{"data":{"id":18305,"title":"Roadmap Roundup - September 8th, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18305-Roadmap-Roundup-September-8th-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18305","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18305","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nLast week on Star Citizen Live, Richard Tyrer outlined a few changes that are coming to the Core Gameplay Pillar\u2019s release cadence (check the episode out if you haven\u2019t).\n\nTo summarize, the Core Gameplay teams (Actor Feature, Actor Tech, Weapon Feature, Weapon Content) are shifting their focus to delivering their features for Squadron 42 first, before they are then released to the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources, and the Persistent Universe will see features in a more complete state. This does however make an impact to the Release View of the Roadmap. While some features may shift, it\u2019s important to remember that you can track progress of any given feature on the Progress Tracker, which will remain unchanged.\n\nIn addition, with this publish we are also adding the column for Q2 2022\u2019s release window, Alpha 3.18. Additional features will be added as their schedules are further locked in.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for September 8th, 2021\nRelease View\nThe following cards has been added to Release View:\n\nScoreboard UI Improvements\nConvert the scoreboards in Arena Commander and Star Marine to work with Building Blocks. The new interface will give players real-time access to position, name, rank, score, objectives, kills, deaths, assists and ping.\n\nPirate Swarm \/ Vanduul Swarm Improvements\nA detailed rebalance of the waves in Arena Commander\u2019s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes.\n\n\u2014\u2014\n\nThese features have passed their final review for 3.15. For this reason, we have updated these cards to Committed and changed their color to blue.\n\nActor Feature \u2013 Personal Inventory\n\nTech \u2013 Healing T0\n\nNPC Healing\n\nPhysical\/Local Inventory Support\n\nAsset Manager mobiGlas App\n\nDoctor, Nurse AI Behaviors\n\nCurelife Medical Tool\n\nGreycat Multi-tool Healing Attachment\n\nScoreboard UI Improvements\n\n\u2014\u2014\n\nDue to the aforementioned changes in release strategy, these features will require additional time from the Persistent Universe teams to implement. To learn more about these changes, make sure to watch the replay of last Friday\u2019s Star Citizen Live with Richard Tyrer. Rich takes a deep-dive look into the Core Gameplay release cadence and sheds some light on how these changes positively impact the \u2018verse.\n\nTherefore the following features have been either moved to a new release window or removed temporarily while their schedules are locked down.\n\nMoved to 3.18:\nFPS Radar & Scanning\n\nActor Feature \u2013 EVA T2\n\nHacking \u2013 Tech\n\nZero G Push & Pull\n\nRemoved Temporarily in order to reschedule:\nCutting T2\n\nWeapon Charge\/Drain T0 \u2013 Tech\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Roadmap-Roundup\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nLetzte Woche hat Richard Tyrer in Star Citizen Live einige \u00c4nderungen an der Ver\u00f6ffentlichungsfrequenz der Core Gameplay Pillar vorgestellt (schauen Sie sich die Episode an, wenn Sie sie noch nicht gesehen haben).\n\nZusammenfassend l\u00e4sst sich sagen, dass sich die Core Gameplay-Teams (Actor Feature, Actor Tech, Weapon Feature, Weapon Content) darauf konzentrieren, ihre Features zuerst f\u00fcr Squadron 42 zu liefern, bevor sie dann f\u00fcr das Persistent Universe ver\u00f6ffentlicht werden. Dies hat einen doppelten Vorteil: Squadron 42 wird von den zus\u00e4tzlichen Ressourcen stark profitieren, und das Persistent Universe wird die Features in einem vollst\u00e4ndigeren Zustand sehen. Dies hat jedoch Auswirkungen auf die Release-Ansicht der Roadmap. W\u00e4hrend sich einige Funktionen verschieben k\u00f6nnen, ist es wichtig, daran zu denken, dass Sie den Fortschritt jeder einzelnen Funktion im Progress Tracker verfolgen k\u00f6nnen, der unver\u00e4ndert bleiben wird.\n\nDar\u00fcber hinaus f\u00fcgen wir mit dieser Ver\u00f6ffentlichung auch die Spalte f\u00fcr das Release-Fenster des 2. Quartals 2022, Alpha 3.18, hinzu. Weitere Funktionen werden hinzugef\u00fcgt, sobald ihre Zeitpl\u00e4ne weiter feststehen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 8. September 2021\nFreigabe-Ansicht\nDie folgenden Karten wurden zur Versionsansicht hinzugef\u00fcgt:\n\nScoreboard UI Verbesserungen\nKonvertieren Sie die Anzeigetafeln in Arena Commander und Star Marine, um mit Building Blocks zu arbeiten. Das neue Interface bietet Spielern Echtzeit-Zugriff auf Position, Name, Rang, Punktestand, Ziele, Kills, Tode, Assists und Ping.