{"data":{"id":18947,"title":"Q&A: Crusader Spirit","rsi_url":"https:\/\/robertsspaceindustries.com\/comm-link\/SCW\/18947-API","api_url":"https:\/\/api.star-citizen.wiki\/api\/comm-links\/18947","api_public_url":"https:\/\/api.star-citizen.wiki\/comm-links\/18947","channel":"Engineering","category":"Development","series":"Concept Ship Q&A","images":[],"images_count":7,"translations":{"en_EN":"Crusader Spirit Q&A\nFollowing the concept release of the Crusader Spirit series, we took your community-voted questions to our designers to provide you with more information on the recently unveiled ships.\n\nIs a secondary entrance included in the design, or will we only be able to access the Spirit series via the ramp?\nThere is no secondary entrance. The relatively small and straight-line layout of the Spirit wouldn\u2019t really benefit from an additional entrance, nor was there space to put one without other compromises.\n\nThis ship almost looks stealthy. Will the spirit have a lower EM\/IR signature than the Cutlass?\nIR\/EM signature is generated by the components attached to the ship and their use, so the ship\u2019s appearance has no impact. However, the cross-section signature is affected by the shape, so coming at targets head-on (or running away) will give a reduced signature.\n\nCan the tractor beam mount on the C1 be swapped to the remote turret mount of the A1 and E1?\nIt is not currently planned to allow this, but as the ship progresses through the pipeline, we\u2019ll evaluate whether it\u2019s a tradeoff we need to look at it.\n\nWill there be different types of bombs, like precise strikes or carpet bombs, that we can use with the A1 Spirit?\nAt launch, we only plan to support a single type of bomb, which will be a dumb high explosive. However, in the future, if alternate options do exist, they\u2019ll be swappable just like we support on other ships where you can customize your missile tracker type.\n\nWhich weapon systems can be controlled by the pilot and which can be controlled by the co-pilot?\nBy default, the pilot has control over the nose and wing guns, with the co-pilot having control over the rear turret. The nose guns can also optionally be controlled by the co-pilot if desired.\n\n\nLooking at the stats of the Freelancer and the Cutlass Black, the Spirit seems to be in the low-end equipment-wise (shields, firepower, cargo capacity, defense capabilities). Is this ship going to keep up with the high-speed capabilities of Crusader? How does the speed and maneuverability of the Spirit compare to ships of similar size\/role, such as the Cutlass and the Freelancer?\nJust like other Crusader ships, the Spirit will be more maneuverable than its size would normally dictate, allowing it to run a lower component loadout whilst still being effective.\n\nCan the rear turrets on the A1 and the E1 fire forward?\nNo. They specifically cover the rear arc of the ship.\n\nWhat docking capabilities do these ships have? For example, can they dock to a larger vessel?\nThere are no docking capabilities as the Spirit is small enough to land at any location within an enclosed hangar.\n\nWhat kind of living amenities can we expect to see for the crew? Will the E1 have better living amenities for the crew, and will the E1 passengers have a separate VIP bathroom?\nAll three variants have the same crew living quarters, with a shared space featuring beds, a small kitchen area, and an integrated shower and toilet. However, on the E1, passengers have a separate toilet and shower located beneath the main seating area.\n\nThe A2 Hercules has an option slated to swap out the S10 bombs for a cluster bomb system. Will the A1 Spirit have a similar option?\nThere are no plans at this time to provide alternative bomb launchers as in the A2 Hercules.\n\nWill it be modular? For example, could we buy one model and then, maybe at some time in the future, swap modules to make our C1 into an E1 or A1?\nNo. Early on during development we looked at making the ship modular but decided against it as it would require fundamental changes to how the sections were made. This particularly affected the E1, which would\u2019ve been much more limited in scope and size.\n\nThe PDF shows 48 SCU of cargo capacity for each variant. This is probably a copy\/paste error. Could you confirm?\nThis was a copy\/paste error. The website has the correct details now.\n\nWhich Spirit variants can carry vehicles, and of what size?