{"data":{"id":18804,"title":"Star Citizen Alpha 3.17.2a","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/\/18804-Star-Citizen-Alpha-3172a","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18804","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18804","channel":"Transmission","category":"General","series":"Release Info","images":[],"images_count":0,"translations":{"en_EN":"Star Citizen Patch 3.17.2a\nAlpha Patch 3.17.2a has been released and is now available! Patch should now show: VERSION 3.17.2-LIVE.8186206.\n\nIt is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE. The Shader folders can be found here %localappdata%\\Star Citizen.\n\nDatabase Reset: YES\nLong Term Persistence: Enabled\nStarting aUEC: 20,000\n\nFor more information on this 3.17.2a release please check out this community post!\n\n\nKnown Issues\n\nParty Invite\/Group Launch \u2013 Unable to party launch with friends\n\nPlayers may have to restart the game after getting kicked to the main menu from a 30k server crash\n\nTargeting \u2013 A ship\u2019s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens\n\nMultivehicle \u2013 Ships floating in the hangar when stored with the engines left on then retrieved again\n\nTargeting \u2013 A ship\u2019s targeting pip may Ships \/ Character Animation \u2013 The player character arm will misalign when seated in ships, causing obstruction of HUD and view\n\nVehicle \/ Spawning \u2013 The Khartu-al spawns on the hangar floor sideways\n\nVehicles \/ Ships \u2013 Shields \u2013 Weapon fire penetrates shields when ships are moving\n\nVehicles \/ ShipRefuel \u2013 While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted\n\nVehicles \u2013 The Argo Raft\u2019s elevator controls cannot be interacted with from either deck\n\nCrusader Ares \u2013 Headlights on Ares are too dim to notice at reasonable range\n\nAnimation \u2013 Weapons \u2013 All weapons are held like a pistol whilst moving in EVA\n\nCombat AI \u2013 UGF Missions are sometimes missing NPC spawns to complete the mission\n\nFPS Weapons \u2013 Weapon holsters or un-holsters unintentionally\n\nArmor \/ Weapons \/ Utility items may disappear between sessions\n\nInventory \u2013 Weapons \u2013 Weapons looted directly equipped from containers\/boxes are missing attachments\n\nASOP \u2013 Ships on landing pads end up in \u201cunknown state\u201d for location and have to be reclaimed after the ship is stored or streamed out\n\nMissions \u2013 UGF \/ Bounty Hunter \u2013 Turrets around bunkers respawn very quickly, sometimes almost instantaneously\n\nMultiple locations \u2013 R&R Stations \u2013 Stations are variably offset from the Lagrange point they are housed within\n\n\nFeature Updates\n\nGameplay\n\nCombat Assistance Service Beacons\n\nLowered frequency of Low Threat missions. Increased frequency of Moderate, High, Critical Threat missions. Fixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended. Additional balance pass to Combat Assistance Payments and adjusting probabilities of mission difficulties spawn frequency.\n\nChanged MAX Button on Shop Kiosks to +10\n\nFriends List is Now Sorted Alphabetically\n\nShips and Vehicles\n\nReduced the HP of Multiple Parts on the Esperia Blade\n\n\nMajor Bug Fixes\n\nFixed an issue causing multiple Elevators to break and not function\n\nParty launching should now work more consistently\n\nFixed an issue causing player medical beacons to not complete mission\/payment when player is brought back from incapacitation\n\nFixed an issue causing UGF Missions AI to go missing and block missions from completing\n\nFixed a bug with the Search and Destroy mission where probes destroyed counter reports wrong if you destroy the probes before the mission says you located them\n\nShips should no longer get stored at Klescher upon completion of prison sentence\n\nFixed a cargo hold area of space Derelict Reclaimers that allowed players to clip and see through the hull\n\nHull-A Empyrean, Horizon, and Dusk Paints should no longer be missing\n\nThe rear of the Drake Mule should no longer start to float if the vehicle navigates over steep inclines \/ hills\n\nNPCs on dropships should no longer be completely unresponsive for an extended period\n\nFixed an issues causing players to have an infinite load screen after recovering from a client crash while in a ship or vehicle\n\nPlayer List in Commlink app will no longer reset scroll position back to the top when the player list updates\n\nFixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended\n\nPlayers should no longer be arrested when using the Orison Spaceport Docking Port elevators\n\nSending aUEC to a player not in the sender\u2019s instance will no longer cause the aUEC to disappear into the void\n\nRenting ships should no longer give a transaction error\n\nThe \u2018go to mission objective\u2019 part of the Unauthorized Surveillance Detected missions should no longer fail after player has already completed the mission contract\n\nAegis Gladius Foundation Skin should no longer obscure the Cockpit\u2019s View\n\nTechnical\n\nFixed 8 Client Crashes\n\nFixed 9 Server Crashes\n\nFixed 2 Server Deadlocks\n\nFixed a Backend Service Crash that was causing aUEC wallets to reset to zero\n\nMade many backend super pcache improvements to make it more robust\n\nBack to top\n\n\nStar Citizen Patch 3.17.2\nAlpha Patch 3.17.2 has been released and is now available on the LIVE environment! Patch should now show: VERSION 3.17.2-LIVE.8148301.\n\nIt is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\PTU. The Shader folders can be found here C:\\Users\\%username%\\AppData\\Local\\Star Citizen.\n\n\nNew Features\n\nLocations\n\nDerelict Reclaimers V1\n\nAdded additional points of interest that will be scattered both on planets and in space. These Derelict Reclaimers come with puzzle traversal elements along with multiple legal and illegal mission types which include delivery and FPS combat in and around the crash sites using the new planetary navigation mesh. There are multiple Reclaimer Derelicts in space with three associated delivery, investigation, and mercenary missions. We\u2019ve also added a new ground-based Derelict Reclaimer site inhabited by NPCs called \u201cGhost Hollow,\u201d which involves delivery, bounty hunter, and mercenary missions.\n\nDerelict Colonialism Outposts\n\nAdded new derelict versions of the Colonialism Outposts into Stanton. This initial release will see 5 unique outpost locations on microTech with new delivery missions, small traversal puzzles, and AI guards that utilize the new planetary navmesh along with the new drop ship reinforcement system.\n\nAdded the Snake Pit Race Track\n\nAI\n\nAI \u2013 Planetary Navigation\n\nThis system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be at the Reclaimer and Colonialism Outpost Derelict Points of Interest.\n\nAI \u2013 Landing Improvements\n\nThis enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available.\n\nGameplay\n\nIllegal Collect and Delivery Missions\n\nNew set of delivery missions focusing on illegal cargo. These will be offered by Red Wind Linehaul once the player reaches a high enough reputation with them as a courier. The player will be sent to sketchy, run-down locations like drug labs and stash houses and is tasked with delivering goods between them, some of which may not be legal. The intro mission should be available around Hurston if you have rank 2 courier rep with Red Wind Linehaul. The illegal missions are available outside of Hurston\u2019s jurisdiction if you have a high enough Red Wind Linehaul reputation and have completed the intro mission in Hurston. These missions come in 5 different versions, each with a different quantity of cargo and a corresponding monetary and reputation reward given on completion.