{"data":{"id":18556,"title":"Roadmap Roundup - February 16th, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18556-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18556","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18556","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n02\/16\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for February 16th, 2022\nAlongside the Roadmap update this week, we've put together a comprehensive companion guide to both Progress Tracker and Release View. This is an evergreen page that we'll link on every Roadmap Roundup from now on as a reference, and will continue to add and improve it as needed. If there's any roadmap-related features you'd like to see elaborated on in this guide, please let us know in the comments of this week's Roundup Spectrum thread. Check out the guide here!\n\nRelease View\nSalvage - Hull Stripping\nAs mentioned on this episode of Star Citizen Live, the initial release of Salvage will include hull stripping and repair by hand using FPS tools, as well as hull stripping using the upcoming Drake Vulture. For clarity, the Salvage T0 card's name and description has been updated to reflect this.\n\nThe following deliverables have passed their final review for Alpha 3.17. Therefore we are updating these cards to Committed and changing their color to blue:\n\nMining Gadgets\n\nShip to Ship Refueling\n\nSelling Items to Shops\n\nLorville Hospital: Maria Pure of Heart\n\nCoffee Shop Vendor\n\nDNA Head Textures Update\n\nThe following deliverable has been added to the Alpha 3.17 release window:\n\nSpace Station Clinics: Variations\nAdditional modules to add variety to existing space clinics, and additional layouts so that every space station in Stanton will have a unique layout.\n\nProgress Tracker\nWith this week's update, we're updating the remainder of the downstream teams to Q1 2022, as well as updating upstream's schedule through the rest of the year.\n\nThe following deliverables are being added to Progress Tracker:\n\n\nZone Handling\nImplementing backend solutions to help designers easily define which zone an object should be spawned in, to be merged into all existing tools and workflows, with an initial focus on cinematic tools. This deliverable has been added to the Editor Team's schedule.\n\n\nEntity Properties Plugin\nImproving entity property handling to easily adjust properties for multiple entities at the same time, decreasing iteration time for designers. This is a major upgrade to the old way of handling the entity properties, which was pretty limited and hard to extend. This deliverable has been added to the Editor Team's schedule.\n\n\nDistortion Propagation\nFurther work on this damage type to allow correct propagation into systems. This makes the location of impact much more important, as powered items closer to the impact will begin to suffer more severely. This will fulfil the original vision we had for the distortion weapons we already have in-game, and those we have planned for the future. This deliverable has been added to the Weapon Feature Team's schedule.\n\n\nPhysics - Ropes Simulation\nExtend the simulation algorithm of ropes to support ropes interacting with pulleys, and improve general stability to enable the development of new gameplay mechanics. This deliverable has been added to the Physics Team's schedule.\n\n\nUnderground Facilities\nAdding new underground facilities to the game. Traversable areas offering gameplay opportunities in corporate industrial environments. This deliverable has been added to the Location Concept Art Team's schedule.\n\n\nSatellites - Points of Interest\nPopulate the game universe with explorable satellite locations that serve as points of interest for players. This deliverable has been added to the Location Concept Art Team's schedule.