{"data":{"id":18365,"title":"Q&A: Anvil Liberator","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18365-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18365","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18365","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[],"images_count":1,"translations":{"en_EN":"ANVIL LIBERATOR Q&A\nFollowing the concept release of the ANVIL Liberator, we took your community-voted questions to our designers to provide you with more information on the recently unveiled carrier.\n\nWhat sort of capabilities will this ship have for refueling, repairing, and rearming the ships and vehicles it carries? (I believe there were fuel tanks shown in concept art.)\nThe Liberator will only support basic levels of refueling, repairing, and rearming, which will be done manually by players onboard using supplies stored in the cargo bay. It does not have dedicated facilities or separate stores.\n\nAre the ships on the deck shielded by the Liberator's Size 3 shields with the new SDF shield tech?\nThey are not explicitly protected. However, the shield projects multiple meters from the ship\u2019s hull, so most ships would likely be partially covered (but not entirely). The same applies to the Kraken and any other ships where vehicles are stored on the exterior.\n\nWhat is the largest ship that can be parked in each of the garages, the upper landing pads, and the front landing pad?\nThe garages and front landing pad can store ground vehicles up to and including the Tumbril Nova and Anvil Ballista, and what we refer to internally as \u2018XXS\u2019 ships, which includes the Argo MPUV and Origin 85x.\n\nThe upper landing pads support \u2018XS\u2019 ships, which includes most single-seat combat ships (Aegis Sabre, Anvil Hornet and Arrow, etc.) and other single-player ships such as the MISC Prospector.\n\nCan the Liberator transport one big ship on both its upper decks providing the latter can touch down with all of its landing gear?\nOfficially, this won\u2019t be supported as large ships won\u2019t be able to spawn there, but what players do after the initial spawn is up to them. So, while they can surely \u2018Tetris\u2019 larger ships onto the landing pads, it will likely not be supported as an official method of landing.\n\nWhat's the Liberator's armor like in comparison to the other military ships of its size?\nThe Liberator packs medium\/heavy armor to offset its relatively sparse weaponry and to allow it to take a beating whilst transporting vehicles.\n\nDoes the 400 SCU cargo capacity refer only to the internal cargo bays next to the garages? Is there any limitation that prevents additional cargo from being ferried into the garages or onto the landing pads? I'm assuming only the 400 SCU dedicated area gets mag plates.\nThe 400 SCU refers only to the internal cargo bays, which are the secured areas for cargo. As above, what happens outside of that is up to the player, though it may not be supported via the full range of systems in the game, such as it not being mag-secured.\n\nWhat is the primary usage difference between this and the M2?\nThe big differentiator is the M2 is not designed specifically to carry spaceships, let alone multiple spaceships, which is the Liberator\u2019s key role.\n\nWill there be any consideration to removing the spawning ship requirements when loading your own fleet? For example, when we spawn the third vehicle, the first vehicle we spawned will despawn.\nUltimately, yes. The current limitations are there as a temporary measure.\n\nAre there any ways to lock down ships on the upper landing pad to prevent them from taking off (let's say someone wants to escape)? On the same topic, is there a way to forcibly detach a ship if it's an unwanted visitor?