{"data":{"id":18297,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18297-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18297","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18297","channel":"Feedback","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Welcome to Loremakers: Community Questions, a series focused on answering your lore questions. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 12th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nUEE Military Ranks\nQuestion: Are the UEE Military ranks found in the Writer\u2019s Guide still accurate or have they changed?\n\nAnswer: We've slightly updated the UEE Military hierarchies since publishing the Writer's Guide. Current rankings for each military branch are below. We'll also update the Writer's Guide ranking accordingly.\n\nUEE NAVY\n\nOFFICERS:\nLegatus Navium (High Command)\n\nGrand Admiral\n\nAdmiral\n\nVice Admiral\n\nRear Admiral\n\nCommodore\n\nCaptain\n\nCommander\n\nLt. Commander\n\nLieutenant\n\nLieutenant Junior Grade\n\nEnsign\n\nENLISTED:\nMaster Chief Petty Officer\n\nChief Petty Officer\n\nPetty Officer\n\nJr. Petty Officer\n\nLeading Starman\n\nStarman\n\nStarman Recruit\n\nUEE ARMY\n\nOFFICERS:\nLegatus Exercitus (High Command)\n\nMarshal\n\nGeneral\n\nBrigadier General\n\nColonel\n\nLieutenant Colonel\n\nMajor\n\nCaptain\n\nLieutenant\n\n2nd Lieutenant\n\nOfficer Cadet\n\nENLISTED:\nSergeant Major\n\nMaster Sergeant\n\nSergeant\n\nCorporal\n\nSpecialist\n\nPrivate First Class\n\nPrivate\n\nUEE MARINES\n\nOFFICERS:\nLegatus Marinuum (High Command)\n\nCaptain General\n\nGeneral\n\nLieutenant General\n\nMajor General\n\nBrigadier General\n\nColonel\n\nLieutenant Colonel\n\nMajor\n\nCaptain\n\nLieutenant\n\n2nd Lieutenant\n\nENLISTED:\nSergeant Major\n\nGunnery Sergeant\n\nCorporal\n\nLance Corporal\n\nTrooper First Class\n\nTrooper\n\nIs There a Correct Pronunciation for Orison?\nQuestion: The pronunciation of the name of Crusader's main landing zone is the subject of endless debates between my (French speaking) friends. Some people pronounce it like the word \"horizon\" and others pronounce it like the real word \"orison\". Have you ever discussed this topic internally, and if so, what was the decision regarding the \"officially correct\" pronunciation of Orison?\n\nAnswer: Crusader's flagship location was named after the word \"orison,\" which is pronounced \u00f4r\u0259s\u0259n or\u02c8\u00f4r\u0259z\u0259n with the accent on the 'o.' The Welcome to Orison vid found in-game pronounces it the way we intended. Meaning \"a prayer,\" we chose orison to tie into Crusader's benevolent corporate image and their headquarters' almost heavenly location. Still, the UEE is big and diverse enough that some words would be pronounced differently depending on where you are. So, we'd expect its pronunciation to differ around the UEE too.\n\nWhy Wasn't the Stanton System Subjected to the Fair Chance Act?\nQuestion: The Fair Chance Act (FCA) was adopted in 2795 to protect planets with developing life. The Stanton system Galactic Guide states that Hurston's \"indigenous life (was) killed by mining and manufacturing processes.\" Since the intention is to include some indigenous alien life forms on planets in the system (stormwal, etc.), I have a few questions.\n\nWhat is the current canonical implication of the FCA? Why did the UEE sell the system to corporations, given the presence of complex indigenous life forms like the stormwal? Was due process under the FCA performed when the Stanton system was terraformed? How did the general public react to the despoiling of Hurston's indigenous ecosystem?\n\nAnswer: Let\u2019s tackle the canonical implications of the Fair Chance Act (FCA) first. The law created a new type of system classification known as developing, which is defined as containing \"sentient or potentially sentient life.\" The FCA empowers the UEE to act as stewards and protectors of these developing species so they can continue their evolution without our interference. Terraforming and mining are strictly prohibited on worlds with developing life, but the systems aren't on complete lockdown. For instance, Kellog system contains both the developing orm species on Xis (Kellog II) and some of UEE's most hardened criminals locked up on the prison planet QuarterDeck (Kellog VI). The UEE knows it can't stop people from entering these developing systems. So they police the protected planets and punish anyone caught violating the FCA.\n\nRegarding Stanton, upon its discovery in 2851 the system would've been subjected to the Fair Chance Act prior to any development occurring. The UEE officially controlled the system until 2865 before selling them to the mega-corps. During those 14 years, the UEE government did minimal terraforming to Stanton I (Hurston), III (ArcCorp), and IV (microTech). That indicates none of the indigenous life on the planets were deemed \"sentient or potentially sentient life\" under the FCA. Meanwhile, the stormwals on Stanton II (Crusader) were classified as animal intelligence and didn\u2019t qualify for protection under the FCA. Since none of the planets in Stanton fell under the FCA, the mega-corps that purchased them could do as they please and Hurston took full advantage of the situation.\n\nAs far as the general public, some definitely disagreed with the UEE handling of the situation in Stanton, and saw the inherent flaws in the law, like the precise definition of \"sentient or potentially sentient life.\" While the intention of the law might be righteous, its execution is still subject to the whims of people with a wide variety of interests and allegiances. Meanwhile, there are others who believe the UEE is too restrictive in some developing systems. Failed Imperator candidate Paul LeSalle campaigned specifically on loosening the FCA to allow for more resource extraction from protected planets. It's this push and pull around the law that we find interesting and full of narrative potential, and it will be fascinating to see how much players respect the FCA when a developing world and its indigenous species appear in-game.\n\nAlien Perceptions\nQuestion: Do they primarily see and hear like a human, or are there some oddities out there? Are there any obvious perception differences between alien races that could impact storylines?\n\nAnswer: Banu can comfortably breath in a variety of atmospheres and can adapt to a wide range of environments not suitable for Humans. While Banu ears aren\u2019t as sharp as Human ones, their sense of smell is much, much better. They pick up details that we can\u2019t; stuff like the interesting scent profile of a tortoise shell, the depth of character of well-used leather, the history of a grease patina, or the qualities of various types of dust. While sensitive, Banu do not typically find certain smells offensive. This is one of the reasons they appreciate flavors that Humans (or even Xi\u2019an) would find distasteful. Complexity, to Banu, is the cornerstone of a good meal.\n\nTevarin physiology made them very vulnerable to attack from larger predators on their homeworld. Venturing out alone was extremely dangerous, so the species had to work together to outsmart predators and other threats. This drove them to focus on defensive technologies and tactics to increase their chance of survival. The shield technology found on ships in the modern UEE originally came from the Tevarin.\n\nXi'an eyes are quite large and are able to see further into the infrared spectrum than Human eyesight, providing them a natural way to visually track heat. The species also has a less developed sense of taste and smell compared to Humans. Xi'an love decomposing food, so adventurous Human eaters would first have to get past the smell before potentially having all their taste buds numbed by the intense spices flavoring it.