{"data":{"id":18327,"title":"Loremakers' Guide to Regeneration","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18327-Loremakers-Guide-To-Regeneration","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18327","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18327","channel":"Feedback","category":"Undefined","series":"None","images":[],"images_count":0,"translations":{"en_EN":"Since the very earliest days of Star Citizen, the game always embraced the idea that there would be meaningful consequences for player death. Commonly referred to as \u201cDeath of a Spaceman\u201d from the title of the original post on the subject, the hope was to create a dangerous universe that would give real weight to choices and reward players with a true sense of accomplishment if they could complete an adventure still intact. We wanted you to see your avatar as something to be cared for as much as your ship.\n\nAs discussed by Chris Roberts and Richard Tyrer on the October 30th, 2020, episode of Calling All Devs, development on Star Citizen\u2019s Alpha had progressed to the point where active development of this vital gameplay loop could begin. With the Actor Feature team leading the charge, medical gameplay has been refined to the point where the Alpha 3.15 patch is expected to bring with it the release of Healing Tier 0.\n\nTo coincide with this brand new gameplay, the Narrative team has been working on some brand-new lore. While we always knew that medical science would be advanced enough to bring you back from the brink of death, it was during the recent development period that it was decided that players would benefit from being able to come back even if their avatar\u2019s body was completely lost.\n\nWhile a lot of scenarios could have been explained away by diligent NPC emergency response teams finding injured players and bringing them back to civilization, with a game like Star Citizen, there were a lot of cases where even the bravest ambulance pilots wouldn\u2019t have been able to retrieve you. Imagine a bold explorer flying themselves directly into the sun or some friendly outlaws firing a Size 9 torp directly at your head. What ambulance is going to rescue you from that? While we could have declared those instances to be perma-deaths and force the player to hand off everything to their next of kin, we were worried about how punishing this would be for people new to playing the game.\n\nThis is why it was decided that Star Citizen needed to have a technology akin to \u201ccloning,\u201d where players could bring their avatars back from death itself but with a few key requirements the lore would have to address:\n\nYour avatar\u2019s memories had to be passed on. No point in making a biological copy if they can\u2019t remember anything.\n\nThe process needed to degrade over time so that people in the universe are not immortal.\n\nHow your avatar perished should be reflected in their new body. If you got blown up, we wanted to see those scars and cybernetic limbs.\n\nWe also wanted characters to age and not just hop into a younger version of themselves.\n\nThere should only be one copy of someone at a time. No clone armies running around.\n\nWith all these additional elements to work in, it became clear early on that traditional ideas of DNA scans and cloning wouldn\u2019t quite meet our needs. Instead, the Narrative team worked to create our own fiction to explain the science behind these 30th-century medical miracles. Please give a warm Star Citizen welcome to \u201cRegeneration.\u201d\n\nBelow is a breakdown of some important terms relating to regeneration (some of which you will be seeing in Alpha 3.15) as well as a brief history of the development of this new technology.\n\nBut before you get to the new fiction there is one more \u201cRe\u201d word to discuss - \u201cRetcon.\u201d Since we needed regeneration to be fairly commonplace and widespread in 2951 in order to match the gameplay, we had to set the timeline of the lore earlier. However, we also didn\u2019t want to invalidate too much earlier lore where characters got killed and stayed dead. This means that the people of the \u2019verse have been living with regeneration a bit longer than you as players have, but not too much longer. Moving forward, all lore should hopefully correctly incorporate the history of regeneration and its effect on the lives of the people living in the UEE and beyond.\n\nAnd of course, as with all our systems in active development, expect the below to keep being refined as the gameplay matures. Our hope is that this will serve as a solid foundation from which we can build from.\n\nFinally, feel free to ask questions on the Lore Ask a Dev forum on Spectrum, and we will try to answer what we can in our upcoming quarterly Loremakers: Community Questions posts.\n\nTERMINOLOGY\nImprint\nThe term for a complete and holistic bioscan of an individual that not only creates a record of one\u2019s DNA, but also all their memories, thoughts, and personality. While imprints can be transferred between spheres without loss, only one copy of an imprint can exist at the same time. Updating an imprint will override all previous imprints.