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CITIZEN\nALPHA 3.18 LASTING LEGACIES STAR CITIZEN ALPHA 3.18LASTING LEGACIES 03\/11\/2023 - 7:45 AM Explore the Biggest Star Citizen Update Yet! Alpha 3.18 throws open the door to the next stage of Star Citizen\u2019s groundbreaking universe. Alongside adding immersive careers, stunning locations, and thrilling gameplay, the latest patch holds the key to true in-game persistence \u2013 one of the biggest hurdles in the pursuit of a living universe that evolves alongside its inhabitants.\n\nPlay now to discover everything Alpha 3.18 brings to the 'verse. And remember, this is just the beginning; there\u2019s much, much more on the horizon.\n\nWhat\u2019s New in Alpha 3.18 TECH, CAREERS, LOCATIONS, VEHICLES, AND MORE! Explore the latest additions to the 'verse below!\n\nWhat\u2019s New in Alpha 3.18TECH, CAREERS, LOCATIONS, VEHICLES, AND MORE!Explore the latest additions to the 'verse below! Persistent Entity Streaming Technology: Universe-Wide Persistence Persistent Entity Streaming is a huge update to Star Citizen\u2019s core technology that enables the next generation of cutting-edge features and gameplay.\nFrom items remaining after death to visiting new star systems in future releases, it\u2019s a major step toward a fully realized Persistent Universe that evolves with the players that inhabit it.\n\nDawn of Salvage Gameplay: Hull Scraping Carefully dismantle crashed haulers or tear apart the losers of battles to make a fortune with the debut of Salvage gameplay.\nHull scraping is now available via the Aegis Reclaimer, all-new Drake Vulture, and by hand with the Greycat Multi-Tool. Further salvage mechanics will be added in upcoming releases.\nMake your fortune with a dedicated salvage ship.\n\nDrake Vulture Vehicle: Specialist Salvage Ship Get away from it all to a life on the drift with the Drake Vulture. Built purely for salvage, it\u2019s ideal for enterprising pilots looking to make a living breaking wrecks apart.\nThis initial implementation includes hull scraping, with material mulching and processing coming in a later patch.\nStart your salvage career today!\n\nSoft Death Gameplay: Vehicle Immobility Alpha 3.18 introduces vehicle \u2018soft death.\u2019 Now, if one of a ship\u2019s critical components is destroyed, the ship will remain intact but stranded, leaving its contents and crew hanging in the balance.\nSoft death is key to the Salvage career, as abandoned vehicles can be ripped apart for serious profit by ships like the Aegis Reclaimer and all-new Drake Vulture.\n\nRSI Scorpius Antares Vehicle: EMP-Equipped Heavy Fighter The Antares takes the already deadly RSI Scorpius fighter and outfits it with a devastating EMP generator and quantum jammer. Disable enemy ships, prevent them from fleeing, and take complete control of the battlefield.\nAnd although upgraded for electronic warfare, the Antares hits hard enough to take down immobilized ships in a flash thanks to Size 3 weapons mounts and a Size 4 missile rack.\nAdd the devastating Antares to your fleet.\n\nCargo System Refactor Feature: Cargo Mechanic Rework Finally made possible by PES, this long-awaited refactor physicalizes cargo boxes and crates, allowing them to be picked up and moved in real-time.\nWhile vital to ships like the MISC Hull series, it also makes piracy more lucrative, as cargo persists wherever it\u2019s dropped.\n\nGen12 Graphics Renderer Technology: Next-Gen Update to the Graphics Engine Like PES, Gen12 is a hugely important update to Star Citizen\u2019s core engine. This initial version renders all transparent geometry but will ultimately deliver vastly improved performance and visual fidelity in coming patches.\n\nGen12 is also the foundation of the Vulkan API, Star Citizen\u2019s cutting-edge graphics platform currently in development.\n\nNatural Wonders Locations: Sand Caves & Rivers Sand-cave networks are now waiting to be explored across the system. Alongside hosting various new and existing missions, they feature a unique harvestable that can be foraged and sold for profit.\nPlus, more rivers and lakes have been placed around microTech alongside the debut of rivers on Hurston.\n\nSecrets of Daymar Location: 600i & Mercury Settlement An all-new derelict settlement has landed on Daymar, this time made up of the remains of an Origin 600i and Crusader Mercury.\nLike the previous settlements (and those coming soon), it features new missions that challenge players to clear out enemies, assassinate specific targets, recover items, and more.