\n\n\nLorville Cityscape\nRework the Lorville skyline to better fit the scale of the city and its distinctive buildings. This deliverable has been added to the Location Concept Art Team's schedule.\n\n\nRoom Depressurization\nCreating the ability for players to increase or decrease the atmospheric pressure in a defined\/closed room. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\n\nCave Archetypes\nExpanding the experience of traversing caves by creating more variety and developing new challenges. The setup of the caves will also make them more efficient for use in the creation of future caves. This deliverable has been added to the Planet Content Team's schedule.\n\n\nTumbril Ranger\nBuilding, implementing, and balancing Tumbril Landsystems' two-wheeled bike, the Ranger, as a game-ready vehicle. This deliverable has been added to the US Vehicle Content and Vehicle Experience Teams' schedules.\n\n\nRSI Apollo\nBuilding, implementing, and balancing RSI's medical craft, the Apollo, as a game-ready vehicle. This deliverable has been added to the US Vehicle Content Team's schedule.\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n02\/16\/2022 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 16. Februar 2022\nZusammen mit dem Roadmap-Update dieser Woche haben wir einen umfassenden Leitfaden f\u00fcr den Progress Tracker und die Release-Ansicht zusammengestellt. Dies ist eine immergr\u00fcne Seite, die wir von nun an bei jedem Roadmap-Roundup als Referenz verlinken werden und die wir bei Bedarf weiter erg\u00e4nzen und verbessern werden. Wenn es Funktionen gibt, die Sie in diesem Leitfaden n\u00e4her erl\u00e4utert sehen m\u00f6chten, lassen Sie es uns bitte in den Kommentaren des Roundup-Spectrum-Threads dieser Woche wissen. Sehen Sie sich den Leitfaden hier an!\n\nRelease-Ansicht\nBergung - Abwracken der H\u00fclle\nWie in dieser Folge von Star Citizen Live erw\u00e4hnt, wird die erste Version von Salvage das Abziehen und Reparieren des Rumpfes von Hand mit FPS-Tools sowie das Abziehen des Rumpfes mit dem kommenden Drake Vulture beinhalten. Aus Gr\u00fcnden der Klarheit wurden der Name und die Beschreibung der Karte Salvage T0 aktualisiert, um dies widerzuspiegeln.\n\nDie folgenden Produkte haben die endg\u00fcltige Pr\u00fcfung f\u00fcr Alpha 3.17 bestanden. Daher aktualisieren wir diese Karten auf Committed und \u00e4ndern ihre Farbe in Blau:\n\nBergbau-Gadgets\n\nSchiff zu Schiff Betankung\n\nVerkaufen von Gegenst\u00e4nden an Gesch\u00e4fte\n\nLorville Krankenhaus: Maria mit reinem Herzen\n\nKaffeehaus-Verk\u00e4uferin\n\nDNA Kopf Texturen Update\n\nDie folgende Lieferung wurde dem Release-Fenster der Alpha 3.17 hinzugef\u00fcgt:\n\nKliniken der Raumstation: Variationen\nZus\u00e4tzliche Module, um die bestehenden Raumkliniken abwechslungsreicher zu gestalten, und zus\u00e4tzliche Layouts, damit jede Raumstation in Stanton ein einzigartiges Layout hat.\n\nFortschrittstracker\nMit dem Update dieser Woche aktualisieren wir die verbleibenden Downstream-Teams bis zum 1. Quartal 2022 sowie den Zeitplan der Upstream-Teams f\u00fcr den Rest des Jahres.\n\nDie folgenden Leistungen werden dem Progress Tracker hinzugef\u00fcgt:\n\n\nHandhabung von Zonen\nImplementierung von Backend-L\u00f6sungen, die es Designern erleichtern, zu definieren, in welcher Zone ein Objekt gespawnt werden soll. Diese L\u00f6sungen sollen in alle bestehenden Tools und Arbeitsabl\u00e4ufe integriert werden, wobei der Schwerpunkt zun\u00e4chst auf den Cinematic-Tools liegt. Diese Aufgabe wurde in den Zeitplan des Editor-Teams aufgenommen.\n\n\nEntity-Eigenschaften-Plugin\nVerbesserung der Handhabung von Entit\u00e4tseigenschaften, um Eigenschaften f\u00fcr mehrere Entit\u00e4ten gleichzeitig anzupassen und so die Iterationszeit f\u00fcr Designer zu verringern. Dies ist ein wichtiger Fortschritt gegen\u00fcber der alten Handhabung der Entity-Eigenschaften, die ziemlich begrenzt und schwer zu erweitern war. Dieses Projekt wurde in den Zeitplan des Editor-Teams aufgenommen.