\nOnly the C1 Spirit is designed to fit a vehicle, which can be Cyclone-sized or smaller. The E1 and A1 do not officially support any vehicles, although we fully expect players to cram some of the smaller ones in the entrance area.\n\nThe A1 Spirit bomber variant has a round 'dish' on top of the roof, but the specs don't show the same S2 scanner\/radar as other variants. What is this round feature?\nThe round dish on top is just a \u201crule of cool\u201d aesthetic feature and provides no gameplay benefit.\n\nSpirit seems to be a break from the naming convention for the Crusader line. Most Crusader ships are named in reference to Greek and Roman mythology. Where did the name Spirit come from?\n\u201cCrusader is seeing the Spirit as a new direction for the brand. Starting with the Star Fighter, the company has been moving away from its transport-dedicated roots and expanding into new markets. With the Spirit\u2019s multi-role functions, it decided to leave the old nomenclature behind.\u201d\n\n- Narrative Team\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall.","de_DE":"Crusader Spirit Q&A\nNach der Ver\u00f6ffentlichung des Konzepts f\u00fcr die Crusader Spirit-Serie haben wir uns mit euren Fragen an unsere Designer gewandt, um euch mehr Informationen \u00fcber die k\u00fcrzlich vorgestellten Schiffe zu geben.\n\nIst ein zweiter Eingang im Entwurf enthalten, oder werden wir die Spirit-Serie nur \u00fcber die Rampe betreten k\u00f6nnen?\nEs gibt keinen zweiten Eingang. Das relativ kleine und geradlinige Layout der Spirit w\u00fcrde nicht wirklich von einem zus\u00e4tzlichen Eingang profitieren, und es gab auch keinen Platz, um einen solchen ohne andere Kompromisse einzubauen.\n\nDas Schiff sieht fast wie ein Tarnkappenschiff aus. Wird die Spirit eine geringere EM\/IR-Signatur haben als die Cutlass?\nDie IR\/EM-Signatur wird durch die am Schiff angebrachten Komponenten und ihre Verwendung erzeugt, daher hat das Aussehen des Schiffes keinen Einfluss. Die Querschnittssignatur wird jedoch von der Form beeinflusst. Wenn du also frontal auf ein Ziel zugehst (oder davonl\u00e4ufst), wird die Signatur reduziert.\n\nKann die Traktorstrahlhalterung des C1 mit der Fernsteuerung des A1 und E1 getauscht werden?\nDas ist derzeit nicht geplant, aber wenn das Schiff in der Pipeline ist, werden wir pr\u00fcfen, ob wir diesen Kompromiss eingehen m\u00fcssen.\n\nWird es verschiedene Arten von Bomben geben, z. B. Pr\u00e4zisionsschl\u00e4ge oder Teppichbomben, die wir mit der A1 Spirit einsetzen k\u00f6nnen?\nBei der Markteinf\u00fchrung werden wir nur einen einzigen Bombentyp unterst\u00fctzen, und zwar einen stummen Sprengstoff. Wenn es in Zukunft jedoch andere Optionen gibt, werden sie austauschbar sein, genau wie bei anderen Schiffen, bei denen du den Typ deines Raketensp\u00fcrger\u00e4ts anpassen kannst.\n\nWelche Waffensysteme k\u00f6nnen vom Piloten und welche vom Co-Piloten gesteuert werden?\nStandardm\u00e4\u00dfig hat der Pilot die Kontrolle \u00fcber die Bug- und Fl\u00fcgelkanonen, w\u00e4hrend der Co-Pilot die Kontrolle \u00fcber den hinteren Gesch\u00fctzturm hat. Die Bugkanonen k\u00f6nnen auf Wunsch auch vom Co-Piloten gesteuert werden.\n\n\nWenn du dir die Werte der Freelancer und der Cutlass Black ansiehst, scheint die Spirit von der Ausstattung her im unteren Bereich zu liegen (Schilde, Feuerkraft, Ladekapazit\u00e4t, Verteidigungsm\u00f6glichkeiten). Wird dieses Schiff mit den Hochgeschwindigkeitsf\u00e4higkeiten der Crusader mithalten k\u00f6nnen? Wie sieht es mit der Geschwindigkeit und Man\u00f6vrierf\u00e4higkeit der Spirit im Vergleich zu Schiffen \u00e4hnlicher Gr\u00f6\u00dfe\/Rolle wie der Cutlass und der Freelancer aus?\nGenau wie die anderen Crusader-Schiffe wird die Spirit wendiger sein, als es ihre Gr\u00f6\u00dfe normalerweise vorschreibt, so dass sie mit weniger Komponenten ausgestattet werden kann und trotzdem effektiv ist.\n\nK\u00f6nnen die hinteren Gesch\u00fctzt\u00fcrme des A1 und des E1 nach vorne feuern?\nNein. Sie decken nur den hinteren Teil des Schiffes ab.\n\nWelche Andockm\u00f6glichkeiten haben diese Schiffe? K\u00f6nnen sie zum Beispiel an ein gr\u00f6\u00dferes Schiff andocken?\nEs gibt keine Andockm\u00f6glichkeiten, da die Spirit klein genug ist, um an einem beliebigen Ort innerhalb eines geschlossenen Hangars zu landen.\n\nWelche Art von Lebensqualit\u00e4t k\u00f6nnen wir f\u00fcr die Besatzung erwarten? Wird die E1 \u00fcber bessere Wohneinrichtungen f\u00fcr die Besatzung verf\u00fcgen, und werden die Passagiere der E1 ein separates VIP-Bad haben?