{"data":{"id":18471,"title":"Loremakers: Community Questions","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/spectrum-dispatch\/18471-Loremakers-Community-Questions","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18471","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18471","channel":"Feedback","category":"Undefined","series":"None","images":[{"id":26651,"name":"STARCITIZEN_WHITE.png","rsi_url":"https:\/\/robertsspaceindustries.com\/media\/y1f0boj8fak5rr\/source\/STARCITIZEN_WHITE.png","alt":"","size":73278,"mime_type":"image\/png","last_modified":"2021-02-03T06:54:29+00:00","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26651","similar_url":"https:\/\/api.star-citizen.wiki\/api\/comm-link-images\/26651\/similar"}],"images_count":1,"translations":{"en_EN":"Welcome to Loremakers: Community Questions, a series focused on answering your lore questions. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, March 1st, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nUEE \"Nails\"\nQuestion: The Jump Point portfolio on the UEE Marines mentions a drop pod called a \"nail.\" I was curious if this will ever be expanded upon, or if we will ever see something like this in game? The idea of this is SUPER intriguing for obvious reasons. I mean, seriously, who won\u2019t want to be fired from a ship in essentially a metal coffin?\n\nAnswer: \"Nails\" technology remains classified and is only used by the Marines to deploy troops swiftly into hot zones. Since the tech isn't available for commercial ships, players currently won't be able to experience such a ride. But there's always a chance you might someday be in the wrong place at the right time to see, hear, and experience such a deployment of Marines. Or you might come across \"Nails\" in-game in another unexpected way, such as in this installment of Untold Tales.\n\nYou might also come across tech similar to \u201cNails\u201d used as a tactic to overtake your ship. The Vanduul often use boarding spikes to damage then quickly deploy warriors into a ship. While the Marines were using \u201cNails\u201d prior to encountering the Vanduul, it\u2019s believed that the \u201cNails\u201d tech was upgraded after scientists and engineers examined the boarding spikes deployed against Navy ships.\n\nTevarin Predators\nQuestion: An earlier LoreMakers mentioned the Tevarin homeworld contained large, dangerous predators. Are any of these Predators still around or did they go extinct? If they\u2019re still around, what can you tell us about them? Are they a threat to Humans?\n\nAnswer: We haven't delved into details about exactly what creatures preyed upon the Tevarin. Their existence was created to explain why the Tevarin culture developed around the Rijora, a sacred warrior code, and why the species specialized in defensive technologies and tactics. Both elements essential to a species that began low on the food chain but evolved into the dominant force on their homeworld of Kaleeth (Jalan, Elysium IV).\n\nMost of these predators were probably driven to extinction as the Tevarin species evolved over the millennia, much like most of the megafauna that roamed Earth. Overhunting, ecological disturbance due to Tevarin ascendance, and other evolutionary and geological factors would've played a role in these species vanishing. Still, there's a chance some of these predators survived, though probably in reduced numbers and locations. Since Humans and Tevarin breathe similar atmospheres, the world was never terraformed and the planet's original environment remains intact. Of course, such species would've also had to survive the destruction brought upon the planet during the Tevarin Wars and other changes (increased population, agricultural production, resource extraction, etc.) that accompanied Human occupation.\n\nSo while there are no predators developed at the moment, there's enough wiggle room in the lore to make a trip into remote parts of Jalan potentially dangerous, if we determine it to be a fun addition to the world. Who knows? Maybe a species or two could've even been transported off world and taken hold elsewhere. Essentially, if the Character team creates a scary, bloodthirsty creature, having established such predators in lore gives us a built-in backstory to explain their existence.\n\nName Overlaps\nQuestion: I've noticed two names used in recent lore posts that replaced names from older ones; i.e. two characters are named as doing the same thing. Which ones should be considered canon?\n\n'Perry' of the Perry Line:\n\nHigh Naval Commander Jianna Perry\n\nNavy General Armistead Perry\n\nCostigan's Ambassador to the Xi'an who negotiated HuXa:\n\nAmbassador Yanna Coso\n\nAmbassador Jennica Awasthi\n\nAnswer: Thanks for bringing these to our attention. Often the first step when writing a new piece is researching years of published lore to see exactly what's been established and named, which becomes a task in and of itself with hundreds lore posts, Galactapedia articles, Jump Point issues, ship brochures, and more containing lore tidbits to bring the universe alive. Sometimes details like this slip through the crack, and sometimes details change due to the nature of the game being in development. We love that we have an engaged community here to help us identify such issues.\n\nRegarding these two examples, Armistead Perry is the official namesake of the Perry line, and Yanna Coso the Ambassador to the Xi'an Empire during the HuXa negotiations. We've adjusted the articles accordingly to reflect this.\n\nRegeneration\nQuestion: How has regen tech affected UEE society now that death doesn\u2019t mean the end? With the majority of society having an imprint, premature death is at least somewhat delayed.\n\nAnd how has that affected the military? Sure they\u2019re not supersoldiers or clones with endless \"lives'' but UEE forces now have a few \"tries.\" They might be more experienced and lack the fear troops formerly had, making them more risky and aggressive and... less humane as a result. Same factors might affect everyone involved in armed conflict on a regular basis, including outlaws. Does this decrease the value of life as some might assume everyone has an imprint now, so they care less about the wellbeing of others and are more prone to violence?\n\nFinally, what do the Xi'an and Banu think of such tech and can they use it?\n\nAnswer: With lots of regen questions out there, we picked this question because it hits upon several points often brought up on the forum. Some of this ground was covered in Star Citizen Live: Regeneration Elaboration, which we highly recommend watching if you\u2019re interested in the topic, but wanted to address it here too so as many people see it as possible.