\nWe don\u2019t have any specific details to discuss regarding the topic of security and potential griefing and how it interacts with this ship and other similar ones. But, both the scenarios listed here are areas we are discussing internally, particularly how we wish to deal with them using the current and planned range of mechanics.\n\nThe Liberator is described as having \"extreme range.\" But how does its endurance compare to other carriers like the Kraken and Idris?\nThe Liberator has \u201cextreme\u201d range by virtue of the capacity of its hydrogen\/quantum tanks compared to other ships of its size class. However, the Kraken and Idris are over double the size and as such have even greater range.\n\nCan vehicles be driven up the ramp bay door and secured on the upper deck in place of fighters?\nThis is possible though not advised, as if the ramp\/door becomes damaged, it will no longer operate putting it out of commission. You must then only load and unload from the rear ramp until it\u2019s repaired.\n\nWhat are the two cylinders on the lateral side of each engine?\nThey have no function and are just rule-of-cool bits of geometry. (See the image below.)\n\nWill the ship be able to traverse jump points with ships on deck?\nYes. If a ship is landed on the deck, it will be carried with the Liberator during a jump.\n\nIs the Liberator a capital ship as it is categorized in the ship matrix, or is this incorrect labeled as it does not have any actual capital-class components?\nThe Liberator has no capital components. While this is not the sole requirement of a capital ship (size and role also play a part), the Liberator being listed as \u2018capital\u2019 is an error on the matrix and should say \u2018large\u2019 instead.\n\nWhere is the tractor beam mounted, and can it be used to pull an immobile ship onto the deck and then transport it off?\nThe tractor beam is mounted in a deployable compartment in the \u201cpassenger\u201d side, under the remote upper turret. This allows it to have range over the external pads to aid with the landing and removal of ships.\n\nDoes the Liberator offer any facilities to house the crew of the transported ships or vehicles?\nThe crews of those transported vehicles have access to their own dedicated area of the ship complete with food services, lockers, storage, a bathroom, and a seating area.\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nFollowing the concept release of the ANVIL Liberator, we took your community-voted questions to our designers to provide you with more information on the recently unveiled carrier.","de_DE":"Welche M\u00f6glichkeiten hat das Schiff, die Schiffe und Fahrzeuge, die es transportiert, aufzutanken, zu reparieren und aufzur\u00fcsten? (Ich glaube, in den Konzeptzeichnungen waren Treibstofftanks zu sehen.)\nDie Liberator wird nur die grundlegenden Funktionen des Auftankens, Reparierens und Aufr\u00fcstens unterst\u00fctzen, die von den Spielern an Bord manuell mit den im Frachtraum gelagerten Vorr\u00e4ten durchgef\u00fchrt werden. Er verf\u00fcgt nicht \u00fcber spezielle Einrichtungen oder separate Lager.\n\nSind die Schiffe auf dem Deck durch die Gr\u00f6\u00dfe-3-Schilde des Liberators mit der neuen SDF-Schildtechnologie gesch\u00fctzt?\nSie sind nicht explizit gesch\u00fctzt. Allerdings ragt der Schild mehrere Meter aus dem Schiffsrumpf heraus, sodass die meisten Schiffe wahrscheinlich teilweise (aber nicht vollst\u00e4ndig) gesch\u00fctzt sind. Das Gleiche gilt f\u00fcr die Kraken und alle anderen Schiffe, auf denen Fahrzeuge im Au\u00dfenbereich gelagert werden.\n\nWelches ist das gr\u00f6\u00dfte Schiff, das in den Garagen, auf den oberen Landepl\u00e4tzen und auf dem vorderen Landeplatz geparkt werden kann?\nIn den Garagen und auf dem vorderen Landeplatz k\u00f6nnen Bodenfahrzeuge bis einschlie\u00dflich der Tumbril Nova und der Anvil Ballista abgestellt werden, sowie Schiffe, die wir intern als \"XXS\" bezeichnen, also die Argo MPUV und die Origin 85x.