{"data":{"id":18635,"title":"Q&A: MISC Expanse","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18635-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18635","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18635","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[],"images_count":7,"translations":{"en_EN":"MISC Expanse Q&A\nFollowing the concept release of the MISC Expanse, we took your community-voted questions to our designers to provide you with more information on the recently unveiled refinery ship.\n\nWhat are the benefits of using a refinery ship compared to a station-based refinery?\nThe most obvious benefit is that you have the refinery on site, meaning you won\u2019t have to take long trips to a station all the time. Another benefit is that the on-ship refining process is planned to take less time than in a station since you will be in full control of the process. You\u2019ll also be unaffected by the refinery station\u2019s occupation level when it\u2019s being used by other players.\n\nUltimately, we\u2019d love players to come together to form industrial fleets with mining, refinery, salvage, and transportation ships protected by fighters and gunships.\n\nHow long will refining take using the Expanse compared to a station-based refinery?\nThe aim is for it to be a relatively fast, skill-based process. If you know the material that you want to refine and you know how to properly process it, you should be much faster than the big refineries. Also, you\u2019ll be refining much smaller quantities (globally speaking) per job than a station-based refinery would.\n\nWill the Expanse have safe storage for volatile ore? For example, if I put raw Quantanium into the Expanse, will the time-to-destruction halt?\nNo. The Expanse doesn\u2019t currently have safe material storage, so volatility will not be bypassed by storing it on board. However, it should halt when the refining process begins.\n\nWill there be a minigame for refining like we have for the other professions? If so, can you share any details?\nWe don\u2019t call it a minigame, since the mechanic will be a little more complex than that, but we have a general idea of what we\u2019d like the player-driven refining process to look like. This isn\u2019t final and is subject to change, but currently the idea is:\n\nFirst, you\u2019ll pull in the refinery sack from the delivery\/mining ship with the tractor beam and attach it to the \u201cintake socket\u201d of your Expanse. Then, you\u2019ll analyze the materials. Based on the findings, you must decide which refining process you want to use.\n\nYou\u2019ll pick either a predefined method (with limited direct interaction) or the manual approach, which has you directly interacting with the material through interactions like grinding, melting, dissolving, and more.\n\nOur goal here is to allow you to decide on how much effort you want to put into it. So, you could take the \u201ceasy\u201d way and pick a well-known method, or you could come up with your own refining recipe.\n\nWill we be able to begin refining and then store the Expanse via ASOP terminal without interrupting the refining process?\nNo. The refining process is an active profession so you\u2019ll have to pay attention to it . It isn\u2019t decided yet, but storing the ship could halt the refining process, reset it, or lead to the materials being wasted.\n\nWhat materials can the Expanse refine?\nThe current aim is to have every raw\/unrefined material be refinable, so all minerals, gases, and metals (including scrap). We\u2019d also like it to refine gases into fuel.\n\nIs it compatible with the Argo MOLE, Greycat ROC, and Drake Vulture?\nThe Expanse is planned to refine the vast majority of output from the vehicles above. So, it shouldn\u2019t matter where the unrefined material comes from as long as the setup of the refinery matches the material\u2019s refining requirement.\n\nHowever, we\u2019re still looking into FPS mining and the Greycat ROC, as these methods output gems that might need to go through a different process than refining. But, either way, they\u2019re planned to have a purpose in crafting.\n\nWill refining require consumables (fuel, catalysts, reagents, etc.)?\nRefining will likely require some use of power, catalysts, and other reagents. We plan to have your refinery be able to craft catalysts and reagents if you have the proper materials to hand.