{"data":{"id":18704,"title":"Roadmap Roundup - May 25, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18704-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18704","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18704","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n05\/25\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for May 25, 2022\n\nAs we explained in great detail in our latest Letter from the Chairman last week, we're going to update Release View this week to reflect the rollout of key technologies in 2022 as we continue on the road to Alpha 4.0.\n\nFirst, you'll notice that the 3.18 column has been adjusted to now arrive in Q3 2022. We're aiming to include with the release of Alpha 3.18 the implementation of Persistent Entity Streaming (PES), a core technology that allows for all dynamic objects in Star Citizen to persist across servers and play sessions. A fundamental change to how state is recorded in the persistent universe is going to have a lot of edge cases and issues we have not come across yet or foreseen. Because of this, we are going to be approaching 3.18 differently than our previous releases, as we are anticipating that 3.18 will require a much longer time in the Evocati\/PTU testing phase than our previous releases.\n\nThe goal will be to get 2-3 months of testing on Alpha 3.18 in PTU for an Alpha 3.18 release to LIVE in late Q3. However, there's still plenty of content on the way in the meantime! This will be released on the current Alpha 3.17 branch in a 3.17.2 update, which is targeting late June. These features will appear on Release View in the existing 3.17 column, currently marked as Tentative until their final reviews are complete. As a reminder, a column encapsulates any incremental patches within that same column. For example, the 3.17 column lists all content coming within that patch cycle, including 3.17.0, 3.17.1, 3.17.2, etc.\n\nOnce 3.17.2 is released, testing on 3.18 will commence shortly after. The 3.17 features listed below (save for the first one!) are all targeting this Q2 release.\n\nAdditionally, there will be an Alpha 3.19 update at the end of Q4, with a similar testing approach as 3.18 for the initial release of Server Meshing, the Pyro System, and more in Alpha 4.0. Therefore, you'll see the 3.19 column has been updated to release in Q4 2022.\n\nPlease let us know if you have any questions on the new release cadence, and be sure to check out the Letter from the Chairman for more details.\n\nRelease View\n\nThe following cards have been added to Release View:\n\nDrake Mule\nBuilding, implementing, and balancing Drake's cargo vehicle, the Mule, as a game-ready vehicle. This feature has been added to the Alpha 3.17 column.\n\n\nIllegal Delivery Missions\nImplementing illegal variants of delivery missions into the persistent universe, including reputation gains with criminal factions. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nAI - Planetary Navigation\nThis system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be the Reclaimer Derelict Points of Interest. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nDerelict Reclaimer - Points of Interest\nAdditional points of interest that will be scattered both on planets and in space. They will be derelict Aegis Reclaimers with some type of activity (puzzle, traversal, missions) along with rewards to loot. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\nAdditional Stanton Lagrange Points\nImplementing additional reststop locations surrounding microTech and ArcCorp, including both the stations themselves and the gas clouds surrounding them. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nSiege of Orison\nImplementation of Siege of Orison, a new dynamic event in the persistent universe. Featuring both FPS and flight combat, this new event puts you against Nine Tails to liberate the floating platforms of Orison. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nPersistent Entity Streaming\nImplementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player. This feature has been added to the Alpha 3.18 column.\n\nProgress Tracker\nThe following deliverables, previously Unannounced, have now been revealed on the Progress Tracker:\n\nDrake Mule\nBuilding, implementing, and balancing Drake's cargo vehicle, the Mule, as a game-ready vehicle. This deliverable has been added to the Audio, Narrative, Vehicle Concept Art, Vehicle Content - EU, Vehicle Feature, and VFX teams' schedules.\n\nAnvil Legionnaire\nBuilding, implementing, and balancing Anvil Aerospace's dedicated boarding ship, the Legionnaire, as a game-ready vehicle. This deliverable has been added to the Narrative, Vehicle Concept Art, and Vehicle Content - EU teams' schedules.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap Roundup\n05\/25\/2022 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 25. Mai 2022\n\nWie wir in unserem letzten Letter from the Chairman letzte Woche ausf\u00fchrlich erl\u00e4utert haben, werden wir diese Woche die Release-Ansicht aktualisieren, um die Einf\u00fchrung von Schl\u00fcsseltechnologien im Jahr 2022 widerzuspiegeln, w\u00e4hrend wir auf dem Weg zu Alpha 4.0 sind.\n\nZun\u00e4chst werden Sie feststellen, dass die Spalte 3.18 angepasst wurde und nun im 3. Quartal 2022 erscheint. Unser Ziel ist es, mit der Ver\u00f6ffentlichung von Alpha 3.18 die Implementierung von Persistent Entity Streaming (PES) einzubeziehen, einer Kerntechnologie, die es allen dynamischen Objekten in Star Citizen erm\u00f6glicht, \u00fcber Server und Spielsitzungen hinweg zu bestehen. Eine grundlegende \u00c4nderung der Art und Weise, wie der Zustand im persistenten Universum aufgezeichnet wird, wird eine Reihe von Problemen mit sich bringen, die wir noch nicht kennen oder vorausgesehen haben. Aus diesem Grund werden wir an 3.18 anders herangehen als an unsere vorherigen Versionen, da wir davon ausgehen, dass 3.18 eine viel l\u00e4ngere Zeit in der Evocati\/PTU-Testphase ben\u00f6tigen wird als unsere vorherigen Versionen.\n\nUnser Ziel ist es, die Alpha 3.18 in PTU 2-3 Monate lang zu testen, damit wir die Alpha 3.18 Ende Q3 LIVE ver\u00f6ffentlichen k\u00f6nnen. In der Zwischenzeit gibt es jedoch noch jede Menge Inhalte! Diese werden auf dem aktuellen Alpha 3.17-Zweig in einem 3.17.2-Update ver\u00f6ffentlicht, das f\u00fcr Ende Juni geplant ist. Diese Funktionen werden in der Release-Ansicht in der bestehenden Spalte 3.17 erscheinen, die derzeit als \"Tentativ\" markiert ist, bis die endg\u00fcltige Pr\u00fcfung abgeschlossen ist. Zur Erinnerung: Eine Spalte umfasst alle inkrementellen Patches innerhalb derselben Spalte. Zum Beispiel listet die Spalte 3.17 alle Inhalte auf, die in diesem Patch-Zyklus erscheinen, einschlie\u00dflich 3.17.0, 3.17.1, 3.17.2, usw.\n\nSobald 3.17.2 ver\u00f6ffentlicht ist, werden die Tests f\u00fcr 3.18 kurz darauf beginnen. Die unten aufgef\u00fchrten 3.17-Funktionen (mit Ausnahme der ersten!) sind alle f\u00fcr diese Q2-Version vorgesehen.\n\nZus\u00e4tzlich wird es Ende Q4 ein Alpha 3.19 Update geben, mit einem \u00e4hnlichen Testansatz wie 3.18 f\u00fcr die erste Version von Server Meshing, dem Pyro System und mehr in Alpha 4.0. Sie sehen also, dass die Spalte 3.19 auf eine Ver\u00f6ffentlichung im 4. Quartal 2022 aktualisiert wurde.\n\nBitte lassen Sie uns wissen, wenn Sie Fragen zum neuen Ver\u00f6ffentlichungsrhythmus haben, und lesen Sie unbedingt den Brief des Vorsitzenden f\u00fcr weitere Details.\n\nRelease-Ansicht\n\nDie folgenden Karten wurden zur Versionsansicht hinzugef\u00fcgt:\n\nDrake Maultier\nBau, Implementierung und Balancierung von Drakes Frachtfahrzeug, dem Mule, als spielfertiges Fahrzeug. Diese Funktion wurde der Spalte Alpha 3.17 hinzugef\u00fcgt.\n\n\nIllegale Liefermissionen\nImplementierung von illegalen Varianten von Liefermissionen in das persistente Universum, einschlie\u00dflich Rufgewinn bei kriminellen Fraktionen. Dieses Feature wurde in die Alpha 3.17 Spalte aufgenommen und soll in Q2 in 3.17.2 erscheinen.