\n\nTo begin, it\u2019s probably too early to say exactly how regen rewriting the rules of death will affect UEE society. Making this tech revolution contemporary to the PU timeline means it\u2019s something we all get to figure out together. It will be interesting to see how, or if, people\u2019s playstyles change. Will players be more aggressive or cautious? Will outlaws be more willing to fight a bounty hunter instead of running if death means the loss of items and a regen at Grim HEX instead of capture? The Narrative possibilities are endless so there\u2019s probably no significant cultural shifts to call out right now. Sure, some people may become more aggressive and dehumanize life because folks can just regen, but there\u2019s also some deeply humanistic areas regen tech opens us up to also, as explored in this Far From Home.\n\nRegarding changes to the military, not permanently losing soldiers is definitely a boon but costly in many other ways. Soldiers will regen with scarring and potential mental trauma that may compromise their effectiveness. Crazy, careless tactics would also be costly when considering medical facilities and rehabilitation costs, plus the destruction of vital equipment like ships and weapons.\n\nFinally, how the other alien species feel about this tech is something we\u2019ll be exploring going forward. The Xi\u2019an and Banu haven\u2019t created similar tech themselves so they would be reliant on Humanity for it. Whether they use it or not, and how they feel about it, is still to be seen. This should be a fun and fertile area to explore going forward, as it provides a great window into how both species view death.\n\nWhy Is Imperator Addison Getting Credit for Regen?\nQuestion: Why does the 'Loremakers Guide To Regeneration' say Imperator Addison in 2949? Addison didn't become Imperator till 2951. Was there some implied time between the sentences?\n\nAnswer: Yes, regen tech was in development prior to the election of Imperator Addison, but she pushed for its quick adoption across the empire by allocating trillions to make the tech widespread and releasing the Ibrahim Sphere blueprints so any manufacturer could produce it. Without Imperator Addison's aggressive push to make regen tech available to all, it might've remained limited to only the military and\/or the most exclusive medical facilities in the empire.\n\nHow \"Deep\" Is ArcCorp?\nQuestion: A common sci-fi trope with ecumenopolis planets is stacks on stacks of construction where populations in lower levels might never see natural sky in their lifetime and only the most affluent live on the top levels. ArcCorp has some degree of vertical construction already, so are residents finding themselves being pushed \"lower\" by more construction above them? Do most residents and workers on ArcCorp still have access to sky?\n\nAs an aside, do any of the Commlink fiction and lore posts have a particular focus on ArcCorp?\n\nAnswer: While certain areas of ArcCorp have blocks of skyscrapers that could block the sun from reaching lower levels, people who work and live there wouldn't be restricted to those areas. They would be allowed to travel to spots, like Area18, that'd allow them to soak up the sun. Restrictive worker conditions is more Hurston's thing. ArcCorp actually leases out a lot of the planet to other businesses for offices and manufacturing facilities, so it'd be to their financial benefit if those locations are appealing and contain natural light.\n\nThere's been a fair amount of lore around ArcCorp. Here are a few pieces that prominently feature the planet:\n\nPortfolio: ArcCorp - Company profile that addresses how they came to own the planet.\n\nThe Observist: Area18, ArcCorp, Stanton - Guide to the Area18 landing zone.\n\nIO-North Tower - Profile of one of the massive skyscrapers located in Area18.\n\nThe Shakedown - Short story that takes place on ArcCorp.\n\nPurpose and Tech Behind Hydrogel Injection\nQuestion: The short story Sojourner Travelogue mentioned that Captain Ezura was injected with hydrogel when he \"looked sick\". As a medical engineer this sentence caught my attention. What is the idea behind a hydrogel injection?\n\nHydrogel today is a biocompatible material with many promises, apparently including the idea of injections already today [1,2]. Other applications include for example scaffolds (e.g. application to a wound either outside or inside of the body) with ideas of continuously delivering drugs\/medication towards the wounded tissue and potentially dissolving\/removing itself once healing is done.\n\nHow is hydrogel used in Star Citizen relating to injections and what is the technological idea behind them? Are perhaps MedPens also a kind of hydrogel? Are hydrogels injected with the goal of reaching the bloodstream? I doubt injection into the bloodstream would be a great idea. One would more likely inject it into a stable location where potentially drugs can be released into the bloodstream from it. However, I suppose there is quite some room for hypothesizing medical applications and technology. I would love to see some elaboration on this matter.\n\nAnswer: The information and ideas about hydrogel that you brought up are super interesting. Can only imagine what medical advancements could come from injecting hydrogel into the body to continuously deliver medication, aid tissue formation, and more. While those potential real world applications are incredible, the hydrogel referenced in Sojourner Travelogue is actually a hydration gel. So the Sojourner crew essentially gave Captain Ezura fluids to replace what he'd lost and put him to bed. Considering the confusion with this current tech, \"hydro-gel\" might be a better way for us to write it.\n\nWhen doing the initial pass on healing tech, we also created a number of medicines that you'd find over the counter. So you may encounter hydro-gel someday at a local Kel-To or hospital pharmacy. The brand created for it is Deutrioxate, which is described as an oral hydro-gel and marketed as an extremely concentrated water replacement.\n\nPyro System Vegetation\nQuestion: Given that the Pyro system is described as \"a desolate lifeless star system crippled by a prolonged nova phase\" how come there are trees and\/or vegetation on 5 of 6 planets? It would be weird if all star systems had life, water and vegetation because of how rare it is in the universe.\n\nAnswer: When it comes to locations we strive to balance realism with environments that also provide potential gameplay. Sometimes things swing more towards the \"rule of cool\" or simply to make a more interesting and visually arresting environment for the players to explore, so it's Narrative's job to fill in the gaps. Hypothetically, we could say some of this vegetation is not native to Pyro but was brought in by Humans over the years, either intentionally or accidentally, and happened to take to that environment. Also, there's the great conceit that space and its inhabitants are probably way weirder than we could ever imagine. There's a good chance that there are lifeforms out there that defy the conventions we're all familiar with. So there's room in these locations for sci-fi plants that'll add to the mystique of the location and help give each system a unique look and feel.