{"data":{"id":18462,"title":"Roadmap Roundup - December 1st, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18462-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18462","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18462","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":0,"translations":{"en_EN":"Roadmap Roundup\n12\/01\/2021 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for December 1st, 2021\nProgress Tracker\nThe following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:\n\nMISC Odyssey\nBuilding, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.\n\nArgo RAFT\nBuilding, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.\n\nAnvil Spartan\nBuilding, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.\n\nAnvil Liberator\nBuilding, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.\n\nRelease View\nThe following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:\n\n3.16\nMining Gadgets\n\n\nShip to Ship Refueling\nAfter its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.\n\nShops and Patrons\nFollowing its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.\n\nThe following cards have been added to Release View:\n\nArgo RAFT\nBuilding, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.\n\nAnvil Spartan\nBuilding, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.\n\nJumptown 2.0\nImplementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.\n\nThat's all for this week! Join the discussion on Spectrum.","de_DE":"Roadmap-Roundup\n12\/01\/2021 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 1. Dezember 2021\nFortschritts-Tracker\nDie folgenden Leistungen, die zuvor als unangek\u00fcndigt markiert waren, wurden im Progress Tracker ver\u00f6ffentlicht:\n\nMISC Odyssey\nBau, Implementierung und Balancierung von MISCs Erkundungsschiff, der Odyssey, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams f\u00fcr Fahrzeugkonzeptkunst und Erz\u00e4hlung.\n\nArgo RAFT\nBau, Implementierung und Ausbalancierung von Argos mittelgro\u00dfem Transporter, dem RAFT, als spielfertiges Fahrzeug. Sie finden dies auf den Zeitpl\u00e4nen der Teams Fahrzeuginhalt - EU, Erz\u00e4hlung, Audio, Fahrzeugerlebnis und VFX.\n\nAnvil Spartan\nBau, Implementierung und Balancing des gepanzerten Mannschaftstransporters Spartan von Anvil als spielfertiges Fahrzeug. Sie finden dies auf den Zeitpl\u00e4nen der Teams f\u00fcr Fahrzeuginhalte - EU, Fahrzeuginhalte - US, Narrative, Audio, Vehicle Experience und VFX.\n\nAmboss-Befreier\nBau, Implementierung und Balancierung von Anvils Langstreckentr\u00e4ger, dem Liberator, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams Vehicle Concept Art und Narrative.\n\nFreigabe-Ansicht\nDas folgende Feature hat die abschlie\u00dfende Pr\u00fcfung bestanden. Daher markieren wir ihre Karten als Committed und \u00e4ndern ihre Farbe zu blau:\n\n3.16\nBergbau-Gadgets\n\n\nSchiff zu Schiff Betankung\nNach der letzten \u00dcberpr\u00fcfung hat das Entwicklungsteam festgestellt, dass mehr Zeit ben\u00f6tigt wird, um ein reibungsloseres Spielerlebnis zu gew\u00e4hrleisten. Daher wird diese Funktion in das Ver\u00f6ffentlichungsfenster der Alpha 3.17 verschoben.\n\nGesch\u00e4fte und Stammkunden\nNach der abschlie\u00dfenden \u00dcberpr\u00fcfung hat das KI-Team beschlossen, diese Funktion weiter zu verfeinern und gleichzeitig darauf zu warten, dass einige zus\u00e4tzliche n\u00fctzliche Funktionen online gehen. Daher wird diese Karte vor\u00fcbergehend aus der Release-Ansicht entfernt, bis diese Zeitpl\u00e4ne aufeinander abgestimmt sind.\n\nDie folgenden Karten wurden der Freigabeansicht hinzugef\u00fcgt:\n\nArgo RAFT\nBau, Implementierung und Balancierung von Argos mittelgro\u00dfem Transporter, dem RAFT, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugef\u00fcgt.\n\nAmboss Spartan\nBau, Implementierung und Balancierung von Anvils gepanzertem Mannschaftstransporter, dem Spartan, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugef\u00fcgt.\n\nJumptown 2.0\nImplementierung von Jumptown 2.0, einem neuen dynamischen Ereignis im persistenten Universum. Inspiriert von den historischen Ereignissen von Jumptown, bietet dieses neue Ereignis sowohl legale als auch illegale Missionspfade. Dieses Ereignis wurde in der Alpha 3.16 hinzugef\u00fcgt.\n\nDas war's f\u00fcr diese Woche! Nehmen Sie an der Diskussion auf Spectrum teil.","zh_CN":"Roadmap Roundup\n12\/01\/2021 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for December 1st, 2021\nProgress Tracker\nThe following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:\n\nMISC Odyssey\nBuilding, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.\n\nArgo RAFT\nBuilding, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.\n\nAnvil Spartan\nBuilding, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.\n\nAnvil Liberator\nBuilding, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.\n\nRelease View\nThe following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:\n\n3.16\nMining Gadgets\n\n\nShip to Ship Refueling\nAfter its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.\n\nShops and Patrons\nFollowing its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.\n\nThe following cards have been added to Release View:\n\nArgo RAFT\nBuilding, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.\n\nAnvil Spartan\nBuilding, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.\n\nJumptown 2.0\nImplementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.\n\nThat's all for this week! Join the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2021-12-02T00:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-08 11:04:36","valid_relations":["images","links"],"prev_id":18458,"next_id":18463}}