\n\nWill the refineries require power from the ship to operate, thus increasing hydrogen fuel consumption when in use?\nYes, the refinery will be dependent on the ship\u2019s powerplant. This might even impact your ship\u2019s energy balance if you want to run high-energy processes in your reactor.\n\nWhy does the Expanse have a single small shield when most ships of this size are better protected?\nDue to the energy-intensive nature of the refinery process, the compromise was only having a single small shield to allow the ship to have full shielding while refinery processes are undertaken. However, the Expanse\u2019s current armor is above average for its size class, so the lack of a second shield won\u2019t mean it\u2019s necessarily weak.\n\nCould you explain in broad terms how the \u201csack\u201d system (where the refined material is deposited) will work?\nYou might already be familiar with the sacks from the Prospector and MOLE, where you have the storage units located at the side that fill with ore as you mine. They expand as they\u2019re filled and can be detached once full. They can then be picked up by other ships and their contents transferred for further processing.\n\nWhen the Expanse receives raw ore via a container, does it reuse the same container when delivering the refined materials? Are the Expanse\u2019s eight side saddlebags detachable?\nYes, we plan to allow players to reuse the sacks that the raw materials were brought in and refill them with refined materials. The current process is described below, though could differ upon release:\n\nA Prospector delivers you a sack of unrefined materials, which you successfully attach to your Expanse\u2019s intake socket. You can then either move the contents directly to your reactor or store it in one of the sacks on the side of the Expanse to be refined later.\n\nIf you directly refine the material, you can move the material back to the original sack via the intake socket. However, you\u2019ll first have to rinse the sack to prevent the refined materials from picking up impurities. You can also swap the sack at the intake socket for another before refining is complete.\n\nBe careful though, the intake socket has a very weak connection and will not hold the sack in place during travel.\n\nThe Expanse's saddlebags are planned to be detachable, so another ship could potentially pick them up.\n\nWhat is the total cargo capacity for refined and \u201cneeding to be refined\u201d material? Can it process 64 SCU worth of ore but also have an additional 64 SCU in its saddlebags already refined?\nLike the Prospector and MOLE, the Expanse utilizes the same folding sack design that allows a second set of pods to be stored on board in a compressed state. By default, there are 8 pods expanded (giving 64 SCU of capacity) and 8 pods compressed above them (giving an additional 64 SCU of capacity once the initial 8 pods are detached). This allows the Expanse to stay in place and offload the initial set of pods to a nearby cargo ship and continue refining a second batch.\n\nIs the Expanse able to hold raw ore \u201cin-waiting\u201d beyond the six jobs it can run at once? If so, will it automatically start new jobs in-waiting without input from the player?\nWe plan to allow you to store some amount of material directly in the reactor or in the attached sacks. However, it will not be refined until you actively start the process.\n\nIs a system being planned to allow players to charge for ore processing, like when refueling from another player\u2019s Starfarer?\nYes, we plan to have a selling\/purchasing system where players are able to sell their unrefined material to the Expanse, which will then be refined and sold on. It will also allow you to add a fee for refining.\n\nThe brochure illustration shows pod loading in zero-g via tractor beam. Will this also work on a planet where gravity is a factor?\nThat is the current plan, yes.\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"MISC Expanse Q&A\nNach der Ver\u00f6ffentlichung des Konzepts der MISC Expanse haben wir uns mit euren Fragen an unsere Designer gewandt, um euch mehr Informationen \u00fcber das k\u00fcrzlich enth\u00fcllte Raffinerieschiff zu geben.\n\nWas sind die Vorteile eines Raffinerieschiffs im Vergleich zu einer station\u00e4ren Raffinerie?