\n\nAdded Marker for Players and Friendly AI That are Associated with Your Current FPS Mission\n\nShips and Vehicles\n\nAdded New Vehicle: Anvil Centurion\n\nWeapons and Items\n\nAdded New Lootable Item: Greycat Aril Backpack Collector\n\nAdded New Armor to Shops and Lootable Containers: RRS Specialist Heavy Armor (Morozov-SH Brushdrift, Redshift, and Snowdrift variants)\n\n\nFeature Updates\n\nLocations\n\nRest Stop Hangar Additions\n\nUpdated existing rest stops to have small and medium hangars.\n\nAdditional Stanton Lagrange Points\n\nAdded 8 additional, unique rest stop locations with full amenities that include clinics, EZ-Habs, shopping, and services. This update includes both the stations themselves and the surrounding gas clouds for players to explore and mine asteroids.\n\nGrim HEX Hospital Expansion\n\nExpanded Grim Imperial Medical to include additional medical rooms.\n\nAI\n\nImproved NPC Face Randomization to be More Diverse\n\nGameplay\n\nCombat Service Beacons V2\n\nUpdates to Combat Service Beacon Gameplay for a more varied and rewarding experience. This update hooks combat service beacons into Quantum to allow the system to determine when, where, and what difficulty will occur. This brings a range of 10 levels of difficulty to space combat beacons which will start players at low tiers with easier targets and scales up massively as the player gains reputation to include higher difficulty levels with tougher targets, larger payouts, and rare encounters that may require teams of players to take down the target. Updated combat assist beacons to only display on screen notifications to players who are currently in a vehicle.\n\nFood and Drink QoL Purchasing Update\n\nFood and drinks can now be purchased in multiples using many shop kiosks throughout the universe.\n\nShopping Kiosk QoL Updates\n\nUpdating shopping Kiosk with new QoL features. General UI polish pass. Added check functionality to Quick Buy confirmation popup, so that it is now a quick passive popup and requires no interaction. Updated filter section to be multi-line and added a field to support search inputs.\n\nPrice of Freedom Mission Updates\n\nReduced the reputation requirement to gain the intro hijacked Caterpillar mission. Added an additional new version of the mission around Crusader. Once players have have completed the first in-person mission from Tecia Pacheco directly, they will be able to accept further ones from the mobiGlas while in space near planets.\n\nTurret Velocity Pass\n\nTuned the turret velocity and acceleration values, such that the feeling and weight of turrets matches their size, and it doesn\u2019t negatively impact aiming experience.\n\nArena Commander QoL Updates\n\nMade multiple balance changes and fixes for Arena Commander. Balance pass on Arena Commander ship scoring to bring ship kill point rewards more in line with their intended difficulty. Added multiple missing ships into Arena Commander. Vanduul and Pirate Swarm game modes will once again award their respective badges for completion. Award Messages will now appear for the player when completing Pirate\/Vanduul Swarm. Fixed missing geometry, restored Hangar doors and removed Turrets on the space station in Dying Star. Pirate & Vanduul Swarm will now drop fuel pickups after getting a kill every 3000 score.\n\nAdjusted \u201cCritical\u201d Display Status for Hunger & Thirst Widgets to Appear at about 25% Full (Up from 15%)\n\nMade it Legal to Commit Infractions Against Players that are Illegally Trespassing in an Area\n\nHigher-Valued Gems Will Now Be Much More Rare in Loot Crates\n\nPlayers Will Now Drop Empty Magazines While Reloading\n\nDisabled Corpse AR Marker Showing for Other Players\n\nShips and Vehicles\n\nMustang Alpha QoL Updates\n\nMade changes to the cargo grid to add a new 4 SCU cargo hold with animated doors that open and allow players to place and store loose cargo. Greatly increased the cargo bay health.\n\nVanduul Ship Updates\n\nGreatly increased the fuel tank storage and adjusted fuel usage for the Blade, Glaive, and Scythe ships.\n\nBlade Performance Polish\n\nRetuned weapons to increase velocity. Increase wing hull health. Reduced hull health of several joints. Changed lateral velocities, boost multiplier, and aerodynamics.\n\nGreatly Increased the Health of the Nova Tank\n\nGreatly Increased the Fuel Reserves of the Khartu-al\n\nGreatly Increased the Hull Health on the Ursa Rover\n\nImproved the Ursa Rover Brakes and Reverse Speeds\n\nDecreased Scorpius Max Speed in Atmosphere\n\nUpdated Scorpius Passby Audio\n\nAdjusted Drake Mule Weapon Rack Interactions to Be Easier to Select\n\nWeapons and Items\n\nUpdated Dimensions and mSCU for Missiles and Torpedoes\n\nGreatly Increased the Railgun Damage\n\nCore Tech\n\nPlayer Networking Update\n\nEnabled new remote movement and new client authoritative position systems. With this update, players should see great improvements with on foot player positions and less jittery behavior while viewing remote player movements.\n\nAI Networking Improvements\n\nMade many improvements to on-foot AI networking to improve their movements, responses, and reduce rubberbanding.\n\nPerformance Polish Pass on Large Planetary Storms\n\nPerformance Polish Pass for Entity Streaming\n\nUpdated ReShade to Version 5.3\n\nAdded Option to Enable or Disable the QR Code from the Options Menu\n\n\nMajor Bug Fixes\n\nPlayers should no longer be able to directly call another player to constantly monitor their location\n\nPlayers should now be able to see and add other players on their friends list from the main menu\n\nFixed an issue causing attacks against ships to sometimes not register\n\nEmptying and reloading consecutive magazines should no longer break reloading\n\nPlayers should no longer become desynced after being downed and revived\n\nPlayer\u2019s corpses should no longer clip and fall through surfaces after dying\n\nShopping kiosks search filter should no longer reset to default after transaction success\n\nDragging and dropping a magazine into the player\u2019s armor should no longer cause the inventory to infinitely load and stop responding\n\nOn foot Players\/NPCs should no longer appear to pause and teleport when viewed through a scope at a distance\n\nAI should now spawn in appropriate numbers during Infiltrate\/Defend UGF Missions\n\nFixed an issue causing AI to be slow to respond when engaging players in combat\n\n\u2018Restricted Area\u2019 warning should no longer occur inside UGFs if player has a lawful mission\n\nPlayers should no longer receive an armistice crimestat for damaging their own vehicle with another owned vehicle while it is being lifted up\/down by a cargo elevator\/lift\n\nPlayer Injuries should now fully persist through sessions\n\nFixed an issue causing the Argo Mole to have no cargo capacity which prevented mining\n\nHospital pharmacy kiosks should no longer display Invalid Location message upon purchase\n\nOrison Pharmacy Kiosk screen should no longer flash at a distance\n\nCrusader Showroom sales terminal should no longer display a black screen\n\nPlayers should no longer