\n\n\nKI - Planetarische Navigation\nDieses System erm\u00f6glicht es NSCs, sich mit Hilfe eines dynamisch generierten Navigationsnetzes auf planetaren Oberfl\u00e4chen zu bewegen. Dies wird das planetare Terrain und die Objekte effizient verarbeiten, um die Umgebung um die Spieler herum vorrangig in ein Navigationsnetz zu verwandeln, das die Nutzung aller bestehenden Funktionen auf Planeten erm\u00f6glicht. Die erste Implementierung dieser Funktion wird der Reclaimer Derelict Points of Interest sein. Diese Funktion wurde der Alpha 3.17 hinzugef\u00fcgt und wird voraussichtlich im 2. Quartal in 3.17.2 erscheinen.\n\n\nDerelict Reclaimer - Punkte von Interesse\nZus\u00e4tzliche Punkte von Interesse, die sowohl auf Planeten als auch im Weltraum verstreut sein werden. Es handelt sich dabei um verlassene Aegis Reclaimers mit einer Art von Aktivit\u00e4t (R\u00e4tsel, Durchquerung, Missionen) und Belohnungen, die Sie pl\u00fcndern k\u00f6nnen. Dieses Feature wurde der Alpha 3.17 hinzugef\u00fcgt und wird voraussichtlich im 2. Quartal in 3.17.2 ver\u00f6ffentlicht.\n\nZus\u00e4tzliche Stanton-Lagrange-Punkte\nImplementierung zus\u00e4tzlicher Rastpl\u00e4tze in der Umgebung von MicroTech und ArcCorp, einschlie\u00dflich der Stationen selbst und der sie umgebenden Gaswolken. Diese Funktion wurde der Alpha 3.17 hinzugef\u00fcgt und soll im 2. Quartal in 3.17.2 zur Verf\u00fcgung stehen.\n\n\nBelagerung von Orison\nImplementierung der Belagerung von Orison, ein neues dynamisches Ereignis im persistenten Universum. In diesem neuen Ereignis, das sowohl FPS- als auch Flugk\u00e4mpfe beinhaltet, treten Sie gegen Nine Tails an, um die schwebenden Plattformen von Orison zu befreien. Diese Funktion wurde der Alpha 3.17 hinzugef\u00fcgt und wird voraussichtlich im 2. Quartal in 3.17.2 ver\u00f6ffentlicht.\n\n\nPersistentes Entit\u00e4ts-Streaming\nImplementierung der Kerntechnologie Persistent Entity Streaming in Star Citizen. Durch die Nutzung von Diensten wie dem Entity Graph und dem Replication Layer wird jedes dynamische Objekt im Spiel \u00fcber alle Server hinweg bestehen bleiben, unabh\u00e4ngig davon, ob es einem Spieler geh\u00f6rt oder von ihm gehalten wird. Diese Funktion wurde in die Alpha 3.18 Spalte aufgenommen.\n\nProgress Tracker\nDie folgenden, bisher unangek\u00fcndigten Ergebnisse wurden jetzt im Progress Tracker ver\u00f6ffentlicht:\n\nDrake Maultier\nBau, Implementierung und Balancing von Drakes Frachtfahrzeug, dem Mule, als spielfertiges Fahrzeug. Dieses Projekt wurde den Zeitpl\u00e4nen der Teams Audio, Narrative, Vehicle Concept Art, Vehicle Content - EU, Vehicle Feature, und VFX hinzugef\u00fcgt.\n\nAnvil-Legion\u00e4r\nBau, Implementierung und Balancierung des speziellen Enterschiffs von Anvil Aerospace, der Legionnaire, als spielfertiges Fahrzeug. Diese Aufgabe wurde den Zeitpl\u00e4nen der Teams Narrative, Vehicle Concept Art und Vehicle Content - EU hinzugef\u00fcgt.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n05\/25\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for May 25, 2022\n\nAs we explained in great detail in our latest Letter from the Chairman last week, we're going to update Release View this week to reflect the rollout of key technologies in 2022 as we continue on the road to Alpha 4.0.\n\nFirst, you'll notice that the 3.18 column has been adjusted to now arrive in Q3 2022. We're aiming to include with the release of Alpha 3.18 the implementation of Persistent Entity Streaming (PES), a core technology that allows for all dynamic objects in Star Citizen to persist across servers and play sessions. A fundamental change to how state is recorded in the persistent universe is going to have a lot of edge cases and issues we have not come across yet or foreseen. Because of this, we are going to be approaching 3.18 differently than our previous releases, as we are anticipating that 3.18 will require a much longer time in the Evocati\/PTU testing phase than our previous releases.