\n\nDie oberen Landepl\u00e4tze sind f\u00fcr \"XS\"-Schiffe vorgesehen, zu denen die meisten einsitzigen Kampfschiffe (Aegis Sabre, Anvil Hornet und Arrow usw.) und andere Einzelspieler-Schiffe wie der MISC Prospector geh\u00f6ren.\n\nKann die Liberator ein gro\u00dfes Schiff auf ihren beiden oberen Decks transportieren, wenn sie mit ihrem gesamten Fahrwerk aufsetzen kann?\nOffiziell wird dies nicht unterst\u00fctzt, da gro\u00dfe Schiffe dort nicht spawnen k\u00f6nnen, aber was die Spieler nach dem ersten Spawnen tun, bleibt ihnen \u00fcberlassen. Sie k\u00f6nnen zwar sicher gr\u00f6\u00dfere Schiffe auf die Landepl\u00e4tze \"tetrisieren\", aber das wird wahrscheinlich nicht als offizielle Landemethode unterst\u00fctzt werden.\n\nWie ist die Panzerung des Liberators im Vergleich zu anderen Milit\u00e4rschiffen seiner Gr\u00f6\u00dfe?\nDer Liberator verf\u00fcgt \u00fcber eine mittelschwere\/schwere Panzerung, um seine relativ sp\u00e4rliche Bewaffnung auszugleichen und um beim Transport von Fahrzeugen eine Menge aushalten zu k\u00f6nnen.\n\nBezieht sich die Ladekapazit\u00e4t von 400 SCU nur auf die internen Ladebuchten neben den Garagen? Gibt es irgendeine Beschr\u00e4nkung, die verhindert, dass zus\u00e4tzliche Ladung in die Garagen oder auf die Landepl\u00e4tze transportiert werden kann? Ich gehe davon aus, dass nur der 400 SCU zugewiesene Bereich mit Magnetplatten versehen wird.\nDie 400 SCU beziehen sich nur auf die internen Ladebuchten, die die gesicherten Bereiche f\u00fcr Fracht sind. Was au\u00dferhalb dieser Bereiche passiert, ist dem Spieler \u00fcberlassen, auch wenn es m\u00f6glicherweise nicht von allen Systemen im Spiel unterst\u00fctzt wird, z. B. weil sie nicht magnetisch gesichert sind.\n\nWas ist der Hauptunterschied zwischen dem M2 und der Nutzung?\nDer gr\u00f6\u00dfte Unterschied besteht darin, dass der M2 nicht speziell f\u00fcr den Transport von Raumschiffen konzipiert ist, schon gar nicht f\u00fcr den Transport mehrerer Raumschiffe, was die Hauptaufgabe des Liberators ist.\n\nWird es \u00dcberlegungen geben, die Anforderungen f\u00fcr das Spawnen von Schiffen beim Laden deiner eigenen Flotte zu entfernen? Wenn wir zum Beispiel das dritte Fahrzeug spawnen, wird das erste Fahrzeug, das wir gespawnt haben, despawnt.\nLetztendlich, ja. Die derzeitigen Einschr\u00e4nkungen sind eine vor\u00fcbergehende Ma\u00dfnahme.\n\nGibt es eine M\u00f6glichkeit, Schiffe auf dem oberen Landeplatz zu sperren, um zu verhindern, dass sie abheben (z.B. wenn jemand fliehen will)? Gibt es au\u00dferdem eine M\u00f6glichkeit, ein Schiff gewaltsam zu entfernen, wenn es ein unerw\u00fcnschter Besucher ist?\nZum Thema Sicherheit und potenzielles Griefing und wie es mit diesem und anderen \u00e4hnlichen Schiffen zusammenh\u00e4ngt, haben wir keine konkreten Details zu diskutieren. Aber die beiden hier aufgef\u00fchrten Szenarien sind Bereiche, die wir intern diskutieren, insbesondere wie wir sie mit den aktuellen und geplanten Mechaniken angehen wollen.\n\nDer Liberator wird als Schiff mit \"extremer Reichweite\" beschrieben. Aber wie sieht es mit seiner Ausdauer im Vergleich zu anderen Tr\u00e4gern wie der Kraken und der Idris aus?\nDer Liberator hat aufgrund der Kapazit\u00e4t seiner Wasserstoff- und Quantentanks eine \"extreme\" Reichweite im Vergleich zu anderen Schiffen seiner Gr\u00f6\u00dfenklasse. Die Kraken und die Idris sind jedoch mehr als doppelt so gro\u00df und haben daher eine noch gr\u00f6\u00dfere Reichweite.\n\nK\u00f6nnen Fahrzeuge anstelle von Raumj\u00e4gern durch die Rampent\u00fcr gefahren und auf dem Oberdeck gesichert werden?\nDas ist m\u00f6glich, aber nicht ratsam, denn wenn die Rampe\/T\u00fcr besch\u00e4digt wird, funktioniert sie nicht mehr und ist dann nicht mehr einsatzf\u00e4hig. Du darfst dann nur noch \u00fcber die hintere Rampe ein- und ausladen, bis sie repariert ist.\n\nWas sind die beiden Zylinder an der Seite jedes Motors?\nSie haben keine Funktion, sondern sind einfach nur coole Geometrieelemente. (Siehe das Bild unten.)