{"data":{"id":18464,"title":"Jumptown 2.0","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18464-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18464","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18464","channel":"Undefined","category":"Undefined","series":"None","images":[{"id":28348,"name":"source.mp4","rsi_url":"https:\/\/media.robertsspaceindustries.com\/vgmnx9b85rwwe\/source.mp4","alt":"","size":12322197,"mime_type":"video\/mp4","last_modified":"2021-12-20T15:04:12+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/28348","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/28348\/similar"},{"id":28812,"name":"49392629692-c80381ed5f-o.webp","rsi_url":"https:\/\/robertsspaceindustries.com\/i\/c0b1d452014cd95c1a741bb2f8bfe7a83ab47556\/2FFvzA2zeqoVY7xdzjgPLMPd3QhaUVt5raNdzxHRxAwxC5goA3hy9838RAANgrpoD42oNnQmWx2vw3sB1Sk1EdCceD1ayVMXNcVnYTFjDRKwB5VxRzDs4WaJCsipW\/49392629692-c80381ed5f-o.webp","alt":"g-trailer","size":614080,"mime_type":"image\/webp","last_modified":"2022-06-04T17:08:00+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/28812","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/28812\/similar"}],"images_count":2,"translations":{"en_EN":"What is Jumptown?\nIn 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader\u2019s moon Yela. What followed was completely unplanned, and surprised everyone - including our development team.\n\nTens of thousands of players flocked to the outpost, with split motives in mind \u2013 eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.\n\nThis clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you\u2019d find when approaching Jumptown, which only the most dedicated could locate, since it wasn\u2019t easily pin-pointed on standard-issue maps.\n\nThese events were so profound, they ended up becoming official canon in Star Citizen\u2019s lore \u2013 a prime example of player actions shaping the future of the \u2018verse forever.\n\nFor a detailed journey through the events of the original Jumptown wars, check out the community-produced documentary by TheAstroPub below.\nOriginally released in Star Citizen Alpha 3.16, this dynamic event is inspired by the original Jumptown wars. Challenging you to weigh risk against reward like never before, you\u2019ll battle it out in a familiar, yet entirely new experience.\n\nRead on for more details about what to expect, and be sure to outfit your force for the impending mayhem.\n\nWhat Side of the Law Are You On?\nThis Dynamic Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.\n\nTo take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from Crusader Security. The drug boxes you collect at the mission site will need to be taken to the closest LEO port. For example, if the mission is taking place at Jumptown, you would take your haul to Port Olisar.\n\nOn the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.\n\nTo take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.\n\nOn this path, all contraband must be taken to Grim HEX to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.\n\nJumptown 2.0 Schedule - 3.17.2\n\nAll events listed below begin at midnight UTC, or 5pm Pacific the previous day. For the full dynamic event schedule in 3.17.2, head over to the Spectrum announcement for all the details.\n\nAugust 1\n\nAugust 3\n\nAugust 5\n\nAugust 7\n\nAugust 9\n\nJumptown 2.0Inspired by historic, player-driven events on the icy moon of Yela, Jumptown 2.0 is about to kick off once again. Read on for info about the origins of Jumptown and how and when you can participate.\n\nCommunity-Produced Documentary: Jumptown WarsWhat's new with Jumptown 2.0?Updated Drug Lab LocationThe Jumptown drug lab has seen many a battle. So many in fact, that the proprietors decided to fortify the building considerably. Featuring new cover options, hiding spots, and roof emplacements, there are plenty of ways to infiltrate the lab and seize its bounty.\n\nMultiple Points of ContentionThe smugglers of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations.\n\nPhysicalized BoxesSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in far smaller parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.\n\nHow do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.\n\nFly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be in Crusader, microTech, or ArcCorp space. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations (Port Olisar, Port Tressler, and Baijini Point, respectively), which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.\n\nGrab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings.","de_DE":"Was ist Jumptown?