\n\nOf course, this means Narrative will have to retcon stuff as we go along. In this case, the cited Pyro description is from a Galactic Guide that was written early in our development process, back before we discovered that we would have tech that would enable planet-wide landings. Players were expected to spend most of their planet-side time in specific areas or landing zones, so part of our job was to justify why people weren't scouring certain planets for resources. Once Pyro is realized in-game, we'll revisit the lore established in the Galactic Guide and adjust accordingly to match what's been developed, much like what we've already done for the Stanton system.\n\nDiscovered: Vanguard System\nQuestion: Discovered: Vanguard System features journal entries of a pilot investigating the Vanguard System and finding a Kingship under construction. The story starts off with the pilot in Orion and jumping to Vanguard in a single jump. Later on the Clan is described as disappearing \u201cinto the jump point back to Orion.\u201d Problem is the Starmap only shows a jump point between Orion and Viking. Can you confirm what system the story is depicting?\n\nAnswer: Thanks for bringing this to our attention. Several adjustments to the Starmap were made after this article was written, so we\u2019ve updated the article to reflect the current connections. Since the story occurs in Vanguard, we've updated the article to reflect that Christian Meyer's journey began in Elysium instead of Orion. We\u2019ve also removed the language suggesting the Vanduul clan jumped into Orion and made their disappearance more mysterious. Wonder where they went?\n\nDangerous Goods\nQuestion: So I ship hazardous chemicals both domestically and internationally out of the US, and anyone who has shipped dangerous goods knows about the efforts needed to get permission to actually ship them. Will there be any lore based organizations similar to what we have today that work to regulate it intersystem or interplanetary? Also can we expect the need for some form of license to \"legally\" ship dangerous goods?\n\nAnswer: Currently, players can haul hazardous cargo across Stanton. I've attempted it a few times myself only to die in fiery explosions after rubbernecking exquisite vistas instead of rushing to the drop. If it's decided that less responsible pilots, like myself, shouldn't get their hands on such dangerous cargo out of the gate, those hauls could potentially be gated behind rep tiers within hauling organizations, so it'd be less about earning the right permits and more about proving your hauling expertise before being trusted with hazardous cargo. Also, the Trade & Development Division (TDD), the government division that oversees cargo coming and going from landing zones, could potentially be used in an enforcement capacity. Maybe to restrict or arrest haulers bringing hazard cargo into landing zones where it's not allowed. This is only speculation at the moment, but since this is ultimately gameplay, it would be up for design to decide whether they wanted to adjust the logistics of hauling hazardous materials. We already have these orgs in lore, so they could be used to justify changes to the gameplay.","de_DE":"Willkommen bei Loremakers: Community Questions, einer Serie, die sich auf die Beantwortung eurer Fragen zur Geschichte konzentriert. Wir haben den Bereich \"Fragen an einen Entwickler\" durchforstet und zehn Fragen zum Star Citizen Universum ausgew\u00e4hlt, die wir beantworten. Alle Fragen wurden leicht bearbeitet, um den Kontext und die Klarheit zu verbessern, aber du kannst auf das Thema klicken, um direkt zum Originalbeitrag zu gelangen und dich an der Diskussion zu beteiligen. Das Narrative Team plant au\u00dferdem, jedes Quartal eine Folge von Loremakers zu ver\u00f6ffentlichen: Die n\u00e4chste Ausgabe ist f\u00fcr Dienstag, den 1. M\u00e4rz, geplant. Also beteilige dich an der Diskussion und stelle alle anderen Fragen, die du zum Universum hast, in unserem Ask A Dev Forum.\n\nUEE \"N\u00e4gel\"\nFrage: Im Jump Point Portfolio der UEE Marines wird eine Abwurfkapsel namens \"Nagel\" erw\u00e4hnt. Ich wollte wissen, ob das jemals erweitert wird oder ob wir so etwas jemals im Spiel sehen werden? Die Idee ist aus offensichtlichen Gr\u00fcnden SUPER faszinierend. Ich meine, wer w\u00fcrde nicht gerne in einem Metallsarg von einem Schiff aus gefeuert werden?\n\nAntwort: Die \"Nails\"-Technologie ist nach wie vor geheim und wird nur von den Marines eingesetzt, um Truppen schnell in Krisengebiete zu bringen. Da die Technologie nicht f\u00fcr kommerzielle Schiffe verf\u00fcgbar ist, k\u00f6nnen die Spieler\/innen derzeit nicht in den Genuss einer solchen Fahrt kommen. Aber es besteht immer die Chance, dass du eines Tages zur richtigen Zeit am falschen Ort bist, um einen solchen Einsatz der Marines zu sehen, zu h\u00f6ren und zu erleben. Oder du begegnest \"Nails\" im Spiel auf eine andere unerwartete Weise, wie zum Beispiel in dieser Folge von Untold Tales.\n\nVielleicht triffst du auch auf eine \u00e4hnliche Technologie wie \"Nails\", die als Taktik eingesetzt wird, um dein Schiff zu \u00fcberholen. Die Vanduul benutzen oft \"Boarding Spikes\", um Schaden anzurichten und dann schnell Krieger in ein Schiff zu schicken. W\u00e4hrend die Marines bereits vor der Begegnung mit den Vanduul \"Nails\" einsetzten, wird angenommen, dass die \"Nails\"-Technologie verbessert wurde, nachdem Wissenschaftler und Ingenieure die gegen Navy-Schiffe eingesetzten Boarding Spikes untersucht hatten.\n\nTevarin-Raubtiere\nFrage: In einem fr\u00fcheren LoreMakers-Artikel wurde erw\u00e4hnt, dass es auf der Heimatwelt der Tevarin gro\u00dfe, gef\u00e4hrliche Raubtiere gibt. Gibt es diese Raubtiere noch oder sind sie ausgerottet worden? Wenn es sie noch gibt, was kannst du uns \u00fcber sie erz\u00e4hlen? Sind sie eine Bedrohung f\u00fcr die Menschen?\n\nAntwort: Wir haben uns nicht n\u00e4her mit den Kreaturen befasst, die die Tevarin bejagt haben. Ihre Existenz wurde geschaffen, um zu erkl\u00e4ren, warum sich die Tevarin-Kultur rund um den Rijora, einen heiligen Kriegerkodex, entwickelt hat und warum sich die Spezies auf Verteidigungstechnologien und -taktiken spezialisiert hat. Beides sind wichtige Elemente f\u00fcr eine Spezies, die in der Nahrungskette ganz unten begann und sich zur dominierenden Kraft auf ihrer Heimatwelt Kaleeth (Jalan, Elysium IV) entwickelte.