\n\nVerbesserungen am Piratenschwarm \/ Vanduul-Schwarm\nEine detaillierte \u00dcberarbeitung der Wellen in den Arena Commander-Modi Piratenschwarm und Vanduul-Schwarm mit dem Ziel, das Spielerlebnis in diesen Modi zu verbessern.\n\n--\n\nDiese Funktionen haben ihre abschlie\u00dfende Pr\u00fcfung f\u00fcr 3.15 bestanden. Aus diesem Grund haben wir diese Karten auf Committed aktualisiert und ihre Farbe auf Blau ge\u00e4ndert.\n\nAkteursfunktion - Pers\u00f6nliches Inventar\n\nTech - Heilung T0\n\nNPC-Heilung\n\nUnterst\u00fctzung f\u00fcr physisches\/lokales Inventar\n\nAsset Manager mobiGlas App\n\nKI-Verhalten von \u00c4rzten und Krankenschwestern\n\nCurelife Medizinisches Werkzeug\n\nGreycat Multitool Heilungsaufsatz\n\nVerbesserungen der Anzeigetafel UI\n\n--\n\nAufgrund der oben erw\u00e4hnten \u00c4nderungen in der Ver\u00f6ffentlichungsstrategie werden die Teams von Persistent Universe zus\u00e4tzliche Zeit f\u00fcr die Implementierung dieser Funktionen ben\u00f6tigen. Um mehr \u00fcber diese \u00c4nderungen zu erfahren, sehen Sie sich die Aufzeichnung von Star Citizen Live mit Richard Tyrer vom letzten Freitag an. Rich wirft einen tiefen Blick auf den Ver\u00f6ffentlichungsrhythmus des Core Gameplay und beleuchtet, wie sich diese \u00c4nderungen positiv auf das 'Verse' auswirken.\n\nDaher wurden die folgenden Features entweder auf ein neues Ver\u00f6ffentlichungsfenster verschoben oder vor\u00fcbergehend entfernt, w\u00e4hrend ihre Zeitpl\u00e4ne feststehen.\n\nVerschoben auf 3.18:\nFPS Radar & Scannen\n\nAkteursfunktion - EVA T2\n\nHacken - Tech\n\nZero G Push & Pull\n\nVor\u00fcbergehend entfernt, um den Termin zu verschieben:\nSchneiden T2\n\nWaffe aufladen\/abziehen T0 - Tech\n\n--\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum","zh_CN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nLast week on Star Citizen Live, Richard Tyrer outlined a few changes that are coming to the Core Gameplay Pillar\u2019s release cadence (check the episode out if you haven\u2019t).\n\nTo summarize, the Core Gameplay teams (Actor Feature, Actor Tech, Weapon Feature, Weapon Content) are shifting their focus to delivering their features for Squadron 42 first, before they are then released to the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources, and the Persistent Universe will see features in a more complete state. This does however make an impact to the Release View of the Roadmap. While some features may shift, it\u2019s important to remember that you can track progress of any given feature on the Progress Tracker, which will remain unchanged.\n\nIn addition, with this publish we are also adding the column for Q2 2022\u2019s release window, Alpha 3.18. Additional features will be added as their schedules are further locked in.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for September 8th, 2021\nRelease View\nThe following cards has been added to Release View:\n\nScoreboard UI Improvements\nConvert the scoreboards in Arena Commander and Star Marine to work with Building Blocks. The new interface will give players real-time access to position, name, rank, score, objectives, kills, deaths, assists and ping.\n\nPirate Swarm \/ Vanduul Swarm Improvements\nA detailed rebalance of the waves in Arena Commander\u2019s Pirate Swarm and Vanduul swarm modes, aiming for a more engaging player experience in these modes.\n\n\u2014\u2014\n\nThese features have passed their final review for 3.15. For this reason, we have updated these cards to Committed and changed their color to blue.\n\nActor Feature \u2013 Personal Inventory\n\nTech \u2013 Healing T0\n\nNPC Healing\n\nPhysical\/Local Inventory Support\n\nAsset Manager mobiGlas App\n\nDoctor, Nurse AI Behaviors\n\nCurelife Medical Tool\n\nGreycat Multi-tool Healing Attachment\n\nScoreboard UI Improvements\n\n\u2014\u2014\n\nDue to the aforementioned changes in release strategy, these features will require additional time from the Persistent Universe teams to implement. To learn more about these changes, make sure to watch the replay of last Friday\u2019s Star Citizen Live with Richard Tyrer. Rich takes a deep-dive look into the Core Gameplay release cadence and sheds some light on how these changes positively impact the \u2018verse.\n\nTherefore the following features have been either moved to a new release window or removed temporarily while their schedules are locked down.\n\nMoved to 3.18:\nFPS Radar & Scanning\n\nActor Feature \u2013 EVA T2\n\nHacking \u2013 Tech\n\nZero G Push & Pull\n\nRemoved Temporarily in order to reschedule:\nCutting T2\n\nWeapon Charge\/Drain T0 \u2013 Tech\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":4,"comment_count":0,"created_at":"2021-09-08T21:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-04-25 00:11:32","valid_relations":["images","links","translations"],"prev_id":18304,"next_id":18306}}