be able to duplicate ship components by transferring them from read-only ships on the claim timer and claiming the ship at another location\n\nItem boxes left in hangars should now be cleaned up and no longer block a ship that is being spawned\n\nFunctional claim button should no longer briefly appear after player selects to store a ship\n\nArea18 Centermass elevator doors should no longer be duplicated\n\nAstro Armada ship consoles displays should no longer have Z-Fighting\n\nOrison Covalex Shipping and Trading kiosks should now have proper interaction\n\nRefinery shop kiosks should no longer have blank displays\n\nDefiance core armors should no longer have the wrong color in inventory\n\nPlayers should now be able to interact with and buy Tigersclaw cryptokeys off the shelf in Grim HEX\n\nShubin Interstellar kiosk in New Babbage should now correctly use the new shop UI\n\nFiltered out items on the \u201cSell\u201d tab should now be correctly removed from the current items list\n\nUncommon loot crates should no longer be missing from Caterpillar derelicts\n\nShips should no longer hop and jump around after being spawned\n\nStarfarer Gemini should no longer be missing its table and benches\n\nFixed an issue causing players to impact into planets when quantum traveling to a party marker on the surface\n\nThe Scorpius quantum drive UI should no longer be very small making hard to read\n\nPlayers should now be able to change the lower weapons on the Scorpius\u2019 turret\n\nScorpius headlights should no longer be dim and hardly usable in dark terrain and cause particles effects to blind the pilot\u2019s view\n\nPlayers should now be able to interact with top right MFD of the Cutlass series\n\nRemote turrets can now be slaved to the driver in the Nova Tank, Argo RAFT, Ursa Rover, Anvil Ballista, and Anvil Spartan\n\nRedeemer Nose Turret should now fire correctly\n\nRedeemer Disc-Joint should no longer be Invulnerable\n\nFixed an issue causing the control panel and guard rails of the Reclaimer\u2019s elevator to not follow along with it\n\nReclaimer\u2019s elevator should now correctly show option to \u201cgo up\u201d when on the bridge level\n\nJettison Cargo inner thought prompt should be visible inside of the Prospector\n\nHammerhead\u2019s front interior airlock doors should now allow players to open and close them correctly when docked to a station\n\nAtmosphere should no longer be missing from the lower deck corridor of the rear elevator of the 600i\n\nPlayers should no longer be able to fall through the closed rear ramp of the Cutlass Steel\n\nStarfarer should no longer be able to quantum travel when another ship is docked to it\n\nPlayers should now be able to access the Origin 135c cargo bay\n\nROC-DS should now hold its correct amount cargo at 3.5 SCU\n\nTumbril Cyclone MT missile racks should now function\n\nThe rear of the Drake Mule should no longer start to float if the vehicle navigates over steep inclines \/ hills\n\nAI corpses should no longer despawn too quickly while players are near\n\nVaulting over objects should no longer seriously injure or knock out a player\n\nPlayer EVA animation should no longer appear as them standing in space\n\nLegal and Illegal Deploy Probe Missions should now show up correctly in the Contract Manager\n\nArlington Gang Idris should now be able to maintain its flight in atmosphere\n\nMorozov-SH Helmet cheek lights should no longer present externally for female characters\n\nKlescher Prison Escape rover should no longer spawn offset inside of its garage\n\nPlayers should now suffocate when their suit runs out of oxygen while in the Klescher mines\n\nHacking chips should no longer appear sideways when equipped by a player\n\nThere should no longer be ReplaceMe balls on the surface near outposts on Daymar\n\nHull-A Empyrean, Horizon, and Dusk Paints should no longer be missing\n\nLeaving Star Marine before respawning will no longer spawn the player incapacitated when loading in the PU\n\nFixed an issue where the AC\/SM player actor was carrying persistence from AC to the PU and vice-versa\n\nFixed Squadron Battle not auto-balancing past 8 players and causing 1 side to have more players\n\nTechnical\n\nFixed 19 Client crashes\n\nFixed 17 Server crashes\n\nFixed multiple backend server crashes\n\nAC score board should no longer crash the client\n\nFixed a crash when killing a player who is contesting an objective in Star Marine\n\nBack to top","de_DE":"Star Citizen Patch 3.17.2\nDer Alpha Patch 3.17.2 wurde ver\u00f6ffentlicht und ist jetzt in der LIVE Umgebung verf\u00fcgbar! Der Patch sollte jetzt anzeigen: VERSION 3.17.2-LIVE.8148301.\n\nEs wird dringend empfohlen, dass die Spieler\/innen nach dem Patch ihre USER- und Shader-Ordner f\u00fcr den Public-Client l\u00f6schen, vor allem, wenn es zu merkw\u00fcrdigen Problemen mit der Charaktergrafik oder zu Abst\u00fcrzen beim Laden kommt. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\\Programme\\Roberts Space Industries\\StarCitizen\\PTU. Die Shader-Ordner findest du unter C:\\Benutzer\\%Benutzername%\\AppData\\Local\\Star Citizen.\n\nDatenbank zur\u00fccksetzen: YES\nLangfristige Persistenz: Deaktiviert\nStart-AUEC: 20.000 (Spieler erhalten ein Stipendium, das sich nach ihrer bisherigen LIVE-Spielzeit richtet)\n\n\nBekannte Probleme\n\nPartyeinladung\/Gruppenstart - Partystart mit Freunden nicht m\u00f6glich\n\nSpieler m\u00fcssen das Spiel m\u00f6glicherweise neu starten, nachdem sie nach einem 30k-Serverabsturz ins Hauptmen\u00fc gekickt wurden\n\nAnvisieren - Bei einigen Spielern kann der Zielpfeil eines Schiffes fehlen oder verschwinden; sie k\u00f6nnen in diesem Fall nicht anvisiert werden\n\nMultivehicle - Schiffe schweben im Hangar, wenn sie mit eingeschalteten Triebwerken gelagert und dann wieder zur\u00fcckgeholt werden\n\nSchiffe \/ Charakteranimation - Der Arm des Spielercharakters richtet sich falsch aus, wenn er in Schiffen sitzt, wodurch das HUD und die Sicht behindert werden\n\nFahrzeug \/ Spawning - Der Khartu-al spawnt seitlich auf dem Hangarboden\n\nFahrzeuge \/ Schiffe - Schilde - Waffenfeuer durchdringt die Schilde, wenn sich die Schiffe bewegen\n\nFahrzeuge \/ Schiffsbetankung - W\u00e4hrend sie an einen Starfarer angedockt sind, kippen mehrere Fahrzeugtypen st\u00e4ndig, anstatt stehen zu bleiben, und rei\u00dfen vom Arm ab, wenn eine Bewegung versucht wird\n\nFahrzeuge - Die Aufzugssteuerung des Argo-Flo\u00dfes kann von keinem Deck aus bedient werden.\n\nCrusader Ares - Die Scheinwerfer der Ares sind zu schwach, um aus angemessener Entfernung wahrgenommen zu werden.\n\nMedizinisches Leuchtfeuer - Das medizinische Leuchtfeuer schlie\u00dft die Mission\/Bezahlung nicht ab, wenn der Spieler von einer Entm\u00fcndigung zur\u00fcckgebracht wird.