\n\nDie meisten dieser Raubtiere wurden wahrscheinlich ausgerottet, als sich die Tevarin-Spezies im Laufe der Jahrtausende weiterentwickelte, \u00e4hnlich wie die meisten der Megafauna, die auf der Erde lebte. \u00dcberjagung, \u00f6kologische St\u00f6rungen durch den Aufstieg der Tevarin und andere evolution\u00e4re und geologische Faktoren d\u00fcrften eine Rolle beim Aussterben dieser Arten gespielt haben. Es besteht jedoch die M\u00f6glichkeit, dass einige dieser Raubtiere \u00fcberlebt haben, wenn auch wahrscheinlich in geringerer Zahl und an weniger Orten. Da Menschen und Tevarin eine \u00e4hnliche Atmosph\u00e4re atmen, wurde die Welt nie terraformiert und die urspr\u00fcngliche Umwelt des Planeten ist noch intakt. Nat\u00fcrlich h\u00e4tten diese Arten auch die Zerst\u00f6rung des Planeten w\u00e4hrend der Tevarin-Kriege und andere Ver\u00e4nderungen (Bev\u00f6lkerungswachstum, landwirtschaftliche Produktion, Rohstoffabbau usw.) \u00fcberleben m\u00fcssen, die mit der menschlichen Besetzung einhergingen.\n\nAuch wenn im Moment keine Raubtiere entwickelt werden, gibt es genug Spielraum in der Geschichte, um eine Reise in die abgelegenen Teile von Jalan gef\u00e4hrlich zu machen, wenn wir entscheiden, dass dies eine lustige Erg\u00e4nzung der Welt ist. Wer wei\u00df? Vielleicht wurde sogar die eine oder andere Spezies aus der Welt transportiert und hat sich woanders niedergelassen. Wenn das Charakterteam eine furchterregende, blutr\u00fcnstige Kreatur erschafft, haben wir durch die Existenz solcher Raubtiere in den \u00dcberlieferungen eine Hintergrundgeschichte, um ihre Existenz zu erkl\u00e4ren.\n\nNamens\u00fcberschneidungen\nFrage: Mir sind zwei Namen aufgefallen, die in den letzten Beitr\u00e4gen verwendet wurden und die Namen aus \u00e4lteren Beitr\u00e4gen ersetzt haben, d.h. zwei Charaktere, die dasselbe tun. Welche davon sollten als kanonisch gelten?\n\nPerry\" aus der Perry-Linie:\n\nOberbefehlshaberin der Marine Jianna Perry\n\nMarinegeneral Armistead Perry\n\nCostigans Botschafter in Xi'an, der mit HuXa verhandelte:\n\nBotschafterin Yanna Coso\n\nBotschafterin Jennica Awasthi\n\nAntwort: Danke, dass du uns darauf aufmerksam gemacht hast. Oft ist der erste Schritt beim Schreiben eines neuen Artikels, jahrelang ver\u00f6ffentlichte \u00dcberlieferungen zu recherchieren, um zu sehen, was genau festgelegt und benannt wurde. Das ist eine Aufgabe f\u00fcr sich, denn es gibt Hunderte von \u00dcberlieferungen, Galactapedia-Artikel, Jump-Point-Ausgaben, Schiffsbrosch\u00fcren und vieles mehr, das \u00dcberlieferungen enth\u00e4lt, die das Universum lebendig machen. Manchmal fallen solche Details unter den Tisch, und manchmal \u00e4ndern sie sich, weil das Spiel noch in der Entwicklung ist. Wir sind froh, dass wir hier eine engagierte Community haben, die uns hilft, solche Probleme zu erkennen.\n\nWas diese beiden Beispiele angeht, so ist Armistead Perry der offizielle Namensgeber der Perry-Linie und Yanna Coso die Botschafterin des Xi'an-Reiches w\u00e4hrend der HuXa-Verhandlungen. Wir haben die Artikel entsprechend angepasst, um dies zu ber\u00fccksichtigen.\n\nRegeneration\nFrage: Wie hat sich die Regenerationstechnologie auf die Gesellschaft der UEE ausgewirkt, da der Tod nicht mehr das Ende bedeutet? Da der Gro\u00dfteil der Gesellschaft eine Pr\u00e4gung hat, wird der vorzeitige Tod zumindest etwas verz\u00f6gert.\n\nUnd wie hat sich das auf das Milit\u00e4r ausgewirkt? Nat\u00fcrlich sind sie keine Supersoldaten oder Klone mit endlosen \"Leben\", aber die UEE-Streitkr\u00e4fte haben jetzt ein paar \"Versuche\". Sie sind vielleicht erfahrener und haben nicht mehr die Angst, die die Truppen fr\u00fcher hatten, was sie riskanter und aggressiver und damit weniger menschlich macht. Dieselben Faktoren k\u00f6nnten jeden betreffen, der regelm\u00e4\u00dfig an bewaffneten Konflikten beteiligt ist, einschlie\u00dflich Ge\u00e4chteter. Verringert sich dadurch der Wert des Lebens, da einige annehmen k\u00f6nnten, dass jetzt jeder eine Pr\u00e4gung hat, so dass er sich weniger um das Wohlergehen anderer k\u00fcmmert und anf\u00e4lliger f\u00fcr Gewalt ist?\n\nUnd was halten die Xi'an und Banu von dieser Technologie und k\u00f6nnen sie sie nutzen?\n\nAntwort: Da es viele Fragen zum Thema Regeneration gibt, haben wir diese Frage ausgew\u00e4hlt, weil sie mehrere Punkte anspricht, die oft im Forum angesprochen werden. Einige dieser Punkte wurden in Star Citizen Live behandelt: Regeneration Elaboration behandelt, was wir sehr empfehlen, wenn du dich f\u00fcr das Thema interessierst, aber wir wollten es auch hier ansprechen, damit es so viele Leute wie m\u00f6glich sehen.\n\nZu Beginn ist es wahrscheinlich noch zu fr\u00fch, um genau zu sagen, wie die Regeneration die Regeln des Todes auf die Gesellschaft der UEE auswirken wird. Dadurch, dass diese technische Revolution in der PU-Zeitlinie stattfindet, m\u00fcssen wir sie alle gemeinsam herausfinden. Es wird interessant sein zu sehen, ob und wie sich der Spielstil der Menschen ver\u00e4ndert. Werden die Spieler aggressiver oder vorsichtiger sein? Werden Ge\u00e4chtete eher bereit sein, gegen einen Kopfgeldj\u00e4ger zu k\u00e4mpfen, anstatt zu fliehen, wenn ihr Tod den Verlust von Gegenst\u00e4nden und eine Wiederbelebung in Grim HEX bedeutet, anstatt gefangen genommen zu werden? Die narrativen M\u00f6glichkeiten sind endlos, also gibt es wahrscheinlich keine signifikanten kulturellen Ver\u00e4nderungen, die man jetzt schon benennen k\u00f6nnte. Sicher, manche Menschen werden aggressiver und entmenschlichen das Leben, weil sie sich einfach regenerieren k\u00f6nnen, aber es gibt auch einige zutiefst humanistische Bereiche, f\u00fcr die uns die Regenerations-Technologie \u00f6ffnet, wie in diesem Far From Home.\n\nWas die Ver\u00e4nderungen beim Milit\u00e4r angeht, so ist es ein Segen, dass die Soldaten nicht dauerhaft verloren gehen, aber es ist auch in vielerlei Hinsicht kostspielig. Die Soldaten werden sich mit Narben und potenziellen psychischen Traumata regenerieren, die ihre Effektivit\u00e4t beeintr\u00e4chtigen k\u00f6nnen. Verr\u00fcckte, unvorsichtige Taktiken w\u00e4ren ebenfalls kostspielig, wenn man die Kosten f\u00fcr medizinische Einrichtungen und Rehabilitationsma\u00dfnahmen sowie die Zerst\u00f6rung wichtiger Ausr\u00fcstung wie Schiffe und Waffen bedenkt.\n\nWie die anderen au\u00dferirdischen Spezies \u00fcber diese Technologie denken, werden wir im weiteren Verlauf erforschen. Die Xi'an und die Banu haben selbst keine \u00e4hnliche Technologie entwickelt und sind daher auf die Menschen angewiesen. Ob sie sie nutzen oder nicht und wie sie dar\u00fcber denken, bleibt abzuwarten. Das ist ein interessantes und fruchtbares Gebiet, das man in Zukunft erforschen kann, denn es bietet einen guten Einblick in die Sichtweise beider Arten auf den Tod.\n\nWarum wird Imperator Addison die Regeneration angerechnet?