\n\nKann das Schiff Sprungpunkte mit Schiffen an Deck \u00fcberqueren?\nJa. Wenn ein Schiff auf dem Deck gelandet ist, wird es w\u00e4hrend eines Sprungs mit dem Liberator transportiert.\n\nIst der Liberator ein kapitales Schiff, wie es in der Schiffsmatrix angegeben ist, oder ist diese Angabe falsch, da er keine Komponenten der Kapitalklasse hat?\nDer Liberator hat keine kapitalen Komponenten. Das ist zwar nicht die einzige Voraussetzung f\u00fcr ein kapitales Schiff (Gr\u00f6\u00dfe und Rolle spielen auch eine Rolle), aber die Bezeichnung \"kapital\" f\u00fcr den Liberator ist ein Fehler in der Matrix und sollte stattdessen \"gro\u00df\" lauten.\n\nWo ist der Traktorstrahl angebracht, und kann er benutzt werden, um ein unbewegliches Schiff auf das Deck zu ziehen und es dann wegzutransportieren?\nDer Traktorstrahl ist in einem ausfahrbaren Fach auf der \"Beifahrerseite\" unter dem entfernten oberen Gesch\u00fctzturm angebracht. Dadurch hat er eine gro\u00dfe Reichweite \u00fcber die Au\u00dfenpads, um die Landung und den Abtransport von Schiffen zu erleichtern.\n\nBietet der Liberator Einrichtungen zur Unterbringung der Besatzung der transportierten Schiffe oder Fahrzeuge?\nDie Besatzungen der transportierten Fahrzeuge haben Zugang zu einem eigenen Bereich des Schiffes mit Verpflegung, Schlie\u00dff\u00e4chern, Stauraum, einer Toilette und einem Sitzbereich.\n\nHaftungsausschluss\nDie Antworten spiegeln die Absichten der Entwickler zum Zeitpunkt der Erstellung dieses Artikels wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Funktionen und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"ANVIL LIBERATOR Q&A\nFollowing the concept release of the ANVIL Liberator, we took your community-voted questions to our designers to provide you with more information on the recently unveiled carrier.\n\nWhat sort of capabilities will this ship have for refueling, repairing, and rearming the ships and vehicles it carries? (I believe there were fuel tanks shown in concept art.)\nThe Liberator will only support basic levels of refueling, repairing, and rearming, which will be done manually by players onboard using supplies stored in the cargo bay. It does not have dedicated facilities or separate stores.\n\nAre the ships on the deck shielded by the Liberator's Size 3 shields with the new SDF shield tech?\nThey are not explicitly protected. However, the shield projects multiple meters from the ship\u2019s hull, so most ships would likely be partially covered (but not entirely). The same applies to the Kraken and any other ships where vehicles are stored on the exterior.\n\nWhat is the largest ship that can be parked in each of the garages, the upper landing pads, and the front landing pad?\nThe garages and front landing pad can store ground vehicles up to and including the Tumbril Nova and Anvil Ballista, and what we refer to internally as \u2018XXS\u2019 ships, which includes the Argo MPUV and Origin 85x.\n\nThe upper landing pads support \u2018XS\u2019 ships, which includes most single-seat combat ships (Aegis Sabre, Anvil Hornet and Arrow, etc.) and other single-player ships such as the MISC Prospector.\n\nCan the Liberator transport one big ship on both its upper decks providing the latter can touch down with all of its landing gear?\nOfficially, this won\u2019t be supported as large ships won\u2019t be able to spawn there, but what players do after the initial spawn is up to them. So, while they can surely \u2018Tetris\u2019 larger ships onto the landing pads, it will likely not be supported as an official method of landing.\n\nWhat's the Liberator's armor like in comparison to the other military ships of its size?\nThe Liberator packs medium\/heavy armor to offset its relatively sparse weaponry and to allow it to take a beating whilst transporting vehicles.