{"data":{"id":18782,"title":"Q&A: Anvil Centurion","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18782-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18782","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18782","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[],"images_count":5,"translations":{"en_EN":"Anvil Centurion Q&A\nFollowing the launch of the Centurion from Anvil Aerospace, we posed a few questions to the vehicle team to give you more information about the recently unveiled mobile perimeter defense system. The Anvil Centurion is driveable in Star Citizen Alpha 3.17.2.\n\nWhat is the Centurion\u2019s speed compared to the other ground vehicles that use Anvil\u2019s Atlas Platform (Ballista and Spartan)?\nDue to the higher mass of the weapon system and extra components, the Centurion is slightly slower than the Ballista. In the future, the Ballista will have the \u201cbenefit\u201d of reduced mass when its ordnance is depleted, so will gain improved speed and handling when out of ammunition.\n\nAs a close-range defensive ground vehicle, how is its radar emission compared to the other Atlas Platform vehicles?\nIt has a slightly higher EM\/IR emission compared to the other Atlas Platform vehicles due to the increased number of components necessary to power the default energy weapon loadout.\n\nIn addition to the main anti-aircraft turret, does the Centurion have any other self-defense equipment, like decoys or noise launchers? Any plans for the future?\nIt does not have any additional self-defense equipment, nor is currently planned to have any in the future.\n\nHow well is it armored\/shielded against incoming fire from attacking fighters compared to other vehicles or stationary turrets?\nIt shares a lot of common DNA with the other Atlas Platform vehicles and, as such, is comparably armored and shielded.\n\nHow good are its radar range and scanning capabilities when, for example, targeting stealth fighters at close range?\nAs it shares a lot of components with the other Atlas platform vehicles, it\u2019s set up to detect vehicles at the same distances as those with the default components equipped.\n\nWill both turrets be able to move fast enough to keep enemy fighters on target even at short range?\nWhile we can\u2019t guarantee that due to the near-infinite combination of factors such as the target ship, its distance, and the atmospheric density, the turret moves fast enough and with as much range as we can allow to keep its targets in sight.\n\nWill the Ballista, Centurion, and other ground vehicles be able to share targets to optimize the transition between short and long-range defense?\nThe sharing of target data is a feature we plan to have in the future but will not be available at the vehicle\u2019s launch.\n\nIs the driver-controlled front turret suitable for engaging ground targets at close proximity, or is its tilt angle primarily oriented for engaging aerial targets?\nDue to the position of the weapon, it is capable of engaging ground targets. However, at close range (sub 25m), it may struggle to hit them due to its height and fire arc.\n\nDoes it offer armor lockers or weapon racks for the driver and the main-turret gunner?\nThere are personal storage lockers and weapon racks for both crew members.\n\nWhat are the Centurion\u2019s advantages and disadvantages compared to other air defense vehicles like the Ballista or Tumbril Cyclone AA?\nCompared to the Ballista, it trades engagement range and alpha-strike damage for sheer damage-per-second output at closer ranges. Compared to the Cyclone AA, it provides a much greater engagement distance and superior firepower.\n\nDo the turrets also have a searchlight or other markers to help players visually detect enemy aircraft?\nNo lights are equipped to the turrets by default; all identification is done by scanning\/targeting. We are aware that remote turret views currently do not have MFD screens on them - this will be fixed in a future patch for all vehicles.