\n\nAnimation - Waffen - Alle Waffen werden wie eine Pistole gehalten, w\u00e4hrend man sich im EVA bewegt\n\nKampf-KI - Bei UGF-Missionen fehlen manchmal NPC-Spawns, um die Mission abzuschlie\u00dfen\n\nFPS-Waffen - Waffenholster werden ungewollt ge\u00f6ffnet oder ge\u00f6ffnet\n\nR\u00fcstung \/ Waffen \/ Gebrauchsgegenst\u00e4nde k\u00f6nnen zwischen den Sitzungen verschwinden\n\nInventar - Waffen - Waffen, die direkt aus Containern\/Kisten gepl\u00fcndert werden, haben keine Anbauteile\n\nASOP - Schiffe auf Landepl\u00e4tzen landen in \"unbekanntem Zustand\" und m\u00fcssen zur\u00fcckerobert werden, nachdem das Schiff gelagert oder gestreamt wurde\n\nMissionen - UGF \/ Kopfgeldj\u00e4ger - T\u00fcrme in der N\u00e4he von Bunkern respawnen sehr schnell, manchmal fast augenblicklich\n\n\nNeue Features\n\nStandorte\n\nVerfallene Sanierer V1\n\nEs wurden zus\u00e4tzliche Orte von Interesse hinzugef\u00fcgt, die sowohl auf Planeten als auch im Weltraum verstreut sind. Diese Derelict Reclaimers enthalten R\u00e4tselelemente sowie mehrere legale und illegale Missionstypen, darunter Lieferungen und FPS-K\u00e4mpfe in und um die Absturzstellen unter Verwendung des neuen planetaren Navigationsnetzes. Es gibt mehrere Reclaimer-Derelikte im Weltraum mit drei zugeh\u00f6rigen Liefer-, Ermittlungs- und S\u00f6ldnermissionen. Au\u00dferdem haben wir eine neue, von NSCs bewohnte, bodengebundene Derelict-Reclaimer-St\u00e4tte namens \"Ghost Hollow\" hinzugef\u00fcgt, die Liefer-, Kopfgeldj\u00e4ger- und S\u00f6ldnermissionen beinhaltet.\n\nDerelict Colonialism Au\u00dfenposten\n\nEs wurden neue verlassene Versionen der Kolonialismus-Au\u00dfenposten in Stanton hinzugef\u00fcgt. In dieser ersten Version gibt es 5 einzigartige Au\u00dfenposten auf MicroTech mit neuen Liefermissionen, kleinen R\u00e4tseln und KI-Wachen, die das neue planetare Navmesh zusammen mit dem neuen Drop-Ship-Verst\u00e4rkungssystem nutzen.\n\nDie Schlangengruben-Rennstrecke wurde hinzugef\u00fcgt\n\nKI\n\nKI - Planetarische Navigation\n\nDieses System erm\u00f6glicht es NSCs, sich mithilfe eines dynamisch generierten Navigationsnetzes auf Planetenoberfl\u00e4chen zu bewegen. Dadurch werden das planetare Terrain und die Objekte effizient verarbeitet, um die Umgebung um die Spieler herum vorrangig in ein Navmesh zu verwandeln, das die Nutzung aller bestehenden Funktionen auf Planeten erm\u00f6glicht. Die erste Implementierung dieser Funktion wird bei den \"Reclaimer\" und \"Colonialism Outpost Derelict Points of Interest\" erfolgen.\n\nKI - Verbesserungen bei der Landung\n\nDiese Funktion erm\u00f6glicht es KI-Schiffen, auf unstrukturierten Fl\u00e4chen wie Planeten zu landen und Verst\u00e4rkung zu liefern, wenn kein vordefinierter Landeplatz und keine Unterst\u00fctzung durch die Luftverkehrskontrolle verf\u00fcgbar ist.\n\nGameplay\n\nIllegale Sammel- und Liefermissionen\n\nNeue Liefermissionen mit Schwerpunkt auf illegaler Fracht. Diese werden von Red Wind Linehaul angeboten, sobald der Spieler bei ihnen einen guten Ruf als Kurier genie\u00dft. Der Spieler wird an zwielichtige, heruntergekommene Orte wie Drogenlabore und Verstecke geschickt und soll dort Waren ausliefern, von denen einige nicht legal sind. Die Einf\u00fchrungsmission sollte in der N\u00e4he von Hurston verf\u00fcgbar sein, wenn du Rang 2 der Kuriere bei Red Wind Linehaul hast. Die illegalen Missionen sind au\u00dferhalb von Hurstons Zust\u00e4ndigkeitsbereich verf\u00fcgbar, wenn du einen ausreichend hohen Ruf bei Red Wind Linehaul hast und die Einf\u00fchrungsmission in Hurston abgeschlossen hast. Diese Missionen gibt es in 5 verschiedenen Versionen, jede mit einer anderen Menge Fracht und einer entsprechenden Geld- und Rufbelohnung, die du bei Abschluss erh\u00e4ltst.\n\nZus\u00e4tzliche Markierung f\u00fcr Spieler und befreundete KI, die mit deiner aktuellen FPS-Mission verbunden sind\n\nSchiffe und Fahrzeuge\n\nNeues Fahrzeug hinzugef\u00fcgt: Anvil Centurion\n\nWaffen und Gegenst\u00e4nde\n\nNeuer Beutegegenstand hinzugef\u00fcgt: Graukatzen-Aril-Rucksack-Sammler\n\nNeue R\u00fcstung zu Shops und Lootable Containern hinzugef\u00fcgt: RRS Specialist Heavy Armor (Morozov-SH Brushdrift, Redshift, and Snowdrift variants)\n\n\nFeature-Updates\n\nStandorte\n\nErweiterung des Rastplatzes Hangar\n\nDie bestehenden Rastpl\u00e4tze wurden mit kleinen und mittleren Hangars ausgestattet.\n\nZus\u00e4tzliche Stanton-Lagrange-Punkte\n\nEs wurden 8 zus\u00e4tzliche, einzigartige Rastpl\u00e4tze mit allen Annehmlichkeiten wie Kliniken, EZ-Habs, Einkaufsm\u00f6glichkeiten und Dienstleistungen hinzugef\u00fcgt. Dieses Update umfasst sowohl die Stationen selbst als auch die umliegenden Gaswolken, die die Spieler erkunden und Asteroiden abbauen k\u00f6nnen.\n\nGrim HEX Krankenhaus Erweiterung\n\nDas Grim Imperial Medical wurde um zus\u00e4tzliche medizinische R\u00e4ume erweitert.\n\nKI\n\nDie Zufallsgenerierung der NPC-Gesichter wurde verbessert, um sie vielf\u00e4ltiger zu machen.\n\nGameplay\n\nBaken f\u00fcr den Kampfdienst V2\n\nAktualisiert das Combat Service Beacon Gameplay f\u00fcr ein noch abwechslungsreicheres und lohnenderes Erlebnis. Mit diesem Update werden die Kampfsignalbaken in Quantum eingebunden, damit das System bestimmen kann, wann, wo und mit welchem Schwierigkeitsgrad gek\u00e4mpft wird. Das bringt 10 Schwierigkeitsstufen f\u00fcr Weltraum-Kampfbaken mit sich, die die Spieler\/innen auf niedrigen Stufen mit leichteren Zielen beginnen lassen und mit steigendem Ruf massiv ansteigen, um h\u00f6here Schwierigkeitsstufen mit h\u00e4rteren Zielen, gr\u00f6\u00dferen Auszahlungen und seltenen Begegnungen, die Teams von Spieler\/innen erfordern k\u00f6nnen, um das Ziel auszuschalten, zu erreichen. Die Kampfhilfe-Baken wurden so aktualisiert, dass nur noch Benachrichtigungen f\u00fcr Spieler\/innen angezeigt werden, die sich gerade in einem Fahrzeug befinden.\n\nQoL-Einkauf von Essen und Trinken aktualisiert\n\nLebensmittel und Getr\u00e4nke k\u00f6nnen jetzt an vielen Kiosken im Universum in gr\u00f6\u00dferen Mengen gekauft werden.\n\nQoL-Updates f\u00fcr Einkaufskioske\n\nAktualisierung des Einkaufskiosks mit neuen QoL-Funktionen. Allgemeine UI-Politur. Dem Popup zur Best\u00e4tigung des Schnellkaufs wurde eine Pr\u00fcffunktion hinzugef\u00fcgt, so dass es jetzt ein passives Schnell-Popup ist und keine Interaktion erfordert. Der Filterbereich wurde auf mehrere Zeilen erweitert und ein Feld f\u00fcr die Sucheingabe hinzugef\u00fcgt.\n\nUpdates f\u00fcr die Mission Preis der Freiheit\n\nDie Reputationsanforderungen f\u00fcr die Mission \"Die entf\u00fchrte Raupe\" wurden gesenkt. Es wurde eine zus\u00e4tzliche neue Version der Mission um Crusader hinzugef\u00fcgt. Sobald die Spieler\/innen die erste pers\u00f6nliche Mission von Tecia Pacheco direkt abgeschlossen haben, k\u00f6nnen sie weitere Missionen aus dem mobiGlas annehmen, w\u00e4hrend sie sich im Weltraum in der N\u00e4he von Planeten befinden.\n\nTurret Velocity Pass\n\nDie Geschwindigkeits- und Beschleunigungswerte der Gesch\u00fctzt\u00fcrme wurden so angepasst, dass das Gef\u00fchl und das Gewicht der Gesch\u00fctzt\u00fcrme zu ihrer Gr\u00f6\u00dfe passen und das Zielen nicht beeintr\u00e4chtigt wird.\n\nArena Commander QoL-Updates\n\nMehrere Balance\u00e4nderungen und -korrekturen f\u00fcr den Arena Commander vorgenommen. Balance-Pass bei der Bewertung von Schiffen in der Arena Commander, um die Belohnungen f\u00fcr Schiffskillpunkte besser an den beabsichtigten Schwierigkeitsgrad anzupassen. Mehrere fehlende Schiffe im Arena Commander wurden hinzugef\u00fcgt. F\u00fcr die Spielmodi Vanduul und Piratenschwarm gibt es jetzt wieder die entsprechenden Abzeichen f\u00fcr den Abschluss. Es werden nun Belohnungsmeldungen f\u00fcr den Spieler angezeigt, wenn er den Piraten\/Vanduul-Schwarm abschlie\u00dft. Fehlende Geometrie wurde behoben, Hangart\u00fcren wiederhergestellt und Gesch\u00fctzt\u00fcrme auf der Raumstation in Dying Star entfernt. Pirate & Vanduul Swarm lassen jetzt alle 3000 Punkte nach einem Kill Treibstoffpakete fallen.\n\nDer \"Kritisch\"-Anzeigestatus f\u00fcr die Hunger- und Durst-Widgets wurde so angepasst, dass er nun bei etwa 25 % Vollstand angezeigt wird (vorher 15 %).