{"data":{"id":18728,"title":"Roadmap Roundup - June 8, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18728-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18728","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18728","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n06\/08\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for June 8, 2022\n\nRelease View\nAfter talking at length with the team in Montreal, we have realized it makes much more sense to split the Derelict Reclaimer - Points of Interest card into two distinct cards, due to the development work being significantly different for each. Therefore, the description and title of the original card has been updated, and the following card has been added to Release View:\n\n\nDerelict Reclaimer Space Missions\nA variety of hand-crafted, narratively unique missions that have been created for new Derelict Reclaimer wreck-sites in space. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\nThese deliverables have passed their final review for Alpha 3.17.2. Therefore, we are marking these cards as Committed on Release View and changing their color to blue.\n\nAdditional Stanton Lagrange Points\n\nDerelict Reclaimer Settlement - Point of Interest\n\nDerelict Reclaimer Space Missions\n\nAI - Planetary Navigation\n\nIllegal Delivery Missions\n\nSiege of Orison\n\n\n\n\nProgress Tracker\nWith this update, we're extending the planning horizon of Upstream teams to include Q1 2023, with more teams to be added in a future publish. The following deliverables have been added to Progress Tracker:\n\n\nSalvage - Vehicle Munching\nImplementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the grinder systems aboard salvage ships like the Vulture and Reclaimer. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\n\nFreight Elevators\nImplementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. This deliverable has been added to the US PU Gameplay Feature Team's schedule.\n\n\nNew Player Experience\nAn initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more. This deliverable has been added to the EU Landing Zone Team's schedule.\n\n\nPlayer\/Machine Physical Interaction\nInitial implementation of animations that show the player interacting with ship controls and items. Includes pushing buttons, flicking switches, and interacting with other areas of the cockpit. Also includes other machines and items, including locker doors. This deliverable has been added to the Actor Feature Team's schedule.\n\n\nAegis Retaliator Base\nBuilding, implementing, and balancing the base variant of Aegis multi-crew combat ship, the Retaliator, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.\n\n\nAnvil Crucible\nBuilding, implementing, and balancing Anvil's ship repair platform, the Crucible, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.\n\nDue to additional priority being put on the Salvage work mentioned above, the following deliverable is being removed from Progress Tracker temporarily until it is rescheduled:\n\nRoom Depressurization\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n06\/08\/2022 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 8. Juni 2022\n\nAnsicht der Ver\u00f6ffentlichung\nNach ausf\u00fchrlichen Gespr\u00e4chen mit dem Team in Montreal haben wir festgestellt, dass es viel sinnvoller ist, die Karte Derelict Reclaimer - Points of Interest in zwei verschiedene Karten aufzuteilen, da die Entwicklungsarbeit f\u00fcr beide Karten sehr unterschiedlich ist. Daher wurden die Beschreibung und der Titel der Originalkarte aktualisiert und die folgende Karte wurde der Versionsansicht hinzugef\u00fcgt:\n\n\nDerelict Reclaimer Weltraummissionen\nEine Vielzahl von handgefertigten, erz\u00e4hlerisch einzigartigen Missionen, die f\u00fcr neue Derelict Reclaimer-Wrackst\u00e4tten im Weltraum erstellt wurden. Dieses Feature wurde der Alpha 3.17 hinzugef\u00fcgt und wird voraussichtlich im 2. Quartal in 3.17.2 ver\u00f6ffentlicht.\n\nDiese Leistungen haben die abschlie\u00dfende \u00dcberpr\u00fcfung f\u00fcr Alpha 3.17.2 bestanden. Daher markieren wir diese Karten in der Release-Ansicht als \"Committed\" und \u00e4ndern ihre Farbe zu blau.\n\nZus\u00e4tzliche Stanton-Lagrange-Punkte\n\nVerlassene Reclaimer-Siedlung - Punkt von Interesse\n\nDerelict Reclaimer Raumfahrtmissionen\n\nKI - Planetarische Navigation\n\nIllegale Liefermissionen\n\nBelagerung von Orison\n\n\n\n\nFortschritts-Tracker\nMit diesem Update erweitern wir den Planungshorizont der Upstream-Teams auf Q1 2023, wobei weitere Teams in einer zuk\u00fcnftigen Ver\u00f6ffentlichung hinzugef\u00fcgt werden sollen. Die folgenden Ergebnisse wurden dem Progress Tracker hinzugef\u00fcgt:\n\n\nBergung - Fahrzeugzerst\u00f6rung\nImplementierung der F\u00e4higkeit, gro\u00dfe Metallbrocken, die aus Schiffen geborgen wurden, in ein veredelbares Material umzuwandeln. Dazu werden die Schleifsysteme an Bord von Bergungsschiffen wie der Vulture und der Reclaimer verwendet. Diese Aufgabe wurde in den Zeitplan des EU PU Gameplay Feature Teams aufgenommen.