\n\n\nAusbreitung von Verzerrungen\nWeitere Arbeit an diesem Schadenstyp, um eine korrekte Ausbreitung in Systemen zu erm\u00f6glichen. Dadurch wird der Ort des Aufpralls viel wichtiger, da angetriebene Gegenst\u00e4nde, die sich n\u00e4her am Aufprall befinden, st\u00e4rker leiden werden. Damit wird die urspr\u00fcngliche Vision erf\u00fcllt, die wir f\u00fcr die Verzerrungswaffen hatten, die wir bereits im Spiel haben, und die wir f\u00fcr die Zukunft geplant haben. Dieses Projekt wurde in den Zeitplan des Weapon Feature Teams aufgenommen.\n\n\nPhysik - Simulation von Seilen\nErweitern Sie den Simulationsalgorithmus f\u00fcr Seile, um Seile zu unterst\u00fctzen, die mit Umlenkrollen interagieren, und verbessern Sie die allgemeine Stabilit\u00e4t, um die Entwicklung neuer Spielmechaniken zu erm\u00f6glichen. Diese Aufgabe wurde dem Zeitplan des Physik-Teams hinzugef\u00fcgt.\n\n\nUnterirdische Einrichtungen\nHinzuf\u00fcgen neuer unterirdischer Einrichtungen zum Spiel. Durchquerbare Bereiche, die Spielm\u00f6glichkeiten in industriellen Umgebungen bieten. Dieses Projekt wurde in den Zeitplan des Location Concept Art Teams aufgenommen.\n\n\nSatelliten - Punkte von Interesse\nBev\u00f6lkern Sie das Spieluniversum mit erkundbaren Satellitenstandorten, die als Points of Interest f\u00fcr die Spieler dienen. Diese Aufgabe wurde in den Zeitplan des Location Concept Art Teams aufgenommen.\n\n\nStadtbild von Lorville\n\u00dcberarbeiten Sie die Skyline von Lorville, damit sie besser zum Ma\u00dfstab der Stadt und ihrer charakteristischen Geb\u00e4ude passt. Diese Aufgabe wurde in den Zeitplan des Location Concept Art Teams aufgenommen.\n\n\nDruckabfall im Raum\nSchaffung der M\u00f6glichkeit f\u00fcr Spieler, den atmosph\u00e4rischen Druck in einem bestimmten\/geschlossenen Raum zu erh\u00f6hen oder zu senken. Dieses Projekt wurde in den Zeitplan des EU PU Gameplay Teams aufgenommen.\n\n\nH\u00f6hlen-Archetypen\nErweiterung der Erfahrung beim Durchqueren von H\u00f6hlen durch mehr Abwechslung und die Entwicklung neuer Herausforderungen. Der Aufbau der H\u00f6hlen wird sie auch effizienter machen, damit sie bei der Erstellung zuk\u00fcnftiger H\u00f6hlen verwendet werden k\u00f6nnen. Diese Aufgabe wurde in den Zeitplan des Planet Content Teams aufgenommen.\n\n\nTumbril-Waldl\u00e4ufer\nBau, Implementierung und Balancierung des zweir\u00e4drigen Motorrads von Tumbril Landsystems, dem Ranger, als spielf\u00e4higes Fahrzeug. Dieses Projekt wurde in den Zeitplan des US Vehicle Content und Vehicle Experience Teams aufgenommen.\n\n\nRSI Apollo\nBau, Implementierung und Balancierung von RSIs medizinischem Fahrzeug, dem Apollo, als spielf\u00e4higes Fahrzeug. Dieses Projekt wurde in den Zeitplan des US Vehicle Content Teams aufgenommen.\n\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n02\/16\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for February 16th, 2022\nAlongside the Roadmap update this week, we've put together a comprehensive companion guide to both Progress Tracker and Release View. This is an evergreen page that we'll link on every Roadmap Roundup from now on as a reference, and will continue to add and improve it as needed. If there's any roadmap-related features you'd like to see elaborated on in this guide, please let us know in the comments of this week's Roundup Spectrum thread. Check out the guide here!\n\nRelease View\nSalvage - Hull Stripping\nAs mentioned on this episode of Star Citizen Live, the initial release of Salvage will include hull stripping and repair by hand using FPS tools, as well as hull stripping using the upcoming Drake Vulture. For clarity, the Salvage T0 card's name and description has been updated to reflect this.