\nDer offensichtlichste Vorteil ist, dass du die Raffinerie direkt vor Ort hast und nicht st\u00e4ndig lange Fahrten zu einer Station unternehmen musst. Ein weiterer Vorteil ist, dass der Raffinierungsprozess auf dem Schiff weniger Zeit in Anspruch nimmt als in einer Station, da du die volle Kontrolle \u00fcber den Prozess hast. Au\u00dferdem bist du nicht von der Belegungsstufe der Raffineriestation betroffen, wenn sie von anderen Spielern genutzt wird.\n\nLetztendlich m\u00f6chten wir, dass sich Spieler zu Industrieflotten zusammenschlie\u00dfen, die aus Bergbau-, Raffinerie-, Bergungs- und Transportschiffen bestehen und von J\u00e4gern und Kampfschiffen gesch\u00fctzt werden.\n\nWie lange dauert das Raffinieren in der Expanse im Vergleich zu einer station\u00e4ren Raffinerie?\nDas Ziel ist, dass es ein relativ schneller, skillbasierter Prozess ist. Wenn du das Material, das du raffinieren willst, kennst und wei\u00dft, wie du es richtig verarbeitest, solltest du viel schneller sein als die gro\u00dfen Raffinerien. Au\u00dferdem raffinierst du (global gesehen) viel kleinere Mengen pro Auftrag als eine Raffinerie auf einer Station.\n\nGibt es in der Expanse eine sichere Lagerung f\u00fcr fl\u00fcchtige Erze? Wenn ich zum Beispiel rohes Quantanium in die Ausdehnung lege, wird dann die Zeit bis zur Zerst\u00f6rung angehalten?\nNein. Die Expanse verf\u00fcgt derzeit nicht \u00fcber eine sichere Materiallagerung, sodass die Fl\u00fcchtigkeit nicht umgangen werden kann, wenn du es an Bord lagerst. Sie sollte jedoch anhalten, wenn der Raffinierungsprozess beginnt.\n\nWird es f\u00fcr das Raffinieren ein Minispiel geben, wie wir es f\u00fcr die anderen Berufe haben? Wenn ja, kannst du uns Details verraten?\nWir nennen es nicht Minispiel, da die Mechanik etwas komplexer sein wird, aber wir haben eine allgemeine Vorstellung davon, wie der spielergesteuerte Veredelungsprozess aussehen soll. Das ist noch nicht endg\u00fcltig und kann sich noch \u00e4ndern, aber momentan ist die Idee so:\n\nZuerst holst du den Raffineriesack mit dem Traktorstrahl aus dem Liefer-\/Bergbauschiff und schlie\u00dft ihn an den \"Ansaugstutzen\" deiner Expanse an. Dann analysierst du die Materialien. Anhand der Ergebnisse musst du entscheiden, welches Raffinationsverfahren du anwenden willst.\n\nDu w\u00e4hlst entweder eine vordefinierte Methode (mit eingeschr\u00e4nkter direkter Interaktion) oder die manuelle Methode, bei der du direkt mit dem Material interagierst, z. B. durch Mahlen, Schmelzen, Aufl\u00f6sen und mehr.\n\nUnser Ziel ist es, dass du entscheiden kannst, wie viel Aufwand du betreiben willst. Du kannst also den \"einfachen\" Weg gehen und eine bekannte Methode w\u00e4hlen oder du kannst dein eigenes Raffinationsrezept entwickeln.\n\nK\u00f6nnen wir mit dem Raffinieren beginnen und dann die Ausdehnung \u00fcber das ASOP-Terminal speichern, ohne den Raffinierungsprozess zu unterbrechen?\nNein. Der Raffinierungsprozess ist ein aktiver Beruf, du musst ihn also im Auge behalten. Es ist noch nicht entschieden, aber das Lagern des Schiffs k\u00f6nnte den Raffinierungsprozess unterbrechen, ihn zur\u00fccksetzen oder dazu f\u00fchren, dass die Materialien verschwendet werden.\n\nWelche Materialien kann die Expanse veredeln?\nDerzeit ist das Ziel, dass jedes rohe\/unraffinierte Material raffiniert werden kann, also alle Mineralien, Gase und Metalle (einschlie\u00dflich Schrott). Wir m\u00f6chten auch, dass sie Gase in Treibstoff umwandeln kann.\n\nIst sie mit der Argo MOLE, der Greycat ROC und dem Drake Vulture kompatibel?\nDie Expanse ist so geplant, dass sie den Gro\u00dfteil der Produktion der oben genannten Fahrzeuge veredelt. Es sollte also keine Rolle spielen, woher das unraffinierte Material kommt, solange die Raffinerie so eingerichtet ist, dass sie den Anforderungen des Materials entspricht.\n\nWir schauen uns jedoch noch den FPS-Bergbau und die Greycat ROC an, da diese Methoden Edelsteine produzieren, die m\u00f6glicherweise einen anderen Prozess als die Raffination durchlaufen m\u00fcssen. Aber so oder so sollen sie einen Zweck beim Crafting erf\u00fcllen.\n\nWerden f\u00fcr das Raffinieren Verbrauchsmaterialien ben\u00f6tigt (Treibstoff, Katalysatoren, Reagenzien usw.)?\nZum Raffinieren werden wahrscheinlich Energie, Katalysatoren und andere Reagenzien ben\u00f6tigt. Wir planen, dass deine Raffinerie in der Lage sein wird, Katalysatoren und Reagenzien herzustellen, wenn du die entsprechenden Materialien zur Hand hast.\n\nBen\u00f6tigen die Raffinerien f\u00fcr ihren Betrieb Energie vom Schiff, so dass der Wasserstoffverbrauch bei der Nutzung steigt?