\n\nEs ist nun legal, Verst\u00f6\u00dfe gegen Spieler zu begehen, die sich illegal in einem Gebiet aufhalten.\n\nH\u00f6herwertige Edelsteine sind jetzt viel seltener in Beutekisten\n\nSpieler lassen nun leere Magazine beim Nachladen fallen\n\nAR-Marker f\u00fcr deaktivierte Leichen wird f\u00fcr andere Spieler angezeigt\n\nSchiffe und Fahrzeuge\n\nMustang Alpha QoL-Updates\n\nEs wurden \u00c4nderungen am Frachtgitter vorgenommen, um einen neuen Frachtraum mit 4 SCU und animierten T\u00fcren hinzuzuf\u00fcgen, die sich \u00f6ffnen und es den Spielern erm\u00f6glichen, lose Fracht zu platzieren und zu lagern. Die Gesundheit des Frachtraums wurde stark erh\u00f6ht.\n\nVanduul Schiff Updates\n\nDer Treibstofftank wurde vergr\u00f6\u00dfert und der Treibstoffverbrauch f\u00fcr die Schiffe Blade, Glaive und Scythe angepasst.\n\nPolierte Klingenleistung\n\nDie Waffen wurden \u00fcberarbeitet, um die Geschwindigkeit zu erh\u00f6hen. Die Gesundheit des Fl\u00fcgelrumpfes wurde erh\u00f6ht. Verringert die Rumpfgesundheit mehrerer Gelenke. Seitliche Geschwindigkeiten, Boost-Multiplikator und Aerodynamik wurden ge\u00e4ndert.\n\nDie Lebenspunkte des Nova-Panzers wurden stark erh\u00f6ht.\n\nErh\u00f6hte die Treibstoffreserven des Khartu-al\n\nDie Lebenspunkte der H\u00fclle des Ursa-Rovers wurden stark erh\u00f6ht\n\nDie Bremsen und die R\u00fcckw\u00e4rtsgeschwindigkeit des Ursa Rover wurden verbessert\n\nVerringert die maximale Geschwindigkeit des Scorpius in der Atmosph\u00e4re\n\nAktualisiertes Scorpius Vorbeifahrt-Audio\n\nDie Interaktionen der Drake Mule-Waffenst\u00e4nder wurden angepasst, um die Auswahl zu vereinfachen.\n\nWaffen und Gegenst\u00e4nde\n\nAktualisierte Abmessungen und mSCU f\u00fcr Raketen und Torpedos\n\nDer Schaden der Railgun wurde stark erh\u00f6ht\n\nKerntechnologie\n\nUpdate der Spielervernetzung\n\nErm\u00f6glicht neue Remote-Bewegungen und neue Client-Autorit\u00e4ts-Positionssysteme. Mit diesem Update sollten die Spieler\/innen gro\u00dfe Verbesserungen bei den Positionen der Spieler\/innen zu Fu\u00df und ein weniger ruckeliges Verhalten bei der Anzeige der Bewegungen von entfernten Spieler\/innen sehen.\n\nVerbesserungen bei der KI-Vernetzung\n\nEs wurden viele Verbesserungen an der KI-Vernetzung zu Fu\u00df vorgenommen, um ihre Bewegungen und Reaktionen zu verbessern und das Rubberbanding zu reduzieren.\n\nLeistungsverbesserung bei gro\u00dfen planetaren St\u00fcrmen\n\nPerformance-Polishing-Pass f\u00fcr Entity-Streaming\n\nReShade auf Version 5.3 aktualisiert\n\nOption zum Aktivieren oder Deaktivieren des QR-Codes im Optionsmen\u00fc hinzugef\u00fcgt\n\n\nWichtige Fehlerbehebungen\n\nSpieler sollten nicht mehr in der Lage sein, einen anderen Spieler direkt anzurufen, um dessen Standort st\u00e4ndig zu \u00fcberwachen\n\nSpieler sollten nun in der Lage sein, andere Spieler in ihrer Freundesliste im Hauptmen\u00fc zu sehen und hinzuzuf\u00fcgen\n\nEin Problem wurde behoben, das dazu f\u00fchrte, dass Angriffe auf Schiffe manchmal nicht registriert wurden.\n\nDas Leeren und Nachladen von aufeinanderfolgenden Magazinen sollte das Nachladen nicht mehr unterbrechen\n\nSpieler sollten nicht mehr desynchronisiert werden, nachdem sie niedergeschlagen und wiederbelebt wurden\n\nDie Leichen von Spielern sollten nach dem Tod nicht mehr durch Oberfl\u00e4chen schneiden und fallen.\n\nDer Suchfilter von Einkaufskiosken sollte nach einer erfolgreichen Transaktion nicht mehr auf den Standardwert zur\u00fcckgesetzt werden.\n\nDas Ziehen und Ablegen eines Magazins in die R\u00fcstung des Spielers sollte nicht mehr dazu f\u00fchren, dass das Inventar unendlich oft geladen wird und nicht mehr reagiert\n\nSpieler\/NPCs, die zu Fu\u00df unterwegs sind, sollten nicht mehr innehalten und sich teleportieren, wenn sie durch ein Zielfernrohr aus der Entfernung betrachtet werden\n\nDie KI sollte nun in angemessener Anzahl w\u00e4hrend der Infiltrations-\/Verteidigungsmissionen der UGF spawnen.\n\nEin Problem wurde behoben, das dazu f\u00fchrte, dass die KI nur langsam reagierte, wenn sie Spieler im Kampf angriff\n\nDie Warnung \"Sperrgebiet\" sollte nicht mehr innerhalb von UGFs erscheinen, wenn der Spieler eine legale Mission hat\n\nSpieler sollten keine Waffenstillstandsstrafen mehr erhalten, wenn sie ihr eigenes Fahrzeug mit einem anderen Fahrzeug besch\u00e4digen, w\u00e4hrend es von einem Lastenaufzug hoch- oder runtergefahren wird.\n\nSpielerverletzungen sollten nun vollst\u00e4ndig \u00fcber Sitzungen hinweg bestehen bleiben\n\nEin Problem wurde behoben, das dazu f\u00fchrte, dass die Argo Mole keine Ladekapazit\u00e4t hatte, was den Abbau verhinderte\n\nKrankenhausapotheken sollten beim Kauf nicht mehr die Meldung \"Ung\u00fcltiger Standort\" anzeigen\n\nDer Bildschirm des Orison-Apothekenkiosks sollte aus der Ferne nicht mehr blinken\n\nDas Verkaufsterminal im Crusader Showroom sollte nicht l\u00e4nger einen schwarzen Bildschirm anzeigen\n\nSpieler sollten nicht mehr in der Lage sein, Schiffskomponenten zu duplizieren, indem sie sie von schreibgesch\u00fctzten Schiffen auf dem Claim-Timer transferieren und das Schiff an einem anderen Ort einfordern\n\nKisten mit Gegenst\u00e4nden, die in Hangars zur\u00fcckgelassen werden, sollten nun aufger\u00e4umt werden und nicht mehr ein Schiff blockieren, das gerade gespawnt wird\n\nDie Funktionstaste zum Beanspruchen sollte nicht mehr kurz erscheinen, wenn der Spieler ein Schiff einlagert.\n\nDie Aufzugst\u00fcren der Area18 Centermass sollten nicht mehr dupliziert werden\n\nAstro Armada Schiffskonsolen sollten nicht mehr mit Z-Fighting angezeigt werden\n\nDie Versand- und Handelskioske von Orison Covalex sollten nun richtig interagieren\n\nRaffinerie-Shop-Kioske sollten keine leeren Anzeigen mehr haben\n\nDie Kernr\u00fcstungen von Defiance sollten nicht mehr die falsche Farbe im Inventar haben\n\nSpieler sollten nun in der Lage sein, mit Tigersclaw-Kryptokokken zu interagieren und sie aus dem Regal in Grim HEX zu kaufen\n\nDer Shubin Interstellar Kiosk in New Babbage sollte nun korrekt die neue Shop-UI verwenden\n\nHerausgefilterte Gegenst\u00e4nde auf der Registerkarte \"Verkaufen\" sollten nun korrekt aus der aktuellen Gegenstandsliste entfernt werden\n\nUngew\u00f6hnliche Beutekisten sollten nicht mehr in den verlassenen Caterpillars fehlen\n\nSchiffe sollten nach dem Spawnen nicht mehr herumh\u00fcpfen und -springen\n\nIm Starfarer Gemini sollten der Tisch und die B\u00e4nke nicht mehr fehlen\n\nEin Problem wurde behoben, das dazu f\u00fchrte, dass Spieler auf Planeten aufprallten, wenn sie mit einem Quantum zu einem Gruppenmarker auf der Oberfl\u00e4che reisten\n\nDie Benutzeroberfl\u00e4che des Scorpius-Quantenantriebs sollte nicht mehr sehr klein und damit schwer zu lesen sein.\n\nDie Spieler sollten nun die unteren Waffen des Scorpius-Gesch\u00fctzturms wechseln k\u00f6nnen.\n\nDie Scheinwerfer des Scorpius sollten nicht mehr schummrig und in dunklem Gel\u00e4nde kaum nutzbar sein und Partikeleffekte verursachen, die die Sicht des Piloten blenden\n\nDie Spieler sollten nun mit dem rechten oberen MFD der Cutlass-Serie interagieren k\u00f6nnen\n\nFerngesteuerte Gesch\u00fctzt\u00fcrme k\u00f6nnen nun dem Fahrer des Nova Tank, Argo RAFT, Ursa Rover, Anvil Ballista und Anvil Spartan zugewiesen werden.