{"data":{"id":18347,"title":"Roadmap Roundup - October 6th, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18347-Roadmap-Roundup-October-6th-2021","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18347","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18347","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[{"id":22318,"name":"TRAVEL_WARNING.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xoh0h57yqhmror\/source\/TRAVEL_WARNING.png","alt":"","size":18693,"mime_type":"image\/png","last_modified":"2016-05-05T03:15:45+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22318\/similar"},{"id":22598,"name":"Source-6.jpg","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/xkgpg49opojvor\/source\/Source-6.jpg","alt":"","size":681890,"mime_type":"image\/jpeg","last_modified":"2019-09-06T14:55:47+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/22598\/similar"},{"id":38018,"name":"source.png","rsi_url":"https:\/\/media.robertsspaceindustries.com\/5nw60s8x71rw5\/source.png","alt":"","size":2192228,"mime_type":"image\/png","last_modified":"2025-02-25T15:29:09+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/38018\/similar"}],"images_count":3,"translations":{"en_EN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for October 6th, 2021\nProgress Tracker\nDownstream teams have begun to extend their planning into Q4 2021, and you\u2019ll now see this reflected on the Progress Tracker. With that, there are quite a few new deliverables, highlighted below:\n\nPlayer Item Shard Transition\nWith the introduction of fully persistent shards, items\/ships that are left \u201cin the open space\u201d are bound to that shard until a player collects them and stores them into an inventory or parks a ship at a landing location. To provide a more frictionless experience, we will implement a feature that automatically stores these \u2018freely placed\u2019 items from the shard when areas are streamed out, and places them into a different shard when the player logs into a new shard. This allows players to find their freely placed ships\/items left in the open space regardless of the shard instance they are assigned during login.\n\nCharacter Creator\nDeveloping the player character creator for the Squadron 42 single-player campaign.\n\nName Resolving API\nEngine implementation for entity class name resolving service.\n\nAI Landing Improvements\nThis enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available.\n\nAI \u2013 Navigation Links \u2013 Elevators\/Transit\nImplementing special adapters to inform the navigation system of potential navmesh connections offered by elevators and transit. Those systems will create potential connections that rely on specific additional conditions to be met (the presence of a train, an elevator, and so on). NPCs will be able to use those connections and understand when the appropriate exit point is reached.\n\nCivilian NPC Movement Improvements\nVarious improvements to the animation and behavior of civilian NPCs to make them feel less stiff and robotic, allowing them to move in a more natural way. This will also be improving the appearance of their awareness of the surrounding environment and other NPCs in their vicinity.\n\nGreycat Industrial Salvage Backpack\nConcepting, designing, and implementing this variant of the Greycat Specialist Backpack, geared toward storing salvaged material.\n\nLorville Hospital Staff Outfits\nImplementing variant outfits and loadouts for the staff of Lorville hospitals.\n\nLevski Hospital Staff Outfits\nImplementing variant outfits and loadouts for the staff of Levski hospitals.\n\nArea 18 Hospital Staff Outfits\nImplementing variant outfits and loadouts for the staff of Area 18 hospitals.\n\nOutlaw Medical Outfits\nDesign and implementation of a surgical apron for outlaw medics.\n\nDNA Head Textures Update\nTexture updates for DNA head archetypes that will improve texture quality for all DNA heads in Star Citizen and Squadron 42.\n\nXenoThreat Armor\nDeveloping multiple armor variants for the Pyro gang, XenoThreat.