\n\nKareah Reactivation Location: Update to Security Post Kareah Space Station One of Stanton\u2019s classic locations has been given a makeover with new missions and gameplay vital to the security of the system.\nThe station is now protected by full-time Crusader Security who, alongside guarding the fabled CrimeStat terminal, have begun storing confiscated materials and contraband around the place.\n\nAll New Missions Gameplay: New Missions in Orison and Klescher Planning a productive meeting at Orison\u2019s Inspiration Park after the defeat of the Ninetails outlaw gang? Think again, Alpha 3.18 introduces new combat missions across the business sector platforms.\nAnd for those on the wrong side of the law, doing hard time just got a lot easier. Now, guests of the Klescher Rehabilitation Facility on Aberdeen can enjoy new ways to reduce their stay, including collecting and handing in contraband.\n\nHigh Speed Thrills Locations: New Racetracks Buckle up, new raceways are open around the \u2018verse! Found across six locations, including Daymar, Euterpe, and Area18, each unique circuit offers high-speed thrills with varying difficulty and environmental challenges.\nPlus, a new Greycat PTV-only kart track is open in Orison for more down-to-earth racing action.\nLead the pack - discover the fastest ships in the 'verse.","de_DE":"Entdecke das bisher gr\u00f6\u00dfte Star Citizen Update!\n03\/10\/2023 - 11:45 UHR\n\nAlpha 3.18 \u00f6ffnet die T\u00fcr zur n\u00e4chsten Stufe des bahnbrechenden Universums von Star Citizen. Neben spannenden Karrieren, atemberaubenden Schaupl\u00e4tzen und aufregendem Gameplay enth\u00e4lt der neueste Patch den Schl\u00fcssel zu echter Persistenz im Spiel - eine der gr\u00f6\u00dften H\u00fcrden auf dem Weg zu einem lebendigen Universum, das sich mit seinen Bewohnern weiterentwickelt.\n\nSpiele jetzt und entdecke alles, was Alpha 3.18 f\u00fcr das Verse bringt. Und vergiss nicht: Das ist erst der Anfang; es gibt noch viel, viel mehr am Horizont.","zh_CN":"STAR CITIZEN\nALPHA 3.18 LASTING LEGACIES STAR CITIZEN ALPHA 3.18LASTING LEGACIES 03\/11\/2023 - 7:45 AM Explore the Biggest Star Citizen Update Yet! Alpha 3.18 throws open the door to the next stage of Star Citizen\u2019s groundbreaking universe. Alongside adding immersive careers, stunning locations, and thrilling gameplay, the latest patch holds the key to true in-game persistence \u2013 one of the biggest hurdles in the pursuit of a living universe that evolves alongside its inhabitants.\n\nPlay now to discover everything Alpha 3.18 brings to the 'verse. And remember, this is just the beginning; there\u2019s much, much more on the horizon.\n\nWhat\u2019s New in Alpha 3.18 TECH, CAREERS, LOCATIONS, VEHICLES, AND MORE! Explore the latest additions to the 'verse below!\n\nWhat\u2019s New in Alpha 3.18TECH, CAREERS, LOCATIONS, VEHICLES, AND MORE!Explore the latest additions to the 'verse below! Persistent Entity Streaming Technology: Universe-Wide Persistence Persistent Entity Streaming is a huge update to Star Citizen\u2019s core technology that enables the next generation of cutting-edge features and gameplay.\nFrom items remaining after death to visiting new star systems in future releases, it\u2019s a major step toward a fully realized Persistent Universe that evolves with the players that inhabit it.\n\nDawn of Salvage Gameplay: Hull Scraping Carefully dismantle crashed haulers or tear apart the losers of battles to make a fortune with the debut of Salvage gameplay.\nHull scraping is now available via the Aegis Reclaimer, all-new Drake Vulture, and by hand with the Greycat Multi-Tool. Further salvage mechanics will be added in upcoming releases.\nMake your fortune with a dedicated salvage ship.\n\nDrake Vulture Vehicle: Specialist Salvage Ship Get away from it all to a life on the drift with the Drake Vulture. Built purely for salvage, it\u2019s ideal for enterprising pilots looking to make a living breaking wrecks apart.\nThis initial implementation includes hull scraping, with material mulching and processing coming in a later patch.\nStart your salvage career today!\n\nSoft Death Gameplay: Vehicle Immobility Alpha 3.18 introduces vehicle \u2018soft death.\u2019 Now, if one of a ship\u2019s critical components is destroyed, the ship will remain intact but stranded, leaving its contents and crew hanging in the balance.\nSoft death is key to the Salvage career, as abandoned vehicles can be ripped apart for serious profit by ships like the Aegis Reclaimer and all-new Drake Vulture.\n\nRSI Scorpius Antares Vehicle: EMP-Equipped Heavy Fighter The Antares takes the already deadly RSI Scorpius fighter and outfits it with a devastating EMP generator and quantum jammer. Disable enemy ships, prevent them from fleeing, and take complete control of the battlefield.