{"data":{"id":18476,"title":"Roadmap Roundup - December 15th, 2021","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18476-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18476","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18476","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":0,"translations":{"en_EN":"Roadmap Roundup\n12\/15\/2021 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for December 15th, 2021\nAlpha 3.16\nThis week, we'd like to give an update on the state of Alpha 3.16, and what you can expect to hit the live servers before holiday break (next week) vs. what we'll release at the beginning of the new year.\n\nStar Citizen Alpha 3.15 took longer to get out the door than we had initially planned, which has limited the amount of time we have to stabilize the 3.16 code base. For this reason, we've opted to branch from the 3.15 development stream to avoid risking overall stability (which has been the best we've had in years). Taking this approach means we'll be operating on the same code base that's currently on the live servers, while manually integrating 3.16 features (specifically those we deem low risk to integrate).\n\nIt was important for us to try and limit content moving back a full quarter to Alpha 3.17, as we're eager for you all to have refreshing and engaging content to play over the holiday break and into the early new year. For this reason, in addition to next week's release, we also plan to release a content patch (3.16.1) when we return from holiday break. This patch will include some of the content that we were unable to integrate before the holidays.\n\nRead on for more details below.\n\nRelease View\nAs mentioned in both the Roadmap Caveats and Letter From the Chairman that accompanied our new Roadmap back in 2020, features that are marked as Committed for a release window are done so with at least 90% certainty that the feature won't move. Only in extremely rare cases will something shift once put into this Committed state. Since that announcement, we have successfully marked 66 feature cards on the Roadmap as Committed, with today's Roadmap Roundup introducing 1 card (Mining Gadgets) which will need to be reverted.\n\nThe features below have successfully been integrated into the Alpha 3.16 patch, targeting next week for release to the live servers. These also come alongside improvements to the law system, atmospheric bounties, and other gameplay improvements which you can read more about here.\n\nArea 18 Hospital\n\nDying Star - Updated Map\n\nGravlev Physics Rework\n\nJumptown 2.0\n\nThe following features are now slated for the 3.16.1 content update at the start of the new year:\n\nDerelict Spaceships - Points of Interest\n\nLaser Trip Mine T0\n\nThe following features are being relocated to the 3.17 column, as they are being integrated into that branch:\n\nDNA Head Textures Update\n\nMining Gadgets\n\nProgress Tracker\nThe following deliverables have been added to the Progress Tracker:\n\nLockable Containers\nLockable Containers will add the ability for designers to lock entities with either physical or electronic locks, which can be opened with a key or forced open via cutting, destroying, or hacking the lock. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\nFPS Devices T1\nWhile throwable and consumable devices already exist within Star Citizen as grenades and MedPens, further work on this system will enable us to more easily create new items with different effects when used. This includes the development of deployable devices, or items that can be carried around as part of a player loadout, equipped and deployed onto a surface. This deliverable has been added to the Weapon Feature Team's schedule.\n\nThe Vehicle Tech Team has moved from being an upstream team to a downstream team. As a reminder, this means the team is in a more reactive role and plans only one quarter ahead, rather than four. This team is keeping their current schedule through Q1, but some of their longer-term deliverables are coming off the Progress Tracker until we approach that time frame next year. For this reason, the following deliverables are being removed from the Progress Tracker temporarily:\n\nMultiGrid SDF - Capital Ship Destruction\n\nCockpit Button Animations\n\nThat's all for this week! This is also our last Roadmap Roundup of the year! Our next Roadmap Update is slated for January 26th, 2022.\nJoin the discussion on Spectrum.","de_DE":"Roadmap-Roundup\n15.12.2021 - 1:00 UHR\n\nEinen sch\u00f6nen Mittwoch w\u00fcnsche ich Ihnen!