\nAlle drei Varianten verf\u00fcgen \u00fcber den gleichen Wohnbereich f\u00fcr die Besatzung, mit einem gemeinsamen Raum mit Betten, einer kleinen K\u00fcche und einer integrierten Dusche und Toilette. Im E1 haben die Passagiere jedoch eine separate Toilette und Dusche, die sich unter dem Hauptsitzbereich befindet.\n\nF\u00fcr die A2 Hercules ist eine Option vorgesehen, mit der die S10-Bomben gegen ein Streubombensystem ausgetauscht werden k\u00f6nnen. Wird die A1 Spirit eine \u00e4hnliche Option haben?\nZurzeit gibt es keine Pl\u00e4ne, alternative Bombenwerfer wie in der A2 Hercules anzubieten.\n\nWird sie modular sein? K\u00f6nnte man zum Beispiel ein Modell kaufen und dann, vielleicht irgendwann in der Zukunft, Module austauschen, um aus der C1 eine E1 oder A1 zu machen?\nNein. Schon fr\u00fch in der Entwicklung haben wir \u00fcberlegt, das Schiff modular zu gestalten, uns dann aber dagegen entschieden, da dies grundlegende \u00c4nderungen an der Bauweise der Sektionen erfordert h\u00e4tte. Das betraf vor allem die E1, die in Umfang und Gr\u00f6\u00dfe viel eingeschr\u00e4nkter gewesen w\u00e4re.\n\nIn der PDF-Datei wird f\u00fcr jede Variante eine Ladekapazit\u00e4t von 48 SCU angegeben. Das ist wahrscheinlich ein Copy\/Paste-Fehler. Kannst du das best\u00e4tigen?\nDas war ein Fehler beim Kopieren\/Einf\u00fcgen. Auf der Website stehen jetzt die richtigen Angaben.\n\nWelche Spirit-Varianten k\u00f6nnen Fahrzeuge transportieren und welche Gr\u00f6\u00dfe haben sie?\nNur der C1 Spirit kann ein Fahrzeug tragen, das die Gr\u00f6\u00dfe eines Zyklons oder kleiner haben kann. Der E1 und der A1 unterst\u00fctzen offiziell keine Fahrzeuge, obwohl wir davon ausgehen, dass die Spieler\/innen einige der kleineren Fahrzeuge in den Eingangsbereich packen werden.\n\nDie A1 Spirit-Bomber-Variante hat eine runde \"Sch\u00fcssel\" auf dem Dach, aber die Spezifikationen zeigen nicht den gleichen S2-Scanner\/Radar wie die anderen Varianten. Was ist dieses runde Merkmal?\nDie runde Sch\u00fcssel auf dem Dach ist nur ein \u00e4sthetisches Merkmal und bietet keinen Spielvorteil.\n\nSpirit scheint ein Bruch mit der Namenskonvention f\u00fcr die Crusader-Reihe zu sein. Die meisten Kreuzfahrerschiffe tragen Namen, die sich auf die griechische und r\u00f6mische Mythologie beziehen. Woher kommt der Name Spirit?\n\"Crusader sieht die Spirit als eine neue Richtung f\u00fcr die Marke. Angefangen mit dem Star Fighter hat sich das Unternehmen von seinen auf den Transport ausgerichteten Wurzeln entfernt und in neue M\u00e4rkte expandiert. Mit den Multi-Role-Funktionen des Spirit hat es beschlossen, die alte Nomenklatur hinter sich zu lassen.\"\n\n- Narrative Team\n\nHaftungsausschluss\nDie Antworten spiegeln genau die Absichten der Entwickler zum Zeitpunkt der Erstellung wider. Das Unternehmen und das Entwicklungsteam behalten sich jedoch das Recht vor, Funktionen und Schiffsdesigns als Reaktion auf Feedback, Spieltests, Design\u00fcberarbeitungen oder andere \u00dcberlegungen zur Verbesserung der Balance oder der Qualit\u00e4t des Spiels insgesamt anzupassen, zu verbessern oder zu \u00e4ndern.","zh_CN":"Crusader Spirit Q&A\nFollowing the concept release of the Crusader Spirit series, we took your community-voted questions to our designers to provide you with more information on the recently unveiled ships.\n\nIs a secondary entrance included in the design, or will we only be able to access the Spirit series via the ramp?\nThere is no secondary entrance. The relatively small and straight-line layout of the Spirit wouldn\u2019t really benefit from an additional entrance, nor was there space to put one without other compromises.\n\nThis ship almost looks stealthy. Will the spirit have a lower EM\/IR signature than the Cutlass?\nIR\/EM signature is generated by the components attached to the ship and their use, so the ship\u2019s appearance has no impact. However, the cross-section signature is affected by the shape, so coming at targets head-on (or running away) will give a reduced signature.\n\nCan the tractor beam mount on the C1 be swapped to the remote turret mount of the A1 and E1?\nIt is not currently planned to allow this, but as the ship progresses through the pipeline, we\u2019ll evaluate whether it\u2019s a tradeoff we need to look at it.