{"data":{"id":18840,"title":"Roadmap Roundup - August 17, 2022","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18840-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18840","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18840","channel":"Spectrum Dispatch","category":"Lore","series":"Roadmap Roundup","images":[],"images_count":2,"translations":{"en_EN":"Roadmap Roundup\n08\/17\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for August 17, 2022\n\nProgress Tracker\nFirst, a small housekeeping update. The EU Landing Zone Team has been split into two teams, EU Landing Zone 1 and EU Landing Zone 2, as both now have added resources coming from the Props team. This week, the only change on Progress tracker is a slight reallocation of resources and the name change for the original team. We'll have the full schedule for EULZ2 once it's been finalized by production.\n\n\nThe following deliverables have been added to the Progress Tracker:\n\n\nArena Commander: Classic Race Mode Overhaul\nA complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit. This deliverable has been added to the Arena Commander Feature Team's schedule.\n\nVOLT Pulse\nDesigning and creating the Verified Offworld Laser Technologies Pulse energy pistol. Includes asset creation, animation, and balancing. This deliverable has been added to the Weapon Content Team's schedule.\n\nAI - Vehicle Perception\nThis feature will give AI the ability to both perceive and detect vehicles from the ground as well as select ground-based targets when piloting their own, using both vision and radar. This deliverable has been added to the AI Tech Team's schedule.\n\nAerodynamic Control Surfaces\nShips with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game. Previously removed from the Vehicle Experience Team's deliverables when merged with the Vehicle Feature Team, this has returned to Progress Tracker with this update.\n\nUPDATE: We've realized an error on the current Release View was made due to our team pulling a set of data for the roadmap that was slightly out of date for the Arena Commander Feature Team. The card for Arena Commander: Classic Race Mode Overhaul was always intended to release with Alpha 3.19, not 3.18, and is currently on track to do so. Therefore this card has been removed from Release View temporarily until all of the goals for 3.19 are finalized, but will still remain on Progress Tracker. Apologies to all for the miscommunication!\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.","de_DE":"Roadmap-Roundup\n17.08.2022 - 1:00 UHR\n\nEinen sch\u00f6nen Mittwoch, allerseits!\n\nAlle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erl\u00e4uterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den \u00c4nderungen gef\u00fchrt hat. Dies ist Teil unserer Bem\u00fchungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher f\u00fcr Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 m\u00f6glich zu machen.\n\nIn diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!\n\n-CIG Community Team\n\nBemerkenswerte \u00c4nderungen f\u00fcr den 17. August 2022\n\nFortschrittstracker\nZun\u00e4chst eine kleine Aktualisierung der Verwaltung. Das EU Landing Zone Team wurde in zwei Teams aufgeteilt, EU Landing Zone 1 und EU Landing Zone 2, da beide nun zus\u00e4tzliche Ressourcen aus dem Props Team erhalten haben. In dieser Woche ist die einzige \u00c4nderung im Progress Tracker eine leichte Umverteilung der Ressourcen und die Namens\u00e4nderung des urspr\u00fcnglichen Teams. Wir werden den vollst\u00e4ndigen Zeitplan f\u00fcr EULZ2 ver\u00f6ffentlichen, sobald er von der Produktion fertiggestellt wurde.\n\n\nDie folgenden Ergebnisse wurden dem Progress Tracker hinzugef\u00fcgt:\n\n\nArena Commander: \u00dcberarbeitung des klassischen Rennmodus\nEine komplette \u00dcberarbeitung aller Systeme und Karten im klassischen Rennmodus von Arena Commander. Zu den Verbesserungen geh\u00f6ren eine komplette \u00dcberarbeitung des Checkpoint-Entity- und Renn-Manager-Systems, Verbesserungen der Punktevergabe, eine komplette \u00dcberarbeitung aller drei New Horizon Speedway-Karten sowie eine neue Karte, The Snake Pit. Dieses Projekt wurde in den Zeitplan des Arena Commander Feature Teams aufgenommen.