\n\nRegeneration\nThis is the term for the process in which an imprint is used to recreate the deceased source. Using the information stored in the imprint, a new body is regenerated that is a near-identical copy of the original barring the effect of any echos.\n\nIbrahim Sphere\nThe technology inside medical beds and scanners that allows them to create and store imprints. Made out of advanced materials that are alien in origin, the technology behind the spheres was made public to encourage mass production and development. It is important to note that not all spheres are created equal. Higher quality spheres are better able to preserve imprints and cause less trauma during the regeneration process, allowing for more cycles before viability failure.\n\nTraumatic Response Echo (TRE)\nKnown commonly as an \u2018echo,\u2019 this is the term used to describe the link between an imprint and its source. When a major traumatic event occurs, such as death or even regeneration itself, the psychological impact of it can sometimes be strong enough to permanently alter the imprint. For example, if a person\u2019s legs are crushed prior to death, there\u2019s a possibility that an echo will be created that will alter the imprint so that the individual\u2019s legs are no longer functional. Echos are the reason why patients may regenerate bearing the scars and wounds of how they died and why only one copy of a person can exist at a time. Regeneration itself also creates echos, and over time an individual\u2019s imprint will degrade and become less viable. This is also why imprints cannot be used to extend life as the process of aging itself echos through the imprints. However, testing has shown that the higher quality the medical equipment and sphere, the less severe the impact of echos will be.\n\nImprint Viability Score (IVS)\nThis is the number used to rate the viability of an imprint to be used in regeneration. Owing to the degradation experienced from echos, imprints eventually become so damaged they are no longer viable, and the individual will no longer be able to be regenerated. Using higher quality imprints and equipment helps prolong a patient\u2019s IVS.\n\nRegen\nTerm for an individual who has undergone regeneration. Also slang for the process of regeneration itself.\n\nCycle\nThis term references the period between regenerations. People will ask each other what cycle they are on to inquire how many times they have been regenerated. People are sometimes impressed by how long others have gone without needing a regen.\n\nGap\nThe term refers to the length of time between an imprint being made and when someone is regenerated. The longer the gap, the more memories and experiences will be lost. Frequent imprinting is strongly encouraged.\n\nBiotiCorp Regen Serum\nThis advanced progenerative distillate is used as a base material from which cells, tissues, and organs can be bioprinted for use in regeneration.\n\nWiped\nThis is the term used to express when someone\u2019s IVS is low enough that they can no longer be regenerated. The term originated from reference to an imprint being permanently wiped from an Ibrahim sphere. Outlaws will sometimes refer to \u201cwiping\u201d someone out as killing them in a manner that will stop them from regenerating. Also can be referred to as \u201cghosting.\u201d\n\nDead \/ Kill \/ Murder \/ etc.\nAs regeneration is still a relatively new technology, these terms still refer to the stopping of life functions, regardless of whether the individual is able to be regenerated or not.\n\nHISTORY\nFamed scientist Dr. Aka Ibrahim has dedicated his career to finding a way to restore mental capacity to patients suffering from severe head injuries, brain trauma, or the ravages of degenerative diseases by obtaining detailed scans of their brain before trauma occurred. In early experiments, Dr. Ibrahim was able to repair some brain functionality, like motor functions, but any attempts to restore memories or personality were unsuccessful. While his breakthrough in brain scans helped many patients regain some functionality, if a major mental loss occurred, it seemed there was little chance of fully restoring the person.\n\nBased on his reputation as a medical scan expert, in 2932 Dr. Ibrahim was invited by the UEE government to study captured Vanduul biogenetic scanning technology. The recovered salvage was more advanced than anything that Humans had developed and even seemed beyond much of the Vanduul tech that had been previously studied. Dr. Ibrahim and his team were scarcely able to deconstruct the technology they found or even fully understand how and why the Vanduul were using it. However, it wasn\u2019t until a covert naval operation in 2946 that new military intelligence allowed Dr. Ibrahim to unlock the full potential of the technology.