{"data":{"id":18779,"title":"Roadmap Roundup - July 6, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18779-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18779","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18779","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n07\/06\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for July 6, 2022\n\nProgress Tracker\nWith this publish, we're adding the majority of the downstream teams' schedules for Q3 2022, with the rest coming in a future publish.\n\nThe following deliverables have been added to the Progress Tracker:\n\n\nVehicle Tractor Beams\nImplementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. This deliverable has been added to the EU PU Gameplay Feature Team and Weapon Content Team's schedule.\n\n\nArtificial Gravity\nImplementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\n\nFire Rats Armor\nDeveloping multiple armor variants for the Pyro gang, Fire Rats. This deliverable has been added to the SC Character Art Team's schedule.\n\n\nShopkeeper Outfits\nImplementing a new generic shopkeeper uniform for various NPCs in the persistent universe. This deliverable has been added to the Character Tech Art Team's schedule.\n\n\nUnified Itemports - FPS\nRenaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports. This deliverable has been added to the Character Tech Art Team's schedule.\n\n\nSwimming T0\nCreating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. This deliverable has been added to the Actor Feature Team's schedule.\n\n\nAI - Utility\nImplementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle's cargo bay and inventory. This deliverable has been added to the AI Content Team's schedule.\n\n\nAI - Commuter\nImplementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination. This deliverable has been added to the AI Content Team's schedule.\n\n\nEnvironmental Space Missions\nImplementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in. This deliverable has been added to the EU Sandbox 1 Team's schedule.\n\n\nNew Interdiction Scenarios\nAdding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. This deliverable has been added to the EU Sandbox 1 Team's schedule.\n\n\nPhysicalized Weapon Handling\nIntroduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. Previously named Weapon Handling T2 and removed from the Progress Tracker, this deliverable has been re-added to the Weapon Feature Team's schedule.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap Roundup\n07\/06\/2022 - 1:00 PM\n\nEinen sch\u00f6nen Mittwoch, liebe Leser!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 6. Juli 2022\n\nFortschritts-Tracker\nMit dieser Ver\u00f6ffentlichung f\u00fcgen wir den Gro\u00dfteil der Zeitpl\u00e4ne der nachgelagerten Teams f\u00fcr Q3 2022 hinzu, der Rest folgt in einer sp\u00e4teren Ver\u00f6ffentlichung.\n\nDie folgenden Leistungen wurden dem Progress Tracker hinzugef\u00fcgt:\n\n\nFahrzeug-Traktorstrahlen\nImplementierung von Traktorstrahlen, die an Schiffen angebracht sind, entweder ferngesteuert oder als turm\u00e4hnlicher Aufsatz. Damit k\u00f6nnen Spieler gr\u00f6\u00dfere Objekte, einschlie\u00dflich anderer Schiffe, bewegen und abschleppen. Diese Aufgabe wurde in den Zeitplan des EU PU Gameplay Feature Teams und des Weapon Content Teams aufgenommen.\n\n\nK\u00fcnstliche Schwerkraft\nImplementierung der speziellen Funktionalit\u00e4t f\u00fcr Gegenst\u00e4nde, die die Schwerkraft pro Raum f\u00fcr Schiffe, Au\u00dfenposten und Stationen steuern. Dazu geh\u00f6rt auch die Steuerung durch den Spieler als Teil des Engineering Gameplays. Diese Aufgabe wurde in den Zeitplan des EU PU Gameplay Feature Teams aufgenommen.\n\n\nFeuerratten-R\u00fcstung\nEntwicklung mehrerer R\u00fcstungsvarianten f\u00fcr die Pyro-Gang, die Feuerratten. Dieses Projekt wurde in den Zeitplan des SC Character Art Teams aufgenommen.\n\n\nLadenbesitzer-Outfits\nImplementierung einer neuen generischen Ladenbesitzer-Uniform f\u00fcr verschiedene NPCs im persistenten Universum. Dieses Projekt wurde in den Zeitplan des Character Tech Art Teams aufgenommen.\n\n\nVereinheitlichte Itemports - FPS\nUmbenennung und Vereinheitlichung der Itemports der Charaktere, um ihre F\u00e4higkeiten richtig darzustellen. Dazu geh\u00f6rt auch die Erweiterung ihrer F\u00e4higkeiten, so dass mehr Ausr\u00fcstungsgegenst\u00e4nde f\u00fcr die aktuellen Itemports verwendet werden k\u00f6nnen. Diese Aufgabe wurde in den Zeitplan des Character Tech Art Teams aufgenommen.