\n\nThe goal will be to get 2-3 months of testing on Alpha 3.18 in PTU for an Alpha 3.18 release to LIVE in late Q3. However, there's still plenty of content on the way in the meantime! This will be released on the current Alpha 3.17 branch in a 3.17.2 update, which is targeting late June. These features will appear on Release View in the existing 3.17 column, currently marked as Tentative until their final reviews are complete. As a reminder, a column encapsulates any incremental patches within that same column. For example, the 3.17 column lists all content coming within that patch cycle, including 3.17.0, 3.17.1, 3.17.2, etc.\n\nOnce 3.17.2 is released, testing on 3.18 will commence shortly after. The 3.17 features listed below (save for the first one!) are all targeting this Q2 release.\n\nAdditionally, there will be an Alpha 3.19 update at the end of Q4, with a similar testing approach as 3.18 for the initial release of Server Meshing, the Pyro System, and more in Alpha 4.0. Therefore, you'll see the 3.19 column has been updated to release in Q4 2022.\n\nPlease let us know if you have any questions on the new release cadence, and be sure to check out the Letter from the Chairman for more details.\n\nRelease View\n\nThe following cards have been added to Release View:\n\nDrake Mule\nBuilding, implementing, and balancing Drake's cargo vehicle, the Mule, as a game-ready vehicle. This feature has been added to the Alpha 3.17 column.\n\n\nIllegal Delivery Missions\nImplementing illegal variants of delivery missions into the persistent universe, including reputation gains with criminal factions. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nAI - Planetary Navigation\nThis system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be the Reclaimer Derelict Points of Interest. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nDerelict Reclaimer - Points of Interest\nAdditional points of interest that will be scattered both on planets and in space. They will be derelict Aegis Reclaimers with some type of activity (puzzle, traversal, missions) along with rewards to loot. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\nAdditional Stanton Lagrange Points\nImplementing additional reststop locations surrounding microTech and ArcCorp, including both the stations themselves and the gas clouds surrounding them. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nSiege of Orison\nImplementation of Siege of Orison, a new dynamic event in the persistent universe. Featuring both FPS and flight combat, this new event puts you against Nine Tails to liberate the floating platforms of Orison. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\n\nPersistent Entity Streaming\nImplementation of the Persistent Entity Streaming core technology into Star Citizen. Making use of services such as the Entity Graph and Replication Layer, this will allow every dynamic object in the game to fully persist across all servers, irrelevant of whether it is owned or held by a player. This feature has been added to the Alpha 3.18 column.\n\nProgress Tracker\nThe following deliverables, previously Unannounced, have now been revealed on the Progress Tracker:\n\nDrake Mule\nBuilding, implementing, and balancing Drake's cargo vehicle, the Mule, as a game-ready vehicle. This deliverable has been added to the Audio, Narrative, Vehicle Concept Art, Vehicle Content - EU, Vehicle Feature, and VFX teams' schedules.\n\nAnvil Legionnaire\nBuilding, implementing, and balancing Anvil Aerospace's dedicated boarding ship, the Legionnaire, as a game-ready vehicle. This deliverable has been added to the Narrative, Vehicle Concept Art, and Vehicle Content - EU teams' schedules.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-05-26T01:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-28 16:28:26","valid_relations":["images","links","translations"],"prev_id":18703,"next_id":18705}}