\n\nFinally, the Vanduul can survive in a vacuum for a bit. One other very important thing to know about how the Vanduul perceive the world around them is (REDACTED)(REDACTED)(REDACTED), so definitely be aware of that!\n\nHow Are High Office Positions Within the UEE Government Awarded?\nQuestion: Are they all awarded by nomination and confirmed by the Senate? What about Admirals, Generals, and other positions of note in the government?\n\nAnswer: We\u2019ve thought through the broad strokes for how it works and are happy to share some specifics. Let\u2019s start with the most important non-elected positions, the members of an Imperator\u2019s Tribunal, High-Secretary, High-Command, and High-Advocate. Each one faces a slightly different confirmation process, which then extends to other high level positions within that respective branch.\n\nCandidates for High-Secretary, who oversees matters pertaining to UEE infrastructure, are nominated by the Imperator and appear before the full Senate for confirmation. 2\/3rds of the Senate must vote against the candidate for the nomination to fail, helping ensure that the Imperator can staff the position with someone who supports the policies they were elected to accomplish. Nominees for high level positions under the High-Secretary\u2019s purview, like Ambassadors and government department heads, would appear for a confirmation hearing before the Senate committee overseeing their department. If approved by the committee, their nomination moves to the full Senate for a vote with a simple majority needed to be approved. If the Imperator wants to retain the person currently in a position, the nomination would skip the committee step and be put directly before the full Senate for a vote.\n\nNominees for High-Command, consisting of a representative from each military branch (Legatus Navium, Legatus Exercitus, and Legatus Marinuum), must first be approved by a military council comprised of current and former members of each branch of the military. Once approved, the nominees go before the Senate and must receive a simple majority to be confirmed. Active duty officers, like Admirals or Generals, do not to be reconfirmed to their position and may be promoted or replaced at the will of High-Command. If the actions of a High-Command officer displeases the military, the council can reconvene for a vote of no confidence, which if passed must then be approved by the Senate.\n\nFinally, the High-Advocate nominee must be approved by the Directors Council, a committee composed of the heads of the various law enforcement and judicial departments that fall under the High-Advocate\u2019s control. Nominees for high level positions under the High-Advocate must also be approved by the Directors Council. Since the Senate creates laws and the High-Advocate is responsible for enforcing and interpreting them, neither the Imperator or Senate is involved in their confirmation process. This was a change meant to make this branch of government more independent and occurred after the fall of the Messers, who had used the Advocacy as their personal enforcement bureau. Though free from Imperator or Senatorial control, they do have the power to censure a High-Advocate, or other appointee within that branch, and potentially remove them via a vote of no confidence. A process that must be approved by 2\/3rds of the Senate and supported by the current High-Secretary and High-Command.\n\nStegman's Lore\nQuestion: Is any Stegman's lore floating around? I am trying to make a Stegman's commercial and am interested in the basics, like when and where it was founded and by whom.\n\nAnswer: We're due for a deeper dive into Stegman's lore, so keep an eye open for that. In the meantime, here are a few company specifics we have kicking around internally. Founded in 2643 by Greg Stegman in Locke, Idris system, Stegman's makes industrial clothing and gear that's been popular for centuries thanks to its comfort, reliability, and durability. They got their start focusing on protective gear, which is now a staple around construction sites and factories. Eventually they expanded into clothing that leans into the company\u2019s blue collars roots and is comfortable enough for everyday casual wear. Can't wait to see your commercial!\n\nTerraforming Venus\nQuestion: From a real-life perspective, many scientists are starting to think that Venus may be the \"easier\" candidate for terraforming than, say, Mars, and it's hypothesized that Venus may very well have been earth-like in the distant past. So is there a lore\/science reason why Humanity hasn't terraformed Venus?\n\nAnswer: With the current state of terraforming technology in the 30th century, scientists still haven\u2019t been able to crack the problem of dealing with smog planets. All attempts at making those worlds habitable have so far met with failure as they quickly revert back to their original atmospheric conditions. For now, it seems easier to build up a new atmosphere than to have to convert such a densely inhospitable one. Neither Venus nor any of the other smog planets found across the UEE have been terraformed.\n\nSame goes for gas planets, as none within the game have been terraformed. Even the Xi\u2019an, who have been using terraforming technology for millenia longer than Humanity, haven\u2019t figured out how to terraform gas or smog planets. Though they have actively been trying in an effort to undo what happened to their homeworld.\n\nAre There Any in-Depth Military Fleet Battle Records?\nQuestion: Are there any in-depth tactical analyses and breakdowns of the bigger fleet battles that the UEE has been involved in? I\u2019m interested in how the military approaches fleet battle military tactics\/formations\/etc? Also, how did the military record military battles and campaigns? Were they under extensive censorship, or were they properly and impartially recorded for posterity?\n\nAnswer: Outside of the game world, we haven't spent too much brain power breaking down the specifics of famous in-lore battles. We often compare what we do to sculpting in that we first give something a general form then return to it later when needed to provide great detail. We've recently done this by delving deeper into the details around the fight to dislodge criminals from Nexus, the Siege of Tiber, and the specifics of the Bremen Beltway, but getting into specific ship or troop movements from famous battles hasn't been needed quite yet.\n\nWithin the game world, this type of information would be available to scholars and other interested parties at the Ark. Eye witness accounts, flight recorders, and other pieces of advanced tech would be used to track specific ship movements during the battle. Modern battles against the Vanduul would probably still be classified, since it's an ongoing conflict, but the Historical Truth Act of 2941 declassified a ton of military records from the Messer era. So anything from that era or earlier, including both the First and Second Tevarin, would probably be available to the public.\n\nArtificial Intelligence, Politics, and Secrets\nQuestion: There is a lot unknown about the cause of the \"Definitive\" AI ban. Besides the widespread public rejection, what other reasons might there be that are not discussed? Did alien civilizations have something to do with it? Was it a Messer mandate that ended up becoming part of human culture and political structure? Perhaps there are more disturbing causes that remain hidden somewhere far away in the verse? And how much is it estimated that the absence of AI has affected humanity's social and technological evolution?\n\nAnswer: First, here's the established backstory on Humanity's deep-seated aversion to AI. It began in 2044 with the infamous \"Lemming Car\" incident in Tokyo. Next, though not blamed specifically on AI, the government did admit that an AI malfunction might've played a part in the terraforming accident known as the Mars Tragedy of 2125. Most famously, following its launch in 2232, the Artemis colony ship disappeared while under the control of an AI named Janus. Three consecutive centuries with massive AI failures soured Humanity on the tech and there's been no significant research into it since the 23rd century.