\n\nIbrahim Sphere\nThe end result of years of research and the creation of advanced xenomorphic materials inspired by the captured Vanduul technology, the innovative Ibrahim Sphere allows for complete biogenetic imprints to be made of a person. Far beyond just DNA and mental scans, the imprint captures a complete version of someone including their memories and even their personality. The most surprising thing however is that the imprint does not remain static after it\u2019s made.\n\nTraumatic Response Echos\nWhile the process is still not fully understood, the information recorded onto the sphere retains a connection to its source. If the source undergoes any major life experiences such as a traumatic injury or death, the imprint is permanently altered, known commonly as a \u201cTraumatic Response Echo\u201d or simply \u201cecho.\u201d Attempts at using imprints while the source is still alive have all resulted in failure. A leading hypothesis currently being studied is that the unique properties of the sphere may be creating a connection similar to quantum entanglement, linking the imprint to its source across interspace.\n\nWhile at first the discovery of echos left Dr. Ibrahim feeling dismayed as he had hoped to be able to repair still living patients, a new medical path forward presented itself when the Ibrahim Spheres were paired with new groundbreaking tech developed under military contract by BiotiCorp.\n\nRegeneration\nIn 2949, the first successful regeneration of a Human occurred using rapid bio-printing technology created by BiotiCorp and the imprint information stored on an Ibrahim Sphere. Recognizing this breakthrough\u2019s potential, Imperator Addison authorized trillions of credits into making the technology as widely available as possible, going so far as to make the specifications for the Ibrahim Sphere public so that multiple companies could produce the scanners and bioprinters needed. Today, while the regeneration process remains costly, even the lowliest space station is equipped with an imprint-capable medical scanner and billions of lives have been saved.\n\nHowever, as with any technological breakthrough, there are still a lot of doubts over the tech. Religious groups have protested what they see as the capture of a being\u2019s soul and some economic groups have expressed worry that the sudden extension of life will have a serious impact on society. Also, despite assurances that creating multiple imprints of the same person is technologically impossible, the fear of clone armies remains. To help with this, the government has already placed severe laws around the possibility of attempting to grow multiple versions of an individual as such a feat would cause havoc on the notion of taxation and criminal justice.","de_DE":"Seit den fr\u00fchesten Tagen von Star Citizen war das Spiel immer von der Idee gepr\u00e4gt, dass der Tod eines Spielers Konsequenzen haben w\u00fcrde. Die Hoffnung war, ein gef\u00e4hrliches Universum zu schaffen, in dem Entscheidungen wirklich Gewicht haben und die Spieler mit einem echten Erfolgserlebnis belohnt werden, wenn sie ein Abenteuer unversehrt beenden k\u00f6nnen. Wir wollten, dass du deinen Avatar als etwas siehst, um das du dich genauso k\u00fcmmern musst wie um dein Schiff.\n\nWie Chris Roberts und Richard Tyrer in der Folge von Calling All Devs vom 30. Oktober 2020 erl\u00e4uterten, war die Entwicklung der Alpha-Version von Star Citizen so weit fortgeschritten, dass die aktive Entwicklung dieses wichtigen Spielablaufs beginnen konnte. Unter der Leitung des Actor Feature Teams wurde das medizinische Gameplay so weit verfeinert, dass mit dem Alpha 3.15 Patch die Ver\u00f6ffentlichung von Healing Tier 0 erwartet wird.\n\nGleichzeitig mit diesem brandneuen Gameplay hat das Narrative Team an einer brandneuen Geschichte gearbeitet. Wir wussten zwar schon immer, dass die medizinische Wissenschaft so weit fortgeschritten ist, dass sie dich von der Schwelle des Todes zur\u00fcckholen kann, aber w\u00e4hrend der letzten Entwicklungsphase wurde beschlossen, dass die Spieler\/innen davon profitieren w\u00fcrden, wenn sie auch dann zur\u00fcckkehren k\u00f6nnten, wenn der K\u00f6rper ihres Avatars komplett verloren ist.\n\nW\u00e4hrend sich viele Szenarien dadurch erkl\u00e4ren lie\u00dfen, dass flei\u00dfige NPC-Notfallteams verletzte Spieler fanden und in die Zivilisation zur\u00fcckbrachten, gab es bei einem Spiel wie Star Citizen viele F\u00e4lle, in denen selbst die mutigsten Ambulanzpiloten nicht in der Lage gewesen w\u00e4ren, dich zu bergen. Stell dir vor, ein mutiger Entdecker fliegt direkt in die Sonne oder ein paar freundliche Gesetzlose feuern einen Torpedo der Gr\u00f6\u00dfe 9 direkt auf deinen Kopf. Welcher Krankenwagen w\u00fcrde dich davor retten? Wir h\u00e4tten diese F\u00e4lle als Dauertod deklarieren und die Spieler\/innen dazu zwingen k\u00f6nnen, alles an ihre Angeh\u00f6rigen zu \u00fcbergeben, aber wir waren besorgt, dass dies f\u00fcr Spieler\/innen, die das Spiel zum ersten Mal spielen, eine Strafe sein k\u00f6nnte.