019re stored, and where they need to go to pick up, transfer, and equip them.\n\nPhysical\/Local Inventory Support\nAdjusting shops and VMA to support the required API changes for players\u2019 local\/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship\u2019s loadout if they are in a location where they are currently storing other ship related items.\n\nInfiltrate and Defend Missions\nUnderground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.\n\nUpdates \u2013 Broken Moon Map\nUpdating Arena Commander\u2019s Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.\n\nShops and Patrons\nVastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the \u2018vendor\u2019 behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.\n\nDoctor, Nurse AI Behaviors\nWhen the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables \u2013 The \u2018medical tray\u2019 \u2013 The \u2018IV Drip\u2019 \u2013 and inspecting the \u2018Medicine Cabinet\u2019. This will add life and movement to the patient\u2019s room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.\n\nOrison V2\nThis feature, originally slated for a Q4 release window, has been moved up to release during the 3.15 patch cycle.\n\n3.16\nArea 18 Hospital\nImplementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\n3.17\nLorville Hospital: Maria Pure of Heart\nImplementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.\n\n\u2014\u2014\n\nThe following cards have been removed from Release View:\n\n3.15\nShip Interior OC Streaming\nThis feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we\u2019re removing this card from Release View until plans for the feature have been finalized.\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":2,"comment_count":0,"created_at":"2021-08-11T22:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 19:50:11","valid_relations":["images","links"],"prev_id":18271,"next_id":18273}}