\nAnd although upgraded for electronic warfare, the Antares hits hard enough to take down immobilized ships in a flash thanks to Size 3 weapons mounts and a Size 4 missile rack.\nAdd the devastating Antares to your fleet.\n\nCargo System Refactor Feature: Cargo Mechanic Rework Finally made possible by PES, this long-awaited refactor physicalizes cargo boxes and crates, allowing them to be picked up and moved in real-time.\nWhile vital to ships like the MISC Hull series, it also makes piracy more lucrative, as cargo persists wherever it\u2019s dropped.\n\nGen12 Graphics Renderer Technology: Next-Gen Update to the Graphics Engine Like PES, Gen12 is a hugely important update to Star Citizen\u2019s core engine. This initial version renders all transparent geometry but will ultimately deliver vastly improved performance and visual fidelity in coming patches.\n\nGen12 is also the foundation of the Vulkan API, Star Citizen\u2019s cutting-edge graphics platform currently in development.\n\nNatural Wonders Locations: Sand Caves & Rivers Sand-cave networks are now waiting to be explored across the system. Alongside hosting various new and existing missions, they feature a unique harvestable that can be foraged and sold for profit.\nPlus, more rivers and lakes have been placed around microTech alongside the debut of rivers on Hurston.\n\nSecrets of Daymar Location: 600i & Mercury Settlement An all-new derelict settlement has landed on Daymar, this time made up of the remains of an Origin 600i and Crusader Mercury.\nLike the previous settlements (and those coming soon), it features new missions that challenge players to clear out enemies, assassinate specific targets, recover items, and more.\n\nKareah Reactivation Location: Update to Security Post Kareah Space Station One of Stanton\u2019s classic locations has been given a makeover with new missions and gameplay vital to the security of the system.\nThe station is now protected by full-time Crusader Security who, alongside guarding the fabled CrimeStat terminal, have begun storing confiscated materials and contraband around the place.\n\nAll New Missions Gameplay: New Missions in Orison and Klescher Planning a productive meeting at Orison\u2019s Inspiration Park after the defeat of the Ninetails outlaw gang? Think again, Alpha 3.18 introduces new combat missions across the business sector platforms.\nAnd for those on the wrong side of the law, doing hard time just got a lot easier. Now, guests of the Klescher Rehabilitation Facility on Aberdeen can enjoy new ways to reduce their stay, including collecting and handing in contraband.\n\nHigh Speed Thrills Locations: New Racetracks Buckle up, new raceways are open around the \u2018verse! Found across six locations, including Daymar, Euterpe, and Area18, each unique circuit offers high-speed thrills with varying difficulty and environmental challenges.\nPlus, a new Greycat PTV-only kart track is open in Orison for more down-to-earth racing action.\nLead the pack - discover the fastest ships in the 'verse.","fr_FR":"STAR CITIZEN\nALPHA 3.18 LASTING LEGACIES STAR CITIZEN ALPHA 3.18LASTING LEGACIES 03\/11\/2023 - 7:45 AM Explore the Biggest Star Citizen Update Yet! Alpha 3.18 throws open the door to the next stage of Star Citizen\u2019s groundbreaking universe. Alongside adding immersive careers, stunning locations, and thrilling gameplay, the latest patch holds the key to true in-game persistence \u2013 one of the biggest hurdles in the pursuit of a living universe that evolves alongside its inhabitants.\n\nPlay now to discover everything Alpha 3.18 brings to the 'verse. And remember, this is just the beginning; there\u2019s much, much more on the horizon.\n\nWhat\u2019s New in Alpha 3.18 TECH, CAREERS, LOCATIONS, VEHICLES, AND MORE! Explore the latest additions to the 'verse below!\n\nWhat\u2019s New in Alpha 3.18TECH, CAREERS, LOCATIONS, VEHICLES, AND MORE!Explore the latest additions to the 'verse below! Persistent Entity Streaming Technology: Universe-Wide Persistence Persistent Entity Streaming is a huge update to Star Citizen\u2019s core technology that enables the next generation of cutting-edge features and gameplay.\nFrom items remaining after death to visiting new star systems in future releases, it\u2019s a major step toward a fully realized Persistent Universe that evolves with the players that inhabit it.\n\nDawn of Salvage Gameplay: Hull Scraping Carefully dismantle crashed haulers or tear apart the losers of battles to make a fortune with the debut of Salvage gameplay.