\nFrage: Warum steht im \"Loremakers Guide To Regeneration\" Imperator Addison im Jahr 2949? Addison wurde erst 2951 zum Imperator. Gab es eine angedeutete Zeitspanne zwischen den beiden S\u00e4tzen?\n\nAntwort: Ja, die Regenerationstechnologie befand sich bereits vor der Wahl von Imperator Addison in der Entwicklung, aber sie dr\u00e4ngte auf eine schnelle Verbreitung im ganzen Imperium, indem sie Billionen f\u00fcr die Verbreitung der Technologie bereitstellte und die Blaupausen f\u00fcr die Ibrahim-Sph\u00e4re freigab, damit jeder Hersteller sie produzieren konnte. Ohne Imperator Addisons aggressiven Vorsto\u00df, die Regenerationstechnologie f\u00fcr alle zug\u00e4nglich zu machen, w\u00e4re sie vielleicht nur dem Milit\u00e4r und\/oder den exklusivsten medizinischen Einrichtungen des Reiches vorbehalten geblieben.\n\nWie \"tief\" ist ArcCorp?\nFrage: Ein g\u00e4ngiger Science-Fiction-Tropen mit \u00d6kumenopolis-Planeten sind stapelweise Bauten, bei denen die Bev\u00f6lkerung in den unteren Ebenen vielleicht nie in ihrem Leben den nat\u00fcrlichen Himmel sieht und nur die Wohlhabendsten in den oberen Ebenen leben. ArcCorp hat bereits ein gewisses Ma\u00df an vertikaler Bebauung, werden die Bewohner also durch weitere Bauten \u00fcber ihnen \"nach unten\" gedr\u00fcckt? Haben die meisten Bewohner und Arbeiter auf ArcCorp noch Zugang zum Himmel?\n\nNebenbei bemerkt: Gibt es in den Commlink-Beitr\u00e4gen zu Fiktion und Geschichte einen besonderen Fokus auf ArcCorp?\n\nAntwort: In bestimmten Gebieten von ArcCorp gibt es zwar Wolkenkratzer, die die Sonne davon abhalten k\u00f6nnten, die unteren Ebenen zu erreichen, aber die Menschen, die dort arbeiten und leben, w\u00e4ren nicht auf diese Gebiete beschr\u00e4nkt. Sie d\u00fcrfen an Orte wie Area18 reisen, an denen sie die Sonne genie\u00dfen k\u00f6nnen. Restriktive Arbeitsbedingungen sind eher Hurstons Sache. ArcCorp verpachtet einen gro\u00dfen Teil des Planeten an andere Unternehmen f\u00fcr B\u00fcros und Produktionsst\u00e4tten. Es w\u00e4re also von finanziellem Vorteil, wenn diese Orte attraktiv w\u00e4ren und nat\u00fcrliches Licht h\u00e4tten.\n\nEs gibt eine ganze Reihe von \u00dcberlieferungen \u00fcber ArcCorp. Hier sind ein paar Artikel, in denen der Planet eine wichtige Rolle spielt:\n\nPortfolio: ArcCorp - Ein Unternehmensprofil, in dem es darum geht, wie sie in den Besitz des Planeten gekommen sind.\n\nThe Observist: Area18, ArcCorp, Stanton - Leitfaden f\u00fcr die Landezone der Area18.\n\nIO-North Tower - Profil eines der riesigen Wolkenkratzer in der Area18.\n\nThe Shakedown - Kurzgeschichte, die auf ArcCorp spielt.\n\nZweck und Technik der Hydrogel-Injektion\nFrage: In der Kurzgeschichte Sojourner Travelogue wird erw\u00e4hnt, dass Captain Ezura Hydrogel injiziert wurde, als er \"krank aussah\". Als Medizintechniker erregte dieser Satz meine Aufmerksamkeit. Was ist die Idee hinter einer Hydrogel-Injektion?\n\nHydrogel ist heute ein biokompatibles Material mit vielen Versprechungen, zu denen offenbar auch die Idee der Injektionen geh\u00f6rt [1,2]. Andere Anwendungen sind z. B. Ger\u00fcste (z. B. zum Aufbringen auf eine Wunde au\u00dferhalb oder innerhalb des K\u00f6rpers), die kontinuierlich Medikamente an das verletzte Gewebe abgeben und sich nach der Heilung m\u00f6glicherweise selbst aufl\u00f6sen\/entfernen.\n\nWie wird Hydrogel in Star Citizen im Zusammenhang mit Injektionen verwendet und welche technische Idee steckt dahinter? Sind MedPens vielleicht auch eine Art Hydrogel? Werden Hydrogele mit dem Ziel injiziert, in die Blutbahn zu gelangen? Ich bezweifle, dass eine Injektion in den Blutkreislauf eine gute Idee w\u00e4re. Man w\u00fcrde es eher an einer stabilen Stelle injizieren, von der aus potenzielle Medikamente in den Blutkreislauf gelangen k\u00f6nnen. Ich nehme jedoch an, dass es viel Raum f\u00fcr Hypothesen \u00fcber medizinische Anwendungen und Technologien gibt. Ich w\u00fcrde mich freuen, wenn du dieses Thema weiter ausarbeitest.\n\nAntwort: Die Informationen und Ideen \u00fcber Hydrogel, die du angesprochen hast, sind super interessant. Man kann sich nur vorstellen, welche medizinischen Fortschritte die Injektion von Hydrogel in den K\u00f6rper bringen k\u00f6nnte, um kontinuierlich Medikamente zu verabreichen, die Gewebebildung zu unterst\u00fctzen und vieles mehr. W\u00e4hrend diese potenziellen Anwendungen in der realen Welt unglaublich sind, ist das im Sojourner-Reisebericht erw\u00e4hnte Hydrogel eigentlich ein Hydratationsgel. Die Sojourner-Besatzung gab Captain Ezura also Fl\u00fcssigkeit, um den Verlust zu ersetzen, und brachte ihn ins Bett. In Anbetracht der Verwirrung, die diese Technologie derzeit stiftet, w\u00e4re \"Hydrogel\" vielleicht der bessere Ausdruck f\u00fcr uns.\n\nBeim ersten Durchlauf der Heilungstechnologie haben wir auch eine Reihe von Medikamenten entwickelt, die man im Supermarkt kaufen kann. So wirst du Hydro-Gel vielleicht eines Tages in einer \u00f6rtlichen Kel-To oder Krankenhausapotheke finden. Die daf\u00fcr geschaffene Marke ist Deutrioxat, das als orales Hydro-Gel beschrieben und als extrem konzentrierter Wasserersatz vermarktet wird.\n\nPyro System Vegetation\nFrage: Wenn das Pyro-System als \"ein trostloses, lebloses Sternensystem, das durch eine lang anhaltende Nova-Phase verkr\u00fcppelt wurde\" beschrieben wird, wie kommt es dann, dass es auf 5 von 6 Planeten B\u00e4ume und\/oder Vegetation gibt? Es w\u00e4re seltsam, wenn es in allen Sternensystemen Leben, Wasser und Vegetation g\u00e4be, weil das im Universum so selten ist.\n\nAntwort: Bei der Auswahl der Schaupl\u00e4tze bem\u00fchen wir uns um ein Gleichgewicht zwischen Realismus und einer Umgebung, die auch Spielm\u00f6glichkeiten bietet. Manchmal geht es mehr um die \"Regel des Coolen\" oder einfach darum, den Spielern eine interessantere und visuell ansprechende Umgebung zu bieten. Hypothetisch k\u00f6nnten wir sagen, dass ein Teil der Vegetation nicht in Pyro heimisch ist, sondern von den Menschen im Laufe der Jahre absichtlich oder versehentlich eingeschleppt wurde und sich zuf\u00e4llig an diese Umgebung angepasst hat. Au\u00dferdem sind der Weltraum und seine Bewohner wahrscheinlich viel verr\u00fcckter, als wir es uns je vorstellen k\u00f6nnten. Es ist gut m\u00f6glich, dass es dort drau\u00dfen Lebensformen gibt, die sich den Konventionen widersetzen, die wir alle kennen. An diesen Orten ist also Platz f\u00fcr Sci-Fi-Pflanzen, die die Mystik des Ortes verst\u00e4rken und jedem System ein einzigartiges Aussehen und Gef\u00fchl verleihen.