\nJa, die Raffinerie ist vom Antrieb des Schiffes abh\u00e4ngig. Das kann sich sogar auf die Energiebilanz deines Schiffes auswirken, wenn du energiereiche Prozesse in deinem Reaktor durchf\u00fchren willst.\n\nWarum hat die Expanse nur einen kleinen Schild, wenn die meisten Schiffe dieser Gr\u00f6\u00dfe besser gesch\u00fctzt sind?\nDa der Raffinerieprozess sehr energieintensiv ist, wurde als Kompromiss nur ein einziger kleiner Schild eingebaut, damit das Schiff w\u00e4hrend der Raffinerieprozesse vollst\u00e4ndig abgeschirmt ist. Die derzeitige Panzerung der Expanse ist jedoch \u00fcberdurchschnittlich gut f\u00fcr ihre Gr\u00f6\u00dfenklasse, so dass das Fehlen eines zweiten Schildes nicht unbedingt bedeutet, dass sie schwach ist.\n\nK\u00f6nntest du in groben Z\u00fcgen erkl\u00e4ren, wie das System der \"S\u00e4cke\" (in denen das veredelte Material gelagert wird) funktionieren wird?\nVielleicht kennst du die S\u00e4cke bereits aus dem Prospector und MOLE, wo du seitliche Speichereinheiten hast, die sich mit Erz f\u00fcllen, wenn du abbaust. Sie dehnen sich aus, wenn sie gef\u00fcllt werden, und k\u00f6nnen abgenommen werden, wenn sie voll sind. Sie k\u00f6nnen dann von anderen Schiffen abgeholt und ihr Inhalt zur Weiterverarbeitung transportiert werden.\n\nWenn die Expanse Roherz in einem Container erh\u00e4lt, wird dann derselbe Container wiederverwendet, wenn die veredelten Materialien geliefert werden? Sind die sechs seitlichen Satteltaschen der Expanse abnehmbar?\nJa, wir planen, den Spielern die M\u00f6glichkeit zu geben, die S\u00e4cke, in denen die Rohstoffe gebracht wurden, wiederzuverwenden und sie mit veredelten Materialien aufzuf\u00fcllen. Der aktuelle Prozess wird unten beschrieben, k\u00f6nnte sich aber bei der Ver\u00f6ffentlichung \u00e4ndern:\n\nEin Sch\u00fcrfer liefert dir einen Sack mit unraffinierten Rohstoffen, den du erfolgreich an den Ansaugstutzen deiner Expanse anbringst. Du kannst den Inhalt dann entweder direkt in deinen Reaktor bringen oder ihn in einem der S\u00e4cke an der Seite der Expanse lagern, um ihn sp\u00e4ter zu veredeln.\n\nWenn du das Material direkt veredelst, kannst du es \u00fcber den Ansaugstutzen zur\u00fcck in den urspr\u00fcnglichen Sack bringen. Allerdings musst du den Sack vorher aussp\u00fclen, damit das veredelte Material keine Verunreinigungen aufnimmt. Du kannst den Sack am Ansaugstutzen auch gegen einen anderen austauschen, bevor die Raffination abgeschlossen ist.\n\nSei aber vorsichtig, denn der Ansaugstutzen hat eine sehr schwache Verbindung und h\u00e4lt den Sack w\u00e4hrend der Reise nicht an seinem Platz.\n\nDie Satteltaschen der Expanse sollen abnehmbar sein, so dass ein anderes Schiff sie m\u00f6glicherweise mitnehmen kann.\n\nWie hoch ist die Gesamtladekapazit\u00e4t f\u00fcr veredeltes und zu veredelndes Material? Kann es Erz im Wert von 64 SCU verarbeiten, aber auch weitere 64 SCU in seinen Satteltaschen haben, die bereits veredelt sind?\nWie der Prospector und der MOLE nutzt auch der Expanse das Design der faltbaren S\u00e4cke, die es erm\u00f6glichen, ein zweites Set von Pods in komprimiertem Zustand an Bord zu verstauen. Standardm\u00e4\u00dfig gibt es 8 ausgeklappte Pods (mit einer Kapazit\u00e4t von 64 SCU) und 8 komprimierte Pods dar\u00fcber (mit einer zus\u00e4tzlichen Kapazit\u00e4t von 64 SCU, wenn die ersten 8 Pods abgenommen werden). So kann die Expanse an Ort und Stelle bleiben und den ersten Satz Schoten auf ein nahe gelegenes Frachtschiff entladen, um eine zweite Ladung zu veredeln.\n\nKann die Expanse \u00fcber die sechs Auftr\u00e4ge hinaus, die sie gleichzeitig ausf\u00fchren kann, Roherz \"in Wartestellung\" halten? Wenn ja, werden dann automatisch neue Auftr\u00e4ge in der Warteschleife gestartet, ohne dass der Spieler etwas dazu sagen muss?\nWir planen, dass du eine gewisse Menge an Material direkt im Reaktor oder in den angebrachten S\u00e4cken lagern kannst. Es wird jedoch erst dann veredelt, wenn du den Prozess aktiv startest.\n\nIst ein System geplant, das es den Spielern erlaubt, f\u00fcr die Verarbeitung von Erz Geb\u00fchren zu erheben, z. B. wenn sie den Sternenzerst\u00f6rer eines anderen Spielers betanken?\nJa, wir planen ein Verkaufs-\/Kaufsystem, mit dem Spieler ihr unraffiniertes Material an die Expanse verkaufen k\u00f6nnen, das dann raffiniert und weiterverkauft wird. Es wird auch m\u00f6glich sein, eine Geb\u00fchr f\u00fcr das Raffinieren zu erheben.