\n\n\nSchwimmen T0\nSchaffung grundlegender Funktionen, die es dem Spieler erm\u00f6glichen, \u00fcber die Oberfl\u00e4che von Gew\u00e4ssern zu schwimmen, einschlie\u00dflich der damit verbundenen Funktionen wie Einsteigen, Aussteigen und Ertrinken. Inklusive Unterst\u00fctzung f\u00fcr gef\u00e4hrliche Fl\u00fcssigkeiten, die den Spieler und andere Charaktere besch\u00e4digen oder t\u00f6ten k\u00f6nnen. Diese Aufgabe wurde in den Zeitplan des Actor Feature Teams aufgenommen.\n\n\nKI - Dienstprogramm\nImplementierung des Verhaltens der Versorger-KI. Die KI steuert Fahrzeuge, nimmt Transportg\u00fcter auf, transportiert und verstaut sie und verwaltet den Laderaum und das Inventar des Fahrzeugs. Diese Aufgabe wurde in den Zeitplan des AI Content Teams aufgenommen.\n\n\nKI - Pendler\nImplementierung des Verhaltens der Pendler-KI in das Spiel. Die KI sucht nach einer M\u00f6glichkeit, zu ihrem Ziel zu gelangen. W\u00e4hrend sie auf die Ankunft eines Fahrzeugs wartet, isst und trinkt die KI und schaut auf Anschlagtafeln oder Fahrpl\u00e4ne. Wenn das Transportmittel eintrifft, steigt die KI ein und macht sich auf den Weg zu ihrem Ziel. Diese Aufgabe wurde in den Zeitplan des KI-Inhaltsteams aufgenommen.\n\n\nUmwelt-Raumfahrtmissionen\nImplementierung neuer Missionen und Szenarien, auf die der Spieler st\u00f6\u00dft, wenn er sich in einem Weltraumgebiet bewegt. Die Missionen, die erscheinen, basieren auf den Wahrscheinlichkeitsvolumina, in denen sich der Spieler gerade befindet. Diese Aufgabe wurde in den Zeitplan des EU Sandbox 1 Teams aufgenommen.\n\n\nNeue Interdiction-Szenarien\nHinzuf\u00fcgen neuer Variationen und Schwierigkeitsgrade von Verbotsszenarien, auf die die Spieler auf ihren Quantenreisen sto\u00dfen werden. Diese Leistung wurde dem Zeitplan des EU Sandbox 1 Teams hinzugef\u00fcgt.\n\n\nPhysikalisierte Waffenhandhabung\nF\u00fchrt Charakteranimationen bei der Interaktion mit FPS-Waffen und deren Anpassung ein. Ziel ist es, die Waffenhandhabung taktil zu gestalten und damit das \u00fcbergeordnete Ziel einer realit\u00e4tsnahen Interaktion der Charaktere mit allen relevanten Objekten im Spiel zu unterst\u00fctzen. Dieses Projekt, das zuvor als Weapon Handling T2 bezeichnet und aus dem Progress Tracker entfernt wurde, ist nun wieder in den Zeitplan des Weapon Feature Teams aufgenommen worden.\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n07\/06\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for July 6, 2022\n\nProgress Tracker\nWith this publish, we're adding the majority of the downstream teams' schedules for Q3 2022, with the rest coming in a future publish.\n\nThe following deliverables have been added to the Progress Tracker:\n\n\nVehicle Tractor Beams\nImplementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. This deliverable has been added to the EU PU Gameplay Feature Team and Weapon Content Team's schedule.\n\n\nArtificial Gravity\nImplementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. This deliverable has been added to the EU PU Gameplay Feature Team's schedule.\n\n\nFire Rats Armor\nDeveloping multiple armor variants for the Pyro gang, Fire Rats. This deliverable has been added to the SC Character Art Team's schedule.\n\n\nShopkeeper Outfits\nImplementing a new generic shopkeeper uniform for various NPCs in the persistent universe. This deliverable has been added to the Character Tech Art Team's schedule.\n\n\nUnified Itemports - FPS\nRenaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports. This deliverable has been added to the Character Tech Art Team's schedule.\n\n\nSwimming T0\nCreating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. This deliverable has been added to the Actor Feature Team's schedule.\n\n\nAI - Utility\nImplementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle's cargo bay and inventory. This deliverable has been added to the AI Content Team's schedule.\n\n\nAI - Commuter\nImplementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination. This deliverable has been added to the AI Content Team's schedule.\n\n\nEnvironmental Space Missions\nImplementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in. This deliverable has been added to the EU Sandbox 1 Team's schedule.\n\n\nNew Interdiction Scenarios\nAdding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. This deliverable has been added to the EU Sandbox 1 Team's schedule.\n\n\nPhysicalized Weapon Handling\nIntroduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. Previously named Weapon Handling T2 and removed from the Progress Tracker, this deliverable has been re-added to the Weapon Feature Team's schedule.\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-07-06T22:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-05-07 19:24:46","valid_relations":["images","links"],"prev_id":18778,"next_id":18780}}