\n\nWill there be different types of bombs, like precise strikes or carpet bombs, that we can use with the A1 Spirit?\nAt launch, we only plan to support a single type of bomb, which will be a dumb high explosive. However, in the future, if alternate options do exist, they\u2019ll be swappable just like we support on other ships where you can customize your missile tracker type.\n\nWhich weapon systems can be controlled by the pilot and which can be controlled by the co-pilot?\nBy default, the pilot has control over the nose and wing guns, with the co-pilot having control over the rear turret. The nose guns can also optionally be controlled by the co-pilot if desired.\n\n\nLooking at the stats of the Freelancer and the Cutlass Black, the Spirit seems to be in the low-end equipment-wise (shields, firepower, cargo capacity, defense capabilities). Is this ship going to keep up with the high-speed capabilities of Crusader? How does the speed and maneuverability of the Spirit compare to ships of similar size\/role, such as the Cutlass and the Freelancer?\nJust like other Crusader ships, the Spirit will be more maneuverable than its size would normally dictate, allowing it to run a lower component loadout whilst still being effective.\n\nCan the rear turrets on the A1 and the E1 fire forward?\nNo. They specifically cover the rear arc of the ship.\n\nWhat docking capabilities do these ships have? For example, can they dock to a larger vessel?\nThere are no docking capabilities as the Spirit is small enough to land at any location within an enclosed hangar.\n\nWhat kind of living amenities can we expect to see for the crew? Will the E1 have better living amenities for the crew, and will the E1 passengers have a separate VIP bathroom?\nAll three variants have the same crew living quarters, with a shared space featuring beds, a small kitchen area, and an integrated shower and toilet. However, on the E1, passengers have a separate toilet and shower located beneath the main seating area.\n\nThe A2 Hercules has an option slated to swap out the S10 bombs for a cluster bomb system. Will the A1 Spirit have a similar option?\nThere are no plans at this time to provide alternative bomb launchers as in the A2 Hercules.\n\nWill it be modular? For example, could we buy one model and then, maybe at some time in the future, swap modules to make our C1 into an E1 or A1?\nNo. Early on during development we looked at making the ship modular but decided against it as it would require fundamental changes to how the sections were made. This particularly affected the E1, which would\u2019ve been much more limited in scope and size.\n\nThe PDF shows 48 SCU of cargo capacity for each variant. This is probably a copy\/paste error. Could you confirm?\nThis was a copy\/paste error. The website has the correct details now.\n\nWhich Spirit variants can carry vehicles, and of what size?\nOnly the C1 Spirit is designed to fit a vehicle, which can be Cyclone-sized or smaller. The E1 and A1 do not officially support any vehicles, although we fully expect players to cram some of the smaller ones in the entrance area.\n\nThe A1 Spirit bomber variant has a round 'dish' on top of the roof, but the specs don't show the same S2 scanner\/radar as other variants. What is this round feature?\nThe round dish on top is just a \u201crule of cool\u201d aesthetic feature and provides no gameplay benefit.\n\nSpirit seems to be a break from the naming convention for the Crusader line. Most Crusader ships are named in reference to Greek and Roman mythology. Where did the name Spirit come from?\n\u201cCrusader is seeing the Spirit as a new direction for the brand. Starting with the Star Fighter, the company has been moving away from its transport-dedicated roots and expanding into new markets. With the Spirit\u2019s multi-role functions, it decided to leave the old nomenclature behind.\u201d\n\n- Narrative Team\n\nDisclaimer\nThe answers accurately reflect development\u2019s intentions at the time of writing, but the company and development team reserve the right to adapt, improve, or change feature and ship designs in response to feedback, playtesting, design revisions, or other considerations to improve balance or the quality of the game overall."},"links_count":0,"comment_count":0,"created_at":"2022-10-19T21:00:00+00:00","created_at_human":"3 years ago"},"meta":{"processed_at":"2026-04-26 07:44:50","valid_relations":["images","links","translations"],"prev_id":18936,"next_id":18948}}