\n\n\u2014\u2014\n\nFire Extinguisher\nThis previously removed deliverable is now returning to the Progress Tracker.\n\n\u2014\u2014\n\nRelease View\nThese features have passed their final review for 3.15. For this reason, we have updated these cards to Committed and changed their color to blue.\n\nGrimHex Clinic\n\nCrusader A2 Hercules Starlifter\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum","de_DE":"Roadmap-Roundup\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 6. Oktober 2021\nFortschritts-Tracker\nDie Downstream-Teams haben damit begonnen, ihre Planungen bis ins 4. Quartal 2021 auszudehnen, und Sie werden dies jetzt im Progress Tracker sehen. In diesem Zusammenhang gibt es einige neue Aufgaben, die im Folgenden hervorgehoben werden:\n\n\u00dcbergang zu Spieler-Gegenstandssplittern\nMit der Einf\u00fchrung vollst\u00e4ndig persistenter Scherben sind Gegenst\u00e4nde\/Schiffe, die \"im offenen Raum\" zur\u00fcckgelassen werden, an diese Scherbe gebunden, bis ein Spieler sie einsammelt und in einem Inventar ablegt oder ein Schiff an einem Landeplatz parkt. Um eine reibungslosere Erfahrung zu bieten, werden wir eine Funktion implementieren, die diese \"frei platzierten\" Gegenst\u00e4nde automatisch auf dem Shard speichert, wenn Gebiete gestreamt werden, und sie auf einem anderen Shard platziert, wenn sich der Spieler auf einem neuen Shard anmeldet. Auf diese Weise k\u00f6nnen Spieler ihre frei platzierten Schiffe\/Gegenst\u00e4nde im offenen Raum finden, unabh\u00e4ngig davon, welche Shard-Instanz ihnen beim Einloggen zugewiesen wird.\n\nCharakter-Ersteller\nEntwicklung des Spielercharaktererstellers f\u00fcr die Einzelspielerkampagne von Squadron 42.\n\nName Resolving API\nEngine-Implementierung f\u00fcr den Namensaufl\u00f6sungsdienst f\u00fcr Entit\u00e4tsklassen.\n\nVerbesserungen f\u00fcr KI-Landungen\nDies erm\u00f6glicht es KI-Schiffen, auf nicht-strukturiertem Boden, wie z.B. planetarischem Terrain, zu landen und Verst\u00e4rkung zu liefern, wenn kein vordefinierter Landeplatz und keine Unterst\u00fctzung durch die Flugsicherung verf\u00fcgbar ist.\n\nKI - Navigationsverbindungen - Aufz\u00fcge\/Transit\nImplementierung von speziellen Adaptern, um das Navigationssystem \u00fcber potentielle Navmesh-Verbindungen zu informieren, die von Aufz\u00fcgen und Transit angeboten werden. Diese Systeme erstellen potentielle Verbindungen, die von bestimmten zus\u00e4tzlichen Bedingungen abh\u00e4ngig sind (das Vorhandensein eines Zuges, eines Aufzugs usw.). NSCs werden in der Lage sein, diese Verbindungen zu nutzen und zu verstehen, wann der richtige Ausgangspunkt erreicht ist.\n\nVerbesserungen bei der Bewegung von zivilen NPCs\nVerschiedene Verbesserungen an der Animation und dem Verhalten von zivilen NSCs, damit sie weniger steif und roboterhaft wirken und sich nat\u00fcrlicher bewegen k\u00f6nnen. Dadurch wird auch ihr Bewusstsein f\u00fcr die Umgebung und andere NPCs in ihrer N\u00e4he verbessert.\n\nGreycat Industrieller Bergungsrucksack\nKonzeption, Design und Implementierung dieser Variante des Greycat-Spezialistenrucksacks, der f\u00fcr die Lagerung von Bergungsmaterial gedacht ist.\n\nOutfits f\u00fcr das Krankenhauspersonal von Lorville\nImplementierung von verschiedenen Outfits und Ausr\u00fcstungen f\u00fcr das Personal der Lorville-Krankenh\u00e4user.\n\nAusr\u00fcstungen f\u00fcr das Personal des Levski-Krankenhauses\nImplementierung verschiedener Outfit- und Ausr\u00fcstungsvarianten f\u00fcr das Personal der Levski Krankenh\u00e4user.\n\nArea 18 Krankenhaus Outfits f\u00fcr das Personal\nImplementierung von Outfit- und Ausr\u00fcstungsvarianten f\u00fcr das Personal der Krankenh\u00e4user in Gebiet 18.\n\nMedizinische Outfits f\u00fcr Ge\u00e4chtete\nDesign und Implementierung einer chirurgischen Sch\u00fcrze f\u00fcr Outlaw-Mediziner.\n\nDNA Kopf Texturen Update\nTextur-Updates f\u00fcr DNA-Kopf-Archetypen, die die Texturqualit\u00e4t f\u00fcr alle DNA-K\u00f6pfe in Star Citizen und Squadron 42 verbessern werden.