\n\nDeshalb haben wir beschlossen, dass Star Citizen eine Technologie braucht, die mit dem \"Klonen\" vergleichbar ist und mit der die Spieler ihre Avatare vom Tod zur\u00fcckholen k\u00f6nnen:\n\nDie Erinnerungen deines Avatars mussten weitergegeben werden. Es macht keinen Sinn, eine biologische Kopie zu erstellen, wenn sie sich an nichts erinnern kann.\n\nDer Prozess musste mit der Zeit abnehmen, damit die Menschen im Universum nicht unsterblich sind.\n\nWie dein Avatar umgekommen ist, sollte sich in seinem neuen K\u00f6rper widerspiegeln. Wenn du in die Luft gejagt wurdest, wollten wir die Narben und kybernetischen Gliedma\u00dfen sehen.\n\nWir wollten auch, dass die Charaktere altern und nicht einfach in eine j\u00fcngere Version von sich selbst h\u00fcpfen.\n\nEs sollte immer nur eine Kopie von jemandem geben. Keine Klonarmeen, die herumlaufen.\n\nMit all diesen zus\u00e4tzlichen Elementen wurde schon fr\u00fch klar, dass die traditionellen Ideen von DNA-Scans und Klonen unseren Anforderungen nicht gerecht werden w\u00fcrden. Stattdessen hat das Narrative Team eine eigene Geschichte entwickelt, um die Wissenschaft hinter diesen medizinischen Wundern des 30. Bitte hei\u00dfe \"Regeneration\" herzlich in Star Citizen willkommen.\n\nIm Folgenden findest du eine Aufschl\u00fcsselung einiger wichtiger Begriffe, die mit der Regeneration zu tun haben (einige davon wirst du in Alpha 3.15 sehen), sowie eine kurze Geschichte der Entwicklung dieser neuen Technologie.\n\nDoch bevor du zu den neuen Fiktionen kommst, gibt es noch ein weiteres \"Re\"-Wort zu besprechen - \"Retcon\". Da wir wollten, dass die Regeneration im Jahr 2951 weit verbreitet ist, damit sie zum Gameplay passt, mussten wir die Zeitlinie der \u00dcberlieferung fr\u00fcher ansetzen. Wir wollten aber auch nicht zu viele fr\u00fchere \u00dcberlieferungen ung\u00fcltig machen, in denen Charaktere get\u00f6tet wurden und tot blieben. Das bedeutet, dass die Menschen des Verses schon etwas l\u00e4nger mit der Regeneration leben als ihr als Spieler, aber nicht viel l\u00e4nger. In Zukunft sollten alle \u00dcberlieferungen hoffentlich die Geschichte der Regeneration und ihre Auswirkungen auf das Leben der Menschen in der UEE und dar\u00fcber hinaus korrekt wiedergeben.\n\nWie bei allen unseren Systemen, die sich in aktiver Entwicklung befinden, werden auch die folgenden Informationen mit zunehmender Reife des Spiels immer weiter verfeinert. Wir hoffen, dass dies eine solide Grundlage ist, auf der wir aufbauen k\u00f6nnen.\n\nUnd schlie\u00dflich k\u00f6nnt ihr im Forum \"Lore Ask a Dev\" auf Spectrum Fragen stellen. Wir werden versuchen, in unseren viertelj\u00e4hrlichen Loremakers-Beitr\u00e4gen zu antworten, was wir k\u00f6nnen: Community Questions zu beantworten.\n\nTERMINOLOGIE\nImpressum\nDer Begriff f\u00fcr einen vollst\u00e4ndigen und ganzheitlichen Bioscan einer Person, der nicht nur die DNA, sondern auch alle Erinnerungen, Gedanken und die Pers\u00f6nlichkeit der Person aufzeichnet. W\u00e4hrend Abdr\u00fccke ohne Verlust zwischen den Sph\u00e4ren \u00fcbertragen werden k\u00f6nnen, kann nur eine Kopie eines Abdrucks zur gleichen Zeit existieren. Die Aktualisierung einer Pr\u00e4gung setzt alle vorherigen Pr\u00e4gungen au\u00dfer Kraft.\n\nRegeneration\nDies ist der Begriff f\u00fcr den Prozess, bei dem ein Imprint verwendet wird, um die verstorbene Quelle wiederherzustellen. Anhand der in der Pr\u00e4gung gespeicherten Informationen wird ein neuer K\u00f6rper regeneriert, der eine nahezu identische Kopie des Originals ist, abgesehen von den Auswirkungen der Echos.\n\nIbrahim-Sph\u00e4re\nDie Technologie in medizinischen Betten und Scannern, die es ihnen erm\u00f6glicht, Abdr\u00fccke zu erstellen und zu speichern. Die Technologie, die hinter den Sph\u00e4ren steckt, wurde \u00f6ffentlich gemacht, um die Massenproduktion und Entwicklung zu f\u00f6rdern. Es ist wichtig zu wissen, dass nicht alle Sph\u00e4ren gleich geschaffen sind. Qualitativ hochwertigere Kugeln sind besser in der Lage, die Abdr\u00fccke zu bewahren und verursachen weniger Traumata w\u00e4hrend des Regenerationsprozesses, sodass mehr Zyklen m\u00f6glich sind, bevor die Lebensf\u00e4higkeit versagt.\n\nTraumatic Response Echo (TRE)\nDer Begriff \"Echo\" beschreibt die Verbindung zwischen einem Abdruck und seiner Quelle. Wenn ein gro\u00dfes traumatisches Ereignis eintritt, wie z. B. ein Todesfall oder sogar die Regeneration selbst, k\u00f6nnen die psychologischen Auswirkungen manchmal stark genug sein, um die Pr\u00e4gung dauerhaft zu ver\u00e4ndern. Wenn zum Beispiel die Beine einer Person vor ihrem Tod zerquetscht werden, besteht die M\u00f6glichkeit, dass ein Echo erzeugt wird, das die Pr\u00e4gung so ver\u00e4ndert, dass die Beine der Person nicht mehr funktionieren. Echos sind der Grund, warum sich Patienten mit den Narben und Wunden ihres Todes regenerieren k\u00f6nnen und warum nur eine Kopie einer Person gleichzeitig existieren kann. Auch die Regeneration selbst erzeugt Echos, und mit der Zeit wird die Pr\u00e4gung einer Person schw\u00e4cher und weniger lebensf\u00e4hig. Das ist auch der Grund, warum Abdr\u00fccke nicht zur Verl\u00e4ngerung des Lebens verwendet werden k\u00f6nnen, da der Alterungsprozess selbst durch die Abdr\u00fccke widerhallt. Tests haben jedoch gezeigt, dass die Auswirkungen der Echos umso geringer sind, je hochwertiger die medizinische Ausr\u00fcstung und die Kugel sind.