\n\nAre the coolers powerful enough to allow sustained firing in extremely hot environments?\nThe additional coolers equipped to the Centurion allow it to fire with its default loadout in a range of environments.\n\nWill the maximum number of shots limited by the weapon capacitor be higher than in comparable ship turrets to compensate for the lower mobility? Can I somehow reduce the weapon capacitor limits or increase my rate of fire?\nAdjusting the priority of the capacitors will adjust the number of shots the weapons have at the expense of the other items controlled by the capacitor system. The number of shots the capacitor allows by default, like ships with turrets, is higher than normal but not significantly different from those same turrets\/ships.\n\nCan I exchange the turrets\u2019 lasers for other weaponry, such as ballistic cannons?\nAbsolutely, although naturally the tradeoff for the increased damage and penetration of ballistic weapons is the finite ammo capacity.\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Anvil Centurion Q&A\nNach der Vorstellung des Centurion von Anvil Aerospace haben wir dem Fahrzeugteam ein paar Fragen gestellt, um dir mehr Informationen \u00fcber das k\u00fcrzlich vorgestellte mobile Perimeter Defense System zu geben. Der Anvil Centurion ist in Star Citizen Alpha 3.17.2 fahrbar.\n\nWie hoch ist die Geschwindigkeit des Centurion im Vergleich zu den anderen Bodenfahrzeugen, die die Atlas-Plattform von Anvil nutzen (Ballista und Spartan)?\nAufgrund der h\u00f6heren Masse des Waffensystems und der zus\u00e4tzlichen Komponenten ist der Centurion etwas langsamer als der Ballista. In Zukunft wird die Ballista den \"Vorteil\" haben, dass sie weniger Masse hat, wenn ihre Munition aufgebraucht ist, und somit schneller und handlicher wird, wenn sie keine Munition mehr hat.\n\nWie ist die Radaremission des defensiven Bodenfahrzeugs im Nahbereich im Vergleich zu den anderen Fahrzeugen der Atlas-Plattform?\nIm Vergleich zu den anderen Fahrzeugen der Atlas-Plattform hat es eine etwas h\u00f6here EM\/IR-Emission, was auf die gr\u00f6\u00dfere Anzahl von Komponenten zur\u00fcckzuf\u00fchren ist, die f\u00fcr die Standard-Energiewaffenausr\u00fcstung erforderlich sind.\n\nVerf\u00fcgt der Centurion neben dem Haupt-Flugabwehrturm noch \u00fcber andere Selbstverteidigungsausr\u00fcstungen, wie T\u00e4uschk\u00f6rper oder L\u00e4rmwerfer? Gibt es Pl\u00e4ne f\u00fcr die Zukunft?\nDer Centurion verf\u00fcgt \u00fcber keine zus\u00e4tzliche Selbstverteidigungsausr\u00fcstung und es ist auch nicht geplant, dass er in Zukunft \u00fcber eine solche verf\u00fcgt.\n\nWie gut ist er im Vergleich zu anderen Fahrzeugen oder station\u00e4ren Gesch\u00fctzt\u00fcrmen gegen den Beschuss durch angreifende Kampfflugzeuge gepanzert\/abgeschirmt?\nEr hat viele Gemeinsamkeiten mit den anderen Fahrzeugen der Atlas-Plattform und ist daher vergleichbar gepanzert und abgeschirmt.\n\nWie gut sind seine Radarreichweite und seine Scanning-F\u00e4higkeiten, wenn er z.B. Tarnkappenj\u00e4ger aus n\u00e4chster N\u00e4he anvisiert?\nDa er viele Komponenten mit den anderen Fahrzeugen der Atlas-Plattform gemeinsam hat, ist er so eingestellt, dass er Fahrzeuge in denselben Entfernungen erkennt wie die Fahrzeuge mit den Standardkomponenten.\n\nWerden sich beide Gesch\u00fctzt\u00fcrme schnell genug bewegen k\u00f6nnen, um feindliche J\u00e4ger auch auf kurze Distanz im Visier zu behalten?\nDas k\u00f6nnen wir zwar nicht garantieren, da es eine fast unendliche Kombination von Faktoren wie dem Zielschiff, seiner Entfernung und der atmosph\u00e4rischen Dichte gibt, aber der Gesch\u00fctzturm bewegt sich schnell genug und mit so viel Reichweite, wie wir zulassen k\u00f6nnen, um seine Ziele im Blick zu behalten.\n\nWerden die Ballista, der Centurion und andere Bodenfahrzeuge in der Lage sein, Ziele gemeinsam zu nutzen, um den \u00dcbergang zwischen Kurz- und Langstreckenverteidigung zu optimieren?