\n2019 entdeckte die Star Citizen-Community ein lukratives Drogenlabor auf der Oberfl\u00e4che des Mondes Yela von Crusader. Was dann folgte, war v\u00f6llig ungeplant und hat alle \u00fcberrascht - auch unser Entwicklungsteam.\n\nZehntausende von Spielerinnen und Spielern str\u00f6mten mit unterschiedlichen Motiven zu dem Au\u00dfenposten - eifrige Gesetzlose und weniger skrupellose Organisationen wollten die neu entdeckte illegale Fundgrube um jeden Preis erwerben und verkaufen, w\u00e4hrend gesetzestreue Gruppen die Station abriegeln wollten, um weitere kriminelle Aktivit\u00e4ten zu verhindern.\n\nDieser Konflikt f\u00fchrte zu einem st\u00e4ndigen Tauziehen zwischen weit verstreuten Gruppierungen und einheimischen Helden um die Kontrolle des Au\u00dfenpostens. Man wusste nie, was einen erwartete, wenn man sich Jumptown n\u00e4herte, das nur die Engagiertesten finden konnten, da es auf den Standardkarten nicht leicht zu finden war.\n\nDiese Ereignisse waren so tiefgreifend, dass sie zum offiziellen Kanon von Star Citizen wurden - ein Paradebeispiel daf\u00fcr, wie die Aktionen der Spieler die Zukunft des Verses f\u00fcr immer beeinflussen.\n\nEine detaillierte Reise durch die Ereignisse der urspr\u00fcnglichen Jumptown-Kriege kannst du dir in der von der Community produzierten Dokumentation von TheAstroPub ansehen.\nMit der Ver\u00f6ffentlichung von Star Citizen Alpha 3.16 f\u00fchren wir ein neues dynamisches Ereignis ein, das von den urspr\u00fcnglichen Jumptown-Kriegen inspiriert ist. Wie nie zuvor musst du Risiko und Belohnung gegeneinander abw\u00e4gen und k\u00e4mpfst in einer vertrauten, aber v\u00f6llig neuen Erfahrung.\n\nLies weiter, um mehr dar\u00fcber zu erfahren, was dich erwartet, und r\u00fcste deine Truppen f\u00fcr das bevorstehende Chaos aus.\n\nAuf welcher Seite des Gesetzes stehst du?\nDieses dynamische Ereignis kann sowohl von gesetzestreuen als auch von gesetzlosen Spielern gespielt werden. Die Mission selbst spielt sich in beiden F\u00e4llen gleich ab, es gibt jedoch einige wichtige Unterschiede.\n\nWenn du dich f\u00fcr den legalen Weg entscheidest, musst du eine Kriminalit\u00e4tsstatistik von Null haben und den Auftrag von Crusader Security annehmen. Die Drogenkisten, die du am Einsatzort einsammelst, m\u00fcssen zum n\u00e4chsten LEO-Hafen gebracht werden. Findet die Mission zum Beispiel in Jumptown statt, bringst du deine Beute nach Port Olisar.\n\nWenn du auf dem legalen Weg mindestens eine Schmuggelware erfolgreich zum LEO-Hafen bringst, erh\u00e4ltst du einen AUEC-Bonus auf den Preis der gelieferten Drogen.\n\nUm den ungesetzlichen Weg einzuschlagen, musst du eine Verbrechensstatistik beliebiger Stufe haben und die Mission von Ruto annehmen. Dazu musst du eine nicht-negative Affinit\u00e4t zu dem Missionsgeber haben. Ruto wei\u00df, wie wertvoll diese Informationen sind, deshalb verlangt er auch eine Gegenleistung f\u00fcr die Mission.\n\nAuf diesem Weg m\u00fcssen alle Schmuggelwaren nach Grim HEX gebracht werden, um dort verkauft zu werden, egal wo die Mission stattfindet. Der ungesetzliche Weg bietet einen Bonus auf den Preis jeder erfolgreich gelieferten Drogenkiste.\n\nWas ist neu in Jumptown 2.0?\nAktualisierter Standort des Drogenlabors\nMehrere Streitpunkte\nPhysikalisierte Kisten\nAktualisierter Standort des Drogenlabors\nDas Jumptown-Drogenlabor hat schon viele K\u00e4mpfe erlebt. Und zwar so viele, dass die Besitzer beschlossen haben, das Geb\u00e4ude erheblich zu verst\u00e4rken. Mit neuen Deckungsm\u00f6glichkeiten, Verstecken und sogar einem Zugang zum Dach gibt es viele M\u00f6glichkeiten, das Labor zu infiltrieren und seine Beute zu erbeuten.\n\nVielf\u00e4ltige Streitpunkte\nDie Schmuggler von Stanton werden immer schlauer und wechseln die Standorte ihrer automatisierten Drogenproduktionsanlagen. Jumptown ist nur eine dieser Anlagen, also behalte deinen Missionsmanager im Auge, um die aktuellen Standorte zu erfahren.\n\nPhysikalisierte Boxen\nSCU-Container sind sperrig und auff\u00e4llig. Man munkelt, dass der \u00f6rtliche Abschaum dazu \u00fcbergegangen ist, seine Schmuggelware in viel kleineren Paketen zu transportieren. Nimm auf jeden Fall ein Multi-Tool mit einem Traktorstrahl-Aufsatz mit.\n\nWie fange ich an?\nNimm die Mission an\nFliege zum Labor\nSchnapp dir die Schmuggelware\nNimm die Mission an\n\u00d6ffne den Missionsmanager in deinem mobiGlas und navigiere zur Kategorie \"Priorit\u00e4t\", entweder unter dem Reiter \"Allgemein\" f\u00fcr den legalen Weg oder \"Pers\u00f6nlich\" f\u00fcr den ungesetzlichen. Hier findest du die Koordinaten des Drogenlabors und den Ort, an dem du die Pakete verkaufen kannst.