\n\nDer Redeemer Nose Turret sollte nun korrekt feuern\n\nRedeemer Disc-Joint sollte nicht mehr unverwundbar sein\n\nEin Problem wurde behoben, das dazu f\u00fchrte, dass das Bedienfeld und die Leitplanken des Aufzugs des Erl\u00f6sers nicht mit ihm mitgingen\n\nDer Aufzug des Reclaimers sollte nun korrekt die Option \"nach oben\" anzeigen, wenn du dich auf der Br\u00fcckenebene befindest.\n\nDie Eingabeaufforderung \"Fracht abwerfen\" sollte nun im Prospector sichtbar sein.\n\nDie vorderen inneren Luftschleusent\u00fcren der Hammerhead sollten sich nun korrekt \u00f6ffnen und schlie\u00dfen lassen, wenn sie an eine Station angedockt sind.\n\nIm Unterdeckkorridor des hinteren Aufzugs der 600i sollte die Atmosph\u00e4re nicht mehr fehlen.\n\nSpieler sollten nicht mehr durch die geschlossene Heckrampe der Cutlass Steel fallen k\u00f6nnen\n\nDer Starfarer sollte nicht mehr in der Lage sein, Quantenreisen durchzuf\u00fchren, wenn ein anderes Schiff an ihn angedockt ist.\n\nSpieler sollten nun in der Lage sein, den Frachtraum von Origin 135c zu betreten.\n\nROC-DS sollte nun die korrekte Menge an Fracht bei 3,5 SCU halten\n\nTumbril Cyclone MT Raketenst\u00e4nder sollten nun funktionieren\n\nDas Heck des Drake Mule sollte nicht mehr ins Schwimmen geraten, wenn das Fahrzeug \u00fcber steile H\u00e4nge f\u00e4hrt.\n\nKI-Leichen sollten nicht mehr zu schnell despawnen, wenn Spieler in der N\u00e4he sind\n\nDas \u00dcberspringen von Objekten sollte einen Spieler nicht mehr ernsthaft verletzen oder au\u00dfer Gefecht setzen.\n\nDie EVA-Animation des Spielers sollte nicht mehr so aussehen, als w\u00fcrde er im Raum stehen.\n\nLegale und illegale Sondeneins\u00e4tze sollten nun korrekt im Vertragsmanager angezeigt werden.\n\nArlington Gang Idris sollte nun in der Lage sein, seinen Flug in der Atmosph\u00e4re aufrechtzuerhalten\n\nMorozov-SH Die Wangenleuchten des Helms sollten bei weiblichen Charakteren nicht mehr von au\u00dfen sichtbar sein\n\nDer Rover von Klescher Prison Escape sollte nicht mehr versetzt in seiner Garage spawnen\n\nSpieler sollten nun ersticken, wenn ihrem Anzug in den Klescher-Minen der Sauerstoff ausgeht\n\nHacking-Chips sollten nicht mehr seitlich erscheinen, wenn sie von einem Spieler ausger\u00fcstet werden\n\nEs sollten keine ReplaceMe-Kugeln mehr auf der Oberfl\u00e4che in der N\u00e4he von Au\u00dfenposten auf Daymar zu finden sein\n\nHull-A Empyrean, Horizon und Dusk Paints sollten nicht mehr fehlen\n\nWenn du Star Marine vor dem Respawn verl\u00e4sst, wird der Spieler beim Laden der PU nicht mehr kampfunf\u00e4hig gespawnt.\n\nEs wurde ein Problem behoben, bei dem der AC\/SM-Spielerdarsteller die Persistenz von der AC zur PU und umgekehrt \u00fcbertragen hat.\n\nSquadron Battle wurde bei mehr als 8 Spielern nicht mehr automatisch ausgeglichen, so dass eine Seite mehr Spieler hatte.\n\nTechnisch\n\n19 Client-Abst\u00fcrze behoben\n\n17 Serverabst\u00fcrze behoben\n\nMehrere Backend-Server-Abst\u00fcrze behoben\n\nAC-Punktetafel sollte den Client nicht mehr abst\u00fcrzen lassen\n\nEin Absturz beim T\u00f6ten eines Spielers, der ein Ziel in Star Marine angreift, wurde behoben\n\nZur\u00fcck zum Anfang","zh_CN":"Star Citizen Patch 3.17.2a\nAlpha Patch 3.17.2a has been released and is now available! Patch should now show: VERSION 3.17.2-LIVE.8186206.\n\nIt is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\LIVE. The Shader folders can be found here %localappdata%\\Star Citizen.\n\nDatabase Reset: YES\nLong Term Persistence: Enabled\nStarting aUEC: 20,000\n\nFor more information on this 3.17.2a release please check out this community post!\n\n\nKnown Issues\n\nParty Invite\/Group Launch \u2013 Unable to party launch with friends\n\nPlayers may have to restart the game after getting kicked to the main menu from a 30k server crash\n\nTargeting \u2013 A ship\u2019s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens\n\nMultivehicle \u2013 Ships floating in the hangar when stored with the engines left on then retrieved again\n\nTargeting \u2013 A ship\u2019s targeting pip may Ships \/ Character Animation \u2013 The player character arm will misalign when seated in ships, causing obstruction of HUD and view\n\nVehicle \/ Spawning \u2013 The Khartu-al spawns on the hangar floor sideways\n\nVehicles \/ Ships \u2013 Shields \u2013 Weapon fire penetrates shields when ships are moving\n\nVehicles \/ ShipRefuel \u2013 While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted\n\nVehicles \u2013 The Argo Raft\u2019s elevator controls cannot be interacted with from either deck\n\nCrusader Ares \u2013 Headlights on Ares are too dim to notice at reasonable range\n\nAnimation \u2013 Weapons \u2013 All weapons are held like a pistol whilst moving in EVA\n\nCombat AI \u2013 UGF Missions are sometimes missing NPC spawns to complete the mission\n\nFPS Weapons \u2013 Weapon holsters or un-holsters unintentionally\n\nArmor \/ Weapons \/ Utility items may disappear between sessions\n\nInventory \u2013 Weapons \u2013 Weapons looted directly equipped from containers\/boxes are missing attachments\n\nASOP \u2013 Ships on landing pads end up in \u201cunknown state\u201d for location and have to be reclaimed after the ship is stored or streamed out\n\nMissions \u2013 UGF \/ Bounty Hunter \u2013 Turrets around bunkers respawn very quickly, sometimes almost instantaneously\n\nMultiple locations \u2013 R&R Stations \u2013 Stations are variably offset from the Lagrange point they are housed within\n\n\nFeature Updates\n\nGameplay\n\nCombat Assistance Service Beacons\n\nLowered frequency of Low Threat missions. Increased frequency of Moderate, High, Critical Threat missions. Fixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended. Additional balance pass to Combat Assistance Payments and adjusting probabilities of mission difficulties spawn frequency.\n\nChanged MAX Button on Shop Kiosks to +10\n\nFriends List is Now Sorted Alphabetically\n\nShips and Vehicles\n\nReduced the HP of Multiple Parts on the Esperia Blade\n\n\nMajor Bug Fixes\n\nFixed an issue causing multiple Elevators to break and not function\n\nParty launching should now work more consistently\n\nFixed an issue causing player medical beacons to not complete mission\/payment when player is brought back from incapacitation\n\nFixed an issue causing UGF Missions AI to go missing and block missions from completing\n\nFixed a bug with the Search and Destroy mission where probes destroyed counter reports wrong if you destroy the probes before the mission says you located them\n\nShips should no longer get stored at Klescher upon completion of prison sentence\n\nFixed a cargo hold area of space Derelict Reclaimers that allowed players to clip and see through the hull\n\nHull-A Empyrean, Horizon, and Dusk Paints should no longer be missing\n\nThe rear of the Drake Mule should no longer start to float if the vehicle navigates over steep inclines \/ hills\n\nNPCs on dropships should no longer be completely unresponsive for an extended period\n\nFixed an issues causing players to have an infinite load screen after recovering from a client crash while in a ship or vehicle\n\nPlayer List in Commlink app will no longer reset scroll position back to the top when the player list updates\n\nFixed an issue that was causing Combat Assistance Service Beacons to pay much more than intended\n\nPlayers should no longer be arrested when using the Orison Spaceport Docking Port elevators\n\nSending aUEC to a player not in the sender\u2019s instance will no longer cause the aUEC to disappear into the void\n\nRenting ships should no longer give a transaction error\n\nThe \u2018go to mission objective\u2019 part of the Unauthorized Surveillance Detected missions should no longer fail after player has already completed the mission contract\n\nAegis Gladius Foundation Skin should no longer obscure the Cockpit\u2019s View\n\nTechnical\n\nFixed 8 Client Crashes\n\nFixed 9 Server Crashes\n\nFixed 2 Server Deadlocks\n\nFixed a Backend Service Crash that was causing aUEC wallets to reset to zero\n\nMade many backend super pcache improvements to make it more robust\n\nBack to top\n\n\nStar Citizen Patch 3.17.2\nAlpha Patch 3.17.2 has been released and is now available on the LIVE environment! Patch should now show: VERSION 3.17.2-LIVE.8148301.