{"data":{"id":18639,"title":"Roadmap Roundup - April 27, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18639-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18639","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18639","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n04\/27\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for April 27, 2022\n\nProgress Tracker\nWith this publish, we're adding additional Q2 2022 deliverables for downstream teams. This comes alongside a few important changes to some of these teams.\n\n\nVehicle Tech Team\nWe've transitioned work on Arena Commander, Star Marine, and Theaters of War from Firesprite to the internal Vehicle Tech Team. This team is now named the Arena Commander Feature Team, and will have additional deliverables added to their schedule as time goes on.\n\n\nVehicle Feature and Vehicle Experience\nWith this publish, the Vehicle Experience Team is merging with the Vehicle Feature Team, including all of their deliverables. The reason for this is two-fold. First, this allows for greater streamlining of production for these two teams. Second, the Vehicle Feature Team is now having its feature direction driven by Squadron 42's requirements. Deliverables worked on by this newly merged team will now follow a similar cadence to the Core Gameplay Pillar, in that features will be made for Squadron 42 first before then being ported to the persistent universe.\n\n\nUI Feature Team\nSimilar to the above, the UI Feature team has been renamed to the SQ42 UI Feature Team. This team now falls under the Core Gameplay Pillar, and will also follow a similar cadence as outlined for the Vehicle Feature Team.\n\n\nThe following deliverables have been added to the Progress Tracker:\n\nAR and Map Marker System Rework\nRework of AR and map marker systems to work with Building Blocks. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\n\nDoors\/Airlocks\/Light Panels UI\nCreating new User Interfaces for door panels, airlocks and light panels using Building Blocks. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\n\nVisor\/Lens Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap Roundup\n04\/27\/2022 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch w\u00fcnsche ich Ihnen!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 27. April 2022\n\nFortschritts-Tracker\nMit dieser Ver\u00f6ffentlichung f\u00fcgen wir zus\u00e4tzliche Q2 2022-Ziele f\u00fcr nachgelagerte Teams hinzu. Dies geht einher mit einigen wichtigen \u00c4nderungen bei einigen dieser Teams.\n\n\nFahrzeug-Tech-Team\nWir haben die Arbeit an Arena Commander, Star Marine und Theaters of War von Firesprite zum internen Vehicle Tech Team verlagert. Dieses Team hei\u00dft jetzt Arena Commander Feature Team und wird im Laufe der Zeit weitere Aufgaben \u00fcbernehmen.\n\n\nFahrzeug-Feature und Fahrzeug-Erfahrung\nMit dieser Ver\u00f6ffentlichung wird das Vehicle Experience Team mit dem Vehicle Feature Team zusammengelegt, einschlie\u00dflich aller seiner Aufgaben. Der Grund daf\u00fcr ist ein doppelter. Erstens erm\u00f6glicht dies eine gr\u00f6\u00dfere Rationalisierung der Produktion f\u00fcr diese beiden Teams. Zweitens wird das Vehicle Feature Team jetzt von den Anforderungen von Squadron 42 geleitet. Die von diesem neu fusionierten Team erbrachten Leistungen werden nun einem \u00e4hnlichen Rhythmus folgen wie die Core Gameplay Pillar, d.h. die Funktionen werden zun\u00e4chst f\u00fcr Squadron 42 entwickelt, bevor sie dann in das persistente Universum portiert werden.\n\n\nUI Tech und Feature Teams\n\u00c4hnlich wie oben haben sich auch diese beiden Teams zusammengeschlossen und sind nun das SQ42 UI Feature Team. Dieses Team f\u00e4llt nun unter die S\u00e4ule Core Gameplay und wird einem \u00e4hnlichen Rhythmus folgen, wie er f\u00fcr das Vehicle Feature Team beschrieben wurde.\n\n\nDie folgenden Ergebnisse wurden dem Progress Tracker hinzugef\u00fcgt:\n\n\u00dcberarbeitung des AR- und Kartenmarkierungssystems\n\u00dcberarbeitung der AR- und Kartenmarkierungssysteme f\u00fcr die Arbeit mit Building Blocks. Dieses Projekt wurde in den Zeitplan des SQ42 UI Feature Teams aufgenommen.\n\n\nT\u00fcren\/Luftschleusen\/Lichttafeln UI\nErstellung neuer Benutzeroberfl\u00e4chen f\u00fcr T\u00fcr-, Luftschleusen- und Lichtpaneele unter Verwendung von Building Blocks. Dieses Projekt wurde in den Zeitplan des SQ42 UI Feature Teams aufgenommen.\n\n\nmobiGlas \u00dcberarbeitung\n\u00dcberarbeitung des mobiGlas-Systems zur Verwendung von Building Blocks, was auch die Entwicklung von mobiGlas-Apps erleichtern wird. Dieser Beitrag wurde in den Zeitplan des SQ42 UI Feature Teams aufgenommen.\n\n\nVisor\/Lens Rework\nUmstellung der Visor- und Lens-Systeme auf Building Blocks zur Verbesserung der Leistung und Flexibilit\u00e4t. Dieses Projekt wurde in den Zeitplan des SQ42 UI Feature Teams aufgenommen.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n04\/27\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for April 27, 2022\n\nProgress Tracker\nWith this publish, we're adding additional Q2 2022 deliverables for downstream teams. This comes alongside a few important changes to some of these teams.\n\n\nVehicle Tech Team\nWe've transitioned work on Arena Commander, Star Marine, and Theaters of War from Firesprite to the internal Vehicle Tech Team. This team is now named the Arena Commander Feature Team, and will have additional deliverables added to their schedule as time goes on.\n\n\nVehicle Feature and Vehicle Experience\nWith this publish, the Vehicle Experience Team is merging with the Vehicle Feature Team, including all of their deliverables. The reason for this is two-fold. First, this allows for greater streamlining of production for these two teams. Second, the Vehicle Feature Team is now having its feature direction driven by Squadron 42's requirements. Deliverables worked on by this newly merged team will now follow a similar cadence to the Core Gameplay Pillar, in that features will be made for Squadron 42 first before then being ported to the persistent universe.\n\n\nUI Feature Team\nSimilar to the above, the UI Feature team has been renamed to the SQ42 UI Feature Team. This team now falls under the Core Gameplay Pillar, and will also follow a similar cadence as outlined for the Vehicle Feature Team.\n\n\nThe following deliverables have been added to the Progress Tracker:\n\nAR and Map Marker System Rework\nRework of AR and map marker systems to work with Building Blocks. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\n\nDoors\/Airlocks\/Light Panels UI\nCreating new User Interfaces for door panels, airlocks and light panels using Building Blocks. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\n\nmobiGlas Rework\nReworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\n\nVisor\/Lens Rework\nConverting the Visor and Lens systems to Building Blocks for improved performance and flexibility. This deliverable has been added to the SQ42 UI Feature Team's schedule.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-04-28T00:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-27 13:44:28","valid_relations":["images","links","translations"],"prev_id":18638,"next_id":18640}}