\n\nDas bedeutet nat\u00fcrlich, dass Narrative im Laufe der Zeit einige Dinge neu definieren m\u00fcssen. In diesem Fall stammt die zitierte Pyro-Beschreibung aus einem Galaktischen Leitfaden, der zu Beginn unseres Entwicklungsprozesses verfasst wurde, als wir noch nicht wussten, dass wir \u00fcber eine Technologie verf\u00fcgen w\u00fcrden, die planetenweite Landungen erm\u00f6glicht. Es wurde erwartet, dass die Spieler\/innen die meiste Zeit auf dem Planeten in bestimmten Gebieten oder Landezonen verbringen w\u00fcrden, also bestand ein Teil unserer Aufgabe darin, zu begr\u00fcnden, warum die Spieler\/innen nicht auf bestimmten Planeten nach Ressourcen suchen. Sobald Pyro im Spiel umgesetzt ist, werden wir die im Galaktischen Handbuch festgelegte Geschichte \u00fcberpr\u00fcfen und entsprechend anpassen, \u00e4hnlich wie wir es bereits f\u00fcr das Stanton-System getan haben.\n\nEntdeckt: Vanguard System\nFrage: Entdeckt: Vanguard System enth\u00e4lt Tagebucheintr\u00e4ge eines Piloten, der das Vanguard System erforscht und ein im Bau befindliches K\u00f6nigsschiff findet. Die Geschichte beginnt damit, dass der Pilot im Orion ist und in einem einzigen Sprung nach Vanguard springt. Sp\u00e4ter wird beschrieben, dass der Clan \"im Sprungpunkt zur\u00fcck nach Orion\" verschwindet. Das Problem ist, dass die Starmap nur einen Sprungpunkt zwischen Orion und Viking anzeigt. Kannst du best\u00e4tigen, um welches System es sich in der Geschichte handelt?\n\nAntwort: Danke, dass du uns auf dieses Problem aufmerksam gemacht hast. Nachdem dieser Artikel verfasst wurde, wurden einige Anpassungen an der Sternenkarte vorgenommen, daher haben wir den Artikel aktualisiert, um die aktuellen Verbindungen wiederzugeben. Da die Geschichte in Vanguard spielt, haben wir den Artikel dahingehend aktualisiert, dass Christian Meyers Reise in Elysium und nicht in Orion begann. Au\u00dferdem haben wir die Formulierung entfernt, die darauf hindeutet, dass der Vanduul-Clan nach Orion gesprungen ist, um ihr Verschwinden mysteri\u00f6ser zu machen. Wohin sie wohl gegangen sind?\n\nGef\u00e4hrliche G\u00fcter\nFrage: Ich verschicke gef\u00e4hrliche Chemikalien aus den USA ins In- und Ausland, und jeder, der schon einmal gef\u00e4hrliche G\u00fcter verschickt hat, wei\u00df, welche Anstrengungen n\u00f6tig sind, um eine Genehmigung f\u00fcr den Transport zu bekommen. Wird es \u00e4hnliche Organisationen geben, wie wir sie heute haben, die den Transport zwischen Systemen oder Planeten regeln? K\u00f6nnen wir auch damit rechnen, dass wir eine Art Lizenz brauchen, um Gefahrgut \"legal\" zu transportieren?\n\nAntwort: Derzeit k\u00f6nnen Spieler gef\u00e4hrliche G\u00fcter durch Stanton transportieren. Ich habe es selbst schon ein paar Mal versucht, nur um dann in feurigen Explosionen zu sterben, weil ich mich mit der Aussicht begn\u00fcgt habe, anstatt zum Abwurf zu eilen. Wenn man beschlie\u00dft, dass weniger verantwortungsbewusste Piloten wie ich nicht von Anfang an mit gef\u00e4hrlichen G\u00fctern handeln d\u00fcrfen, k\u00f6nnte man diese Transporte auf bestimmte R\u00e4nge innerhalb der Transportorganisationen beschr\u00e4nken, so dass es weniger darum geht, die richtigen Genehmigungen zu erhalten, sondern vielmehr darum, deine Erfahrung im Transportwesen zu beweisen, bevor man dir gef\u00e4hrliche G\u00fcter anvertraut. Auch die Trade & Development Division (TDD), die Regierungsabteilung, die den Frachtverkehr in und aus den Landezonen \u00fcberwacht, k\u00f6nnte als Vollzugsorgan eingesetzt werden. Vielleicht, um Transportunternehmen, die Gefahrgut in Landezonen bringen, in denen dies nicht erlaubt ist, einzuschr\u00e4nken oder zu verhaften. Das ist im Moment nur eine Spekulation, aber da es sich letztlich um ein Spiel handelt, w\u00e4re es Sache des Designs, zu entscheiden, ob sie die Logistik des Gefahrguttransports anpassen wollen. Es gibt diese Orgs bereits in der Geschichte, sie k\u00f6nnten also als Begr\u00fcndung f\u00fcr \u00c4nderungen am Gameplay herangezogen werden.","zh_CN":"Welcome to Loremakers: Community Questions, a series focused on answering your lore questions. We\u2019ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were slightly edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, March 1st, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.\n\nUEE \"Nails\"\nQuestion: The Jump Point portfolio on the UEE Marines mentions a drop pod called a \"nail.\" I was curious if this will ever be expanded upon, or if we will ever see something like this in game? The idea of this is SUPER intriguing for obvious reasons. I mean, seriously, who won\u2019t want to be fired from a ship in essentially a metal coffin?\n\nAnswer: \"Nails\" technology remains classified and is only used by the Marines to deploy troops swiftly into hot zones. Since the tech isn't available for commercial ships, players currently won't be able to experience such a ride. But there's always a chance you might someday be in the wrong place at the right time to see, hear, and experience such a deployment of Marines. Or you might come across \"Nails\" in-game in another unexpected way, such as in this installment of Untold Tales.\n\nYou might also come across tech similar to \u201cNails\u201d used as a tactic to overtake your ship. The Vanduul often use boarding spikes to damage then quickly deploy warriors into a ship. While the Marines were using \u201cNails\u201d prior to encountering the Vanduul, it\u2019s believed that the \u201cNails\u201d tech was upgraded after scientists and engineers examined the boarding spikes deployed against Navy ships.\n\nTevarin Predators\nQuestion: An earlier LoreMakers mentioned the Tevarin homeworld contained large, dangerous predators. Are any of these Predators still around or did they go extinct? If they\u2019re still around, what can you tell us about them? Are they a threat to Humans?\n\nAnswer: We haven't delved into details about exactly what creatures preyed upon the Tevarin. Their existence was created to explain why the Tevarin culture developed around the Rijora, a sacred warrior code, and why the species specialized in defensive technologies and tactics. Both elements essential to a species that began low on the food chain but evolved into the dominant force on their homeworld of Kaleeth (Jalan, Elysium IV).\n\nMost of these predators were probably driven to extinction as the Tevarin species evolved over the millennia, much like most of the megafauna that roamed Earth. Overhunting, ecological disturbance due to Tevarin ascendance, and other evolutionary and geological factors would've played a role in these species vanishing. Still, there's a chance some of these predators survived, though probably in reduced numbers and locations. Since Humans and Tevarin breathe similar atmospheres, the world was never terraformed and the planet's original environment remains intact. Of course, such species would've also had to survive the destruction brought upon the planet during the Tevarin Wars and other changes (increased population, agricultural production, resource extraction, etc.) that accompanied Human occupation.