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 15. Dezember 2021\nAlpha 3.16\nDiese Woche m\u00f6chten wir Ihnen ein Update \u00fcber den Stand der Alpha 3.16 geben und dar\u00fcber, was Sie vor den Feiertagen (n\u00e4chste Woche) auf den Live-Servern erwarten k\u00f6nnen und was wir zu Beginn des neuen Jahres ver\u00f6ffentlichen werden.\n\nDie Ver\u00f6ffentlichung von Star Citizen Alpha 3.15 hat l\u00e4nger gedauert als urspr\u00fcnglich geplant, so dass wir nur wenig Zeit hatten, um die Codebasis von 3.16 zu stabilisieren. Aus diesem Grund haben wir uns entschieden, von der Entwicklung von 3.15 abzuzweigen, um die Gesamtstabilit\u00e4t (die so gut ist wie seit Jahren nicht mehr) nicht zu gef\u00e4hrden. Diese Vorgehensweise bedeutet, dass wir auf der gleichen Codebasis arbeiten, die sich derzeit auf den Live-Servern befindet, w\u00e4hrend wir die 3.16-Funktionen manuell integrieren (insbesondere diejenigen, deren Integration wir als risikoarm erachten).\n\nF\u00fcr uns war es wichtig, die Verschiebung der Inhalte um ein ganzes Quartal auf Alpha 3.17 zu begrenzen, denn wir m\u00f6chten, dass Sie alle \u00fcber die Feiertage und zu Beginn des neuen Jahres erfrischende und interessante Inhalte zum Spielen haben. Aus diesem Grund planen wir neben der Ver\u00f6ffentlichung in der n\u00e4chsten Woche auch die Ver\u00f6ffentlichung eines Inhaltspatches (3.16.1), wenn wir aus der Feiertagspause zur\u00fcckkehren. Dieser Patch wird einige der Inhalte enthalten, die wir vor den Feiertagen nicht mehr integrieren konnten.\n\nWeitere Details finden Sie weiter unten.\n\nAnsicht der Ver\u00f6ffentlichung\nWie bereits in den Roadmap Caveats und im Brief des Vorstandsvorsitzenden erw\u00e4hnt, die unsere neue Roadmap im Jahr 2020 begleiteten, werden Features, die f\u00fcr ein Release-Fenster als Committed markiert sind, mit mindestens 90%iger Sicherheit als unver\u00e4nderlich eingestuft. Nur in extrem seltenen F\u00e4llen wird sich etwas verschieben, wenn es erst einmal in diesen Committed-Status versetzt wurde. Seit dieser Ank\u00fcndigung haben wir 66 Feature-Karten auf der Roadmap erfolgreich als Committed markiert, wobei das heutige Roadmap Roundup 1 Karte (Mining Gadgets) vorstellt, die r\u00fcckg\u00e4ngig gemacht werden muss.\n\nDie unten aufgef\u00fchrten Funktionen wurden erfolgreich in den Alpha 3.16 Patch integriert, der n\u00e4chste Woche auf die Live-Server aufgespielt werden soll. Hinzu kommen Verbesserungen des Rechtssystems, atmosph\u00e4rische Kopfgelder und weitere Verbesserungen des Gameplays, \u00fcber die Sie hier mehr erfahren k\u00f6nnen.\n\nArea 18 Krankenhaus\n\nDying Star - Aktualisierte Karte\n\n\u00dcberarbeitung der Gravlev-Physik\n\nJumptown 2.0\n\nDie folgenden Funktionen sind nun f\u00fcr das Inhaltsupdate 3.16.1 zu Beginn des neuen Jahres vorgesehen:\n\nVerlassene Raumschiffe - Punkte von Interesse\n\nLaser Trip Mine T0\n\nDie folgenden Features werden in die Spalte 3.17 verschoben, da sie in diesen Zweig integriert werden:\n\nDNA Kopf Texturen Update\n\nBergbau-Gadgets\n\nFortschrittsanzeiger\nDie folgenden Ergebnisse wurden dem Progress Tracker hinzugef\u00fcgt:\n\nAbschlie\u00dfbare Container\nVerschlie\u00dfbare Container werden den Designern die M\u00f6glichkeit geben, Objekte mit physischen oder elektronischen Schl\u00f6ssern zu verschlie\u00dfen, die mit einem Schl\u00fcssel ge\u00f6ffnet oder durch Zerschneiden, Zerst\u00f6ren oder Hacken des Schlosses aufgebrochen werden k\u00f6nnen. Dieses Projekt wurde in den Zeitplan des EU PU Gameplay Feature Teams aufgenommen.\n\nFPS-Ger\u00e4te T1\nWurf- und Verbrauchsgegenst\u00e4nde gibt es in Star Citizen bereits in Form von Granaten und MedPens. Die weitere Arbeit an diesem System wird uns in die Lage versetzen, neue Gegenst\u00e4nde mit unterschiedlichen Effekten bei der Verwendung zu erstellen. Dazu geh\u00f6rt auch die Entwicklung einsatzf\u00e4higer Ger\u00e4te oder Gegenst\u00e4nde, die als Teil der Ausr\u00fcstung eines Spielers mitgef\u00fchrt, ausger\u00fcstet und auf einer Oberfl\u00e4che eingesetzt werden k\u00f6nnen. Dieses Projekt wurde in den Zeitplan des Weapon Feature Teams aufgenommen.\n\nDas Vehicle Tech Team ist von einem Upstream-Team zu einem Downstream-Team geworden. Zur Erinnerung: Das bedeutet, dass das Team eine reaktivere Rolle einnimmt und nur ein Quartal im Voraus plant, statt vier. Das Team beh\u00e4lt seinen aktuellen Zeitplan bis zum 1. Quartal bei, aber einige der l\u00e4ngerfristigen Ergebnisse werden aus dem Progress Tracker gestrichen, bis wir uns diesem Zeitrahmen im n\u00e4chsten Jahr n\u00e4hern. Aus diesem Grund werden die folgenden Aufgaben vor\u00fcbergehend aus dem Progress Tracker entfernt:\n\nMultiGrid SDF - Zerst\u00f6rung von Gro\u00dfkampfschiffen\n\nAnimationen f\u00fcr Cockpit-Tasten\n\nDas war's f\u00fcr diese Woche! Dies ist auch unser letztes Roadmap Roundup in diesem Jahr! Unser n\u00e4chstes Roadmap-Update ist f\u00fcr den 26. Januar 2022 geplant.