\n\nDie Illustration in der Brosch\u00fcre zeigt das Beladen von Pods in der Schwerelosigkeit per Traktorstrahl. Wird das auch auf einem Planeten funktionieren, auf dem die Schwerkraft eine Rolle spielt?\nDas ist der aktuelle Plan, ja.\n\nHaftungsausschluss\nDie Antworten spiegeln die Absichten der Entwickler zum Zeitpunkt des Verfassens der Brosch\u00fcre wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Funktionen und Schiffsdesigns aufgrund von Feedback, Spieltests, Design\u00fcberarbeitungen oder anderen \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"MISC Expanse Q&A\nFollowing the concept release of the MISC Expanse, we took your community-voted questions to our designers to provide you with more information on the recently unveiled refinery ship.\n\nWhat are the benefits of using a refinery ship compared to a station-based refinery?\nThe most obvious benefit is that you have the refinery on site, meaning you won\u2019t have to take long trips to a station all the time. Another benefit is that the on-ship refining process is planned to take less time than in a station since you will be in full control of the process. You\u2019ll also be unaffected by the refinery station\u2019s occupation level when it\u2019s being used by other players.\n\nUltimately, we\u2019d love players to come together to form industrial fleets with mining, refinery, salvage, and transportation ships protected by fighters and gunships.\n\nHow long will refining take using the Expanse compared to a station-based refinery?\nThe aim is for it to be a relatively fast, skill-based process. If you know the material that you want to refine and you know how to properly process it, you should be much faster than the big refineries. Also, you\u2019ll be refining much smaller quantities (globally speaking) per job than a station-based refinery would.\n\nWill the Expanse have safe storage for volatile ore? For example, if I put raw Quantanium into the Expanse, will the time-to-destruction halt?\nNo. The Expanse doesn\u2019t currently have safe material storage, so volatility will not be bypassed by storing it on board. However, it should halt when the refining process begins.\n\nWill there be a minigame for refining like we have for the other professions? If so, can you share any details?\nWe don\u2019t call it a minigame, since the mechanic will be a little more complex than that, but we have a general idea of what we\u2019d like the player-driven refining process to look like. This isn\u2019t final and is subject to change, but currently the idea is:\n\nFirst, you\u2019ll pull in the refinery sack from the delivery\/mining ship with the tractor beam and attach it to the \u201cintake socket\u201d of your Expanse. Then, you\u2019ll analyze the materials. Based on the findings, you must decide which refining process you want to use.\n\nYou\u2019ll pick either a predefined method (with limited direct interaction) or the manual approach, which has you directly interacting with the material through interactions like grinding, melting, dissolving, and more.\n\nOur goal here is to allow you to decide on how much effort you want to put into it. So, you could take the \u201ceasy\u201d way and pick a well-known method, or you could come up with your own refining recipe.\n\nWill we be able to begin refining and then store the Expanse via ASOP terminal without interrupting the refining process?\nNo. The refining process is an active profession so you\u2019ll have to pay attention to it . It isn\u2019t decided yet, but storing the ship could halt the refining process, reset it, or lead to the materials being wasted.\n\nWhat materials can the Expanse refine?\nThe current aim is to have every raw\/unrefined material be refinable, so all minerals, gases, and metals (including scrap). We\u2019d also like it to refine gases into fuel.\n\nIs it compatible with the Argo MOLE, Greycat ROC, and Drake Vulture?\nThe Expanse is planned to refine the vast majority of output from the vehicles above. So, it shouldn\u2019t matter where the unrefined material comes from as long as the setup of the refinery matches the material\u2019s refining requirement.\n\nHowever, we\u2019re still looking into FPS mining and the Greycat ROC, as these methods output gems that might need to go through a different process than refining. But, either way, they\u2019re planned to have a purpose in crafting.