\n\n\nFrachtaufz\u00fcge\nImplementierung von Systemen und Inhalten, mit denen Spieler ihre Schiffe physisch be- und entladen k\u00f6nnen, indem sie Fracht zu und von Hangars, Landepl\u00e4tzen, Garagen und Andockstationen bef\u00f6rdern. Diese Aufgabe wurde in den Zeitplan des US PU Gameplay Feature Teams aufgenommen.\n\n\nNeue Spielerfahrung\nEine Initiative zur Verbesserung der anf\u00e4nglichen (ersten 30 Minuten) Spielerfahrung, die den Spielern hilft, den Kontext der Welt zu verstehen und sie mit einigen der grundlegenden Funktionen von Star Citizen vertraut zu machen. Dazu geh\u00f6ren Updates f\u00fcr Landezonen, Raumh\u00e4fen, Habs, Gesch\u00e4fte und mehr. Dieser Beitrag wurde in den Zeitplan des EU Landing Zone Teams aufgenommen.\n\n\nPhysikalische Interaktion zwischen Spieler und Maschine\nErste Implementierung von Animationen, die zeigen, wie der Spieler mit den Steuerelementen und Gegenst\u00e4nden des Schiffs interagiert. Dazu geh\u00f6ren das Dr\u00fccken von Kn\u00f6pfen, das Umlegen von Schaltern und die Interaktion mit anderen Bereichen des Cockpits. Umfasst auch andere Maschinen und Gegenst\u00e4nde, einschlie\u00dflich Schlie\u00dffacht\u00fcren. Dieses Projekt wurde in den Zeitplan des Actor Feature Teams aufgenommen.\n\n\nAegis Retaliator Basis\nBau, Implementierung und Ausbalancierung der Basisvariante des Aegis-Mehrbesatzungs-Kampfschiffs Retaliator als spielfertiges Fahrzeug. Dieses Projekt wurde in den Zeitplan des Vehicle Content - EU Teams aufgenommen.\n\n\nAmboss-Schmelztiegel\nBau, Implementierung und Balancierung der Schiffsreparaturplattform von Anvil, dem Schmelztiegel, als spielfertiges Fahrzeug. Dieses Projekt wurde in den Zeitplan des Teams Fahrzeuginhalte - EU aufgenommen.\n\nDa die oben erw\u00e4hnte Bergungsarbeit zus\u00e4tzliche Priorit\u00e4t hat, wird das folgende Projekt vor\u00fcbergehend aus dem Progress Tracker entfernt, bis es neu geplant wird:\n\nDruckentlastung des Raums\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n06\/08\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for June 8, 2022\n\nRelease View\nAfter talking at length with the team in Montreal, we have realized it makes much more sense to split the Derelict Reclaimer - Points of Interest card into two distinct cards, due to the development work being significantly different for each. Therefore, the description and title of the original card has been updated, and the following card has been added to Release View:\n\n\nDerelict Reclaimer Space Missions\nA variety of hand-crafted, narratively unique missions that have been created for new Derelict Reclaimer wreck-sites in space. This feature has been added to the Alpha 3.17 column and is targeting delivery in Q2 in 3.17.2.\n\nThese deliverables have passed their final review for Alpha 3.17.2. Therefore, we are marking these cards as Committed on Release View and changing their color to blue.\n\nAdditional Stanton Lagrange Points\n\nDerelict Reclaimer Settlement - Point of Interest\n\nDerelict Reclaimer Space Missions\n\nAI - Planetary Navigation\n\nIllegal Delivery Missions\n\nSiege of Orison\n\n\n\n\nProgress Tracker\nWith this update, we're extending the planning horizon of Upstream teams to include Q1 2023, with more teams to be added in a future publish. The following deliverables have been added to Progress Tracker:\n\n\nSalvage - Vehicle Munching\nImplementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the grinder systems aboard salvage ships like the Vulture and Reclaimer. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\n\nFreight Elevators\nImplementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. This deliverable has been added to the US PU Gameplay Feature Team's schedule.\n\n\nNew Player Experience\nAn initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more. This deliverable has been added to the EU Landing Zone Team's schedule.\n\n\nPlayer\/Machine Physical Interaction\nInitial implementation of animations that show the player interacting with ship controls and items. Includes pushing buttons, flicking switches, and interacting with other areas of the cockpit. Also includes other machines and items, including locker doors. This deliverable has been added to the Actor Feature Team's schedule.\n\n\nAegis Retaliator Base\nBuilding, implementing, and balancing the base variant of Aegis multi-crew combat ship, the Retaliator, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.\n\n\nAnvil Crucible\nBuilding, implementing, and balancing Anvil's ship repair platform, the Crucible, as a game-ready vehicle. This deliverable has been added to the Vehicle Content - EU Team's schedule.\n\nDue to additional priority being put on the Salvage work mentioned above, the following deliverable is being removed from Progress Tracker temporarily until it is rescheduled:\n\nRoom Depressurization\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-06-08T22:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-28 05:14:02","valid_relations":["images","links","translations"],"prev_id":18727,"next_id":18729}}