\n\nImprint Viability Score (IVS)\nDies ist die Zahl, mit der die Lebensf\u00e4higkeit eines Abdrucks f\u00fcr die Regeneration bewertet wird. Aufgrund der Beeintr\u00e4chtigung durch Echos werden die Abdr\u00fccke irgendwann so stark besch\u00e4digt, dass sie nicht mehr lebensf\u00e4hig sind und die Person nicht mehr regeneriert werden kann. Die Verwendung hochwertigerer Abdr\u00fccke und Ger\u00e4te tr\u00e4gt dazu bei, die IVS eines Patienten zu verl\u00e4ngern.\n\nRegenerieren\nBezeichnung f\u00fcr eine Person, die sich einer Regeneration unterzogen hat. Auch ein Slang f\u00fcr den Prozess der Regeneration selbst.\n\nZyklus\nDieser Begriff bezieht sich auf den Zeitraum zwischen den Regenerationen. Die Menschen fragen sich gegenseitig, in welchem Zyklus sie sich befinden, um herauszufinden, wie oft sie bereits regeneriert wurden. Manchmal sind die Leute beeindruckt, wie lange andere ohne Regeneration ausgekommen sind.\n\nL\u00fccke\nDer Begriff bezieht sich auf die Zeitspanne zwischen einer Pr\u00e4gung und der Regeneration einer Person. Je l\u00e4nger die L\u00fccke ist, desto mehr Erinnerungen und Erfahrungen gehen verloren. H\u00e4ufiges Einpr\u00e4gen wird dringend empfohlen.\n\nBiotiCorp Regenerations-Serum\nDieses fortschrittliche progenerative Destillat wird als Grundstoff verwendet, aus dem Zellen, Gewebe und Organe f\u00fcr die Regeneration bioprintet werden k\u00f6nnen.\n\nAbgewischt\nDieser Begriff wird verwendet, wenn der IVS-Wert einer Person so niedrig ist, dass sie nicht mehr regeneriert werden kann. Der Begriff stammt aus dem Zusammenhang mit einer Pr\u00e4gung, die dauerhaft aus einer Ibrahim-Sph\u00e4re gel\u00f6scht wurde. Ge\u00e4chtete bezeichnen das \"Ausl\u00f6schen\" einer Person manchmal als T\u00f6tung auf eine Art und Weise, die sie daran hindert, sich zu regenerieren. Das kann auch als \"Ghosting\" bezeichnet werden.\n\nTot \/ T\u00f6ten \/ Ermorden \/ etc.\nDa die Regeneration noch eine relativ neue Technologie ist, beziehen sich diese Begriffe immer noch auf die Beendigung der Lebensfunktionen, unabh\u00e4ngig davon, ob die Person regeneriert werden kann oder nicht.\n\nGESCHICHTE\nDer ber\u00fchmte Wissenschaftler Dr. Aka Ibrahim hat seine Karriere der Suche nach einer M\u00f6glichkeit gewidmet, die geistigen F\u00e4higkeiten von Patienten mit schweren Kopfverletzungen, Hirntraumata oder degenerativen Krankheiten wiederherzustellen, indem er detaillierte Scans des Gehirns vor dem Trauma anfertigte. In fr\u00fchen Experimenten konnte Dr. Ibrahim einige Gehirnfunktionen wie die Motorik wiederherstellen, aber alle Versuche, Erinnerungen oder die Pers\u00f6nlichkeit wiederherzustellen, blieben erfolglos. W\u00e4hrend seine bahnbrechenden Gehirnscans vielen Patienten halfen, einige Funktionen wiederzuerlangen, schien es bei einem gr\u00f6\u00dferen geistigen Verlust kaum eine Chance zu geben, die Person vollst\u00e4ndig wiederherzustellen.\n\nAufgrund seines guten Rufs als Experte f\u00fcr medizinische Scans wurde Dr. Ibrahim 2932 von der UEE-Regierung eingeladen, die erbeutete biogenetische Scantechnologie der Vanduul zu untersuchen. Das geborgene Material war fortschrittlicher als alles, was die Menschen entwickelt hatten, und schien sogar einen Gro\u00dfteil der zuvor untersuchten vanduulischen Technologie zu \u00fcbertreffen. Dr. Ibrahim und sein Team waren kaum in der Lage, die gefundene Technologie zu entschl\u00fcsseln oder \u00fcberhaupt zu verstehen, wie und warum die Vanduul sie einsetzten. Erst eine verdeckte Marineoperation im Jahr 2946 erm\u00f6glichte es Dr. Ibrahim, das volle Potenzial der Technologie zu erschlie\u00dfen.\n\nIbrahim-Sph\u00e4re\nAls Ergebnis jahrelanger Forschung und der Entwicklung fortschrittlicher xenomorpher Materialien, die von der erbeuteten Vanduul-Technologie inspiriert wurden, erm\u00f6glicht die innovative Ibrahim-Sph\u00e4re die Anfertigung vollst\u00e4ndiger biogenetischer Abdr\u00fccke einer Person. Der Abdruck geht weit \u00fcber DNA- und Mentalscans hinaus und erfasst eine vollst\u00e4ndige Version einer Person, einschlie\u00dflich ihrer Erinnerungen und sogar ihrer Pers\u00f6nlichkeit. Das \u00dcberraschendste ist jedoch, dass der Abdruck nicht statisch bleibt, nachdem er erstellt wurde.