\n\nThere were probably a number of lesser known AI-related accidents and incidents during those earlier centuries, but none that we're currently keeping secret. Yet, if it's determined we need one to justify something in-game then we'll have fun creating it. But just based on the timeline, it wouldn't involve either aliens (who we first encountered in 2438) or the Messers (who came to power in 2546).\n\nNow, how the AI ban has affected Humanity's evolution is a super interesting and highly debatable topic. It definitely led to a more tactile and chaotic universe. One where stuff is less standardized and more prone to Human error. During the last Imperator election, candidate Addison openly argued that we're less technologically advanced because of it. Whether that\u2019s a good thing or not might be in the eye of the beholder. It's also interesting to think about how it\u2019s affected Human culture. Could definitely see an argument that Humanity would be more culturally vibrant if people had more time to create art while AI focused on menial and labor intensive tasks.\n\nThat\u2019s the Lore explanation behind the justification, but the reasoning behind no AI was a stylistic choice based on early conversations with Chris. When talking over the type of world\/experience he wanted to build for players, there was a general acknowledgement that while AI would most likely be a large part of Humanity\u2019s development in the real world, Chris wanted players to be the ones to get out there, explore the universe, and dogfight among the stars, not rely on their AI supercomputers to do it. He was looking to create a more visceral, tactile kind of Sci-Fi, so we started building up all these missteps throughout our fictional history where every foray into AI development would end in catastrophe to explain why people soured on the idea of it.\n\nXenolinguistics and Xenoarchaeology\nQuestion: Many of us are hoping to see the Tevarin language. From a lore perspective, we know that the Tevarin completely relinquished their culture and ideals at the end of the second Tevarin War. This got me thinking, why not make this an in-game mission, and as more missions are completed, the more about the Tevarin can be unlocked, not only in terms of their language, but also in terms of their culture, history, and technology?\n\nAnswer: This could be a fun idea but would probably have to focus more on uncovering aspects of their culture and history. While the Tevarin's abandoned their language, it was never completely forgotten. The UEE government definitely learned it for strategic purposes during the First and Second Tevarin, and along with the Tevarin\u2019s best tech (like defensive shields), preserved it after the Purge. It\u2019s also spoken among the Tevarin diaspora on Branaugh II.\n\nNarratively, we\u2019ve already laid some breadcrumbs for how players might be able to rediscover aspects of Tevarin culture and history. Abandoned Tevarin settlements were discovered in the Kabal system. There\u2019s ongoing work to uncover its secrets and search for more settlements that might be in-system. Also, this installment of DataCache showed that Tevarin shrines and artifacts are still hiding within the Empire. Seems like some Tevarins didn\u2019t agree with the Purge and went to great lengths to preserve the past for future generations to find. Finally, who knows what secrets members of the Tevarin diaspora in Branaugh might be willing to share if they trust you enough.\n\nAs to getting more stuff in game, we\u2019re definitely eager to start representing the Tevarin throughout the universe, but that is subject to other disciplines outside of the lore to build the assets.","de_DE":"Willkommen bei Loremakers: Community Questions, einer Serie, die sich auf die Beantwortung eurer Fragen zur Geschichte konzentriert. Wir haben den Bereich \"Fragen an einen Entwickler\" durchforstet und zehn Fragen zum Star Citizen Universum ausgew\u00e4hlt, die wir beantworten. Alle Fragen wurden leicht bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Das Narrative Team plant au\u00dferdem, jedes Quartal eine Folge von Loremakers zu ver\u00f6ffentlichen: Die n\u00e4chste Ausgabe ist f\u00fcr Dienstag, den 12. Dezember, geplant. Bitte beteilige dich an der Diskussion und stelle alle Fragen, die du \u00fcber das Universum hast, in unserem Ask A Dev Forum.\n\n\n\nUEE Milit\u00e4rische Dienstgrade\nFrage: Sind die R\u00e4nge des UEE-Milit\u00e4rs im Writer's Guide noch korrekt oder haben sie sich ge\u00e4ndert?\n\nAntwort: Wir haben die Hierarchien des UEE-Milit\u00e4rs seit der Ver\u00f6ffentlichung des Writer's Guide leicht aktualisiert. Die aktuellen R\u00e4nge f\u00fcr jeden Milit\u00e4rzweig findest du unten. Wir werden auch die Rangliste im Writer's Guide entsprechend aktualisieren.\n\nUEE NAVY\n\nOFFIZIERE:\nLegatus Navium (Oberkommando)\n\nGro\u00dfadmiral\n\nAdmiral\n\nVizeadmiral\n\nKonteradmiral\n\nKommodore\n\nKapit\u00e4n\n\nKommandant\n\nLeutnant Kommandant\n\nLeutnant\n\nLeutnant Junior Grade\n\nF\u00e4hnrich\n\nEINGETRAGEN:\nMaster Chief Petty Officer\n\nErster Unteroffizier\n\nUnteroffizier\n\nJr. Unteroffizier\n\nLeitender Starmann\n\nStarman\n\nStarman Rekrut\n\n\n\nUEE ARMY\n\nOFFIZIERE:\nLegat Exercitus (Oberkommando)\n\nMarschall\n\nGeneral\n\nBrigadegeneral\n\nOberst\n\nOberstleutnant\n\nMajor\n\nHauptmann\n\nLeutnant\n\n2. Leutnant\n\nOffizier Kadett\n\nEINGELISTET:\nHauptfeldwebel\n\nHauptfeldwebel\n\nFeldwebel\n\nUnteroffizier\n\nSpezialist\n\nGefreiter Erster Klasse\n\nGefreiter\n\n\n\nUEE MARINES\n\nOFFIZIERE:\nLegat Marinuum (Oberkommando)\n\nGeneralkapit\u00e4n\n\nGeneral\n\nGeneralleutnant\n\nGeneralmajor\n\nBrigadegeneral\n\nOberst\n\nOberstleutnant\n\nMajor\n\nHauptmann\n\nLeutnant\n\n2. Leutnant\n\nEINGETRAGEN:\nHauptfeldwebel\n\nSchie\u00dffeldwebel\n\nUnteroffizier\n\nUnteroffizier\n\nTrooper First Class\n\nSoldat\n\n\n\nGibt es eine korrekte Aussprache f\u00fcr Orison?\nFrage: Die Aussprache des Namens der Hauptlandezone von Crusader ist Gegenstand endloser Debatten unter meinen (franz\u00f6sischsprachigen) Freunden. Manche sprechen ihn wie das Wort \"Horizont\" aus und andere wie das richtige Wort \"Orison\". Habt ihr dieses Thema jemals intern diskutiert und wenn ja, wie ist die Entscheidung \u00fcber die \"offiziell korrekte\" Aussprache von Orison ausgefallen?\n\nAntwort: Crusaders Flaggschiff wurde nach dem Wort \"Orison\" benannt, das \u00f4r\u0259s\u0259n oder\u02c8\u00f4r\u0259z\u0259n ausgesprochen wird, wobei die Betonung auf dem \"o\" liegt. In dem Video \"Willkommen in Orison\" im Spiel wird es so ausgesprochen, wie wir es beabsichtigt haben. Der Name Orison bedeutet \"Gebet\" und passt zu Crusaders wohlwollendem Firmenimage und dem fast himmlischen Standort der Zentrale. Dennoch ist die UEE gro\u00df und vielf\u00e4ltig genug, dass einige W\u00f6rter je nach Standort unterschiedlich ausgesprochen werden. Wir gehen also davon aus, dass auch die Aussprache in der UEE unterschiedlich sein wird.\n\n\n\nWarum wurde das Stanton-System nicht dem Fair Chance Act unterworfen?\nFrage: Der Fair Chance Act (FCA) wurde im Jahr 2795 verabschiedet, um Planeten mit sich entwickelndem Leben zu sch\u00fctzen. Im Galaktischen Leitfaden f\u00fcr das Stanton-System hei\u00dft es, dass Hurstons \"einheimisches Leben durch Bergbau- und Produktionsprozesse (ab)get\u00f6tet wurde\". Da beabsichtigt ist, einige einheimische au\u00dferirdische Lebensformen auf den Planeten des Systems (Stormwal usw.) einzubeziehen, habe ich ein paar Fragen.\n\nWas ist die aktuelle kanonische Bedeutung der FCA? Warum hat die UEE das System an Konzerne verkauft, obwohl es dort komplexe einheimische Lebensformen wie die Stormwal gibt? Wurde ein ordnungsgem\u00e4\u00dfes Verfahren gem\u00e4\u00df dem FCA durchgef\u00fchrt, als das Stanton-System terraformt wurde? Wie reagierte die \u00d6ffentlichkeit auf die Zerst\u00f6rung von Hurstons einheimischem \u00d6kosystem?