\nDie gemeinsame Nutzung von Zieldaten ist eine Funktion, die wir f\u00fcr die Zukunft planen, die aber beim Start des Fahrzeugs noch nicht verf\u00fcgbar sein wird.\n\nIst der fahrergesteuerte Frontturm f\u00fcr die Bek\u00e4mpfung von Bodenzielen im Nahbereich geeignet oder ist sein Neigungswinkel in erster Linie f\u00fcr die Bek\u00e4mpfung von Luftzielen ausgerichtet?\nAufgrund der Position der Waffe ist sie in der Lage, Bodenziele zu bek\u00e4mpfen. Im Nahbereich (unter 25 m) kann es jedoch aufgrund der H\u00f6he und des Feuerbogens schwierig sein, sie zu treffen.\n\nGibt es Panzerschr\u00e4nke oder Waffenst\u00e4nder f\u00fcr den Fahrer und den Hauptturmsch\u00fctzen?\nF\u00fcr beide Besatzungsmitglieder gibt es pers\u00f6nliche Staur\u00e4ume und Waffenst\u00e4nder.\n\nWelche Vor- und Nachteile hat der Centurion im Vergleich zu anderen Luftabwehrfahrzeugen wie dem Ballista oder dem Tumbril Cyclone AA?\nIm Vergleich zur Ballista tauscht der Centurion die Reichweite und den Schaden des Alphaschlags gegen den reinen Schaden pro Sekunde bei geringeren Entfernungen. Im Vergleich zur Cyclone AA bietet sie eine viel gr\u00f6\u00dfere Reichweite und eine h\u00f6here Feuerkraft.\n\nHaben die Gesch\u00fctzt\u00fcrme auch einen Suchscheinwerfer oder andere Markierungen, die den Spielern helfen, feindliche Flugzeuge visuell zu erkennen?\nDie Gesch\u00fctzt\u00fcrme sind standardm\u00e4\u00dfig nicht mit Scheinwerfern ausgestattet; die gesamte Identifizierung erfolgt durch Scannen\/Zielen. Wir sind uns bewusst, dass die Fernansichten der Gesch\u00fctzt\u00fcrme derzeit keine MFD-Bildschirme haben - dies wird in einem zuk\u00fcnftigen Patch f\u00fcr alle Fahrzeuge behoben werden.\n\nSind die K\u00fchler stark genug, um in extrem hei\u00dfen Umgebungen dauerhaft zu feuern?\nDie zus\u00e4tzlichen K\u00fchler, mit denen der Centurion ausgestattet ist, erm\u00f6glichen es ihm, mit seiner Standardausr\u00fcstung in einer Reihe von Umgebungen zu feuern.\n\nIst die durch den Waffenkondensator begrenzte maximale Schusszahl h\u00f6her als bei vergleichbaren Schiffst\u00fcrmen, um die geringere Mobilit\u00e4t auszugleichen? Kann ich das Limit der Waffenkondensatoren irgendwie reduzieren oder meine Feuerrate erh\u00f6hen?\nWenn du die Priorit\u00e4t der Kondensatoren anpasst, wird die Anzahl der Sch\u00fcsse, die die Waffen haben, auf Kosten der anderen vom Kondensatorsystem kontrollierten Gegenst\u00e4nde angepasst. Die Anzahl der Sch\u00fcsse, die der Kondensator standardm\u00e4\u00dfig erlaubt, ist wie bei Schiffen mit Gesch\u00fctzt\u00fcrmen h\u00f6her als normal, unterscheidet sich aber nicht wesentlich von den gleichen Gesch\u00fctzt\u00fcrmen\/Schiffen.\n\nKann ich die Laser der Gesch\u00fctzt\u00fcrme gegen andere Waffen austauschen, z. B. gegen ballistische Kanonen?\nAuf jeden Fall, obwohl der Preis f\u00fcr den erh\u00f6hten Schaden und die Durchschlagskraft ballistischer Waffen nat\u00fcrlich die begrenzte Munitionskapazit\u00e4t ist.\n\nHaftungsausschluss\nDie Antworten spiegeln die Absichten der Entwickler zum Zeitpunkt der Erstellung dieses Artikels wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Funktionen und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"Anvil Centurion Q&A\nFollowing the launch of the Centurion from Anvil Aerospace, we posed a few questions to the vehicle team to give you more information about the recently unveiled mobile perimeter defense system. The Anvil Centurion is driveable in Star Citizen Alpha 3.17.2.\n\nWhat is the Centurion\u2019s speed compared to the other ground vehicles that use Anvil\u2019s Atlas Platform (Ballista and Spartan)?\nDue to the higher mass of the weapon system and extra components, the Centurion is slightly slower than the Ballista. In the future, the Ballista will have the \u201cbenefit\u201d of reduced mass when its ordnance is depleted, so will gain improved speed and handling when out of ammunition.\n\nAs a close-range defensive ground vehicle, how is its radar emission compared to the other Atlas Platform vehicles?