\n\nTraumatische Antwort Echos\nObwohl der Prozess noch nicht vollst\u00e4ndig verstanden ist, bleiben die auf der Kugel aufgezeichneten Informationen mit ihrer Quelle verbunden. Wenn die Quelle einschneidende Lebenserfahrungen wie eine traumatische Verletzung oder den Tod erleidet, wird der Abdruck dauerhaft ver\u00e4ndert, was allgemein als \"Traumatic Response Echo\" oder einfach \"Echo\" bezeichnet wird. Alle Versuche, die Pr\u00e4gung zu nutzen, w\u00e4hrend die Quelle noch lebt, sind bisher gescheitert. Eine f\u00fchrende Hypothese, die derzeit untersucht wird, ist, dass die einzigartigen Eigenschaften der Sph\u00e4re eine Verbindung \u00e4hnlich der Quantenverschr\u00e4nkung schaffen, die den Abdruck \u00fcber den Zwischenraum hinweg mit seiner Quelle verbindet.\n\nW\u00e4hrend die Entdeckung der Echos Dr. Ibrahim zun\u00e4chst best\u00fcrzt zur\u00fccklie\u00df, da er gehofft hatte, noch lebende Patienten reparieren zu k\u00f6nnen, er\u00f6ffnete sich ein neuer medizinischer Weg, als die Ibrahim-Sph\u00e4ren mit einer neuen bahnbrechenden Technologie kombiniert wurden, die im Auftrag des Milit\u00e4rs von BiotiCorp entwickelt wurde.\n\nRegeneration\nIm Jahr 2949 gelang die erste erfolgreiche Regeneration eines Menschen mithilfe der von BiotiCorp entwickelten schnellen Bio-Printing-Technologie und der auf einer Ibrahim-Kugel gespeicherten Informationen. Imperator Addison erkannte das Potenzial dieses Durchbruchs und gab Billionen von Credits aus, um die Technologie so weit wie m\u00f6glich verf\u00fcgbar zu machen. Er ging sogar so weit, die Spezifikationen f\u00fcr die Ibrahim-Sph\u00e4re zu ver\u00f6ffentlichen, damit mehrere Unternehmen die ben\u00f6tigten Scanner und Bioprinter herstellen konnten. Heute ist der Regenerationsprozess zwar nach wie vor kostspielig, aber selbst die niedrigste Raumstation ist mit einem medizinischen Scanner ausgestattet, der einen Abdruck erstellen kann, und Milliarden von Leben wurden gerettet.\n\nDoch wie bei jedem technologischen Durchbruch gibt es auch bei dieser Technologie noch viele Zweifel. Religi\u00f6se Gruppen haben dagegen protestiert, dass die Seele eines Lebewesens eingefangen wird, und einige Wirtschaftsgruppen haben Bedenken ge\u00e4u\u00dfert, dass die pl\u00f6tzliche Verl\u00e4ngerung des Lebens schwerwiegende Auswirkungen auf die Gesellschaft haben wird. Und trotz der Zusicherung, dass es technisch unm\u00f6glich ist, mehrere Abdr\u00fccke ein und derselben Person zu erstellen, bleibt die Angst vor Klonarmeen bestehen. Um dem entgegenzuwirken, hat die Regierung bereits strenge Gesetze f\u00fcr das Verseuch erlassen, mehrere Versionen einer Person zu z\u00fcchten, da ein solches Kunstst\u00fcck das Konzept der Besteuerung und der Strafjustiz durcheinander bringen w\u00fcrde.","zh_CN":"Since the very earliest days of Star Citizen, the game always embraced the idea that there would be meaningful consequences for player death. Commonly referred to as \u201cDeath of a Spaceman\u201d from the title of the original post on the subject, the hope was to create a dangerous universe that would give real weight to choices and reward players with a true sense of accomplishment if they could complete an adventure still intact. We wanted you to see your avatar as something to be cared for as much as your ship.\n\nAs discussed by Chris Roberts and Richard Tyrer on the October 30th, 2020, episode of Calling All Devs, development on Star Citizen\u2019s Alpha had progressed to the point where active development of this vital gameplay loop could begin. With the Actor Feature team leading the charge, medical gameplay has been refined to the point where the Alpha 3.15 patch is expected to bring with it the release of Healing Tier 0.\n\nTo coincide with this brand new gameplay, the Narrative team has been working on some brand-new lore. While we always knew that medical science would be advanced enough to bring you back from the brink of death, it was during the recent development period that it was decided that players would benefit from being able to come back even if their avatar\u2019s body was completely lost.\n\nWhile a lot of scenarios could have been explained away by diligent NPC emergency response teams finding injured players and bringing them back to civilization, with a game like Star Citizen, there were a lot of cases where even the bravest ambulance pilots wouldn\u2019t have been able to retrieve you. Imagine a bold explorer flying themselves directly into the sun or some friendly outlaws firing a Size 9 torp directly at your head. What ambulance is going to rescue you from that? While we could have declared those instances to be perma-deaths and force the player to hand off everything to their next of kin, we were worried about how punishing this would be for people new to playing the game.\n\nThis is why it was decided that Star Citizen needed to have a technology akin to \u201ccloning,\u201d where players could bring their avatars back from death itself but with a few key requirements the lore would have to address:\n\nYour avatar\u2019s memories had to be passed on. No point in making a biological copy if they can\u2019t remember anything.\n\nThe process needed to degrade over time so that people in the universe are not immortal.\n\nHow your avatar perished should be reflected in their new body. If you got blown up, we wanted to see those scars and cybernetic limbs.