\n\nDoes the 400 SCU cargo capacity refer only to the internal cargo bays next to the garages? Is there any limitation that prevents additional cargo from being ferried into the garages or onto the landing pads? I'm assuming only the 400 SCU dedicated area gets mag plates.\nThe 400 SCU refers only to the internal cargo bays, which are the secured areas for cargo. As above, what happens outside of that is up to the player, though it may not be supported via the full range of systems in the game, such as it not being mag-secured.\n\nWhat is the primary usage difference between this and the M2?\nThe big differentiator is the M2 is not designed specifically to carry spaceships, let alone multiple spaceships, which is the Liberator\u2019s key role.\n\nWill there be any consideration to removing the spawning ship requirements when loading your own fleet? For example, when we spawn the third vehicle, the first vehicle we spawned will despawn.\nUltimately, yes. The current limitations are there as a temporary measure.\n\nAre there any ways to lock down ships on the upper landing pad to prevent them from taking off (let's say someone wants to escape)? On the same topic, is there a way to forcibly detach a ship if it's an unwanted visitor?\nWe don\u2019t have any specific details to discuss regarding the topic of security and potential griefing and how it interacts with this ship and other similar ones. But, both the scenarios listed here are areas we are discussing internally, particularly how we wish to deal with them using the current and planned range of mechanics.\n\nThe Liberator is described as having \"extreme range.\" But how does its endurance compare to other carriers like the Kraken and Idris?\nThe Liberator has \u201cextreme\u201d range by virtue of the capacity of its hydrogen\/quantum tanks compared to other ships of its size class. However, the Kraken and Idris are over double the size and as such have even greater range.\n\nCan vehicles be driven up the ramp bay door and secured on the upper deck in place of fighters?\nThis is possible though not advised, as if the ramp\/door becomes damaged, it will no longer operate putting it out of commission. You must then only load and unload from the rear ramp until it\u2019s repaired.\n\nWhat are the two cylinders on the lateral side of each engine?\nThey have no function and are just rule-of-cool bits of geometry. (See the image below.)\n\nWill the ship be able to traverse jump points with ships on deck?\nYes. If a ship is landed on the deck, it will be carried with the Liberator during a jump.\n\nIs the Liberator a capital ship as it is categorized in the ship matrix, or is this incorrect labeled as it does not have any actual capital-class components?\nThe Liberator has no capital components. While this is not the sole requirement of a capital ship (size and role also play a part), the Liberator being listed as \u2018capital\u2019 is an error on the matrix and should say \u2018large\u2019 instead.\n\nWhere is the tractor beam mounted, and can it be used to pull an immobile ship onto the deck and then transport it off?\nThe tractor beam is mounted in a deployable compartment in the \u201cpassenger\u201d side, under the remote upper turret. This allows it to have range over the external pads to aid with the landing and removal of ships.\n\nDoes the Liberator offer any facilities to house the crew of the transported ships or vehicles?\nThe crews of those transported vehicles have access to their own dedicated area of the ship complete with food services, lockers, storage, a bathroom, and a seating area.\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.\n\nFollowing the concept release of the ANVIL Liberator, we took your community-voted questions to our designers to provide you with more information on the recently unveiled carrier."},"links_count":0,"comment_count":0,"created_at":"2021-10-20T19:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-04-28 12:54:25","valid_relations":["images","links","translations"],"prev_id":18364,"next_id":18366}}