\n\nIt is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\\Program Files\\Roberts Space Industries\\StarCitizen\\PTU. The Shader folders can be found here C:\\Users\\%username%\\AppData\\Local\\Star Citizen.\n\n\nNew Features\n\nLocations\n\nDerelict Reclaimers V1\n\nAdded additional points of interest that will be scattered both on planets and in space. These Derelict Reclaimers come with puzzle traversal elements along with multiple legal and illegal mission types which include delivery and FPS combat in and around the crash sites using the new planetary navigation mesh. There are multiple Reclaimer Derelicts in space with three associated delivery, investigation, and mercenary missions. We\u2019ve also added a new ground-based Derelict Reclaimer site inhabited by NPCs called \u201cGhost Hollow,\u201d which involves delivery, bounty hunter, and mercenary missions.\n\nDerelict Colonialism Outposts\n\nAdded new derelict versions of the Colonialism Outposts into Stanton. This initial release will see 5 unique outpost locations on microTech with new delivery missions, small traversal puzzles, and AI guards that utilize the new planetary navmesh along with the new drop ship reinforcement system.\n\nAdded the Snake Pit Race Track\n\nAI\n\nAI \u2013 Planetary Navigation\n\nThis system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. The first implementation of this feature will be at the Reclaimer and Colonialism Outpost Derelict Points of Interest.\n\nAI \u2013 Landing Improvements\n\nThis enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available.\n\nGameplay\n\nIllegal Collect and Delivery Missions\n\nNew set of delivery missions focusing on illegal cargo. These will be offered by Red Wind Linehaul once the player reaches a high enough reputation with them as a courier. The player will be sent to sketchy, run-down locations like drug labs and stash houses and is tasked with delivering goods between them, some of which may not be legal. The intro mission should be available around Hurston if you have rank 2 courier rep with Red Wind Linehaul. The illegal missions are available outside of Hurston\u2019s jurisdiction if you have a high enough Red Wind Linehaul reputation and have completed the intro mission in Hurston. These missions come in 5 different versions, each with a different quantity of cargo and a corresponding monetary and reputation reward given on completion.\n\nAdded Marker for Players and Friendly AI That are Associated with Your Current FPS Mission\n\nShips and Vehicles\n\nAdded New Vehicle: Anvil Centurion\n\nWeapons and Items\n\nAdded New Lootable Item: Greycat Aril Backpack Collector\n\nAdded New Armor to Shops and Lootable Containers: RRS Specialist Heavy Armor (Morozov-SH Brushdrift, Redshift, and Snowdrift variants)\n\n\nFeature Updates\n\nLocations\n\nRest Stop Hangar Additions\n\nUpdated existing rest stops to have small and medium hangars.\n\nAdditional Stanton Lagrange Points\n\nAdded 8 additional, unique rest stop locations with full amenities that include clinics, EZ-Habs, shopping, and services. This update includes both the stations themselves and the surrounding gas clouds for players to explore and mine asteroids.\n\nGrim HEX Hospital Expansion\n\nExpanded Grim Imperial Medical to include additional medical rooms.\n\nAI\n\nImproved NPC Face Randomization to be More Diverse\n\nGameplay\n\nCombat Service Beacons V2\n\nUpdates to Combat Service Beacon Gameplay for a more varied and rewarding experience. This update hooks combat service beacons into Quantum to allow the system to determine when, where, and what difficulty will occur. This brings a range of 10 levels of difficulty to space combat beacons which will start players at low tiers with easier targets and scales up massively as the player gains reputation to include higher difficulty levels with tougher targets, larger payouts, and rare encounters that may require teams of players to take down the target. Updated combat assist beacons to only display on screen notifications to players who are currently in a vehicle.\n\nFood and Drink QoL Purchasing Update\n\nFood and drinks can now be purchased in multiples using many shop kiosks throughout the universe.\n\nShopping Kiosk QoL Updates\n\nUpdating shopping Kiosk with new QoL features. General UI polish pass. Added check functionality to Quick Buy confirmation popup, so that it is now a quick passive popup and requires no interaction. Updated filter section to be multi-line and added a field to support search inputs.\n\nPrice of Freedom Mission Updates\n\nReduced the reputation requirement to gain the intro hijacked Caterpillar mission. Added an additional new version of the mission around Crusader. Once players have have completed the first in-person mission from Tecia Pacheco directly, they will be able to accept further ones from the mobiGlas while in space near planets.\n\nTurret Velocity Pass\n\nTuned the turret velocity and acceleration values, such that the feeling and weight of turrets matches their size, and it doesn\u2019t negatively impact aiming experience.\n\nArena Commander QoL Updates\n\nMade multiple balance changes and fixes for Arena Commander. Balance pass on Arena Commander ship scoring to bring ship kill point rewards more in line with their intended difficulty. Added multiple missing ships into Arena Commander. Vanduul and Pirate Swarm game modes will once again award their respective badges for completion. Award Messages will now appear for the player when completing Pirate\/Vanduul Swarm. Fixed missing geometry, restored Hangar doors and removed Turrets on the space station in Dying Star. Pirate & Vanduul Swarm will now drop fuel pickups after getting a kill every 3000 score.\n\nAdjusted \u201cCritical\u201d Display Status for Hunger & Thirst Widgets to Appear at about 25% Full (Up from 15%)\n\nMade it Legal to Commit Infractions Against Players that are Illegally Trespassing in an Area\n\nHigher-Valued Gems Will Now Be Much More Rare in Loot Crates\n\nPlayers Will Now Drop Empty Magazines While Reloading\n\nDisabled Corpse AR Marker Showing for Other Players\n\nShips and Vehicles\n\nMustang Alpha QoL Updates\n\nMade changes to the cargo grid to add a new 4 SCU cargo hold with animated doors that open and allow players to place and store loose cargo. Greatly increased the cargo bay health.\n\nVanduul Ship Updates\n\nGreatly increased the fuel tank storage and adjusted fuel usage for the Blade, Glaive, and Scythe ships.\n\nBlade Performance Polish\n\nRetuned weapons to increase velocity. Increase wing hull health. Reduced hull health of several joints. Changed lateral velocities, boost multiplier, and aerodynamics.