\nNehmen Sie an der Diskussion auf Spectrum teil.","zh_CN":"Roadmap Roundup\n12\/15\/2021 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for December 15th, 2021\nAlpha 3.16\nThis week, we'd like to give an update on the state of Alpha 3.16, and what you can expect to hit the live servers before holiday break (next week) vs. what we'll release at the beginning of the new year.\n\nStar Citizen Alpha 3.15 took longer to get out the door than we had initially planned, which has limited the amount of time we have to stabilize the 3.16 code base. For this reason, we've opted to branch from the 3.15 development stream to avoid risking overall stability (which has been the best we've had in years). Taking this approach means we'll be operating on the same code base that's currently on the live servers, while manually integrating 3.16 features (specifically those we deem low risk to integrate).\n\nIt was important for us to try and limit content moving back a full quarter to Alpha 3.17, as we're eager for you all to have refreshing and engaging content to play over the holiday break and into the early new year. For this reason, in addition to next week's release, we also plan to release a content patch (3.16.1) when we return from holiday break. This patch will include some of the content that we were unable to integrate before the holidays.\n\nRead on for more details below.\n\nRelease View\nAs mentioned in both the Roadmap Caveats and Letter From the Chairman that accompanied our new Roadmap back in 2020, features that are marked as Committed for a release window are done so with at least 90% certainty that the feature won't move. Only in extremely rare cases will something shift once put into this Committed state. Since that announcement, we have successfully marked 66 feature cards on the Roadmap as Committed, with today's Roadmap Roundup introducing 1 card (Mining Gadgets) which will need to be reverted.\n\nThe features below have successfully been integrated into the Alpha 3.16 patch, targeting next week for release to the live servers. These also come alongside improvements to the law system, atmospheric bounties, and other gameplay improvements which you can read more about here.\n\nArea 18 Hospital\n\nDying Star - Updated Map\n\nGravlev Physics Rework\n\nJumptown 2.0\n\nThe following features are now slated for the 3.16.1 content update at the start of the new year:\n\nDerelict Spaceships - Points of Interest\n\nLaser Trip Mine T0\n\nThe following features are being relocated to the 3.17 column, as they are being integrated into that branch:\n\nDNA Head Textures Update\n\nMining Gadgets\n\nProgress Tracker\nThe following deliverables have been added to the Progress Tracker:\n\nLockable Containers\nLockable Containers will add the ability for designers to lock entities with either physical or electronic locks, which can be opened with a key or forced open via cutting, destroying, or hacking the lock. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\nFPS Devices T1\nWhile throwable and consumable devices already exist within Star Citizen as grenades and MedPens, further work on this system will enable us to more easily create new items with different effects when used. This includes the development of deployable devices, or items that can be carried around as part of a player loadout, equipped and deployed onto a surface. This deliverable has been added to the Weapon Feature Team's schedule.\n\nThe Vehicle Tech Team has moved from being an upstream team to a downstream team. As a reminder, this means the team is in a more reactive role and plans only one quarter ahead, rather than four. This team is keeping their current schedule through Q1, but some of their longer-term deliverables are coming off the Progress Tracker until we approach that time frame next year. For this reason, the following deliverables are being removed from the Progress Tracker temporarily:\n\nMultiGrid SDF - Capital Ship Destruction\n\nCockpit Button Animations\n\nThat's all for this week! This is also our last Roadmap Roundup of the year! Our next Roadmap Update is slated for January 26th, 2022.\nJoin the discussion on Spectrum."},"links_count":0,"comment_count":0,"created_at":"2021-12-15T23:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-08 03:11:17","valid_relations":["images","links"],"prev_id":18474,"next_id":18477}}