\n\nThe following deliverables have passed their final review for Alpha 3.17. Therefore we are updating these cards to Committed and changing their color to blue:\n\nMining Gadgets\n\nShip to Ship Refueling\n\nSelling Items to Shops\n\nLorville Hospital: Maria Pure of Heart\n\nCoffee Shop Vendor\n\nDNA Head Textures Update\n\nThe following deliverable has been added to the Alpha 3.17 release window:\n\nSpace Station Clinics: Variations\nAdditional modules to add variety to existing space clinics, and additional layouts so that every space station in Stanton will have a unique layout.\n\nProgress Tracker\nWith this week's update, we're updating the remainder of the downstream teams to Q1 2022, as well as updating upstream's schedule through the rest of the year.\n\nThe following deliverables are being added to Progress Tracker:\n\n\nZone Handling\nImplementing backend solutions to help designers easily define which zone an object should be spawned in, to be merged into all existing tools and workflows, with an initial focus on cinematic tools. This deliverable has been added to the Editor Team's schedule.\n\n\nEntity Properties Plugin\nImproving entity property handling to easily adjust properties for multiple entities at the same time, decreasing iteration time for designers. This is a major upgrade to the old way of handling the entity properties, which was pretty limited and hard to extend. This deliverable has been added to the Editor Team's schedule.\n\n\nDistortion Propagation\nFurther work on this damage type to allow correct propagation into systems. This makes the location of impact much more important, as powered items closer to the impact will begin to suffer more severely. This will fulfil the original vision we had for the distortion weapons we already have in-game, and those we have planned for the future. This deliverable has been added to the Weapon Feature Team's schedule.\n\n\nPhysics - Ropes Simulation\nExtend the simulation algorithm of ropes to support ropes interacting with pulleys, and improve general stability to enable the development of new gameplay mechanics. This deliverable has been added to the Physics Team's schedule.\n\n\nUnderground Facilities\nAdding new underground facilities to the game. Traversable areas offering gameplay opportunities in corporate industrial environments. This deliverable has been added to the Location Concept Art Team's schedule.\n\n\nSatellites - Points of Interest\nPopulate the game universe with explorable satellite locations that serve as points of interest for players. This deliverable has been added to the Location Concept Art Team's schedule.\n\n\nLorville Cityscape\nRework the Lorville skyline to better fit the scale of the city and its distinctive buildings. This deliverable has been added to the Location Concept Art Team's schedule.\n\n\nRoom Depressurization\nCreating the ability for players to increase or decrease the atmospheric pressure in a defined\/closed room. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\n\nCave Archetypes\nExpanding the experience of traversing caves by creating more variety and developing new challenges. The setup of the caves will also make them more efficient for use in the creation of future caves. This deliverable has been added to the Planet Content Team's schedule.\n\n\nTumbril Ranger\nBuilding, implementing, and balancing Tumbril Landsystems' two-wheeled bike, the Ranger, as a game-ready vehicle. This deliverable has been added to the US Vehicle Content and Vehicle Experience Teams' schedules.\n\n\nRSI Apollo\nBuilding, implementing, and balancing RSI's medical craft, the Apollo, as a game-ready vehicle. This deliverable has been added to the US Vehicle Content Team's schedule.\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-02-16T22:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-04-26 05:25:19","valid_relations":["images","links","translations"],"prev_id":18555,"next_id":18557}}