\n\nWe also wanted characters to age and not just hop into a younger version of themselves.\n\nThere should only be one copy of someone at a time. No clone armies running around.\n\nWith all these additional elements to work in, it became clear early on that traditional ideas of DNA scans and cloning wouldn\u2019t quite meet our needs. Instead, the Narrative team worked to create our own fiction to explain the science behind these 30th-century medical miracles. Please give a warm Star Citizen welcome to \u201cRegeneration.\u201d\n\nBelow is a breakdown of some important terms relating to regeneration (some of which you will be seeing in Alpha 3.15) as well as a brief history of the development of this new technology.\n\nBut before you get to the new fiction there is one more \u201cRe\u201d word to discuss - \u201cRetcon.\u201d Since we needed regeneration to be fairly commonplace and widespread in 2951 in order to match the gameplay, we had to set the timeline of the lore earlier. However, we also didn\u2019t want to invalidate too much earlier lore where characters got killed and stayed dead. This means that the people of the \u2019verse have been living with regeneration a bit longer than you as players have, but not too much longer. Moving forward, all lore should hopefully correctly incorporate the history of regeneration and its effect on the lives of the people living in the UEE and beyond.\n\nAnd of course, as with all our systems in active development, expect the below to keep being refined as the gameplay matures. Our hope is that this will serve as a solid foundation from which we can build from.\n\nFinally, feel free to ask questions on the Lore Ask a Dev forum on Spectrum, and we will try to answer what we can in our upcoming quarterly Loremakers: Community Questions posts.\n\nTERMINOLOGY\nImprint\nThe term for a complete and holistic bioscan of an individual that not only creates a record of one\u2019s DNA, but also all their memories, thoughts, and personality. While imprints can be transferred between spheres without loss, only one copy of an imprint can exist at the same time. Updating an imprint will override all previous imprints.\n\nRegeneration\nThis is the term for the process in which an imprint is used to recreate the deceased source. Using the information stored in the imprint, a new body is regenerated that is a near-identical copy of the original barring the effect of any echos.\n\nIbrahim Sphere\nThe technology inside medical beds and scanners that allows them to create and store imprints. Made out of advanced materials that are alien in origin, the technology behind the spheres was made public to encourage mass production and development. It is important to note that not all spheres are created equal. Higher quality spheres are better able to preserve imprints and cause less trauma during the regeneration process, allowing for more cycles before viability failure.\n\nTraumatic Response Echo (TRE)\nKnown commonly as an \u2018echo,\u2019 this is the term used to describe the link between an imprint and its source. When a major traumatic event occurs, such as death or even regeneration itself, the psychological impact of it can sometimes be strong enough to permanently alter the imprint. For example, if a person\u2019s legs are crushed prior to death, there\u2019s a possibility that an echo will be created that will alter the imprint so that the individual\u2019s legs are no longer functional. Echos are the reason why patients may regenerate bearing the scars and wounds of how they died and why only one copy of a person can exist at a time. Regeneration itself also creates echos, and over time an individual\u2019s imprint will degrade and become less viable. This is also why imprints cannot be used to extend life as the process of aging itself echos through the imprints. However, testing has shown that the higher quality the medical equipment and sphere, the less severe the impact of echos will be.\n\nImprint Viability Score (IVS)\nThis is the number used to rate the viability of an imprint to be used in regeneration. Owing to the degradation experienced from echos, imprints eventually become so damaged they are no longer viable, and the individual will no longer be able to be regenerated. Using higher quality imprints and equipment helps prolong a patient\u2019s IVS.\n\nRegen\nTerm for an individual who has undergone regeneration. Also slang for the process of regeneration itself.\n\nCycle\nThis term references the period between regenerations. People will ask each other what cycle they are on to inquire how many times they have been regenerated. People are sometimes impressed by how long others have gone without needing a regen.\n\nGap\nThe term refers to the length of time between an imprint being made and when someone is regenerated. The longer the gap, the more memories and experiences will be lost. Frequent imprinting is strongly encouraged.