\n\nAntwort: Betrachten wir zun\u00e4chst die kanonischen Auswirkungen des Fair Chance Act (FCA). Das Gesetz schuf eine neue Art der Systemklassifizierung, die als \"entwickelt\" bezeichnet wird und \"empfindungsf\u00e4higes oder potenziell empfindungsf\u00e4higes Leben\" enth\u00e4lt. Das FCA erm\u00e4chtigt die UEE, als Verwalter und Besch\u00fctzer dieser sich entwickelnden Spezies zu agieren, damit sie ihre Entwicklung ohne unsere Einmischung fortsetzen k\u00f6nnen. Terraforming und Bergbau sind auf Welten mit sich entwickelndem Leben strengstens verboten, aber die Systeme sind nicht komplett abgeriegelt. Im Kellog-System gibt es zum Beispiel sowohl die sich entwickelnde Orm-Spezies auf Xis (Kellog II) als auch einige der h\u00e4rtesten Kriminellen der UEE, die auf dem Gef\u00e4ngnisplaneten QuarterDeck (Kellog VI) eingesperrt sind. Die UEE wei\u00df, dass sie die Menschen nicht daran hindern kann, in diese Entwicklungssysteme einzudringen. Deshalb \u00fcberwachen sie die gesch\u00fctzten Planeten und bestrafen jeden, der gegen das FCA verst\u00f6\u00dft.\n\nWas Stanton betrifft, so w\u00e4re das System nach seiner Entdeckung im Jahr 2851 dem Fair Chance Act unterworfen worden, bevor es \u00fcberhaupt erschlossen wurde. Die UEE kontrollierte das System offiziell bis 2865, bevor sie es an die Megacorps verkaufte. In diesen 14 Jahren f\u00fchrte die UEE-Regierung minimales Terraforming auf Stanton I (Hurston), III (ArcCorp) und IV (microTech) durch. Das bedeutet, dass keines der einheimischen Lebewesen auf den Planeten als \"empfindungsf\u00e4higes oder potenziell empfindungsf\u00e4higes Leben\" im Sinne des FCA eingestuft wurde. Die Stormwals auf Stanton II (Crusader) hingegen wurden als tierische Intelligenz eingestuft und fielen nicht unter den Schutz des FCA. Da keiner der Planeten in Stanton unter das FCA fiel, konnten die Megacorps, die sie gekauft hatten, tun und lassen, was sie wollten, und Hurston nutzte diese Situation voll aus.\n\nWas die \u00d6ffentlichkeit angeht, so waren einige definitiv nicht damit einverstanden, wie die UEE mit der Situation in Stanton umging, und sahen die dem Gesetz innewohnenden Schw\u00e4chen, wie die genaue Definition von \"empfindungsf\u00e4higem oder potenziell empfindungsf\u00e4higem Leben\". Die Intention des Gesetzes mag zwar gerecht sein, aber seine Umsetzung unterliegt immer noch den Launen von Menschen mit den unterschiedlichsten Interessen und Loyalit\u00e4ten. Andere wiederum sind der Meinung, dass die UEE in einigen Entwicklungssystemen zu restriktiv ist. Der gescheiterte Imperator-Kandidat Paul LeSalle hat sich im Wahlkampf daf\u00fcr eingesetzt, die FCA zu lockern, um mehr Rohstoffabbau auf gesch\u00fctzten Planeten zu erm\u00f6glichen. Dieses Hin und Her um das Gesetz finden wir interessant und voller erz\u00e4hlerischem Potenzial, und es wird faszinierend sein zu sehen, wie sehr die Spieler\/innen das FCA respektieren, wenn eine Entwicklungswelt und ihre einheimischen Arten im Spiel auftauchen.\n\nAu\u00dferirdische Wahrnehmungen\nFrage: Sehen und h\u00f6ren sie in erster Linie wie Menschen, oder gibt es auch einige Eigenheiten? Gibt es offensichtliche Wahrnehmungsunterschiede zwischen au\u00dferirdischen Rassen, die sich auf die Handlung auswirken k\u00f6nnten?\n\nAntwort: Banu k\u00f6nnen in einer Vielzahl von Atmosph\u00e4ren atmen und sich an eine Vielzahl von Umgebungen anpassen, die f\u00fcr Menschen nicht geeignet sind. Die Ohren der Banu sind zwar nicht so scharf wie die der Menschen, aber ihr Geruchssinn ist viel, viel besser. Sie nehmen Details wahr, die wir nicht wahrnehmen k\u00f6nnen, z. B. das interessante Geruchsprofil eines Schildkr\u00f6tenpanzers, die Tiefe des Charakters von gut genutztem Leder, die Geschichte einer Fettpatina oder die Eigenschaften verschiedener Staubarten. Obwohl sie sehr empfindlich sind, empfinden Banu bestimmte Ger\u00fcche normalerweise nicht als anst\u00f6\u00dfig. Das ist einer der Gr\u00fcnde, warum sie Geschm\u00e4cker sch\u00e4tzen, die Menschen (oder sogar Xi'an) als unangenehm empfinden w\u00fcrden. Komplexit\u00e4t ist f\u00fcr die Banu der Eckpfeiler einer guten Mahlzeit.\n\nDer K\u00f6rperbau der Tevarin machte sie auf ihrem Heimatplaneten sehr anf\u00e4llig f\u00fcr Angriffe gr\u00f6\u00dferer Raubtiere. Es war extrem gef\u00e4hrlich, sich allein auf den Weg zu machen, also musste die Spezies zusammenarbeiten, um Raubtiere und andere Bedrohungen zu \u00fcberlisten. Das f\u00fchrte dazu, dass sie sich auf Verteidigungstechnologien und -taktiken konzentrierten, um ihre \u00dcberlebenschancen zu erh\u00f6hen. Die Schildtechnologie, die man auf den Schiffen der modernen UEE findet, stammt urspr\u00fcnglich von den Tevarin.\n\nDie Augen der Xi'an sind ziemlich gro\u00df und k\u00f6nnen weiter in das Infrarotspektrum hineinsehen als die Augen der Menschen, was ihnen eine nat\u00fcrliche M\u00f6glichkeit bietet, W\u00e4rme zu erkennen. Auch ihr Geschmacks- und Geruchssinn ist im Vergleich zu den Menschen weniger entwickelt. Xi'an lieben verwesendes Essen, so dass abenteuerlustige menschliche Esser erst einmal den Geruch \u00fcberwinden m\u00fcssen, bevor ihre Geschmacksknospen von den intensiven Gew\u00fcrzen bet\u00e4ubt werden k\u00f6nnen.\n\nUnd schlie\u00dflich k\u00f6nnen die Vanduul eine Zeit lang in einem Vakuum \u00fcberleben. Eine weitere wichtige Information dar\u00fcber, wie die Vanduul die Welt um sich herum wahrnehmen, ist (GEK\u00dcRZT)(GEK\u00dcRZT)(GEK\u00dcRZT), also sei dir dessen unbedingt bewusst!\n\n\n\nWie werden hohe \u00c4mter in der UEE-Regierung vergeben?\nFrage: Werden sie alle durch Nominierung vergeben und vom Senat best\u00e4tigt? Was ist mit Admir\u00e4len, Gener\u00e4len und anderen wichtigen Positionen in der Regierung?\n\nAntwort: Wir haben uns \u00fcberlegt, wie das im Gro\u00dfen und Ganzen funktioniert, und k\u00f6nnen dir gerne ein paar Details verraten. Beginnen wir mit den wichtigsten nicht gew\u00e4hlten \u00c4mtern, den Mitgliedern des Tribunals des Imperators, dem Hohen Sekret\u00e4r, dem Hohen Kommandeur und dem Hohen Bef\u00fcrworter. Jeder von ihnen durchl\u00e4uft ein etwas anderes Best\u00e4tigungsverfahren, das sich auch auf andere hochrangige Positionen innerhalb des jeweiligen Zweigs erstreckt.\n\nDie Kandidaten f\u00fcr das Amt des Hohen Sekret\u00e4rs, der f\u00fcr die Infrastruktur der UEE zust\u00e4ndig ist, werden vom Imperator nominiert und m\u00fcssen vor dem gesamten Senat best\u00e4tigt werden. 2\/3 des Senats m\u00fcssen gegen den Kandidaten stimmen, damit die Nominierung scheitert. So wird sichergestellt, dass der Imperator den Posten mit jemandem besetzen kann, der die Politik unterst\u00fctzt, f\u00fcr die er gew\u00e4hlt wurde. Nominierte f\u00fcr hochrangige Positionen, die in den Zust\u00e4ndigkeitsbereich des Hohen Sekret\u00e4rs fallen, wie z.B. Botschafter\/innen und Leiter\/innen von Regierungsabteilungen, m\u00fcssen zu einer Best\u00e4tigungsanh\u00f6rung vor dem Senatsausschuss erscheinen, der ihr Ressort beaufsichtigt. Wird die Nominierung vom Ausschuss best\u00e4tigt, wird sie dem gesamten Senat zur Abstimmung vorgelegt, wobei eine einfache Mehrheit erforderlich ist, um sie zu best\u00e4tigen. M\u00f6chte der Imperator die Person in ihrem Amt belassen, \u00fcberspringt die Nominierung den Schritt des Ausschusses und wird direkt dem gesamten Senat zur Abstimmung vorgelegt.