\n\nSo while there are no predators developed at the moment, there's enough wiggle room in the lore to make a trip into remote parts of Jalan potentially dangerous, if we determine it to be a fun addition to the world. Who knows? Maybe a species or two could've even been transported off world and taken hold elsewhere. Essentially, if the Character team creates a scary, bloodthirsty creature, having established such predators in lore gives us a built-in backstory to explain their existence.\n\nName Overlaps\nQuestion: I've noticed two names used in recent lore posts that replaced names from older ones; i.e. two characters are named as doing the same thing. Which ones should be considered canon?\n\n'Perry' of the Perry Line:\n\nHigh Naval Commander Jianna Perry\n\nNavy General Armistead Perry\n\nCostigan's Ambassador to the Xi'an who negotiated HuXa:\n\nAmbassador Yanna Coso\n\nAmbassador Jennica Awasthi\n\nAnswer: Thanks for bringing these to our attention. Often the first step when writing a new piece is researching years of published lore to see exactly what's been established and named, which becomes a task in and of itself with hundreds lore posts, Galactapedia articles, Jump Point issues, ship brochures, and more containing lore tidbits to bring the universe alive. Sometimes details like this slip through the crack, and sometimes details change due to the nature of the game being in development. We love that we have an engaged community here to help us identify such issues.\n\nRegarding these two examples, Armistead Perry is the official namesake of the Perry line, and Yanna Coso the Ambassador to the Xi'an Empire during the HuXa negotiations. We've adjusted the articles accordingly to reflect this.\n\nRegeneration\nQuestion: How has regen tech affected UEE society now that death doesn\u2019t mean the end? With the majority of society having an imprint, premature death is at least somewhat delayed.\n\nAnd how has that affected the military? Sure they\u2019re not supersoldiers or clones with endless \"lives'' but UEE forces now have a few \"tries.\" They might be more experienced and lack the fear troops formerly had, making them more risky and aggressive and... less humane as a result. Same factors might affect everyone involved in armed conflict on a regular basis, including outlaws. Does this decrease the value of life as some might assume everyone has an imprint now, so they care less about the wellbeing of others and are more prone to violence?\n\nFinally, what do the Xi'an and Banu think of such tech and can they use it?\n\nAnswer: With lots of regen questions out there, we picked this question because it hits upon several points often brought up on the forum. Some of this ground was covered in Star Citizen Live: Regeneration Elaboration, which we highly recommend watching if you\u2019re interested in the topic, but wanted to address it here too so as many people see it as possible.\n\nTo begin, it\u2019s probably too early to say exactly how regen rewriting the rules of death will affect UEE society. Making this tech revolution contemporary to the PU timeline means it\u2019s something we all get to figure out together. It will be interesting to see how, or if, people\u2019s playstyles change. Will players be more aggressive or cautious? Will outlaws be more willing to fight a bounty hunter instead of running if death means the loss of items and a regen at Grim HEX instead of capture? The Narrative possibilities are endless so there\u2019s probably no significant cultural shifts to call out right now. Sure, some people may become more aggressive and dehumanize life because folks can just regen, but there\u2019s also some deeply humanistic areas regen tech opens us up to also, as explored in this Far From Home.\n\nRegarding changes to the military, not permanently losing soldiers is definitely a boon but costly in many other ways. Soldiers will regen with scarring and potential mental trauma that may compromise their effectiveness. Crazy, careless tactics would also be costly when considering medical facilities and rehabilitation costs, plus the destruction of vital equipment like ships and weapons.\n\nFinally, how the other alien species feel about this tech is something we\u2019ll be exploring going forward. The Xi\u2019an and Banu haven\u2019t created similar tech themselves so they would be reliant on Humanity for it. Whether they use it or not, and how they feel about it, is still to be seen. This should be a fun and fertile area to explore going forward, as it provides a great window into how both species view death.\n\nWhy Is Imperator Addison Getting Credit for Regen?\nQuestion: Why does the 'Loremakers Guide To Regeneration' say Imperator Addison in 2949? Addison didn't become Imperator till 2951. Was there some implied time between the sentences?\n\nAnswer: Yes, regen tech was in development prior to the election of Imperator Addison, but she pushed for its quick adoption across the empire by allocating trillions to make the tech widespread and releasing the Ibrahim Sphere blueprints so any manufacturer could produce it. Without Imperator Addison's aggressive push to make regen tech available to all, it might've remained limited to only the military and\/or the most exclusive medical facilities in the empire.\n\nHow \"Deep\" Is ArcCorp?\nQuestion: A common sci-fi trope with ecumenopolis planets is stacks on stacks of construction where populations in lower levels might never see natural sky in their lifetime and only the most affluent live on the top levels. ArcCorp has some degree of vertical construction already, so are residents finding themselves being pushed \"lower\" by more construction above them? Do most residents and workers on ArcCorp still have access to sky?\n\nAs an aside, do any of the Commlink fiction and lore posts have a particular focus on ArcCorp?\n\nAnswer: While certain areas of ArcCorp have blocks of skyscrapers that could block the sun from reaching lower levels, people who work and live there wouldn't be restricted to those areas. They would be allowed to travel to spots, like Area18, that'd allow them to soak up the sun. Restrictive worker conditions is more Hurston's thing. ArcCorp actually leases out a lot of the planet to other businesses for offices and manufacturing facilities, so it'd be to their financial benefit if those locations are appealing and contain natural light.\n\nThere's been a fair amount of lore around ArcCorp. Here are a few pieces that prominently feature the planet:\n\nPortfolio: ArcCorp - Company profile that addresses how they came to own the planet.\n\nThe Observist: Area18, ArcCorp, Stanton - Guide to the Area18 landing zone.\n\nIO-North Tower - Profile of one of the massive skyscrapers located in Area18.\n\nThe Shakedown - Short story that takes place on ArcCorp.