\nIt has a slightly higher EM\/IR emission compared to the other Atlas Platform vehicles due to the increased number of components necessary to power the default energy weapon loadout.\n\nIn addition to the main anti-aircraft turret, does the Centurion have any other self-defense equipment, like decoys or noise launchers? Any plans for the future?\nIt does not have any additional self-defense equipment, nor is currently planned to have any in the future.\n\nHow well is it armored\/shielded against incoming fire from attacking fighters compared to other vehicles or stationary turrets?\nIt shares a lot of common DNA with the other Atlas Platform vehicles and, as such, is comparably armored and shielded.\n\nHow good are its radar range and scanning capabilities when, for example, targeting stealth fighters at close range?\nAs it shares a lot of components with the other Atlas platform vehicles, it\u2019s set up to detect vehicles at the same distances as those with the default components equipped.\n\nWill both turrets be able to move fast enough to keep enemy fighters on target even at short range?\nWhile we can\u2019t guarantee that due to the near-infinite combination of factors such as the target ship, its distance, and the atmospheric density, the turret moves fast enough and with as much range as we can allow to keep its targets in sight.\n\nWill the Ballista, Centurion, and other ground vehicles be able to share targets to optimize the transition between short and long-range defense?\nThe sharing of target data is a feature we plan to have in the future but will not be available at the vehicle\u2019s launch.\n\nIs the driver-controlled front turret suitable for engaging ground targets at close proximity, or is its tilt angle primarily oriented for engaging aerial targets?\nDue to the position of the weapon, it is capable of engaging ground targets. However, at close range (sub 25m), it may struggle to hit them due to its height and fire arc.\n\nDoes it offer armor lockers or weapon racks for the driver and the main-turret gunner?\nThere are personal storage lockers and weapon racks for both crew members.\n\nWhat are the Centurion\u2019s advantages and disadvantages compared to other air defense vehicles like the Ballista or Tumbril Cyclone AA?\nCompared to the Ballista, it trades engagement range and alpha-strike damage for sheer damage-per-second output at closer ranges. Compared to the Cyclone AA, it provides a much greater engagement distance and superior firepower.\n\nDo the turrets also have a searchlight or other markers to help players visually detect enemy aircraft?\nNo lights are equipped to the turrets by default; all identification is done by scanning\/targeting. We are aware that remote turret views currently do not have MFD screens on them - this will be fixed in a future patch for all vehicles.\n\nAre the coolers powerful enough to allow sustained firing in extremely hot environments?\nThe additional coolers equipped to the Centurion allow it to fire with its default loadout in a range of environments.\n\nWill the maximum number of shots limited by the weapon capacitor be higher than in comparable ship turrets to compensate for the lower mobility? Can I somehow reduce the weapon capacitor limits or increase my rate of fire?\nAdjusting the priority of the capacitors will adjust the number of shots the weapons have at the expense of the other items controlled by the capacitor system. The number of shots the capacitor allows by default, like ships with turrets, is higher than normal but not significantly different from those same turrets\/ships.\n\nCan I exchange the turrets\u2019 lasers for other weaponry, such as ballistic cannons?\nAbsolutely, although naturally the tradeoff for the increased damage and penetration of ballistic weapons is the finite ammo capacity.\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2022-07-29T02:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-25 21:57:59","valid_relations":["images","links","translations"],"prev_id":18780,"next_id":18783}}