\n\nDie Kandidaten f\u00fcr das Amt des Oberkommandierenden, die aus je einem Vertreter jedes Milit\u00e4rzweigs (Legatus Navium, Legatus Exercitus und Legatus Marinuum) bestehen, m\u00fcssen zun\u00e4chst von einem Milit\u00e4rrat best\u00e4tigt werden, der sich aus aktuellen und ehemaligen Mitgliedern jedes Milit\u00e4rzweigs zusammensetzt. Nach der Genehmigung werden die Nominierten dem Senat vorgelegt und m\u00fcssen mit einfacher Mehrheit best\u00e4tigt werden. Offiziere im aktiven Dienst, wie Admirale oder Gener\u00e4le, m\u00fcssen nicht in ihrem Amt best\u00e4tigt werden und k\u00f6nnen nach dem Willen des Oberkommandos bef\u00f6rdert oder ersetzt werden. Wenn die Handlungen eines Offiziers des Oberkommandos dem Milit\u00e4r missfallen, kann der Rat erneut zusammentreten und ein Misstrauensvotum aussprechen, das dann vom Senat best\u00e4tigt werden muss.\n\nSchlie\u00dflich muss die Nominierung des Oberbefehlshabers vom Rat der Direktoren gebilligt werden, einem Ausschuss, der sich aus den Leitern der verschiedenen Strafverfolgungs- und Justizabteilungen zusammensetzt, die der Kontrolle des Oberbefehlshabers unterstehen. Nominierungen f\u00fcr hochrangige Positionen unter dem Obersten Rat m\u00fcssen ebenfalls vom Rat der Direktoren\/innen genehmigt werden. Da der Senat Gesetze erl\u00e4sst und der Hohe Anwalt f\u00fcr deren Durchsetzung und Auslegung zust\u00e4ndig ist, sind weder der Imperator noch der Senat an ihrem Best\u00e4tigungsverfahren beteiligt. Diese \u00c4nderung sollte diesen Zweig der Regierung unabh\u00e4ngiger machen und wurde nach dem Sturz der Messers eingef\u00fchrt, die den Advokaten als ihr pers\u00f6nliches Vollstreckungsb\u00fcro genutzt hatten. Obwohl sie weder vom Imperator noch vom Senator kontrolliert werden, haben sie die Macht, einen Hohen F\u00fcrsprecher oder ein anderes Mitglied dieses Zweigs zu tadeln und ihn m\u00f6glicherweise durch ein Misstrauensvotum abzusetzen. Dieses Verfahren muss von zwei Dritteln des Senats gebilligt und vom amtierenden Hohen Sekret\u00e4r und dem Hohen Kommandeur unterst\u00fctzt werden.\n\n\n\nStegman's Lore\nFrage: Gibt es irgendwelche \u00dcberlieferungen \u00fcber Stegman's? Ich versuche, einen Werbespot f\u00fcr Stegman's zu machen und bin an den Grundlagen interessiert, z. B. wann und wo und von wem es gegr\u00fcndet wurde.\n\nAntwort: Wir werden uns demn\u00e4chst eingehender mit der Geschichte von Stegman's befassen, also halte die Augen offen daf\u00fcr. In der Zwischenzeit haben wir ein paar Informationen \u00fcber das Unternehmen, die wir intern im Umlauf haben. Stegman's wurde 2643 von Greg Stegman in Locke, Idris System, gegr\u00fcndet und stellt Arbeitskleidung und Ausr\u00fcstung her, die dank ihres Komforts, ihrer Zuverl\u00e4ssigkeit und ihrer Haltbarkeit seit Jahrhunderten beliebt ist. Zu Beginn konzentrierte sich das Unternehmen auf Schutzkleidung, die heute auf Baustellen und in Fabriken nicht mehr wegzudenken ist. Mit der Zeit hat sich das Unternehmen auf Kleidung spezialisiert, die an die Wurzeln des Unternehmens ankn\u00fcpft und bequem genug ist, um auch im Alltag getragen zu werden. Ich kann es kaum erwarten, deinen Werbespot zu sehen!\n\n\n\nTerraforming der Venus\nFrage: Viele Wissenschaftlerinnen und Wissenschaftler sind der Meinung, dass die Venus ein \"leichterer\" Kandidat f\u00fcr Terraforming ist als z.B. der Mars, und es wird vermutet, dass die Venus in der fernen Vergangenheit sehr wohl erd\u00e4hnlich war. Gibt es also einen wissenschaftlichen Grund, warum die Menschheit die Venus noch nicht terraformt hat?\n\nAntwort: Beim derzeitigen Stand der Terraforming-Technologie im 30. Jahrhundert haben die Wissenschaftler das Problem der Smog-Planeten immer noch nicht l\u00f6sen k\u00f6nnen. Alle Versuche, diese Welten bewohnbar zu machen, sind bisher gescheitert, da sie schnell wieder zu ihren urspr\u00fcnglichen atmosph\u00e4rischen Bedingungen zur\u00fcckkehren. Im Moment scheint es einfacher zu sein, eine neue Atmosph\u00e4re aufzubauen, als eine so dichte, unwirtliche Atmosph\u00e4re umzuwandeln. Weder die Venus noch die anderen Smogplaneten in der UEE wurden bisher terraformt.\n\nDas Gleiche gilt f\u00fcr Gasplaneten, von denen keiner im Spiel terraformt wurde. Selbst die Xi'an, die die Terraforming-Technologie schon seit Jahrtausenden nutzen, haben noch nicht herausgefunden, wie man Gas- oder Smogplaneten terraformt. Obwohl sie es aktiv versuchen, um das, was mit ihrer Heimatwelt passiert ist, r\u00fcckg\u00e4ngig zu machen.\n\nGibt es detaillierte Aufzeichnungen \u00fcber milit\u00e4rische Flottenschlachten?\nFrage: Gibt es ausf\u00fchrliche taktische Analysen und Aufschl\u00fcsselungen der gr\u00f6\u00dferen Flottenschlachten, an denen die UEE beteiligt war? Mich interessiert, wie das Milit\u00e4r in Flottenschlachten milit\u00e4rische Taktiken\/Formationen usw. anwendet. Und wie hat das Milit\u00e4r die Schlachten und Feldz\u00fcge aufgezeichnet? Unterlagen sie einer umfassenden Zensur oder wurden sie ordnungsgem\u00e4\u00df und unparteiisch f\u00fcr die Nachwelt aufgezeichnet?\n\nAntwort: Au\u00dferhalb der Spielwelt haben wir nicht allzu viel Gehirnschmalz darauf verwendet, die Einzelheiten ber\u00fchmter Schlachten in der Geschichte aufzuschl\u00fcsseln. Wir vergleichen unsere Arbeit oft mit der Bildhauerei: Wir geben einer Sache zun\u00e4chst eine allgemeine Form und kehren sp\u00e4ter, wenn n\u00f6tig, zu ihr zur\u00fcck, um sie detailliert darzustellen. Das haben wir k\u00fcrzlich getan, indem wir uns mit den Details des Kampfes um die Vertreibung der Kriminellen aus dem Nexus, der Belagerung des Tibers und den Besonderheiten des Bremer G\u00fcrtels befasst haben, aber es war noch nicht n\u00f6tig, sich mit bestimmten Schiffs- oder Truppenbewegungen aus ber\u00fchmten Schlachten zu besch\u00e4ftigen.\n\nIn der Spielwelt w\u00e4ren solche Informationen f\u00fcr Gelehrte und andere Interessierte in der Arche verf\u00fcgbar. Mit Hilfe von Augenzeugenberichten, Flugschreibern und anderen fortschrittlichen technischen Hilfsmitteln k\u00f6nnten bestimmte Schiffsbewegungen w\u00e4hrend der Schlacht verfolgt werden. Moderne Schlachten gegen die Vanduul w\u00e4ren wahrscheinlich immer noch geheim, da es sich um einen andauernden Konflikt handelt, aber der Historical Truth Act von 2941 hat eine Menge milit\u00e4rischer Aufzeichnungen aus der Messer-\u00c4ra freigegeben. Alles, was aus dieser \u00c4ra oder fr\u00fcher stammt, einschlie\u00dflich des Ersten und Zweiten Tevarin, w\u00e4re also wahrscheinlich f\u00fcr die \u00d6ffentlichkeit zug\u00e4nglich.\n\n\n\nK\u00fcnstliche Intelligenz, Politik und Geheimnisse\nFrage: Es gibt viele unbekannte Gr\u00fcnde f\u00fcr das \"endg\u00fcltige\" KI-Verbot. Welche anderen Gr\u00fcnde k\u00f6nnte es au\u00dfer der weit verbreiteten Ablehnung in der \u00d6ffentlichkeit geben, die nicht diskutiert werden? Hatten au\u00dferirdische Zivilisationen etwas damit zu tun? War es ein Messer-Mandat, das schlie\u00dflich Teil der menschlichen Kultur und politischen Struktur wurde? Gibt es vielleicht noch beunruhigendere Ursachen, die irgendwo weit weg in das Verseen verborgen bleiben? Und wie stark hat sich das Fehlen der KI sch\u00e4tzungsweise auf die soziale und technologische Entwicklung der Menschheit ausgewirkt?\n\nAntwort: Zun\u00e4chst einmal gibt es eine Vorgeschichte zu der tief sitzenden Abneigung der Menschheit gegen KI. Es begann im Jahr 2044 mit dem ber\u00fcchtigten \"Lemming-Auto\"-Vorfall in Tokio. Als N\u00e4chstes gab die Regierung zu, dass eine Fehlfunktion der KI eine Rolle bei dem als Mars-Trag\u00f6die bekannten Terraforming-Unfall im Jahr 2125 gespielt haben k\u00f6nnte, auch wenn die KI daf\u00fcr nicht speziell verantwortlich gemacht wurde. Am bekanntesten ist das Verschwinden des Kolonieschiffs Artemis nach seinem Start im Jahr 2232, als es von einer KI namens Janus gesteuert wurde. Nach drei aufeinanderfolgenden Jahrhunderten mit massiven KI-Ausf\u00e4llen ist die Menschheit der Technologie verfallen und seit dem 23.\n\nWahrscheinlich gab es in diesen fr\u00fcheren Jahrhunderten eine Reihe weniger bekannter Unf\u00e4lle und Zwischenf\u00e4lle im Zusammenhang mit der KI, aber keinen, den wir derzeit geheim halten. Wenn sich jedoch herausstellt, dass wir sie brauchen, um etwas im Spiel zu rechtfertigen, werden wir Spa\u00df daran haben, sie zu entwickeln. Aber wenn man sich die Zeitlinie ansieht, haben weder Au\u00dferirdische (denen wir 2438 zum ersten Mal begegnet sind) noch die Messers (die 2546 an die Macht kamen) etwas damit zu tun.