\n\nVOLT-Impuls\nEntwurf und Erstellung der verifizierten Offworld Laser Technologies Pulse Energiepistole. Beinhaltet die Erstellung von Assets, Animation und Balancing. Dieses Projekt wurde dem Zeitplan des Weapon Content Teams hinzugef\u00fcgt.\n\nKI - Fahrzeugwahrnehmung\nDiese Funktion wird die KI in die Lage versetzen, Fahrzeuge vom Boden aus wahrzunehmen und zu erkennen sowie bodengebundene Ziele auszuw\u00e4hlen, wenn sie selbst einen Piloten steuert. Dabei werden sowohl Sicht als auch Radar eingesetzt. Dieser Beitrag wurde in den Zeitplan des AI Tech Teams aufgenommen.\n\nAerodynamische Steueroberfl\u00e4chen\nSchiffe mit Steuerfl\u00e4chen werden in der Lage sein, diese in der Atmosph\u00e4re zu nutzen, um ihre Man\u00f6vrierf\u00e4higkeit zu verbessern. Dies wird die Leistung von Schiffen verbessern, die in der Atmosph\u00e4re \u00fcber schwache Man\u00f6vriertriebwerke verf\u00fcgen, und dem aerodynamischen Flug im Spiel eine neue Tiefe verleihen. Dieses Projekt wurde bei der Zusammenlegung mit dem Vehicle Feature Team aus dem Vehicle Experience Team entfernt und ist mit diesem Update in den Progress Tracker zur\u00fcckgekehrt.\n\n\nDas war's f\u00fcr diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide f\u00fcr weitere Informationen \u00fcber die \u00f6ffentliche Star Citizen Roadmap.","zh_CN":"Roadmap Roundup\n08\/17\/2022 - 1:00 PM\n\nHappy Wednesday, everyone!\n\nEvery two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.\n\nWith that said, let\u2019s go ahead and dive into this week\u2019s Roadmap Roundup!\n\n-CIG Community Team\n\nNotable Changes for August 17, 2022\n\nProgress Tracker\nFirst, a small housekeeping update. The EU Landing Zone Team has been split into two teams, EU Landing Zone 1 and EU Landing Zone 2, as both now have added resources coming from the Props team. This week, the only change on Progress tracker is a slight reallocation of resources and the name change for the original team. We'll have the full schedule for EULZ2 once it's been finalized by production.\n\n\nThe following deliverables have been added to the Progress Tracker:\n\n\nArena Commander: Classic Race Mode Overhaul\nA complete overhaul of all systems and maps in Arena Commander's Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit. This deliverable has been added to the Arena Commander Feature Team's schedule.\n\nVOLT Pulse\nDesigning and creating the Verified Offworld Laser Technologies Pulse energy pistol. Includes asset creation, animation, and balancing. This deliverable has been added to the Weapon Content Team's schedule.\n\nAI - Vehicle Perception\nThis feature will give AI the ability to both perceive and detect vehicles from the ground as well as select ground-based targets when piloting their own, using both vision and radar. This deliverable has been added to the AI Tech Team's schedule.\n\nAerodynamic Control Surfaces\nShips with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game. Previously removed from the Vehicle Experience Team's deliverables when merged with the Vehicle Feature Team, this has returned to Progress Tracker with this update.\n\nUPDATE: We've realized an error on the current Release View was made due to our team pulling a set of data for the roadmap that was slightly out of date for the Arena Commander Feature Team. The card for Arena Commander: Classic Race Mode Overhaul was always intended to release with Alpha 3.19, not 3.18, and is currently on track to do so. Therefore this card has been removed from Release View temporarily until all of the goals for 3.19 are finalized, but will still remain on Progress Tracker. Apologies to all for the miscommunication!\n\n\nThat's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap."},"links_count":0,"comment_count":0,"created_at":"2022-08-17T21:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-05-07 19:22:18","valid_relations":["images","links"],"prev_id":18839,"next_id":18841}}