\n\nBiotiCorp Regen Serum\nThis advanced progenerative distillate is used as a base material from which cells, tissues, and organs can be bioprinted for use in regeneration.\n\nWiped\nThis is the term used to express when someone\u2019s IVS is low enough that they can no longer be regenerated. The term originated from reference to an imprint being permanently wiped from an Ibrahim sphere. Outlaws will sometimes refer to \u201cwiping\u201d someone out as killing them in a manner that will stop them from regenerating. Also can be referred to as \u201cghosting.\u201d\n\nDead \/ Kill \/ Murder \/ etc.\nAs regeneration is still a relatively new technology, these terms still refer to the stopping of life functions, regardless of whether the individual is able to be regenerated or not.\n\nHISTORY\nFamed scientist Dr. Aka Ibrahim has dedicated his career to finding a way to restore mental capacity to patients suffering from severe head injuries, brain trauma, or the ravages of degenerative diseases by obtaining detailed scans of their brain before trauma occurred. In early experiments, Dr. Ibrahim was able to repair some brain functionality, like motor functions, but any attempts to restore memories or personality were unsuccessful. While his breakthrough in brain scans helped many patients regain some functionality, if a major mental loss occurred, it seemed there was little chance of fully restoring the person.\n\nBased on his reputation as a medical scan expert, in 2932 Dr. Ibrahim was invited by the UEE government to study captured Vanduul biogenetic scanning technology. The recovered salvage was more advanced than anything that Humans had developed and even seemed beyond much of the Vanduul tech that had been previously studied. Dr. Ibrahim and his team were scarcely able to deconstruct the technology they found or even fully understand how and why the Vanduul were using it. However, it wasn\u2019t until a covert naval operation in 2946 that new military intelligence allowed Dr. Ibrahim to unlock the full potential of the technology.\n\nIbrahim Sphere\nThe end result of years of research and the creation of advanced xenomorphic materials inspired by the captured Vanduul technology, the innovative Ibrahim Sphere allows for complete biogenetic imprints to be made of a person. Far beyond just DNA and mental scans, the imprint captures a complete version of someone including their memories and even their personality. The most surprising thing however is that the imprint does not remain static after it\u2019s made.\n\nTraumatic Response Echos\nWhile the process is still not fully understood, the information recorded onto the sphere retains a connection to its source. If the source undergoes any major life experiences such as a traumatic injury or death, the imprint is permanently altered, known commonly as a \u201cTraumatic Response Echo\u201d or simply \u201cecho.\u201d Attempts at using imprints while the source is still alive have all resulted in failure. A leading hypothesis currently being studied is that the unique properties of the sphere may be creating a connection similar to quantum entanglement, linking the imprint to its source across interspace.\n\nWhile at first the discovery of echos left Dr. Ibrahim feeling dismayed as he had hoped to be able to repair still living patients, a new medical path forward presented itself when the Ibrahim Spheres were paired with new groundbreaking tech developed under military contract by BiotiCorp.\n\nRegeneration\nIn 2949, the first successful regeneration of a Human occurred using rapid bio-printing technology created by BiotiCorp and the imprint information stored on an Ibrahim Sphere. Recognizing this breakthrough\u2019s potential, Imperator Addison authorized trillions of credits into making the technology as widely available as possible, going so far as to make the specifications for the Ibrahim Sphere public so that multiple companies could produce the scanners and bioprinters needed. Today, while the regeneration process remains costly, even the lowliest space station is equipped with an imprint-capable medical scanner and billions of lives have been saved.\n\nHowever, as with any technological breakthrough, there are still a lot of doubts over the tech. Religious groups have protested what they see as the capture of a being\u2019s soul and some economic groups have expressed worry that the sudden extension of life will have a serious impact on society. Also, despite assurances that creating multiple imprints of the same person is technologically impossible, the fear of clone armies remains. To help with this, the government has already placed severe laws around the possibility of attempting to grow multiple versions of an individual as such a feat would cause havoc on the notion of taxation and criminal justice."},"links_count":0,"comment_count":0,"created_at":"2021-09-22T02:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-19 09:46:07","valid_relations":["images","links"],"prev_id":18326,"next_id":18328}}