\n\nWie sich das Verbot der KI auf die Entwicklung der Menschheit ausgewirkt hat, ist ein sehr interessantes Thema, \u00fcber das sich trefflich streiten l\u00e4sst. Es hat definitiv zu einem taktilen und chaotischen Universum gef\u00fchrt. Eines, in dem die Dinge weniger standardisiert und anf\u00e4lliger f\u00fcr menschliche Fehler sind. Bei der letzten Imperator-Wahl hat der Kandidat Addison offen gesagt, dass wir deshalb technologisch weniger fortschrittlich sind. Ob das gut ist oder nicht, liegt wohl im Auge des Betrachters. Es ist auch interessant, dar\u00fcber nachzudenken, wie sich das auf die menschliche Kultur ausgewirkt hat. Man k\u00f6nnte durchaus argumentieren, dass die Menschheit kulturell lebendiger w\u00e4re, wenn die Menschen mehr Zeit h\u00e4tten, Kunst zu schaffen, w\u00e4hrend die KI sich auf niedere und arbeitsintensive Aufgaben konzentriert.\n\nDas ist die Begr\u00fcndung von Lore, aber der Grund f\u00fcr die fehlende KI war eine stilistische Entscheidung, die auf fr\u00fchen Gespr\u00e4chen mit Chris beruhte. Bei den Gespr\u00e4chen \u00fcber die Welt und das Erlebnis, das er f\u00fcr die Spieler\/innen schaffen wollte, wurde allgemein anerkannt, dass die KI zwar h\u00f6chstwahrscheinlich einen gro\u00dfen Teil der Entwicklung der Menschheit in der realen Welt ausmachen w\u00fcrde, Chris aber wollte, dass die Spieler\/innen selbst hinausgehen, das Universum erforschen und zwischen den Sternen k\u00e4mpfen und sich dabei nicht auf ihre KI-Supercomputer verlassen. Er wollte eine lebendigere, greifbarere Art von Sci-Fi erschaffen, also begannen wir damit, all diese Fehltritte in unserer fiktiven Geschichte aufzubauen, bei denen jeder Vorsto\u00df in die KI-Entwicklung in einer Katastrophe endete, um zu erkl\u00e4ren, warum die Menschen die Idee ablehnten.\n\n\n\nXenolinguistik und Xenoarch\u00e4ologie\nFrage: Viele von uns hoffen darauf, die Tevarin-Sprache zu sehen. Aus der \u00dcberlieferung wissen wir, dass die Tevarin ihre Kultur und ihre Ideale am Ende des zweiten Tevarin-Krieges vollst\u00e4ndig aufgegeben haben. Das hat mich auf die Idee gebracht, dies zu einer In-Game-Mission zu machen. Je mehr Missionen abgeschlossen werden, desto mehr \u00fcber die Tevarin kann freigeschaltet werden, nicht nur in Bezug auf ihre Sprache, sondern auch in Bezug auf ihre Kultur, Geschichte und Technologie?\n\nAntwort: Das k\u00f6nnte eine lustige Idee sein, aber wahrscheinlich m\u00fcsste man sich mehr auf die Aufdeckung von Aspekten ihrer Kultur und Geschichte konzentrieren. Obwohl die Tevariner ihre Sprache aufgegeben haben, wurde sie nie ganz vergessen. Die UEE-Regierung hat sie w\u00e4hrend des Ersten und Zweiten Tevarin-Krieges zu strategischen Zwecken erlernt und nach der S\u00e4uberung zusammen mit der besten Technologie der Tevarin (z. B. den Verteidigungsschilden) bewahrt. Sie wird auch in der tevarinischen Diaspora auf Branaugh II gesprochen.\n\nWir haben bereits einige Hinweise darauf gegeben, wie die Spieler\/innen Aspekte der Kultur und Geschichte der Tevarin wiederentdecken k\u00f6nnen. Verlassene tevarinische Siedlungen wurden im Kabal-System entdeckt. Es wird daran gearbeitet, die Geheimnisse des Systems zu l\u00fcften und nach weiteren Siedlungen zu suchen, die sich im System befinden k\u00f6nnten. Diese Ausgabe des DataCache hat au\u00dferdem gezeigt, dass sich noch immer Schreine und Artefakte der Tevarin im Imperium verstecken. Offenbar waren einige Tevarins mit der S\u00e4uberung nicht einverstanden und haben sich gro\u00dfe M\u00fche gegeben, die Vergangenheit f\u00fcr zuk\u00fcnftige Generationen zu bewahren. Und wer wei\u00df, welche Geheimnisse die Mitglieder der tevarinischen Diaspora in Branaugh bereit sind zu teilen, wenn sie dir genug vertrauen.\n\nWir wollen auf jeden Fall damit beginnen, die Tevarin im gesamten Universum zu repr\u00e4sentieren, aber das h\u00e4ngt von anderen Disziplinen au\u00dferhalb der \u00dcberlieferung ab, um das Material zu erstellen.","zh_CN":"Welcome to Loremakers: Community Questions, a series focused on answering your lore questions. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, December 12th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nUEE Military Ranks\nQuestion: Are the UEE Military ranks found in the Writer\u2019s Guide still accurate or have they changed?\n\nAnswer: We've slightly updated the UEE Military hierarchies since publishing the Writer's Guide. Current rankings for each military branch are below. We'll also update the Writer's Guide ranking accordingly.\n\nUEE NAVY\n\nOFFICERS:\nLegatus Navium (High Command)\n\nGrand Admiral\n\nAdmiral\n\nVice Admiral\n\nRear Admiral\n\nCommodore\n\nCaptain\n\nCommander\n\nLt. Commander\n\nLieutenant\n\nLieutenant Junior Grade\n\nEnsign\n\nENLISTED:\nMaster Chief Petty Officer\n\nChief Petty Officer\n\nPetty Officer\n\nJr. Petty Officer\n\nLeading Starman\n\nStarman\n\nStarman Recruit\n\nUEE ARMY\n\nOFFICERS:\nLegatus Exercitus (High Command)\n\nMarshal\n\nGeneral\n\nBrigadier General\n\nColonel\n\nLieutenant Colonel\n\nMajor\n\nCaptain\n\nLieutenant\n\n2nd Lieutenant\n\nOfficer Cadet\n\nENLISTED:\nSergeant Major\n\nMaster Sergeant\n\nSergeant\n\nCorporal\n\nSpecialist\n\nPrivate First Class\n\nPrivate\n\nUEE MARINES\n\nOFFICERS:\nLegatus Marinuum (High Command)\n\nCaptain General\n\nGeneral\n\nLieutenant General\n\nMajor General\n\nBrigadier General\n\nColonel\n\nLieutenant Colonel\n\nMajor\n\nCaptain\n\nLieutenant\n\n2nd Lieutenant\n\nENLISTED:\nSergeant Major\n\nGunnery Sergeant\n\nCorporal\n\nLance Corporal\n\nTrooper First Class\n\nTrooper\n\nIs There a Correct Pronunciation for Orison?\nQuestion: The pronunciation of the name of Crusader's main landing zone is the subject of endless debates between my (French speaking) friends. Some people pronounce it like the word \"horizon\" and others pronounce it like the real word \"orison\". Have you ever discussed this topic internally, and if so, what was the decision regarding the \"officially correct\" pronunciation of Orison?\n\nAnswer: Crusader's flagship location was named after the word \"orison,\" which is pronounced \u00f4r\u0259s\u0259n or\u02c8\u00f4r\u0259z\u0259n with the accent on the 'o.' The Welcome to Orison vid found in-game pronounces it the way we intended. Meaning \"a prayer,\" we chose orison to tie into Crusader's benevolent corporate image and their headquarters' almost heavenly location. Still, the UEE is big and diverse enough that some words would be pronounced differently depending on where you are. So, we'd expect its pronunciation to differ around the UEE too.\n\nWhy Wasn't the Stanton System Subjected to the Fair Chance Act?\nQuestion: The Fair Chance Act (FCA) was adopted in 2795 to protect planets with developing life. The Stanton system Galactic Guide states that Hurston's \"indigenous life (was) killed by mining and manufacturing processes.\" Since the intention is to include some indigenous alien life forms on planets in the system (stormwal, etc.), I have a few questions.\n\nWhat is the current canonical implication of the FCA? Why did the UEE sell the system to corporations, given the presence of complex indigenous life forms like the stormwal? Was due process under the FCA performed when the Stanton system was terraformed? How did the general public react to the despoiling of Hurston's indigenous ecosystem?\n\nAnswer: Let\u2019s tackle the canonical implications of the Fair Chance Act (FCA) first. The law created a new type of system classification known as developing, which is defined as containing \"sentient or potentially sentient life.