{"data":{"id":18387,"title":"Roadmap Roundup - November 3rd, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18387-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18387","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18387","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":0,"translations":{"en_EN":"Roadmap Roundup\n11\/03\/2021 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for November 3rd, 2021\nSalvage\nAs previously announced on the September 8th Roadmap Roundup, the Core Gameplay Pillar have shifted their focus to deliver features initially for Squadron 42, before then moving to integrate into the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources and dedicated focus, and the Persistent Universe will see features come online in a more complete and polished state.\n\nThe Core Gameplay teams have re-calibrated their schedules after their project-focus transition and are now planning to complete their work on Salvage for Squadron 42 in Q1 2022. To allow enough time to implement this feature-set into the Persistent Universe, Salvage is now targeting a Q2 2022 release.\n\nHowever, you may notice that we\u2019ve renamed \"Salvage T0 - Tech\" to \u201cSalvage T0\u201d. This is to better represent the expanded gameplay releasing with Salvage's debut. More specifically, the initial release is no longer just the back-end tech implementation, but will introduce both hand-operated salvage, as well as ship-operated salvage (Hull Stripping & Repair) using the systems onboard the Drake Vulture.\n\nRelease View\nThe following cards have been added to Release View:\n\nDerelict Spaceships - Points of Interest\nPoints of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity. This card has been added to the Alpha 3.16 release window.\n\nMining Gadgets\nMining Gadgets will help to modify the rock and assist the player with mining a deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. This card has been added to the Alpha 3.16 release window.\n\nShip to Ship Refueling\nImplementing the systems that will allow players flying specific ships to refuel other ships and get paid for it. The player can fill those specific ships' fuel tanks from a station using an updated Rearm, Restock, Refuel interface at Landing Zones and Space Stations. This card has been added to the Alpha 3.16 release window.\n\nUpdates - Dying Star Map\nUpdating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. This card has been added to the Alpha 3.16 release window.\n\nGravlev Physics Rework\nA significant rework of the flight and driving model for gravlev vehicles when hovering. The aim is to improve general feel and stability, resulting in a far better experience for players using hover bikes. This card has been added to the Alpha 3.16 release window.\n\nDNA Head Textures Update\nImplementing art updates for DNA archetype heads that will improve the quality of all DNA heads, both for players and common NPCs. This card has been added to the Alpha 3.16 release window.\n\nSelling Items to Shops\nPlayers will have the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This card has been added to the Alpha 3.17 release window.\n\nNPC Taxi Mission T0\nNPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. This card has been added to the Alpha 3.17 release window.\n\nDrake Vulture\nBuilding, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. This card has been added to the Alpha 3.18 release window.\n\nDue to both the aforementioned re-calibration of the Core Gameplay schedule, as well as prioritization of the above added features, these cards are being removed from Release View until they've been properly rescheduled:\n\nOrigin M50 Engine Swapping\n\nDynamic Door Alignment - Vehicles\n\nPlayer Slide\n\nProne\n\nActor Tech - Physicalized Weapon Handling\n\nShip Shield-Emitters\n\nThat's all for this week! Join the discussion on Spectrum.","de_DE":"Roadmap Roundup\n11\/03\/2021 - 13:00 UHR\n\nEinen sch\u00f6nen Mittwoch euch allen!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um euch einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr euch alle zu machen, die ihr dabei helft, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne: Auf geht's zum Roadmap Roundup dieser Woche!