\n\nPurpose and Tech Behind Hydrogel Injection\nQuestion: The short story Sojourner Travelogue mentioned that Captain Ezura was injected with hydrogel when he \"looked sick\". As a medical engineer this sentence caught my attention. What is the idea behind a hydrogel injection?\n\nHydrogel today is a biocompatible material with many promises, apparently including the idea of injections already today [1,2]. Other applications include for example scaffolds (e.g. application to a wound either outside or inside of the body) with ideas of continuously delivering drugs\/medication towards the wounded tissue and potentially dissolving\/removing itself once healing is done.\n\nHow is hydrogel used in Star Citizen relating to injections and what is the technological idea behind them? Are perhaps MedPens also a kind of hydrogel? Are hydrogels injected with the goal of reaching the bloodstream? I doubt injection into the bloodstream would be a great idea. One would more likely inject it into a stable location where potentially drugs can be released into the bloodstream from it. However, I suppose there is quite some room for hypothesizing medical applications and technology. I would love to see some elaboration on this matter.\n\nAnswer: The information and ideas about hydrogel that you brought up are super interesting. Can only imagine what medical advancements could come from injecting hydrogel into the body to continuously deliver medication, aid tissue formation, and more. While those potential real world applications are incredible, the hydrogel referenced in Sojourner Travelogue is actually a hydration gel. So the Sojourner crew essentially gave Captain Ezura fluids to replace what he'd lost and put him to bed. Considering the confusion with this current tech, \"hydro-gel\" might be a better way for us to write it.\n\nWhen doing the initial pass on healing tech, we also created a number of medicines that you'd find over the counter. So you may encounter hydro-gel someday at a local Kel-To or hospital pharmacy. The brand created for it is Deutrioxate, which is described as an oral hydro-gel and marketed as an extremely concentrated water replacement.\n\nPyro System Vegetation\nQuestion: Given that the Pyro system is described as \"a desolate lifeless star system crippled by a prolonged nova phase\" how come there are trees and\/or vegetation on 5 of 6 planets? It would be weird if all star systems had life, water and vegetation because of how rare it is in the universe.\n\nAnswer: When it comes to locations we strive to balance realism with environments that also provide potential gameplay. Sometimes things swing more towards the \"rule of cool\" or simply to make a more interesting and visually arresting environment for the players to explore, so it's Narrative's job to fill in the gaps. Hypothetically, we could say some of this vegetation is not native to Pyro but was brought in by Humans over the years, either intentionally or accidentally, and happened to take to that environment. Also, there's the great conceit that space and its inhabitants are probably way weirder than we could ever imagine. There's a good chance that there are lifeforms out there that defy the conventions we're all familiar with. So there's room in these locations for sci-fi plants that'll add to the mystique of the location and help give each system a unique look and feel.\n\nOf course, this means Narrative will have to retcon stuff as we go along. In this case, the cited Pyro description is from a Galactic Guide that was written early in our development process, back before we discovered that we would have tech that would enable planet-wide landings. Players were expected to spend most of their planet-side time in specific areas or landing zones, so part of our job was to justify why people weren't scouring certain planets for resources. Once Pyro is realized in-game, we'll revisit the lore established in the Galactic Guide and adjust accordingly to match what's been developed, much like what we've already done for the Stanton system.\n\nDiscovered: Vanguard System\nQuestion: Discovered: Vanguard System features journal entries of a pilot investigating the Vanguard System and finding a Kingship under construction. The story starts off with the pilot in Orion and jumping to Vanguard in a single jump. Later on the Clan is described as disappearing \u201cinto the jump point back to Orion.\u201d Problem is the Starmap only shows a jump point between Orion and Viking. Can you confirm what system the story is depicting?\n\nAnswer: Thanks for bringing this to our attention. Several adjustments to the Starmap were made after this article was written, so we\u2019ve updated the article to reflect the current connections. Since the story occurs in Vanguard, we've updated the article to reflect that Christian Meyer's journey began in Elysium instead of Orion. We\u2019ve also removed the language suggesting the Vanduul clan jumped into Orion and made their disappearance more mysterious. Wonder where they went?\n\nDangerous Goods\nQuestion: So I ship hazardous chemicals both domestically and internationally out of the US, and anyone who has shipped dangerous goods knows about the efforts needed to get permission to actually ship them. Will there be any lore based organizations similar to what we have today that work to regulate it intersystem or interplanetary? Also can we expect the need for some form of license to \"legally\" ship dangerous goods?\n\nAnswer: Currently, players can haul hazardous cargo across Stanton. I've attempted it a few times myself only to die in fiery explosions after rubbernecking exquisite vistas instead of rushing to the drop. If it's decided that less responsible pilots, like myself, shouldn't get their hands on such dangerous cargo out of the gate, those hauls could potentially be gated behind rep tiers within hauling organizations, so it'd be less about earning the right permits and more about proving your hauling expertise before being trusted with hazardous cargo. Also, the Trade & Development Division (TDD), the government division that oversees cargo coming and going from landing zones, could potentially be used in an enforcement capacity. Maybe to restrict or arrest haulers bringing hazard cargo into landing zones where it's not allowed. This is only speculation at the moment, but since this is ultimately gameplay, it would be up for design to decide whether they wanted to adjust the logistics of hauling hazardous materials. We already have these orgs in lore, so they could be used to justify changes to the gameplay."},"links_count":0,"comment_count":0,"created_at":"2021-12-08T02:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 19:35:13","valid_relations":["images","links"],"prev_id":18470,"next_id":18473}}