\n\nXenoThreat-R\u00fcstung\nEntwicklung mehrerer R\u00fcstungsvarianten f\u00fcr die Pyro-Gang, XenoThreat.\n\n--\n\nFeuerl\u00f6scher\nDieses zuvor entfernte Projekt ist nun wieder im Progress Tracker zu finden.\n\n--\n\nRelease-Ansicht\nDiese Funktionen haben die letzte \u00dcberpr\u00fcfung f\u00fcr 3.15 bestanden. Aus diesem Grund haben wir diese Karten auf Committed aktualisiert und ihre Farbe auf blau ge\u00e4ndert.\n\nGrimHex Klinik\n\nKreuzfahrer A2 Herkules Starlifter\n\n--\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum","zh_CN":"Roadmap Roundup\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for October 6th, 2021\nProgress Tracker\nDownstream teams have begun to extend their planning into Q4 2021, and you\u2019ll now see this reflected on the Progress Tracker. With that, there are quite a few new deliverables, highlighted below:\n\nPlayer Item Shard Transition\nWith the introduction of fully persistent shards, items\/ships that are left \u201cin the open space\u201d are bound to that shard until a player collects them and stores them into an inventory or parks a ship at a landing location. To provide a more frictionless experience, we will implement a feature that automatically stores these \u2018freely placed\u2019 items from the shard when areas are streamed out, and places them into a different shard when the player logs into a new shard. This allows players to find their freely placed ships\/items left in the open space regardless of the shard instance they are assigned during login.\n\nCharacter Creator\nDeveloping the player character creator for the Squadron 42 single-player campaign.\n\nName Resolving API\nEngine implementation for entity class name resolving service.\n\nAI Landing Improvements\nThis enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available.\n\nAI \u2013 Navigation Links \u2013 Elevators\/Transit\nImplementing special adapters to inform the navigation system of potential navmesh connections offered by elevators and transit. Those systems will create potential connections that rely on specific additional conditions to be met (the presence of a train, an elevator, and so on). NPCs will be able to use those connections and understand when the appropriate exit point is reached.\n\nCivilian NPC Movement Improvements\nVarious improvements to the animation and behavior of civilian NPCs to make them feel less stiff and robotic, allowing them to move in a more natural way. This will also be improving the appearance of their awareness of the surrounding environment and other NPCs in their vicinity.\n\nGreycat Industrial Salvage Backpack\nConcepting, designing, and implementing this variant of the Greycat Specialist Backpack, geared toward storing salvaged material.\n\nLorville Hospital Staff Outfits\nImplementing variant outfits and loadouts for the staff of Lorville hospitals.\n\nLevski Hospital Staff Outfits\nImplementing variant outfits and loadouts for the staff of Levski hospitals.\n\nArea 18 Hospital Staff Outfits\nImplementing variant outfits and loadouts for the staff of Area 18 hospitals.\n\nOutlaw Medical Outfits\nDesign and implementation of a surgical apron for outlaw medics.\n\nDNA Head Textures Update\nTexture updates for DNA head archetypes that will improve texture quality for all DNA heads in Star Citizen and Squadron 42.\n\nXenoThreat Armor\nDeveloping multiple armor variants for the Pyro gang, XenoThreat.\n\n\u2014\u2014\n\nFire Extinguisher\nThis previously removed deliverable is now returning to the Progress Tracker.\n\n\u2014\u2014\n\nRelease View\nThese features have passed their final review for 3.15. For this reason, we have updated these cards to Committed and changed their color to blue.\n\nGrimHex Clinic\n\nCrusader A2 Hercules Starlifter\n\n\u2014\u2014\n\nThat\u2019s all for this week! Join the discussion on Spectrum"},"links_count":2,"comment_count":0,"created_at":"2021-10-06T21:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 19:43:05","valid_relations":["images","links"],"prev_id":18346,"next_id":18348}}