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 3. November 2021\nBergung\nWie bereits im Roadmap-Roundup vom 8. September angek\u00fcndigt, hat sich der Fokus der Core Gameplay Pillar verlagert, um zun\u00e4chst Features f\u00fcr Squadron 42 zu liefern, bevor sie dann in das Persistent Universe integriert werden. Dies hat einen doppelten Vorteil: Squadron 42 wird von den zus\u00e4tzlichen Ressourcen und dem Fokus profitieren und das persistente Universum wird in einem vollst\u00e4ndigeren und ausgefeilteren Zustand online gehen.\n\nDie Core Gameplay-Teams haben ihre Zeitpl\u00e4ne nach der Umstellung des Projektschwerpunkts neu kalibriert und planen nun, ihre Arbeit an Salvage f\u00fcr Squadron 42 im ersten Quartal 2022 abzuschlie\u00dfen. Um gen\u00fcgend Zeit zu haben, um die neuen Funktionen in das persistente Universum zu implementieren, ist die Ver\u00f6ffentlichung von Salvage nun f\u00fcr das zweite Quartal 2022 geplant.\n\nDu wirst jedoch feststellen, dass wir \"Salvage T0 - Tech\" in \"Salvage T0\" umbenannt haben. Damit wollen wir das erweiterte Gameplay besser darstellen, das mit dem Deb\u00fct von Salvage ver\u00f6ffentlicht wird. Genauer gesagt handelt es sich bei der ersten Ver\u00f6ffentlichung nicht mehr nur um die Implementierung von Back-End-Technologien, sondern es werden sowohl die handbetriebene Bergung als auch die schiffsbetriebene Bergung (Hull Stripping & Repair) mithilfe der Systeme an Bord der Drake Vulture eingef\u00fchrt.\n\nFreigabe-Ansicht\nDie folgenden Karten wurden der Freigabeansicht hinzugef\u00fcgt:\n\nVerlassene Raumschiffe - Points of Interest\nPunkte von Interesse, die auf Planeten verstreut sein werden. Es handelt sich dabei um verlassene Raumschiffe mit einer Art von Aktivit\u00e4t (R\u00e4tsel, Durchquerung, feindliche KI) und einer Art von Belohnung f\u00fcr das L\u00f6sen dieser Aktivit\u00e4t. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugef\u00fcgt.\n\nBergbau-Gadgets\nBergbau-Gadgets helfen dabei, das Gestein zu ver\u00e4ndern und den Spieler beim Abbau einer Lagerst\u00e4tte zu unterst\u00fctzen. Der Spieler kann ein Ger\u00e4t physisch an einer abbaubaren Lagerst\u00e4tte in FPS anbringen, um deren Eigenschaften zu ver\u00e4ndern und den Abbau entweder einfacher und sicherer oder schneller und riskanter zu machen. Diese Karte wurde zum Release-Fenster der Alpha 3.16 hinzugef\u00fcgt.\n\nSchiff zu Schiff Betankung\nWir implementieren ein System, das es Spielern, die bestimmte Schiffe fliegen, erm\u00f6glicht, andere Schiffe aufzutanken und daf\u00fcr bezahlt zu werden. Der Spieler kann die Treibstofftanks dieser Schiffe von einer Station aus auff\u00fcllen, indem er ein aktualisiertes Interface zum Aufr\u00fcsten, Wiederauff\u00fcllen und Auftanken in Landezonen und Raumstationen nutzt. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugef\u00fcgt.\n\nUpdates - Karte Sterbender Stern\nAktualisierung der Karte \"Sterbender Stern\" durch Vergr\u00f6\u00dferung der Gesamtgr\u00f6\u00dfe, Hinzuf\u00fcgen neuer spielbarer Bereiche, mehr Deckungsm\u00f6glichkeiten und neue Weltraumressourcen. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugef\u00fcgt.\n\n\u00dcberarbeitung der Gravlev-Physik\nEine erhebliche \u00dcberarbeitung des Flug- und Fahrmodells f\u00fcr Gravlev-Fahrzeuge im Schwebezustand. Das Ziel ist es, das allgemeine Fahrgef\u00fchl und die Stabilit\u00e4t zu verbessern, um den Spielern ein besseres Erlebnis zu bieten, wenn sie Hoverbikes benutzen. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugef\u00fcgt.\n\nDNA Kopf Texturen Update\nDie Texturen der DNA-K\u00f6pfe werden aktualisiert, um die Qualit\u00e4t aller DNA-K\u00f6pfe zu verbessern, sowohl f\u00fcr Spieler als auch f\u00fcr NSCs. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugef\u00fcgt.\n\nVerkauf von Gegenst\u00e4nden an L\u00e4den\nSpielerinnen und Spieler k\u00f6nnen \u00fcber ein neues Interface, das auf Building Blocks basiert, Gegenst\u00e4nde aus ihrem lokalen Inventar an L\u00e4den verkaufen. Dies unterst\u00fctzt das k\u00fcrzlich hinzugef\u00fcgte Feature Loot Generation, mit dem diese Gegenst\u00e4nde gegen Geld verkauft werden k\u00f6nnen. Diese Karte wurde dem Release-Fenster der Alpha 3.17 hinzugef\u00fcgt.\n\nNPC-Taxi-Mission T0\nIn diesem Missionstyp bitten NSCs um einen Transport zwischen Rastst\u00e4tten. Die Belohnung h\u00e4ngt von der Geschwindigkeit, der Sicherheit und dem Komfort ab, mit dem der Spieler den NSC an sein Ziel bringt. Diese Karte wurde dem Release-Fenster der Alpha 3.17 hinzugef\u00fcgt.