\" The FCA empowers the UEE to act as stewards and protectors of these developing species so they can continue their evolution without our interference. Terraforming and mining are strictly prohibited on worlds with developing life, but the systems aren't on complete lockdown. For instance, Kellog system contains both the developing orm species on Xis (Kellog II) and some of UEE's most hardened criminals locked up on the prison planet QuarterDeck (Kellog VI). The UEE knows it can't stop people from entering these developing systems. So they police the protected planets and punish anyone caught violating the FCA.\n\nRegarding Stanton, upon its discovery in 2851 the system would've been subjected to the Fair Chance Act prior to any development occurring. The UEE officially controlled the system until 2865 before selling them to the mega-corps. During those 14 years, the UEE government did minimal terraforming to Stanton I (Hurston), III (ArcCorp), and IV (microTech). That indicates none of the indigenous life on the planets were deemed \"sentient or potentially sentient life\" under the FCA. Meanwhile, the stormwals on Stanton II (Crusader) were classified as animal intelligence and didn\u2019t qualify for protection under the FCA. Since none of the planets in Stanton fell under the FCA, the mega-corps that purchased them could do as they please and Hurston took full advantage of the situation.\n\nAs far as the general public, some definitely disagreed with the UEE handling of the situation in Stanton, and saw the inherent flaws in the law, like the precise definition of \"sentient or potentially sentient life.\" While the intention of the law might be righteous, its execution is still subject to the whims of people with a wide variety of interests and allegiances. Meanwhile, there are others who believe the UEE is too restrictive in some developing systems. Failed Imperator candidate Paul LeSalle campaigned specifically on loosening the FCA to allow for more resource extraction from protected planets. It's this push and pull around the law that we find interesting and full of narrative potential, and it will be fascinating to see how much players respect the FCA when a developing world and its indigenous species appear in-game.\n\nAlien Perceptions\nQuestion: Do they primarily see and hear like a human, or are there some oddities out there? Are there any obvious perception differences between alien races that could impact storylines?\n\nAnswer: Banu can comfortably breath in a variety of atmospheres and can adapt to a wide range of environments not suitable for Humans. While Banu ears aren\u2019t as sharp as Human ones, their sense of smell is much, much better. They pick up details that we can\u2019t; stuff like the interesting scent profile of a tortoise shell, the depth of character of well-used leather, the history of a grease patina, or the qualities of various types of dust. While sensitive, Banu do not typically find certain smells offensive. This is one of the reasons they appreciate flavors that Humans (or even Xi\u2019an) would find distasteful. Complexity, to Banu, is the cornerstone of a good meal.\n\nTevarin physiology made them very vulnerable to attack from larger predators on their homeworld. Venturing out alone was extremely dangerous, so the species had to work together to outsmart predators and other threats. This drove them to focus on defensive technologies and tactics to increase their chance of survival. The shield technology found on ships in the modern UEE originally came from the Tevarin.\n\nXi'an eyes are quite large and are able to see further into the infrared spectrum than Human eyesight, providing them a natural way to visually track heat. The species also has a less developed sense of taste and smell compared to Humans. Xi'an love decomposing food, so adventurous Human eaters would first have to get past the smell before potentially having all their taste buds numbed by the intense spices flavoring it.\n\nFinally, the Vanduul can survive in a vacuum for a bit. One other very important thing to know about how the Vanduul perceive the world around them is (REDACTED)(REDACTED)(REDACTED), so definitely be aware of that!\n\nHow Are High Office Positions Within the UEE Government Awarded?\nQuestion: Are they all awarded by nomination and confirmed by the Senate? What about Admirals, Generals, and other positions of note in the government?\n\nAnswer: We\u2019ve thought through the broad strokes for how it works and are happy to share some specifics. Let\u2019s start with the most important non-elected positions, the members of an Imperator\u2019s Tribunal, High-Secretary, High-Command, and High-Advocate. Each one faces a slightly different confirmation process, which then extends to other high level positions within that respective branch.\n\nCandidates for High-Secretary, who oversees matters pertaining to UEE infrastructure, are nominated by the Imperator and appear before the full Senate for confirmation. 2\/3rds of the Senate must vote against the candidate for the nomination to fail, helping ensure that the Imperator can staff the position with someone who supports the policies they were elected to accomplish. Nominees for high level positions under the High-Secretary\u2019s purview, like Ambassadors and government department heads, would appear for a confirmation hearing before the Senate committee overseeing their department. If approved by the committee, their nomination moves to the full Senate for a vote with a simple majority needed to be approved. If the Imperator wants to retain the person currently in a position, the nomination would skip the committee step and be put directly before the full Senate for a vote.\n\nNominees for High-Command, consisting of a representative from each military branch (Legatus Navium, Legatus Exercitus, and Legatus Marinuum), must first be approved by a military council comprised of current and former members of each branch of the military. Once approved, the nominees go before the Senate and must receive a simple majority to be confirmed. Active duty officers, like Admirals or Generals, do not to be reconfirmed to their position and may be promoted or replaced at the will of High-Command. If the actions of a High-Command officer displeases the military, the council can reconvene for a vote of no confidence, which if passed must then be approved by the Senate.\n\nFinally, the High-Advocate nominee must be approved by the Directors Council, a committee composed of the heads of the various law enforcement and judicial departments that fall under the High-Advocate\u2019s control. Nominees for high level positions under the High-Advocate must also be approved by the Directors Council. Since the Senate creates laws and the High-Advocate is responsible for enforcing and interpreting them, neither the Imperator or Senate is involved in their confirmation process. This was a change meant to make this branch of government more independent and occurred after the fall of the Messers, who had used the Advocacy as their personal enforcement bureau. Though free from Imperator or Senatorial control, they do have the power to censure a High-Advocate, or other appointee within that branch, and potentially remove them via a vote of no confidence. A process that must be approved by 2\/3rds of the Senate and supported by the current High-Secretary and High-Command.\n\nStegman's Lore\nQuestion: Is any Stegman's lore floating around? I am trying to make a Stegman's commercial and am interested in the basics, like when and where it was founded and by whom.\n\nAnswer: We're due for a deeper dive into Stegman's lore, so keep an eye open for that. In the meantime, here are a few company specifics we have kicking around internally. Founded in 2643 by Greg Stegman in Locke, Idris system, Stegman's makes industrial clothing and gear that's been popular for centuries thanks to its comfort, reliability, and durability. They got their start focusing on protective gear, which is now a staple around construction sites and factories. Eventually they expanded into clothing that leans into the company\u2019s blue collars roots and is comfortable enough for everyday casual wear. Can't wait to see your commercial!