\n\nGreatly Increased the Health of the Nova Tank\n\nGreatly Increased the Fuel Reserves of the Khartu-al\n\nGreatly Increased the Hull Health on the Ursa Rover\n\nImproved the Ursa Rover Brakes and Reverse Speeds\n\nDecreased Scorpius Max Speed in Atmosphere\n\nUpdated Scorpius Passby Audio\n\nAdjusted Drake Mule Weapon Rack Interactions to Be Easier to Select\n\nWeapons and Items\n\nUpdated Dimensions and mSCU for Missiles and Torpedoes\n\nGreatly Increased the Railgun Damage\n\nCore Tech\n\nPlayer Networking Update\n\nEnabled new remote movement and new client authoritative position systems. With this update, players should see great improvements with on foot player positions and less jittery behavior while viewing remote player movements.\n\nAI Networking Improvements\n\nMade many improvements to on-foot AI networking to improve their movements, responses, and reduce rubberbanding.\n\nPerformance Polish Pass on Large Planetary Storms\n\nPerformance Polish Pass for Entity Streaming\n\nUpdated ReShade to Version 5.3\n\nAdded Option to Enable or Disable the QR Code from the Options Menu\n\n\nMajor Bug Fixes\n\nPlayers should no longer be able to directly call another player to constantly monitor their location\n\nPlayers should now be able to see and add other players on their friends list from the main menu\n\nFixed an issue causing attacks against ships to sometimes not register\n\nEmptying and reloading consecutive magazines should no longer break reloading\n\nPlayers should no longer become desynced after being downed and revived\n\nPlayer\u2019s corpses should no longer clip and fall through surfaces after dying\n\nShopping kiosks search filter should no longer reset to default after transaction success\n\nDragging and dropping a magazine into the player\u2019s armor should no longer cause the inventory to infinitely load and stop responding\n\nOn foot Players\/NPCs should no longer appear to pause and teleport when viewed through a scope at a distance\n\nAI should now spawn in appropriate numbers during Infiltrate\/Defend UGF Missions\n\nFixed an issue causing AI to be slow to respond when engaging players in combat\n\n\u2018Restricted Area\u2019 warning should no longer occur inside UGFs if player has a lawful mission\n\nPlayers should no longer receive an armistice crimestat for damaging their own vehicle with another owned vehicle while it is being lifted up\/down by a cargo elevator\/lift\n\nPlayer Injuries should now fully persist through sessions\n\nFixed an issue causing the Argo Mole to have no cargo capacity which prevented mining\n\nHospital pharmacy kiosks should no longer display Invalid Location message upon purchase\n\nOrison Pharmacy Kiosk screen should no longer flash at a distance\n\nCrusader Showroom sales terminal should no longer display a black screen\n\nPlayers should no longer be able to duplicate ship components by transferring them from read-only ships on the claim timer and claiming the ship at another location\n\nItem boxes left in hangars should now be cleaned up and no longer block a ship that is being spawned\n\nFunctional claim button should no longer briefly appear after player selects to store a ship\n\nArea18 Centermass elevator doors should no longer be duplicated\n\nAstro Armada ship consoles displays should no longer have Z-Fighting\n\nOrison Covalex Shipping and Trading kiosks should now have proper interaction\n\nRefinery shop kiosks should no longer have blank displays\n\nDefiance core armors should no longer have the wrong color in inventory\n\nPlayers should now be able to interact with and buy Tigersclaw cryptokeys off the shelf in Grim HEX\n\nShubin Interstellar kiosk in New Babbage should now correctly use the new shop UI\n\nFiltered out items on the \u201cSell\u201d tab should now be correctly removed from the current items list\n\nUncommon loot crates should no longer be missing from Caterpillar derelicts\n\nShips should no longer hop and jump around after being spawned\n\nStarfarer Gemini should no longer be missing its table and benches\n\nFixed an issue causing players to impact into planets when quantum traveling to a party marker on the surface\n\nThe Scorpius quantum drive UI should no longer be very small making hard to read\n\nPlayers should now be able to change the lower weapons on the Scorpius\u2019 turret\n\nScorpius headlights should no longer be dim and hardly usable in dark terrain and cause particles effects to blind the pilot\u2019s view\n\nPlayers should now be able to interact with top right MFD of the Cutlass series\n\nRemote turrets can now be slaved to the driver in the Nova Tank, Argo RAFT, Ursa Rover, Anvil Ballista, and Anvil Spartan\n\nRedeemer Nose Turret should now fire correctly\n\nRedeemer Disc-Joint should no longer be Invulnerable\n\nFixed an issue causing the control panel and guard rails of the Reclaimer\u2019s elevator to not follow along with it\n\nReclaimer\u2019s elevator should now correctly show option to \u201cgo up\u201d when on the bridge level\n\nJettison Cargo inner thought prompt should be visible inside of the Prospector\n\nHammerhead\u2019s front interior airlock doors should now allow players to open and close them correctly when docked to a station\n\nAtmosphere should no longer be missing from the lower deck corridor of the rear elevator of the 600i\n\nPlayers should no longer be able to fall through the closed rear ramp of the Cutlass Steel\n\nStarfarer should no longer be able to quantum travel when another ship is docked to it\n\nPlayers should now be able to access the Origin 135c cargo bay\n\nROC-DS should now hold its correct amount cargo at 3.5 SCU\n\nTumbril Cyclone MT missile racks should now function\n\nThe rear of the Drake Mule should no longer start to float if the vehicle navigates over steep inclines \/ hills\n\nAI corpses should no longer despawn too quickly while players are near\n\nVaulting over objects should no longer seriously injure or knock out a player\n\nPlayer EVA animation should no longer appear as them standing in space\n\nLegal and Illegal Deploy Probe Missions should now show up correctly in the Contract Manager\n\nArlington Gang Idris should now be able to maintain its flight in atmosphere\n\nMorozov-SH Helmet cheek lights should no longer present externally for female characters\n\nKlescher Prison Escape rover should no longer spawn offset inside of its garage\n\nPlayers should now suffocate when their suit runs out of oxygen while in the Klescher mines\n\nHacking chips should no longer appear sideways when equipped by a player\n\nThere should no longer be ReplaceMe balls on the surface near outposts on Daymar\n\nHull-A Empyrean, Horizon, and Dusk Paints should no longer be missing\n\nLeaving Star Marine before respawning will no longer spawn the player incapacitated when loading in the PU\n\nFixed an issue where the AC\/SM player actor was carrying persistence from AC to the PU and vice-versa\n\nFixed Squadron Battle not auto-balancing past 8 players and causing 1 side to have more players\n\nTechnical\n\nFixed 19 Client crashes\n\nFixed 17 Server crashes\n\nFixed multiple backend server crashes\n\nAC score board should no longer crash the client\n\nFixed a crash when killing a player who is contesting an objective in Star Marine\n\nBack to top"},"links_count":1,"comment_count":84,"created_at":"2022-07-29T00:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-05-08 23:57:31","valid_relations":["images","links"],"prev_id":18802,"next_id":18805}}