\n\nFliege zum Labor\nDas Drogenlabor wird auf deinem HUD und auf der Sternenkarte markiert. Es kann sich im Crusader-, MicroTech- oder ArcCorp-Raum befinden. Wenn du dich f\u00fcr den legalen Weg entscheidest, bringst du die Drogen zu den entsprechenden LEO-Stationen (Port Olisar, Port Tressler bzw. Baijini Point), die ebenfalls auf deinem HUD markiert sind. Wenn du dich f\u00fcr den ungesetzlichen Weg entscheidest, reist du nach Grim HEX, um deine Auszahlung zu erhalten.\n\nSchnapp dir die Schmuggelware\nSobald du im Labor angekommen bist, musst du den Drogenspender im Inneren finden (hier abgebildet). Dieses Ger\u00e4t pumpt alle 30 Sekunden eine Kiste mit Schmuggelware heraus. Der Timer beginnt erst zu laufen, wenn du dir die letzte Kiste geschnappt hast. Du musst dich also gegen alle anderen durchsetzen, die auf denselben Gewinn aus sind, wenn du deinen Gewinn maximieren willst.","zh_CN":"What is Jumptown?\nIn 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader\u2019s moon Yela. What followed was completely unplanned, and surprised everyone - including our development team.\n\nTens of thousands of players flocked to the outpost, with split motives in mind \u2013 eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.\n\nThis clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you\u2019d find when approaching Jumptown, which only the most dedicated could locate, since it wasn\u2019t easily pin-pointed on standard-issue maps.\n\nThese events were so profound, they ended up becoming official canon in Star Citizen\u2019s lore \u2013 a prime example of player actions shaping the future of the \u2018verse forever.\n\nFor a detailed journey through the events of the original Jumptown wars, check out the community-produced documentary by TheAstroPub below.\nOriginally released in Star Citizen Alpha 3.16, this dynamic event is inspired by the original Jumptown wars. Challenging you to weigh risk against reward like never before, you\u2019ll battle it out in a familiar, yet entirely new experience.\n\nRead on for more details about what to expect, and be sure to outfit your force for the impending mayhem.\n\nWhat Side of the Law Are You On?\nThis Dynamic Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.\n\nTo take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from Crusader Security. The drug boxes you collect at the mission site will need to be taken to the closest LEO port. For example, if the mission is taking place at Jumptown, you would take your haul to Port Olisar.\n\nOn the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.\n\nTo take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.\n\nOn this path, all contraband must be taken to Grim HEX to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.\n\nJumptown 2.0 Schedule - 3.17.2\n\nAll events listed below begin at midnight UTC, or 5pm Pacific the previous day. For the full dynamic event schedule in 3.17.2, head over to the Spectrum announcement for all the details.\n\nAugust 1\n\nAugust 3\n\nAugust 5\n\nAugust 7\n\nAugust 9\n\nJumptown 2.0Inspired by historic, player-driven events on the icy moon of Yela, Jumptown 2.0 is about to kick off once again. Read on for info about the origins of Jumptown and how and when you can participate.\n\nCommunity-Produced Documentary: Jumptown WarsWhat's new with Jumptown 2.0?Updated Drug Lab LocationThe Jumptown drug lab has seen many a battle. So many in fact, that the proprietors decided to fortify the building considerably. Featuring new cover options, hiding spots, and roof emplacements, there are plenty of ways to infiltrate the lab and seize its bounty.\n\nMultiple Points of ContentionThe smugglers of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations.\n\nPhysicalized BoxesSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in far smaller parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.\n\nHow do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.\n\nFly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be in Crusader, microTech, or ArcCorp space. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations (Port Olisar, Port Tressler, and Baijini Point, respectively), which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.\n\nGrab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings."},"links_count":1,"comment_count":0,"created_at":"2021-12-22T19:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-04-25 20:53:21","valid_relations":["images","links","translations"],"prev_id":18463,"next_id":18465}}