\nHull scraping is now available via the Aegis Reclaimer, all-new Drake Vulture, and by hand with the Greycat Multi-Tool. Further salvage mechanics will be added in upcoming releases.\nMake your fortune with a dedicated salvage ship.\n\nDrake Vulture Vehicle: Specialist Salvage Ship Get away from it all to a life on the drift with the Drake Vulture. Built purely for salvage, it\u2019s ideal for enterprising pilots looking to make a living breaking wrecks apart.\nThis initial implementation includes hull scraping, with material mulching and processing coming in a later patch.\nStart your salvage career today!\n\nSoft Death Gameplay: Vehicle Immobility Alpha 3.18 introduces vehicle \u2018soft death.\u2019 Now, if one of a ship\u2019s critical components is destroyed, the ship will remain intact but stranded, leaving its contents and crew hanging in the balance.\nSoft death is key to the Salvage career, as abandoned vehicles can be ripped apart for serious profit by ships like the Aegis Reclaimer and all-new Drake Vulture.\n\nRSI Scorpius Antares Vehicle: EMP-Equipped Heavy Fighter The Antares takes the already deadly RSI Scorpius fighter and outfits it with a devastating EMP generator and quantum jammer. Disable enemy ships, prevent them from fleeing, and take complete control of the battlefield.\nAnd although upgraded for electronic warfare, the Antares hits hard enough to take down immobilized ships in a flash thanks to Size 3 weapons mounts and a Size 4 missile rack.\nAdd the devastating Antares to your fleet.\n\nCargo System Refactor Feature: Cargo Mechanic Rework Finally made possible by PES, this long-awaited refactor physicalizes cargo boxes and crates, allowing them to be picked up and moved in real-time.\nWhile vital to ships like the MISC Hull series, it also makes piracy more lucrative, as cargo persists wherever it\u2019s dropped.\n\nGen12 Graphics Renderer Technology: Next-Gen Update to the Graphics Engine Like PES, Gen12 is a hugely important update to Star Citizen\u2019s core engine. This initial version renders all transparent geometry but will ultimately deliver vastly improved performance and visual fidelity in coming patches.\n\nGen12 is also the foundation of the Vulkan API, Star Citizen\u2019s cutting-edge graphics platform currently in development.\n\nNatural Wonders Locations: Sand Caves & Rivers Sand-cave networks are now waiting to be explored across the system. Alongside hosting various new and existing missions, they feature a unique harvestable that can be foraged and sold for profit.\nPlus, more rivers and lakes have been placed around microTech alongside the debut of rivers on Hurston.\n\nSecrets of Daymar Location: 600i & Mercury Settlement An all-new derelict settlement has landed on Daymar, this time made up of the remains of an Origin 600i and Crusader Mercury.\nLike the previous settlements (and those coming soon), it features new missions that challenge players to clear out enemies, assassinate specific targets, recover items, and more.\n\nKareah Reactivation Location: Update to Security Post Kareah Space Station One of Stanton\u2019s classic locations has been given a makeover with new missions and gameplay vital to the security of the system.\nThe station is now protected by full-time Crusader Security who, alongside guarding the fabled CrimeStat terminal, have begun storing confiscated materials and contraband around the place.\n\nAll New Missions Gameplay: New Missions in Orison and Klescher Planning a productive meeting at Orison\u2019s Inspiration Park after the defeat of the Ninetails outlaw gang? Think again, Alpha 3.18 introduces new combat missions across the business sector platforms.\nAnd for those on the wrong side of the law, doing hard time just got a lot easier. Now, guests of the Klescher Rehabilitation Facility on Aberdeen can enjoy new ways to reduce their stay, including collecting and handing in contraband.\n\nHigh Speed Thrills Locations: New Racetracks Buckle up, new raceways are open around the \u2018verse! Found across six locations, including Daymar, Euterpe, and Area18, each unique circuit offers high-speed thrills with varying difficulty and environmental challenges.\nPlus, a new Greycat PTV-only kart track is open in Orison for more down-to-earth racing action.\nLead the pack - discover the fastest ships in the 'verse."},"links_count":3,"comment_count":0,"created_at":"2026-05-25T14:00:00+00:00","created_at_human":"5 months ago"},"meta":{"processed_at":"2026-10-31 17:21:12","valid_relations":["images","links"],"prev_id":18844,"next_id":18847}}