\n\nErpel-Geier\nBau, Balancierung und Implementierung des leichten Bergungsschiffs von Drake Interplanetary, der Vulture, in das Spiel. Diese Karte wurde dem Release-Fenster der Alpha 3.18 hinzugef\u00fcgt.\n\n\n\nAufgrund der oben erw\u00e4hnten Neukalibrierung des Zeitplans f\u00fcr das Kernspiel und der Priorisierung der oben genannten neuen Funktionen werden diese Karten aus der Ver\u00f6ffentlichungsansicht entfernt, bis sie wieder in den Zeitplan aufgenommen werden:\n\nOrigin M50 Engine Swapping\n\nDynamische T\u00fcrausrichtung - Fahrzeuge\n\nSpieler-Rutsche\n\nLiegend\n\nActor Tech - Physikalisierte Waffenhandhabung\n\nSchiff-Schild-Emitter\n\n\n\nDas war's f\u00fcr diese Woche! Nimm an der Diskussion auf Spectrum teil.","zh_CN":"Roadmap Roundup\n11\/03\/2021 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for November 3rd, 2021\nSalvage\nAs previously announced on the September 8th Roadmap Roundup, the Core Gameplay Pillar have shifted their focus to deliver features initially for Squadron 42, before then moving to integrate into the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources and dedicated focus, and the Persistent Universe will see features come online in a more complete and polished state.\n\nThe Core Gameplay teams have re-calibrated their schedules after their project-focus transition and are now planning to complete their work on Salvage for Squadron 42 in Q1 2022. To allow enough time to implement this feature-set into the Persistent Universe, Salvage is now targeting a Q2 2022 release.\n\nHowever, you may notice that we\u2019ve renamed \"Salvage T0 - Tech\" to \u201cSalvage T0\u201d. This is to better represent the expanded gameplay releasing with Salvage's debut. More specifically, the initial release is no longer just the back-end tech implementation, but will introduce both hand-operated salvage, as well as ship-operated salvage (Hull Stripping & Repair) using the systems onboard the Drake Vulture.\n\nRelease View\nThe following cards have been added to Release View:\n\nDerelict Spaceships - Points of Interest\nPoints of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity. This card has been added to the Alpha 3.16 release window.\n\nMining Gadgets\nMining Gadgets will help to modify the rock and assist the player with mining a deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. This card has been added to the Alpha 3.16 release window.\n\nShip to Ship Refueling\nImplementing the systems that will allow players flying specific ships to refuel other ships and get paid for it. The player can fill those specific ships' fuel tanks from a station using an updated Rearm, Restock, Refuel interface at Landing Zones and Space Stations. This card has been added to the Alpha 3.16 release window.\n\nUpdates - Dying Star Map\nUpdating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. This card has been added to the Alpha 3.16 release window.\n\nGravlev Physics Rework\nA significant rework of the flight and driving model for gravlev vehicles when hovering. The aim is to improve general feel and stability, resulting in a far better experience for players using hover bikes. This card has been added to the Alpha 3.16 release window.\n\nDNA Head Textures Update\nImplementing art updates for DNA archetype heads that will improve the quality of all DNA heads, both for players and common NPCs. This card has been added to the Alpha 3.16 release window.\n\nSelling Items to Shops\nPlayers will have the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This card has been added to the Alpha 3.17 release window.\n\nNPC Taxi Mission T0\nNPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. This card has been added to the Alpha 3.17 release window.\n\nDrake Vulture\nBuilding, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. This card has been added to the Alpha 3.18 release window.\n\nDue to both the aforementioned re-calibration of the Core Gameplay schedule, as well as prioritization of the above added features, these cards are being removed from Release View until they've been properly rescheduled:\n\nOrigin M50 Engine Swapping\n\nDynamic Door Alignment - Vehicles\n\nPlayer Slide\n\nProne\n\nActor Tech - Physicalized Weapon Handling\n\nShip Shield-Emitters\n\nThat's all for this week! Join the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2021-11-03T21:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-08 03:10:26","valid_relations":["images","links"],"prev_id":18386,"next_id":18388}}