{"data":{"id":18592,"title":"Roadmap Roundup - March 16, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18592-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18592","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18592","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n03\/16\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for March 16, 2022\n\nProgress Tracker\nSimilar to the combining of the Live Mission Content Team and the Modular location team last year to create the EU Sandbox 1 team, another change is being made and a new team is being added to the Progress Tracker. Historically, content produced by Star Citizen Location teams has been comprised of Environment Art and Level Design disciplines. This has changed as of August last year, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.\n\nWhat will be changing with this publish is the addition of Planet Content to these disciplines. The Planet Content Team is now being merged with EU Sandbox 2, which is newly added as of this publish. The Planet Content Team\u2019s data will now end in Q1 2022, but will be maintained on the roadmap as a reference. Their deliverables have also been moved over to EU Sandbox 2, and this new team has also been added under Upstream on the Roadmap Companion Guide.\n\nPlanet Tech Team\nA higher priority was placed on the continuing work on the internal tools that allow for far quicker generation of planet terrain, foliage, bodies of water, and more, mentioned in a recent Inside Star Citizen episode, in addition to the two new deliverables added below. To accommodate this, the following deliverables are being taken off of the Progress Tracker until they are properly prioritized and rescheduled for production:\n\nTerrain Snow Displacement\n\nDestructible Environments\n\nThe following deliverables have been added to the Progress Tracker:\n\nFoliage Shader\nCreating the ability to replace most current vegetation assets' materials with foliage shader versions as needed. This will both improve the general quality of foliage and vegetation, as well as allow for variation between seasons and climate conditions. This deliverable has been added to the Planet Tech Team's schedule.\n\nOcean Shader Improvements\nReworking the Ocean shader to use more physically accurate refraction and reflection with energy conservation, unifying the feature set with other water shaders, and balancing performance between orbital and close-up situations. This deliverable has been added to the Planet Tech Team's schedule.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n03\/16\/2022 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 16. M\u00e4rz 2022\n\nFortschritts-Tracker\n\u00c4hnlich wie bei der Zusammenlegung des Teams f\u00fcr Live-Missions-Inhalte und des Teams f\u00fcr modulare Schaupl\u00e4tze im letzten Jahr, um das Team EU Sandbox 1 zu bilden, wird eine weitere \u00c4nderung vorgenommen und ein neues Team zum Progress Tracker hinzugef\u00fcgt. In der Vergangenheit bestanden die von den Star Citizen Location Teams produzierten Inhalte aus den Disziplinen Environment Art und Level Design. Dies hat sich seit August letzten Jahres ge\u00e4ndert, als die Disziplin Missionsdesign sowie zus\u00e4tzliche Unterst\u00fctzung durch das Team f\u00fcr KI-Inhalte in die Pipeline der Locations aufgenommen wurden. Sie werden mit dem Leveldesign und der Kunst zusammenarbeiten, um die R\u00e4ume mit dem Gameplay von Moment zu Moment zum Leben zu erwecken.\n\nWas sich mit dieser Ver\u00f6ffentlichung \u00e4ndern wird, ist die Hinzuf\u00fcgung von Planet Content zu diesen Disziplinen. Das Team f\u00fcr Planeteninhalte wird nun mit EU Sandbox 2 zusammengelegt, das mit dieser Ver\u00f6ffentlichung neu hinzukommt. Die Daten des Planet Content Teams enden nun im 1. Quartal 2022, werden aber in der Roadmap als Referenz beibehalten. Die Ergebnisse des Teams wurden ebenfalls in die EU Sandbox 2 verschoben und dieses neue Team wurde im Roadmap Companion Guide unter Upstream hinzugef\u00fcgt.\n\nPlanet Tech Team\nZus\u00e4tzlich zu den beiden neuen Aufgaben, die unten hinzugef\u00fcgt wurden, wurde der Arbeit an den internen Werkzeugen, die eine schnellere Generierung von Terrain, Bl\u00e4ttern, Gew\u00e4ssern und mehr auf den Planeten erm\u00f6glichen, eine h\u00f6here Priorit\u00e4t einger\u00e4umt. Aus diesem Grund werden die folgenden Arbeiten aus dem Progress Tracker gestrichen, bis die Priorit\u00e4ten richtig gesetzt sind und die Produktion wieder aufgenommen werden kann:\n\nTerrain-Schnee-Verschiebung\n\nZerst\u00f6rbare Umgebungen\n\nDie folgenden Ergebnisse wurden dem Progress Tracker hinzugef\u00fcgt:\n\nLaub-Shader\nSchaffung der M\u00f6glichkeit, die Materialien der meisten aktuellen Vegetations-Assets bei Bedarf durch Laub-Shader-Versionen zu ersetzen. Dies wird sowohl die allgemeine Qualit\u00e4t des Laubes und der Vegetation verbessern, als auch Variationen zwischen den Jahreszeiten und Klimabedingungen erm\u00f6glichen. Diese Aufgabe wurde in den Zeitplan des Planet Tech Teams aufgenommen.\n\nVerbesserungen des Ozean-Shaders\n\u00dcberarbeitung des Ozean-Shaders, um physikalisch genauere Brechung und Reflexion mit Energieeinsparung zu verwenden, die Funktionen mit anderen Wasser-Shadern zu vereinheitlichen und die Leistung zwischen Orbital- und Nahsituationen auszugleichen. Diese Aufgabe wurde in den Zeitplan des Planet Tech Teams aufgenommen.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n03\/16\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for March 16, 2022\n\nProgress Tracker\nSimilar to the combining of the Live Mission Content Team and the Modular location team last year to create the EU Sandbox 1 team, another change is being made and a new team is being added to the Progress Tracker. Historically, content produced by Star Citizen Location teams has been comprised of Environment Art and Level Design disciplines. This has changed as of August last year, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.\n\nWhat will be changing with this publish is the addition of Planet Content to these disciplines. The Planet Content Team is now being merged with EU Sandbox 2, which is newly added as of this publish. The Planet Content Team\u2019s data will now end in Q1 2022, but will be maintained on the roadmap as a reference. Their deliverables have also been moved over to EU Sandbox 2, and this new team has also been added under Upstream on the Roadmap Companion Guide.\n\nPlanet Tech Team\nA higher priority was placed on the continuing work on the internal tools that allow for far quicker generation of planet terrain, foliage, bodies of water, and more, mentioned in a recent Inside Star Citizen episode, in addition to the two new deliverables added below. To accommodate this, the following deliverables are being taken off of the Progress Tracker until they are properly prioritized and rescheduled for production:\n\nTerrain Snow Displacement\n\nDestructible Environments\n\nThe following deliverables have been added to the Progress Tracker:\n\nFoliage Shader\nCreating the ability to replace most current vegetation assets' materials with foliage shader versions as needed. This will both improve the general quality of foliage and vegetation, as well as allow for variation between seasons and climate conditions. This deliverable has been added to the Planet Tech Team's schedule.\n\nOcean Shader Improvements\nReworking the Ocean shader to use more physically accurate refraction and reflection with energy conservation, unifying the feature set with other water shaders, and balancing performance between orbital and close-up situations. This deliverable has been added to the Planet Tech Team's schedule.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-03-16T23:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-05-07 19:29:11","valid_relations":["images","links"],"prev_id":18591,"next_id":18593}}