\n\nTerraforming Venus\nQuestion: From a real-life perspective, many scientists are starting to think that Venus may be the \"easier\" candidate for terraforming than, say, Mars, and it's hypothesized that Venus may very well have been earth-like in the distant past. So is there a lore\/science reason why Humanity hasn't terraformed Venus?\n\nAnswer: With the current state of terraforming technology in the 30th century, scientists still haven\u2019t been able to crack the problem of dealing with smog planets. All attempts at making those worlds habitable have so far met with failure as they quickly revert back to their original atmospheric conditions. For now, it seems easier to build up a new atmosphere than to have to convert such a densely inhospitable one. Neither Venus nor any of the other smog planets found across the UEE have been terraformed.\n\nSame goes for gas planets, as none within the game have been terraformed. Even the Xi\u2019an, who have been using terraforming technology for millenia longer than Humanity, haven\u2019t figured out how to terraform gas or smog planets. Though they have actively been trying in an effort to undo what happened to their homeworld.\n\nAre There Any in-Depth Military Fleet Battle Records?\nQuestion: Are there any in-depth tactical analyses and breakdowns of the bigger fleet battles that the UEE has been involved in? I\u2019m interested in how the military approaches fleet battle military tactics\/formations\/etc? Also, how did the military record military battles and campaigns? Were they under extensive censorship, or were they properly and impartially recorded for posterity?\n\nAnswer: Outside of the game world, we haven't spent too much brain power breaking down the specifics of famous in-lore battles. We often compare what we do to sculpting in that we first give something a general form then return to it later when needed to provide great detail. We've recently done this by delving deeper into the details around the fight to dislodge criminals from Nexus, the Siege of Tiber, and the specifics of the Bremen Beltway, but getting into specific ship or troop movements from famous battles hasn't been needed quite yet.\n\nWithin the game world, this type of information would be available to scholars and other interested parties at the Ark. Eye witness accounts, flight recorders, and other pieces of advanced tech would be used to track specific ship movements during the battle. Modern battles against the Vanduul would probably still be classified, since it's an ongoing conflict, but the Historical Truth Act of 2941 declassified a ton of military records from the Messer era. So anything from that era or earlier, including both the First and Second Tevarin, would probably be available to the public.\n\nArtificial Intelligence, Politics, and Secrets\nQuestion: There is a lot unknown about the cause of the \"Definitive\" AI ban. Besides the widespread public rejection, what other reasons might there be that are not discussed? Did alien civilizations have something to do with it? Was it a Messer mandate that ended up becoming part of human culture and political structure? Perhaps there are more disturbing causes that remain hidden somewhere far away in the verse? And how much is it estimated that the absence of AI has affected humanity's social and technological evolution?\n\nAnswer: First, here's the established backstory on Humanity's deep-seated aversion to AI. It began in 2044 with the infamous \"Lemming Car\" incident in Tokyo. Next, though not blamed specifically on AI, the government did admit that an AI malfunction might've played a part in the terraforming accident known as the Mars Tragedy of 2125. Most famously, following its launch in 2232, the Artemis colony ship disappeared while under the control of an AI named Janus. Three consecutive centuries with massive AI failures soured Humanity on the tech and there's been no significant research into it since the 23rd century.\n\nThere were probably a number of lesser known AI-related accidents and incidents during those earlier centuries, but none that we're currently keeping secret. Yet, if it's determined we need one to justify something in-game then we'll have fun creating it. But just based on the timeline, it wouldn't involve either aliens (who we first encountered in 2438) or the Messers (who came to power in 2546).\n\nNow, how the AI ban has affected Humanity's evolution is a super interesting and highly debatable topic. It definitely led to a more tactile and chaotic universe. One where stuff is less standardized and more prone to Human error. During the last Imperator election, candidate Addison openly argued that we're less technologically advanced because of it. Whether that\u2019s a good thing or not might be in the eye of the beholder. It's also interesting to think about how it\u2019s affected Human culture. Could definitely see an argument that Humanity would be more culturally vibrant if people had more time to create art while AI focused on menial and labor intensive tasks.\n\nThat\u2019s the Lore explanation behind the justification, but the reasoning behind no AI was a stylistic choice based on early conversations with Chris. When talking over the type of world\/experience he wanted to build for players, there was a general acknowledgement that while AI would most likely be a large part of Humanity\u2019s development in the real world, Chris wanted players to be the ones to get out there, explore the universe, and dogfight among the stars, not rely on their AI supercomputers to do it. He was looking to create a more visceral, tactile kind of Sci-Fi, so we started building up all these missteps throughout our fictional history where every foray into AI development would end in catastrophe to explain why people soured on the idea of it.\n\nXenolinguistics and Xenoarchaeology\nQuestion: Many of us are hoping to see the Tevarin language. From a lore perspective, we know that the Tevarin completely relinquished their culture and ideals at the end of the second Tevarin War. This got me thinking, why not make this an in-game mission, and as more missions are completed, the more about the Tevarin can be unlocked, not only in terms of their language, but also in terms of their culture, history, and technology?\n\nAnswer: This could be a fun idea but would probably have to focus more on uncovering aspects of their culture and history. While the Tevarin's abandoned their language, it was never completely forgotten. The UEE government definitely learned it for strategic purposes during the First and Second Tevarin, and along with the Tevarin\u2019s best tech (like defensive shields), preserved it after the Purge. It\u2019s also spoken among the Tevarin diaspora on Branaugh II.\n\nNarratively, we\u2019ve already laid some breadcrumbs for how players might be able to rediscover aspects of Tevarin culture and history. Abandoned Tevarin settlements were discovered in the Kabal system. There\u2019s ongoing work to uncover its secrets and search for more settlements that might be in-system. Also, this installment of DataCache showed that Tevarin shrines and artifacts are still hiding within the Empire. Seems like some Tevarins didn\u2019t agree with the Purge and went to great lengths to preserve the past for future generations to find. Finally, who knows what secrets members of the Tevarin diaspora in Branaugh might be willing to share if they trust you enough.\n\nAs to getting more stuff in game, we\u2019re definitely eager to start representing the Tevarin throughout the universe, but that is subject to other disciplines outside of the lore to build the assets."},"links_count":0,"comment_count":0,"created_at":"2021-09-08T02:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-08 15:08:46","valid_relations":["images","links"],"prev_id":18296,"next_id":18298}}