\n\nWill refining require consumables (fuel, catalysts, reagents, etc.)?\nRefining will likely require some use of power, catalysts, and other reagents. We plan to have your refinery be able to craft catalysts and reagents if you have the proper materials to hand.\n\nWill the refineries require power from the ship to operate, thus increasing hydrogen fuel consumption when in use?\nYes, the refinery will be dependent on the ship\u2019s powerplant. This might even impact your ship\u2019s energy balance if you want to run high-energy processes in your reactor.\n\nWhy does the Expanse have a single small shield when most ships of this size are better protected?\nDue to the energy-intensive nature of the refinery process, the compromise was only having a single small shield to allow the ship to have full shielding while refinery processes are undertaken. However, the Expanse\u2019s current armor is above average for its size class, so the lack of a second shield won\u2019t mean it\u2019s necessarily weak.\n\nCould you explain in broad terms how the \u201csack\u201d system (where the refined material is deposited) will work?\nYou might already be familiar with the sacks from the Prospector and MOLE, where you have the storage units located at the side that fill with ore as you mine. They expand as they\u2019re filled and can be detached once full. They can then be picked up by other ships and their contents transferred for further processing.\n\nWhen the Expanse receives raw ore via a container, does it reuse the same container when delivering the refined materials? Are the Expanse\u2019s eight side saddlebags detachable?\nYes, we plan to allow players to reuse the sacks that the raw materials were brought in and refill them with refined materials. The current process is described below, though could differ upon release:\n\nA Prospector delivers you a sack of unrefined materials, which you successfully attach to your Expanse\u2019s intake socket. You can then either move the contents directly to your reactor or store it in one of the sacks on the side of the Expanse to be refined later.\n\nIf you directly refine the material, you can move the material back to the original sack via the intake socket. However, you\u2019ll first have to rinse the sack to prevent the refined materials from picking up impurities. You can also swap the sack at the intake socket for another before refining is complete.\n\nBe careful though, the intake socket has a very weak connection and will not hold the sack in place during travel.\n\nThe Expanse's saddlebags are planned to be detachable, so another ship could potentially pick them up.\n\nWhat is the total cargo capacity for refined and \u201cneeding to be refined\u201d material? Can it process 64 SCU worth of ore but also have an additional 64 SCU in its saddlebags already refined?\nLike the Prospector and MOLE, the Expanse utilizes the same folding sack design that allows a second set of pods to be stored on board in a compressed state. By default, there are 8 pods expanded (giving 64 SCU of capacity) and 8 pods compressed above them (giving an additional 64 SCU of capacity once the initial 8 pods are detached). This allows the Expanse to stay in place and offload the initial set of pods to a nearby cargo ship and continue refining a second batch.\n\nIs the Expanse able to hold raw ore \u201cin-waiting\u201d beyond the six jobs it can run at once? If so, will it automatically start new jobs in-waiting without input from the player?\nWe plan to allow you to store some amount of material directly in the reactor or in the attached sacks. However, it will not be refined until you actively start the process.\n\nIs a system being planned to allow players to charge for ore processing, like when refueling from another player\u2019s Starfarer?\nYes, we plan to have a selling\/purchasing system where players are able to sell their unrefined material to the Expanse, which will then be refined and sold on. It will also allow you to add a fee for refining.\n\nThe brochure illustration shows pod loading in zero-g via tractor beam. Will this also work on a planet where gravity is a factor?\nThat is the current plan, yes.\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2022-04-26T18:00:00+00:00","created_at_human":"4 years ago"},"meta":{"processed_at":"2026-04-28 03:14:04","valid_relations":["images","links","translations"],"prev_id":18634,"next_id":18636}}